Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 17:59:46 Player: Gregathol Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (128) 640 Value Destroyed (4435) 4435 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (943) 943 TOTAL SCORE: 8498 Bonus ------- High Alert Combat Kills 943 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/290 System Corruption 12% Temperature Cool (9) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Cooling System Large Storage Unit Improved Utility Shielding > --- WEAPON (2) ------- Gatling Laser Precision Assault Rifle > --- INVENTORY (15) --- Heavy Ion Engine Nuclear Core Light Treads Titanium Leg Cryofiber Web Large Storage Unit Advanced Targeting Computer Weapon Cycler Relay Coupler [Grunt] (18) Relay Coupler [Hunter] (12) Heavy Laser Heavy Laser Heavy Ion Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Seismic Detector Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Cooled Particle Cannon > --- INVENTORY -------- Nuclear Core Heavy Deuterium Engine Cryofiber Web Medium Storage Unit Weapon Cycler Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Relay Coupler [Hunter] Heavy Laser Heavy Laser Heavy Laser Gauss Rifle Flak Gun Mini Grenade Launcher [Rating: 48] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 110 | 7 8 23 17 55 Power 16 | 2 2 2 2 8 Engine 13 | 2 2 2 2 5 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 35 | 2 3 6 3 21 Treads 13 | . . 4 3 6 Leg 20 | . 3 2 . 15 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 34 | 1 2 8 8 15 Device 11 | . 1 1 3 6 Storage 7 | 1 . 3 2 1 Processor 4 | . . . 2 2 Hackware . | . . . . . Protection 12 | . 1 4 1 6 Artifact . | . . . . . Weapon 25 | 2 1 7 4 11 Energy Gun 12 | 1 1 4 2 4 Energy Cannon 6 | . . 1 1 4 Ballistic Gun 6 | 1 . 1 1 3 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 . 4 Parts Lost 31 | . 2 4 . 25 Power 4 | . 1 . . 3 Propulsion 13 | . 1 1 . 11 Utility 9 | . . 2 . 7 Weapon 5 | . . 1 . 4 Highest Loss Streak 6 | . 1 1 . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 92 98 98 91 Engine 8 | . 13 11 8 6 Treads 11 | . . 14 17 10 Leg 11 | . 14 6 . 15 Wheel 1 | . 12 . . . Device 10 | . 6 4 17 12 Storage 9 | . 14 11 9 7 Processor 6 | . . . 9 10 Protection 14 | . . 28 18 9 Energy Gun 9 | . 14 11 4 8 Energy Cannon 3 | . . 1 8 3 Ballistic Gun 5 | . 14 6 3 2 Naked Turns . | . . . . . Heaviest Build 64 | 12 15 34 48 64 Greatest Support 89 | 26 26 46 46 89 Greatest Overweight (x) 2 | . 1 1 2 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 Average Capacity 12 | 7 8 8 14 15 Most Carried 15 | 4 8 10 15 15 Average Carried 11 | 2 5 8 13 13 Final Capacity 15 | 8 8 10 15 15 Final Carried 14 | 4 8 10 12 14 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2357 | 220 247 488 170 1232 Remotely . | . . . . . Salvage Created 5571 | . 392 1032 799 3348 Parts 256 | . 30 65 29 132 Haulers Intercepted 3 | . . 2 . 1 Recyclers Shooed 3 | . 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 110 | . 14 23 20 53 Guns 79 | . 14 22 6 37 Cannons 30 | . . 1 14 15 Classes Destroyed 14 | . 2 5 1 6 Worker 8 | . . 2 1 5 Builder 4 | . . . . 4 Tunneler 1 | . . . . 1 Hauler 3 | . . 2 . 1 Recycler 4 | . . . . 4 Operator 2 | . . 1 . 1 Watcher 6 | . . 3 1 2 Swarmer 19 | . 6 7 6 . Grunt 60 | . 8 8 10 34 Brawler 4 | . . . 1 3 Duelist 2 | . . . . 2 Sentry 17 | . . 8 3 6 Hunter 4 | . . . . 4 Programmer 4 | . . . . 4 Best Kill Streak 11 | . 3 5 5 11 Combat Bots Only 6 | . 3 5 5 6 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 884 | . 61 159 64 600 Missed 258 | . 19 45 20 174 Damage Taken 8235 | . 394 1468 577 5796 Core 1058 | . 69 227 61 701 Absorbed by Shields . | . . . . . Redirected to Shielding 146 | . . 80 5 61 Regen/Repaired (Parts) 52 | . . 52 . . Core Remaining (%) 75 | 100 72 43 88 . Volleys Fired 392 | . 38 98 37 219 Largest 2 | . 2 2 2 2 Hottest 145 | . 60 124 124 145 Shots Fired 757 | . 76 183 74 424 Gun 608 | . 