Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.07 @ 19:09:08 Player: Michael Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (79) 395 Value Destroyed (2262) 2262 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (606) 606 TOTAL SCORE: 9923 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 601 Friendly Fire -28 Cogmind --------- Core Integrity 88/1450 Matter 38/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (15) ----- Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Advanced Sensor Array Enhanced Nova Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Weapon Cycler Hacking Suite Improved System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Mini Assault Cannon Mini Assault Cannon Scythe > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Antimatter Reactor Light Antimatter Reactor Wheel Wheel Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Large Matter Pod Compact Matter Pod Advanced Sensor Array Improved Propulsion Shielding Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Medium Reactive Plating Battle Rifle Battle Rifle Battle Rifle Mini Assault Cannon Mini Assault Cannon Rocket Launcher Heavy Rocket Launcher [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Cooled Q-thruster Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Mini Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res Slots Evolved 16 | . . 2 2 2 . . 2 2 2 . . 2 2 Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . . . . Utility 13 | . . . 2 2 . . 2 1 2 . . 2 2 Weapon 2 | . . 2 . . . . . . . . . . . Parts Attached 161 | 5 8 16 18 14 5 38 4 16 2 2 15 12 6 Power 18 | 1 1 . 4 1 1 4 . 1 . . 2 1 2 Engine 9 | 1 . . 2 1 1 3 . 1 . . . . . Core 5 | . 1 . 2 . . 1 . . . . . . 1 Reactor 4 | . . . . . . . . . . . 2 1 1 Propulsion 31 | 2 4 4 2 . 2 6 . 3 . 1 3 2 2 Treads . | . . . . . . . . . . . . . . Leg 8 | 2 4 2 . . . . . . . . . . . Wheel 21 | . . 2 2 . 2 6 . 3 . 1 3 2 . Hover . | . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . 2 Utility 62 | 1 1 3 9 10 . 13 3 9 2 . 5 6 . Device 25 | . . . 4 5 . 6 1 5 . . 3 1 . Storage 6 | 1 . 2 . . . 1 1 . . . . 1 . Processor 7 | . 1 1 2 1 . 1 1 . . . . . . Hackware 3 | . . . . . . . . . 2 . . 1 . Protection 21 | . . . 3 4 . 5 . 4 . . 2 3 . Artifact . | . . . . . . . . . . . . . . Weapon 50 | 1 2 9 3 3 2 15 1 3 . 1 5 3 2 Energy Gun 1 | . . . . . . 1 . . . . . . . Energy Cannon 7 | . . . 1 . 1 2 . . . 1 1 . 1 Ballistic Gun 17 | 1 2 9 . 2 . 1 . . . . 2 . . Ballistic Cannon 15 | . . . 1 1 1 7 . 2 . . 1 2 . Launcher 2 | . . . . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 8 | . . . 1 . . 4 1 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . 2 Parts Lost 36 | . . 1 3 . 5 2 . 1 . 1 2 14 7 Power 5 | . . . 1 . 1 1 . . . . . 1 1 Propulsion 11 | . . . 1 . 2 . . . . . 1 4 3 Utility 12 | . . . . . 1 . . . . . 1 7 3 Weapon 8 | . . 1 1 . 1 1 . 1 . 1 . 2 . Highest Loss Streak 9 | . . 1 2 . 3 1 . 1 . 1 2 9 7 Average Slot Usage (%) 94 | . 90 98 100 99 84 92 100 100 100 99 95 78 16 Engine 3 | . 12 . 2 7 4 4 . 4 5 5 2 . . Core 2 | . 1 11 6 . . . 6 . . . . . . Leg 2 | . 28 7 . . . . . . . . . . . Wheel 13 | . . 14 18 15 11 13 13 17 15 15 11 8 . Device 8 | . . . 7 13 11 7 12 9 10 10 11 12 . Storage 14 | . 14 12 18 15 12 13 13 17 15 15 15 10 . Processor 16 | . 