Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.04 @ 16:21:15 Player: jat Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (2231) 2231 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6236 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 243/300 Energy 59/100 System Corruption 1% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Transmission Jammer Heavy Plasma Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Hybrid Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Transmission Jammer Improved Reaction Control System > --- WEAPON ----------- Beam Rifle Heavy Ion Cannon Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Gatling Laser Rocket Launcher Heavy Rocket Launcher Improved Datajack [Rating: 56] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Cooling System Device Cooling System Storage Medium Storage Unit Processor Transport Network Coupler Protection Layered Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . 1 1 . . . Utility 3 | . . 2 . . . . . 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 70 | 5 4 7 8 12 16 7 . 11 Power 11 | 1 1 1 1 1 3 1 . 2 Engine 8 | 1 1 1 1 . 1 1 . 2 Core 3 | . . . . 1 2 . . . Reactor . | . . . . . . . . . Propulsion 16 | 2 . 4 2 3 4 1 . . Treads 6 | . . . 1 3 2 . . . Leg 4 | 2 . 1 1 . . . . . Wheel 3 | . . . . . 2 1 . . Hover . | . . . . . . . . . Flight 3 | . . 3 . . . . . . Utility 22 | . 2 1 3 4 5 2 . 5 Device 14 | . 2 1 3 . 3 1 . 4 Storage 3 | . . . . 2 1 . . . Processor 2 | . . . . 1 . . . 1 Hackware . | . . . . . . . . . Protection 3 | . . . . 1 1 1 . . Artifact . | . . . . . . . . . Weapon 21 | 2 1 1 2 4 4 3 . 4 Energy Gun 8 | 1 1 . 1 2 2 1 . . Energy Cannon 6 | . . 1 . 1 . . . 4 Ballistic Gun 3 | 1 . . 1 . 1 . . . Ballistic Cannon 2 | . . . . 1 1 . . . Launcher 2 | . . . . . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 42 | . 1 6 1 4 14 7 . 9 Power 7 | . . 1 . 1 3 . . 2 Propulsion 9 | . 1 2 . 1 3 1 . 1 Utility 14 | . . . 1 . 6 3 . 4 Weapon 12 | . . 3 . 2 2 3 . 2 Highest Loss Streak 8 | . 1 3 1 2 8 5 . 4 To Critical Strikes . | . . . . . . . . . Average Backups 3 | 1 1 2 1 5 5 3 3 4 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . 1 1 3 1 . . . Weapon 1 | 1 . . . 1 2 1 2 3 Tool/Special . | . . . . . . . . . Unused Backups 6 | . 1 1 . 1 1 . . 2 Power 2 | . . . . . 1 . . 1 Propulsion . | . . . . . . . . . Utility 1 | . . . . 1 . . . . Weapon 2 | . 1 1 . . . . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 70 | . 80 55 79 81 69 66 61 54 Engine 7 | . 14 8 6 8 . 8 15 10 Core 1 | . . . . 1 8 . . . Treads 7 | . . . 10 18 12 . . . Leg 1 | . 20 4 . . . . . . Wheel 4 | . . . . . 3 15 15 7 Device 20 | . 16 16 41 20 12 19 15 17 Storage 2 | . . . . 6 6 . . . Processor 1 | . . . . 5 . . . 1 Protection 1 | . . . . 3 4 1 . . Energy Gun 11 | . 20 13 10 7 15 10 15 7 Energy Cannon 1 | . . 2 . 2 . . . 8 Ballistic Gun 3 | . 7 . 10 3 1 4 . . Ballistic Cannon 1 | . . . . 4 1 2 . . Peak Build Rating 56 | 5 7 10 23 26 45 46 38 56 Average Rating 27 | 3 5 5 19 22 33 40 37 37 On Entrance 19 | . 5 5 1 23 23 45 37 38 Avg Prop Armor Cover (%) 7 | . . . . 7 7 . . 7 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 6 11 15 22 39 40 30 26 52 Greatest Support 68 | 20 20 10 20 60 68 56 56 56 Greatest Overweight (x) 10 | . 1 3 1 1 10 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 10 10 5 5 5 Average Capacity 6 | 5 5 5 5 7 8 5 5 5 Most Carried 10 | 5 3 5 5 10 10 5 4 5 Average Carried 3 | 1 1 2 1 5 5 3 3 4 Final Capacity 10 | 5 5 5 5 10 5 5 5 5 Final Carried 10 | 1 1 2 1 10 5 3 4 4 Class Distribution -------------------- 52% | Mutant 14% | Scavenger-Mutant 14% | Gunner 11% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 1744 | 176 121 100 163 466 206 423 . 