Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.11 @ 21:18:46 Player: Demise Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (118) 590 Value Destroyed (3732) 3732 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (991) 991 TOTAL SCORE: 10093 Bonus ------- High Alert Combat Kills 440 Follower Combat Kills 63 Entered Garrisons 200 Met Imprinter 300 Friendly Fire -12 Cogmind --------- Core Integrity 674/850 Matter 300/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Flying (245) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Improved VTOL Module > --- UTILITY (10) ----- Small Storage Unit Improved Sensor Array Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite System Shield Makeshift System Shield > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (6) ---- Improved VTOL Module Improved Light Armor Plating Mobile Refinery Mk. CCLXVII Advanced EMP Blaster Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Advanced Signal Interpreter Cloaking Device Hacking Suite Hacking Suite Hacking Suite System Shield Makeshift System Shield > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- Improved VTOL Module Improved Light Armor Plating Mobile Refinery Mk. CCLXVII Advanced EMP Blaster Heavy Missile Launcher [Rating: 49] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 8 | . . . . . 4 . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 119 | 4 10 1 . . 12 5 32 36 1 1 5 6 6 Power 18 | . 1 1 . . 1 2 5 6 . . 1 . 1 Engine 11 | . 1 1 . . . 1 3 3 . . 1 . 1 Core 7 | . . . . . 1 1 2 3 . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 17 | 2 1 . . . 2 . 5 6 . . . . 1 Treads 14 | 2 1 . . . 2 . 5 4 . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3 | . . . . . . . . 2 . . . . 1 Utility 49 | . 2 . . . 7 . 9 18 1 1 3 5 3 Device 8 | . . . . . 2 . 1 1 . . . 2 2 Storage 3 | . 1 . . . . . 1 . . . 1 . . Processor 6 | . 1 . . . 1 . 2 1 . 1 . . . Hackware 12 | . . . . . . . . 9 . . 2 . 1 Protection 20 | . . . . . 4 . 5 7 1 . . 3 . Artifact . | . . . . . . . . . . . . . . Weapon 35 | 2 6 . . . 2 3 13 6 . . 1 1 1 Energy Gun 2 | 2 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 22 | . 6 . . . 1 2 10 3 . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . Launcher 7 | . . . . . 1 1 2 2 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 . 1 Piercing Weapon 1 | . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 . . . . . Parts Lost 20 | . 1 . . . 1 2 4 6 2 . . 2 2 Power 6 | . 1 . . . . . 1 2 1 . . 1 . Propulsion 4 | . . . . . 1 . . 2 . . . . 1 Utility 6 | . . . . . . 1 1 1 1 . . 1 1 Weapon 4 | . . . . . . 1 2 1 . . . . . Highest Loss Streak 3 | . 1 . . . 1 2 1 3 2 . . 2 2 Average Slot Usage (%) 93 | . 94 94 100 100 93 96 98 92 91 82 88 75 75 Engine 6 | . 10 8 14 14 6 1 8 2 . . 3 1 3 Core 1 | . . . . . 3 7 . 3 7 . . . . Treads 15 | . 27 28 28 28 15 18 17 8 . . . . . Flight 3 | . . . . . . . . 2 15 15 15 15 11 Device 4 | . . . . . 12 15 8 1 6 . . . 8 Storage 12 | . 13 14 14 14 9 9 16 12 . . 6 7 6 Processor 13 | . 13 14 14 14 18 18 18 3 7 13 15 7 6 Hackware 12 | . . . . . . . . 33 38 38 38 31 30 Protection 4 | . . . . . 12 9 10 7 7 7 . 1 . Ballistic Gun 16 | . 26 28 28 28 17 17 17 11 . . . . . Slashing Weapon 1 | . . . . . . . . . . . 6 7 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 60 | 2 25 31 31 31 47 40 60 57 12 5 12 18 23 Greatest Support 42 | 3 40 40 40 40 42 42 42 40 12 12 12 12 14 Greatest Overweight (x) 17 | . 7 . . . 2 . 1 17 . . 3 3 3 Average Overweight (x) . | . . . . . . . . . . . 