Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.09 @ 15:26:33

Player: Pawtter

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (90)      450
Value Destroyed (3179)     3179
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (88)                 88
              TOTAL SCORE: 7077

 Bonus
-------
High Alert Combat Kills    13
Follower Combat Kills      75

 Cogmind 
---------
Core Integrity             0/700
Matter                     270/300
Energy                     22/300
System Corruption          0%
Temperature                Warm (155)
Movement                   Walking (190) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Carbon-fiber Leg
>          --- UTILITY (4) ------
     Large Storage Unit
   Compact Battery
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (3) -------
     Heavy Plasma Cannon
           CR-A16's Pointy Stick
>          --- INVENTORY (15) ---
  Advanced Weight Redist. System
           Authchip [Propulsion]
           Authchip [Propulsion]

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
   Compact Battery
  Advanced Weight Redist. System
  Advanced Targeting Computer
>          --- WEAPON -----------
           Plasma Cannon
           Molecular Deconstructor
>          --- INVENTORY --------
    Medium Treads
  Improved Carbon-fiber Leg
           Gatling Laser
           Ion Cannon
     Heavy Plasma Cannon
[Rating: 52]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Molecular Deconstructor
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   .   2   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   
Parts Attached             98   | 6   3   4   11  11  37  9   6   3   8   
  Power                    16   | 1   .   2   .   1   7   3   2   .   .   
    Engine                 6    | 1   .   1   .   .   4   .   .   .   .   
    Core                   10   | .   .   1   .   1   3   3   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   1   6   3   10  2   .   2   3   
    Treads                 4    | 2   .   1   1   .   .   .   .   .   .   
    Leg                    21   | .   .   .   3   3   10  2   .   2   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   2   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   2   
  Utility                  25   | 1   3   .   2   4   9   4   1   1   .   
    Device                 8    | .   .   .   .   1   6   .   1   .   .   
    Storage                9    | 1   2   .   1   2   1   2   .   .   .   
    Processor              7    | .   1   .   1   .   2   2   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   .   1   3   3   11  .   3   .   5   
    Energy Gun             13   | .   .   .   1   3   8   .   .   .   1   
    Energy Cannon          7    | .   .   .   .   .   2   .   2   .   3   
    Ballistic Gun          6    | 2   .   1   2   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   1   .   .   
Parts Lost                 38   | .   .   1   9   .   12  2   2   .   12  
  Power                    6    | .   .   .   1   .   2   .   1   .   2   
  Propulsion               16   | .   .   1   3   .   4   2   .   .   6   
  Utility                  5    | .   .   .   1   .   4   .   .   .   .   
  Weapon                   11   | .   .   .   4   .   2   .   1   .   4   
  Highest Loss Streak      5    | .   .   1   3   .   4   2   2   .   5   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   95  85  77  96  92  93  97  92  68  
  Engine                   2    | .   14  7   .   .   3   .   .   .   .   
  Core                     9    | .   .   3   7   9   10  13  14  15  1   
  Treads                   4    | .   28  25  18  .   .   .   .   .   .   
  Leg                      21   | .   .   .   1   27  26  29  30  30  12  
  Device                   6    | .   .   .   .   7   13  .   6   6   .   
  Storage                  12   | .   21  11  14  19  7   9   15  15  15  
  Processor                7    | .   2   11  7   .   5   14  7   7   15  
  Energy Gun               9    | .   .   .   1   17  18  15  3   .   6   
  Energy Cannon            3    | .   .   .   .   .   .   7   15  7   .   
