Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 13:59:26 Player: m1m1c Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (17) 85 Value Destroyed (303) 303 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5148 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 68/300 Energy 80/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Makeshift ECM Suite Drone Bay (2/2) Phase Cannon Long-range Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Improved Cooling System Improved Sensor Array Core Analyzer Makeshift Transmission Jammer Makeshift ECM Suite Improved Hacking Suite > --- WEAPON ----------- Plasma Rifle > --- INVENTORY -------- Makeshift Cloaking Device Drone Bay Phase Cannon Long-range Missile Launcher Improved Datajack [Rating: 60] Favorites ----------- Power Fusion Compressor Engine Light Ion Engine Power Core Fusion Compressor Propulsion Nuclear Pulse Thruster Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . 2 . . 1 . . . 1 . Utility 5 | . . . . . 2 1 1 . . 1 . Weapon . | . . . . . . . . . . . . Parts Attached 75 | 6 1 1 12 4 6 17 14 7 3 3 1 Power 17 | 1 . 1 2 . 2 5 3 2 1 . . Engine 8 | 1 . 1 2 . . 1 2 . 1 . . Core 9 | . . . . . 2 4 1 2 . . . Reactor . | . . . . . . . . . . . . Propulsion 30 | 2 . . 9 . 1 6 9 . . 3 . Treads . | . . . . . . . . . . . . Leg 4 | 2 . . 2 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 4 | . . . . . . . 1 . . 3 . Flight 22 | . . . 7 . 1 6 8 . . . . Utility 21 | 1 1 . . 3 3 6 1 3 2 . 1 Device 12 | . 1 . . 1 2 3 . 2 2 . 1 Storage 2 | 1 . . . 1 . . . . . . . Processor 5 | . . . . 1 1 2 1 . . . . Hackware 1 | . . . . . . . . 1 . . . Protection 1 | . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 7 | 2 . . 1 1 . . 1 2 . . . Energy Gun 4 | 1 . . . . . . 1 2 . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 1 . . . . Parts Lost 38 | . . 1 5 . 3 11 7 . . 9 2 Power 6 | . . 1 1 . 1 1 2 . . . . Propulsion 22 | . . . 2 . 1 8 4 . . 5 2 Utility 6 | . . . . . . 2 . . . 4 . Weapon 4 | . . . 2 . 1 . 1 . . . . Highest Loss Streak 8 | . . 1 5 . 3 6 4 . . 8 1 To Critical Strikes 3 | . . . . . . . 1 . . . 2 Average Slot Usage (%) 69 | . 98 97 80 89 84 57 59 73 77 38 6 Engine 3 | . 14 11 5 11 . . 1 . . 3 . Core 2 | . . . . . 8 5 2 4 5 . . Leg 5 | . 28 28 28 . . . . . . . . Flight 19 | . . . 6 44 33 19 23 26 26 16 . Device 17 | . 12 14 11 4 9 13 14 24 25 12 . Storage 3 | . 14 14 11 10 9 3 . . . . . Processor 5 | . . . . 6 9 11 14 7 5 . . Hackware 2 | . . . . . . . . 4 6 3 . Energy Gun 4 | . 14 14 6 . . . . 3 5 . . Ballistic Gun 3 | . 14 14 11 11 5 . . . . . . Naked Turns 37 | . . . . . . . . . . 31 6 Heaviest Build 27 | 12 13 13 13 18 14 27 17 19 25 16 . Greatest Support 40 | 20 20 20 40 16 16 28 30 23 23 23 3 Greatest Overweight (x) 6 | 2 . . 1 1 . 6 4 1 2 2 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 7 8 6 5 5 5 5 5 Most Carried 8 | 2 8 8 8 8 7 8 5 5 5 5 5 Average Carried 4 | . 3 8 6 6 5 5 4 4 4 5 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 2 8 8 7 7 5 5 4 5 5 5 5 Class Distribution -------------------- 44% | Mutant 32% | Infiltrator-Mutant 9% | Scavenger-Sprinter 7% | Derelict-Sprinter 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Infiltrator-Mutant | -6/Lower Caves Infiltrator-Mutant | -6/Lower Caves Derelict-Sprinter | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Matter Collected 806 | 260 46 49 137 40 . 9 . 168 97 . . Remotely 232 | . 46 49 137 . . . . . . . . Salvage Created 368 | . 85 77 121 . 85 . . . . . . Parts 35 | . 5 10 11 . 9 . . . . . . Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented 1 | . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Combat Hostiles Destroyed 13 | . 1 6 5 . 1 . . . . . . Guns 12 | . 1 6 5 . . . . . . . . AOE 1 | . . . . . 1 . . . . . . Classes Destroyed 5 | . 2 1 1 . 1 . . . . . . Hauler 1 | . 1 . . . . . . . . . . Watcher 3 | . . . . . 3 . . . . . . Swarmer 10 | . . 6 4 . . . . . . . . Grunt 2 | . 1 . . . 1 . . . . . . Sentry 1 | . . . 1 . . . . . . . . Best Kill Streak 4 | . 1 3 4 . 4 . . . . . . Combat Bots Only 4 | . 1 3 4 . 1 . . . . . . Max Kills in Single Turn 2 | . 1 1 1 . 2 . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Hostile Shots Fired 494 | . 24 33 54 . 32 108 75 . . 128 40 Missed 213 | . 11 11 13 . 15 49 31 . . 62 21 Damage Taken 3764 | . 148 187 343 . 328 726 638 . . 1039 355 Core 1488 | . 11 28 60 . 114 78 192 . . 731 274 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 84 . 