2 . . Largest Inventory Capacity 16 | 4 10 10 10 10 10 10 16 16 4 4 6 6 6 Average Capacity 11 | 4 9 10 10 10 10 10 15 14 4 4 5 6 6 Most Carried 16 | 4 10 10 10 10 10 10 16 16 4 4 6 6 6 Average Carried 10 | 2 5 10 10 9 9 9 14 13 4 4 5 5 5 Final Capacity 16 | 4 10 10 10 10 10 10 16 4 4 4 6 6 6 Final Carried 13 | 3 10 10 10 10 10 10 13 4 4 4 6 6 5 Class Distribution -------------------- 66% | Mutant 25% | Hacker-Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Matter Collected 3168 | 240 325 42 . 54 240 165 1188 591 53 59 66 85 60 Remotely . | . . . . . . . . . . . . . . Salvage Created 4966 | 208 645 20 . 61 332 265 2212 987 . 52 . 124 60 Parts 289 | 13 39 . . 8 25 10 121 60 . 4 . 5 4 Haulers Intercepted 7 | . 2 . . . . . 4 1 . . . . . Recyclers Shooed 5 | 2 . . . 1 . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . 1 5 . Prevented 4 | . . . . . . . . . . . . 4 . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 85 | . 10 1 . 3 9 5 37 17 . . . 2 1 Melee 1 | . . . . . . . . . . . . . 1 Guns 65 | . 10 1 . 3 5 3 34 9 . . . . . AOE 18 | . . . . . 4 2 2 8 . . . 2 . Classes Destroyed 18 | 2 6 1 . . 2 . 5 1 . 1 . . . Worker 2 | . 1 . . . 1 . . . . . . . . Builder 2 | . . . . . 1 . 1 . . . . . . Tunneler 6 | 5 . . . . . . . 1 . . . . . Hauler 7 | . 2 . . . . . 4 1 . . . . . Recycler 4 | 1 1 . . . . . 1 1 . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . Operator 4 | . 2 . . . . . 1 1 . . . . . Watcher 8 | . 3 . . . 2 . 2 1 . . . . . Swarmer 19 | . 3 . . 2 5 . 4 5 . . . . . Grunt 41 | . 7 . . 1 3 5 20 3 . . . 2 . Brawler 1 | . . . . . . . 1 . . . . . . Duelist 2 | . . . . . . . 2 . . . . . . Protector 1 | . . . . . . . 1 . . . . . . Sentry 14 | . . . . . . . 9 4 . . . . 1 Hunter 4 | . . . . . 1 . . 3 . . . . . Programmer 2 | . . . . . . . . 2 . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . Assembled 1 | . . 1 . . . . . . . . . . . Best Kill Streak 7 | 4 4 1 . 2 7 3 4 4 . . . 2 1 Combat Bots Only 5 | . 3 1 . 2 5 3 4 3 . . . 2 1 Max Kills in Single Turn 3 | 1 2 1 . 1 2 1 2 3 . 1 . 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . . Exploded 3 | . . . . . 2 1 1 3 . . . 1 . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Damage Taken 5600 | . 456 129 . 123 414 213 2380 1046 210 20 . 223 386 Core 896 | . 66 . . 7 64 29 227 200 54 . . 73 176 Absorbed by Shields 69 | . . . . . . 69 . . . . . . . Core Remaining (%) 66 | 100 . . . 70 . . 41 . . . . 53 . Volleys Fired 327 | 18 59 2 . 9 26 15 149 43 . . . 6 . Largest 2 | 2 2 2 . 2 2 2 2 2 . . . 1 . Hottest 80 | 80 80 46 . 46 46 46 48 56 . . . 36 . Shots Fired 610 | 36 118 4 . 18 43 25 285 75 . . . 6 . Gun 575 | 36 118 4 . 18 37 21 277 64 . . . . . Cannon 3 | . . . . . . . 3 . . . . . . Launcher 32 | . . . . . 6 4 5 11 . . . 6 . Special . | . . . . . . . . . . . . . . Kinetic 528 | . 104 4 . 18 37 21 280 64 . . . . . Thermal 50 | 36 14 . . . . . . . . . . . . Explosive 6 | . . . . . 6 . . . . . . . . Electromagnetic 26 | . . . . . . 4 5 11 . . . 6 . Robot Hit Streak 22 | 9 15 7 . 9 10 6 22 8 . . . 2 . Robot Miss Streak 4 | 2 4 . . 3 1 2 3 4 . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 10 | . 1 . . 1 1 2 5 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 1 . . . . . . Shots Hit Robots 424 | 25 81 3 . 10 31 18 208 43 . 1 . 2 2 Core Hits 251 | 7 34 1 . 3 24 12 95 65 . 1 . 8 1 Critical Hits 6 | . 1 . . . 1 1 1 2 . . . . . Critical Kills 4 | . 1 . . . 1 . 1 1 . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . 1 . . . . . Melee Attacks 39 | . . . . . . . . 6 11 1 1 5 15 Impact . | . . . . . . . . . . . . . . Slashing 21 | . . . . . . . . . . . 1 5 15 Piercing 18 | . . . . . . . . 6 11 1 . . . Sneak Attacks 2 | . . . . . . . . 1 . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8390 | 301 969 40 . 143 772 410 3658 1605 . 112 . 289 91 Guns 5886 | 301 961 40 . 133 336 208 3104 803 . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 2084 | . . . . . 436 202 543 614 . . . 289 . Melee 391 | . . . . . . . . 188 . 112 . . 91 Ramming 29 | . 8 . . 10 . . 11 . . . . . . Kinetic 5476 | . 852 40 . 133 336 208 3104 803 . . . . . Thermal 649 | 301 109 . . . . . 46 193 . . . . . Explosive 484 | . . . . . 436 . . 48 . . . . . Electromagnetic 1361 | . . . . . . 202 497 373 . . . 289 . Impact . | . . . . . . . . . . . . . . Slashing 91 | . . . . . . . . . . . . . 91 Piercing 300 | . . . . . . . . 188 . 112 . . . Highest Corruption 4 | . . . . . . . 1 4 4 4 4 3 . Average Corruption 2 | . . . . . . . 1 2 4 4 4 3 . Corruption Purged . | . . . . . . . . . . . . . . Effects 32 | . . . . . . . 7 11 4 4 2 4 . Message Errors 7 | . . . . . . . 1 5 1 . . . . Matter Fused 6 | . . . . . . . . 1 2 . 2 1 . Heat Flow Errors 2 | . . . . . . . . 1 . 1 . . . Energy Discharges 3 | . . . . . . . 1 . 1 . . 1 . Data Loss (minor) 5 | . . . . . . . . 3 . 2 . . . Targeting Errors 8 | . . . . . . . 4 1 . 1 . 2 . Weapon Failures 1 | . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 87 | . . . . . 33 . 15 39 . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 87 | . . . . . 33 . 15 39 . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 148 | . . . . . 26 . 16 44 . . . 62 . Shots 7 | . . . . . 1 . 1 2 . . . 3 . Rammed 6 | . 1 . . 2 . . 3 . . . . . . Targets Rammed 6 | . 1 . . 2 . . 3 . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 275 | 21 12 . . 6 3 6 62 275 . 175 . 2 . Average Temperature 16 | 6 6 . . 4 3 5 10 67 . 91 . 2 . Received Heat Transfer 1965 | . 195 . . 27 63 114 1134 198 60 . . 54 120 Effects 1 | . . . . . . . . 1 . . . . . Interference 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Parts Fried 7 | . . . . . . 2 4 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . . . Heat Transferred 1175 | 675 250 . . . . . 50 200 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 1 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Peak Influence 943 | 30 161 10 . 162 229 331 792 943 . . . . 576 Initial 359 | . 19 10 . . 4 141 161 359 . . . . 69 Average 278 | 10 73 4 . 44 101 273 441 518 . . . . 158 Maximum Alert Level 3 | . . . . . 1 1 3 3 . . . . 2 Low Security (%) 47 | 100 100 100 . 100 80 13 10 . . . . . 88 Level 1 22 | . . . . . 19 86 42 24 . . . . . Level 2 26 | . . . . . . . 42 65 . . . . 11 Level 3 3 | . . . . . . . 5 9 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . . . 2 . 8 11 . . . . 2 Investigation 5 | . . . . . . . 2 2 . . . . 1 Extermination 3 | . . . . . . . . 3 . . . . . Reinforcement 8 | . 2 . . . 1 . 3 1 . . . . 1 Assault 4 | . . . . . . . 2 2 . . . . . Garrison 5 | . . . . . 1 . 1 3 . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . . . . . 1 . 4 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 182 | . 23 2 . 6 19 6 70 31 12 1 . 8 4 Peak Tracking Total 10 | . 3 1 . 3 7 3 6 9 10 1 . 7 4 Tactical Retreats 16 | . . . . . 1 . 6 1 3 . . 4 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Traps Triggered 8 | . 1 . . . . 2 . 5 . . . . . Indirectly 1 | . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Machines Disabled 7 | . . . . . 3 . 1 3 . . . . . Max in Single Turn 1 | . . . . . 1 . 1 1 . . . . . Garrison Access 3 | . . . . . . . 1 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . 1 . . . . 1 Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Machines Accessed 42 | . 8 . 1 . 4 . 14 11 . . . . 4 Terminals 20 | . 5 . . . 3 . 8 3 . . . . 1 Fabricators 3 | . . . . . . . . 2 . . . . 1 Repair Stations 6 | . 1 . . . . . 2 2 . . . . 1 Recycling Units 5 | . 2 . . . . . 2 1 . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . . Garrison Access 5 | . . . . . 