Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.18 @ 10:19:00

Player: Ms. V3-11A

Result: Destroyed by B-60 Warrior with Heavy Mace

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (138)     690
Value Destroyed (4635)     4635
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (489)                489
              TOTAL SCORE: 11554

 Bonus
-------
High Alert Combat Kills    170
Follower Combat Kills      198
Met Data Miner             300
Friendly Fire              -179

 Cogmind 
---------
Core Integrity             0/1000
Matter                     90/300
Energy                     150/150
System Corruption          22%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY (8) ------
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Sensor Array
           Core Analyzer
           Core Analyzer
>          --- WEAPON (3) -------
     Heavy Machine Gun (fused)
>          --- INVENTORY (5) ----
           Flexi-carbon Leg
  Advanced Phase Shifter
           Gamma Bomb Array
           Molecular Deconstructor

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Sensor Array
           Core Analyzer
           Core Analyzer
  Advanced Phase Shifter
  Advanced Recalibrator
>          --- WEAPON -----------
     Heavy Machine Gun
     Heavy Machine Gun
           Gamma Bomb Array
>          --- INVENTORY --------
     Heavy Machine Gun
           Molecular Deconstructor
[Rating: 82]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Makeshift Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Overtuned Pulse Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Gamma Bomb Array
  Special Weapon           Molecular Deconstructor

 Build                          | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Slots Evolved              10   | .   .   .   2   2   .   .   4   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   3   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             172  | .   16  3   16  37  8   1   12  7   3   3   15  20  2   29  
  Power                    20   | .   .   .   2   9   3   .   .   3   .   .   2   .   .   1   
    Engine                 8    | .   .   .   1   3   .   .   .   1   .   .   2   .   .   1   
    Core                   12   | .   .   .   1   6   3   .   .   2   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               53   | .   3   .   6   11  4   .   4   1   .   .   5   9   1   9   
    Treads                 19   | .   .   .   .   5   4   .   4   1   .   .   2   2   1   .   
    Leg                    14   | .   .   .   .   .   .   .   .   .   .   .   2   3   .   9   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Hover                  16   | .   3   .   6   6   .   .   .   .   .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | .   5   2   2   8   .   .   5   .   1   .   1   3   .   11  
    Device                 17   | .   .   2   .   2   .   .   2   .   .   .   1   2   .   8   
    Storage                6    | .   4   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Processor              5    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   2   
    Hackware               4    | .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   
    Protection             6    | .   1   .   1   3   .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | .   8   1   6   9   1   1   3   3   2   3   7   8   1   8   
    Energy Gun             18   | .   7   .   1   3   .   1   .   .   .   .   2   3   .   1   
    Energy Cannon          9    | .   .   .   .   .   1   .   1   1   .   2   3   1   .   .   
    Ballistic Gun          20   | .   1   1   3   4   .   .   2   1   1   1   1   .   .   5   
    Ballistic Cannon       2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Launcher               9    | .   .   .   2   1   .   .   .   1   1   .   1   .   1   2   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   1   .   .   3   .   .   .   .   .   .   .   2   .   .   
  Corrupted Parts          5    | .   .   .   .   .   .   .   1   1   .   .   2   1   .   .   
    System Corruption      26   | .   .   .   .   .   .   .   10  4   .   .   6   6   .   .   
Parts Lost                 73   | .   .   .   6   14  1   .   1   2   .   .   21  19  .   9   
  Power                    12   | .   .   .   1   4   1   .   .   2   .   .   4   .   .   .   
  Propulsion               28   | .   .   .   5   4   .   .   .   .   .   .   7   8   .   4   
  Utility                  16   | .   .   .   .   3   .   .   1   .   .   .   3   7   .   2   
  Weapon                   17   | .   .   .   .   3   .   .   .   .   .   .   7   4   .   3   
  Highest Loss Streak      13   | .   .   .   4   6   1   .   1   1   .   .   6   13  .   3   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     77   | .   70  82  94  64  98  100 99  96  100 84  61  29  .   69  
  Engine                   5    | .   12  14  8   7   6   .   .   1   6   6   6   .   .   3   
  Core                     4    | .   .   .   .   3   11  18  13  7   6   6   .   .   .   .   