85 79 88 . . 77 . . Volleys Fired 76 | . 12 14 21 . 27 . 2 . . . . Largest 2 | . 2 2 2 . 1 . 1 . . . . Hottest 70 | . 70 70 70 . 30 . 63 . . . . Shots Fired 112 | . 24 28 30 . 27 . 2 1 . . . Gun 107 | . 24 28 30 . 22 . 2 1 . . . Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . . 5 . . . . . . Special . | . . . . . . . . . . . . Kinetic 68 | . 12 14 20 . 22 . . . . . . Thermal 39 | . 12 14 10 . . . 2 1 . . . Explosive 5 | . . . . . 5 . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 5 | . 3 4 5 . 5 . 2 . . . . Robot Miss Streak 4 | . 4 3 3 . 3 . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 56 | . 12 11 18 . 13 . 2 . . . . Core Hits 28 | . 4 7 7 . 9 . 1 . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . . . . Burn 1 | . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1020 | . 160 137 207 . 456 . 60 . . . . Guns 628 | . 150 135 207 . 100 . 36 . . . . Cannons . | . . . . . . . . . . . . Explosions 356 | . . . . . 356 . . . . . . Melee . | . . . . . . . . . . . . Ramming 36 | . 10 2 . . . . 24 . . . . Kinetic 355 | . 74 60 121 . 100 . . . . . . Thermal 273 | . 76 75 86 . . . 36 . . . . Explosive 356 | . . . . . 356 . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 . . Average Corruption 1 | . . . . . . 1 1 1 1 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 12 | . . . . . . 1 2 6 3 . . Message Errors 6 | . . . . . . . 1 4 1 . . Energy Discharges 4 | . . . . . . 1 1 1 1 . . Parts Fused 1 | . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 44 | . . . . . 44 . . . . . . Projectiles . | . . . . . . . . . . . . Explosions 44 | . . . . . 44 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 90 | . . . . . 80 . 10 . . . . Shots 2 | . . . . . 2 . . . . . . Rammed 9 | . . . . . . . 9 . . . . Targets Rammed 12 | . 2 1 . . . . 9 . . . . Kicked 3 | . 2 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 50 | . 30 45 27 . 9 2 50 14 . . . Average Temperature 14 | . 9 19 24 . 6 2 18 10 . . . Received Heat Transfer 651 | . 84 . 36 . 135 312 18 . . 21 45 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 851 | . 222 296 259 . . . 74 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Peak Influence 294 | . 108 172 92 50 73 120 83 . . 294 . Initial 66 | . . 42 66 35 19 32 53 . . . . Average 58 | . 43 104 58 48 31 41 53 . . 104 . Maximum Alert Level 1 | . . . . . . . . . . 1 . Low Security (%) 96 | 100 100 100 100 100 100 100 100 . . 73 . Level 1 3 | . . . . . . . . . . 26 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . . 5 2 . . 3 . Investigation 2 | . . . . . . 1 . . . 1 . Extermination . | . . . . . . . . . . . . Reinforcement 9 | . 1 . . . . 4 2 . . 2 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Distress Signals 4 | . . . . . 1 1 1 . . 1 . Communications Jammed 11 | . . . . . . . . . . 11 . Distress Signals 11 | . . . . . . . . . . 11 . Times Spotted 109 | . 11 6 5 . 10 16 12 2 . 32 15 Peak Tracking Total 17 | . 5 3 4 . 6 7 9 1 . 17 7 Tactical Retreats 13 | . . . . . . 4 . 1 . 6 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Traps Triggered 1 | . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Machines Accessed 14 | . 1 . 1 1 . 4 . 1 . 6 . Terminals 10 | . 1 . 1 . . 4 . . . 4 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . Total Hacks 24 | . 3 . 3 1 . 6 . 1 . 10 . Successful 13 | . 2 . 2 1 . 1 . 1 . 6 . Failed 11 | . 1 . 1 . . 5 . . . 4 . Catastrophic 3 | . . . . . . 1 . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 6 | . 2 . . . . 2 . . . 2 . Terminals 20 | . 3 . 3 . . 6 . . . 8 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . Terminal Hacks 11 | . 2 . 2 1 . 1 . 1 . 4 . Open Door 2 | . . . . 1 . . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . . 1 . Unreport Threat 2 | . . . 2 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 1 . . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 2 . Seal Access 2 | . . . . . . . . . . 2 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 1 . 1 . . 4 . . . 3 . Full Trace Events 2 | . . . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . 2 1 . . Drone Launches 16 | . . . . . . 16 . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Turns Passed 3907 | 69 393 177 169 101 116 372 424 779 818 290 199 Spaces Moved 5417 | 53 249 110 99 274 164 756 585 1085 760 890 392 Core 516 | 8 . . . . . . 27 . . 