1 . 1 2 . . . . 1 Total Hacks 144 | . 28 . 1 . 19 . 48 39 . . . . 9 Successful 86 | . 19 . 1 . 8 . 30 23 . . . . 5 Failed 56 | . 8 . . . 10 . 18 16 . . . . 4 Catastrophic 5 | . . . . . . . 1 3 . . . . 1 Database Lockouts 2 | . 1 . . . 1 . . . . . . . . Manual 73 | . 11 . . . 18 . 25 14 . . . . 5 Terminals 67 | . 16 . . . 18 . 24 8 . . . . 1 Fabricators 18 | . . . . . . . . 14 . . . . 4 Repair Stations 21 | . 6 . . . . . 9 4 . . . . 2 Recycling Units 19 | . 6 . . . . . 8 5 . . . . . Scanalyzers 8 | . . . . . . . 4 4 . . . . . Garrison Access 10 | . . . . . 1 . 3 4 . . . . 2 Terminal Hacks 17 | . 7 . 1 . 3 . 6 . . . . . . Record 1 | . . . 1 . . . . . . . . . . Part Schematic 3 | . . . . . 2 . 1 . . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . Prototype ID Bank 4 | . 3 . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . Terminal Index 2 | . 1 . . . . . 1 . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . Fabricator Hacks 12 | . . . . . . . . 10 . . . . 2 Load Schematic 5 | . . . . . . . . 4 . . . . 1 Build 7 | . . . . . . . . 6 . . . . 1 Repair Station Hacks 18 | . 6 . . . . . 8 2 . . . . 2 Scan Component 9 | . 3 . . . . . 4 1 . . . . 1 Repair 9 | . 3 . . . . . 4 1 . . . . 1 Recycling Unit Hacks 5 | . 2 . . . . . 2 1 . . . . . Retrieve Components 5 | . 2 . . . . . 2 1 . . . . . Scanalyzer 8 | . . . . . . . 4 4 . . . . . Insert Component 4 | . . . . . . . 2 2 . . . . . Analyze 4 | . . . . . . . 2 2 . . . . . Garrison Access Hacks 4 | . . . . . 1 . 1 2 . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . Seal Access 3 | . . . . . . . 1 2 . . . . . Unauthorized Hacks 22 | . 4 . . . 4 . 9 4 . . . . 1 Terminals 12 | . 4 . . . 4 . 4 . . . . . . Assimilate 2 | . . . . . 1 . 1 . . . . . . Botnet 8 | . 3 . . . 2 . 3 . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . Report 1 | . . . . . . . . 1 . . . . . Siphon 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 4 2 . . . . . Reject 3 | . . . . . . . 2 1 . . . . . Mask 3 | . . . . . . . 2 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . 1 Restock 1 | . . . . . . . 1 . . . . . . Watchers 1 | . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 28 | . 6 . . . 2 . 10 7 . . . . 3 Full Trace Events 5 | . 1 . . . . . 2 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 2 . 3 2 . . . . . Parts Built 4 | . . . . . . . . 3 . . . . 1 Matter 730 | . . . . . . . . 584 . . . . 146 Time 341 | . . . . . . . . 305 . . . . 36 Total Part Build Rating 12 | . . . . . . . . 9 . . . . 3 Parts Repaired 9 | . 3 . . . . . 4 1 . . . . 1 Time 281 | . 78 . . . . . 146 38 . . . . 19 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 33 | . 13 . . . . . 19 1 . . . . . Parts Scanalyzed 4 | . . . . . . . 2 2 . . . . . Part Schematics Acquired 4 | . . . . . . . 2 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Total Allies 5 | . . . . 3 1 . 1 . . . . . . Largest Group 4 | . . . . 3 4 . 1 . . . . . . Highest-Rated Group 50 | . . . . 40 50 . 10 . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . 10 . . . . . . Total Orders 2 | . . . . . . . 2 . . . . . . STAY 1 | . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . Ally Attacks 32 | . . . . 18 14 . . . . . . . . Total Damage 399 | . . . . 192 207 . . . . . . . . Kills 6 | . . . . 3 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . 1 1 2 3 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Turns Passed 10955 | 91 1233 857 237 911 639 225 2988 1652 160 105 1248 272 337 Spaces Moved 6699 | 49 631 517 149 547 320 112 1271 1052 366 196 823 424 242 Core 841 | 49 74 . . . . . . 1 . . 678 6 33 Treads 4081 | . 557 517 149 547 320 112 1271 608 . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1777 | . . . . . . . . 