Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.26 @ 01:14:17 Player: hm03 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (47) 235 Value Destroyed (1884) 1884 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1766) 1766 TOTAL SCORE: 7825 Bonus ------- Follower Combat Kills 171 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -5 Cogmind --------- Core Integrity 0/850 Matter 257/300 Energy 150/160 System Corruption 5% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Zionite Biocell Advanced Phase Shifter > --- WEAPON ----------- Gatling Laser Zionite Laser-M Zionite Laser-M Heavy Ion Cannon Heavy Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Zionite Light DM Reactor Carbon-fiber Leg Experimental Heat Sink Improved Sensor Array Improved Reaction Control System Zionite Light Carapace Field Laser Ion Cannon Remote Datajack [Rating: 68] Favorites ----------- Power Zionite Light DM Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Zionite Light Carapace Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 2 | . . . . 1 . . . . 1 Weapon 4 | . . 1 1 1 . . . . 1 Parts Attached 110 | 7 . 4 25 24 . 6 20 4 20 Power 10 | 1 . . 2 2 . . 2 . 3 Engine 7 | 1 . . 2 2 . . 1 . 1 Core 1 | . . . . . . . . . 1 Reactor 2 | . . . . . . . 1 . 1 Propulsion 25 | 2 . 3 7 5 . . 2 1 5 Treads 1 | . . 1 . . . . . . . Leg 24 | 2 . 2 7 5 . . 2 1 5 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 2 . . 7 6 . 1 12 1 6 Device 28 | 1 . . 6 4 . 1 10 1 5 Storage 3 | 1 . . 1 . . . 1 . . Processor 1 | . . . . 1 . . . . . Hackware . | . . . . . . . . . . Protection 3 | . . . . 1 . . 1 . 1 Artifact . | . . . . . . . . . . Weapon 40 | 2 . 1 9 11 . 5 4 2 6 Energy Gun 10 | 1 . 1 1 1 . 3 2 . 1 Energy Cannon 12 | . . . 6 3 . . 1 1 1 Ballistic Gun 7 | 1 . . 1 2 . . . 1 2 Ballistic Cannon 2 | . . . 1 1 . . . . . Launcher 4 | . . . . 2 . 2 . . . Special Weapon 3 | . . . . 1 . . . . 2 Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 1 6 . . Parts Lost 39 | . . . 1 9 . . 4 1 24 Power 5 | . . . . 2 . . . . 3 Propulsion 10 | . . . 1 2 . . 2 . 5 Utility 11 | . . . . 2 . . 1 . 8 Weapon 13 | . . . . 3 . . 1 1 8 Highest Loss Streak 23 | . . . 1 6 . . 3 1 23 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 100 99 99 83 92 93 88 81 82 Engine 2 | . 14 11 9 3 7 2 . . . Reactor 2 | . . . . . . . 3 7 5 Leg 25 | . 28 28 35 29 30 30 23 13 19 Device 11 | . 14 11 9 9 7 14 10 7 10 Storage 9 | . 14 11 9 7 7 7 10 15 12 Energy Gun 16 | . 14 21 6 . 7 22 20 15 11 Energy Cannon 9 | . . . 25 17 7 7 9 8 9 Ballistic Gun 3 | . 14 11 . 9 15 . . 5 10 Launcher 3 | . . . . . . 4 7 6 . Peak Build Rating 68 | 7 7 10 30 39 34 40 68 59 67 Average Rating 39 | 4 7 9 26 29 34 35 44 57 59 On Entrance 26 | . 7 7 10 30 34 34 36 49 55 Naked Turns 2 | . . . . . . . . . 2 Heaviest Build 54 | 13 13 15 44 50 35 37 54 52 54 Greatest Support 63 | 20 20 30 45 63 63 63 50 31 61 Greatest Overweight (x) 11 | . . . . 11 . 1 3 3 5 Average Overweight (x) . | . . . . . . . 1 1 . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 10 10 9 Most Carried 10 | 5 5 8 9 10 10 10 10 10 10 Average Carried 9 | 2 5 5 8 8 10 9 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 5 5 8 9 10 10 10 10 10 . Class Distribution -------------------- 56% | Skirmisher 27% | Scavenger-Gunner 6% | Gunner 4% | Scavenger-Executioner 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -7/Deep Caves Scavenger-Gunner | -6/Proximity Caves Scavenger-Executioner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Fac Matter Collected 1713 | 256 . 88 330 321 . 134 160 182 242 Remotely . | . . . . . . . . . . Salvage Created 2130 | 72 . 195 555 440 . . 110 67 691 Parts 123 | 7 . 19 33 29 . . 7 6 22 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 1 . 6 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Fac Combat Hostiles Destroyed 39 | . . 7 12 7 . . 2 2 9 Melee 1 | . . . . 1 . . . . . Guns 18 | . . 7 . 2 . . 1 1 7 Cannons 19 | . . . 12 4 . . 1 . 2 AOE 1 | . . . . . . . . 1 . Classes Destroyed 11 | 2 . 3 2 3 . . 1 . . Builder 1 | . . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . . Recycler 2 | 1 . . . . . . . . 1 Watcher 4 | . . . . 2 . . . . 2 Swarmer 6 | . . 