Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.13 @ 20:29:29 Player: Mr Goldstein Result: Destroyed by MAIN.C with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (12) 60 Value Destroyed (398) 398 Prototype IDs (28) 560 Alien Tech Used (4) 800 Bonus (11404) 11404 TOTAL SCORE: 22322 Bonus ------- Pacifist 862 High Alert Combat Kills 6 Follower Combat Kills 336 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Acquired SGEMP 2000 Delivered SGEMP 2000 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 123/300 Energy 99/100 System Corruption 10% Temperature Cool (67) Movement Core (50) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Advanced Melee Analysis Suite Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro-nuke Launcher Nanosword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Light Regenerative Plating Hacking Suite Improved Hacking Suite System Mapper Improved System Shield Advanced System Shield > --- WEAPON ----------- Nanosword Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Dimensional Node Initializer Micro-nuke Launcher SGEMP Prototype [Rating: 133] Favorites ----------- Power Backup Power III Engine Backup Power III Reactor Light Antimatter Reactor Propulsion Impulse Thruster Leg Carbon-fiber Leg Hover Unit Backup Propulsion III Flight Unit Impulse Thruster Utility Advanced Signal Interpreter Device Improved Heat Sink Storage Advanced Energy Well Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Backup Laser III Energy Gun Backup Laser III Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Smartbomb Launcher Slashing Weapon Nanosword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 2 . . . . 2 . 2 . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . 1 . . . 2 . . . . 1 . . . . . 1 . 1 . 1 . Utility 11 | . . . 1 . . . 4 . . . . 1 2 . . . . 1 . 1 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 69 | . . . . . . . 12 . 3 . . 10 18 . 1 4 1 9 2 . 5 2 2 Power 9 | . . . . . . . 2 . . . . 2 2 . 1 . . . 1 . . 1 . Engine 3 | . . . . . . . . . . . . 1 2 . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . 2 . . . . 1 . . 1 . . . 1 . . 1 . Propulsion 25 | . . . . . . . 5 . 1 . . 2 6 . . . . 6 . . 5 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 24 | . . . . . . . 4 . 1 . . 2 6 . . . . 6 . . 5 . . Utility 25 | . . . . . . . 2 . 2 . . 5 7 . . 4 1 1 1 . . 1 1 Device 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . Storage 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Processor 10 | . . . . . . . 2 . . . . 3 5 . . . . . . . . . . Hackware 8 | . . . . . . . . . . . . 1 1 . . 1 1 1 1 . . 1 1 Protection 4 | . . . . . . . . . 1 . . 1 1 . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 10 | . . . . . . . 3 . . . . 1 3 . . . . 2 . . . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . 1 1 . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . . 3 . . . . 1 1 . . 3 . 1 2 . 1 . 1 Parts Lost 39 | . . . . . . 3 1 . 3 . 1 4 1 . 1 . . 3 3 7 . 1 11 Power 5 | . . . . . . . 1 . . . . . . . 1 . . . 1 1 . . 1 Propulsion 20 | . . . . . . 2 . . 3 . 1 1 1 . . . . 1 1 2 . 1 7 Utility 13 | . . . . . . 1 . . . . . 3 . . . . . 2 . 4 . . 3 Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Highest Loss Streak 11 | . . . . . . 3 1 . 3 . 1 3 1 . 1 . . 3 3 7 . 1 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 52 | . . . . . 59 15 20 46 50 33 27 22 59 89 89 88 89 83 88 67 54 64 50 Engine 2 | . . . . . 9 1 . . . . . . 2 5 4 . . . . . . . . Reactor 1 | . . . . . . . . 6 4 . . . . . . 5 5 4 3 4 . 1 2 Hover 4 | . . . . . 19 6 . . . . . . . . . . . . . . . . . Flight 12 | . . . . . . . 