89 Remotely . | . . . . . . . . . Salvage Created 2791 | . 130 234 254 918 318 485 . 452 Parts 128 | . 5 14 11 50 16 12 . 20 Haulers Intercepted 4 | . 1 . . 2 . . . 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . . Prevented 1 | . . . . . . 1 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 49 | . 2 8 5 17 6 5 . 6 Guns 26 | . 1 6 5 7 3 3 . 1 Cannons 13 | . . 2 . 9 . . . 2 AOE 5 | . 1 . . . 2 2 . . Classes Destroyed 11 | . 2 2 2 3 1 . . 1 Worker 4 | . . . 1 1 2 . . . Builder 3 | . . . . . . . . 3 Hauler 4 | . 1 . . 2 . . . 1 Recycler 2 | . . . . 2 . . . . Watcher 3 | . . . . 3 . . . . Swarmer 8 | . . 4 . 4 . . . . Grunt 27 | . 2 3 4 9 2 4 . 3 Brawler 2 | . . . 1 . 1 . . . Sentry 6 | . . 1 . 2 2 . . 1 Hunter 2 | . . . . 2 . . . . Programmer 4 | . . . . . 1 1 . 2 Best Kill Streak 5 | . 1 4 3 5 2 4 . 3 Combat Bots Only 4 | . 1 4 3 4 2 4 . 3 Max Kills in Single Turn 2 | . 1 1 2 1 2 2 . 2 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . 1 . . . 2 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 626 | . 15 77 25 128 186 70 . 125 Missed 196 | . 4 18 8 36 68 20 . 42 Hits 430 | . 11 59 17 92 118 50 . 83 Melee 1 | . . . 1 . . . . . Projectile 429 | . 11 59 16 92 118 50 . 83 Critical Strikes 10 | . . . . 3 2 . . 5 Damage Taken 6452 | . 241 585 241 1285 1609 872 . 1619 Core 1887 | . 80 156 110 255 183 243 . 860 Absorbed by Shields 71 | . . 24 . . 9 . . 38 Regen/Repaired (Parts) 39 | . . . . 39 . . . . Core Remaining (%) 58 | 100 68 . 33 53 . . 39 . Volleys Fired 198 | . 15 27 12 64 31 21 . 28 Largest 4 | . 2 2 2 2 3 3 . 4 Hottest 301 | . 100 118 88 102 150 173 . 301 Shots Fired 398 | . 30 39 24 127 69 51 1 57 Gun 284 | . 30 25 24 78 57 46 1 23 Cannon 111 | . . 14 . 49 12 3 . 33 Launcher 3 | . . . . . . 2 . 1 Special . | . . . . . . . . . Kinetic 115 | . 12 . 12 56 19 16 . . Thermal 201 | . 18 39 12 42 . 33 1 56 Explosive 3 | . . . . . . 2 . 1 Electromagnetic 79 | . . . . 29 50 . . . Robot Hit Streak 13 | . 5 11 6 13 5 12 1 11 Robot Miss Streak 9 | . 8 2 3 9 4 5 1 5 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 2 3 . . 1 . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . Shots Hit Robots 260 | . 16 27 18 84 48 33 1 33 Core Hits 165 | . 8 11 8 65 29 21 1 22 Critical Kills 3 | . . . . . 1 . . 2 Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 11 | . . 3 . 1 1 2 . 4 Burn 6 | . . 3 . . . 1 . 2 Meltdown 2 | . . . . . . . . 2 Destroy 2 | . . . . . 1 1 . . Corrupt 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5765 | . 324 407 291 1734 988 836 11 1174 Guns 3122 | . 180 226 291 902 412 673 11 427 Cannons 1718 | . . 181 . 832 175 31 . 499 Explosions 925 | . 144 . . . 401 132 . 248 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1420 | . 29 . 120 750 285 236 . . Thermal 2926 | . 151 407 171 433 359 468 11 926 Explosive 566 | . 144 . . . 42 132 . 248 Electromagnetic 853 | . . . . 551 302 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . 15 15 15 1 Average Corruption 11 | . . . . . 12 15 15 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 52 | . . . . . 10 38 2 2 Message Errors 11 | . . . . . 2 8 1 . Matter Fused 10 | . . . . . 1 7 . 2 Heat Flow Errors 11 | . . . . . 2 9 . . Energy Discharges 7 | . . . . . 2 5 . . Data Loss (minor) 5 | . . . . . 2 3 . . Data Loss (major) 2 | . . . . . . 2 . . Misfires 5 | . . . . . 1 3 1 . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 135 | . 64 . . 4 67 . . . Projectiles 4 | . . . . 4 . . . . Explosions 131 | . 64 . . . 67 . . . Melee . | . . . . . . . . . Knockbacks 9 | . . . . 8 1 . . . Impact . | . . . . . . . . . Kinetic 9 | . . . . 8 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 299 | . 107 . . . 177 15 . . Shots 4 | . 1 . . . 2 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 871 | . 202 302 54 385 579 684 4 871 Average Temperature 162 | . 89 84 21 134 175 199 3 280 Received Heat Transfer 1818 | . 78 266 123 576 212 291 . 272 Effects 55 | . . . . 4 20 13 . 18 Shutdowns 11 | . . . . 1 7 1 . 2 Energy Bleed 5 | . . . . 1 1 3 . . Interference 13 | . . . . . 6 2 . 5 Matter Decay 5 | . . . . . 1 3 . 1 Short Circuit 6 | . . . . 1 2 . . 3 Damage (minor) 4 | . . . . 1 1 1 . 1 Damage (major) 7 | . . . . . 2 2 . 3 Damage (core) 4 | . . . . . . 1 . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . Combat Hostiles 2 | . . . . 1 1 . . . Parts Fried 6 | . . . . 2 4 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . 3 Parts Melted 17 | . 1 5 1 . 1 1 . 8 Heat Transferred 6308 | . 444 1221 407 999 300 1096 25 1816 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Maximum Alert Level 1 | . . . . 1 1 . . . Low Security (%) 97 | 100 100 100 100 98 90 . . 100 Level 1 2 | . . . . 1 9 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 232 | . 55 110 52 202 232 . . 71 Initial 88 | . . . 12 . 88 . . . Average 53 | . 16 58 11 65 99 . . 25 Influence Increases 1623 | . 99 222 125 494 357 120 . 206 Destroy 0b10 Robot/C 980 | . 40 160 100 340 120 100 . 120 Destroy 0b10 Robot/NC 80 | . 5 . 5 40 10 . . 20 Destroy Leader 244 | . 12 30 20 80 40 20 . 42 Successful Hack 29 | . 7 17 . 3 . . . 2 Disable Machine 150 | . 15 . . 30 105 . . . Destroy Structure 125 | . 20 . . 1 82 . . 22 Partial Spotted 15 | . . 15 . . . . . . Influence Decreases 1612 | . 99 190 157 300 510 161 . 195 Entered New Map 142 | . . . 20 . 106 16 . . Time Decay 1231 | . 89 130 127 260 342 135 . 148 Lost Part 239 | . 10 60 10 40 62 10 . 47 Squads Dispatched 9 | . 1 3 . 2 1 . . 2 Investigation 4 | . 1 1 . 1 . . . 1 Extermination 2 | . . . . . 1 . . 1 Reinforcement 3 | . . 2 . 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 3 | . . 1 . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 2 14 5 26 6 6 . 16 Peak Tracking Total 9 | . 2 6 2 6 3 4 . 9 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 5 | . . 1 . 1 2 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 10 | . 1 . . 2 7 . . . Max in Single Turn 5 | . 1 . . 1 5 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 12 | . 1 2 . 3 1 1 . 4 Terminals 4 | . 1 2 . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 1 . . . 1 Recycling Units 1 | . . . . . . . . 1 Scanalyzers 3 | . . . . 2 . . . 1 Garrison Access 1 | . . . . . 1 . . . Total Hacks 27 | . 4 5 . 6 1 1 . 10 Successful 13 | . 1 4 . 5 . 1 . 2 Failed 13 | . 3 1 . . 1 . . 8 Catastrophic 1 | . . . . . 1 . . . Database Lockouts 1 | . . . . 1 . . . . Manual . | . . . . . . . . . Terminals 10 | . 4 5 . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations 7 | . . . . 2 . . . 5 Recycling Units 2 | . . . . . . . . 2 Scanalyzers 6 | . . . . 4 . . . 2 Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 6 | . 1 4 . . . 1 . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 1 | . . . . . . 1 . . Branch Access Points 2 | . 1 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . 2 . . . 1 Scan Component 2 | . . . . 1 . . . 1 Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Scanalyzer 3 | . . . . 