443 366 196 145 418 209 Fastest Speed 32 | 50 50 160 160 160 157 157 157 32 32 32 32 32 32 Average Speed 134 | 50 149 160 160 160 169 157 178 130 32 32 148 34 93 Slowest Speed 900 | 50 400 160 160 160 200 157 190 900 32 32 200 200 245 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . 3 1 . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 55 | 3 86 97 51 98 35 37 94 30 53 40 85 65 9 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 6 | . . 1 1 . . . . . 1 . 2 1 . Known Exits Taken 11 | . 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 11 | . . 1 . 2 . . . . 2 1 1 4 . Spaces Dug 39 | . . . . . 7 . 3 1 10 . . 5 13 Terrain Destroyed 160 | . . . . . 43 . 5 84 10 . . 5 13 Melee 29 | . . . . . . . . 1 10 . . 5 13 Projectile 3 | . . . . . . . 3 . . . . . . AOE 128 | . . . . . 43 . 2 83 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Total 7958 | 78 815 542 148 564 373 136 1716 1251 388 234 849 534 330 Wait 615 | 3 86 23 . 5 3 1 203 72 14 38 17 88 62 Move 6675 | 48 630 516 148 546 320 111 1270 1051 359 193 822 419 242 Hop 6 | . . . . . . . . . 3 1 . 2 . Pick Up 68 | 5 17 . . 1 6 . 25 10 . . 2 1 1 Fast Attach 42 | 2 4 1 . . 2 1 7 16 1 1 2 1 4 Attach 35 | 2 3 . . . 4 1 5 13 . . . 5 2 Detach 23 | . 2 . . . . 1 2 9 . . 1 6 2 Swap 43 | . 3 . . . 6 3 21 7 . . 3 . . Drop 77 | . 10 . . 1 6 1 31 24 . . 1 1 2 Fire 327 | 18 59 2 . 9 26 15 149 43 . . . 6 . Melee 39 | . . . . . . . . 6 11 1 1 5 15 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 6 | . 1 . . 2 . . 3 . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low / Ext) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 92 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Central database locked down 304 | -10/Materials | Build established: Mutant 474 | -10/Materials | Repaired Assault Rifle 501 | -10/Materials | Repaired Lgt. Treads 539 | -10/Materials | Repaired Lgt. Assault Rifle 684 | -10/Materials | Discovered new exit (range 10) 907 | -10/Materials | Discovered new exit (range 12) 1011 | -10/Materials | Identified exit to Materials 1218 | -10/Materials | Discovered exit to Materials (range 10) 1264 | -10/Materials | Discovered new exit (range 15) 1312 | -10/Materials | Identified exit to Mines 1325 | -10/Materials | Entered Mines 1368 | -10/Mines | Met a Derelict bent on vengeance 1512 | -10/Mines | Assembled infested the area 1743 | -10/Mines | Learned location of Mines (-9) 1779 | -10/Mines | Discovered exit to Materials (range 9) 1870 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1870 | -10/Mines | Discovered new exit (range 5) 1966 | -10/Mines | Discovered exit to Materials (range 9) 2180 | -10/Mines | Identified exit to Exiles 2182 | -10/Mines | Entered Exiles 2221 | -10/Exiles | Met 8R-AWN 2248 | -10/Exiles | Met EX-HEX 2325 | -10/Exiles | Met EX-DEC 2350 | -10/Exiles | Learned location of Zion (-7) 2406 | -10/Exiles | Discovered new exit (range 10) 2418 | -10/Exiles | Identified exit to Mines 2419 | -10/Exiles | Entered Mines 2570 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2602 | -9/Mines | Learned Materials terminal intel 2637 | -9/Mines | Discovered new exit (range 13) 2656 | -9/Mines | Identified exit to Materials 2728 | -9/Mines | Discovered exit to Materials (range 15) 2738 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3330 | -9/Mines | Entered Materials 3330 | -8/Materials | Accompanied by 3 allies 3330 | -8/Materials | Evolved 4 slots: Utility x4 3331 | -8/Materials | Loaded intel: 12 terminal locations 3405 | -8/Materials | Central database locked down 3889 | -8/Materials | Discovered new exit (range 4) 3893 | -8/Materials | Identified exit to Factory 