7 26 25 13 7 2 16 26 26 26 26 25 27 18 24 31 17 Processor 13 | . . . . . . . 6 13 13 13 13 17 25 42 42 37 36 24 19 16 8 8 8 Hackware 5 | . . . . . . . . . . . . . 4 5 5 8 10 16 22 19 17 19 20 Protection 4 | . . . . . 9 3 . . 2 . . . 7 5 5 4 5 4 4 3 . . . Energy Gun 4 | . . . . . 19 3 . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 5 5 5 5 4 3 . . . . Naked Turns 376 | . 12 15 8 100 66 79 96 . . . . . . . . . . . . . . . . Heaviest Build 24 | . . . . . 8 8 12 12 14 1 1 9 24 19 22 22 22 24 24 14 2 16 16 Greatest Support 50 | 3 3 3 3 3 16 16 20 20 24 8 8 8 34 30 30 30 30 50 50 42 47 40 40 Greatest Overweight (x) 2 | . . . . . . . . . . . . 2 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . . 3 3 4 3 4 4 4 5 5 5 5 5 5 5 5 4 5 3 4 Average Carried 3 | . . . . . 2 3 3 3 3 4 4 4 4 4 4 4 5 4 4 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . . 3 3 3 3 4 4 4 4 4 5 4 5 5 5 4 4 5 3 2 Class Distribution -------------------- 51% | Mutant 19% | Sprinter 15% | Hacker-Sprinter 10% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Wizard-Sprinter | -3/Testing Wizard-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Wizard-Sprinter | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Matter Collected 672 | 165 . . . . 14 . 156 . 55 . . . 44 24 46 . 52 28 13 29 . 46 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 282 | . . . . . . . 83 . . . . 24 75 . 46 . . 21 . . . 33 . Parts 18 | . . . . . . . 3 . . . . 4 7 . 2 . . 1 . . . 1 . Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 8 . . 4 . . . . . . . . . . . . . . Prevented 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 8 | . . . . . . . . . . . . 4 4 . . . . . . . . . . AOE 8 | . . . . . . . . . . . . 4 4 . . . . . . . . . . Classes Destroyed 6 | . . . . . . . 1 . . . . 1 1 . 1 . . 1 . . . 1 . Worker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Swarmer 8 | . . . . . . . . . . . . 4 4 . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 4 | . . . . . . . 1 . . . . 4 4 . . . . 1 . . . 1 . Combat Bots Only 4 | . . . . . . . . . . . . 4 4 . . . . . . . . . . Max Kills in Single Turn 3 | . . . . . . . 1 . . . . 2 3 . 1 . . 1 . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . 2 3 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Damage Taken 5579 | . . 35 . 145 . 284 61 31 114 . 81 1061 125 44 138 . 177 320 392 498 . 226 1847 Core 3447 | . . 35 . 145 . 133 36 31 54 . 44 977 . 23 16 . 39 . 130 173 . 88 1523 Absorbed by Shields 53 | . . . . . . . . . . . . 53 . . . . . . . . . . . Regen/Repaired (Parts) 246 | . . . . . . . . . . . . . 7 16 34 25 7 75 64 18 . . . Core Remaining (%) 69 | 100 . 86 . . . 30 . . . . 80 2 . . . . 93 . 82 . 80 . . Volleys Fired 12 | . . . . . . . 7 . . . . 2 2 . . . . . . . . . 1 Largest 2 | . . . . . . . 2 . . . . 1 1 . . . . . . . . . 1 Hottest 49 | . . . . . . . 46 . . . . 46 49 . . . . . . . . . . Shots Fired 19 | . . . . . . . 14 . . . . 2 2 . . . . . . . . . 1 Gun 14 | . . . . . . . 14 . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . . . . . 2 2 . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 14 | . . . . . . . 14 . . . . . . . . . . . . . . . . Thermal 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Explosive 4 | . . . . . . . . . . . . 2 2 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 4 | . . . . . . . 4 . . . . . 1 . . . . . . . . . . Robot Miss Streak 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 21 | . . . . . . . 10 . . . . . 2 . 1 . . 3 . . . 5 . Core Hits 16 | . . . . 2 . . 3 . . . . 4 5 . . . . . . . . 