Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 20:43:40 Player: max Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1762) 1762 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4407 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 32/150 System Corruption 0% Temperature Critical (592) Movement Core (1450) Ox28 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Light Treads Light Treads Large Battery (200) Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Particle Charger Light Armor Plating Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Beam Rifle Spread Laser Improved Spread Laser Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Pulse Rifle Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Light Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Micro Nuclear Core Light Treads Light Treads Large Battery Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Particle Charger Light Armor Plating Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Beam Rifle Spread Laser Pulse Rifle Pulse Rifle Improved Spread Laser [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 . 1 Weapon 2 | . . . 1 1 Parts Attached 45 | 6 9 7 12 11 Power 6 | 1 1 1 1 2 Engine 3 | 1 1 1 . . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 11 | 2 2 1 6 . Treads 9 | . 2 1 6 . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 4 3 . 3 Device 3 | . 2 . . 1 Storage 5 | 1 2 2 . . Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 17 | 2 2 2 5 6 Energy Gun 17 | 2 2 2 5 6 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 1 2 Parts Lost 19 | . 1 2 4 12 Power 4 | . 1 1 1 1 Propulsion 7 | . . . 3 4 Utility 1 | . . . . 1 Weapon 7 | . . 1 . 6 Highest Loss Streak 11 | . 1 2 2 11 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 97 | . 87 100 98 99 Engine 4 | . 9 11 5 . Core 3 | . . . 3 6 Treads 29 | . 5 33 34 29 Leg 2 | . 22 . . . Device 8 | . 6 11 9 6 Storage 9 | . 14 11 9 7 Processor 10 | . . 10 9 15 Energy Gun 27 | . 28 22 26 29 Naked Turns . | . . . . . Heaviest Build 101 | 13 88 91 95 101 Greatest Support 80 | 20 40 60 80 80 Greatest Overweight (x) 2 | 1 2 1 2 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 22 | 7 8 24 25 25 Most Carried 25 | 3 8 11 25 25 Average Carried 16 | . 4 7 17 22 Final Capacity 25 | 8 8 25 25 25 Final Carried 25 | 1 7 11 25 18 Class Distribution -------------------- 48% | Gunner 27% | Mutant 23% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 580 | 256 14 100 140 70 Remotely . | . . . . . Salvage Created 1848 | . 234 310 852 452 Parts 109 | . 21 22 47 19 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 51 | . 10 9 20 12 Guns 47 | . 10 9 18 10 Classes Destroyed 8 | . 3 1 2 2 Worker 1 | . 1 . . . Watcher 1 | . . . 1 . Swarmer 18 | . 6 3 7 2 Grunt 20 | . 4 4 8 4 Sentry 7 | . . 2 4 1 Demolisher 2 | . . . . 2 Hunter 2 | . . . 1 1 Programmer 2 | . . . . 2 Best Kill Streak 6 | . 6 4 4 4 Combat Bots Only 5 | . 5 4 4 4 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 340 | . 66 54 78 142 Missed 86 | . 24 11 21 30 Damage Taken 3527 | . 412 565 757 1793 Core 1041 | . 76 105 108 752 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 69 73 80 . Volleys Fired 109 | . 26 23 37 23 Largest 4 | . 2 2 3 4 Hottest 236 | . 90 96 165 236 Shots Fired 275 | . 51 43 108 73 Gun 275 | . 51 43 108 73 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 275 | . 51 43 108 73 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | . 7 11 16 15 Robot Miss Streak 4 | . 4 3 3 1 Penetration Max . | . . . . . Secondary Targets 10 | . 2 . 5 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 199 | . 31 34 77 57 Core Hits 83 | . 16 14 33 20 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 3 . 3 3 Burn 9 | . 3 . 3 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3367 | . 379 429 1475 1084 Guns 3367 | . 379 429 1475 1084 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 3367 | . 379 429 1475 1084 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 615 | . 349 32 471 615 Average Temperature 158 | . 142 12 126 250 Received Heat Transfer 858 | . 126 216 270 246 Effects 13 | . . . . 13 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . . . 2 Interference 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 4 | . . . 2 2 Combat Hostiles 4 | . . . 2 2 Parts Melted 21 | . 3 2 10 6 Heat Transferred 7611 | . 