Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.31 @ 06:26:07 Player: locq175 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (2657) 2657 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 5345 Bonus ------- High Alert Combat Kills 68 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (450) Ox8 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Melee Analysis Suite Reflective Plating > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (15) --- Large Battery (200) Reaction Control System Hardened Medium Armor Plating Reflective Plating Hacking Suite Hacking Suite Heavy Particle Gun Gauss Cannon Gauss Cannon Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Battery Melee Analysis Suite > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Cannon Heavy Flail > --- INVENTORY -------- Improved Ion Engine Reaction Control System Hardened Medium Armor Plating Reflective Plating Reflective Plating Hacking Suite Hacking Suite Heavy Particle Cannon Heavy Assault Rifle Gauss Cannon Gauss Cannon Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Katana [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 92 | 5 6 26 42 13 Power 17 | 1 1 8 6 1 Engine 15 | 1 1 8 4 1 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 20 | 2 . 7 11 . Treads 14 | 2 . 7 5 . Leg 4 | . . . 4 . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . 2 . Utility 15 | . 3 7 4 1 Device 4 | . . 4 . . Storage 3 | . 1 . 2 . Processor 1 | . . . 1 . Hackware 1 | . . 1 . . Protection 6 | . 2 2 1 1 Artifact . | . . . . . Weapon 40 | 2 2 4 21 11 Energy Gun 7 | 1 . . 5 1 Energy Cannon 3 | . . . 2 1 Ballistic Gun 16 | 1 2 4 6 3 Ballistic Cannon . | . . . . . Launcher 5 | . . . 2 3 Special Weapon . | . . . . . Impact Weapon 9 | . . . 6 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Corrupted Parts 1 | . . . 1 . System Corruption 1 | . . . 1 . Parts Lost 22 | . . 5 9 8 Power 6 | . . 2 1 3 Propulsion 4 | . . . 2 2 Utility 4 | . . 2 2 . Weapon 8 | . . 1 4 3 Highest Loss Streak 4 | . . 3 2 4 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 98 | . 98 99 98 79 Engine 16 | . 14 21 11 9 Core 1 | . . . 6 1 Treads 21 | . 28 22 16 15 Leg 2 | . . . 9 . Device 8 | . . 15 1 . Storage 13 | . 13 11 16 17 Processor 2 | . . . 7 9 Protection 5 | . 12 5 . . Energy Gun 3 | . 9 . 5 3 Energy Cannon 1 | . . . 5 7 Ballistic Gun 17 | . 18 22 9 7 Impact Weapon 2 | . . . 6 5 Naked Turns . | . . . . . Heaviest Build 51 | 9 36 50 51 49 Greatest Support 68 | 40 40 46 68 67 Greatest Overweight (x) 9 | . . 1 8 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 14 | 5 14 15 14 15 Most Carried 15 | 4 15 15 15 15 Average Carried 13 | 2 11 14 13 13 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 4 14 15 15 13 Class Distribution -------------------- 53% | Mutant 36% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Matter Collected 2131 | 199 216 787 786 143 Remotely . | . . . . . Salvage Created 2869 | . 405 1103 1024 337 Parts 173 | . 28 80 49 16 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Combat Hostiles Destroyed 68 | . 9 24 27 8 Melee 6 | . . . 5 1 Guns 44 | . 9 24 9 2 Cannons 6 | . . . 4 2 AOE 6 | . . . 5 1 Classes Destroyed 12 | . 5 2 4 1 Worker 1 | . . . 1 . Builder 2 | . 1 1 . . Recycler 1 | . 1 . . . Operator 1 | . . . 1 . Watcher 7 | . 1 3 3 . Swarmer 12 | . 3 2 7 . Cutter 3 | . . . . 3 Grunt 36 | . 6 14 12 4 Duelist 1 | . . 1 . . Sentry 13 | . . 7 5 1 Specialist 2 | . . . 2 . Heavy 1 | . . . 1 . Best Kill Streak 12 | . 7 4 12 4 Combat Bots Only 10 | . 5 4 10 4 Max Kills in Single Turn 3 | . 2 2 3 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Damage Taken 4784 | . 351 1138 2343 952 Core 683 | . 36 96 376 175 Absorbed by Shields 137 | . . 51 86 . Regen/Repaired (Parts) 286 | . . . 286 . Core Remaining (%) 87 | 100 85 76 . . Volleys Fired 189 | . 24 79 73 13 Largest 3 | . 2 2 3 3 Hottest 153 | . 60 46 153 153 Shots Fired 396 | . 48 157 157 34 Gun 341 | . 48 157 116 20 Cannon 40 | . . . 29 11 Launcher 15 | . . . 12 3 Special . | . . . . . Kinetic 287 | . 37 157 81 12 Thermal 83 | . . . 64 19 Explosive 12 | . . . 12 . Electromagnetic 14 | . 11 . . 3 Robot Hit Streak 12 | . 7 12 11 12 Robot Miss Streak 6 | . 4 3 6 2 Penetration Max . | . . . . . Secondary Targets 7 | . 5 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 285 | . 28 110 122 25 Core Hits 141 | . 13 44 69 15 Critical Kills 3 | . . 1 2 . Critical Parts Destroyed 3 | . . . 3 . Critical Strikes 8 | . . 1 7 . Burn 1 | . . . 1 . Destroy 2 | . . 1 1 . Smash 5 | . . . 5 . Melee Attacks 27 | . . . 17 10 Impact 27 | . . . 17 10 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5732 | . 417 1598 2949 768 Guns 3353 | . 412 1598 1124 219 Cannons 700 | . . . 550 150 Explosions 975 | . . . 748 227 Melee 699 | . . . 