Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 21:33:46

Player: aRandomVoice

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (58)      290
Value Destroyed (1306)     1306
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (92)                 92
              TOTAL SCORE: 3548

 Bonus
-------
High Alert Combat Kills    92

 Cogmind 
---------
Core Integrity             403/550
Matter                     213/300
Energy                     148/160
System Corruption          0%
Temperature                Warning (329)
Movement                   Hovering (180) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
  Improved Hover Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (3) ------
  Advanced Targeting Computer
  Improved Weapon Shielding
           Hacking Suite
>          --- WEAPON (2) -------
           Ion Cannon
           Mining Claw
>          --- INVENTORY (5) ----
     Light Ion Engine
           Aluminum Leg
  Improved Flight Unit
           Cooling System
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Airjet
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
  Advanced Targeting Computer
  Improved Weapon Shielding
           Hacking Suite
>          --- WEAPON -----------
           Ion Cannon
           Mining Claw
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Cooling System
  Improved Datajack
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Improved Targeting Computer
  Device                   Seismic Detector
  Storage                  Medium Matter Pod
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   1   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             67   | 7   16  3   26  15  
  Power                    7    | 1   1   1   3   1   
    Engine                 5    | 1   .   1   3   .   
    Core                   2    | .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | 2   6   .   12  4   
    Treads                 2    | .   .   .   2   .   
    Leg                    9    | 2   2   .   5   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  5    | .   2   .   .   3   
    Flight                 8    | .   2   .   5   1   
  Utility                  13   | 2   4   .   3   4   
    Device                 5    | 2   2   .   1   .   
    Storage                1    | .   .   .   1   .   
    Processor              3    | .   2   .   .   1   
    Hackware               2    | .   .   .   1   1   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | 2   5   2   8   6   
    Energy Gun             11   | 1   4   1   5   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          4    | 1   1   1   1   .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         2    | .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   
Parts Lost                 10   | .   1   1   4   4   
  Power                    1    | .   .   .   .   1   
  Propulsion               6    | .   1   1   2   2   
  Utility                  2    | .   .   .   2   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      2    | .   1   1   2   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  98  78  91  
  Engine                   9    | .   9   4   11  8   
  Core                     3    | .   4   10  .   3   
  Treads                   2    | .   .   .   5   .   
  Leg                      6    | .   10  .   6   .   
  Hover                    6    | .   10  .   .   12  
  Flight                   11   | .   5   27  10  21  
  Device                   10   | .   13  14  10  3   
  Processor                10   | .   14  14  4   8   
  Hackware                 3    | .   .   .   5   9   
  Protection               1    | .   .   .   .   5   
  Energy Gun               14   | .   18  28  12  .   
  Ballistic Gun            3    | .   9   .   1   .   
  Launcher                 2    | .   .   .   5   .   
  Special Weapon           1    | .   .   .   .   6   
Peak Build Rating          29   | 9   13  13  19  29  
  Average Rating           13   | 5   9   12  11  25  
  On Entrance              10   | .   9   13  10  19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             18   | 11  11  10  14  18  
  Greatest Support         40   | 20  20  8   40  16  
  Greatest Overweight (x)  3    | .   1   1   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   
  Average Carried          4    | .   3   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | .   4   4   5   5   