7 9 9 15 15 22 26 23 21 21 18 12 7 Hackware 2 | . . . . . . . . . 10 10 10 8 5 Energy Cannon 2 | . . . 3 3 2 3 . . . 2 4 2 . Ballistic Gun 12 | . 25 42 30 15 6 4 . . . . . . . Ballistic Cannon 7 | . . . . 3 9 10 14 14 15 12 10 11 . Slashing Weapon 4 | . . . 1 7 7 5 11 7 5 5 4 2 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 133 | 10 13 78 86 101 96 100 114 129 123 125 133 133 20 Greatest Support 40 | 20 20 23 20 20 20 22 20 34 34 34 40 40 21 Greatest Overweight (x) 9 | . . 3 4 5 9 4 5 4 3 5 3 3 . Average Overweight (x) 2 | . . 1 3 4 4 3 4 3 3 3 3 2 . Largest Inventory Capacity 28 | 6 6 20 20 20 20 20 28 28 28 28 28 28 4 Average Capacity 19 | 5 6 11 20 20 17 18 20 28 28 28 28 21 4 Most Carried 28 | 2 6 20 20 20 20 20 20 27 26 28 28 28 4 Average Carried 18 | . 5 11 19 19 16 17 19 23 25 26 27 21 3 Final Capacity 28 | 6 6 20 20 20 12 20 28 28 28 28 28 4 4 Final Carried 28 | 2 6 20 20 20 12 20 20 27 25 28 27 4 4 Class Distribution -------------------- 57% | Hauler-Assassin 10% | Hauler-Skirmisher 8% | Gunner 7% | Mutant 4% | Hauler-Mutant 3% | Hauler-Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hauler-Skirmisher | -8/Materials Hauler-Assassin | -7/Factory Hauler-Assassin | -7/Waste Hauler-Assassin | -7/Factory Hauler-Assassin | -6/Factory Hauler-Assassin | -5/Factory Hauler-Assassin | -4/Factory Hauler-Assassin | -4/Waste Hauler-Assassin | -4/Factory Hauler-Assassin | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res Matter Collected 4312 | 250 305 608 535 300 . 875 410 166 150 288 217 208 . Remotely . | . . . . . . . . . . . . . . Salvage Created 3114 | . 354 771 608 148 . 591 158 127 . . 60 297 . Parts 161 | . 24 50 27 4 . 35 7 4 . . 4 6 . Haulers Intercepted 2 | . . 1 1 . . . . . . . . . . Recyclers Shooed 5 | . . . 1 1 . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res Combat Hostiles Destroyed 48 | . 8 18 6 2 . 8 . 3 . . 1 2 . Melee 2 | . . . . . . 1 . 1 . . . . . Guns 34 | . 8 18 6 1 . 1 . . . . . . . Cannons 11 | . . . . 1 . 6 . 2 . . 1 1 . AOE 1 | . . . . . . . . . . . . 1 . Classes Destroyed 12 | . 3 4 . 1 . 2 . . . . 2 . . Worker 8 | . . 4 1 . . 2 . 1 . . . . . Builder 4 | . . . . . . 2 1 . . . . 1 . Tunneler 1 | . . . . . . . . . . . 1 . . Hauler 2 | . . 1 1 . . . . . . . . . . Recycler 10 | . 1 . 2 1 . 3 1 . . . . 2 . Watcher 6 | . . 2 3 . . . 1 . . . . . . Swarmer 12 | . 3 9 . . . . . . . . . . . Grunt 16 | . 5 4 5 . . 2 . . . . . . . Sentry 10 | . . 5 1 . . 3 . . . . . 1 . Hunter 1 | . . . . . . 1 . . . . . . . Programmer 8 | . . . . 2 . 2 . 3 . . . 1 . Behemoth 1 | . . . . . . . . . . . 1 . . Best Kill Streak 6 | . 6 4 5 1 . 2 2 2 . . 1 3 . Combat Bots Only 5 | . 5 3 2 1 . 2 . 2 . . 1 1 . Max Kills in Single Turn 2 | . 1 1 1 1 . 1 1 1 . . 1 2 . Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 . Melee 1 | . . . . . . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res Damage Taken 7763 | . 170 444 425 347 156 844 49 195 . 31 601 2835 1666 Core 2680 | . 51 65 17 30 . 140 . 19 . . 47 949 1362 Absorbed by Shields 37 | . . . . . . . . . . . . . 37 Core Remaining (%) 83 | 100 79 83 96 . . 75 100 98 . . 95 27 . Volleys Fired 166 | . 17 52 26 16 . 23 3 4 . 3 8 12 2 Largest 4 | . 2 4 4 3 . 4 2 4 . 3 4 4 1 Hottest 192 | . 40 83 119 99 . 188 96 188 . 140 190 192 120 Shots Fired 578 | . 