Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 23:44:50 Player: Red_Zig Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (169) 845 Value Destroyed (5700) 5700 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2845) 2845 TOTAL SCORE: 11510 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1853 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -208 Cogmind --------- Core Integrity 0/550 Matter 133/300 Energy 52/280 System Corruption 19% Temperature Cool (67) Movement Treading (162) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (4) ------ High-capacity Storage Unit Target Analyzer Light Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Advanced Assault Cannon Shock Bomb Launcher > --- INVENTORY (20) --- Armored Treads Medium Treads Aluminum Leg Aluminum Leg Compact Matter Pod (150) Compact Matter Pod (150) Improved Sensor Array Hacking Suite Relay Coupler [Swarmer] (49) Relay Coupler [Cutter] (36) Relay Coupler [Grunt] (28) Relay Coupler [Grunt] (31) Relay Coupler [Grunt] (28) Relay Coupler [Brawler] (34) Relay Coupler [Hunter] (24) Relay Coupler [Hunter] (19) Relay Coupler [Behemoth] (9) Advanced Assault Cannon Blade Saw Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Target Analyzer Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Armored Treads Medium Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Compact Matter Pod Compact Matter Pod Improved Sensor Array Hacking Suite Relay Coupler [Swarmer] Relay Coupler [Cutter] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Hunter] Relay Coupler [Hunter] Relay Coupler [Behemoth] Blade Saw [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Reflective Plating Weapon Ion Cannon Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 135 | 7 15 22 40 46 5 Power 8 | 1 2 1 1 3 . Engine 7 | 1 2 1 1 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 35 | 2 . 6 11 16 . Treads 25 | . . 5 11 9 . Leg 10 | 2 . 1 . 7 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 2 . 6 11 5 2 Device 10 | 1 . 3 5 1 . Storage 3 | 1 . 1 . 1 . Processor 5 | . . 1 3 1 . Hackware . | . . . . . . Protection 8 | . . 1 3 2 2 Artifact . | . . . . . . Weapon 66 | 2 13 9 17 22 3 Energy Gun 12 | . . 5 5 2 . Energy Cannon 14 | . . . 6 8 . Ballistic Gun 13 | 2 9 2 . . . Ballistic Cannon 3 | . . . . 2 1 Launcher 14 | . 4 2 4 2 2 Special Weapon . | . . . . . . Impact Weapon 10 | . . . 2 8 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 1 2 1 . . Corrupted Parts 1 | . . . . 1 . System Corruption 13 | . . . . 13 . Parts Lost 20 | . 1 3 3 12 1 Power 2 | . . . . 2 . Propulsion 7 | . . 2 . 5 . Utility 5 | . . . 2 3 . Weapon 6 | . 1 1 1 2 1 Highest Loss Streak 3 | . 1 2 1 3 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 100 95 98 93 99 Engine 9 | . 14 11 9 6 9 Treads 22 | . . 21 36 21 36 Leg 10 | . 28 7 . 12 . Device 7 | . 14 12 7 4 . Storage 11 | . 14 11 9 11 12 Processor 10 | . . 8 13 14 9 Protection 3 | . . 1 5 4 13 Energy Gun 4 | . . 16 4 2 . Energy Cannon 5 | . . . 12 5 . Ballistic Gun 5 | . 26 4 . . . Ballistic Cannon 2 | . . . . 5 12 Impact Weapon 1 | . . . . 4 . Peak Build Rating 40 | 7 12 22 37 38 40 Average Rating 25 | 5 9 17 33 29 38 On Entrance 19 | . 7 12 22 37 38 Naked Turns . | . . . . . . Heaviest Build 71 | 15 20 61 65 66 71 Greatest Support 104 | 20 20 66 86 104 104 Greatest Overweight (x) 5 | . . 2 . 5 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 Average Capacity 17 | 7 8 16 20 20 20 Most Carried 20 | 5 8 17 20 20 20 Average Carried 15 | 3 7 11 19 17 19 Final Capacity 20 | 8 8 20 20 20 20 Final Carried 20 | 5 8 17 19 20 19 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 3226 | 312 566 605 478 1037 228 Remotely 451 | . . 451 . . . Salvage Created 6030 | 88 598 1021 1976 1450 897 Parts 339 | 11 41 76 102 62 47 Haulers Intercepted 10 | . 