Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.10 @ 01:43:40 Player: corny Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (79) 395 Value Destroyed (2423) 2423 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1111) 1111 TOTAL SCORE: 10409 Bonus ------- High Alert Combat Kills 111 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 1042/1150 Matter 300/300 Energy 3/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Field Laser Heavy Particle Gun Wave Gun Minigun Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Combat Airjet Combat Airjet > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Weapon Cycler Layered Heavy Armor Plating Layered Heavy Armor Plating Improved Force Field > --- WEAPON ----------- Phasing Sabre Heavy Pick > --- INVENTORY -------- Improved Ion Engine Micro Fission Core Combat Airjet Antigrav System ECM Suite EM Disruption Field System Restoration Module Field Laser Heavy Particle Gun Beamcaster Wave Gun Minigun Gauss Rifle KE Penetrator Long-range Missile Launcher [Rating: 98] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Long-range Missile Launcher Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 . . . 1 . . . . 1 . . . . 1 Utility 7 | . . 1 . 2 2 1 . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 157 | . 15 8 . 19 18 22 3 . 5 5 24 6 5 4 5 18 Power 12 | . 2 1 . 1 1 1 . . . 1 3 . . . 2 . Engine 6 | . 2 1 . . 1 1 . . . . 1 . . . . . Core 6 | . . . . 1 . . . . . 1 2 . . . 2 . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 30 | . 2 3 . 8 2 5 . . . . 3 1 . . . 6 Treads 12 | . 2 3 . 5 1 1 . . . . . . . . . . Leg 7 | . . . . 3 . . . . . . . . . . . 4 Wheel 1 | . . . . . 1 . . . . . . . . . . . Hover 10 | . . . . . . 4 . . . . 3 1 . . . 2 Flight . | . . . . . . . . . . . . . . . . . Utility 65 | . 4 3 . 6 11 12 3 . 4 1 9 . 3 3 1 5 Device 27 | . . . . 1 4 5 3 . 4 . 5 . 1 2 . 2 Storage 4 | . 2 . . 1 . . . . . . 1 . . . . . Processor 7 | . . . . 2 1 2 . . . . 1 . . 1 . . Hackware 2 | . . . . . 1 . . . . . . . 1 . . . Protection 25 | . 2 3 . 2 5 5 . . . 1 2 . 1 . 1 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 50 | . 7 1 . 4 4 4 . . 1 3 9 5 2 1 2 7 Energy Gun 16 | . 4 . . 1 1 2 . . . . 3 2 . . 1 2 Energy Cannon 3 | . 2 . . 1 . . . . . . . . . . . . Ballistic Gun 14 | . 1 1 . 2 1 2 . . . 1 1 2 . 1 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . 1 1 2 . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 2 . . . . 1 2 1 1 . . 2 Piercing Weapon 2 | . . . . . . . . . . . 1 . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . 1 . . . . 1 . . Parts Lost 21 | . 3 . . . 1 . . . . 2 3 . . 3 . 9 Power 4 | . . . . . . . . . . 1 1 . . . . 2 Propulsion 6 | . 1 . . . . . . . . . . . . . . 5 Utility 7 | . . . . . 1 . . . . 1 1 . . 2 . 2 Weapon 4 | . 2 . . . . . . . . . 1 . . 1 . . Highest Loss Streak 7 | . 3 . . . 1 . . . . 2 3 . . 3 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 97 96 100 99 93 96 100 100 100 97 97 100 100 99 89 84 Engine 5 | . 14 11 11 1 5 6 6 6 6 3 . 5 5 5 3 . Core 2 | . . . . 7 1 . . . . 2 8 5 5 5 6 7 Treads 7 | . 20 31 33 11 14 5 . . . . . . . . . . Leg 2 | . 5 . . 14 . . . . . . . . . . . 10 Hover 16 | . . . . . . 15 26 26 26 26 29 29 29 29 29 18 Device 9 | . . . . 3 7 9 12 13 13 10 11 17 16 17 11 12 Storage 7 | . 14 11 11 9 7 6 6 6 6 6 5 5 5 5 5 5 Processor 16 | . . . . 8 20 23 26 26 26 26 23 23 22 16 11 10 Protection 9 | . 14 20 22 23 14 12 6 6 6 6 4 . . . 4 7 Energy Gun 6 | . 24 . . 6 4 4 6 6 6 6 6 4 . 1 1 1 Energy Cannon 1 | . 1 11 11 2 3 . . . . . . . . . . . Ballistic Gun 4 | . 1 11 11 8 3 5 6 6 6 1 1 3 5 2 1 1 Slashing Weapon 1 | . . . . . 2 2 . . . 