Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.09 @ 15:26:33 Player: Pawtter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (90) 450 Value Destroyed (3179) 3179 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (88) 88 TOTAL SCORE: 7077 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 75 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 22/300 System Corruption 0% Temperature Warm (155) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Compact Battery Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Plasma Cannon CR-A16's Pointy Stick > --- INVENTORY (15) --- Advanced Weight Redist. System Authchip [Propulsion] Authchip [Propulsion] Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Compact Battery Advanced Weight Redist. System Advanced Targeting Computer > --- WEAPON ----------- Plasma Cannon Molecular Deconstructor > --- INVENTORY -------- Medium Treads Improved Carbon-fiber Leg Gatling Laser Ion Cannon Heavy Plasma Cannon [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Special Weapon Molecular Deconstructor Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 2 | . . . . 2 . . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 98 | 6 3 4 11 11 37 9 6 3 8 Power 16 | 1 . 2 . 1 7 3 2 . . Engine 6 | 1 . 1 . . 4 . . . . Core 10 | . . 1 . 1 3 3 2 . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 1 6 3 10 2 . 2 3 Treads 4 | 2 . 1 1 . . . . . . Leg 21 | . . . 3 3 10 2 . 2 1 Wheel . | . . . . . . . . . . Hover 2 | . . . 2 . . . . . . Flight 2 | . . . . . . . . . 2 Utility 25 | 1 3 . 2 4 9 4 1 1 . Device 8 | . . . . 1 6 . 1 . . Storage 9 | 1 2 . 1 2 1 2 . . . Processor 7 | . 1 . 1 . 2 2 . 1 . Hackware . | . . . . . . . . . . Protection 1 | . . . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 28 | 2 . 1 3 3 11 . 3 . 5 Energy Gun 13 | . . . 1 3 8 . . . 1 Energy Cannon 7 | . . . . . 2 . 2 . 3 Ballistic Gun 6 | 2 . 1 2 . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . . Parts Lost 38 | . . 1 9 . 12 2 2 . 12 Power 6 | . . . 1 . 2 . 1 . 2 Propulsion 16 | . . 1 3 . 4 2 . . 6 Utility 5 | . . . 1 . 4 . . . . Weapon 11 | . . . 4 . 2 . 1 . 4 Highest Loss Streak 5 | . . 1 3 . 4 2 2 . 5 To Critical Strikes 1 | . . . 1 . . . . . . Average Slot Usage (%) 89 | . 95 85 77 96 92 93 97 92 68 Engine 2 | . 14 7 . . 3 . . . . Core 9 | . . 3 7 9 10 13 14 15 1 Treads 4 | . 28 25 18 . . . . . . Leg 21 | . . . 1 27 26 29 30 30 12 Device 6 | . . . . 7 13 . 6 6 . Storage 12 | . 21 11 14 19 7 9 15 15 15 Processor 7 | . 2 11 7 . 5 14 7 7 15 Energy Gun 9 | . . . 1 17 18 15 3 . 6 Energy Cannon 3 | . . . . . . 7 15 7 . Ballistic Gun 6 | . 28 26 27 7 2 . . . . Special Weapon 1 | . . . . . . . 1 7 6 Peak Build Rating 52 | 6 7 14 14 25 41 40 51 52 51 Average Rating 31 | 3 6 10 11 20 35 35 41 51 42 On Entrance 23 | . 6 7 13 7 25 31 40 51 51 Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 13 21 23 23 33 44 48 56 46 46 Greatest Support 72 | 40 40 63 43 30 67 63 72 72 61 Greatest Overweight (x) 4 | . . . 4 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 15 15 Average Capacity 11 | 6 8 10 10 10 10 10 15 15 15 Most Carried 10 | 5 3 7 7 8 10 7 5 7 9 Average Carried 5 | 1 1 4 4 5 7 6 2 5 7 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 15 Final Carried 7 | 1 3 5 6 6 6 5 4 7 3 Class Distribution -------------------- 36% | Scavenger-Gunner 21% | Derelict-Gunner 19% | Gunner 12% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Matter Collected 1955 | 235 14 353 489 78 344 289 90 28 35 Remotely . | . . . . . . . . . . Salvage Created 3385 | . 