76 170 37 325 Cannon 149 | . . 13 37 99 Launcher . | . . . . . Special . | . . . . . Kinetic 268 | . 38 75 20 135 Thermal 489 | . 38 108 54 289 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 27 | . 10 19 12 27 Robot Miss Streak 8 | . 3 4 4 8 Penetration Max 1 | . . . . 1 Secondary Targets 7 | . 2 1 . 4 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 561 | . 53 129 52 327 Core Hits 297 | . 26 46 36 189 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . . 3 1 6 Burn 9 | . . 3 1 5 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10927 | . 524 1870 1119 7414 Guns 8070 | . 511 1695 542 5322 Cannons 2768 | . . 157 574 2037 Explosions . | . . . . . Melee . | . . . . . Ramming 89 | . 13 18 3 55 Kinetic 3262 | . 187 688 380 2007 Thermal 7576 | . 324 1164 736 5352 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . . 12 Average Corruption 11 | . . . . 11 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 53 | . . . . 53 Message Errors 16 | . . . . 16 Matter Fused 13 | . . . . 13 Heat Flow Errors 2 | . . . . 2 Energy Discharges 4 | . . . . 4 Parts Fused 1 | . . . . 1 Data Loss (minor) 6 | . . . . 6 Data Loss (major) 5 | . . . . 5 Misfires 1 | . . . . 1 Misdirections 1 | . . . . 1 Weapon Failures 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 3 | . . . 1 2 Projectiles 3 | . . . 1 2 Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage 2 | . 2 . . . Shots . | . . . . . Rammed 5 | . 1 3 1 . Targets Rammed 16 | . 3 5 1 7 Kicked 10 | . 2 1 . 7 Crushed 1 | . . 1 . . Highest Temperature 435 | . 60 435 195 288 Average Temperature 83 | . 23 88 51 98 Received Heat Transfer 3075 | . 126 525 270 2154 Effects 5 | . . 1 . 4 Shutdowns 1 | . . 1 . . Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 28 | . 1 6 3 18 Heat Transferred 14529 | . 750 3074 1517 9188 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1421 | . 210 409 529 1421 Initial 172 | . . 25 156 172 Average 344 | . 76 204 332 502 Maximum Alert Level 4 | . 1 2 2 4 Low Security (%) 39 | 100 89 57 12 23 Level 1 31 | . 10 40 69 21 Level 2 13 | . . 1 17 23 Level 3 9 | . . . . 21 Level 4 5 | . . . . 10 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 31 | . 3 3 1 24 Investigation 11 | . 1 2 . 8 Extermination 4 | . . . . 4 Reinforcement 9 | . 2 1 1 5 Assault 5 | . . . . 5 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 2 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 178 | . 19 36 25 98 Peak Tracking Total 8 | . 6 5 5 8 Tactical Retreats 18 | . . 3 2 13 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . . 1 3 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . 1 3 5 Max in Single Turn 1 | . . 1 1 1 Garrison Access 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 21 | . 5 7 1 8 Terminals 16 | . 4 6 1 5 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . . . 2 Garrison Access 1 | . . . . 1 Total Hacks 45 | . 9 11 2 23 Successful 25 | . 5 8 1 11 Failed 20 | . 4 3 1 12 Catastrophic 4 | . . . 1 3 Database Lockouts . | . . . . . Manual 10 | . . 3 2 5 Terminals 33 | . 8 9 2 14 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 1 | . 1 . . . Scanalyzers 6 | . . . . 6 Garrison Access 3 | . . . . 3 Terminal Hacks 17 | . 4 6 1 6 Record 1 | . . . . 1 Robot Analysis 1 | . . 1 . . Prototype ID Bank 2 | . 2 . . . Open DSF 2 | . . . . 2 Level Access Points 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Terminal Index 1 | . . 1 . . Alert Level 3 | . 1 . . 2 Unreport Threat 1 | . . . . 1 Dispatch Records 1 | . . 1 . . Zone Layout 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 5 | . . . . 5 Insert Component 2 | . . . . 2 Analyze 3 | . . . . 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 3 2 2 7 Full Trace Events 8 | . 1 1 . 6 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7106 | 51 856 1914 957 3328 Spaces Moved 3169 | 44 450 863 322 1490 Core 6 | 6 . . . . Treads 1504 | . . 613 322 569 Legs 1471 | . 300 250 . 