3 . 1 3 5 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 94 | 14 32 43 43 47 53 60 54 50 53 49 51 45 50 44 64 94 Greatest Support 80 | 20 40 60 60 69 69 48 48 48 48 48 60 58 58 58 58 80 Greatest Overweight (x) 4 | . 2 . . 1 1 4 1 1 1 1 . . . . 1 3 Average Overweight (x) . | . . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | . 12 14 14 14 14 14 15 15 14 14 14 14 15 15 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 14 15 15 15 15 15 15 15 14 15 15 15 15 14 5 Class Distribution -------------------- 27% | Mutant 24% | Skirmisher 16% | Scout 13% | Ninja 11% | Scavenger-Mutant 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Scout | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Warlord Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 2314 | 200 152 123 21 331 193 285 62 15 20 28 371 110 62 79 69 193 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3218 | . 700 253 151 443 239 206 60 184 . 50 506 . 57 . 56 313 Parts 161 | . 28 19 11 19 10 13 . 2 . 12 19 . 11 . 3 14 Haulers Intercepted 5 | . 1 . . 3 . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 1 . 9 . . 5 . 2 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 59 | . 14 5 4 5 4 3 . . . 6 7 . 5 . 2 4 Melee 3 | . . . . . . . . . . . . . . . . 3 Guns 34 | . 12 2 . 5 3 3 . . . . 6 . . . 2 1 Cannons 8 | . 1 2 4 . 1 . . . . . . . . . . . AOE 12 | . . . . . . . . . . 6 1 . 5 . . . Classes Destroyed 13 | . 5 1 . 1 2 1 . . . 1 1 . . . . 1 Worker 2 | . . . . . . 1 . . . . 1 . . . . . Hauler 5 | . 1 . . 3 . . . . . . 1 . . . . . Recycler 3 | . 1 . 1 . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . 1 . . . . . . Watcher 9 | . 3 2 . 2 . 1 . . . . 1 . . . . . Swarmer 23 | . 3 . 4 . . . . . . 5 4 . 5 . 2 . Grunt 24 | . 11 4 . 2 2 1 . . . . 1 . . . . 3 Brawler 1 | . . . . . 1 . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . . Sentry 5 | . . 1 . 2 . 1 . . . . . . . . . 1 Hunter 2 | . . . . 1 . . . . . . 1 . . . . . Programmer 2 | . . . . . 1 1 . . . . . . . . . . Best Kill Streak 7 | . 4 2 4 2 2 2 . . . 6 7 . 5 . 2 3 Combat Bots Only 6 | . 4 2 4 1 2 1 . . . 6 6 . 5 . 2 3 Max Kills in Single Turn 4 | . 2 1 1 1 1 1 . . . 4 3 . 3 . 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . 4 1 . 3 . . . Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Damage Taken 5929 | . 698 207 97 400 193 374 . . . 406 1218 37 150 361 133 1655 Core 557 | . 105 15 . 13 . 53 . . . 34 105 . 30 81 13 108 Absorbed by Shields 131 | . . . . . . 33 . . . . . . . . . 98 Redirected to Shielding 13 | . 6 7 . . . . . . . . . . . . . . Regen/Repaired (Parts) 43 | . . . . . . . . . . . . . . 43 . . Core Remaining (%) 88 | 100 58 . 96 97 100 . . . . 89 . . . . 77 . Volleys Fired 218 | . 52 17 7 49 13 15 1 5 . 4 34 1 5 . 3 12 Largest 2 | . 2 2 2 2 2 2 2 2 . 1 2 1 2 . 2 2 Hottest 136 | . 115 83 83 115 115 135 78 78 . 43 136 28 103 . 83 114 Shots Fired 418 | . 101 34 14 95 26 30 2 10 . 4 65 1 6 . 6 24 Gun 356 | . 94 17 7 80 20 30 2 10 . . 63 1 2 . 6 24 Cannon 52 | . 7 17 7 15 6 . . . . . . . . . . . Launcher 10 | . . . . . . . . . . 4 2 . 4 . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 142 | . 7 17 7 48 7 13 1 5 . . 20 1 1 . 3 12 Thermal 255 | . 83 17 7 47 19 17 1 5 . . 43 . 1 . 3 12 Explosive 10 | . . . . . . . . . . 4 2 . 4 . . . Electromagnetic 11 | . 11 . . . . . . . . . . . . . . . Robot Hit Streak 21 | . 21 6 7 5 12 9 1 6 . 1 17 . 6 . 7 10 Robot Miss Streak 4 | . 4 2 1 4 2 2 1 2 . 1 3 . 1 . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 3 . . . . . . . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 . . . . . Shots Hit Robots 302 | . 73 20 8 58 19 25 1 7 . 