Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 19:00:54

Player: MasterLemons

Result: Destroyed by SL-FME(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (619)      619
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1209

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     265/300
Energy                     72/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (1450) Ox28
Location                   -10/Subcaves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
           Huge Storage Unit
           Targeting Computer
>          --- WEAPON (2) -------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY (25) ---
           Ion Engine
           Structural Scanner
           Visual Processing Unit
           Signal Interpreter
           Signal Interpreter
           Signal Interpreter
           Seismic Detector
           ECM Suite
           Propulsion Shielding
           Tractor Beam
  Improved Medium Laser
  Improved Medium Laser

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Large Storage Unit
  High-powered Tractor Beam
>              --- WEAPON -----------
      Improved Medium Laser
      Improved Medium Laser
>              --- INVENTORY --------
               Structural Scanner
               Visual Processing Unit
               Signal Interpreter
               Signal Interpreter
               ECM Suite
      Improved Medium Laser
      Improved Medium Laser
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Targeting Computer
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 6   17  2   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 4    | 2   2   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 1   7   .   
    Device                 4    | .   4   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   6   2   
    Energy Gun             7    | 2   4   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 5    | .   2   3   
  Power                    2    | .   1   1   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   1   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     86   | .   86  84  
  Engine                   13   | .   13  13  
  Treads                   16   | .   17  14  
  Device                   3    | .   3   .   
  Storage                  14   | .   14  14  
  Processor                10   | .   9   14  
  Energy Gun               25   | .   25  16  
  Ballistic Gun            1    | .   1   .   
Naked Turns                .    | .   .   .   
Heaviest Build             91   | 14  91  91  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  28   | .   28  4   
  Average Overweight (x)   2    | .   2   4   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         21   | 6   20  25  
  Most Carried             14   | 3   14  13  
  Average Carried          10   | .   10  12  
  Final Capacity           25   | 8   25  25  
  Final Carried            13   | .   13  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           460  | 188 252 20  
  Remotely                 111  | .   111 .   
Salvage Created            898  | .   797 101 
  Parts                    60   | .   58  2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      7    | .   .   7   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  17   | .   14  3   
  Guns                     14   | .   14  .   
  AOE                      3    | .   .   3   
Classes Destroyed          8    | .   7   1   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Recycler                 3    | .   3   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    12   | .   11  1   
  Subdweller               2    | .   .   2   
Best Kill Streak           3    | .   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        75   | .    57   18   
  Missed                   15   | .    11   4    
Damage Taken               994  | .    520  474  
  Core                     253  | .    91   162  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   100  | .    100  .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              70   | .    60   10   
  Largest                  2    | .    2    2    
  Hottest                  112  | .    112  112  
Shots Fired                138  | .    120  18   
  Gun                      133  | .    120  13   
  Cannon                   .    | .    .    .    
  Launcher                 5    | .    .    5    
  Special                  .    | .    .    .    
  Kinetic                  20   | .    20   .    
  Thermal                  113  | .    100  13   
  Explosive                5    | .    .    5    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         6    | .    5    6    
  Robot Miss Streak        5    | .    5    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           65   | .    53   12   
  Core Hits                32   | .    27   5    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         5    | .    5    .    
    Burn                   5    | .    5    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1219 | .    872  347  
  Guns                     1005 | .    864  141  
  Cannons                  .    | .    .    .    
  Explosions               206  | .    .    206  
  Melee                    .    | .    .    .    
  Ramming                  8    | .    8    .    
  Kinetic                  68   | .    68   .    
  Thermal                  937  | .    796  141  