3 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Retrieve Study 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 2 . 2 1 . . 2 Full Trace Events 2 | . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . Parts Repaired 1 | . . . . 1 . . . . Time 32 | . . . . 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Active Infowar (turns) 2896 | . 233 254 508 695 522 277 36 371 Sensors 1606 | . 109 65 508 455 469 . . . Terrain 39 | . . . . . . . . 39 Structural 502 | . 233 254 15 . . . . . T.N.C. 505 | . . . . 453 52 . . . Jamming 646 | . . . . . 1 277 36 332 Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 4040 | 40 280 284 565 695 847 826 36 467 Spaces Moved 2460 | 33 177 168 249 235 461 720 36 381 Core 233 | 13 . 45 8 . 44 . . 123 Treads 769 | . . . 238 235 296 . . . Legs 255 | 20 177 55 3 . . . . . Wheels 1135 | . . . . . 121 720 36 258 Hover . | . . . . . . . . . Flight 68 | . . 68 . . . . . . Fastest Speed 37 | 50 120 37 50 160 50 100 100 50 Average Speed 126 | 92 122 101 202 185 142 100 100 90 Slowest Speed 550 | 120 190 280 240 240 550 100 100 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 23 | 3 33 26 29 21 9 74 9 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 4 | . . . 1 . . 2 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 140 | . 19 . . . 87 14 . 20 Melee . | . . . . . . . . . Projectile 16 | . . . . . 3 2 . 11 AOE 124 | . 19 . . . 84 12 . 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 3024 | 42 214 244 290 373 594 779 36 452 Wait 155 | . 11 23 7 35 51 21 . 7 Move 2452 | 32 176 167 248 234 460 719 35 381 Hop . | . . . . . . . . . Pick Up 66 | 5 4 6 8 19 15 5 1 3 Fast Attach 13 | 1 . 2 . . 3 . . 7 Attach 67 | 4 2 7 11 8 23 9 . 3 Detach 19 | . 1 5 2 1 5 3 . 2 Swap 15 | . 2 2 1 6 . 1 . 3 Drop 30 | . 3 5 1 6 6 . . 9 Fire 198 | . 15 27 12 64 31 21 . 28 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 9 | . . . . . . . . 9 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: Fac x2 / Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Identified exit to Mines 295 | -10/Materials | Discovered new exit (range 3) 314 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered another Materials area 321 | -9/Materials | Evolved 2 slots: Utility x2 469 | -9/Materials | Identified exit to Mines 546 | -9/Materials | Lost 3 parts (1n2w) 605 | -9/Materials | Entered Mines 620 | -9/Mines | Lost 3 parts (1p1n1w) 622 | -9/Mines | Met a Derelict bent on vengeance 622 | -9/Mines | Core integrity fell below 50% 673 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 676 | -9/Mines | Found Prototype Device 677 | -9/Mines | Identified Exp. Sensor Array 937 | -9/Mines | Discovered new exit (range 9) 1041 | -9/Mines | Learned location of Storage (-8) 1170 | -9/Mines | Entered Materials 1170 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1230 | -8/Materials | Central database locked down 1574 | -8/Materials | Repaired Cooling System 1648 | -8/Materials | Build established: Scavenger-Mutant 1800 | -8/Materials | Discovered new exit (range 14) 1865 | -8/Materials | Entered Factory 1865 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1968 | -7/Factory | Lost 3 parts (1p2u) 2428 | -7/Factory | Build established: Scavenger-Tank 2475 | -7/Factory | Crushed by falling debris 2475 | -7/Factory | System corruption reached 10% 2527 | -7/Factory | Lost 8 parts (2p3n2u1w) 2575 | -7/Factory | Discovered new exit (range 16) 2635 | -7/Factory | Lost 3 parts (2u1w) 2712 | -7/Factory | Entered Lower