2 53 . 2 . 6 28 Core Hits 132 | . 28 8 5 18 9 11 1 3 . 7 21 . 5 . 2 14 Critical Kills 3 | . 1 1 . . . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . 1 Critical Strikes 18 | . 5 1 . 1 1 1 . . . . 5 . . . 1 3 Burn 12 | . 4 . . 1 1 1 . . . . 4 . . . . 1 Meltdown 2 | . 1 1 . . . . . . . . . . . . . . Destroy 2 | . . . . . . . . . . . . . . . 1 1 Sever 1 | . . . . . . . . . . . . . . . . 1 Impale 1 | . . . . . . . . . . . 1 . . . . . Melee Attacks 35 | . . . . . 3 . . . . 4 6 4 5 . . 13 Impact . | . . . . . . . . . . . . . . . . . Slashing 31 | . . . . . 3 . . . . 4 3 4 5 . . 12 Piercing 4 | . . . . . . . . . . . 3 . . . . 1 Sneak Attacks 2 | . . . . . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . 1 Damage Inflicted 6719 | . 1041 344 150 977 371 453 14 114 . 611 1309 . 332 . 121 882 Guns 4331 | . 913 144 46 819 302 453 14 114 . . 976 . . . 121 429 Cannons 658 | . 128 200 104 157 69 . . . . . . . . . . . Explosions 1124 | . . . . . . . . . . 611 156 . 332 . . 25 Melee 605 | . . . . . . . . . . . 177 . . . . 428 Ramming 1 | . . . . 1 . . . . . . . . . . . . Kinetic 1427 | . 39 144 46 466 58 163 14 58 . . 180 . . . 61 198 Thermal 3486 | . 901 200 104 510 313 290 . 56 . . 796 . . . 60 256 Explosive 1099 | . . . . . . . . . . 611 156 . 332 . . . Electromagnetic 101 | . 101 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 388 | . . . . . . . . . . . . . . . . 388 Piercing 217 | . . . . . . . . . . . 177 . . . . 40 Highest Corruption 5 | . . . . . 3 2 2 . . . . . . 1 1 5 Average Corruption 2 | . . . . . 2 1 1 . . . . . . 1 1 2 Corruption Purged 2 | . . . . . . . 2 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 21 | . . . . . 15 4 1 . . . . . . . 1 . Message Errors 5 | . . . . . 4 1 . . . . . . . . . . Matter Fused 7 | . . . . . 4 1 1 . . . . . . . 1 . Heat Flow Errors 3 | . . . . . 3 . . . . . . . . . . . Energy Discharges 1 | . . . . . 1 . . . . . . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . . . . . . Data Loss (major) 3 | . . . . . 1 2 . . . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 28 | . . . . . . . . . . 28 . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 28 | . . . . . . . . . . 28 . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 65 | . . . . . . . . . . 36 29 . . . . . Shots 2 | . . . . . . . . . . 1 1 . . . . . Rammed 1 | . . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 457 | . 306 195 225 457 342 184 . . . 1 182 . . . . 257 Average Temperature 100 | . 117 64 94 104 115 57 . . . 1 79 . . . . 106 Received Heat Transfer 1131 | . 243 96 21 153 9 108 . . . 33 90 12 18 45 9 294 Effects 12 | . 1 . . 10 . . . . . . . . . . . 1 Shutdowns 2 | . . . . 2 . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . Interference 2 | . . . . 1 . . . . . . . . . . . 1 Short Circuit 2 | . . . . 2 . . . . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . Damage (major) 4 | . . . . 4 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 3 | . 2 1 . . . . . . . . . . . . . . Combat Hostiles 2 | . 1 1 . . . . . . . . . . . . . . Parts Melted 24 | . 12 2 . 2 1 1 . . . . 5 . . . . 1 Heat Transferred 7921 | . 2579 407 222 1073 666 630 . 111 . . 1628 . . . 111 494 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Peak Influence 942 | . 207 265 203 183 98 122 . . . . 942 . . . . 162 Initial 912 | . . 68 103 76 42 7 . . . . 912 . . . . 31 Average 177 | . 108 170 146 66 35 59 . . . . 798 . . . . 128 Maximum Alert Level 3 | . 1 1 1 . . . . . . . 3 . . . . . Low Security (%) 81 | . 85 60 98 100 100 100 . . . . . . . . . 100 Level 1 5 | . 14 39 1 . . . . . . . . . . . . . Level 2 3 | . . . . . . . . . . . 