1 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 35 | . . . . . . . . . . . . . 3 1 5 . . 8 9 . 1 8 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 23 | . . . . . . . . . . . . . . . . . . 5 9 . 1 8 . Piercing 12 | . . . . . . . . . . . . . 3 1 5 . . 3 . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . 1 . . 2 . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 3192 | . . . . 13 . . 163 . . . . 525 608 . 110 . . 337 . . . 446 990 Guns 163 | . . . . . . . 163 . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2061 | . . . . . . . . . . . . 523 548 . . . . . . . . . 990 Melee 953 | . . . . . . . . . . . . . 60 . 110 . . 337 . . . 446 . Ramming 15 | . . . . 13 . . . . . . . 2 . . . . . . . . . . . Kinetic 163 | . . . . . . . 163 . . . . . . . . . . . . . . . . Thermal 990 | . . . . . . . . . . . . . . . . . . . . . . . 990 Explosive 1071 | . . . . . . . . . . . . 523 548 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 783 | . . . . . . . . . . . . . . . . . . 337 . . . 446 . Piercing 170 | . . . . . . . . . . . . . 60 . 110 . . . . . . . . Highest Corruption 10 | . . . . . . . . . . . . . 2 2 2 2 2 . 1 . . . 10 Average Corruption 2 | . . . . . . . . . . . . . 2 2 2 2 2 . 1 . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 9 | . . . . . . . . . . . . . 5 . 1 2 . . . . . . 1 Message Errors 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . . Matter Fused 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 462 | . . . . . . . . . . . . 7 24 . 83 . . 138 . . . 210 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 31 | . . . . . . . . . . . . 7 24 . . . . . . . . . . Melee 431 | . . . . . . . . . . . . . . . 83 . . 138 . . . 210 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 716 | . . . . 5 . . . . . . . 1 . . . . . . . . . . 710 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 8 | . . . . 7 . . . . . . . 1 . . . . . . . . . . . Targets Rammed 8 | . . . . 7 . . . . . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 263 | . . . . . . . . . . . . 29 263 . . . 8 51 94 . . 34 58 Average Temperature 41 | . . . . . . . . . . . . 29 121 . . . 4 20 35 . . 17 58 Received Heat Transfer 559 | . . . . . . 57 9 12 12 . 9 177 58 . 21 . 30 39 . 27 . 54 54 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 30 | . . . . . . . . . . . . . . . . . . . . . . . 30 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Peak Influence 2429 | . . 15 5 46 . . 307 . . . . 442 366 . . . . 356 362 258 156 223 2429 Initial 203 | . . . 5 1 . . 43 . . . . 9 154 . . . . . 200 203 141 93 142 Average 175 | . . 14 5 21 . . 183 . . . . 137 194 . . . . 137 258 233 142 137 675 Maximum Alert Level 5 | . . . . . . . 1 . . . . 2 1 . . . . 1 1 1 . 1 5 Low Security (%) 63 | 100 100 100 100 100 . . 47 . . . . 78 84 . . . . 63 . . 100 90 46 Level 1 34 | . . . . . . . 52 . . . . 17 15 . . . . 36 100 100 . 9 32 Level 2 . | . . . . . . . . . . . . 3 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . 22 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . . . . . 2 . . . . . 2 . . . . . 2 2 . 1 . Investigation 3 | . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . Extermination 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Reinforcement 4 | . . . . . . . 2 . . . . . . . . . . . . 2 . . . Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Distress Signals 7 | . . . . . . . 1 . . . . 2 1 . . . . 1 . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 167 | . . 3 . 4 . 9 11 2 5 . 4 25 13 2 13 . 5 22 12 13 . 15 9 Peak Tracking Total 13 | . . 3 . 3 . 9 4 2 2 . 4 11 8 2 7 . 5 12 9 12 . 13 11 Tactical Retreats 27 | . . . . 2 . . . . 1 . 