Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 22:38:19 Player: Shrewd Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1017) 1017 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (179) 179 TOTAL SCORE: 3196 Bonus ------- High Alert Combat Kills 4 Met Imprinter 300 Friendly Fire -125 Cogmind --------- Core Integrity 0/400 Matter 255/300 Energy 72/100 System Corruption 0% Temperature Critical (513) Movement Core (800) Ox15 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Makeshift Armor Plating > --- WEAPON (2) ------- Barrage Gun > --- INVENTORY (20) --- Improved Ion Engine Light Angular Momentum Engine Heat Sink Makeshift Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Hardlight Generator Authchip [Armor] Hacking Drone Bay Beamcaster Heavy Particle Cannon Heavy Particle Cannon Barrage Gun Heavy Battle Rifle Mini Grenade Launcher Mini Grenade Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Visual Processing Unit Makeshift Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Angular Momentum Engine Compact Wheel Heat Sink Makeshift Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Hardlight Generator Authchip [Armor] Hacking Drone Bay Beamcaster Heavy Particle Cannon Heavy Particle Cannon Barrage Gun Barrage Gun Heavy Battle Rifle Mini Grenade Launcher Mini Grenade Launcher Phasing Sabre [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Visual Processing Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 57 | . 14 2 36 . 1 4 Power 5 | . 1 . 3 . . 1 Engine 4 | . 1 . 3 . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 14 | . 4 . 9 . . 1 Treads 3 | . . . 3 . . . Leg 3 | . 1 . 2 . . . Wheel 7 | . 3 . 3 . . 1 Hover 1 | . . . 1 . . . Flight . | . . . . . . . Utility 16 | . 4 1 9 . 1 1 Device 6 | . 1 . 4 . . 1 Storage 2 | . 1 1 . . . . Processor 3 | . 2 . 1 . . . Hackware . | . . . . . . . Protection 5 | . . . 4 . 1 . Artifact . | . . . . . . . Weapon 22 | . 5 1 15 . . 1 Energy Gun 1 | . 1 . . . . . Energy Cannon 9 | . 2 . 7 . . . Ballistic Gun 7 | . 1 . 5 . . 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 13 | . 2 . 3 . . 8 Power 2 | . . . . . . 2 Propulsion 6 | . 1 . 2 . . 3 Utility 2 | . . . 1 . . 1 Weapon 3 | . 1 . . . . 2 Highest Loss Streak 8 | . 2 . 2 . . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 95 100 96 . 100 97 Engine 11 | . 14 14 11 . 11 10 Treads 2 | . . . 6 . . . Leg 3 | . 9 . 1 . . . Wheel 15 | . 16 28 10 . 22 20 Device 8 | . . . 11 . 11 11 Storage 11 | . 14 14 11 . 11 11 Processor 11 | . 12 14 11 . 11 11 Protection 8 | . . . 11 . 11 11 Energy Gun 1 | . 7 . . . . . Energy Cannon 18 | . 11 22 20 . 22 22 Ballistic Gun 1 | . 6 . . . . . Naked Turns . | . . . . . . . Heaviest Build 65 | 13 31 51 65 63 64 64 Greatest Support 40 | 20 26 20 40 32 32 32 Greatest Overweight (x) 20 | . 2 2 20 1 1 17 Average Overweight (x) 1 | . . 1 2 1 1 1 Largest Inventory Capacity 20 | . 15 20 20 20 20 20 Average Capacity 18 | . 11 17 20 20 20 20 Most Carried 20 | . 15 17 20 20 20 20 Average Carried 17 | . 11 15 19 20 19 19 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 6 15 17 20 20 20 17 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 989 | 200 234 58 487 . 10 . Remotely . | . . . . . . . Salvage Created 1382 | . 433 10 857 . . 82 Parts 103 | . 37 2 61 . . 3 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 34 | . 13 1 20 . . . Guns 9 | . 3 . 6 . . . Cannons 14 | . 1 . 13 . . . AOE 10 | . 9 1 . . . . Classes Destroyed 9 | . 6 . 2 . . 1 Worker 3 | . 3 . . . . . Hauler 2 | . 1 . 1 . . . Recycler 3 | . 1 . 2 . . . Watcher 1 | . 1 . . . . . Swarmer 15 | . 6 1 8 . . . Grunt 14 | . 7 . 7 . . . Duelist 1 | . . . 1 . . . Sentry 4 | . . . 4 . . . Z-Technician 1 | . . . . . . 1 Thug 1 | . . . . . . 1 Best Kill Streak 10 | . 10 1 6 . . 1 Combat Bots Only 6 | . 6 1 5 . . . Max Kills in Single Turn 3 | . 3 1 2 . . 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . 3 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 2376 | . 430 80 733 . . 1133 Core 619 | . 135 37 95 . . 