3937 | -8/Materials | Garrison activated, responded to threat 3969 | -8/Materials | Identified exit to Garrison 3969 | -8/Materials | Entered Garrison 4023 | -8/Garrison | Triggered checkpoint 4172 | -8/Garrison | Discovered new exit (range 15) 4193 | -8/Garrison | Identified exit to Materials 4194 | -8/Garrison | Entered Materials 5430 | -8/Materials | Repaired Arm. Treads 5469 | -8/Materials | Repaired Adv. Treads 5605 | -8/Materials | Discovered exit to Factory (range 3) 6002 | -8/Materials | Garrison activated, responded to threat 6120 | -8/Materials | Repaired Structural Scanner 6166 | -8/Materials | Repaired Imp. Deuterium Engine 6194 | -8/Materials | First assault squad dispatched 7042 | -8/Materials | Core integrity fell below 50% 7182 | -8/Materials | Entered Factory 7182 | -7/Factory | Evolved 2 slots: Utility x2 7606 | -7/Factory | Build established: Hacker-Mutant 7623 | -7/Factory | Discovered new exit (range 6) 7655 | -7/Factory | Identified exit to Lower Caves 7741 | -7/Factory | Discovered new exit (range 8) 7746 | -7/Factory | Garrison activated, responded to threat 7808 | -7/Factory | Lost 3 parts (1p2n) 7813 | -7/Factory | Identified exit to Factory 8370 | -7/Factory | Fabricated Imp. VTOL Module? 8577 | -7/Factory | Fabricated Imp. VTOL Module (x1) 8680 | -7/Factory | Local fabrication network quarantined 8686 | -7/Factory | Fabricated Hacking Suite (x1) 8746 | -7/Factory | Repaired Imp. Light Armor Plating 8810 | -7/Factory | First assault squad dispatched 8829 | -7/Factory | Discovered exit to Lower Caves (range 3) 8834 | -7/Factory | Entered Lower Caves 8936 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8991 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8991 | -7/Lower Caves | Discovered new exit (range 10) 8994 | -7/Lower Caves | Identified exit to Lower Caves 8994 | -7/Lower Caves | Entered another Lower Caves area 9024 | -7/Lower Caves | Learned 12 Factory zone layouts 9096 | -7/Lower Caves | Build established: Hacker-Sprinter 9097 | -7/Lower Caves | Discovered new exit (range 8) 9099 | -7/Lower Caves | Identified exit to Zion 9099 | -7/Lower Caves | Entered Zion 9120 | -7/Zion | Found Prototype Device 9124 | -7/Zion | Discovered new exit (range 14) 9150 | -7/Zion | Identified exit to Proximity Caves 9174 | -7/Zion | System corruption cleaned by Quarantine Array 9216 | -7/Zion | Learned location of Armory (-4) 9458 | -7/Zion | Build established: Hacker-Mutant 9537 | -7/Zion | Identified exit to Deep Caves 9552 | -7/Zion | Learned Factory garrison access intel 10347 | -7/Zion | Entered Proximity Caves 10383 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10385 | -6/Proximity Caves | Learned Factory emergency access door positions 10386 | -6/Proximity Caves | Learned location of 1 exit from Factory 10453 | -6/Proximity Caves | Spotted B-75 Beast 10603 | -6/Proximity Caves | Discovered exit to Factory (range 12) 10619 | -6/Proximity Caves | Entered Factory 10619 | -6/Factory | Evolved 2 slots: Utility x2 10620 | -6/Factory | Identified exit to Extension 10621 | -6/Factory | Identified exit to Factory 10622 | -6/Factory | Identified exit to Lower Caves 10624 | -6/Factory | Loaded intel: 4 garrison access locations 10654 | -6/Factory | Repaired Imp. Light Armor Plating 10704 | -6/Factory | Fabricated Hacking Suite (x1) 10917 | -6/Factory | Local fabrication network quarantined 10956 | -6/Factory | Self-destructed Last Messages --------------- 10713_ Acquired Hacking Suite. 10735_ U-05 Engineer builds a Wall. 10748_ Connecting with Garrison Access... >>Trojan(Watchers) Trojan loaded successfully. Testing... Watcher tracking enabled and active. 