1 7 . . 4 . . 7 3 . . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Traps Triggered 3 | . . . . . . . . . . . . 1 1 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Disabled 10 | . . . . . . . 2 . . . . . 1 1 . . . . 3 . 1 . 2 Max in Single Turn 2 | . . . . . . . . . . . . . 1 1 . . . . 1 . 1 . 2 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Accessed 16 | . . . . . . . . . . 4 . 2 . . . 4 . 2 . 1 1 1 1 Terminals 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 Fabricators 3 | . . . . . . . . . . . . 2 . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Total Hacks 59 | . . . . . . . . . . 28 . 8 . . . 16 . 2 . 2 1 1 1 Successful 55 | . . . . . . . . . . 28 . 4 . . . 16 . 2 . 2 1 1 1 Failed 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 59 | . . . . . . . 5 . . . . 15 17 . . . . 10 4 3 3 . 2 Terminals 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 Fabricators 9 | . . . . . . . . . . . . 8 . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Hacks 47 | . . . . . . . . . . 28 . . . . . 16 . . . . 1 1 1 Record 13 | . . . . . . . . . . 8 . . . . . 5 . . . . . . . Part Schematic 16 | . . . . . . . . . . 13 . . . . . 3 . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . 4 . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 Fabricator Hacks 4 | . . . . . . . . . . . . 3 . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Build 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Process 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 3 | . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . 3 . . . . 4 . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . 152 . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . . . . . 14 . . . . 13 . . 12 . . 3 . . . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Time 76 | . . . . . . . . . . . . 76 . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 44 | . . . . . . . . . . . . . . . . . . . . 44 . . . Retrieved Matter 44 | . . . . . . . . . . . . . . . . . . . . 44 . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total Allies 22 | . . . . . 10 . 2 . . . 1 5 1 . . . . . . . . 3 . Largest Group 10 | . . . . . 10 10 2 . . . 1 5 2 . . . . . . . . 3 . Highest-Rated Group 374 | . . . . . 306 306 170 . . . 96 139 56 . . . . . . . . 374 . Highest-Rated Ally 131 | . . . . . 40 40 85 . . . 96 28 28 . . . . . . . . 131 . Zionite Dispatches 4 | . . . . . . . 1 . . . . 2 1 . . . . . . . . . . Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . . 2 1 . . . . . . . . . . STAY 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . Ally Attacks 57 | . . . . . . 37 14 . . . 2 . 1 . . . . . . . . 3 . Total Damage 1969 | . . . . . . 937 799 . . . 113 . . . . . . . . . . 120 . Kills 20 | . . . . . . 11 9 . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . 1 4 . . . . 2 1 1 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 3 | . . . . . . . . . . . . . 1 . . . . 1 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Turns Passed 3373 | 11 12 15 8 100 755 127 308 42 117 25 121 341 289 104 101 119 28 224 191 69 69 147 50 Spaces Moved 7113 | 23 23 29 15 186 865 233 472 146 378 78 354 480 694 248 325 130 98 766 643 245 182 347 153 Core 1141 | 23 23 29 15 186 137 200 247 . . . . 258 . . . . . . . . . . 23 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 761 | . . . . . 728 33 . . . . . . . . . . . . . . . . . Flight 5211 | . . . . . . . 