30 . . . . . Level 3 8 | . . . . . . . . . . . 69 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 3 . 1 . 2 4 . . . . . . . . . 3 Investigation 6 | . 2 . . . . 2 . . . . . . . . . 2 Extermination 4 | . . . . . 2 1 . . . . . . . . . 1 Reinforcement 2 | . 1 . . . . 1 . . . . . . . . . . Assault 1 | . . . 1 . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 2 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 4 | . 1 1 . 1 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 160 | . 26 11 10 15 7 14 1 . . 13 13 5 13 15 6 11 Peak Tracking Total 9 | . 5 3 5 3 3 4 4 . . 8 7 5 6 9 4 4 Tactical Retreats 16 | . . 1 1 . 3 2 . . . 3 . 1 2 . 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 9 | . 1 . . 2 1 4 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . . 8 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 5 | . . . . . . . . . . . 2 . . . . 3 Max in Single Turn 3 | . . . . . . . . . . . 2 . . . . 3 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 33 | . 7 . . 4 3 2 . . 1 . 5 2 . 7 . 2 Terminals 18 | . 5 . . 3 1 2 . . . . 5 1 . . . 1 Fabricators 1 | . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . 1 . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Total Hacks 81 | . 14 . . 14 4 7 . . 2 . 15 2 . 19 . 4 Successful 47 | . 5 . . 7 2 3 . . 2 . 7 2 . 19 . . Failed 33 | . 8 . . 7 2 4 . . . . 8 . . . . 4 Catastrophic 7 | . 1 . . 1 . 2 . . . . 2 . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 25 | . 4 . . 6 . 4 . . 7 . 4 . . . . . Terminals 50 | . 12 . . 12 1 7 . . . . 15 1 . . . 2 Fabricators 2 | . . . . . 2 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . 2 . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Terminal Hacks 40 | . 3 . . 5 . 2 . . 2 . 7 2 . 19 . . Record 14 | . . . . . . . . . . . . 1 . 13 . . Part Schematic 2 | . . . . . . . . . 2 . . . . . . . Robot Analysis 3 | . 1 . . 2 . . . . . . . . . . . . Prototype ID Bank 5 | . . . . 1 . . . . . . . . . 4 . . Open Door 3 | . . . . . . . . . . . . 1 . 2 . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . Emergency Access Points 2 | . . . . . . 1 . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . Locate Traps 2 | . 1 . . . . . . . . . 1 . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 4 | . 1 . . 1 . . . . . . 2 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 2 . 1 . . . . . . . . . . Terminals 3 | . . . . 2 . 1 . . . . . . . . . . Track 2 | . . . . 2 . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 6 . . 4 1 2 . . . . 5 . . . . 2 Full Trace Events 6 | . 3 . . . . 1 . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . 16 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 1 | . . . 1 . . . . . . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . . . . . . Highest-Rated Group 31 | . . . 31 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . 6 . . . . . . . . . . . . . Total Damage 102 | . . . 102 . . . . . . . . . . . . . Kills 1 | . . . 1 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Robot Analysis Total 3 | . 1 . . 2 . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 2 . . . 1 1 1 1 . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 10668 | . 1186 357 391 1146 998 549 515 494 1297 515 720 368 1173 463 204 292 Spaces Moved 7851 | 1 560 168 230 507 616 405 288 340 961 536 846 493 775 715 260 150 Core 1 | . . . . . . . . . . . . . . . . 1 Treads 1333 | . 449 168 230 213 267 6 . . . . . . . . . . Legs 475 | 1 111 . . 294 . . . . . . . . . . . 69 Wheels 490 | . . . . . 349 141 . . . . . . . . . . Hover 5552 | . . . . . . 