14 421 668 267 1344 302 140 . 229 Parts 191 | . 3 24 34 24 64 18 13 . 11 Haulers Intercepted 4 | . . 1 1 1 1 . . . . Recyclers Shooed 3 | . . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 22 9 . 10 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 80 | . . 9 17 4 31 7 4 . 8 Guns 73 | . . 9 17 4 30 6 1 . 6 Cannons 1 | . . . . . . . . . 1 Classes Destroyed 13 | . 1 4 1 . 5 . 2 . . Worker 1 | . . . . . 1 . . . . Builder 1 | . . . . . 1 . . . . Hauler 4 | . . 1 1 1 1 . . . . Watcher 4 | . 1 1 . 1 1 . . . . Swarmer 24 | . . 2 4 . 12 2 . . 4 Grunt 34 | . . 5 11 2 10 3 1 . 2 Brawler 1 | . . . 1 . . . . . . Duelist 3 | . . . . . 1 1 . . 1 Sentry 8 | . . 2 1 2 1 1 . . 1 Hunter 2 | . . . . . 2 . . . . Programmer 5 | . . . . . 5 . . . . Behemoth 1 | . . . . . . . 1 . . Thief 2 | . . . . . . . 2 . . Best Kill Streak 4 | . 1 3 4 1 4 2 2 . 4 Combat Bots Only 4 | . . 3 4 1 3 2 2 . 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Hostile Shots Fired 556 | . . 72 103 24 197 36 27 . 97 Missed 166 | . . 17 23 7 61 14 11 . 33 Damage Taken 5658 | . . 598 943 336 2211 338 168 . 1064 Core 1110 | . . 132 162 100 370 97 . . 249 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 164 | . . . 77 . 87 . . . . Core Remaining (%) 76 | 100 100 . 26 81 . . . . . Volleys Fired 265 | . 5 39 58 21 87 18 7 . 30 Largest 3 | . 2 3 3 3 3 2 2 . 2 Hottest 218 | . 40 63 83 165 218 138 150 . 140 Shots Fired 611 | . 10 85 136 59 240 36 11 . 34 Gun 573 | . 10 85 136 59 226 36 2 . 19 Cannon 29 | . . . . . 14 . 5 . 10 Launcher . | . . . . . . . . . . Special 9 | . . . . . . . 4 . 5 Kinetic 261 | . 10 85 125 15 26 . . . . Thermal 341 | . . . 11 44 214 36 7 . 29 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 22 | . 2 10 12 5 16 9 4 . 22 Robot Miss Streak 6 | . 2 4 3 4 6 3 1 . 6 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 7 | . . 2 2 . 3 . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . Shots Hit Robots 375 | . 5 56 89 29 138 26 6 . 26 Core Hits 160 | . 3 23 38 12 56 10 3 . 15 Critical Kills 2 | . . . . . 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 11 | . . . . 1 6 3 1 . . Burn 9 | . . . . 1 5 3 . . . Meltdown 1 | . . . . . . . 1 . . Destroy 1 | . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6227 | . 51 596 1010 530 2902 515 90 . 533 Guns 5828 | . 51 596 1007 530 2730 515 37 . 362 Cannons 386 | . . . . . 162 . 53 . 171 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 13 | . . . 3 . 10 . . . . Kinetic 1948 | . 51 596 932 50 319 . . . . Thermal 4266 | . . . 75 480 2573 515 90 . 533 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 4 4 4 4 . Average Corruption 3 | . . . . . 1 4 4 4 . Corruption Purged 1 | . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . Effects 39 | . . . . . 6 20 10 3 . Message Errors 9 | . . . . . . 5 2 2 . Matter Fused 13 | . . . . . 2 7 3 1 . Heat Flow Errors 5 | . . . . . 1 4 . . . Energy Discharges 4 | . . . . . 1 . 3 . . Data Loss (minor) 5 | . . . . . 2 2 1 . . Misfires 2 | . . . . . . 1 1 . . Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . Targets Rammed 5 | . . . 1 . 4 . . . . Kicked 4 | . . . . . 4 . . . . Crushed . | . . . . . . . . . . Highest Temperature 667 | . . 18 29 667 630 562 90 . 180 Average Temperature 124 | . . 8 10 174 123 205 41 . 