  Treads                   12   | .   .   .   .   10  36  36  25  26  26  26  5   1   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   18  
  Hover                    6    | .   25  28  30  5   .   .   .   .   .   .   .   .   .   .   
  Device                   10   | .   .   11  11  1   9   9   13  13  13  13  16  2   .   19  
  Storage                  7    | .   12  14  11  9   9   9   6   6   6   6   6   3   .   1   
  Processor                6    | .   .   .   .   .   .   .   13  13  13  13  13  8   .   9   
  Hackware                 2    | .   .   .   .   8   .   .   4   6   6   6   .   .   .   .   
  Protection               2    | .   1   .   10  2   9   9   .   .   .   .   .   .   .   .   
  Energy Gun               1    | .   5   .   7   2   .   1   6   1   .   .   .   2   .   .   
  Energy Cannon            5    | .   .   .   .   .   4   9   6   11  13  2   9   .   .   .   
  Ballistic Gun            7    | .   10  14  13  11  12  7   6   5   5   1   .   .   .   13  
Peak Build Rating          82   | 5   11  13  19  30  34  34  55  64  68  68  68  45  20  82  
  Average Rating           35   | 3   9   11  16  17  32  33  50  59  64  56  45  21  3   56  
  On Entrance              28   | 6   1   11  12  9   30  33  34  55  64  68  68  28  3   4   
Naked Turns                120  | .   1   .   .   .   .   .   .   .   .   .   .   29  81  9   
Heaviest Build             73   | 1   15  15  21  40  43  43  49  69  69  69  71  36  .   73  
  Greatest Support         93   | 3   14  14  21  80  83  83  83  80  80  80  93  46  3   65  
  Greatest Overweight (x)  19   | .   1   1   1   7   .   .   .   .   .   .   19  1   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  15  15  15  15  15  15  15  15  15  5   20  
  Average Capacity         12   | 7   9   10  10  11  15  15  15  15  15  15  15  12  5   9   
  Most Carried             15   | 6   10  10  10  13  15  15  14  15  15  15  15  11  5   8   
  Average Carried          10   | 4   9   9   9   8   12  12  10  14  14  15  13  8   4   5   
  Final Capacity           15   | 5   10  10  10  15  15  15  15  15  15  15  15  5   5   5   
  Final Carried            15   | 5   10  10  10  13  12  15  13  15  15  15  10  5   5   5   

 Class Distribution 
--------------------
 33% | Mutant
 25% | Scavenger-Mutant
 19% | Scavenger-Skirmisher
  6% | Hacker-Mutant
  6% | Scavenger-Gunner
  5% | Commander-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
        Hacker-Mutant | -8/Materials
     Scavenger-Mutant | -8/Storage
     Commander-Mutant | -8/Recycling
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
     Scavenger-Mutant | -6/Data Miner
     Scavenger-Mutant | -5/Proximity Caves
               Mutant | -5/Factory
               Mutant | -5/Waste
     Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Matter Collected           3472 | 200  144  108  294  865  131  57   143  273  148  .    415  193  .    501  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6398 | .    265  13   799  1656 361  278  143  843  255  .    838  238  .    709  
  Parts                    302  | .    22   4    49   82   16   8    3    28   7    .    40   8    .    35   
Haulers Intercepted        6    | .    1    .    3    2    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9    | .    .    .    1    5    .    2    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      53   | .    .    .    .    .    .    .    .    21   .    .    32   .    .    .    
  Prevented                12   | .    .    .    .    .    .    .    .    .    6    .    6    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Combat Hostiles Destroyed  105  | .   6   .   19  25  5   1   .   15  3   .   18  4   .   9   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guns                     63   | .   6   .   13  25  2   1   .   4   .   .   3   .   .   9   
  Cannons                  28   | .   .   .   .   .   3   .   .   8   .   .   14  3   .   .   
  AOE                      9    | .   .   .   6   .   .   .   .   1   2   .   .   .   .   .   
Classes Destroyed          19   | .   5   1   4   3   1   1   .   .   1   .   3   .   .   .   
  Worker                   4    | .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   
  Builder                  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   3   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 10   | .   .   .   2   2   1   3   1   .   .   .   .   .   .   1   
  Operator                 4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   1   3   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  29   | .   3   .   13  .   .   .   .   3   .   .   10  .   .   .   