352 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 30 | . . . 30 . . . Core Remaining (%) 65 | 100 . 31 . . . . Volleys Fired 83 | . 27 1 45 . . 10 Largest 2 | . 2 1 2 . . 2 Hottest 150 | . 120 30 150 . . 150 Shots Fired 157 | . 48 1 88 . . 20 Gun 56 | . 30 . 26 . . . Cannon 95 | . 13 . 62 . . 20 Launcher 6 | . 5 1 . . . . Special . | . . . . . . . Kinetic 40 | . 14 . 26 . . . Thermal 111 | . 29 . 62 . . 20 Explosive 6 | . 5 1 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 14 . 5 . . 5 Robot Miss Streak 4 | . 3 2 3 . . 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 94 | . 32 . 53 . . 9 Core Hits 51 | . 22 1 23 . . 5 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 2 | . . . 2 . . . Meltdown 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Melee Attacks 7 | . . . 7 . . . Impact 7 | . . . 7 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2744 | . 1294 83 1067 . . 300 Guns 510 | . 240 . 270 . . . Cannons 1237 | . 140 . 797 . . 300 Explosions 990 | . 914 76 . . . . Melee . | . . . . . . . Ramming 7 | . . 7 . . . . Kinetic 381 | . 111 . 270 . . . Thermal 1802 | . 705 . 797 . . 300 Explosive 554 | . 478 76 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 252 | . 223 10 . . . 19 Projectiles 39 | . 20 . . . . 19 Explosions 213 | . 203 10 . . . . Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 235 | . 215 20 . . . . Shots 5 | . 4 1 . . . . Rammed 3 | . . 1 2 . . . Targets Rammed 3 | . . 1 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 567 | . 120 . 447 . . 567 Average Temperature 140 | . 43 . 148 . . 251 Received Heat Transfer 612 | . 108 . 225 . . 279 Effects 20 | . . . 11 . . 9 Shutdowns 2 | . . . 2 . . . Energy Bleed 1 | . . . 1 . . . Interference 5 | . . . 3 . . 2 Matter Decay 2 | . . . 1 . . 1 Short Circuit 5 | . . . 3 . . 2 Damage (minor) 1 | . . . 1 . . . Damage (major) 1 | . . . . . . 1 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 4 | . . . 4 . . . Heat Transferred 2578 | . 896 . 1406 . . 276 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 457 | . 457 112 403 91 . . Initial 91 | . . 49 43 91 . . Average 202 | . 224 63 200 91 . . Maximum Alert Level 2 | . 2 . 2 . . . Low Security (%) 51 | . 43 100 51 100 . . Level 1 42 | . 37 . 47 . . . Level 2 6 | . 18 . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 3 . 1 . . . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 6 | . 2 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 24 1 41 . . 3 Peak Tracking Total 6 | . 5 1 6 . . 3 Tactical Retreats 4 | . 1 . 3 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 3 | . 2 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed 5 | . . . 5 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 11 | . 5 1 5 . . . Max in Single Turn 5 | . 5 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 17 | . 8 1 8 . . . Terminals 12 | . 6 . 6 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 49 | . 26 1 22 . . . Successful 25 | . 14 1 10 . . . Failed 24 | . 12 . 12 . . . Catastrophic 3 | . 2 . 1 . . . Database Lockouts . | . . . . . . . Manual 4 | . . . . . 4 . Terminals 42 | . 24 . 18 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 12 1 6 . . . Record 3 | . 3 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . Maintenance Status 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 3 | . 2 . 1 . . . Registered Components 1 | . 1 . . . . . Zone Layout 3 | . 1 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 5 . 6 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 36 | . . . 36 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 7 | . . . . . 7 . Largest Group 7 | . . . . . 7 4 Highest-Rated Group 172 | . . . . . 172 90 Highest-Rated Ally 31 | . . . . . 31 31 Total Orders . | . . . . . . . Ally Attacks 34 | . . . . . . 34 Total Damage 312 | . . . . . . 312 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 5297 | . 1216 153 2442 7 1198 281 Spaces Moved 3374 | 1 1022 138 980 5 1029 199 Core 10 | . . . 9 . . 1 Treads 232 | . . . 232 . . . Legs 340 | 1 275 . 64 . . . Wheels 2780 | . 747 138 663 5 1029 198 Hover 12 | . . . 