Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 12:28:36 // Halloween2019/Abominations Player: Hexahedron Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (11) 55 Value Destroyed (480) 480 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2195 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 250/300 Energy 47/100 System Corruption 11% Temperature Cool (828) Location -8/Materials Parts ------- Power (1) Propulsion (4) Armored Wheel Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Utility (4) Large Storage Unit Large Storage Unit Advanced Sensor Array Weapon (2) Improved Medium Laser Improved Medium Laser Inventory (16) Cesium-ion Thruster Field Recycling Unit (0) Improved Medium Laser Improved Medium Laser Improved Medium Laser Heavy Laser Rocket Launcher Plasma Cutter Axe Peak State ------------ Power Light Ion Engine Propulsion Armored Wheel Armored Wheel Cesium-ion Thruster Cesium-ion Thruster Utility Heat Sink Large Storage Unit Large Storage Unit Light Armor Plating Weapon Heavy EM Shotgun Improved Medium Laser Inventory Cesium-ion Thruster Cesium-ion Thruster Advanced Sensor Array Field Recycling Unit Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Heavy Laser Rocket Launcher Plasma Cutter Axe [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Shotgun Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 32 | . 3 5 24 Power 3 | . . . 3 Engine 3 | . . . 3 Core . | . . . . Reactor . | . . . . Propulsion 12 | . 2 2 8 Treads . | . . . . Leg . | . . . . Wheel 8 | . 2 2 4 Hover . | . . . . Flight 4 | . . . 4 Utility 8 | . 1 1 6 Device 3 | . . . 3 Storage 3 | . 1 . 2 Processor . | . . . . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 9 | . . 2 7 Energy Gun 9 | . . 2 7 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 20 | . . 2 18 Power 2 | . . . 2 Propulsion 7 | . . . 7 Utility 3 | . . . 3 Weapon 8 | . . 2 6 Highest Loss Streak 12 | . . 1 12 Average Slot Usage (%) 88 | . 86 95 80 Engine 9 | . 14 11 5 Wheel 32 | . 23 44 21 Flight 3 | . . . 7 Device 3 | . . . 8 Storage 14 | . 15 11 17 Protection 5 | . . 7 4 Energy Gun 12 | . . 13 14 Ballistic Gun 7 | . 28 7 . Naked Turns . | . . . . Heaviest Build 63 | 13 41 46 63 Greatest Support 48 | 20 24 48 48 Greatest Overweight (x) 13 | . 1 . 13 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 18 | 6 14 12 18 Average Capacity 13 | 6 7 12 15 Most Carried 16 | 6 8 12 16 Average Carried 9 | 6 6 9 9 Final Capacity 16 | 6 12 12 16 Final Carried 12 | 6 8 12 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 526 | 200 33 160 133 Remotely . | . . . . Salvage Created 549 | . 33 222 294 Parts 32 | . 3 10 19 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 10 | . 1 4 5 Guns 10 | . 1 4 5 Classes Destroyed 4 | . 1 1 2 Worker 1 | . . . 1 Grunt 5 | . 1 2 2 Sentry 2 | . . 2 . Abomination 3 | . . . 3 Best Kill Streak 2 | . 1 2 2 Combat Bots Only 2 | . 1 2 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2728 | . 21 709 1998 Core 773 | . 10 153 610 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 96 61 . Volleys Fired 60 | . 4 21 35 Largest 2 | . 2 2 2 Hottest 112 | . 40 65 112 Shots Fired 110 | . 8 41 61 Gun 110 | . 8 41 61 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 41 | . 8 33 . Thermal 32 | . . . 32 Explosive . | . . . . Electromagnetic 37 | . . 8 29 Robot Hit Streak 22 | . 4 17 22 Robot Miss Streak 3 | . 2 3 2 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 87 | . 5 33 49 Core Hits 35 | . 1 11 23 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1123 | . 61 421 641 Guns 1123 | . 61 421 641 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 381 | . 61 320 . Thermal 471 | . . . 471 Explosive . | . . . . Electromagnetic 271 | . . 101 170 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . 2 11 Average Corruption 6 | . . 1 7 Corruption Purged . | . . . . Effects 18 | . . 