  Grunt                    43   | .   3   .   2   17  .   .   .   7   3   .   3   3   .   5   
  Brawler                  3    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   4   4   3   .   .   .   .   .   .   1   .   1   
  Hunter                   3    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scrapper                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Best Kill Streak           9    | .   4   1   9   4   2   1   1   4   3   .   5   3   .   7   
  Combat Bots Only         5    | .   3   .   5   4   2   1   .   4   3   .   5   3   .   4   
Max Kills in Single Turn   2    | .   1   1   2   2   1   1   1   1   1   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Hostile Shots Fired        992   | .    18   3    101  162  18   18   51   76   31   .    192  191  .    131  
  Missed                   276   | .    5    .    35   32   5    1    29   25   7    .    56   45   .    36   
Damage Taken               10105 | .    113  27   594  1720 209  365  322  763  362  .    1974 2244 .    1412 
  Core                     2344  | .    45   14   107  417  45   24   45   113  14   .    517  706  .    297  
  Absorbed by Shields      203   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    203  
  Redirected to Shielding  17    | .    .    .    13   4    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   2921  | .    33   8    177  494  58   113  92   211  100  .    558  633  .    444  
Core Remaining (%)         55    | 100  .    76   73   .    .    11   .    .    .    .    18   .    .    .    
Volleys Fired              407   | .    26   1    58   133  10   3    5    33   15   .    54   28   .    41   
  Largest                  3     | .    2    1    2    2    2    2    3    3    3    .    3    2    .    3    
  Hottest                  261   | .    90   23   79   119  98   98   198  208  208  .    261  140  .    90   
Shots Fired                677   | .    31   1    107  193  21   10   12   64   25   2    86   34   .    91   
  Gun                      492   | .    31   1    99   193  13   5    7    17   6    .    10   19   .    91   
  Cannon                   157   | .    .    .    .    .    8    5    5    42   12   2    68   15   .    .    
  Launcher                 28    | .    .    .    8    .    .    .    .    5    7    .    8    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  363   | .    21   1    54   135  13   5    6    16   6    .    3    12   .    91   
  Thermal                  279   | .    10   .    45   58   8    5    6    43   12   2    70   20   .    .    
  Explosive                8     | .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          27    | .    .    .    .    .    .    .    .    5    7    .    13   2    .    .    
  Robot Hit Streak         31    | .    7    4    12   31   10   12   13   19   7    .    20   9    .    16   
  Robot Miss Streak        4     | .    2    .    3    3    1    2    .    3    2    .    1    2    .    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        5     | .    1    .    .    2    .    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           495   | .    22   1    66   160  16   6    10   38   13   .    70   27   .    66   
  Core Hits                241   | .    11   1    36   74   9    5    2    25   7    .    31   11   .    29   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         11    | .    1    .    4    1    .    .    .    .    .    .    1    2    .    2    
    Burn                   7     | .    1    .    3    1    .    .    .    .    .    .    1    1    .    .    
    Destroy                3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11853 | .    346  13   1585 2575 311  188  246  1511 491  .    2167 831  .    1589 
  Guns                     6494  | .    322  13   1000 2561 143  58   90   199  79   .    170  319  .    1540 
  Cannons                  3706  | .    .    .    .    .    168  75   156  933  95   .    1826 453  .    .    
  Explosions               1416  | .    .    .    549  .    .    .    .    379  317  .    171  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  237   | .    24   .    36   14   .    55   .    .    .    .    .    59   .    49   
  Kinetic                  4848  | .    247  13   474  1617 143  58   71   176  79   .    42   388  .    1540 
  Thermal                  5273  | .    75   .    526  944  168  75   175  956  113  .    1871 370  .    .    
  Explosive                549   | .    .    .    549  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          946   | .    .    .    .    .    .    .    .    379  299  .    254  14   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    .    .    4    5    5    10   14   14   14   24   6    12   22   
  Average Corruption       11    | .    .    .    .    3    4    5    10   10   14   14   18   6    10   13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  335   | .    .    .    .    34   9    32   20   47   21   7    110  7    4    44   
    Message Errors         77    | .    .    .    .    8    2    12   3    12   7    .    22   1    1    9    
    Matter Fused           90    | .    .    .    .    10   1    7    6    11   8    2    37   1    .    7    
    Heat Flow Errors       35    | .    .    .    .    7    2    3    .    2    2    .    11   .    2    6    
    Energy Discharges      40    | .    .    .    .    2    1    2    3    5    .    1    13   2    .    11   
    Parts Rejected         2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Parts Fused            4     | .    .    .    .    .    .    .    .    1    .    .    2    .    .    1    
    Data Loss (minor)      35    | .    .    .    .    3    1    3    2    7    2    1    11   3    .    2    
    Data Loss (major)      10    | .    .    .    .    .    .    .    .    3    .    1    4    .    .    2    
    Misfires               16    | .    .    .    .    2    1    4    1    2    .    2    4    .    .    .    