34 200 103 48 1 83 4 15 . 9 32 47 2 Gun 387 | . 34 200 94 32 . 19 . . . . 8 . . Cannon 184 | . . . 9 16 1 64 4 15 . 9 24 41 1 Launcher 7 | . . . . . . . . . . . . 6 1 Special . | . . . . . . . . . . . . . . Kinetic 543 | . 34 200 99 46 1 70 4 15 . 9 24 41 . Thermal 1 | . . . . . . . . . . . . . 1 Explosive 7 | . . . . . . . . . . . . 6 1 Electromagnetic 27 | . . . 4 2 . 13 . . . . 8 . . Robot Hit Streak 24 | . 9 16 16 4 2 11 1 10 . 4 24 13 . Robot Miss Streak 7 | . 5 7 4 3 . 2 2 5 . 1 1 3 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . Shots Hit Robots 376 | . 23 106 60 26 1 69 10 17 . 7 31 26 . Core Hits 146 | . 13 42 30 6 . 23 3 6 . 1 5 16 1 Critical Hits 5 | . . 2 1 . . 2 . . . . . . . Critical Kills 2 | . . 1 1 . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . 2 . . . . . . . Melee Attacks 106 | . . . . 10 . 23 19 22 . . 14 18 . Impact . | . . . . . . . . . . . . . . Slashing 106 | . . . . 10 . 23 19 22 . . 14 18 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . 7 6 3 . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 2 1 . . . . . Damage Inflicted 8298 | . 276 1063 867 543 20 1940 697 684 . 232 739 1215 22 Guns 2548 | . 276 1063 694 234 . 176 . . . . 105 . . Cannons 3150 | . . . 148 309 20 792 57 295 . 232 536 761 . Explosions 472 | . . . 25 . . . . . . . . 447 . Melee 2099 | . . . . . . 972 640 389 . . 98 . . Ramming 29 | . . . . . . . . . . . . 7 22 Kinetic 5198 | . 276 1063 718 495 20 780 57 295 . 232 501 761 . Thermal 25 | . . . 25 . . . . . . . . . . Explosive 447 | . . . . . . . . . . . . 447 . Electromagnetic 500 | . . . 124 48 . 188 . . . . 140 . . Impact . | . . . . . . . . . . . . . . Slashing 2099 | . . . . . . 972 640 389 . . 98 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 22 | . . . . 5 17 22 2 2 . . . 21 2 Average Corruption 10 | . . . . 2 12 17 1 1 . . . 14 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 152 | . . . . 5 6 116 4 4 . . . 17 . Message Errors 31 | . . . . 4 3 16 1 3 . . . 4 . Matter Fused 17 | . . . . . . 17 . . . . . . . Heat Flow Errors 12 | . . . . . . 11 . . . . . 1 . Energy Discharges 12 | . . . . . 1 10 1 . . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . . Data Loss (minor) 14 | . . . . . . 11 1 . . . . 2 . Data Loss (major) 1 | . . . . . . 1 . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . Alerts 3 | . . . . . . 3 . . . . . . . Misdirections 25 | . . . . . . 23 . . . . . 2 . Targeting Errors 32 | . . . . 1 . 22 1 1 . . . 7 . Weapon Failures 3 | . . . . . . 2 . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 706 | . . . 5 10 . 216 243 179 . . . 53 . Projectiles 65 | . . . 5 10 . 7 . 13 . . . 30 . Explosions 23 | . . . . . . . . . . . . 23 . Melee 618 | . . . . . . 209 243 166 . . . . . Knockbacks 17 | . . . 1 5 . 1 2 2 . . . 6 . Impact . | . . . . . . . . . . . . . . Kinetic 16 | . . . 1 5 . 1 2 1 . . . 6 . Secondary 1 | . . . . . . . . 1 . . . . . Self-Inflicted Damage 14 | . . . . . . . . . . . . 3 11 Shots . | . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . 1 2 Targets Rammed 3 | . . . . . . . . . . . . 1 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 461 | . 12 84 322 232 . 461 6 278 . 60 388 256 36 Average Temperature 99 | . 6 27 91 89 . 157 4 130 . 29 219 37 27 Received Heat Transfer 669 | . 