1 17 Message Errors 4 | . . 1 3 Matter Fused 2 | . . . 2 Energy Discharges 2 | . . . 2 Parts Rejected 3 | . . . 3 Misfires 1 | . . . 1 Misdirections 1 | . . . 1 Targeting Errors 5 | . . . 5 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 1159 | . . 19 1159 Average Temperature 260 | . . 8 292 Received Heat Transfer 600 | . 12 300 288 Effects 25 | . . . 25 Shutdowns 4 | . . . 4 Energy Bleed 1 | . . . 1 Interference 4 | . . . 4 Matter Decay 4 | . . . 4 Short Circuit 2 | . . . 2 Damage (minor) 3 | . . . 3 Damage (major) 5 | . . . 5 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 208 | . . . 208 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 141 | . 30 141 40 Average Influence 46 | . 11 93 5 Maximum Alert Level . | . . . . Low Security (%) 100 | . . . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 17 | . 4 4 9 Investigation 7 | . 4 1 2 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault 6 | . . 2 4 Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 9 | . 1 4 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 23 | . 1 9 13 Peak Tracking Total 7 | . 1 7 5 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 1 2 . Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 2 3 . Successful 1 | . . 1 . Failed 4 | . 2 2 . Catastrophic 3 | . 2 1 . Database Lockouts . | . . . . Manual 5 | . 2 3 . Terminals 5 | . 2 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Level Access Points 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 904 | 3 121 409 371 Spaces Moved 634 | 3 94 359 178 Core 4 | . . . 4 Treads . | . . . . Legs 16 | 3 13 . . Wheels 613 | . 81 359 173 Hover . | . . . . Flight 1 | . . . 1 Fastest Speed 90 | 120 90 90 90 Average Speed 98 | 120 97 90 115 Slowest Speed 700 | 120 120 90 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 2 21 37 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 809 | 2 117 404 286 Wait 45 | . 4 9 32 Move 630 | 2 93 357 178 Hop . | . . . . Pick Up 30 | . 6 10 14 Fast Attach 11 | . 3 1 7 Attach 20 | . . 4 16 Detach . | . . . . Swap 1 | . . . 1 Drop 12 | . 7 2 3 Fire 60 | . 4 21 35 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 8) 125 | -10/Materials | Entered another Materials area 125 | -9/Materials | Evolved 2 slots: Propulsion x2 310 | -9/Materials | Build established: Mutant 479 | -9/Materials | Identified exit to Materials 480 | -9/Materials | Discovered new exit (range 6) 534 | -9/Materials | Entered another Materials area 534 | -8/Materials | Evolved 2 slots: Utility x2 543 | -8/Materials | Garrison activated, responded to threat 739 | -8/Materials | Lost 12 parts (1p6n1u4w) 836 | -8/Materials | System corruption reached 10% 870 | -8/Materials | Lost 5 parts (1n2u2w) 878 | -8/Materials | Core integrity fell below 50% 888 | -8/Materials | Core integrity fell below 20% 906 | -8/Materials | Core destroyed Last Messages --------------- 00887_ Massive razor-sharp blades shoot up from within the floor. 00888_ Overheating: Short circuit. 00888_ Imp. Medium Laser permanently disabled. 00888_ Unstable Anomaly suddenly flashes brightly. 00888_ Engulfed by violent ripples tearing at the fabric of space. 00889_ Unstable Anomaly suddenly flashes brightly. 00892_ Overheating: Matter decay (-29). 00898_ Power failure, Lgt. Ion Engine shutdown. 00898_ G=I9ULB/GM8QN0FI:YWW 00898_ Minor Abomination IFF system glitched. 00902_ Overheating: Imp. Medium Laser damaged (-22). 00902_ Overheating: Cesium-ion Thruster damaged (-5). 00902_ Overheating: Lrg. Storage Unit damaged (-96). 00903_ Overheating: Lgt. Ion Engine damaged (-11). 00903_ Overheating: Imp. Medium Laser damaged (-18). 00903_ Critical hit. 00903_ Lgt. Ion Engine destroyed. 00904_ Overheating: Matter decay (-62). 00905_ Overheating: Imp. Medium Laser damaged (-1). 00906_ Overheating: Core damaged (-71). 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