Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.27 @ 12:01:35 Player: Sharded of Serpulo Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (28) 140 Value Destroyed (499) 499 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1539 Bonus ------- None Cogmind --------- Core Integrity 328/400 Matter 300/300 Energy 125/125 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Small Storage Unit > --- WEAPON (2) ------- Pulse Rifle Pulse Rifle > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Light Ion Engine Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Cooling System Small Storage Unit > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 16 | 6 3 7 Power 4 | 1 2 1 Engine 4 | 1 2 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads 4 | 2 . 2 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device 2 | . 1 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 . 3 Energy Gun 4 | 1 . 3 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . . 4 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 2 | . . 2 Weapon . | . . . Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 5 | . 4 6 Power 2 | . 3 2 Propulsion . | . . . Utility . | . . . Weapon 1 | . . 3 Tool/Special . | . . . Unused Backups 11 | . . 11 Power 6 | . . 6 Propulsion . | . . . Utility . | . . . Weapon 5 | . . 5 Tool/Special . | . . . Average Slot Usage (%) 86 | . 97 76 Engine 12 | . 14 11 Treads 24 | . 28 22 Device 11 | . 12 11 Storage 12 | . 14 11 Energy Gun 16 | . 14 18 Ballistic Gun 8 | . 14 2 Peak Build Rating 15 | 6 8 15 Average Rating 9 | 4 7 11 On Entrance 4 | . 6 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 17 | 14 16 17 Greatest Support 40 | 40 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 8 | 4 7 8 Average Carried 5 | 1 4 6 Final Capacity 8 | 8 8 8 Final Carried 8 | 1 7 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 405 | 254 78 73 Remotely . | . . . Salvage Created 759 | . 270 489 Parts 50 | . 11 39 Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 22 | . 5 17 Guns 22 | . 5 17 Classes Destroyed 7 | . 4 3 Hauler 1 | . 1 . Recycler 3 | . 1 2 Operator 2 | . . 2 Swarmer 14 | . 3 11 Grunt 5 | . 2 3 Duelist 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 8 | . 3 8 Combat Bots Only 8 | . 3 8 Max Kills in Single Turn 2 | . 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 104 | . 30 74 Missed 25 | . 5 20 Hits 79 | . 25 54 Melee 5 | . . 5 Projectile 74 | . 25 49 Critical Strikes 2 | . 1 1 Damage Taken 690 | . 171 519 Core 115 | . 43 72 Absorbed by Shields . | . . . Ignored by Resistances 209 | . 57 152 Core Remaining (%) 91 | 100 82 . Volleys Fired 47 | . 19 28 Largest 2 | . 2 2 Hottest 126 | . 70 126 Shots Fired 93 | . 38 55 Gun 93 | . 38 55 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 20 | . 19 1 Thermal 73 | . 19 54 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 28 | . 26 28 Robot Miss Streak 1 | . 1 1 Penetration Max . | . . . Secondary Targets 6 | . 1 5 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 81 | . 32 49 Core Hits 36 | . 11 25 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 4 | . 1 3 Burn 4 | . 1 3 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1218 | . 407 811 Guns 1218 | . 407 811 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 207 | . 195 12 Thermal 1011 | . 212 799 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . . 1 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 4 | . . 4 Message Errors 2 | . . 2 Heat Flow Errors 1 | . . 1 Data Loss (minor) 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 239 | . . 239 Average Temperature 99 | . . 99 Received Heat Transfer 159 | . 54 105 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 6 | . 3 3 Heat Transferred 2664 | . 703 1961 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 91 | 100 100 83 Level 1 8 | . . 16 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 297 | . 70 297 Initial 18 | . . 18 Average 45 | . 9 85 Influence Increases 570 | . 138 432 Destroy 0b10 Robot/C 440 | . 100 340 Destroy 0b10 Robot/NC 30 | . 10 20 Destroy Leader 92 | . 22 70 Successful Hack 5 | . 5 . Destroy Structure 3 | . 1 2 Influence Decreases 313 | . 88 225 Entered New Map 32 | . . 32 Time Decay 241 | . 88 153 Lost Part 40 | . . 40 Squads Dispatched 3 | . 1 2 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . 6 21 Peak Tracking Total 8 | . 4 8 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 6 | . 2 4 Terminals 4 | . 1 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 1 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 4 7 Successful 4 | . 2 2 Failed 7 | . 2 5 Catastrophic 2 | . 1 1 Database Lockouts . | . . . Manual 8 | . 2 6 Terminals 8 | . 2 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 2 1 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 1 1 Terminal Index 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 1 1 Report Inventory 1 | . . 1 Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used . | . . . Hacking Detections 4 | . 1 3 Full Trace Events 1 | . . 1 Feedback Events 1 | . . 1 Corruption 1 | . . 1 Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 1 | . 1 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 987 | 90 422 475 Spaces Moved 484 | 50 213 221 Core 2 | 2 . . Treads 482 | 48 213 221 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 159 | 155 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 4 40 29 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 607 | 62 256 289 Wait 27 | . 11 16 Move 482 | 49 212 221 Hop . | . . . Pick Up 26 | 7 9 10 Fast Attach . | . . . Attach 10 | 6 1 3 Detach . | . . . Swap 6 | . 2 4 Drop 9 | . 2 7 Fire 47 | . 19 28 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 11) 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Utility x2 943 | -9/Materials | Destroyed 8 combat bots 988 | -9/Materials | Self-destructed Last Messages --------------- Switching to secondary target: S-10 Pest. S-10 Pest suffers critical hit (Burn). S-10 Pest destroyed. Switching to secondary target: S-10 Pest. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. S-10 Pest destroyed. R-06 Scavenger collects Lgt. Assault Rifle. R-06 Scavenger collects Flight Unit. R-06 Scavenger collects Lgt. Assault Rifle. R-06 Scavenger collects Lgt. Ion Engine. Acquired Lgt. Ion Engine. R-06 Scavenger collects Flight Unit. R-06 Scavenger collects Lgt. Assault Rifle. Acquired Lgt. Ion Engine. R-06 Scavenger collects Flight Unit. U-05 Engineer builds a Door. TSM2NFKVJK0 P=APZ9RHXWGNC:DR:U/0M K-01 Serf collects debris. Lgt. Treads destroyed. 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