225 146 378 78 354 222 694 248 325 130 98 766 643 245 182 347 130 Fastest Speed 20 | 50 50 50 50 50 50 50 38 28 25 32 32 32 22 26 26 26 26 23 24 27 20 23 23 Average Speed 36 | 50 50 50 50 50 71 53 45 28 27 32 34 43 30 26 26 26 26 24 24 28 28 25 28 Slowest Speed 150 | 50 50 50 50 50 76 80 50 28 32 32 35 150 109 29 26 26 26 27 27 30 30 28 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 53 | . . . . . . . 6 . 1 . 1 4 6 . . . . 7 7 12 4 4 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . Exploration Rate (%) 37 | 3 14 10 3 62 87 46 10 40 60 72 59 27 23 50 62 61 33 26 92 10 26 10 15 Regions Visited 23 Branch Regions 15 Pre-discovered Areas 6 | . . . . . 1 1 . . . 1 . . . . . 3 . . . . . . . Known Exits Taken 16 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 12 | . . . . . 3 . . . 2 . 4 . . 2 . . 1 . . . . . . Spaces Dug 17 | . . . . . . . . . . . . . 1 . 4 . . 3 6 . . 3 . Terrain Destroyed 818 | . . . . . . . . . . . . 22 33 . 4 . . 3 6 . . 3 747 Melee 17 | . . . . . . . . . . . . . 1 . 4 . . 3 6 . . 3 . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . AOE 801 | . . . . . . . . . . . . 22 32 . . . . . . . . . 747 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total 7701 | 22 22 28 14 192 997 235 541 146 389 77 352 603 755 285 330 213 99 780 657 232 189 386 157 Wait 478 | . . . . . 130 . 49 . 8 . . 102 37 34 . 74 . . 8 . 1 34 1 Move 6989 | 22 22 28 14 185 864 232 461 145 375 77 351 472 681 247 324 129 97 751 628 220 175 338 151 Hop 48 | . . . . . . . 4 . 1 . 1 3 6 . . . . 7 7 12 2 4 1 Pick Up 16 | . . . . . 3 . 2 . . . . 2 2 2 . 1 . 1 1 . 2 . . Fast Attach 57 | . . . . . . . 12 . 3 . . 6 14 . . 5 1 6 1 . 6 2 1 Attach 14 | . . . . . . . 1 . . . . 4 4 . 1 . . . 2 . 1 . 1 Detach 8 | . . . . . . . . . 1 . . 2 4 . . . . . . . . . 1 Swap 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Drop 28 | . . . . . . 3 5 1 1 . . 2 2 1 . 4 1 6 1 . 1 . . Fire 12 | . . . . . . . 7 . . . . 2 2 . . . . . . . . . 1 Melee 33 | . . . . . . . . . . . . . 3 1 5 . . 6 9 . 1 8 . Ram 8 | . . . . 7 . . . . . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access (discovered 2 exits: *Sur / *Com) -1/Command History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 12 | -11/Junkyard | Entered Materials 17 | -10/Materials | Discovered new exit (range 15) 24 | -10/Materials | Entered Mines 36 | -10/Mines | Discovered new exit (range 7) 39 | -10/Mines | Entered Materials 39 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 39 | -9/Materials | Discovered new exit (range 15) 47 | -9/Materials | Entered Mines 137 | -9/Mines | Learned Materials garrison access intel 143 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 147 | -9/Mines | Entered Zion 176 | -7/Zion | Given A8's code to call for help 197 | -7/Zion | Discovered new exit (range 16) 305 | -7/Zion | Build established: Mutant 376 | -7/Zion | Given the Hacking Drone Bay 376 | -7/Zion | Found Prototype Device 469 | -7/Zion | Imprinted 471 | -7/Zion | Declared Zion's savior 537 | -7/Zion | Gained Derelict followers 627 | -7/Zion | Learned location of Warlord (-5) 902 | -7/Zion | Entered Proximity Caves 902 | -6/Proximity Caves | Accompanied by 10 allies 925 | -6/Proximity Caves | Spotted B-75 Beast 951 | -6/Proximity Caves | Core integrity fell below 50% 981 | -6/Proximity Caves | Lost 3 parts (2n1u) 994 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1022 | -6/Proximity Caves | Discovered new exit (range 14) 1029 | -6/Proximity Caves | Entered Factory 1029 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 1084 | -6/Factory | Zion Heavy squad teleported in 1277 | -6/Factory | Discovered new exit (range 11) 1281 | -6/Factory | Identified exit to Lower Caves 1337 | -6/Factory | Entered Lower Caves 1339 | -6/Lower Caves | Spotted B-75 Beast 