24 81 243 . . 186 9 . . . 54 36 36 Effects 7 | . . . . . . 3 . . . . 1 3 . Shutdowns 1 | . . . . . . 1 . . . . . . . Energy Bleed 2 | . . . . . . 1 . . . . 1 . . Interference 3 | . . . . . . . . . . . . 3 . Matter Decay 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . Heat Transferred 50 | . . . 50 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res Peak Influence 449 | . 262 449 210 49 28 191 91 215 . 20 271 122 310 Initial 135 | . . 26 135 11 13 . 9 29 . . 5 18 8 Average 85 | . 81 287 99 18 7 43 46 92 . 3 111 31 116 Maximum Alert Level 2 | . 1 2 1 . . . . 1 . . 1 . 1 Low Security (%) 84 | 100 86 15 87 100 100 100 100 92 100 100 72 100 64 Level 1 14 | . 13 71 12 . . . . 7 . . 27 . 36 Level 2 1 | . . 12 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 1 1 2 . 4 2 2 . . 4 2 . Investigation 4 | . 1 . 1 . . 1 1 . . . . . . Extermination 8 | . . . . 2 . 2 1 1 . . 1 1 . Reinforcement 6 | . 1 1 . . . . . 1 . . 2 1 . Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . . . 1 . . . . 1 . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res Distress Signals 6 | . 1 2 . . . . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 144 | . 12 24 10 2 6 12 7 15 . 6 9 9 32 Peak Tracking Total 21 | . 4 4 3 1 6 3 4 3 . 3 5 6 21 Tactical Retreats 5 | . . 2 . . . . . . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res Traps Triggered 13 | . 2 . 1 1 . 5 1 . 1 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res Machines Disabled 6 | . . 2 1 . . 1 . . . . 1 . 1 Max in Single Turn 1 | . . 1 1 . . 1 . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res Machines Accessed 45 | . 5 7 7 1 . 5 4 5 1 . 6 1 3 Terminals 26 | . 3 4 5 1 . 2 3 2 . . 3 . 3 Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 10 | . 2 2 2 . . 2 1 . . . 1 . . Scanalyzers 5 | . . 1 . . . 1 . 1 . . 1 1 . Garrison Access 2 | . . . . . . . . . 1 . 1 . . Total Hacks 101 | . 8 21 14 2 . 10 7 14 1 . 14 4 6 Successful 50 | . 7 12 5 . . 5 3 8 . . 7 3 . Failed 51 | . 1 9 9 2 . 5 4 6 1 . 7 1 6 Catastrophic 8 | . . . 4 . . 1 . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 23 | . 2 4 9 . . 1 1 1 . . 3 . 2 Terminals 57 | . 6 12 11 2 . 4 5 4 . . 7 . 6 Fabricators 5 | . . . . . . . . 5 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 13 | . 2 2 3 . . 3 2 . . . 1 . . Scanalyzers 23 | . . 7 . . . 3 . 5 . . 4 4 . Garrison Access 3 | . . . . . . . . . 1 . 2 . . Terminal Hacks 18 | . 4 3 2 . . 2 2 2 . . 3 . . Level Access Points 1 | . 1 . . . . . . . . . . . . Branch Access Points 3 | . . 1 1 . . . . . . . 1 . . Emergency Access Points 3 | . . . 1 . . . 1 1 . . . . . Terminal Index 2 | . . 1 . . . . . . . . 1 . . Locate Traps 5 | . 2 1 . . . 1 . . . . 1 . . Patrol Status 2 | . . . . . . . 1 1 . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 2 2 1 . . 1 . . . . 1 . . Retrieve Components 7 | . 2 2 1 . . 1 . . . . 1 . . Scanalyzer 14 | . . 6 . . . 1 . 3 . . 1 3 . Insert Component 9 | . . 3 . . . 1 . 2 . . 1 2 . Analyze 5 | . . 3 . . . . . 1 . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . 1 . . Unauthorized Hacks 7 | . 1 1 2 . . 1 1 . . . 1 . . Terminals 7 | . 1 1 2 . . 1 1 . . . 1 . . Botnet 7 | . 1 1 2 . . 1 1 . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 39 | . 3 5 6 1 . 5 4 5 1 . 5 1 3 Full Trace Events 1 | . . . . . . . 