    Alerts                 13    | .    .    .    .    1    1    1    2    1    .    .    4    .    .    3    
    Misdirections          5     | .    .    .    .    .    .    .    2    .    .    .    .    .    1    2    
    Weapon Failures        8     | .    .    .    .    1    .    .    .    2    2    .    2    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            94    | .    .    .    23   .    .    .    20   15   13   .    23   .    .    .    
  Projectiles              71    | .    .    .    .    .    .    .    20   15   13   .    23   .    .    .    
  Explosions               23    | .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4     | .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      64    | .    12   .    49   3    .    .    .    .    .    .    .    .    .    .    
  Shots                    1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   25    | .    1    .    1    7    .    6    .    .    .    .    .    10   .    .    
Targets Rammed             48    | .    1    .    1    7    .    8    .    .    .    .    .    27   .    4    
  Kicked                   20    | .    .    .    .    .    .    .    .    .    .    .    .    16   .    4    
  Crushed                  3     | .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    
Highest Temperature        497   | .    60   .    153  497  119  246  228  372  295  16   438  280  209  258  
  Average Temperature      110   | .    32   .    47   114  34   92   148  202  122  11   129  143  97   90   
  Received Heat Transfer   3921  | .    48   9    174  981  93   243  30   477  186  .    297  915  .    468  
  Effects                  14    | .    .    .    .    1    .    2    .    9    .    .    2    .    .    .    
    Shutdowns              4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Interference           6     | .    .    .    .    1    .    2    .    3    .    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    .    .    .    5    3    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             27    | .    1    .    4    4    .    .    2    5    .    .    10   1    .    .    
  Heat Transferred         9137  | .    284  .    1369 2109 241  99   300  1255 200  .    2588 692  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Peak Influence             722  | .   167 99  722 564 272 100 20  .   .   .   .   58  30  218 
  Initial                  259  | .   .   .   .   259 86  89  .   .   .   .   .   .   .   18  
  Average                  125  | .   60  40  384 306 177 31  5   .   .   .   .   15  5   44  
Maximum Alert Level        3    | .   .   .   3   2   1   .   .   .   .   .   .   .   .   1   
  Low Security (%)         76   | 100 100 100 16  25  68  100 100 .   .   .   .   100 100 99  
  Level 1                  12   | .   .   .   38  41  31  .   .   .   .   .   .   .   .   .   
  Level 2                  9    | .   .   .   42  32  .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   .   2   3   .   2   .   .   .   .   1   .   5   
  Investigation            3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            5    | .   .   .   .   1   1   .   1   .   .   .   .   1   .   1   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Distress Signals           9    | .   1   .   2   3   1   .   1   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   10  6   31  39  19  6   6   15  4   .   18  10  6   26  
  Peak Tracking Total      14   | .   3   3   6   6   5   2   3   4   4   .   5   5   6   14  
  Tactical Retreats        15   | .   .   1   4   7   1   1   .   .   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Traps Triggered            9    | .   1   .   .   2   1   .   3   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Machines Disabled          2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Machines Accessed          45   | .   9   .   9   5   3   4   5   1   .   3   .   1   .   5   
  Terminals                28   | .   7   .   8   4   2   4   1   .   .   .   .   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Repair Stations          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   1   .   .   2   .   .   .   .   1   .   1   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                146  | .   26  .   31  20  10  15  9   1   .   21  .   2   .   11  
  Successful               87   | .   14  .   19  12  6   7   1   1   .   21  .   .   .   6   
  Failed                   59   | .   12  .   12  8   4   8   8   .   .   .   .   2   .   5   
    Catastrophic           6    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   81   | .   17  .   19  16  8   13  4   .   1   .   .   .   .   3   
  Terminals                95   | .   21  .   27  17  7   15  2   .   .   .   .   .   .   6   
  Fabricators              5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   
  Repair Stations          6    | .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   .   .   3   .   .   3   .   .   .   .   2   .   1   
  Scanalyzers              6    | .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             43   | .   5   .   6   2   1   4   .   1   .   21  .   .   .   3   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Part Schematic           13   | .   2   .   .   1   .   1   .   .   .   9   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   2   .   2   .   .   .   .   .   .   3   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Terminal Index           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   .   2   .   .   1   .   .   .   .   .   .   1   
  Retrieve Components      5    | .   1   .   .   2   .   .   1   .   .   .   .   .   .   1   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         30   | .   7   .   9   8   3   3   .   .   .   .   .   .   .   .   