1370 | -6/Lower Caves | Discovered new exit (range 19) 1378 | -6/Lower Caves | Identified exit to Lower Caves 1379 | -6/Lower Caves | Entered another Lower Caves area 1383 | -6/Lower Caves | Discovered new exit (range 13) 1386 | -6/Lower Caves | Encountered a Warlord checkpoint 1463 | -6/Lower Caves | Spotted B-75 Beast 1489 | -6/Lower Caves | Discovered new exit (range 4) 1490 | -6/Lower Caves | Identified exit to Data Miner 1496 | -6/Lower Caves | Entered Data Miner 1496 | -6/Data Miner | Discovered new exit (range 6) 1498 | -6/Data Miner | Identified exit to Proximity Caves 1499 | -6/Data Miner | Lost 3 parts (3n) 1501 | -6/Data Miner | Met Data Miner 1508 | -6/Data Miner | Learned location of Section 7 (-2) 1508 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1514 | -6/Data Miner | Received God Mode back door access code from Data Miner 1521 | -6/Data Miner | Entered Proximity Caves 1602 | -5/Proximity Caves | Learned location of 1 exit from Factory 1636 | -5/Proximity Caves | Discovered new exit (range 9) 1638 | -5/Proximity Caves | Identified exit to Factory 1642 | -5/Proximity Caves | Entered Factory 1642 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1643 | -5/Factory | Identified exit to Upper Caves 1650 | -5/Factory | Zion Offense Resupply teleported in 1733 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 1745 | -5/Factory | Lost 3 parts (1n2u) 1838 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 1865 | -5/Factory | Spotted B-75 Beast 1872 | -5/Factory | Core integrity fell below 50% 1872 | -5/Factory | Core integrity fell below 20% 1914 | -5/Factory | Zion Fire squad teleported in 1942 | -5/Factory | Search patrols dispatched 1953 | -5/Factory | Discovered new exit (range 20) 1959 | -5/Factory | Identified exit to Factory 1983 | -5/Factory | Entered another Factory area 1983 | -4/Factory | Accompanied by 1 ally 1983 | -4/Factory | Evolved 2 slots: Utility x2 2087 | -4/Factory | Zion Infowar Resupply teleported in 2127 | -4/Factory | Retrieved Zion intel report: Active Terminals 2145 | -4/Factory | Retrieved Zion intel report: Emergency Access 2227 | -4/Factory | Retrieved Zion intel report: Component Schematics 2237 | -4/Factory | Incoming investigation squad redirected 2251 | -4/Factory | Discovered new exit (range 19) 2255 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 2272 | -4/Factory | Identified exit to Upper Caves 2272 | -4/Factory | Entered Upper Caves 2326 | -4/Upper Caves | Build established: Sprinter 2329 | -4/Upper Caves | Encountered a Warlord checkpoint 2364 | -4/Upper Caves | Discovered new exit (range 15) 2373 | -4/Upper Caves | Found Alien Artifact 2376 | -4/Upper Caves | Identified exit to Upper Caves 2376 | -4/Upper Caves | Entered another Upper Caves area 2383 | -4/Upper Caves | Spotted B-86 Titan 2386 | -4/Upper Caves | Discovered new exit (range 12) 2458 | -4/Upper Caves | Encountered a Warlord checkpoint 2475 | -4/Upper Caves | Discovered new exit (range 5) 2476 | -4/Upper Caves | Identified exit to Zhirov 2477 | -4/Upper Caves | Entered Zhirov 2477 | -4/Zhirov | Discovered new exit (range 3) 2478 | -4/Zhirov | Identified exit to Proximity Caves 2482 | -4/Zhirov | Met Zhirov 2489 | -4/Zhirov | Found Alien Artifact 2489 | -4/Zhirov | Identified Integrated Reactor 2489 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 2495 | -4/Zhirov | Found Alien Artifact 2523 | -4/Zhirov | Learned location of Quarantine (-2) 2523 | -4/Zhirov | Learned location of Testing (-3) 2523 | -4/Zhirov | Learned location of Command (-1) 2525 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2596 | -4/Zhirov | Entered Proximity Caves 2598 | -3/Proximity Caves | Spotted B-86 Titan 2619 | -3/Proximity Caves | Discovered new exit (range 10) 2623 | -3/Proximity Caves | Identified exit to Research 2624 | -3/Proximity Caves | Entered Research 2624 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2646 | -3/Research | Retrieved Zion intel report: Component Stockpiles 2693 | -3/Research | Found Prototype Slashing Weapon 2693 | -3/Research | Identified Nanosword 2700 | -3/Research | Retrieved Zion intel report: Emergency Access 2742 | -3/Research | Spotted B-86 Titan 2753 | -3/Research | Build established: Hacker-Sprinter 2803 | -3/Research | Lost 3 parts (1n2u) 2844 | -3/Research | Discovered new exit (range 14) 2848 | -3/Research | Identified exit to Testing 2848 | -3/Research | Entered Testing 2877 | -3/Testing | Found Prototype Hackware 2877 | -3/Testing | Identified System Mapper 2938 | -3/Testing | Spotted PH-U9DS76CS5H 2942 | -3/Testing | Retrieved Zion intel report: Emergency Access 2948 | -3/Testing | Discovered new exit (range 4) 2948 | -3/Testing | Identified exit to Research 2948 | -3/Testing | Identified Transdimensional Reconstructor 2948 | -3/Testing | Warped through subspace 2971 | -3/Testing | Spotted Striker 2971 | -3/Testing | Spotted Striker 2973 | -3/Testing | Incoming investigation squad redirected 2976 | -3/Testing | Spotted Alpha 7 2977 | -3/Testing | Stole the SGEMP Prototype 3036 | -3/Testing | Unstable Terrabomb Derivative detonated 3039 | -3/Testing | Entered Research 3039 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3052 | -2/Research | Lost 3 parts (1p1n1w) 3068 | -2/Research | Spotted B-90 Cyclops 3077 | -2/Research | Retrieved Zion intel report: Branch Access 3077 | -2/Research | Identified exit to Quarantine 3108 | -2/Research | Entered Quarantine 3112 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 3127 | -2/Quarantine | Found Transdimensional Reconstructor 3135 | -2/Quarantine | Lost 7 parts (1p2n4u) 3162 | -2/Quarantine | Discovered new exit (range 15) 3166 | -2/Quarantine | Identified exit to Access 3167 | -2/Quarantine | Identified Dimensional Node Initializer 3167 | -2/Quarantine | Initialized slip node 3169 | -2/Quarantine | Spotted Alpha 7 3174 | -2/Quarantine | Found Alien Launcher 3175 | -2/Quarantine | Warped through subspace to slip node 3177 | -2/Quarantine | Entered Access 3177 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3178 | -1/Access | Loaded intel: 108 machine locations 3178 | -1/Access | Loaded intel: 88 trap records 3178 | -1/Access | Identified exit to Surface 3178 | -1/Access | Discovered exit to Surface (range 81) 3178 | -1/Access | Identified exit to Command 3178 | -1/Access | Discovered exit to Command (range 163) 3178 | -1/Access | Delivered the SGEMP Prototype to Zhirov 3178 | -1/Access | Zhirov transferred Access data 3222 | -1/Access | Incoming investigation squad redirected 3324 | -1/Access | Entered Command 3350 | -1/Command | Spotted M Guard 3350 | -1/Command | Spotted M Guard 3350 | -1/Command | Spotted Combat Programmer 3351 | -1/Command | Spotted Combat Programmer 3362 | -1/Command | Identified Sigix Terminator 3363 | -1/Command | Fired Sigix Terminator 3363 | -1/Command | 0b10 Conduit disabled 3364 | -1/Command | Core integrity fell below 50% 3367 | -1/Command | Met MAIN.C 3368 | -1/Command | Core integrity fell below 20% 3374 | -1/Command | System corruption reached 10% 3374 | -1/Command | Destroyed by MAIN.C with Heavy Quantum Rifle Last Messages --------------- strings behind the scenes. It appears you are still unaware of who you are truly working with, or for. In a perfect world we could work together on this, but at this point I can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 03370_ System Shield destroyed. 