1 . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 3 . . . . . 1 . . . 1 . Parts Built 2 | . . . . . . . . 2 . . . . . Matter 124 | . . . . . . . . 124 . . . . . Time 62 | . . . . . . . . 62 . . . . . Total Part Build Rating 4 | . . . . . . . . 4 . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 30 | . 10 12 6 . . 1 . . . . 1 . . Parts Scanalyzed 6 | . . 3 . . . . . 1 . . 1 1 . Part Schematics Acquired 5 | . . 3 . . . . . 1 . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res Total Allies 23 | . . . . . . . 3 . . 20 . . . Largest Group 19 | . . . . . . . 3 . . 19 16 1 . Highest-Rated Group 714 | . . . . . . . 93 . . 714 604 33 . Highest-Rated Ally 50 | . . . . . . . 31 . . 50 47 33 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 243 | . . . . . . . 21 . . 147 75 . . Total Damage 6195 | . . . . . . . 441 . . 3890 1864 . . Kills 17 | . . . . . . . 2 . . 8 7 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res Turns Passed 8361 | 55 413 902 1040 699 152 1645 690 804 156 348 891 416 150 Spaces Moved 5988 | 42 268 578 717 459 115 1175 505 575 132 247 626 244 305 Core 144 | 6 . . . . . . . . . . . 11 127 Treads . | . . . . . . . . . . . . . . Legs 420 | 36 268 116 . . . . . . . . . . . Wheels 5246 | . . 462 717 459 115 1175 505 575 132 247 626 233 . Hover . | . . . . . . . . . . . . . . Flight 178 | . . . . . . . . . . . . . 178 Fastest Speed 30 | 50 120 100 110 120 110 100 120 110 116 113 113 50 30 Average Speed 112 | 110 120 105 115 120 121 116 120 114 116 114 122 117 40 Slowest Speed 170 | 120 120 120 120 130 170 125 130 120 116 135 125 125 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . 10 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 32 | 3 62 45 45 13 82 31 14 21 5 95 23 9 12 Regions Visited 13 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 . 1 . . 1 1 1 . . . . . Unknown Exits Taken 4 | 1 . 1 . . . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 71 | . . . . 10 . 5 9 12 . . 13 7 15 Terrain Destroyed 132 | . . . 6 11 . 10 9 13 . . 14 54 15 Melee 53 | . . . . 10 . 4 7 12 . . 13 7 . Projectile 15 | . . . . 1 . 6 2 1 . . 1 3 1 AOE 64 | . . . 6 . . . . . . . . 44 14 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res Total 7078 | 48 330 762 865 552 126 1360 562 675 136 305 708 329 320 Wait 472 | . 19 73 87 42 7 69 28 51 . 49 35 12 . Move 5961 | 41 267 577 716 459 114 1174 504 574 132 246 625 244 288 Hop 7 | . . . . . . . . . . . . . 7 Pick Up 89 | 2 9 25 8 5 . 18 4 8 1 5 2 1 1 Fast Attach 44 | 5 3 4 4 2 3 11 1 1 . . 4 2 4 Attach 33 | . . 2 5 1 2 3 2 3 2 2 2 6 3 Detach 18 | . . 2 2 . . 2 1 1 . . 4 4 2 Swap 85 | . 5 10 9 11 . 24 1 12 . . 9 4 . Drop 91 | . 10 17 8 6 . 13 3 1 1 . 5 26 1 Fire 166 | . 17 52 26 16 . 23 3 4 . 3 8 12 2 Melee 100 | . . . . 10 . 23 15 20 . . 14 18 . Ram 2 | . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . 10 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 9) 176 | -10/Materials | Identified exit to Materials 333 | -10/Materials | Build established: Mutant 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Weapon x2 780 | -9/Materials | Build established: Gunner 958 | -9/Materials | Discovered new exit (range 16) 1057 | -9/Materials | Identified exit to Mines 1371 | -9/Materials | Entered another Materials area 1371 | -8/Materials | Evolved 2 slots: Utility x2 1603 | -8/Materials | Discovered new exit (range 16) 1618 | -8/Materials | Identified exit to Factory 1709 | -8/Materials | Build established: Hauler-Skirmisher 1991 | -8/Materials | Discovered exit to Factory (range 6) 2411 | -8/Materials | Entered Factory 2411 | -7/Factory | Evolved 2 slots: Utility x2 2535 | -7/Factory | Found Prototype Launcher 3110 | -7/Factory | Sucked down chute 3110 | -7/Factory | Entered Waste 3125 | -7/Waste | EMP discharged 3125 | -7/Waste | System corruption reached 10% 3131 | -7/Waste | Spotted C-40 Crusher 3145 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3147 | -7/Waste | Spotted C-40 Crusher 3195 | -7/Waste | Spotted C-40 Crusher 3201 | -7/Waste | Spotted C-40 Crusher 3202 | -7/Waste | Spotted C-40 Crusher 3207 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3210 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3225 | -7/Waste | EMP discharged 3233 | -7/Waste | Spotted C-40 Crusher 3241 | -7/Waste | Lost 3 parts (1p1n1u) 3251 | -7/Waste | Discovered new exit (range 10) 3261 | -7/Waste | Identified exit to Factory 3262 | -7/Waste | Entered Factory 3891 | -7/Factory | Build established: Hauler-Assassin 4283 | -7/Factory | Garrison activated, responded to threat 4448 | -7/Factory | Discovered new exit (range 13) 4507 | -7/Factory | Identified exit to Storage 4799 | -7/Factory | Discovered new exit (range 19) 4892 | -7/Factory | Identified exit to Factory 4907 | -7/Factory | Entered another Factory area 4907 | -6/Factory | Evolved 2 slots: Utility x2 5279 | -6/Factory | Allied Derelicts emerged from ambush trap array 5344 | -6/Factory | Discovered new exit (range 17) 5419 | -6/Factory | Identified exit to Factory 5589 | -6/Factory | Spotted B-75 Beast 5596 | -6/Factory | P-60 Hacker assimilated allied VC-BYM(g) 5597 | -6/Factory | Entered another Factory area 5597 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6000 | -5/Factory | Fabricated Arm. Wheel? 6368 | -5/Factory | Discovered new exit (range 4) 6371 | -5/Factory | Identified exit to Factory 6401 | -5/Factory | Entered another Factory area 6401 | -4/Factory | Evolved 2 slots: Utility x2 6557 | -4/Factory | Sucked down chute 6557 | -4/Factory | Entered Waste 6558 | -4/Waste | Met a frightened Derelict 6611 | -4/Waste | Spotted C-40 Crusher 6691 | -4/Waste | Spotted C-40 Crusher 6691 | -4/Waste | Spotted C-40 Crusher 6703 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6707 | -4/Waste | Spotted C-40 Crusher 6717 | -4/Waste | Warlord forces began an assault 6726 | -4/Waste | Allies destroyed C-40 Crusher 6732 | -4/Waste | Allies destroyed C-40 Crusher 6733 | -4/Waste | Allies destroyed C-40 Crusher 6805 | -4/Waste | Allies destroyed C-40 Crusher 6815 | -4/Waste | Spotted C-40 Crusher 6828 | -4/Waste | Allies destroyed C-40 Crusher 6880 | -4/Waste | Discovered new exit (range 13) 6892 | -4/Waste | Identified exit to Factory 6905 | -4/Waste | Entered Factory 6905 | -4/Factory | Accompanied by 16 allies 7032 | -4/Factory | Garrison activated, responded to threat 7347 | -4/Factory | Spotted B-86 Titan 7404 | -4/Factory | Destroyed B-86 Titan 7688 | -4/Factory | Discovered new exit (range 14) 7726 | -4/Factory | Identified exit to Upper Caves 7796 | -4/Factory | Entered