Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.07 @ 08:08:35 Player: yota99 Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2153) 2153 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 4818 Bonus ------- Follower Combat Kills 175 Cogmind --------- Core Integrity 0/550 Matter 252/300 Energy 272/275 System Corruption 5% Temperature Cool (90) Movement Treading (480) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter Power Shielding > --- WEAPON (2) ------- Heavy Assault Rifle Improved Light Cannon > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Reinforced Ion Engine Deuterium Engine Deuterium Engine Light Treads Compact Wheel Improved Heat Sink Large Storage Unit Cargo Storage Unit High-powered Tractor Beam Assault Rifle Heavy Assault Rifle Makeshift Spear Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Large Battery Experimental Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Beam Rifle Makeshift Spear > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Reinforced Ion Engine Deuterium Engine Deuterium Engine Deuterium Engine Wheel Wheel Improved Heat Sink Large Storage Unit Weight Redist. System Core Shielding High-powered Tractor Beam Medium Laser Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 64 | 8 2 3 16 9 26 Power 7 | 1 . 1 1 1 3 Engine 7 | 1 . 1 1 1 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 3 2 . 7 3 5 Treads 12 | . 2 . 7 1 2 Leg . | . . . . . . Wheel 8 | 3 . . . 2 3 Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 . 1 6 3 9 Device 9 | 1 . . 4 2 2 Storage 3 | 1 . 1 . . 1 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 7 | . . . 1 1 5 Artifact . | . . . . . . Weapon 16 | 2 . 1 2 2 9 Energy Gun 7 | 1 . 1 2 1 2 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . . . 1 5 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 24 | . . . 2 3 19 Power . | . . . . . . Propulsion 6 | . . . . 1 5 Utility 13 | . . . 2 2 9 Weapon 5 | . . . . . 5 Highest Loss Streak 6 | . . . 1 2 6 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 95 | . 99 100 91 99 89 Engine 10 | . 14 14 11 11 9 Treads 18 | . 17 28 22 21 2 Wheel 2 | . 9 . . . 11 Device 14 | . 14 14 17 12 12 Storage 12 | . 14 14 11 11 15 Processor 8 | . . . 4 11 14 Protection 5 | . . . 3 9 7 Energy Gun 15 | . 14 26 21 11 6 Ballistic Gun 5 | . 14 1 . 10 8 Naked Turns . | . . . . . . Heaviest Build 102 | 13 13 90 96 99 102 Greatest Support 46 | 32 40 40 46 43 46 Greatest Overweight (x) 33 | 1 . 2 2 9 33 Average Overweight (x) 2 | . . 1 1 2 4 Largest Inventory Capacity 25 | 8 8 25 25 25 25 Average Capacity 23 | 7 8 24 25 25 25 Most Carried 25 | 5 8 11 23 25 23 Average Carried 17 | 2 7 10 16 23 19 Final Capacity 25 | 8 8 25 25 25 25 Final Carried 22 | 5 8 11 22 22 16 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1438 | 325 44 63 145 184 677 Remotely . | . . . . . . Salvage Created 2905 | 171 228 45 574 506 1381 Parts 153 | 15 9 3 38 24 64 Haulers Intercepted 2 | . . . 1 . 1 Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 59 | . 5 3 12 13 26 Guns 52 | . 5 3 12 12 20 Cannons 6 | . . . . . 6 Classes Destroyed 12 | 3 3 . 3 2 1 Worker 3 | 2 . . . . 1 Builder 1 | . . . 1 . . Tunneler 3 | 3 . . . . . Hauler 2 | . . . 1 . 1 Recycler 4 | 1 1 . 1 . 1 Operator 1 | . . . . . 1 Watcher 5 | . 1 . 2 . 2 Swarmer 19 | . 3 3 6 4 3 Grunt 28 | . 2 . 1 6 19 Brawler 2 | . . . . 1 1 Duelist 3 | . . . . 2 1 Sentry 7 | . . . 5 . 2 Best Kill Streak 6 | 6 3 3 4 4 6 Combat Bots Only 6 | . 3 3 4 4 6 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 4181 | . 152 153 614 761 2501 Core 856 | . 56 66 71 79 584 Absorbed by Shields 83 | . . . . . 83 Redirected to Shielding 62 | . . . . . 