Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.31 @ 18:11:22 Player: josiah Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (3259) 3259 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 8181 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 1007/1150 Matter 289/300 Energy 350/350 System Corruption 8% Temperature Cool (0) Movement Rolling (120) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- Enhanced Fission Core > --- PROPULSION (3) --- Compact Wheel Compact Wheel > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Recoil Nullifier Layered Light Armor Plating Layered Heavy Armor Plating > --- WEAPON (4) ------- High-powered Shock Rifle Variable Charge Gun KE Penetrator KE Penetrator > --- INVENTORY (8) ---- Enhanced Fission Core Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Advanced Hacking Suite High-powered Shock Rifle Electrolaser Peak State ------------ > --- POWER ------------ Enhanced Fission Core Micro Fission Core > --- PROPULSION ------- Advanced Medium Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Cooling System Medium Storage Unit Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Recoil Nullifier Layered Light Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Variable Charge Gun Autogun KE Penetrator KE Penetrator > --- INVENTORY -------- Advanced Heat Sink Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Advanced Hacking Suite High-powered Shock Rifle High-powered Shock Rifle [Rating: 87] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Coolant Injector Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Layered Light Armor Plating Weapon Flak Cannon Energy Gun Variable Charge Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 1 | . . . 1 . . . . Utility 8 | . . 2 . 2 1 2 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 103 | 4 5 16 7 24 6 21 20 Power 14 | 1 1 2 2 2 2 1 3 Engine 11 | 1 1 2 2 2 2 . 1 Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 23 | 2 . 4 2 4 . 3 8 Treads 5 | 2 . . 1 1 . . 1 Leg 6 | . . 4 1 1 . . . Wheel 12 | . . . . 2 . 3 7 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 34 | 1 2 3 1 8 2 10 7 Device 12 | . . 1 1 1 . 4 5 Storage 4 | 1 2 . . 1 . . . Processor 5 | . . 2 . 2 . 1 . Hackware . | . . . . . . . . Protection 13 | . . . . 4 2 5 2 Artifact . | . . . . . . . . Weapon 32 | . 2 7 2 10 2 7 2 Energy Gun 8 | . 2 . . 3 1 1 1 Energy Cannon 7 | . . . . 3 1 3 . Ballistic Gun 13 | . . 7 2 . . 3 1 Ballistic Cannon 4 | . . . . 4 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 1 Parts Lost 26 | . . 4 1 1 . 10 10 Power 1 | . . 1 . . . . . Propulsion 8 | . . . 1 . . 2 5 Utility 8 | . . . . . . 4 4 Weapon 9 | . . 3 . 1 . 4 1 Highest Loss Streak 3 | . . 2 1 1 . 3 3 Average Slot Usage (%) 94 | . 95 98 99 93 93 95 88 Engine 8 | . 14 11 9 7 13 9 3 Treads 5 | . 28 11 1 3 . . . Leg 5 | . . 11 25 4 . . . Wheel 7 | . . . . 7 13 14 11 Device 9 | . . 9 9 7 6 12 17 Storage 11 | . 24 12 9 11 13 9 5 Processor 14 | . . 21 18 15 13 14 15 Protection 7 | . . . . 10 13 13 7 Energy Gun 4 | . 27 4 . 2 3 2 5 Energy Cannon 4 | . . . . 6 16 10 . Ballistic Gun 8 | . . 17 27 3 . 2 14 Ballistic Cannon 4 | . . . . 10 . . . Naked Turns . | . . . . . . . . Heaviest Build 73 | 7 19 19 27 51 64 69 73 Greatest Support 48 | 40 40 40 30 40 40 40 48 Greatest Overweight (x) 5 | . . . 1 2 1 5 3 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 12 | 6 8 8 8 12 12 12 8 Average Capacity 9 | 5 6 8 8 10 12 10 8 Most Carried 12 | 5 8 8 8 12 12 12 8 Average Carried 8 | 2 5 7 7 10 11 9 7 Final Capacity 12 | 6 8 8 8 12 12 8 8 Final Carried 12 | 5 8 8 8 12 12 8 7 Class Distribution -------------------- 32% | Gunner 23% | Mutant 23% | Tank 16% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2526 | 152 238 349 301 509 70 202 705 Remotely . | . . . . . . . . Salvage Created 4149 | . 