Research 7796 | -3/Research | Accompanied by 1 ally 7796 | -3/Research | Evolved 2 slots: Utility x2 8071 | -3/Research | Crushed by falling debris 8071 | -3/Research | System corruption reached 10% 8102 | -3/Research | Lost 4 parts (2u2w) 8140 | -3/Research | Discovered new exit (range 22) 8209 | -3/Research | Core integrity fell below 50% 8212 | -3/Research | Entered another Research area 8212 | -2/Research | Evolved 2 slots: Utility x2 8234 | -2/Research | Lost 9 parts (1p4n4u) 8332 | -2/Research | Core integrity fell below 50% 8359 | -2/Research | Core integrity fell below 20% 8362 | -2/Research | Self-destructed Last Messages --------------- 08340_ Imp. System Shield destroyed. 08341_ Penetrated by Slug. 08344_ Slug penetrates Wall. 08344_ Triggered Stasis Trap. 08344_ A bubble of rippling energy engulfs the area. 08344_ Field strength at 94. 08345_ Field strength at 88. 08346_ Field strength at 82. 08347_ Field strength at 76. 08348_ Field strength at 70. 08349_ Field strength at 64. 08350_ Field strength at 52. 08351_ Field strength at 46. 08352_ Field strength at 34. 08353_ Field strength at 28. 08354_ Field strength at 16. 08355_ Stasis field depleted. 08355_ Slug penetrates Wall. 08357_ Connecting with Terminal... 08362_ Terminal disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????? ??????????????# #?? | | ?????????????????????????????? ??????????????# #?? | | ????????????????????????????##/###???????????# #?? | | ???????????????????????????? ????????????# #?? | | ???????????????????????????? ????????????# #?? | | ???????????????????????????? ????????????# #?? | | ???????????????????????????? ????????????# #?? | | ???????????????????????????? ????????????# #?? | | ????????????????????????????# #???#+###+#### ##? | | ????????????????????????????# #???# #? | | ????????????????????????????# #???# #? | | ????????????????????????????# #??????# #? | | ???????????????????????##???# #??????# ## | | ???????????????????????# ???# #??????# | | ???????????????????????# =??# +??????+ | | ???????????????????????# =??# #??????# ] | | ???????????????????????# ! ?# #??????# | | ???????????????????????# ?# #??????# | | ???????????????????????# # #??????# | | ???????????????????????# = # #??????# | | ???????????????????????# + #??????# ### ### | | ????????# ????????????# ! # #????### ###+#?? | | ????????# ????????# #### ##???# #???? | | ????????# ????????# ##### #???? | | ????? ##### ss s #???? | | ???????????????# @ sss Y +???? | | ???????????????####+######## s #???? | | ???????????????????????????# ##### #???? | | ???????????????????????????#######???# #???? | | ?????????????????????????????????????####+####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 66 Weapon Cycling 25 Evasion (%) 64 Targeting Accuracy 8 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Arm. Wheel | -5/Factory | Scanalyzed Imp. Propulsion Shielding | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastAntimissileNetwork Manual? 0 Play Time 02:31:41 Cumulative 311.1 hours Start 2020.11.10 @ 14:08:44 End 2020.12.07 @ 19:09:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 108 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 56 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d2bc81a2-cee0-4235-a84e-dff1a5f62a57