62 Regen/Repaired (Parts) 78 | . . . 78 . . Core Remaining (%) 71 | 100 . 51 . 62 . Volleys Fired 267 | 15 18 12 42 48 132 Largest 2 | 2 2 2 2 2 2 Hottest 100 | 70 70 100 100 100 79 Shots Fired 515 | 30 36 24 84 96 245 Gun 475 | 30 36 24 84 96 205 Cannon 40 | . . . . . 40 Launcher . | . . . . . . Special . | . . . . . . Kinetic 237 | 15 18 1 . 33 170 Thermal 278 | 15 18 23 84 63 75 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 28 | 4 5 3 6 24 28 Robot Miss Streak 5 | 4 2 3 4 4 5 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 2 . 3 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 354 | 16 23 12 49 72 182 Core Hits 148 | 7 9 3 28 25 76 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | 1 . . . . . Critical Strikes 27 | 3 2 4 4 4 10 Burn 25 | 2 2 4 4 4 9 Destroy 1 | 1 . . . . . Blast 1 | . . . . . 1 Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing 4 | . . . . . 4 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5347 | 195 302 175 672 1003 3000 Guns 4744 | 195 302 175 672 997 2403 Cannons 597 | . . . . . 597 Explosions . | . . . . . . Melee . | . . . . . . Ramming 6 | . . . . 6 . Kinetic 2653 | 69 114 . . 318 2152 Thermal 2688 | 126 188 175 672 679 848 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 11 | . . . . . 11 Impact . | . . . . . . Kinetic 9 | . . . . . 9 Secondary 2 | . . . . . 2 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 390 | 36 138 390 99 27 155 Average Temperature 53 | 15 53 170 34 9 35 Received Heat Transfer 1710 | . 48 . 177 261 1224 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 23 | 1 . 2 8 4 8 Heat Transferred 9242 | 518 703 814 2220 2101 2886 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 356 | 30 192 144 193 311 356 Initial 74 | . 19 74 . 31 19 Average 96 | 12 120 81 77 91 153 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 88 | 100 100 100 100 85 66 Level 1 11 | . . . . 14 33 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 . 2 2 7 Investigation 3 | . . . . . 3 Extermination . | . . . . . . Reinforcement 5 | . 1 . 2 . 2 Assault 2 | . . . . 2 . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 4 | . . . 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 6 3 21 23 41 Peak Tracking Total 7 | . 3 3 5 5 7 Tactical Retreats 5 | . . . . 2 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 3 | . . . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 13 | . 1 1 4 1 6 Terminals 10 | . 1 1 3 1 4 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 37 | . 3 4 12 1 17 Successful 19 | . 1 2 10 . 6 Failed 18 | . 2 2 2 1 11 Catastrophic 3 | . . . . . 3 Database Lockouts . | . . . . . . Manual 23 | . 3 3 7 1 9 Terminals 27 | . 3 4 7 1 12 Fabricators . | . . . . . . Repair Stations 5 | . . . 5 . . Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 10 | . 1 2 4 . 3 Robot Analysis 2 | . . 1 1 . . Prototype ID Bank 2 | . . . 1 . 1 Branch Access Points 3 | . 1 . 1 . 1 Terminal Index 2 | . . . 1 . 1 Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 4 | . . . 2 . 2 Terminals 1 | . . . 1 . . Botnet 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Mechanics 1 | . . . 1 . . Recycling Units 2 | . . . . . 2 Reject 1 | . . . . . 1 Mask 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 1 3 . 5 Full Trace Events 3 | . 1 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 52 | . . . 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 31 | . . . . 31 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 17 | . . . . 17 . Total Damage 295 | . . . . 295 . Kills 6 | . . . . 6 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 2 | . . 