258 288 340 961 536 846 493 775 715 260 80 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 115 71 71 141 71 71 58 58 63 63 63 50 Average Speed 108 | 120 172 160 160 178 132 102 135 141 132 88 62 62 63 63 72 123 Slowest Speed 380 | 120 260 160 160 240 160 380 141 141 141 141 68 63 63 63 129 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 82 10 68 35 12 16 59 47 87 70 29 61 70 93 48 7 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 6 | . . . 1 . . . 1 1 2 . . . 1 . . . Known Exits Taken 12 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 16 | . . . 1 . . . 2 1 3 2 . 5 2 . . . Spaces Dug 18 | . . . . . 3 . . . . 3 2 4 5 . . 1 Terrain Destroyed 147 | . . . . . 3 . . . . 40 31 4 52 . . 17 Melee 18 | . . . . . 3 . . . . 3 2 4 5 . . 1 Projectile . | . . . . . . . . . . . . . . . . . AOE 129 | . . . . . . . . . . 37 29 . 47 . . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total 9575 | . 683 231 239 660 770 514 410 347 991 563 969 543 1443 729 269 214 Wait 1115 | . 32 15 2 59 86 20 117 . 12 15 45 35 653 3 2 19 Move 7835 | . 559 167 229 506 615 404 287 339 960 535 845 492 774 714 259 150 Hop . | . . . . . . . . . . . . . . . . . Pick Up 71 | . 14 9 1 7 11 11 1 1 5 . 7 2 . 1 . 1 Fast Attach 42 | . 3 2 . 7 5 5 . . 4 . 3 1 1 4 . 7 Attach 20 | . 3 1 . 3 . 2 . . . 1 5 1 . . 2 2 Detach 8 | . . . . 3 1 . . . . . 1 . 1 1 . 1 Swap 95 | . 9 5 . 9 13 15 3 . 1 4 16 4 4 . 3 9 Drop 98 | . 11 15 . 16 15 12 1 1 9 . 8 3 . 6 . 1 Fire 218 | . 52 17 7 49 13 15 1 5 . 4 34 1 5 . 3 12 Melee 33 | . . . . . 3 . . . . 4 5 4 5 . . 12 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . Escape Stasis 38 | . . . . . 8 30 . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 175 | -10/Materials | Lost 3 parts (1n2w) 230 | -10/Materials | Discovered new exit (range 5) 290 | -10/Materials | Discovered new exit (range 6) 311 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 14) 606 | -10/Materials | Central database locked down 1101 | -10/Materials | Discovered new exit (range 16) 1187 | -10/Materials | Entered another Materials area 1187 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1475 | -9/Materials | Discovered new exit (range 5) 1544 | -9/Materials | Entered Mines 1695 | -9/Mines | Learned location of Storage (-9) 1744 | -9/Mines | Discovered new exit (range 7) 1868 | -9/Mines | Met a Derelict testing a Signal Generator 1869 | -9/Mines | Learned Materials stockpile data 1935 | -9/Mines | Entered Materials 1935 | -8/Materials | Evolved 2 slots: Utility x2 2520 | -8/Materials | Build established: Scavenger-Mutant 3014 | -8/Materials | Discovered new exit (range 13) 3079 | -8/Materials | Identified exit to Factory 3081 | -8/Materials | Entered Factory 3081 | -7/Factory | Evolved 2 slots: Utility x2 3174 | -7/Factory | Build established: Mutant 3876 | -7/Factory | Discovered new exit (range 9) 3886 | -7/Factory | Identified exit to Factory 4079 | -7/Factory | Entered another Factory area 4079 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4104 | -6/Factory | Identified exit to Lower Caves 4104 | -6/Factory | Identified exit to Extension 4120 | -6/Factory | Build established: Assassin 4628 | -6/Factory | Entered Lower Caves 5015 | -6/Lower Caves | Build established: Skirmisher 5048 | -6/Lower Caves | Learned location of Zion (-6) 5123 | -6/Lower Caves | Discovered new exit (range 15) 5141 | -6/Lower Caves | Identified exit to Lower Caves 5143 | -6/Lower Caves | Ambushed by wild Derelicts 5143 | -6/Lower Caves | Entered another Lower Caves area 5269 | -6/Lower Caves | Encountered a Warlord checkpoint 5509 | -6/Lower Caves | Spotted B-75 Beast 5596 | -6/Lower Caves | Discovered new exit (range 8) 5636 | -6/Lower Caves | Identified exit to Zion 5637 | -6/Lower Caves | Entered Zion 5671 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5747 | -6/Zion | Learned Factory emergency access door positions 6021 | -6/Zion | Identified exit to Deep Caves 6469 | -6/Zion | Opened final containment barrier to the Deep Caves 6493 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6543 | -6/Zion | Learned location of Armory (-4) 6853 | -6/Zion | Discovered new exit (range 19) 6893 | -6/Zion | Found Prototype Device 6893 | -6/Zion | Identified Phasing AFG 6932 | -6/Zion | Identified exit to Proximity Caves 6934 | -6/Zion | Entered Proximity Caves 7065 | -5/Proximity Caves | Spotter reported a threat 7168 | -5/Proximity Caves | Spotter reported a threat 7186 | -5/Proximity Caves | Spotter reported a threat 7204 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 7236 | -5/Proximity Caves | Spotted B-75 Beast 7239 | -5/Proximity Caves | Spotter reported a threat 7292 | -5/Proximity Caves | Spotter reported a threat 7315 | -5/Proximity Caves | Spotter reported a threat 7347 | -5/Proximity Caves | Discovered new exit (range 10) 7353 | -5/Proximity Caves | Identified exit to Factory 7449 | -5/Proximity Caves | Entered Factory 7449 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7518 | -5/Factory | Spotted B-75 Beast 7530 | -5/Factory | Build established: Scout 7749 | -5/Factory | Search patrols dispatched 8002 | -5/Factory | Identified exit to Upper Caves 8003 | -5/Factory | Lost 3 parts (1p1u1w) 8049 | -5/Factory | Search patrols dispatched 8169 | -5/Factory | Entered Upper Caves 8170 | -5/Upper Caves | Identified exit to Upper Caves 8537 | -5/Upper Caves | Entered another Upper Caves area 8569 | -5/Upper Caves | Discovered new exit (range 9) 8573 | -5/Upper Caves | Identified exit to Factory 8940 | -5/Upper Caves | Encountered a Warlord checkpoint 9127 | -5/Upper Caves | Build established: Ninja 9685 | -5/Upper Caves | Discovered new exit (range 18) 9710 | -5/Upper Caves | Identified exit to Warlord 9710 | -5/Upper Caves | Entered Warlord 9834 | -5/Warlord | Visited the Vortex Lab 9849 | -5/Warlord | Warlord's base attacked by MAIN.C 9904 | -5/Warlord | Found Prototype Device 9904 | -5/Warlord | Identified Minesniffer Drone Bay 9983 | -5/Warlord | Met Warlord 10039 | -5/Warlord | Learned Research trap positions 10039 | -5/Warlord | Learned Armory emergency access door positions 10039 | -5/Warlord | Learned Armory stockpile data 10040 | -5/Warlord | Learned 4 Armory zone layouts 10040 | -5/Warlord | Learned 4 Research zone layouts 10040 | -5/Warlord | Learned 4 Testing zone layouts 10041 | -5/Warlord | Learned Factory scanalyzer intel 10041 | -5/Warlord | Learned Armory repair station intel 10087 | -5/Warlord | P-70 Sage assimilated allied KU-PWJ(Y) 10130 | -5/Warlord | Opened side exit 10159 | -5/Warlord | Spotted Striker 10165 | -5/Warlord | Spotted B-86 Titan 10167 | -5/Warlord | Discovered new exit (range 9) 10168 | -5/Warlord | Spotted Executioner 10172 | -5/Warlord | Identified exit to Proximity Caves 10173 | -5/Warlord | Entered Proximity Caves 10178 | -4/Proximity Caves | Learned Research emergency access door positions 10195 | -4/Proximity Caves | Spotted B-86 Titan 10201 | -4/Proximity Caves | Lost 3 parts (2u1w) 10362 | -4/Proximity Caves | Discovered exit to Factory (range 14) 10377 | -4/Proximity Caves | Entered Factory 10377 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10378 | -4/Factory | Identified exit to Armory 10379 | -4/Factory | Loaded intel: 4 scanalyzer locations 10532 | -4/Factory | Lost 7 parts (1p4n2u) 10669 | -4/Factory | Released all parts (14) 10669 | -4/Factory | Self-destructed Last Messages --------------- 10665_ P-70 Sage destroyed. 