Caves 2949 | -7/Lower Caves | Encountered a Warlord checkpoint 2968 | -7/Lower Caves | Spotted B-75 Beast 2978 | -7/Lower Caves | Build established: Gunner 3165 | -7/Lower Caves | Learned location of 1 exit from Factory 3245 | -7/Lower Caves | Core integrity fell below 50% 3283 | -7/Lower Caves | Lost 5 parts (3u2w) 3507 | -7/Lower Caves | Discovered new exit (range 11) 3527 | -7/Lower Caves | Learned location of 2 exits from Factory 3538 | -7/Lower Caves | Entered another Lower Caves area 3570 | -7/Lower Caves | Discovered new exit (range 5) 3574 | -7/Lower Caves | Entered Factory 3574 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3575 | -6/Factory | Identified exit to Lower Caves 3575 | -6/Factory | Identified exit to Factory 3700 | -6/Factory | Core integrity fell below 50% 4035 | -6/Factory | Core integrity fell below 20% 4041 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04026_ Field strength at 59. 04027_ Field strength at 53. 04028_ Field strength at 47. 04029_ Field strength at 30. 04030_ Field strength at 24. 04031_ Field strength at 13. 04031_ Slug penetrates Wall. 04032_ Stasis field depleted. 04033_ Imp. Heat Sink destroyed. 04033_ U-05 Engineer lays Concrete. 04034_ Slug penetrates G-50 Soldier. 04036_ Slug penetrates Wall. 04037_ U-05 Engineer destroyed. 04038_ U-05 Engineer lays Concrete. 04038_ Critical hit (Burn: +50). 04039_ Hvy. Rocket Launcher destroyed. 04039_ U-05 Engineer builds a Wall. 04039_ U-05 Engineer lays Concrete. 04040_ Penetrated by Slug. 04040_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | #????????????????????????????? | | #??????????F?????????????????? | | #########+##### #?????#??????????????????????? | | ????# # ########??????? ?????????????? | | ????# """ # #?????????????????????? | | ????# "Y """ # #?????????????????????? | | ????# """ """ + #?????????????????????? | | ????# """ # #?????????????????????? | | ????#]] # ###########???????????? | | ????# ##### # #???????????? | | ????# #???# =|* # #???????????? | | ????###############/## # #???????????? | | ?????????# = + #???????????? | | ?????????# """"""""" h!%| # #???????????? | | ?????????# #g^^^ # """ """ #???????????? | | ?????????# # # """ """ #???????????? | | ?????????# "Y""# # """ """ ????????????? | | ?????????# """%# #############?????????? | | ?????????# = # ????????? | | ?????????##########+## ????????? | | ???????????????# ???????? | | ????#??????????# ##### ???????? | | ?????????????????????# ???????? | | ???????????? ????######/#+############??????????? | | ??????????????????# k #?????????????????? | | ????? ????????????# @ #?????????????????? | | ??????????????????+ #?????????????????? | | ?????????????? ???# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????"???????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# w #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##########k###?????????????????? | | ????????????????????????????k#???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 990 Matter Stores 329 Matter Capacity 350 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- EM Pulse Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cooling System | 22% | -8/Materials Studied --------- EM Pulse Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionAlloySpear Manual? 0 Play Time 00:59:08 Cumulative 16.4 hours Start 2026.02.03 @ 10:31:28 End 2026.02.04 @ 16:21:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 7 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 135d9e3c-1761-4a23-8b8a-36c24ab15327