Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 01:04:47

Player: grhkm

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (323)      323
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 838

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     295/300
Energy                     250/250
System Corruption          0%
Temperature                Warm (113)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (2) ------
  Small Storage Unit
        Terrain Scanner
>       --- WEAPON (2) -------
        Beam Cannon
  Light Assault Rifle
>       --- INVENTORY (8) ----
  Light Ion Engine
        Visual Processing Unit
        Signal Interpreter
        Terrain Scanner
        Terrain Scan Processor
  Light Armor Plating
  Light Assault Rifle
  Light Assault Rifle

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Terrain Scanner
>       --- WEAPON -----------
        Beam Cannon
  Light Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
        Visual Processing Unit
        Signal Interpreter
        Terrain Scanner
        Terrain Scan Processor
  Light Armor Plating
  Light Assault Rifle
  Light Assault Rifle
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 6   14  .   
  Power                    4    | 2   2   .   
    Engine                 4    | 2   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   3   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 1   8   .   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         3    | .   3   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   6   .   
  Power                    1    | .   1   .   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   3   .   
  Highest Loss Streak      5    | .   5   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     84   | .   84  100 
  Engine                   13   | .   13  14  
  Leg                      23   | .   23  28  
  Device                   12   | .   12  14  
  Storage                  14   | .   14  14  
  Energy Gun               6    | .   7   .   
  Energy Cannon            1    | .   1   14  
  Ballistic Gun            4    | .   4   14  
  Launcher                 3    | .   3   .   
  Special Weapon           3    | .   3   .   
Peak Build Rating          8    | 5   8   8   
  Average Rating           5    | 4   5   8   
  On Entrance              4    | .   5   8   
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 11  15  15  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  3    | .   3   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 1   8   8   
  Average Carried          3    | .   3   8   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | .   8   8   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           423  | 260 163 .   
  Remotely                 .    | .   .   .   
Salvage Created            397  | .   397 .   
  Parts                    24   | .   24  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  10   | .   10  .   
  Guns                     6    | .   6   .   
  Cannons                  2    | .   2   .   
  AOE                      2    | .   2   .   
Classes Destroyed          6    | .   6   .   
  Worker                   2    | .   2   .   
  Builder                  1    | .   1   .   
  Recycler                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    7    | .   7   .   
Best Kill Streak           4    | .   4   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   1    | .   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        103  | .   92  11  
  Missed                   27   | .   25  2   
Damage Taken               924  | .   799 125 
  Core                     259  | .   235 24  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              61   | .   58  3   
  Largest                  2    | .   2   2   
  Hottest                  80   | .   80  80  
Shots Fired                77   | .   71  6   
  Gun                      53   | .   50  3   
  Cannon                   12   | .   9   3   
  Launcher                 4    | .   4   .   
  Special                  8    | .   8   .   
  Kinetic                  23   | .   20  3   
  Thermal                  50   | .   47  3   
  Explosive                4    | .   4   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | .   10  4   
  Robot Miss Streak        11   | .   11  1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           42   | .   37  5   
  Core Hits                29   | .   28  1   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              5    | .   5   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           693  | .   621 72  
  Guns                     321  | .   303 18  
  Cannons                  122  | .   68  54  
  Explosions               220  | .   220 .   
  Melee                    .    | .   .   .   
  Ramming                  22   | .   22  .   
  Kinetic                  156  | .   138 18  
  Thermal                  295  | .   241 54  
  Explosive                220  | .   220 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      38   | .   38  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             7    | .   7   .   
  Kicked                   7    | .   7   .   
  Crushed                  .    | .   .   .   
Highest Temperature        160  | .   160 104 
  Average Temperature      49   | .   49  47  
  Received Heat Transfer   447  | .   378 69  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         709  | .   598 111 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             232  | .   232 90  
  Initial                  90   | .   .   90  
  Average                  107  | .   131 90  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         88   | 100 85  100 
  Level 1                  11   | .   14  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   5   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   4   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   24  2   
  Peak Tracking Total      7    | .   7   2   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               1    | .   1   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   1   .   
  Non-combat               1    | .   1   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        1    | .   1   .   
  parse_system             1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               725  | 132 583 10  
Spaces Moved               428  | 108 318 2   
  Core                     40   | 9   31  .   
  Treads                   .    | .   .   .   
  Legs                     388  | 99  287 2   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 120 
  Average Speed            124  | 114 128 120 
  Slowest Speed            200  | 120 200 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       17   | 5   44  3   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          24   | .   24  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      24   | .   24  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      536  | 114 417 5   
  Wait                     1    | .   1   .   
  Move                     426  | 107 317 2   
  Hop                      .    | .   .   .   
  Pick Up                  12   | .   12  .   
  Fast Attach              13   | 5   8   .   
  Attach                   5    | .   5   .   
  Detach                   2    | .   2   .   
  Swap                     2    | 1   1   .   
  Drop                     2    | 1   1   .   
  Fire                     61   | .   58  3   
  Melee                    5    | .   5   .   
  Ram                      .    | .   .   .   
  Kick                     7    | .   7   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
   48 | -11/Scrapyard | Discovered new exit (range 14)
  133 | -11/Scrapyard | Entered Materials
  276 | -10/Materials | Discovered new exit (range 11)
  313 | -10/Materials | Build established: Mutant
  511 | -10/Materials | Discovered new exit (range 15)
  535 | -10/Materials | Core integrity fell below 50%
  567 | -10/Materials | Lost 5 parts (1p2n2w)
  602 | -10/Materials | Core integrity fell below 20%
  716 | -10/Materials | Entered Mines
  726 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
S-10 Pest destroyed.
K-01 Serf collects debris.
K-01 Serf destroyed.
Acquired 8 matter.
K-01 Serf collects debris.
S-10 Pest destroyed.
Acquired 1 matter.
K-01 Serf collects debris.
Acquired Lgt. Assault Rifle.
K-01 Serf collects debris.
Acquired Lgt. Assault Rifle.
U-05 Engineer builds a Door.
K-01 Serf collects debris. <x2>
Acquired Lgt. Ion Engine.
K-01 Serf collects debris.
K-01 Serf cleans the Recycling Unit.
R-06 Scavenger collects Wheel.
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegRingArmor
  Manual?         0
Play Time         00:12:50
  Cumulative      1.8 hours
  Start           2024.09.01 @ 00:51:50
  End             2024.09.01 @ 01:04:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          1%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a9c8bcb6-451d-447c-85a8-ed90cf411953