  Ballistic Gun            6    | .   28  26  27  7   2   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   1   7   6   
Peak Build Rating          52   | 6   7   14  14  25  41  40  51  52  51  
  Average Rating           31   | 3   6   10  11  20  35  35  41  51  42  
  On Entrance              23   | .   6   7   13  7   25  31  40  51  51  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 13  21  23  23  33  44  48  56  46  46  
  Greatest Support         72   | 40  40  63  43  30  67  63  72  72  61  
  Greatest Overweight (x)  4    | .   .   .   4   1   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  15  15  15  15  
  Average Capacity         11   | 6   8   10  10  10  10  10  15  15  15  
  Most Carried             10   | 5   3   7   7   8   10  7   5   7   9   
  Average Carried          5    | 1   1   4   4   5   7   6   2   5   7   
  Final Capacity           15   | 8   10  10  10  10  10  15  15  15  15  
  Final Carried            7    | 1   3   5   6   6   6   5   4   7   3   

 Class Distribution 
--------------------
 36% | Scavenger-Gunner
 21% | Derelict-Gunner
 19% | Gunner
 12% | Mutant
  7% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -9/Storage
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
  Derelict-Gunner | -7/Zion
  Derelict-Gunner | -6/Proximity Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  
Matter Collected           1955 | 235  14   353  489  78   344  289  90   28   35   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3385 | .    14   421  668  267  1344 302  140  .    229  
  Parts                    191  | .    3    24   34   24   64   18   13   .    11   
Haulers Intercepted        4    | .    .    1    1    1    1    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      41   | .    .    .    .    .    .    22   9    .    10   
  Prevented                2    | .    .    .    .    .    .    .    .    .    2    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  80   | .   .   9   17  4   31  7   4   .   8   
  Guns                     73   | .   .   9   17  4   30  6   1   .   6   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          13   | .   1   4   1   .   5   .   2   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   
  Hauler                   4    | .   .   1   1   1   1   .   .   .   .   
  Watcher                  4    | .   1   1   .   1   1   .   .   .   .   
  Swarmer                  24   | .   .   2   4   .   12  2   .   .   4   
  Grunt                    34   | .   .   5   11  2   10  3   1   .   2   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   1   1   .   .   1   
  Sentry                   8    | .   .   2   1   2   1   1   .   .   1   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   
  Programmer               5    | .   .   .   .   .   5   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   
  Thief                    2    | .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           4    | .   1   3   4   1   4   2   2   .   4   
  Combat Bots Only         4    | .   .   3   4   1   3   2   2   .   4   
Max Kills in Single Turn   2    | .   1   1   1   1   2   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        556  | .    .    72   103  24   197  36   27   .    97   
  Missed                   166  | .    .    17   23   7    61   14   11   .    33   
Damage Taken               5658 | .    .    598  943  336  2211 338  168  .    1064 
  Core                     1110 | .    .    132  162  100  370  97   .    .    249  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   164  | .    .    .    77   .    87   .    .    .    .    
Core Remaining (%)         76   | 100  100  .    26   81   .    .    .    .    .    
Volleys Fired              265  | .    5    39   58   21   87   18   7    .    30   
  Largest                  3    | .    2    3    3    3    3    2    2    .    2    
  Hottest                  218  | .    40   63   83   165  218  138  150  .    140  
Shots Fired                611  | .    10   85   136  59   240  36   11   .    34   
  Gun                      573  | .    10   85   136  59   226  36   2    .    19   
  Cannon                   29   | .    .    .    .    .    14   .    5    .    10   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  9    | .    .    .    .    .    .    .    4    .    5    
  Kinetic                  261  | .    10   85   125  15   26   .    .    .    .    
  Thermal                  341  | .    .    .    11   44   214  36   7    .    29   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | .    2    10   12   5    16   9    4    .    22   
  Robot Miss Streak        6    | .    2    4    3    4    6    3    1    .    6    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        7    | .    .    2    2    .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    .    .    .    .    
Shots Hit Robots           375  | .    5    56   89   29   138  26   6    .    26   
  Core Hits                160  | .    3    23   38   12   56   10   3    .    15   
  Critical Kills           2    | .    .    .    .    .    1    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11   | .    .    .    .    1    6    3    1    .    .    
    Burn                   9    | .    .    .    .    1    5    3    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6227 | .    51   596  1010 530  2902 515  90   .    533  
  Guns                     5828 | .    51   596  1007 530  2730 515  37   .    362  
  Cannons                  386  | .    .    .    .    .    162  .    53   .    171  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  13   | .    .    .    3    .    10   .    .    .    .    