  Terminals                29   | .   7   .   9   7   3   3   .   .   .   .   .   .   .   .   
    Botnet                 14   | .   2   .   4   3   2   3   .   .   .   .   .   .   .   .   
    Skim                   15   | .   5   .   5   4   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   9   .   8   5   1   3   5   .   .   .   .   1   .   3   
  Full Trace Events        5    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   2   .   1   .   .   1   .   .   .   9   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     51   | .   .   .   .   .   51  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   .   11  .   .   .   .   .   .   .   .   .   2   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Total Allies               12   | .   .   3   .   .   .   9   .   .   .   .   .   .   .   .   
  Largest Group            9    | .   .   3   1   .   .   9   .   .   .   .   .   .   .   .   
  Highest-Rated Group      138  | .   .   40  16  .   .   138 .   .   .   .   .   .   .   .   
  Highest-Rated Ally       34   | .   .   16  16  .   .   34  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               42   | .   .   15  11  .   .   16  .   .   .   .   .   .   .   .   
  Total Damage             621  | .   .   222 136 .   .   263 .   .   .   .   .   .   .   .   
  Kills                    8    | .   .   4   3   .   .   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Turns Passed               12723 | 5    1293 666  650  1691 392  1437 616  1199 565  195  2410 444  83   1077 
Spaces Moved               6247  | 2    636  580  523  681  173  786  338  561  307  112  703  226  149  470  
  Core                     538   | 2    96   .    .    61   .    .    .    .    .    .    109  55   149  66   
  Treads                   2991  | .    .    .    .    294  173  786  338  561  307  112  412  8    .    .    
  Legs                     639   | .    .    .    .    .    .    .    .    .    .    .    145  90   .    404  
  Wheels                   73    | .    .    .    .    .    .    .    .    .    .    .    .    73   .    .    
  Hover                    2006  | .    540  580  523  326  .    .    .    .    .    .    37   .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   50   56   52   52   165  167  167  170  170  170  165  50   50   50   
  Average Speed            150   | 50   59   100  60   169  166  167  169  170  170  170  309  115  50   137  
  Slowest Speed            1000  | 50   116  116  116  400  167  167  170  170  170  170  1000 240  50   190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 1    68   98   61   41   35   84   8    80   55   71   75   10   92   11   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     7     | .    3    2    2    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    1    1    1    1    .    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      3     | 1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    3    .    .    .    .    .    3    2    .    1    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          93    | .    .    .    61   .    1    2    .    11   3    .    11   4    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               32    | .    .    .    .    .    1    2    .    11   3    .    11   4    .    .    
  AOE                      61    | .    .    .    61   .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Total                      8888 | 10   1528 664  748  1011 257  899  369  754  327  117  859  361  159  825  
  Wait                     1786 | .    816  69   130  126  63   30   9    142  .    .    84   51   .    266  
  Move                     6234 | 1    635  579  522  680  172  785  337  560  306  111  702  226  148  470  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  65   | .    12   3    12   13   .    3    3    7    1    .    3    1    4    3    
  Fast Attach              77   | .    2    .    1    21   .    .    2    3    .    3    6    15   1    23   
  Attach                   48   | .    4    3    7    9    2    .    5    .    .    .    8    5    1    4    
  Detach                   22   | 3    5    2    1    1    .    .    .    .    .    .    .    5    .    5    
  Swap                     47   | .    10   .    8    7    6    1    5    4    3    .    1    .    .    2    
  Drop                     78   | 6    17   2    8    14   4    .    3    5    2    3    1    3    5    5    
  Fire                     407  | .    26   1    58   133  10   3    5    33   15   .    54   28   .    41   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      7    | .    1    .    1    3    .    .    .    .    .    .    .    .    .    2    
  Kick                     20   | .    .    .    .    .    .    .    .    .    .    .    .    16   .    4    
  Crush                    23   | .    .    .    .    4    .    8    .    .    .    .    .    11   .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   69   | .    .    .    .    .    .    69   .    .    .    .    .    .    .    .    