921 Wheels 188 | 38 150 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 120 160 120 Average Speed 161 | 85 110 167 233 159 Slowest Speed 330 | 100 120 240 330 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 4 69 76 32 32 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . . . . 4 Melee . | . . . . . Projectile 4 | . . . . 4 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4401 | 53 742 1149 456 2001 Wait 584 | . 228 124 60 172 Move 3165 | 43 449 862 321 1490 Hop . | . . . . . Pick Up 60 | 3 9 16 9 23 Fast Attach 45 | 6 2 8 5 24 Attach 26 | . 2 6 4 14 Detach 3 | . . . 1 2 Swap 39 | 1 4 9 8 17 Drop 71 | . 7 21 10 33 Fire 392 | . 38 98 37 219 Melee . | . . . . . Ram 1 | . 1 . . . Kick 10 | . 2 1 . 7 Crush 5 | . . 4 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 19) 581 | -10/Materials | Discovered new exit (range 16) 796 | -10/Materials | Discovered new exit (range 6) 908 | -10/Materials | Entered another Materials area 908 | -9/Materials | Evolved 2 slots: Utility x2 1329 | -9/Materials | Build established: Scavenger-Mutant 1364 | -9/Materials | Discovered new exit (range 8) 1802 | -9/Materials | Build established: Mutant 1818 | -9/Materials | Repaired Beam Rifle? 2039 | -9/Materials | Identified exit to Mines 2445 | -9/Materials | Core integrity fell below 50% 2632 | -9/Materials | Identified exit to Materials 2822 | -9/Materials | Entered another Materials area 2822 | -8/Materials | Evolved 2 slots: Utility x2 3330 | -8/Materials | Discovered new exit (range 20) 3779 | -8/Materials | Entered Factory 3779 | -7/Factory | Evolved 2 slots: Propulsion x2 4756 | -7/Factory | Garrison activated, responded to threat 5694 | -7/Factory | Core integrity fell below 50% 5735 | -7/Factory | Lost 5 parts (1p1n1u2w) 5779 | -7/Factory | First assault squad dispatched 5880 | -7/Factory | System corruption reached 10% 5910 | -7/Factory | Lost 6 parts (3n3u) 5948 | -7/Factory | Lost 3 parts (1p2w) 6048 | -7/Factory | Core integrity fell below 20% 6631 | -7/Factory | Build established: Scavenger-Mutant 7107 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07037_ Acquired 8 matter. 07038_ System corrupted: Heat flow error (+223). 07038_ Lyr. Light Armor Plating destroyed. 07040_ Acquired 4 matter. 07042_ Imp. Titanium Leg destroyed. 07042_ G-47 Trooper destroyed. 07043_ Acquired 4 matter. 07054_ G-47 Trooper destroyed. 07059_ Acquired Aluminum Leg. 07062_ Acquired 3 matter. 07063_ Acquired 19 matter. 07065_ System corrupted: Matter fused (-6). 07071_ Kicked M-28 Smith out of the way. 07072_ Acquired 7 matter. 07091_ Critical hit (Burn: +37). 07095_ G-50 Soldier destroyed. 07098_ Acquired 12 matter. 07103_ Acquired 4 matter. 07104_ I6E=WC,C0CC2J LEMC2CF 07106_ Acquired 4 matter. 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""" #?# #?????# "T #??????? | | # #?# #?????# "" #??????? | | ##########+####### "" #??????? | | ???# ## #??????? | | ???#""" ## #??????? | | ???#"R ## ######## | | ???#""" # [ | | ???# "" """ # | | ???# """ / "" | | ???# """ # ! G" | | ???# # " | | ???# """ """ ##### | | ???# """ """ #???# =! | | ???# """ """ #???# = | | ???# ?? #???# ! | | ???###???############% | | ????????????# * + | | ????????????#[[ # | | ????????????#[ # | | ????????????######### ####+#### | | ????????????????????# #??? ?# | | ????????????????????# #???![ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 310 Matter Stores 352 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Utility Shielding | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeMiningArmor Manual? 0 Play Time 01:28:14 Cumulative 118.4 hours Start 2024.05.17 @ 01:50:33 End 2024.05.17 @ 17:59:46 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 72 Adventurer 23 Explorer 1 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 14 Gallery% 45 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/TamsynBold Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ba8edd4-2bd3-48c9-80c6-f3dd2067a779