1 3 6 . . Recyclers Shooed 3 | . 1 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 120 | . 13 23 33 34 17 Melee 4 | . . . 1 3 . Guns 34 | . 6 16 4 8 . Cannons 39 | . . . 16 16 7 AOE 32 | . 7 7 9 1 8 Classes Destroyed 18 | 2 6 2 3 3 2 Worker 1 | . . 1 . . . Builder 5 | . 2 2 1 . . Tunneler 2 | 2 . . . . . Hauler 10 | . 1 3 6 . . Recycler 9 | 1 3 1 4 . . Carrier 1 | . . . . . 1 Operator 6 | . 2 1 2 . 1 Watcher 14 | . 3 4 5 . 2 Swarmer 27 | . 6 10 7 4 . Cutter 3 | . . . . 3 . Grunt 61 | . 7 7 17 17 13 Brawler 3 | . . . 1 1 1 Duelist 2 | . . . . 1 1 Protector 1 | . . . . . 1 Sentry 18 | . . 6 6 5 1 Hunter 1 | . . . 1 . . Programmer 3 | . . . . 3 . Heavy 1 | . . . 1 . . Thug 1 | . . . . 1 . Best Kill Streak 12 | 1 3 5 5 6 12 Combat Bots Only 10 | . 3 5 4 6 10 Max Kills in Single Turn 6 | 1 3 2 3 1 6 Gunslinging 1 | . . 1 . . . Exploded 4 | . 3 2 3 1 4 Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 605 | . 39 109 157 245 55 Missed 147 | . 14 29 26 58 20 Damage Taken 6556 | . 407 942 2053 2558 596 Core 857 | . 83 213 190 322 49 Absorbed by Shields . | . . . . . . Ignored by Resistances 162 | . . . 66 96 . Core Remaining (%) 70 | 100 66 46 . . . Volleys Fired 374 | 7 44 82 112 101 28 Largest 2 | 2 2 2 2 2 2 Hottest 126 | 40 46 126 123 122 96 Shots Fired 690 | 14 82 152 219 174 49 Gun 342 | 14 78 141 69 40 . Cannon 312 | . . . 141 132 39 Launcher 36 | . 4 11 9 2 10 Special . | . . . . . . Kinetic 218 | 14 78 53 . 34 39 Thermal 436 | . . 88 210 138 . Explosive 26 | . 4 11 9 2 . Electromagnetic 10 | . . . . . 10 Robot Hit Streak 21 | 4 8 21 18 8 7 Robot Miss Streak 8 | 2 8 6 4 4 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 439 | 8 48 100 147 111 25 Core Hits 244 | 4 38 52 72 44 34 Critical Kills 5 | 1 . 1 . 3 . Critical Parts Destroyed 13 | . . . 2 11 . Critical Strikes 33 | 1 . 3 8 18 3 Burn 10 | . . 2 6 2 . Destroy 2 | 1 . 1 . . . Blast 5 | . . . . 2 3 Smash 16 | . . . 2 14 . Melee Attacks 172 | . . . 6 166 . Impact 172 | . . . 6 166 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12896 | 102 1271 2040 4199 3377 1907 Guns 3756 | 102 700 1626 868 460 . Cannons 4158 | . . . 2143 1490 525 Explosions 3449 | . 571 414 1011 71 1382 Melee 1506 | . . . 156 1350 . Ramming 27 | . . . 21 6 . Kinetic 2196 | 102 700 575 . 294 525 Thermal 6430 | . . 1051 3011 1656 712 Explosive 2067 | . 571 414 1011 71 . Electromagnetic 670 | . . . . . 670 Impact 1506 | . . . 156 1350 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 19 | . 2 . 3 19 19 Average Corruption 10 | . 2 . 2 10 19 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 163 | . 11 . . 127 25 Message Errors 46 | . 3 . . 35 8 Matter Fused 43 | . 2 . . 33 8 Heat Flow Errors 15 | . 1 . . 14 . Energy Discharges 16 | . 1 . . 12 3 Parts Fused 2 | . 1 . . 1 . Data Loss (minor) 18 | . 2 . . 14 2 Data Loss (major) 6 | . . . . 4 2 Misfires 4 | . 1 . . 3 . Alerts 8 | . . . . 8 . Weapon Failures 5 | . . . . 3 2 Overload Shots . | . . . . . . Overflow Damage 970 | . 5 . 153 803 9 Projectiles 58 | . . . 20 38 . Explosions 67 | . 5 . 45 8 9 Melee 845 | . . . 88 757 . Knockbacks 6 | . . . 1 4 1 Impact 4 | . . . 1 3 . Kinetic 2 | . . . . 1 1 Secondary . | . . . . . . Self-Inflicted Damage 208 | . 142 . . 66 . Shots 4 | . 2 . . 2 . Rammed 5 | . . . 5 . . Targets Rammed 6 | . . . 6 . . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 396 | 6 91 282 264 396 186 Average Temperature 84 | 6 17 88 80 96 63 Received Heat Transfer 2661 | . 111 309 927 954 360 Effects 6 | . . 1 . 5 . Energy Bleed 3 | . . 1 . 2 . Short Circuit 1 | . . . . 1 . Damage (minor) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted 11 | . . . 2 7 2 Combat Hostiles 10 | . . . 2 6 2 Parts Fried 13 | . . . . 10 3 Impact Corruptions 32 | . . . 4 28 . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 23 | . . 7 12 4 . Heat Transferred 11604 | . . 2442 5698 2839 625 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . . 4 Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 3082 | 15 223 537 694 3082 2100 Initial 1502 | . 9 29 162 420 1502 Average 832 | 6 84 407 327 1616 1693 Maximum Alert Level 5 | . 1 2 2 5 5 Low Security (%) 25 | 100 93 5 32 . . Level 1 14 | . 6 30 32 . . Level 2 20 | . . 63 35 4 . Level 3 9 | . . . . 27 . Level 4 9 | . . . . 23 16 Level 5 18 | . . . . 44 47 High Security 1 | . . . . . 35 Max Security . | . . . . . . Squads Dispatched 11 | . 2 2 2 . 5 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 7 | . 2 2 2 . 1 Assault 4 | . . . . . 4 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 6 | . 1 3 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 182 | . 21 35 48 43 35 Peak Tracking Total 10 | . 5 6 6 9 10 Tactical Retreats 15 | . 2 2 4 7 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 10 | . 1 . 2 7 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 22 | . 6 4 4 3 5 Max in Single Turn 4 | . 2 1 1 1 4 Garrison Relay 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 26 | . 6 6 10 3 1 Terminals 21 | . 4 5 8 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 1 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 71 | . 11 25 27 6 2 Successful 33 | . 5 16 10 2 . Failed 38 | . 6 9 17 4 2 Catastrophic 7 | . 1 . 4 2 . Database Lockouts . | . . . . . . Manual 41 | . 10 9 20 . 2 Terminals 60 | . 8 20 24 6 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 10 | . 3 5 2 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 16 | . 2 7 5 2 . Record 1 | . . . 1 . . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 1 | . . 1 . . . Open Door 1 | . . . . 1 . Branch Access Points 2 | . . 1 1 . . Emergency Access Points 2 | . . 1 . 1 . Unreport Threat 2 | . 1 . 1 . . Locate Traps 2 | . . 1 1 . . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 2 1 . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 2 | . . 1 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 13 | . 3 7 3 . . Terminals 9 | . 1 6 2 . . Botnet 5 | . . 4 1 . . Operators 4 | . 1 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 1 1 . . Reject 4 | . 2 1 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 4 5 8 2 1 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 33 | . . 33 . . . Retrieved Components 10 | . . 9 1 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 14 | . . . . 14 . Machine Destruction 10 | . . . . 10 . Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 31 | . . . . 31 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted 1 | . . . . 1 . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 10513 | 124 1718 1789 2547 3813 522 Spaces Moved 4692 | 76 982 739 1169 1537 189 Core 4 | 4 . . . . . Treads 2924 | . . 596 1169 970 189 Legs 1764 | 72 982 143 . 567 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 162 162 Average Speed 164 | 116 120 184 169 183 162 Slowest Speed 470 | 120 120 260 170 470 162 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 5 96 63 80 97 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 75 | . . . . 75 . Terrain Destroyed 438 | . 120 93 87 95 43 Melee 75 | . . . . 75 . Projectile 34 | . . . 17 . 17 AOE 329 | . 120 93 70 20 26 Terrain Rammed 1 | . . . . 1 . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 6433 | 94 1438 1010 1516 2019 356 Wait 905 | . 384 153 134 108 126 Move 4688 | 75 981 738 1169 1536 189 Hop . | . . . . . . Pick Up 53 | 5 7 7 17 14 3 Fast Attach 44 | 7 1 10 9 15 2 Attach 17 | . 1 3 5 7 1 Detach 4 | . . 1 3 . . Swap 74 | . 13 9 26 24 2 Drop 62 | . 7 7 29 14 5 Fire 374 | 7 44 82 112 101 28 Melee 172 | . . . 6 166 . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush 6 | . . . 