  Explosive                206  | .    .    206  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            5    | .    .    5    
  Projectiles              .    | .    .    .    
  Explosions               5    | .    .    5    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      21   | .    .    21   
  Shots                    1    | .    .    1    
  Rammed                   3    | .    3    .    
Targets Rammed             4    | .    4    .    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    1    .    
Highest Temperature        418  | .    418  1    
  Average Temperature      129  | .    130  1    
  Received Heat Transfer   330  | .    237  93   
  Effects                  8    | .    8    .    
    Interference           7    | .    7    .    
    Short Circuit          1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         2442 | .    2146 296  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             184  | .   184 .   
  Initial                  .    | .   .   .   
  Average                  27   | .   28  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   27  6   
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        5    | .   5   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 4    | .   4   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          8    | .   8   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                28   | .   28  .   
  Successful               14   | .   14  .   
  Failed                   14   | .   14  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                23   | .   23  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   9   .   
  Record                   3    | .   3   .   
  Prototype ID Bank        2    | .   2   .   
  Disarm Traps             1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       3    | .   3   .   
  Report Inventory         2    | .   2   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        5    | .   5   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     9    | .   9   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               4342 | 64   4004 274  
Spaces Moved               1239 | 44   1144 51   
  Core                     32   | 16   16   .    
  Treads                   1207 | 28   1128 51   
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  480  
  Average Speed            324  | 120  325  480  
  Slowest Speed            1450 | 160  1450 480  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    .    1    
Exploration Rate (%)       36   | 5    98   6    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          16   | .    .    16   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      16   | .    .    16   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      1427 | 55   1309 63   
  Wait                     48   | .    48   .    
  Move                     1237 | 43   1143 51   
  Hop                      .    | .    .    .    
  Pick Up                  33   | 6    27   .    
  Fast Attach              .    | .    .    .    
  Attach                   21   | 6    14   1    
  Detach                   3    | .    3    .    
  Swap                     4    | .    3    1    
  Drop                     7    | .    7    .    
  Fire                     70   | .    60   10   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    4    | .    4    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  260 | -10/Materials | Discovered new exit (range 6)
  307 | -10/Materials | Build established: Mutant
  615 | -10/Materials | Discovered new exit (range 8)
  732 | -10/Materials | Repaired Lgt. Treads
  790 | -10/Materials | Discovered new exit (range 15)
 1147 | -10/Materials | Discovered new exit (range 12)
 1592 | -10/Materials | Discovered new exit (range 16)
 4021 | -10/Materials | Discovered new exit (range 10)
 4069 | -10/Materials | Entered Subcaves
 4084 | -10/Subcaves  | Discovered new exit (range 7)
 4305 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 4317 | -10/Subcaves  | Discovered new exit (range 12)
 4319 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 4327 | -10/Subcaves  | Crushed by falling debris
 4327 | -10/Subcaves  | Core integrity fell below 50%
 4338 | -10/Subcaves  | Core integrity fell below 20%
 4343 | -10/Subcaves  | Destroyed by SL-FME(R) with Subdweller Beam Cannon

 Last Messages 
---------------
5S-KS6(R) suffers critical hit (Destroy).
HV Slug penetrates Earth. <x2>
Q9-R2C(R) destroyed.
HV Slug penetrates 5S-KS6(R).
5S-KS6(R) suffers critical hit (Destroy).
5S-KS6(R) destroyed.
EXIT=FOUND
S0-FA2(R) destroyed.
SL-FME(R): "ARGHSUB!"
KZ-Z8Q(h) destroyed.
Grenade Launcher destroyed.
Destroyed Grenade Launcher.
SL-FME(R) affixes Scrap Shield Fragment to Scrap Shield.
The unstable cave ceiling collapses.
Crushed by falling debris.
SL-FME(R) affixes Scrap Shield Fragment to Scrap Shield.
The unstable cave ceiling collapses.
Ion Engine destroyed.
The unstable cave ceiling collapses.
Lgt. Treads destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              AngularMobileCompressor
  Manual?         0
Play Time         00:18:42
  Cumulative      1.6 hours
  Start           2024.03.31 @ 18:42:59
  End             2024.03.31 @ 19:00:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           4
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ad636e69-643e-47b4-8d45-a9c0a956011a