70 Received Heat Transfer 1713 | . . 243 426 171 495 216 . . 162 Effects 34 | . . . . 12 9 13 . . . Shutdowns 11 | . . . . 2 4 5 . . . Energy Bleed 3 | . . . . 1 2 . . . . Interference 3 | . . . . 1 1 1 . . . Matter Decay 3 | . . . . 2 . 1 . . . Short Circuit 5 | . . . . 3 1 1 . . . Damage (minor) 3 | . . . . . 1 2 . . . Damage (major) 5 | . . . . 2 . 3 . . . Damage (core) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . 1 1 1 . . Combat Hostiles 3 | . . . . . 1 1 1 . . Parts Melted 29 | . . . . 1 16 3 3 . 6 Heat Transferred 8850 | . . . 175 999 5158 1221 161 . 1136 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Peak Influence 402 | . 37 194 324 177 402 . . . . Initial 54 | . . 15 54 53 30 . . . . Average 178 | . 22 74 143 79 265 . . . . Maximum Alert Level 2 | . . . 1 . 2 . . . . Low Security (%) 57 | 100 100 100 71 100 24 . . . . Level 1 41 | . . . 28 . 72 . . . . Level 2 1 | . . . . . 3 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 1 1 2 . 18 . . . . Investigation 4 | . . . 2 . 2 . . . . Extermination 4 | . . . . . 4 . . . . Reinforcement 5 | . 1 1 . . 3 . . . . Assault . | . . . . . . . . . . Garrison 9 | . . . . . 9 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Distress Signals 5 | . . 1 1 1 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 3 19 24 11 47 10 4 . 14 Peak Tracking Total 7 | . 1 7 5 4 4 4 2 . 7 Tactical Retreats 11 | . . 2 2 . 7 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Traps Triggered 3 | . . . . . 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Machines Disabled 4 | . . . . 1 2 . 1 . . Max in Single Turn 1 | . . . . 1 1 . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Machines Accessed 23 | . 2 2 7 3 9 . . . . Terminals 15 | . 1 2 5 1 6 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . Recycling Units 5 | . 1 . 1 1 2 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 56 | . 7 8 15 5 21 . . . . Successful 28 | . 2 5 8 3 10 . . . . Failed 28 | . 5 3 7 2 11 . . . . Catastrophic 9 | . 2 . 4 1 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 29 | . 2 5 8 2 11 . 1 . . Terminals 36 | . 3 8 11 2 12 . . . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . 2 . 5 . . . . Recycling Units 11 | . 4 . 2 1 4 . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 1 5 5 . 3 . . . . Robot Analysis 1 | . . 1 . . . . . . . Open Door 2 | . . . 2 . . . . . . Alert Level 4 | . . 1 2 . 1 . . . . Unreport Threat 5 | . . 2 1 . 2 . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . 4 . . . . Scan Component 3 | . . . 1 . 2 . . . . Repair 3 | . . . 1 . 2 . . . . Recycling Unit Hacks 6 | . 1 . 1 1 3 . . . . Report Inventory 5 | . 1 . 1 1 2 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 2 2 4 1 7 . . . . Full Trace Events 4 | . . . 2 . 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 1 . 2 . . . . Time 96 | . . . 26 . 70 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Total Allies 3 | . . . . . 3 . . . . Largest Group 3 | . . . . . 3 2 . . . Highest-Rated Group 93 | . . . . . 93 62 . . . Highest-Rated Ally 31 | . . . . . 31 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . . 14 . . . Total Damage 189 | . . . . . . 189 . . . Kills 3 | . . . . . . 3 . . . Allies Corrupted 2 | . . . . . 1 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 2 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Turns Passed 7824 | 53 285 650 569 681 2383 992 563 912 736 Spaces Moved 4468 | 40 156 293 204 313 1155 736 413 738 420 Core 30 | 20 . . 