  Kinetic                  1948 | .    51   596  932  50   319  .    .    .    .    
  Thermal                  4266 | .    .    .    75   480  2573 515  90   .    533  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    4    4    4    .    
  Average Corruption       3    | .    .    .    .    .    1    4    4    4    .    
  Corruption Purged        1    | .    .    .    .    .    1    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  39   | .    .    .    .    .    6    20   10   3    .    
    Message Errors         9    | .    .    .    .    .    .    5    2    2    .    
    Matter Fused           13   | .    .    .    .    .    2    7    3    1    .    
    Heat Flow Errors       5    | .    .    .    .    .    1    4    .    .    .    
    Energy Discharges      4    | .    .    .    .    .    1    .    3    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    2    2    1    .    .    
    Misfires               2    | .    .    .    .    .    .    1    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    .    
Targets Rammed             5    | .    .    .    1    .    4    .    .    .    .    
  Kicked                   4    | .    .    .    .    .    4    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        667  | .    .    18   29   667  630  562  90   .    180  
  Average Temperature      124  | .    .    8    10   174  123  205  41   .    70   
  Received Heat Transfer   1713 | .    .    243  426  171  495  216  .    .    162  
  Effects                  34   | .    .    .    .    12   9    13   .    .    .    
    Shutdowns              11   | .    .    .    .    2    4    5    .    .    .    
    Energy Bleed           3    | .    .    .    .    1    2    .    .    .    .    
    Interference           3    | .    .    .    .    1    1    1    .    .    .    
    Matter Decay           3    | .    .    .    .    2    .    1    .    .    .    
    Short Circuit          5    | .    .    .    .    3    1    1    .    .    .    
    Damage (minor)         3    | .    .    .    .    .    1    2    .    .    .    
    Damage (major)         5    | .    .    .    .    2    .    3    .    .    .    
    Damage (core)          1    | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    1    1    1    .    .    
  Combat Hostiles          3    | .    .    .    .    .    1    1    1    .    .    
  Parts Melted             29   | .    .    .    .    1    16   3    3    .    6    
  Heat Transferred         8850 | .    .    .    175  999  5158 1221 161  .    1136 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro 
Peak Influence             402  | .   37  194 324 177 402 .   .   .   .   
  Initial                  54   | .   .   15  54  53  30  .   .   .   .   
  Average                  178  | .   22  74  143 79  265 .   .   .   .   
Maximum Alert Level        2    | .   .   .   1   .   2   .   .   .   .   
  Low Security (%)         57   | 100 100 100 71  100 24  .   .   .   .   
  Level 1                  41   | .   .   .   28  .   72  .   .   .   .   
  Level 2                  1    | .   .   .   .   .   3   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   1   2   .   18  .   .   .   .   
  Investigation            4    | .   .   .   2   .   2   .   .   .   .   
  Extermination            4    | .   .   .   .   .   4   .   .   .   .   
  Reinforcement            5    | .   1   1   .   .   3   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 9    | .   .   .   .   .   9   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro 
Distress Signals           5    | .   .   1   1   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              132  | .   3   19  24  11  47  10  4   .   14  
  Peak Tracking Total      7    | .   1   7   5   4   4   4   2   .   7   
  Tactical Retreats        11   | .   .   2   2   .   7   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro 
Traps Triggered            3    | .   .   .   .   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro 
Machines Disabled          4    | .   .   .   .   1   2   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro 
Machines Accessed          23   | .   2   2   7   3   9   .   .   .   .   
  Terminals                15   | .   1   2   5   1   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   1   .   .   .   .   
  Recycling Units          5    | .   1   .   1   1   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                56   | .   7   8   15  5   21  .   .   .   .   
  Successful               28   | .   2   5   8   3   10  .   .   .   .   
  Failed                   28   | .   5   3   7   2   11  .   .   .   .   
    Catastrophic           9    | .   2   .   4   1   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   2   5   8   2   11  .   1   .   .   
  Terminals                36   | .   3   8   11  2   12  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   2   .   5   .   .   .   .   