1214 958 3108 2331 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 369 | . 225 211 369 186 Initial 116 | . . . 35 116 Average 94 | . 41 59 172 62 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 82 | 100 96 87 52 100 Level 1 17 | . 3 12 47 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 2 3 4 Investigation 5 | . . 1 2 2 Extermination 2 | . . . . 2 Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . . 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 15 16 26 18 Peak Tracking Total 9 | . 5 5 7 9 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . . 2 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 3 1 4 2 Terminals 9 | . 2 1 4 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 30 | . 9 1 12 8 Successful 14 | . 5 1 3 5 Failed 15 | . 4 . 9 2 Catastrophic 3 | . 1 . 2 . Database Lockouts 1 | . . . . 1 Manual . | . . . . . Terminals 28 | . 7 1 12 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 3 1 3 5 Record 4 | . . . . 4 Alert Level 2 | . 1 1 . . Unreport Threat 2 | . 2 . . . Dispatch Records 1 | . . . . 1 Investigation Status 1 | . . . 1 . Reinforcement Status 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 1 4 1 Full Trace Events 5 | . 1 . 3 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3814 | 61 424 552 1235 1542 Spaces Moved 1266 | 42 230 187 366 441 Core 6 | 6 . . . . Treads 1036 | . 42 187 366 441 Legs 224 | 36 188 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 240 240 240 Average Speed 215 | 115 129 240 240 240 Slowest Speed 320 | 120 320 240 320 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 5 40 22 39 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2135 | 54 311 250 642 878 Wait 631 | . 22 20 198 391 Move 1262 | 41 229 186 365 441 Hop . | . . . . . Pick Up 62 | 7 15 10 24 6 Fast Attach . | . . . . . Attach 45 | 6 9 7 12 11 Detach 10 | . 3 2 4 1 Swap . | . . . . . Drop 16 | . 7 2 2 5 Fire 109 | . 26 23 37 23 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 15) 486 | -10/Materials | Entered another Materials area 486 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 955 | -9/Materials | Discovered new exit (range 15) 1038 | -9/Materials | Entered another Materials area 1038 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1375 | -8/Materials | Build established: Gunner 2210 | -8/Materials | Discovered new exit (range 14) 2273 | -8/Materials | Entered Factory 2273 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2565 | -7/Factory | Build established: Scavenger-Gunner 3414 | -7/Factory | Central database locked down 3434 | -7/Factory | Build established: Gunner 3752 | -7/Factory | Discovered new exit (range 14) 3809 | -7/Factory | Core integrity fell below 50% 3812 | -7/Factory | Core integrity fell below 20% 3816 | -7/Factory | Core destroyed Last Messages --------------- Hvy. Particle Gun destroyed. Adv. Targeting Computer broken. Overheating: Short circuit. Penetrated by Slug. R-06 Scavenger suffers critical hit (Destroy). R-06 Scavenger destroyed. Overheating: Core damaged (-91). S-27 Virus suffers critical hit (Burn). Overheating: Energy bleed (-7). Overheating: Core damaged (-133). Lgt. Nuclear Core melted. Autogun melted. S-27 Virus destroyed. Power failure, Mic. Nuclear Core shutdown. Penetrated by Slug. Pulse Rifle destroyed. Overheating: System interference. Imp. Targeting Computer temporarily disabled. Adv. Targeting Computer temporarily disabled. Overheating: Core damaged (-70). 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" | | ??????????????????????##???????# #?# """" ""## " | | ???????????????????????????????# #?# ## | | ???????????????????????????????# #?#####?######### | | ???????????????????????????????# #???????????????? | | ???????????????????????????#####+####????????????# | | ???????????????????????????# #????????????# | | ???????????????????????????# """#????????????# | | ???????????????????????????# """#????????????# | | ???????????????????????????# """#????????????# | | ???????????????????????????# #????????????# | | ???????????????????????????# """#????????????# | | ???????????????????????????# """#????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotNetworkField Manual? 0 Play Time 00:36:37 Cumulative 6.9 hours Start 2024.05.17 @ 20:07:11 End 2024.05.17 @ 20:43:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0bc76322-b630-43fe-9e35-a58bf9148e64