527 172 Ramming 5 | . 5 . . . Kinetic 2777 | . 354 1598 711 114 Thermal 1218 | . . . 963 255 Explosive 748 | . . . 748 . Electromagnetic 285 | . 58 . . 227 Impact 699 | . . . 527 172 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 2 3 3 Average Corruption 2 | . . 2 2 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 60 | . . 30 23 7 Message Errors 14 | . . 9 4 1 Matter Fused 19 | . . 12 6 1 Heat Flow Errors 8 | . . 3 3 2 Energy Discharges 4 | . . 1 2 1 Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 4 | . . 2 2 . Data Loss (major) 3 | . . 2 1 . Misfires 1 | . . . . 1 Alerts 3 | . . . 2 1 Weapon Failures 2 | . . 1 1 . Overload Shots . | . . . . . Overflow Damage 273 | . . . 257 16 Projectiles . | . . . . . Explosions 23 | . . . 23 . Melee 250 | . . . 234 16 Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 39 | . . . 39 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 485 | . 120 260 485 384 Average Temperature 102 | . 58 60 117 165 Received Heat Transfer 1459 | . 135 433 468 423 Effects 9 | . . . 6 3 Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Interference 5 | . . . 2 3 Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 13 | . . . 7 6 Impact Corruptions 11 | . . . 9 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 3 1 Heat Transferred 2029 | . . . 1585 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Peak Influence 512 | . 148 227 490 512 Initial 318 | . . 62 78 318 Average 171 | . 46 111 310 437 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 68 | 100 100 98 8 . Level 1 23 | . . 1 76 23 Level 2 7 | . . . 14 76 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 3 4 3 . Investigation 4 | . 2 2 . . Extermination . | . . . . . Reinforcement 6 | . 1 2 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Distress Signals 4 | . . 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 116 | . 16 36 50 14 Peak Tracking Total 6 | . 6 4 6 5 Tactical Retreats 8 | . 1 3 4 . Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Traps Triggered 7 | . 3 3 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed 3 | . . 3 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Machines Disabled 3 | . 1 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Machines Accessed 33 | . 8 12 12 1 Terminals 23 | . 6 8 8 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 5 | . 2 2 1 . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 88 | . 15 34 38 1 Successful 54 | . 10 21 22 1 Failed 31 | . 5 13 13 . Catastrophic 6 | . 2 3 1 . Database Lockouts 3 | . . . 3 . Manual 3 | . 3 . . . Terminals 65 | . 12 25 27 1 Fabricators . | . . . . . Repair Stations 3 | . . 1 2 . Recycling Units 10 | . 3 4 3 . Scanalyzers 7 | . . 4 3 . Garrison Access 3 | . . . 3 . Terminal Hacks 38 | . 8 13 16 1 Record 16 | . 3 5 8 . Robot Analysis 3 | . . 2 1 . Prototype ID Bank 5 | . 2 2 1 . Branch Access Points 1 | . . . 1 . Terminal Index 1 | . . . 1 . Alert Level 1 | . . 1 . . Locate Traps 2 | . . 1 1 . Disarm Traps 1 | . . . 1 . Reprogram Traps 1 | . . 1 . . Surveillance Status 1 | . . 1 . . Registered Components 1 | . 1 . . . Zone Layout 4 | . 2 . 2 . Patrol Navigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 1 2 . Scan Component 2 | . . 1 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 7 | . 2 3 2 . Recycle Component 3 | . 1 1 1 . Process 2 | . . 2 . . Report Inventory 2 | . 1 . 1 . Scanalyzer 5 | . . 4 1 . Insert Component 3 | . . 2 1 . Analyze 2 | . . 2 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 26 | . 7 9 10 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled 3 | . 1 1 1 . Recycled Matter 290 | . . 290 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 2 1 . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Robot Analysis Total 3 | . . 2 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Turns Passed 6659 | 83 1068 3308 1870 330 Spaces Moved 2871 | 45 563 1326 813 124 Core 5 | 3 . . . 2 Treads 2647 | 42 563 1326 594 122 Legs 205 | . . . 205 . Wheels . | . . . . . Hover . | . . . . . Flight 14 | . . . 14 . Fastest Speed 50 | 50 160 160 100 150 Average Speed 190 | 152 160 217 166 196 Slowest Speed 695 | 160 160 240 695 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 52 | 4 83 86 67 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 81 | . . . 81 . Melee . | . . . . . Projectile 6 | . . . 6 . AOE 75 | . . . 75 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Total 3653 | 59 681 1597 1152 164 Wait 346 | 1 69 120 154 2 Move 2867 | 44 562 1325 812 124 Hop . | . . . . . Pick Up 85 | 9 16 24 36 . Fast Attach 6 | . . 2 4 . Attach 29 | 5 2 7 13 2 Detach 1 | . . . 1 . Swap 57 | . 4 17 25 11 Drop 43 | . 3 23 17 . Fire 189 | . 24 79 73 13 Melee 27 | . . . 