  Trap                     5    | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials (discovered 4 exits: Fac x3 / *Sto)
-8/Storage
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory (discovered 4 exits: Upp x2 / Ext x2)

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 1)
     6 | -11/Scrapyard      | Entered Materials
    45 | -10/Materials      | Discovered new exit (range 14)
   110 | -10/Materials      | Discovered new exit (range 3)
   323 | -10/Materials      | Build established: Mutant
   441 | -10/Materials      | Discovered new exit (range 10)
   606 | -10/Materials      | Loaded intel: 11 interactive machine locations
   851 | -10/Materials      | Identified exit to Materials
   851 | -10/Materials      | Identified exit to Subcaves
   851 | -10/Materials      | Learned location of 1 exit from Materials
   887 | -10/Materials      | Learned Storage stockpile data
   945 | -10/Materials      | Learned Recycling recycling unit intel
   987 | -10/Materials      | Learned location of Storage (-8)
  1299 | -10/Materials      | Entered Mines
  1304 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1411 | -10/Mines          | Discovered exit to Materials (range 6)
  1458 | -10/Mines          | Found a hidden stash of uninstalled traps
  1516 | -10/Mines          | Discovered exit to Materials (range 9)
  1896 | -10/Mines          | Discovered exit to Subcaves (range 9)
  1965 | -10/Mines          | Entered Materials
  1965 | -9/Materials       | Accompanied by 1 ally
  1965 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1966 | -9/Materials       | Identified exit to Mines
  1967 | -9/Materials       | Identified exit to Materials
  2413 | -9/Materials       | Learned location of Zion (-7)
  2466 | -9/Materials       | Learned location of 3 exits from Materials
  2504 | -9/Materials       | Lost 4 parts (1p3n)
  2507 | -9/Materials       | Loaded intel: 2 recycling unit locations
  2536 | -9/Materials       | Learned Storage security intel
  2556 | -9/Materials       | Loaded intel: 2 repair station locations
  2568 | -9/Materials       | Learned location of Recycling (-8)
  2602 | -9/Materials       | Discovered exit to Materials (range 15)
  2615 | -9/Materials       | Entered another Materials area
  2615 | -8/Materials       | Evolved 2 slots: Power x1, Propulsion x1
  2616 | -8/Materials       | Identified exit to Storage
  2617 | -8/Materials       | Identified exit to Factory
  2880 | -8/Materials       | Build established: Hacker-Mutant
  3059 | -8/Materials       | Lost 6 parts (1p2n2u1w)
  3101 | -8/Materials       | Core integrity fell below 50%
  3188 | -8/Materials       | Lost 6 parts (2p1n1u2w)
  3404 | -8/Materials       | Build established: Mutant
  3720 | -8/Materials       | Build established: Hacker-Mutant
  4134 | -8/Materials       | Build established: Scavenger-Mutant
  4306 | -8/Materials       | Entered Storage
  4316 | -8/Storage         | Met 01-MTF
  4405 | -8/Storage         | Garrison activated, responded to threat
  4494 | -8/Storage         | Core integrity fell below 20%
  4620 | -8/Storage         | Identified exit to Recycling
  4693 | -8/Storage         | Used back door to open Recycling access
  4698 | -8/Storage         | Entered Recycling
  4698 | -8/Recycling       | Accompanied by 1 ally (01-MTF)
  4699 | -8/Recycling       | Loaded intel: 4 recycling unit locations
  5243 | -8/Recycling       | Build established: Commander-Mutant
  5568 | -8/Recycling       | Discovered new exit (range 7)
  5673 | -8/Recycling       | Scanned before Scraplab entrance
  5708 | -8/Recycling       | Angered Scraplab inhabitants
  5751 | -8/Recycling       | Lost 8 allies
  6014 | -8/Recycling       | Build established: Scavenger-Mutant
  6135 | -8/Recycling       | Entered Factory