10665_ K-01 Serf destroyed. 10665_ Nuclear Reactor explodes. 10665_ R-10 Processor destroyed. 10665_ U-05 Engineer destroyed. 10665_ R-10 Processor destroyed. 10665_ Cmb. Airjet destroyed. 10668_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10669_ Released Lyr. Heavy Armor Plating. 10669_ Released Weapon Cycler. 10669_ Released Imp. Melee Analysis Suite. 10669_ Released Adv. Signal Interpreter. 10669_ Released Lrg. Storage Unit. 10669_ Released Cmb. Airjet. 10669_ Released Imp. Force Field. 10669_ Released Phasing Sabre. 10669_ Released Hvy. Pick. 10669_ Released Flexi-carbon Leg. 10669_ R-10 Processor collects Wheel. 10669_ P-70 Sage resets R-10 Processor, system corruption cleaned. Map ----- +----------------------------------------------------+ | ??#+#+####???????????????????????????????????????? | | ??# ??????????????????????????????????????? | | ??# ??????????????????????????????????????? | | ??# ??????????????????????????????????????? | | ??# " " "??????????????????????????????????????? | | ??# " " "??????????????????????????????????????? | | ??# " " " "? #??? ????????????????????????????? | | ### " " " " #?? [????????????????????????????? | | " " " " #? ?????????????????????????????? | | " " " " # ! ??????????????????????????????? | | ! " " " " # ??????? ?????????????????????? | | ] " " " " + ???????? #???????????????????? | | " " " " #???????? #???????????????????? | | #???????? #???????????????????? | | ######### #???????????????????? | | #???????????????????? | | ^ #???????????????????? | | " """ """ """ ]% """ #???????????????????? | | " """ """ """ ]% """ #???????????????????? | | " """ """ """ """ #???????????????????? | | #???????????????????? | | " """ """ """ p #???????????????????? | | " """ """ ![ """ #???????????????????? | | " """ """ ![ """ * = #???????????????????? | | !| p!== #???????????????????? | | %[!@! #???????????????????? | | = = R!!*= #???????????????????? | | ############### /*!![ #???????????????????? | | #?????????????### [!=p #???????????????????? | | #???????????????####### kk #???????????????????? | | #?????????????????????# k #???????????????????? | | #?????????????????????# ^ ^#???????????????????? | | +?????????????????????# #???????????????????? | | #?????????????????????# R #???????????????????? | | #?????????????????????# #???????????????????? | | #?????????????????????# #???????????????????? | | #?????????????????????# #???????????????????? | | #?????????????????????+ #???????????????????? | | #?????????????????????? #???????????????????? | | #?????????????????????? #???????????????????? | | #?????????????????????? ????????????????????? | | #?????????????????????? ??????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 28 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Armor Coverage 1200 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 16 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Thermal Shield | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Hvy. Riot Gun | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive W-25 Informer | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneSwordScreen Manual? 0 Play Time 01:52:31 Cumulative 186.2 hours Start 2023.08.09 @ 22:18:17 End 2023.08.10 @ 01:43:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 174 Adventurer 19 Explorer 4 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 57 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(80) Steam X RUN: 80d91e37-32f5-4165-be7b-2a58b8ab0d9f