10 . . . . . . Treads 643 | 20 156 293 174 . . . . . . Legs 3791 | . . . 16 313 1155 736 413 738 420 Wheels . | . . . . . . . . . . Hover 4 | . . . 4 . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 56 120 120 120 122 122 120 Average Speed 136 | 105 160 160 159 179 135 120 122 122 146 Slowest Speed 250 | 160 160 160 250 190 195 122 122 122 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 3 21 27 41 30 29 85 67 76 64 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 4 | . 1 1 1 . . . . 1 . Unknown Exits Taken 5 | 1 . . . 1 1 1 1 . . Scrap Searched 11 | . . . . . . 6 . 4 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 1 | . . . . . . . 1 . . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Total 5673 | 50 182 402 347 391 1788 807 460 749 497 Wait 721 | . 14 59 62 28 459 38 25 . 36 Move 4459 | 39 155 292 203 312 1154 735 412 737 420 Hop . | . . . . . . . . . . Pick Up 90 | 5 4 6 11 12 33 6 4 6 3 Fast Attach 2 | 2 . . . . . . . . . Attach 57 | 4 1 2 8 6 20 5 4 . 7 Detach 2 | . . . . . . . 2 . . Swap 39 | . 2 2 3 5 17 4 2 3 1 Drop 33 | . 1 2 1 7 14 1 4 3 . Fire 265 | . 5 39 58 21 87 18 7 . 30 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 4 | . . . . . 4 . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 9) 295 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 457 | -9/Materials | Discovered new exit (range 16) 530 | -9/Materials | Identified exit to Storage 592 | -9/Materials | Discovered new exit (range 15) 649 | -9/Materials | Identified exit to Materials 989 | -9/Materials | Entered Storage 1038 | -9/Storage | Build established: Gunner 1338 | -9/Storage | Repaired Lgt. Assault Rifle 1366 | -9/Storage | Core integrity fell below 50% 1402 | -9/Storage | Lost 3 parts (1p1u1w) 1475 | -9/Storage | Discovered exit to Materials (range 12) 1476 | -9/Storage | Lost 3 parts (1n2w) 1558 | -9/Storage | Entered Materials 1558 | -8/Materials | Evolved 2 slots: Utility x2 1990 | -8/Materials | Build established: Scavenger-Tank 2044 | -8/Materials | Discovered new exit (range 11) 2239 | -8/Materials | Entered Factory 2239 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2482 | -7/Factory | Repaired Hvy. Laser 2510 | -7/Factory | Repaired Aluminum Leg 2686 | -7/Factory | Garrison activated, responded to threat 2772 | -7/Factory | Garrison activated, responded to threat 2773 | -7/Factory | Build established: Gunner 3309 | -7/Factory | Build established: Scavenger-Gunner 3529 | -7/Factory | Garrison activated, responded to threat 4303 | -7/Factory | Core integrity fell below 50% 4338 | -7/Factory | Lost 4 parts (1p2n1w) 4539 | -7/Factory | Allied Derelicts emerged from ambush trap array 4606 | -7/Factory | Discovered new exit (range 12) 4622 | -7/Factory | Entered Lower Caves 4622 | -7/Lower Caves | Accompanied by 2 allies 4646 | -7/Lower Caves | Encountered a Warlord checkpoint 4943 | -7/Lower Caves | Learned Factory stockpile data 5522 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5595 | -7/Lower Caves | Discovered new exit (range 6) 5614 | -7/Lower Caves | Entered another Lower Caves area 5737 | -7/Lower Caves | Spotted B-75 Beast 5782 | -7/Lower Caves | Destroyed B-75 Beast 5959 | -7/Lower Caves | Learned 4 Factory zone layouts 6060 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6077 | -7/Lower Caves | Found Prototype Special Weapon 6079 | -7/Lower