10769_ Acquired Angular Momentum Engine. 10778_ Dropped Spear. 10796_ Acquired Nuclear Pulse Thruster. 10826_ O-24 Administrator uses terminal to summon reinforcements. 10826_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. 10826_ O-24 Administrator locks terminal. 10840_ Connecting with Terminal... 10854_ W-25 Informer sends out distress signal. 10902_ Cloaking Device destroyed. 10903_ Nuclear Pulse Thruster destroyed. 10917_ ALERT: Fabrication network compromised, local systems quarantined. 10927_ Y-54 Guardian destroyed. 10929_ Acquired 60 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????? #??????????# | | ????????????????????????????????? #??????????# | | ????????????????????????????????? #??????????# | | ????????????????????????????????? #??????????# | | ????????????????????????????????? #??????????# | | ????????????????????????????????? #??????????# | | ????????????????????????????????? #??????????? | | ?????????????????????????????????#+####??????????? | | ????????????????????????????????? ############# | | ???????????????????????????????? | | ???????????????????????????????? ! | | ???????????????????????????????? | | ????????????????????????????????? ###+######### | | ????????????????????????????????? ## ##?# | | ????????????????????????????????? ## #??? | | ????????????????????????????????? ## """ #??? | | #???????##########?# #????# """ #??? | | #??????????????????# #????# """ #??? | | ########??????????????????#""" #????# #??? | | ????????????###############"R #???## """ #??? | | ????????????# ! ##""" #?? ## """ #??? | | ????????????# ##""" #? ## """ #??? | | ????????????# ## # ## ! #??? | | ????????????# ####+### ## """ #??? | | ????????????# = # ## """ #??? | | ????????????# /! @ ## ] """ #??? | | #########???# /! # ## #??? | | # #???# ! ####u######## ! """ #??? | | # ##### * # ! [!"## """ #??? | | + + # [#!# """ #??? | | # ##### / # ! !### #??? | | # #???# ! # #######"###"#?? | | ### ############+####### """ """ #?????###??##?? | | ##### #?# #?# #?????# """ """ #?????????????? | | # #?# """" #?# #?????# """ """ #?????????????? | | "" # #?# """" #?# #?????# #?????????????? | | F" # #?# """" #?#w#?????###########?????????????? | | " # #?# """" #?# #?????????????????????????????? | | "" # #?# #?# #?????????????????????????????? | | # ######+###?# #?????????????????????????????? | | ##### #####+######????????????????????????? | | ##### ?????????????????????????????????????????? | | # ?????????????????????????????????????????? | | # ?????????????????????????????????????????? | | + ?????????????????????????????????????????? | | # ?????????????????????????????????????????? | | # ##?????????????????????????????????????????? | | # #??????????????????????????????????????????? | | ##### #??????????????????????????????????????????? | | #####+##?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 450 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 40 Defensive Hacking 50 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Lrg. Storage Unit | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Imp. Flight Unit | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Sml. Storage Unit | -7/Factory | Scanalyzed Adv. EMP Blaster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Imp. VTOL Module | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakDispersionStorage Manual? 0 Play Time 01:15:07 Cumulative 283.6 hours Start 2021.02.11 @ 18:35:45 End 2021.02.11 @ 21:18:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 247 Rogue 247 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 64 Gallery% 75 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18e5dcf2-00e8-4e70-8cf9-84f5f79d6ad2