12 . . . Flight . | . . . . . . . Fastest Speed 90 | 120 90 95 110 115 115 115 Average Speed 137 | 120 102 102 206 115 115 119 Slowest Speed 1050 | 120 120 110 1050 115 115 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 2 94 34 63 3 84 30 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 2 | . . 1 . . 1 . Spaces Dug 5 | . . . 5 . . . Terrain Destroyed 57 | . 41 6 10 . . . Melee 5 | . . . 5 . . . Projectile 5 | . . . 5 . . . AOE 47 | . 41 6 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 3907 | . 1161 148 1311 6 1053 228 Wait 243 | . 29 4 190 2 3 15 Move 3368 | . 1021 137 979 4 1028 199 Hop . | . . . . . . . Pick Up 70 | . 37 2 21 . 10 . Fast Attach 16 | . 5 . 10 . . 1 Attach 8 | . 2 . 3 . . 3 Detach 2 | . 1 . 1 . . . Swap 33 | . 7 2 23 . 1 . Drop 74 | . 32 1 30 . 11 . Fire 83 | . 27 1 45 . . 10 Melee 7 | . . . 7 . . . Ram 2 | . . 1 1 . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 7) 183 | -10/Materials | Identified exit to Mines 340 | -10/Materials | Discovered new exit (range 4) 345 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 18) 581 | -10/Materials | Core integrity fell below 50% 1014 | -10/Materials | Discovered new exit (range 11) 1217 | -10/Materials | Entered Mines 1253 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1312 | -10/Mines | Discovered new exit (range 14) 1370 | -10/Mines | Entered Materials 1370 | -9/Materials | Evolved 2 slots: Utility x2 3065 | -9/Materials | Discovered new exit (range 17) 3465 | -9/Materials | Repaired Broken Lgt. Treads 3643 | -9/Materials | Discovered new exit (range 12) 3812 | -9/Materials | Entered Mines 3813 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3819 | -9/Mines | Entered Zion 3910 | -7/Zion | Build established: Scavenger-Mutant 3921 | -7/Zion | Given A8's code to call for help 3949 | -7/Zion | Discovered new exit (range 12) 4076 | -7/Zion | Gained Derelict followers 4110 | -7/Zion | Identified exit to Deep Caves 4290 | -7/Zion | Given the Hacking Drone Bay 4291 | -7/Zion | Found Prototype Device 4463 | -7/Zion | Build established: Mutant 4485 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4511 | -7/Zion | Learned 8 Factory zone layouts 4833 | -7/Zion | Opened final containment barrier to the Deep Caves 5015 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5017 | -7/Zion | Entered Deep Caves 5017 | -7/Deep Caves | Accompanied by 4 allies 5258 | -7/Deep Caves | Attacked by Z-Imprinter 5286 | -7/Deep Caves | Core integrity fell below 50% 5296 | -7/Deep Caves | Core integrity fell below 20% 5299 | -7/Deep Caves | Core destroyed Last Messages --------------- 05280_ Com. Wheel destroyed. 05282_ Heat Sink destroyed. 05283_ Acquired Imp. Heat Sink. 05285_ Destroyed Prototype Hover Unit. 05289_ Overheating: System interference. 05289_ Imp. Heat Sink temporarily disabled. 05289_ Imp. Ion Engine destroyed. 05291_ Hvy. Particle Cannon destroyed. 05293_ Overheating: Core damaged (-52). 05294_ Overheating: Hcp. Storage Unit damaged (-154). 05295_ Overheating: Core damaged (-48). 05295_ Lgt. Nuclear Core destroyed. 05296_ Visual Processing Unit broken. 05296_ Overheating: Short circuit. 05297_ Barrage Gun broken. 05297_ Overheating: Short circuit. 05298_ Overheating: System interference. 05298_ Hvy. Particle Cannon temporarily disabled. 05298_ Hvy. Particle Cannon destroyed. 05299_ Overheating: Core damaged (-72). 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[%= #??? | | ?????? =%* #??? | | ??????? * #??? | | ??????? #;;;# #??? | | ???????? ########## #### #??? | | ???????? #?????????######??## ##??? | | ???????? ####???????????????????## ###???? | | ?????????######??????????????????????????###?????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Imp. Terrain Scan Processor | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonBladeFlakker Manual? 0 Play Time 00:47:15 Cumulative 15.5 hours Start 2022.03.23 @ 21:49:22 End 2022.03.23 @ 22:38:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9465852d-3152-4eda-bb76-fff96cbeb03e