 Class Distribution 
--------------------
 56% | Mutant
 43% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1109 | 225 421 59  346 58  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1578 | 26  594 18  680 260 
  Parts                    111  | 4   31  2   59  15  
Haulers Intercepted        2    | .   1   .   1   .   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  40   | .   10  .   25  5   
  Guns                     22   | .   10  .   12  .   
  Cannons                  9    | .   .   .   4   5   
  AOE                      9    | .   .   .   9   .   
Classes Destroyed          11   | 1   7   .   2   1   
  Worker                   4    | .   1   .   2   1   
  Builder                  5    | .   1   1   3   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   
  Recycler                 2    | .   2   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   .   .   2   1   
  Swarmer                  14   | .   2   .   12  .   
  Grunt                    22   | .   8   .   10  4   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   3    | .   .   .   3   .   
Best Kill Streak           19   | 1   4   1   19  3   
  Combat Bots Only         14   | .   3   .   14  3   
Max Kills in Single Turn   5    | 1   1   1   5   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   4   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        180  | .    54   2    82   42   
  Missed                   55   | .    17   1    25   12   
Damage Taken               1604 | .    439  51   639  475  
  Core                     446  | .    168  17   114  147  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  96   | .    .    .    .    96   
Core Remaining (%)         65   | 100  .    26   71   .    
Volleys Fired              170  | 1    65   3    67   34   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  105  | 70   90   105  105  60   
Shots Fired                273  | 2    124  6    105  36   
  Gun                      212  | 2    124  6    80   .    
  Cannon                   48   | .    .    .    16   32   
  Launcher                 9    | .    .    .    9    .    
  Special                  4    | .    .    .    .    4    
  Kinetic                  54   | 1    30   .    23   .    
  Thermal                  203  | 1    94   6    66   36   
  Explosive                9    | .    .    .    9    .    
  Electromagnetic          7    | .    .    .    7    .    
  Robot Hit Streak         12   | 2    9    4    12   6    
  Robot Miss Streak        9    | .    6    .    9    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    .    2    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           163  | 2    74   1    63   23   
  Core Hits                89   | 1    30   1    46   11   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         8    | .    6    .    2    .    
    Burn                   7    | .    5    .    2    .    
    Destroy                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3261 | 23   950  12   1747 529  
  Guns                     1685 | 23   950  12   700  .    
  Cannons                  762  | .    .    .    233  529  
  Explosions               813  | .    .    .    813  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  1    | .    .    .    1    .    
  Kinetic                  623  | 11   348  .    264  .    
  Thermal                  1784 | 12   602  12   629  529  
  Explosive                763  | .    .    .    763  .    
  Electromagnetic          90   | .    .    .    90   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    .    
  Average Corruption       2    | .    .    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    1    .    
    Matter Fused           1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            29   | .    .    .    29   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               29   | .    .    .    29   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      46   | .    .    .    46   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   2    | .    .    .    2    .    
Targets Rammed             3    | 1    .    .    2    .    
  Kicked                   1    | 1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        440  | 9    440  20   251  329  
  Average Temperature      94   | 6    113  11   51   118  
  Received Heat Transfer   693  | .    216  .    189  288  
  Effects                  6    | .    5    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
    Matter Decay           1    | .    1    .    .    .    
    Damage (major)         4    | .    4    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    4    .    2    .    
  Heat Transferred         4464 | 37   1934 25   1617 851  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             658  | 5   185 77  658 401 
  Initial                  277  | .   3   72  26  277 
  Average                  204  | 3   79  73  321 314 
Maximum Alert Level        2    | .   .   .   2   2   
  Low Security (%)         62   | 100 100 100 44  .   
  Level 1                  18   | .   .   .   3   99  
  Level 2                  18   | .   .   .   51  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   .   4   2   
  Investigation            3    | .   .   .   1   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           8    | .   4   .   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              64   | .   18  2   37  7   
  Peak Tracking Total      11   | .   4   2   11  3   
  Tactical Retreats        3    | .   .   .   2   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   6   
  Reused                   1    | .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          3    | .   .   .   3   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          4    | .   .   .   3   1   
  Terminals                2    | .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   .   .   3   4   
  Successful               3    | .   .   .   1   2   
  Failed                   4    | .   .   .   2   2   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                5    | .   .   .   1   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   2   
  Reprogram Traps          2    | .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Report Inventory         1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   .   .   2   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1713 | 51  613 135 623 291 
Spaces Moved               1198 | 35  432 159 276 296 
  Core                     17   | 12  .   .   5   .   
  Treads                   59   | .   .   .   59  .   
  Legs                     200  | 23  130 .   47  .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    316  | .   222 .   .   94  
  Flight                   606  | .   80  159 165 202 
  Fastest Speed            34   | 50  37  37  34  34  
  Average Speed            87   | 96  77  73  141 57  
  Slowest Speed            210  | 120 130 120 210 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            1    | .   .   1   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 3   67  27  39  18  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          48   | .   .   .   47  1   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      47   | .   .   .   47  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1576 | 50  586 168 397 375 
  Wait                     70   | .   50  3   5   12  
  Move                     1193 | 35  431 156 275 296 
  Hop                      1    | .   .   1   .   .   
  Pick Up                  38   | 7   11  1   11  8   
  Fast Attach              13   | .   5   .   4   4   
  Attach                   15   | 7   .   .   5   3   
  Detach                   1    | .   .   .   .   1   
  Swap                     40   | .   11  3   17  9   
  Drop                     33   | .   13  1   11  8   
  Fire                     170  | 1   65  3   67  34  
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   .   2   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   52 | -11/Scrapyard | Entered Materials
  276 | -10/Materials | Discovered new exit (range 16)
  310 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Discovered new exit (range 4)
  371 | -10/Materials | Identified exit to Materials
  620 | -10/Materials | Core integrity fell below 50%
  634 | -10/Materials | Discovered new exit (range 16)
  665 | -10/Materials | Entered Mines
  678 | -10/Mines     | Met a Derelict bent on vengeance
  764 | -10/Mines     | Discovered exit to Materials (range 14)
  789 | -10/Mines     | Assembled infested the area
  800 | -10/Mines     | Entered Materials
  800 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  801 | -9/Materials  | Build established: Scavenger-Mutant
  981 | -9/Materials  | Discovered new exit (range 4)
  994 | -9/Materials  | Discovered new exit (range 15)
 1133 | -9/Materials  | Destroyed 14 combat bots
 1419 | -9/Materials  | Discovered new exit (range 15)
 1423 | -9/Materials  | Entered another Materials area
 1423 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1713 | -8/Materials  | Build established: Mutant
 1714 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01576_ U-05 Engineer builds a Wall.
01582_ Airjet destroyed.
01585_ G-47 Trooper destroyed.
01588_ Critical hit (Burn: +37).
01592_ G-47 Trooper destroyed.
01594_ Acquired 48 matter.
01596_ Acquired Lgt. Nuclear Core.
01631_ W-25 Informer destroyed.
01632_ R-06 Scavenger collects Lgt. Deuterium
  Engine.
01634_ Acquired Imp. Hover Unit.
01676_ Material Processor disabled. <x2>
01694_ Lgt. Ion Engine destroyed.
01694_ L-31 Rogue destroyed.
01702_ G-47 Trooper destroyed.
01705_ Critical hit (Burn: +37).
01707_ Airjet destroyed.
01711_ R-06 Scavenger collects Aluminum Leg.
01712_ Overheating: Energy bleed (-20).
01712_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#      " #??????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          19
Energy Capacity            250
Matter Stores              327
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Weapon Shielding           66
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleSystemTrident
  Manual?         0
Play Time         00:25:07
  Cumulative      10.1 hours
  Start           2025.02.03 @ 20:26:55
  End             2025.02.03 @ 21:33:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           19
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7538ea69-f080-424b-961c-2a1cd6d25017