6 . . Escape Stasis 30 | . . . . 30 . Rewire 3 | . . . . 3 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 8) 514 | -10/Materials | Discovered new exit (range 14) 956 | -10/Materials | Discovered new exit (range 5) 1650 | -10/Materials | Discovered new exit (range 16) 1789 | -10/Materials | Discovered new exit (range 10) 1843 | -10/Materials | Entered another Materials area 1843 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2031 | -9/Materials | Discovered new exit (range 16) 2368 | -9/Materials | Identified exit to Mines 2368 | -9/Materials | Identified exit to Storage 2964 | -9/Materials | Discovered new exit (range 14) 3020 | -9/Materials | Core integrity fell below 50% 3632 | -9/Materials | Entered another Materials area 3632 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4397 | -8/Materials | Discovered new exit (range 16) 5569 | -8/Materials | Discovered new exit (range 15) 5736 | -8/Materials | Identified exit to Factory 6174 | -8/Materials | Identified exit to Garrison 6179 | -8/Materials | Entered Garrison 6870 | -8/Garrison | Triggered checkpoint 6894 | -8/Garrison | Core integrity fell below 50% 7065 | -8/Garrison | Triggered checkpoint 7133 | -8/Garrison | Discovered new exit (range 5) 7229 | -8/Garrison | Triggered checkpoint 7260 | -8/Garrison | Triggered checkpoint 7465 | -8/Garrison | Triggered checkpoint 7564 | -8/Garrison | Discovered new exit (range 15) 7634 | -8/Garrison | Rescued a captive Derelict 7915 | -8/Garrison | Core integrity fell below 20% 7994 | -8/Garrison | Triggered checkpoint 8292 | -8/Garrison | System corruption reached 10% 8430 | -8/Garrison | Build established: Scavenger-Mutant 8547 | -8/Garrison | Lost 3 parts (1p1n1u) 8774 | -8/Garrison | Discovered new exit (range 14) 8905 | -8/Garrison | Triggered checkpoint 9049 | -8/Garrison | Triggered checkpoint 9077 | -8/Garrison | Garrison Relay disabled 9204 | -8/Garrison | Discovered new exit (range 10) 9486 | -8/Garrison | Installed Relay Interface Framework 9797 | -8/Garrison | Build established: Mutant 9838 | -8/Garrison | Garrison Relay disabled 9931 | -8/Garrison | Garrison Relay disabled 9992 | -8/Garrison | Entered Materials 10329 | -8/Materials | High security lockdown imminent 10409 | -8/Materials | High security lockdown engaged 10514 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10497_ Corrupted Authchip [R/NC] tumbles out of recycling unit. 10498_ G-50 Soldier system terminally corrupted. 10498_ Hvy. Laser fried. 10498_ Adv. Heat Sink fried. 10505_ System corrupted: Matter fused (-10). 10506_ C-30 ARC bursts open, deploying its payload. 10506_ G-50 Soldier unfolds itself. 10506_ G-47 Trooper unfolds itself. 10506_ I-25 Savior unfolds itself. 10506_ G-47 Trooper destroyed. 10507_ C-30 ARC bursts open, deploying its payload. 10507_ G-50 Soldier unfolds itself. 10507_ L-31 Rogue unfolds itself. 10507_ G-47 Trooper unfolds itself. 10507_ I-25 Savior unfolds itself. 10511_ Shock Bomb Launcher destroyed. 10511_ Critical hit (Burn: +37). 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""" ???????????????????????? | | ????? ???? ???" ???????????????????????? | | ???? ???????? ???????????????????????? | | ??? ?????????###???????????????????????? | | ???###### ####???????????????????????????????????? | | ????????# ???????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 375 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PersonalMolecularCanceller Manual? 0 Play Time 01:24:09 Cumulative 115.8 hours Start 2025.02.02 @ 22:19:05 End 2025.02.02 @ 23:44:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 88 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 53 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7ff9f97-ed50-4561-b6d3-4cf04d1c3be4