  Recycling Units          11   | .   4   .   2   1   4   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   1   5   5   .   3   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   
  Alert Level              4    | .   .   1   2   .   1   .   .   .   .   
  Unreport Threat          5    | .   .   2   1   .   2   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   2   .   4   .   .   .   .   
  Scan Component           3    | .   .   .   1   .   2   .   .   .   .   
  Repair                   3    | .   .   .   1   .   2   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   1   1   3   .   .   .   .   
  Report Inventory         5    | .   1   .   1   1   2   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   2   4   1   7   .   .   .   .   
  Full Trace Events        4    | .   .   .   2   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   .   2   .   .   .   .   
  Time                     96   | .   .   .   26  .   70  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro 
Total Allies               3    | .   .   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   3   2   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   93  62  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   .   14  .   .   .   
  Total Damage             189  | .   .   .   .   .   .   189 .   .   .   
  Kills                    3    | .   .   .   .   .   .   3   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   1   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   2   2   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  
Turns Passed               7824 | 53   285  650  569  681  2383 992  563  912  736  
Spaces Moved               4468 | 40   156  293  204  313  1155 736  413  738  420  
  Core                     30   | 20   .    .    10   .    .    .    .    .    .    
  Treads                   643  | 20   156  293  174  .    .    .    .    .    .    
  Legs                     3791 | .    .    .    16   313  1155 736  413  738  420  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    4    | .    .    .    4    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  56   120  120  120  122  122  120  
  Average Speed            136  | 105  160  160  159  179  135  120  122  122  146  
  Slowest Speed            250  | 160  160  160  250  190  195  122  122  122  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 3    21   27   41   30   29   85   67   76   64   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    2    .    
  Known Exits Taken        4    | .    1    1    1    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    .    .    .    1    1    1    1    .    .    
Scrap Searched             11   | .    .    .    .    .    .    6    .    4    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    .    .    .    1    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    1    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  
Total                      5673 | 50   182  402  347  391  1788 807  460  749  497  
  Wait                     721  | .    14   59   62   28   459  38   25   .    36   
  Move                     4459 | 39   155  292  203  312  1154 735  412  737  420  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  90   | 5    4    6    11   12   33   6    4    6    3    
  Fast Attach              2    | 2    .    .    .    .    .    .    .    .    .    
  Attach                   57   | 4    1    2    8    6    20   5    4    .    7    
  Detach                   2    | .    .    .    .    .    .    .    2    .    .    
  Swap                     39   | .    2    2    3    5    17   4    2    3    1    
  Drop                     33   | .    1    2    1    7    14   1    4    3    .    
  Fire                     265  | .    5    39   58   21   87   18   7    .    30   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    .    .    .    4    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Sto)
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 15)
   54 | -11/Scrapyard      | Entered Materials
  253 | -10/Materials      | Discovered new exit (range 9)
  295 | -10/Materials      | Identified exit to Materials
  306 | -10/Materials      | Build established: Mutant
  339 | -10/Materials      | Entered another Materials area
  339 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  457 | -9/Materials       | Discovered new exit (range 16)
  530 | -9/Materials       | Identified exit to Storage
  592 | -9/Materials       | Discovered new exit (range 15)
  649 | -9/Materials       | Identified exit to Materials