269 579 495 570 96 655 1485 Parts 179 | . 11 37 19 31 9 23 49 Haulers Intercepted 2 | . 1 . . . . . 1 Recyclers Shooed 6 | . . 2 . . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 70 | . 3 19 9 12 2 11 14 Guns 47 | . 3 18 9 . 1 2 14 Cannons 16 | . . . . 9 1 6 . AOE 4 | . . 1 . 2 . 1 . Classes Destroyed 12 | . 3 3 1 4 . . 1 Worker 4 | . . . . . . . 4 Builder 3 | . . 1 . . . 1 1 Hauler 2 | . 1 . . . . . 1 Recycler 7 | . 1 . 1 1 . . 4 Operator 1 | . . . . 1 . . . Watcher 1 | . . . . 1 . . . Swarmer 19 | . . 8 . . 1 5 5 Grunt 24 | . 3 8 4 4 . 2 3 Brawler 2 | . . . 1 . . 1 . Sentry 17 | . . 3 4 5 1 3 1 Hunter 3 | . . . . 1 . . 2 Programmer 5 | . . . . 2 . . 3 Best Kill Streak 7 | . 3 7 3 3 2 6 7 Combat Bots Only 6 | . 2 6 3 2 2 5 5 Max Kills in Single Turn 2 | . 1 2 1 2 1 2 2 Gunslinging 1 | . . 1 . . . . 1 Exploded 1 | . . 1 . 1 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 5818 | . 93 1053 391 957 576 1099 1649 Core 572 | . 25 156 27 34 27 160 143 Absorbed by Shields 69 | . . . . . . . 69 Core Remaining (%) 88 | 100 90 61 95 95 96 84 . Volleys Fired 198 | . 13 51 23 33 8 26 44 Largest 4 | . 2 2 3 3 3 3 4 Hottest 209 | . 90 90 69 209 190 207 201 Shots Fired 565 | . 26 102 69 98 24 72 174 Gun 425 | . 26 102 69 30 8 16 174 Cannon 140 | . . . . 68 16 56 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 339 | . . 92 69 40 . 10 128 Thermal 126 | . 13 6 . 27 16 21 43 Explosive . | . . . . . . . . Electromagnetic 100 | . 13 4 . 31 8 41 3 Robot Hit Streak 22 | . 7 18 20 11 9 17 22 Robot Miss Streak 6 | . 4 6 2 3 5 1 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . . 1 . . . . 5 Max Gunslinging Chain 1 | . . 1 . . . . 1 Shots Hit Robots 407 | . 18 75 52 65 13 59 125 Core Hits 193 | . 9 33 25 44 3 23 56 Critical Hits 13 | . . 1 . . 1 3 8 Critical Kills 2 | . . 1 . . . 1 . Critical Parts Destroyed 10 | . . . . . 1 1 8 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8257 | . 275 968 769 1559 245 1452 2989 Guns 5566 | . 253 923 769 244 100 288 2989 Cannons 2400 | . . . . 1136 145 1119 . Explosions 291 | . 22 45 . 179 . 45 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4589 | . . 853 769 668 . 170 2129 Thermal 2061 | . 112 70 . 495 194 400 790 Explosive . | . . . . . . . . Electromagnetic 1607 | . 163 45 . 396 51 882 70 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . 2 . . 3 . . 8 Average Corruption 3 | . 2 . . 2 . . 7 Corruption Purged . | . . . . . . . . Effects 39 | . 1 . . 19 . . 19 Message Errors 6 | . . . . 5 . . 1 Matter Fused 8 | . . . . 3 . . 5 Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 2 | . . . . 2 . . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 7 | . 1 . . 4 . . 2 Targeting Errors 11 | . . . . 3 . . 8 Weapon Failures 3 | . . . . 1 . . 2 Overload Shots . | . . . . . . . . Overflow Damage 50 | . . . . 13 . 37 . Projectiles 13 | . . . . 13 . . . Explosions 37 | . . . . . . 37 . Melee . | . . . . . . . . Knockbacks 7 | . . . . 7 . . . Impact . | . . . . . . . . Kinetic 7 | . . . . 7 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 158 | . . 37 . 65 . 56 . Shots 3 | . . 1 . 1 . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 249 | . 249 126 25 203 199 199 198 Average Temperature 90 | . 102 26 11 105 133 100 48 Received Heat Transfer 1038 | . 54 192 171 243 36 234 108 Effects 1 | . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . 1 . 2 . Combat Hostiles 3 | . . . . 1 . 2 . Parts Fried 6 | . . . . 4 . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . . . 5 Heat Transferred 3316 | . 309 124 . 698 333 631 1221 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 1 . 1 . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 442 | . 82 339 442 305 227 303 275 Average Influence 163 | . 45 220 297 139 162 169 166 Maximum Alert Level 2 | . . 1 2 1 1 1 1 Low Security (%) 62 | 100 100 37 18 68 81 80 53 Level 1 35 | . . 62 67 31 18 19 46 Level 2 1 | . . . 14 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 3 2 5 . 1 3 Investigation . | . . . . . . . . Extermination 3 | . . . . 2 . . 1 Reinforcement 9 | . 1 3 2 . . 1 2 Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . . 3 . 2 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 6 26 12 25 8 14 26 Peak Tracking Total 6 | . 2 6 3 3 5 5 6 Tactical Retreats 4 | . . . . 1 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . 1 . . 2 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 13 | . . 1 . 9 . . 3 Max in Single Turn 7 | . . 1 . 7 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks . | . . . . . . . . Successful . | . . . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 4566 | 78 374 578 428 1698 198 534 678 Spaces Moved 2883 | 44 186 272 222 1225 143 385 406 Core 5 | 5 . . . . . . . Treads 334 | 39 186 109 . . . . . Legs 565 | . . 163 222 180 . . . Wheels 1979 | . . . . 1045 143 385 406 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 120 105 105 93 93 Average Speed 118 | 147 160 136 125 115 105 99 113 Slowest Speed 180 | 160 160 160 150 180 105 140 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 4 41 31 23 36 6 12 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 56 | . 6 2 . 31 . 2 15 Melee . | . . . . . . . . Projectile 15 | . . . . . . . 15 AOE 41 | . 6 2 . 31 . 2 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3615 | 55 238 390 320 1439 172 481 520 Wait 302 | 3 24 29 61 111 10 29 35 Move 2876 | 43 185 271 221 1224 142 384 406 Hop . | . . . . . . . . Pick Up 63 | 5 8 10 4 14 3 10 9 Fast Attach 41 | 4 . 6 2 13 1 8 7 Attach 39 | . 3 6 3 3 2 13 9 Detach 3 | . . . . . . 3 . Swap 23 | . 2 4 2 8 3 . 4 Drop 62 | . 3 13 4 25 3 8 6 Fire 198 | . 13 51 23 33 8 26 44 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . 8 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 14) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Utility x2 908 | -9/Materials | Discovered new exit (range 9) 1030 | -9/Materials | Identified exit to Materials 1031 | -9/Materials | Entered another Materials area 1031 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1306 | -8/Materials | Discovered new exit (range 12) 1318 | -8/Materials | Identified exit to Factory 1319 | -8/Materials | Build established: Gunner 1459 | -8/Materials | Entered Factory 1459 | -7/Factory | Evolved 2 slots: Utility x2 1749 | -7/Factory | Build established: Tank 2398 | -7/Factory | Build established: Gunner 2461 | -7/Factory | Discovered new exit (range 15) 2530 | -7/Factory | Identified exit to Storage 2943 | -7/Factory | Garrison activated, responded to threat 3136 | -7/Factory | Discovered new exit (range 6) 3143 | -7/Factory | Identified exit to Factory 3157 | -7/Factory | Entered another Factory area 3157 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3300 | -6/Factory | Discovered new exit (range 15) 3301 | -6/Factory | Discovered new exit (range 10) 3354 | -6/Factory | Identified exit to Factory 3355 | -6/Factory | Entered another Factory area 3355 | -5/Factory | Evolved 2 slots: Utility x2 3451 | -5/Factory | Build established: Tank 3611 | -5/Factory | Found Prototype Processor 3612 | -5/Factory | Identified Exp. Terrain Scan Processor 3635 | -5/Factory | Discovered new exit (range 19) 3745 | -5/Factory | Identified exit to Factory 3752 | -5/Factory | Lost 3 parts (3u) 3889 | -5/Factory | Entered another Factory area 3889 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4147 | -4/Factory | Lost 3 parts (2n1u) 4567 | -4/Factory | Self-destructed Last Messages --------------- 04493_ R-10 Processor collects Myomer Leg. 04494_ K-01 Serf collects debris. 04505_ |,RK94MHIL9AU#ETSUU9S&4Q<5 04523_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04524_ K-01 Serf collects debris. 04527_ K-01 Serf cleans the Matter Pump. 04529_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F021. 04535_ System corrupted: Lyr. Light Armor Plating rejected. 04539_ Acquired Lyr. Light Armor Plating. 04546_ Acquired 2 matter. 04557_ K-01 Serf cleans the Matter Pump. 04559_ System corrupted: Matter fused (-7). 04560_ K-01 Serf cleans the Matter Pump. 04562_ W-44 Eye sends out distress signal. 04563_ K-01 Serf cleans the Matter Pump. 04566_ Matter Pump disabled. 04566_ K-01 Serf collects debris. 04567_ K-01 Serf destroyed. [A new version of Cogmind is available, see F1 News page.] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????##############????????????????????????????? | | ???????# """ #????????????????????????????? | | ???????# "Y" #????????????????????????????? | | ???????# " " #????????????????????????????? | | ???????# ! #????????????????????????????? | | ???????# "" #????????????????????????????? | | ???????# " "% #????????????????????????????? | | ???????# " " #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# " #????????????????????????????? | | ???????# """ #????????????????????????????? | | ???????# """" % #???????????? ? #????????????? | | ???????# #???###????? #????????????? | | ???????#######+################ #????????????? | | ############ p #????????????? | | # @%= * #????????????? | | """"""""" # """ """ """%""% T #????????????? | | + """ """ ""% ""% #????????????? | | """"""""" # " """ ""% """ #????????????? | | # % +????????????? | | ############ k #????????????? | | ##### k #????????????? | | #???# #????????????? | | #???# #????????????? | | ##+#####k##### #????????????? | | ## %! # #????????????? | | #############+##### # #????????????? | | ????????# # " " " " " # #????????????? | | ????????# # " " " " " + #????????????? | | ????????# # " " " " " # #??????###???? | | ????????# # " " " " " # #??? ??? | | ????????# # " " " " " # #??? ???? | | ????????# # " " " " " # #?? [ ?????? | | ????????# # " " " " " # #?"" ??????? | | ????????# #?" " " " " # #? ???????? | | ????????###########???" " " " # # ? ????? | | ??????????????????????? # # """"??????? | | ????????????????????????? ? # % + """"??????? | | ?????????????????????????#?#### # """ ?????? | | ??????????????????????????????# # ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 34 Energy Capacity 465 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 Heat Shielding 100 Armor Coverage 750 Evasion (%) 41 Targeting Accuracy 8 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyLightningScythe Manual? 0 Play Time 00:38:35 Cumulative 107.3 hours Start 2020.01.03 @ 16:14:51 End 2020.03.31 @ 18:11:22 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 112 Adventurer 3 Explorer 40 Win Type - Total 2 Types 1/1/0/0/0/0/0 Lore% 48 Gallery% 69 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a3e2a25-0a62-47c0-af47-d0544e68062e