4 . . . . . 1 1 Grunt 18 | . . 2 9 2 . . . . 5 Brawler 1 | . . . . 1 . . . . . Sentry 7 | . . 1 2 2 . . . . 2 Hunter 1 | . . . 1 . . . . . . Programmer 4 | . . . . 2 . . . 1 1 Z-Light 2 | . . . . . . . 2 . . Best Kill Streak 5 | 2 . 5 2 3 . . 2 1 4 Combat Bots Only 5 | . . 5 2 3 . . 2 1 3 Max Kills in Single Turn 2 | 1 . 2 1 2 . . 1 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 1 | . . . . . . . . 1 . Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Fac Hostile Shots Fired 497 | . 11 22 72 134 . . 11 42 205 Missed 154 | . 7 3 28 38 . . 3 13 62 Damage Taken 5644 | . 48 202 745 1451 . . 237 257 2704 Core 1316 | . 10 73 78 199 . . . 89 867 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 96 81 85 . . . . 58 . Volleys Fired 91 | 5 . 10 30 17 . . 2 4 23 Largest 6 | 2 . 3 4 5 . . 5 5 6 Hottest 334 | 70 . 120 240 284 . . 330 317 334 Shots Fired 339 | 10 . 30 104 58 . . 10 14 113 Gun 168 | 10 . 30 23 15 . . 6 6 78 Cannon 160 | . . . 81 37 . . 2 5 35 Launcher 7 | . . . . 2 . . 2 3 . Special 4 | . . . . 4 . . . . . Kinetic 96 | 5 . 10 16 22 . . . 1 42 Thermal 236 | 5 . 20 88 34 . . 8 10 71 Explosive 7 | . . . . 2 . . 2 3 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 9 | 3 . 4 6 9 . . 3 2 8 Robot Miss Streak 7 | 1 . 4 5 3 . . 5 5 7 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 2 . . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 Shots Hit Robots 185 | 6 . 17 50 35 . . 5 5 67 Core Hits 90 | 3 . 9 27 14 . . 3 4 30 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . 1 2 1 . . . . . Burn 2 | . . 1 1 . . . . . . Blast 1 | . . . 1 . . . . . . Smash 1 | . . . . 1 . . . . . Melee Attacks 3 | . . . . 3 . . . . . Impact 3 | . . . . 3 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4186 | 78 11 215 1183 740 . . 313 177 1469 Guns 1771 | 78 . 215 175 188 . . 123 60 932 Cannons 1964 | . . . 928 439 . . 27 50 520 Explosions 349 | . . . 75 44 . . 163 67 . Melee 69 | . . . . 69 . . . . . Ramming 33 | . 11 . 5 . . . . . 17 Kinetic 1029 | 53 . 67 188 241 . . . 26 454 Thermal 2781 | 25 . 148 990 386 . . 150 84 998 Explosive 274 | . . . . 44 . . 163 67 . Electromagnetic . | . . . . . . . . . . Impact 69 | . . . . 69 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . 15 15 15 . 1 5 Average Corruption 5 | . . . . 11 15 15 . 1 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 32 | . . . . 22 1 2 . 6 1 Message Errors 11 | . . . . 9 . . . 2 . Matter Fused 11 | . . . . 6 1 2 . 2 . Heat Flow Errors 5 | . . . . 5 . . . . . Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . Misfires 1 | . . . . 1 . . . . . Alerts 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 21 | . . . . . . . 21 . . Projectiles . | . . . . . . . . . . Explosions 21 | . . . . . . . 21 . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . Impact . | . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 5 | . 1 . 1 . . . . . 3 Kicked 5 | . 1 . 1 . . . . . 3 Crushed . | . . . . . . . . . . Highest Temperature 624 | 36 . 244 624 376 . . 582 429 562 Average Temperature 188 | 16 . 94 237 140 . . 350 179 177 Received Heat Transfer 1398 | . 30 63 297 213 . . 72 24 699 Effects 32 | . . 1 13 3 . . 8 . 7 Shutdowns 2 | . . . 2 . . . . . . Energy Bleed 5 | . . . 2 1 . . 2 . . Interference 6 | . . 1 3 2 . . . . . Matter Decay 3 | . . . 1 . . . 1 . 1 Short Circuit 3 | . . . 1 . . . 2 . . Damage (minor) 3 | . . . . . . . 3 . . Damage (major) 9 | . . . 4 . . . . . 5 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . . . 3 1 . . 5 . 1 Heat Transferred 4994 | 74 . 518 1752 592 . . 198 111 1749 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Fac Peak Influence 337 | 10 25 210 337 228 . . . . 218 Initial 153 | . 6 10 88 153 . . . . . Average 105 | 2 8 109 206 112 . . . . 56 Maximum Alert Level 1 | . . 1 1 1 . . . . 1 Low Security (%) 85 | 100 100 99 44 95 . . . . 94 Level 1 14 | . . . 55 4 . . . . 5 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . . 1 2 1 . . . . 3 Investigation 1 | . . . . . . . . . 1 Extermination 2 | . . . . 1 . . . . 1 Reinforcement 4 | . . 1 2 . . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Fac Distress Signals 3 | . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 3 8 21 9 . . 