  6135 | -6/Factory         | Evolved 4 slots: Utility x3, Weapon x1
  6202 | -6/Factory         | System corruption reached 10%
  6433 | -6/Factory         | Build established: Scavenger-Skirmisher
  6629 | -6/Factory         | Discovered new exit (range 13)
  6650 | -6/Factory         | Identified exit to Lower Caves
  6713 | -6/Factory         | Garrison activated, responded to threat
  6751 | -6/Factory         | Entered Lower Caves
  7056 | -6/Lower Caves     | Learned Factory trap positions
  7640 | -6/Lower Caves     | Ambushed by wild Derelicts
  7753 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7930 | -6/Lower Caves     | Discovered new exit (range 11)
  7948 | -6/Lower Caves     | Identified exit to Lower Caves
  7950 | -6/Lower Caves     | Entered another Lower Caves area
  7962 | -6/Lower Caves     | Discovered new exit (range 15)
  8414 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8449 | -6/Lower Caves     | Discovered new exit (range 14)
  8469 | -6/Lower Caves     | Identified exit to Data Miner
  8472 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  8503 | -6/Lower Caves     | Found Prototype Special Weapon
  8515 | -6/Lower Caves     | Entered Data Miner
  8515 | -6/Data Miner      | Discovered new exit (range 6)
  8576 | -6/Data Miner      | Met Data Miner
  8648 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8708 | -6/Data Miner      | Identified exit to Proximity Caves
  8710 | -6/Data Miner      | Entered Proximity Caves
  8764 | -5/Proximity Caves | Spotted B-75 Beast
  8802 | -5/Proximity Caves | Destroyed B-75 Beast
  8832 | -5/Proximity Caves | Lost 6 parts (2p2n1u1w)
  9036 | -5/Proximity Caves | Lost 4 parts (3n1w)
  9299 | -5/Proximity Caves | Build established: Scavenger-Mutant
 10185 | -5/Proximity Caves | Core integrity fell below 50%
 10197 | -5/Proximity Caves | Lost 3 parts (2p1n)
 10465 | -5/Proximity Caves | Build established: Mutant
 11039 | -5/Proximity Caves | Core integrity fell below 20%
 11056 | -5/Proximity Caves | Lost 4 parts (1u3w)
 11086 | -5/Proximity Caves | Discovered new exit (range 14)
 11116 | -5/Proximity Caves | Identified exit to Factory
 11120 | -5/Proximity Caves | Entered Factory
 11120 | -5/Factory         | Evolved 2 slots: Utility x2
 11121 | -5/Factory         | Loaded intel: 109 trap records
 11153 | -5/Factory         | Identified Molecular Deconstructor
 11334 | -5/Factory         | Lost 4 parts (2u2w)
 11430 | -5/Factory         | Core integrity fell below 50%
 11486 | -5/Factory         | Lost 13 parts (6n5u2w)
 11499 | -5/Factory         | Spotted B-75 Beast
 11564 | -5/Factory         | Manually triggered Chute Trap
 11564 | -5/Factory         | Sucked down chute
 11564 | -5/Factory         | Entered Waste
 11570 | -5/Waste           | Found Broken Gamma Bomb Array
 11579 | -5/Waste           | EMP discharged
 11579 | -5/Waste           | System corruption reached 10%
 11603 | -5/Waste           | Spotted C-40 Crusher
 11607 | -5/Waste           | Spotted C-40 Crusher
 11614 | -5/Waste           | Spotted C-40 Crusher
 11627 | -5/Waste           | Spotted C-40 Crusher
 11631 | -5/Waste           | Spotted C-40 Crusher
 11635 | -5/Waste           | Discovered new exit (range 10)
 11635 | -5/Waste           | Spotted C-40 Crusher
 11647 | -5/Waste           | Entered Factory
 11749 | -5/Factory         | Core integrity fell below 20%
 11939 | -5/Factory         | Incoming investigation squad redirected
 12053 | -5/Factory         | Build established: Scavenger-Gunner
 12529 | -5/Factory         | Identified exit to Upper Caves
 12529 | -5/Factory         | Identified exit to Extension
 12698 | -5/Factory         | Lost 3 parts (1n1u1w)
 12724 | -5/Factory         | Destroyed by B-60 Warrior with Heavy Mace

 Last Messages 
---------------
12662_ Critical hit (Burn: +26).