  989 | -9/Materials       | Entered Storage
 1038 | -9/Storage         | Build established: Gunner
 1338 | -9/Storage         | Repaired Lgt. Assault Rifle
 1366 | -9/Storage         | Core integrity fell below 50%
 1402 | -9/Storage         | Lost 3 parts (1p1u1w)
 1475 | -9/Storage         | Discovered exit to Materials (range 12)
 1476 | -9/Storage         | Lost 3 parts (1n2w)
 1558 | -9/Storage         | Entered Materials
 1558 | -8/Materials       | Evolved 2 slots: Utility x2
 1990 | -8/Materials       | Build established: Scavenger-Tank
 2044 | -8/Materials       | Discovered new exit (range 11)
 2239 | -8/Materials       | Entered Factory
 2239 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 2482 | -7/Factory         | Repaired Hvy. Laser
 2510 | -7/Factory         | Repaired Aluminum Leg
 2686 | -7/Factory         | Garrison activated, responded to threat
 2772 | -7/Factory         | Garrison activated, responded to threat
 2773 | -7/Factory         | Build established: Gunner
 3309 | -7/Factory         | Build established: Scavenger-Gunner
 3529 | -7/Factory         | Garrison activated, responded to threat
 4303 | -7/Factory         | Core integrity fell below 50%
 4338 | -7/Factory         | Lost 4 parts (1p2n1w)
 4539 | -7/Factory         | Allied Derelicts emerged from ambush trap array
 4606 | -7/Factory         | Discovered new exit (range 12)
 4622 | -7/Factory         | Entered Lower Caves
 4622 | -7/Lower Caves     | Accompanied by 2 allies
 4646 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4943 | -7/Lower Caves     | Learned Factory stockpile data
 5522 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5595 | -7/Lower Caves     | Discovered new exit (range 6)
 5614 | -7/Lower Caves     | Entered another Lower Caves area
 5737 | -7/Lower Caves     | Spotted B-75 Beast
 5782 | -7/Lower Caves     | Destroyed B-75 Beast
 5959 | -7/Lower Caves     | Learned 4 Factory zone layouts
 6060 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 6077 | -7/Lower Caves     | Found Prototype Special Weapon
 6079 | -7/Lower Caves     | Identified Molecular Deconstructor
 6137 | -7/Lower Caves     | Discovered new exit (range 5)
 6177 | -7/Lower Caves     | Entered Zion
 6230 | -7/Zion            | Found CR-A16's Pointy Stick
 6309 | -7/Zion            | System corruption cleaned by Quarantine Array
 6352 | -7/Zion            | Given A8's code to call for help
 6369 | -7/Zion            | Learned Factory garrison access intel
 6477 | -7/Zion            | Build established: Derelict-Gunner
 7068 | -7/Zion            | Discovered new exit (range 15)
 7086 | -7/Zion            | Identified exit to Proximity Caves
 7089 | -7/Zion            | Entered Proximity Caves
 7159 | -6/Proximity Caves | Core integrity fell below 20%
 7182 | -6/Proximity Caves | Lost 5 parts (2p3n)
 7415 | -6/Proximity Caves | Learned location of 2 exits from Factory
 7798 | -6/Proximity Caves | Lost 3 parts (2n1w)
 7809 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 7825 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
07767_ G-50 Soldier destroyed.
07768_ Core Shielding fries itself beyond repair.
07771_ Carbon-fiber Leg fries itself beyond repair. <x2>
07808_ S-27 Virus springs to life. <x2>
07808_ G-50 Soldier springs to life. <x2>
07809_ Gatling Laser destroyed.
07809_ Penetrated by Slug.
07809_ Xenon Bombardment Thruster destroyed.
07812_ Slug penetrates Wall.
07818_ Y-64 Sentinel heat spikes uncontrollably.
07818_ Penetrated by Slug.
07819_ Y-64 Sentinel heat spikes uncontrollably.
07821_ Adv. Heat Sink melted.
07821_ Imp. Treads melted.
07821_ Neutrino Core melted.
07821_ Wave Gun melted.
07821_ Y-64 Sentinel destroyed.
07821_ Plasma Cannon destroyed.
07823_ Ion Cannon destroyed.
07825_ KE Penetrator fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          130
Energy Generation          27
Energy Capacity            500
Matter Stores              529
Matter Capacity            600
Sight Range                16
Terrain Scan Density       110
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         14
Target Analysis            5
Recoil Reduction           4
Authchip Count             2

 Item Schematics 
-----------------
 Hvy. Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deconstruction
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              TitaniumAssaultDoublenader
  Manual?         0
Play Time         01:20:59
  Cumulative      10.4 hours
  Start           2024.11.01 @ 17:50:15
  End             2024.11.09 @ 15:26:33
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec6f40a9-e5f4-4348-85bd-45b9e23f7f2a