Caves | Identified Molecular Deconstructor 6137 | -7/Lower Caves | Discovered new exit (range 5) 6177 | -7/Lower Caves | Entered Zion 6230 | -7/Zion | Found CR-A16's Pointy Stick 6309 | -7/Zion | System corruption cleaned by Quarantine Array 6352 | -7/Zion | Given A8's code to call for help 6369 | -7/Zion | Learned Factory garrison access intel 6477 | -7/Zion | Build established: Derelict-Gunner 7068 | -7/Zion | Discovered new exit (range 15) 7086 | -7/Zion | Identified exit to Proximity Caves 7089 | -7/Zion | Entered Proximity Caves 7159 | -6/Proximity Caves | Core integrity fell below 20% 7182 | -6/Proximity Caves | Lost 5 parts (2p3n) 7415 | -6/Proximity Caves | Learned location of 2 exits from Factory 7798 | -6/Proximity Caves | Lost 3 parts (2n1w) 7809 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7825 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07767_ G-50 Soldier destroyed. 07768_ Core Shielding fries itself beyond repair. 07771_ Carbon-fiber Leg fries itself beyond repair. 07808_ S-27 Virus springs to life. 07808_ G-50 Soldier springs to life. 07809_ Gatling Laser destroyed. 07809_ Penetrated by Slug. 07809_ Xenon Bombardment Thruster destroyed. 07812_ Slug penetrates Wall. 07818_ Y-64 Sentinel heat spikes uncontrollably. 07818_ Penetrated by Slug. 07819_ Y-64 Sentinel heat spikes uncontrollably. 07821_ Adv. Heat Sink melted. 07821_ Imp. Treads melted. 07821_ Neutrino Core melted. 07821_ Wave Gun melted. 07821_ Y-64 Sentinel destroyed. 07821_ Plasma Cannon destroyed. 07823_ Ion Cannon destroyed. 07825_ KE Penetrator fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????#??????????????????????????????????????? | | ????### ??????????################??????????? | | ???? ?????????# #?????????? | | # ??? #####???# gg #?????????? | | ? ???# ##### s######+###?????????????? | | ?? ????? # #????" ""#????????????? | | ??# ????????????# #?? ""#????????????? | | ??# #####???????# # T"#????????????? | | ?## ##???###; @/% ""#????????????? | | ## ???## ## # g #????????????? | | # #???# ### #?? #????????????? | | #??## ##; #???? "#????????????? | | #### ## $#?????? "#????????????? | | ### % % # #????????"#????????????? | | ??#### ## # s#??????????????????????? | | ### ## # ??????????????????????? | | ## ## ### # ??????????????????????? | | ## #### ## ###??????????????????????? | | ## #??#### ##? #???????????????????????? | | ## ##?????###?? #???????????????????????? | | #### #??????????? ##???????????????????????? | | #### ##??????????? ###????????????????????????? | | ##??????????? #??????????????????????????? | | ###????????? #??????????????????????????? | | % ##???????? ??????????????????????????? | | #????????? ???????????????????????????? | | #?????????????????????????????????????? | | ###### #?????????????????????????????????????? | | ####?# ##?????????????????????????????????????? | | # ### ####??????????????????????????????????????? | | ##?????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 130 Energy Generation 27 Energy Capacity 500 Matter Stores 529 Matter Capacity 600 Sight Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Serviceable Loadout Challenges ------------ None Game ------ Seed TitaniumAssaultDoublenader Manual? 0 Play Time 01:20:59 Cumulative 10.4 hours Start 2024.11.01 @ 17:50:15 End 2024.11.09 @ 15:26:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec6f40a9-e5f4-4348-85bd-45b9e23f7f2a