1 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 5165 | 163 153 530 1589 1698 1032 Spaces Moved 1573 | 105 73 154 444 483 314 Core 8 | 7 . . . . 1 Treads 1119 | . 40 154 444 454 27 Legs . | . . . . . . Wheels 446 | 98 33 . . 29 286 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 160 240 140 125 Average Speed 256 | 94 128 312 294 310 176 Slowest Speed 1700 | 100 160 320 320 320 1700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 37 | 5 20 39 43 80 36 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug 4 | . . . . . 4 Terrain Destroyed 5 | . . . . . 5 Melee 4 | . . . . . 4 Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2183 | 136 96 180 645 585 541 Wait 192 | . . 6 108 27 51 Move 1568 | 104 72 153 443 482 314 Hop . | . . . . . . Pick Up 54 | 7 3 4 22 9 9 Fast Attach 14 | 6 1 . 3 1 3 Attach 21 | 1 . . 4 2 14 Detach . | . . . . . . Swap 29 | 1 1 3 9 6 9 Drop 33 | 2 1 2 14 9 5 Fire 267 | 15 18 12 42 48 132 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 164 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered Mines 445 | -10/Mines | Learned Materials emergency access door positions 808 | -10/Mines | Discovered new exit (range 10) 847 | -10/Mines | Entered Materials 847 | -9/Materials | Evolved 2 slots: Utility x2 1149 | -9/Materials | Identified exit to Mines 1149 | -9/Materials | Identified exit to Storage 1509 | -9/Materials | Repaired Med. Laser 1537 | -9/Materials | Repaired Med. Laser 2243 | -9/Materials | Build established: Scavenger-Mutant 2436 | -9/Materials | Entered Mines 2748 | -9/Mines | Met a Derelict testing a Signal Generator 2786 | -9/Mines | Found Signal Generator 3442 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3525 | -9/Mines | Discovered new exit (range 10) 3927 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3934 | -9/Mines | Found Prototype Device 3935 | -9/Mines | Identified Exp. Sensor Array 4046 | -9/Mines | Discovered new exit (range 7) 4134 | -9/Mines | Entered Materials 4134 | -8/Materials | Evolved 2 slots: Utility x2 4430 | -8/Materials | Lost 3 parts (1n1u1w) 4688 | -8/Materials | Lost 3 parts (2u1w) 4722 | -8/Materials | Core integrity fell below 50% 4887 | -8/Materials | Garrison activated, responded to threat 4980 | -8/Materials | Lost 3 parts (1n2u) 5137 | -8/Materials | Core integrity fell below 20% 5167 | -8/Materials | Crushed by falling debris 5167 | -8/Materials | Smashed by cave-in Last Messages --------------- 05134_ Lgt. Armor Plating destroyed. 05136_ Core Shielding destroyed. 05139_ Critical hit (Burn: +37). 05140_ U-05 Engineer builds a Door. 05144_ Critical hit (Burn: +37). 05149_ M-13 Machinist repairs G-47 Trooper. 05155_ S-10 Pest destroyed. 05156_ M-13 Machinist repairs Particle Gun. 05157_ S-10 Pest knocked back. 05160_ G-47 Trooper destroyed. 05160_ Critical hit (Destroy). 05160_ Hvy. Assault Rifle destroyed. 05164_ Lgt. Armor Plating destroyed. 05165_ Lgt. Treads destroyed. 05166_ G-47 Trooper destroyed. 05167_ Acquired 52 matter. 05167_ The unstable cave ceiling collapses. 05167_ Crushed by falling debris. 05167_ Weight Redist. System destroyed. 05167_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????] ??# | | ??????????????????????????????????????? ??# | | ???????????????????????????????#######? ??# = | | ???????????????????????????????# =###+###### | | ???????????????????????????????# " ==%%%=% % | | ???????????????????????????????# "T= %%*!=% | | ???????????????????????????????# = =%* % | | ???????????????????????????????# ###+###### | | ???????????????????????????????## ##!=[[[## | | ????????????????????????????????# ##! 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