89 392 Treads . | . . . . . . . . . . . . Legs 462 | 45 249 110 58 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 . Flight 4436 | . . . 41 274 164 756 558 1085 760 798 . Fastest Speed 27 | 50 120 120 31 31 31 28 27 28 28 28 50 Average Speed 60 | 111 120 120 87 31 31 43 38 68 105 31 50 Slowest Speed 520 | 150 120 120 140 111 31 520 250 115 194 195 50 Overloaded Moves 1 | . . . . . . . 1 . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 32 | . . . 1 2 . 8 3 . 2 16 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 4 38 29 10 34 13 30 14 88 81 24 49 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . . Scrap Searched 12 | . . 2 . 1 . . . 6 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 36 | . . . . . 36 . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 36 | . . . . . 36 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Total 5870 | 60 318 127 150 287 205 790 767 1120 772 879 395 Wait 251 | . 49 . 15 . 4 14 146 21 . 2 . Move 5343 | 52 248 109 96 269 163 740 578 1084 755 857 392 Hop 31 | . . . 1 2 . 7 3 . 2 16 . Pick Up 32 | 2 6 1 2 6 2 3 6 4 . . . Fast Attach 43 | 6 1 1 3 2 3 10 9 3 2 3 . Attach 26 | . . . 6 2 3 5 4 4 1 . 1 Detach 9 | . . . . 1 . 2 1 2 2 . 1 Swap 6 | . . . 3 . . 2 1 . . . . Drop 35 | . . 1 3 5 3 7 8 2 5 1 . Fire 76 | . 12 14 21 . 27 . 2 . . . . Melee . | . . . . . . . . . . . . Ram 9 | . . . . . . . 9 . . . . Kick 3 | . 2 1 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 6 | . . . . . . . . . 5 . 1 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 14) 463 | -10/Materials | Entered Mines 610 | -10/Mines | Discovered new exit (range 8) 640 | -10/Mines | Entered Materials 640 | -9/Materials | Evolved 2 slots: Propulsion x2 641 | -9/Materials | Identified exit to Mines 768 | -9/Materials | Lost 5 parts (1p2n2w) 809 | -9/Materials | Entered Mines 817 | -9/Mines | Met a Derelict bent on vengeance 834 | -9/Mines | Found the Drone Emporium 836 | -9/Mines | Found Prototype Device 836 | -9/Mines | Identified Decoy Drone Bay 904 | -9/Mines | Learned Materials terminal intel 905 | -9/Mines | Discovered new exit (range 11) 906 | -9/Mines | Learned location of Storage (-9) 910 | -9/Mines | Entered Materials 910 | -8/Materials | Evolved 2 slots: Utility x2 911 | -8/Materials | Loaded intel: 11 terminal locations 1019 | -8/Materials | Lost 3 parts (1p1n1w) 1021 | -8/Materials | Discovered new exit (range 15) 1026 | -8/Materials | Entered Factory 1026 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1199 | -7/Factory | Lost 4 parts (3n1u) 1313 | -7/Factory | Lost 6 parts (1p4n1u) 1394 | -7/Factory | Discovered new exit (range 12) 1398 | -7/Factory | Entered another Factory area 1398 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1802 | -6/Factory | Lost 4 parts (1p3n) 1818 | -6/Factory | Discovered new exit (range 10) 1822 | -6/Factory | Entered Lower Caves 1835 | -6/Lower Caves | Learned 4 Factory zone layouts 1849 | -6/Lower Caves | Lost 3 parts (1p1n1w) 1913 | -6/Lower Caves | Learned location of 1 exit from Factory 2203 | -6/Lower Caves | Discovered new exit (range 13) 2422 | -6/Lower Caves | Build established: Infiltrator-Mutant 2601 | -6/Lower Caves | Entered another Lower Caves area 2603 | -6/Lower Caves | Discovered new exit (range 16) 3022 | -6/Lower Caves | Learned 4 Factory zone layouts 3419 | -6/Lower Caves | Entered Factory 3419 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3420 | -5/Factory | Identified exit to Upper Caves 3421 | -5/Factory | Identified exit to Factory 3664 | -5/Factory | Spotted B-75 Beast 3679 | -5/Factory | Core integrity fell below 50% 3689 | -5/Factory | Lost 8 parts (4n4u) 3709 | -5/Factory | Entered Upper Caves 3732 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3752 | -5/Upper Caves | Core integrity fell below 20% 3907 | -5/Upper Caves | Attracted the attention of an 0b10 base 3908 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. Imp. Gravmag System destroyed. LOCATION=UPPER CAVES GOAL=ESCAPE Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Penetrated by Slug. Critical hit (Destroy). Imp. Gravmag System destroyed. Slug penetrates Wall. Penetrated by Slug. G-50 Soldier IFF system glitched. S-27 Virus springs to life. Attempting to rewire G-50 Soldier. G-50 Soldier is dormant, system inaccessible. Critical hit (Destroy). Imp. Gravmag System destroyed. Connecting with Outpost Terminal... G-50 Soldier springs to life. 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