3 5 20 Peak Tracking Total 7 | . 3 6 4 4 . . 3 3 7 Tactical Retreats 3 | . . . 1 . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Fac Traps Triggered 3 | . . . . 3 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Fac Machines Disabled 6 | . . . 1 2 . . 3 . . Max in Single Turn 1 | . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Fac Machines Accessed 5 | . 1 . . . . . . . 4 Terminals 3 | . 1 . . . . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 9 | . 1 . . . . . . . 8 Successful 5 | . 1 . . . . . . . 4 Failed 4 | . . . . . . . . . 4 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 12 | . . . . . . 12 . . . Terminals 4 | . 1 . . . . . . . 3 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 . . . . . . . 2 Open DSF 2 | . . . . . . . . . 2 Dispatch Records 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 . . . . . . . 2 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 15 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Fac Total Allies 15 | . . . . . . 15 . . . Largest Group 15 | . . . . . . 15 9 3 . Highest-Rated Group 445 | . . . . . . 445 259 93 . Highest-Rated Ally 39 | . . . . . . 39 39 31 . Total Orders . | . . . . . . . . . . Ally Attacks 113 | . . . . . . . 102 11 . Total Damage 2541 | . . . . . . . 2388 153 . Kills 14 | . . . . . . . 12 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Fac Turns Passed 10155 | 121 266 395 715 960 14 4132 868 1843 841 Spaces Moved 5917 | 81 221 290 457 574 12 2552 373 866 491 Core 26 | 9 . . . 3 . . . . 14 Treads . | . . . . . . . . . . Legs 5891 | 72 221 290 457 571 12 2552 373 866 477 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 120 190 50 Average Speed 160 | 112 120 120 120 140 122 160 216 210 143 Slowest Speed 600 | 120 120 120 120 600 122 190 330 330 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . . . 1 Exploration Rate (%) 32 | 5 22 23 46 11 5 93 49 66 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . 3 . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 3 . 2 . Spaces Dug 1 | . . . . 1 . . . . . Terrain Destroyed 97 | . . . 29 7 . . 21 32 8 Melee . | . . . . . . . . . . Projectile 24 | . . . 12 1 . . 1 2 8 AOE 73 | . . . 17 6 . . 20 30 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Pro Fac Total 6332 | 97 221 315 554 673 11 2591 431 875 564 Wait 125 | . . . 19 45 . 25 11 . 25 Move 5908 | 80 220 289 456 573 11 2551 372 865 491 Hop . | . . . . . . . . . . Pick Up 32 | 5 . 8 5 5 . 2 6 . 1 Fast Attach 40 | 7 . . 7 5 . 4 7 2 8 Attach 30 | . . 2 2 10 . 1 4 . 11 Detach 14 | . . . 1 4 . 1 8 . . Swap 40 | . . 2 16 9 . 1 9 2 1 Drop 44 | . . 4 17 2 . 6 12 2 1 Fire 91 | 5 . 10 30 17 . . 2 4 23 Melee 3 | . . . . 3 . . . . . Ram . | . . . . . . . . . . Kick 5 | . 1 . 1 . . . . . 3 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 388 | -10/Materials | Entered another Materials area 388 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 688 | -9/Materials | Build established: Gunner 778 | -9/Materials | Discovered new exit (range 3) 783 | -9/Materials | Entered another Materials area 783 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1238 | -8/Materials | Discovered new exit (range 9) 1434 | -8/Materials | Build established: Scavenger-Gunner 1488 | -8/Materials | Discovered new exit (range 7) 1498 | -8/Materials | Entered Factory 1498 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1829 | -7/Factory | Discovered new exit (range 13) 1884 | -7/Factory | System corruption reached 10% 1914 | -7/Factory | Lost 6 parts (1p2n1u2w) 1929 | -7/Factory | Build established: Skirmisher 2435 | -7/Factory | Crushed by falling debris 2458 | -7/Factory | Entered Lower Caves 2462 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2472 | -7/Lower Caves | Entered Zion 2518 | -7/Zion | System corruption cleaned by Quarantine Array 2972 | -7/Zion | Learned Factory garrison access intel 3118 | -7/Zion | Met Imprinter 3150 | -7/Zion | Imprinted 3152 | -7/Zion | Declared Zion's savior 3551 | -7/Zion | Gained Derelict followers 3836 | -7/Zion | Learned location of Data Miner (-6) 3899 | -7/Zion | Learned location of Recycling (-7) 4349 | -7/Zion | Gained Derelict followers 5117 | -7/Zion | Gained Derelict followers 5176 | -7/Zion | Discovered new exit (range 10) 5305 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5766 | -7/Zion | Opened final containment barrier to the Deep Caves 5797 | -7/Zion | Discovered new exit (range 5) 5801 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6604 | -7/Zion | Entered Deep Caves 6604 | -7/Deep Caves | Accompanied by 9 allies 6918 | -7/Deep Caves | Z-Facility disabled 6986 | -7/Deep Caves | Attacked by Z-Imprinter 7032 | -7/Deep Caves | Lost 4 allies 7068 | -7/Deep Caves | Found Prototype Device 7068 | -7/Deep Caves | Identified Zio. Metafield Generator 7236 | -7/Deep Caves | Lost 3 parts (2n1w) 7446 | -7/Deep Caves | Discovered new exit (range 6) 7472 | -7/Deep Caves | Entered Proximity Caves 7472 | -6/Proximity Caves | Accompanied by 3 allies 7513 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7825 | -6/Proximity Caves | Build established: Scavenger-Gunner 8990 | -6/Proximity Caves | Discovered new exit (range 13) 9118 | -6/Proximity Caves | Spotted B-75 Beast 9315 | -6/Proximity Caves | Entered Factory 9315 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9316 | -6/Factory | Loaded intel: 4 garrison access locations 9935 | -6/Factory | Build established: Scavenger-Executioner 10109 | -6/Factory | Crushed by falling debris 10132 | -6/Factory | Core integrity fell below 50% 10147 | -6/Factory | Core integrity fell below 20% 10156 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Remote Datajacks cannot fire with other weapons in the same volley. Lgt. Angular Momentum Engine destroyed. Imp. Reaction Control System destroyed. Remote Datajack severed. S-27 Virus destroyed. Broken Carbon-fiber Leg destroyed. Exp. Heat Sink destroyed. Imp. Sensor Array destroyed. Zio. Light DM Reactor destroyed. Acquired Remote Datajack. Remote Datajack destroyed. Acquired Autogun. Acquired 22 matter. ALERT: Rogue bot located, Programmers report to Factory Zone 4R. Acquired Lgt. Nuclear Core. Autogun destroyed. L-41 Fighter destroyed. Critical hit (Burn: +37). U-05 Engineer builds a Door. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????####?????????????? | | ??????????????????????# ?????????????? | | ??????????????????????# ?????????????? | | ??????????????????????? ?????????????? | | ??????????????????????? ?????????????? | | ???????????????????????? ?????????????? | | ???????????????????????? ?????????????? | | ?????????????????##????##+###########??? | | ?????????????????# ###u #??? | | ?????????????????? #??? | | ???????????????????????# @ ##?? | | ???????????????????????# = ##?? | | ???????????????????????# %! #??? | | ???????????????????????# =%s #??? | | ???????????????????????# gg #??? | | ???????????????????????# #??? | | ???????????????????????# g = #??? | | ???????????????????????#######% #??? | | ?????????????????????????????#= #??? | | ????????????????????????????##%= #??? | | ????????????????????????????##=[ #??? | | ????????????????????????????##%= #??? | | ?????????????????????????????#* #??? | | ?????????????????????????????# #??? | | ????????????????????????????## ##?? | | ????????????????????????????# # T#?? | | ????????????????????????????# # #?? | | ???????????????????????????+ =%= # ##?? | | ???????????????????????????## ! # #??? | | ?"""????????????????????????# # #??? | | ??G"????????????????????????### ### #??? | | ?"""??????????????????????????# #?# #??? | | ??????????????????????????????# #?# #??? | | ?????????????????????????????? #?# #??? | | ????????????????????????? ???###?# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 400 Phase Shifting 15 Evasion (%) 55 Item Schematics ----------------- Matter Filter | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? I'm Back, Baby! Robot Respite Signs Are For Wimps System Compromised The More The Merrier The One Unlikely Earthworm Challenges ------------ None Game ------ Seed ImpulseAntigravTerminator Manual? 0 Play Time 02:07:46 Cumulative 9.9 hours Start 2025.02.25 @ 23:01:35 End 2025.02.26 @ 01:14:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5250eae3-97ca-4e79-bac9-645374ea88cc