17 10 Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto / Gar) -8/Garrison History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 14) 84 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 15) 410 | -10/Materials | Discovered new exit (range 12) 743 | -10/Materials | Discovered new exit (range 16) 836 | -10/Materials | Discovered new exit (range 15) 1070 | -10/Materials | Discovered new exit (range 11) 1152 | -10/Materials | Entered another Materials area 1152 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1931 | -9/Materials | Lost 3 parts (1p1u1w) 2151 | -9/Materials | Discovered new exit (range 12) 2197 | -9/Materials | Build established: Scavenger-Mutant 2502 | -9/Materials | Discovered new exit (range 15) 2690 | -9/Materials | Discovered new exit (range 9) 3204 | -9/Materials | Discovered new exit (range 6) 4408 | -9/Materials | Discovered new exit (range 16) 4460 | -9/Materials | Entered another Materials area 4460 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4505 | -8/Materials | Identified exit to Storage 4667 | -8/Materials | Destroyed 10 combat bots 4684 | -8/Materials | Crushed by falling debris 4787 | -8/Materials | Repaired Lrg. Storage Unit 4957 | -8/Materials | Core integrity fell below 50% 5257 | -8/Materials | Build established: Mutant 5314 | -8/Materials | Discovered new exit (range 15) 5553 | -8/Materials | Central database locked down 5553 | -8/Materials | Central database locked down 5584 | -8/Materials | Discovered new exit (range 16) 5588 | -8/Materials | Central database locked down 6325 | -8/Materials | Identified exit to Garrison 6330 | -8/Materials | Entered Garrison 6479 | -8/Garrison | Core integrity fell below 20% 6496 | -8/Garrison | Triggered checkpoint 6638 | -8/Garrison | Triggered checkpoint 6653 | -8/Garrison | Triggered checkpoint 6660 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06498_ A bubble of rippling energy engulfs the area. 06498_ Field strength at 70. 06500_ Field strength at 40. 06501_ Field strength at 10. 06502_ Stasis field depleted. 06510_ System corrupted: Heat flow error (+186). 06532_ GG2P %5SJYYD4K739=PE 06549_ System corrupted: Heat flow error (+192). 06584_ System corrupted: FCS attempts to trigger Hvy. Particle Cannon. 06584_ System corrupted: Hvy. Particle Cannon misfires. 06588_ Acquired 18 matter. 06638_ Beams of light sweep through the air. An alarm sounds. 06642_ G-47 Trooper destroyed. 06644_ Imp. Ion Engine destroyed. 06648_ Hvy. Particle Cannon destroyed. 06650_ Adv. Treads destroyed. 06653_ Beams of light sweep through the air. An alarm sounds. 06656_ System corrupted: IFF burst signal emitted. 06657_ Hvy. Assault Rifle destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? T??????????? | | ???????????????????????#######??""## #??????????? | | ??????????????????????? ? ???????????? | | ???????????????????????? ?? ????????????? | | ???????????????????????? ? ?????????????? | | ????????????????????????# #? #??? #?????????? | | ??????????????????????### ## ^## #?????????? | | ??????????????????????#%= "?????????? | | ??????????????????????#! "?????????? | | ??????????????????????# g ??????????? | | ??????????????????????# g ???????????????? | | ????????????????????????#@ #??? #??????????????? | | ??????????############### ## ## #?????????? | | ??????????# ???????? | | ??????????# ???????? | | ??????????# ???????? | | ??????????# #### ###########g #######????????? | | ??????????# #??# #?????????? gg#??????????????? | | ??????????# #??# #???????????####??????????????? | | ??????????# #??# #?????????????????????????????? | | ??????????# #??# #?????????????????????????????? | | ???######## #### #?????????????????????????????? | | ???# #?????????????????????????????? | | ???# ###### ######?????????????????????????????? | | ???# ###??#] #??????????????????????????????????? | | ???# ####= #### ##????????????????????????????? | | ???# # + ???????????????????????? | | ???# ####% #######????????????????????????????? | | ???# ###??# =*#??????????????????????????????????? | | ???# #????#=% #??????????????????????????????????? | | #### #????#%[=#??????????????????????????????????? | | """" #????# #??????????????????????????????????? | | #????# #??????????????????????????????????? | | #????# #??????????????????????????????????? | | ######????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Evasion (%) 45 Melee Accuracy 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Lrg. Battery | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst Power Corrupts Unlikely Earthworm Challenges ------------ None Game ------ Seed LauncherPulseSubcomponent Manual? 0 Play Time 01:55:03 Cumulative 6.8 hours Start 2024.01.31 @ 03:46:51 End 2024.01.31 @ 06:26:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10f5a098-52f2-4f85-b456-f1e10c308b89