03371_ Penetrated by EMDS Slug. 03373_ System corrupted: Heat flow error (+110). 03373_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????##???????????? | | ?????????????????????????????????? ##?????????? | | ???????????????????????????????? #????????? | | ??????????????????????????????? ????????? | | ?????????????????????????????? ##??????? | | ????????????????????????????? #??????? | | ????????????????????????????""""""""""" #??????? | | ??????????????????????????? " ##?????? | | ??????????????????????????""""""""""" " #?????? | | ??????????????????????? """""""##????? | | ????????????????????? " " #????? | | ?????????????????? """"""""###### | | ???????????????? " | | ??????????????; ; | | ??????????????; ; | | ????????????? ; ;;""""""###### | | ????????????? ; ; " #?? | | ????????????; ; ;;;""""#####?? | | ????????????; ; MMM ; ; " " #?? | | ????????????; ; MMM ; ; " ###?? | | ??????????? ; ; MMM ; ; " #???? | | ??????????? ; ; ; ; " #???? | | ?????????? ; ; ; ; "##???? | | ??????????;;;;; ; ; "#????? | | ?????????? @ ; ; "#????? | | ?????????? ; ; ##????? | | ?????????? ; ; #?????? | | ???????????;;;; ; ; ##?????? | | ??????????? ; ; ; ; #??????? | | ????????????; ; ; ; #??????? | | ????????????; ;;;;;;;;;;;;;;;;;;;;;;; ; ##??????? | | ????????????; ; #???????? | | ?????????????;;;;;;;;;;;;;;;;;;;;;;;;;" ##???????? | | ????????????? ###????????? | | ??????????????## ####??????????? | | ???????????????### ###?????????????? | | ?????????????????#### ####???????????????? | | ????????????????????#### ####??????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 33 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 135 Armor Coverage 300 Utility Shielding 33 Evasion (%) 65 Melee Accuracy 26 Matter Filtering 50 Offensive Hacking 42 Defensive Hacking 48 Authchip Count 2 Item Schematics ----------------- Mak. Armor Plating | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Microactuators | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Mic. Fission Core | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Adv. Remote Datajack | -6/Data Miner | Free Adv. Focal Shield | -4/Factory | Z-intel Hvy. Disruptor Cannon | -4/Factory | Z-intel Adv. Power Amplifier | -4/Factory | Z-intel Huge Storage Unit | -4/Factory | Z-intel Imp. Utility Shielding | -4/Factory | Z-intel Imp. Dynamic Insulation System | -4/Factory | Z-intel Lrn. Terrain Scanner | -4/Factory | Z-intel Imp. Gravmag System | -4/Factory | Z-intel Adv. Target Analyzer | -4/Factory | Z-intel System Shield | -4/Factory | Z-intel Impulse Thruster | -4/Factory | Z-intel Hcp. Storage Unit | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive I-36 Angel | -7/Zion | Archive H-66 Slayer | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free A-27 Freighter | -4/Factory | Z-intel E-15 Imp | -4/Factory | Z-intel G-67 Veteran | -4/Factory | Z-intel Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Dimensional Node Initializer Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed KineticCentriumSplitter Manual? 0 Play Time 00:52:04 Cumulative 207.9 hours Start 2023.05.13 @ 19:37:13 End 2023.05.13 @ 20:29:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 581 Rogue 581 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 81 Gallery% 79 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c92938eb-28ed-472f-bf22-d7c5cb6e5b3f