12665_ A%6I,EDPZB0NMNOS<D KUR|6KR=BQAK2YENPTT
12666_ Dropped Gauss Rifle. <x2>
12667_ Dropped Adv. Recalibrator.
12667_ Critical hit (Smash).
12667_ Adv. Heat Sink destroyed.
12667_ Hvy. Machine Gun destroyed.
12667_ Carbon-fiber Leg destroyed.
12667_ System corrupted by crushing effect (+4).
12668_ Dropped Hcp. Storage Unit.
12684_ Acquired 54 matter.
12685_ System corrupted: Energy discharge (-26).
12691_ Kicked U-05 Engineer.
12702_ System corrupted: Heat flow error (+173).
12703_ Kicked U-05 Engineer out of the way.
12717_ Critical hit (Smash).
12717_ Hvy. Machine Gun destroyed.
12717_ System corrupted by crushing effect (+2).
12717_ Knocked back.
12722_ Adv. Shield Generator destroyed.

 Map 
-----
+----------------------------------------------------+
| ??#           =## #?#        #?                    |
| ??#            ## #?#        #?                    |
| ??#######+####### ###        #?                    |
| ??#              !  #        #?                    |
| ??#             [[  +        #?                    |
| ??#              !  #        #?                    |
| ??#   #####+#########        #?                    |
| ??#   ##           ##        #?                    |
| ??#   ##  """ """  ##        #?                    |
| ?##   ##  """ """  ?#####+####?                    |
| ##     #  """ """  #????# #????                    |
|        #           #????#g#????                    |
|     T  +  """ """  #????# #????                    |
|        #  """ """ ]#????# #????                    |
| ##     #  """ """  #????# #????                    |
| ?#######           #????# #????                    |
| ???????#      """  #????# #????                    |
| ???????#      """  #????# #????                    |
| ???????# "T"  """ !#????# #????                    |
| ???????# """       #????# #????                    |
| ???????#############????# #????                    |
| ????????????????????????# #????                    |
| ????????????????????????# #????                    |
| ????????????????????????# #????                    |
| ????????????????????????#b#????                    |
| ????????????????????????#@#????                    |
| ????????????????????????#g#????                    |
| ????????????????????????#g#????                    |
| ????????????????????????# #????                    |
| ????????????????????????# #????                    |
| ???????????????????????? g#????                    |
| ????????????????????????g #????                    |
| ???????????????????????   #????                    |
| ???????????????????????   #????                    |
| ??????????????????????    #????                    |
| ??????????????????????    #????                    |
| ?????????????????????#    #????                    |
| ?????????????????????#    ?????                    |
| ?????????????????????#    ?????                    |
| ?????????????????????#    ?????                    |
| ?????????????????????#    ?????                    |
| ?????????????????????#    ?????                    |
| ?????????????????????#    ?????                    |
| ???????????????????????   ?????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          32
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Utility Shielding          33
Phase Shifting             15
Evasion (%)                55
Core Analysis              9
Recoil Reduction           4
Salvage Targeting          4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
                Hover Unit | -10/Materials | Hacked
         Hcp. Storage Unit | -10/Materials | Hacked
           Imp. Hover Unit | -9/Materials  | Scanalyzed
                    Scythe | -8/Recycling  | Hacked
                   Railgun | -6/Data Miner | Free
      Imp. Remote Datajack | -6/Data Miner | Free
         Quantum Capacitor | -6/Data Miner | Free
 Imp. Gyrokinetic Inverter | -6/Data Miner | Free
         Cld. Plasma Rifle | -6/Data Miner | Free
          Imp. Energy Well | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Combat Drone Bay | -6/Data Miner | Free

 Robot Schematics 
------------------
 R-10 Processor | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
  Y-64 Sentinel | -5/Factory    | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PiercingEnhancedSteel
  Manual?         0
Play Time         01:34:51
  Cumulative      396.5 hours
  Start           2024.09.18 @ 08:06:18
  End             2024.09.18 @ 10:19:00
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          296
  Rogue           63
  Adventurer      207
  Explorer        26
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             81
Gallery%          78
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              18/CogNarrow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: 09d4ab01-8a6d-4f3a-8e2a-99695ceddb60