Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.26 @ 14:11:27

Player: Cracklepappy

Result: Destroyed by P1-3CE with P1-3CE's Gatling Flakker

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (160)     800
Value Destroyed (6146)     6146
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (427)                427
              TOTAL SCORE: 12873

 Bonus
-------
High Alert Combat Kills    171
Follower Combat Kills      272
Entered Garrisons          200
Used RIF Installer         500
Met Data Miner             300
Friendly Fire              -1016

 Cogmind 
---------
Core Integrity             0/850
Matter                     252/300
Energy                     36/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -6/Zion

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (7) ------
                (None)
>           --- WEAPON (2) -------
            Power Sword
            Phasing Sabre
>           --- INVENTORY (4) ----
            YI-UF0's Bottomless Matter Pit (1360)
  Makeshift Transmission Jammer
   Improved EM Pulse Cannon
            Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
                Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
       Hardened Medium Armor Plating
   Experimental Thermal Shield
>               --- WEAPON -----------
                Coil Gun
                Coil Gun
>               --- INVENTORY --------
       Improved Deuterium Engine
                Antimatter Reactor
          Light Treads
         Medium Treads
       Improved Heat Sink
                Coolant Injector
          Large Storage Unit
                Energy Well
                YI-UF0's Bottomless Matter Pit
       Advanced Sensor Array
       Advanced Signal Interpreter
      Makeshift Transmission Jammer
       Improved Utility Shielding
       Improved Light Armor Plating
       Improved Shield Generator
                Hacking Suite
                Relay Coupler [Behemoth]
   High-powered Shock Rifle
   High-powered Shock Rifle
                Force Rifle
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
                Neutron Cannon
                Shock Bomb Launcher
                Shock Bomb Launcher
                Remote Datajack
                Power Sword
[Rating: 67]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Makeshift Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Improved Utility Shielding
Weapon                     Phasing Sabre
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Coil Gun
  Launcher                 Shock Bomb Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio 
Slots Evolved              8    | .   .   .   2   .   .   .   4   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   2   .   .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             203  | 7   14  5   9   9   12  .   21  13  10  .   36  18  10  11  28  
  Power                    28   | 1   2   .   1   .   1   .   8   1   1   .   7   2   .   2   2   
    Engine                 13   | 1   2   .   1   .   1   .   3   .   .   .   2   .   .   2   1   
    Core                   13   | .   .   .   .   .   .   .   5   1   1   .   4   2   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               43   | 2   4   1   1   2   3   .   3   3   2   .   7   1   6   1   7   
    Treads                 26   | .   4   .   .   2   3   .   3   3   2   .   2   .   4   .   3   
    Leg                    12   | .   .   .   .   .   .   .   .   .   .   .   5   1   2   1   3   
    Wheel                  4    | 2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  44   | 1   5   1   3   .   .   .   5   2   6   .   4   9   3   2   3   
    Device                 12   | .   .   .   1   .   .   .   1   1   1   .   2   2   2   1   1   
    Storage                11   | 1   4   1   2   .   .   .   .   .   .   .   .   3   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
    Protection             17   | .   1   .   .   .   .   .   1   1   4   .   2   4   1   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   88   | 3   3   3   4   7   8   .   5   7   1   .   18  6   1   6   16  
    Energy Gun             19   | 2   .   .   2   3   .   .   .   3   1   .   7   .   .   .   1   
    Energy Cannon          28   | .   1   .   1   3   5   .   3   4   .   .   10  .   .   .   1   
    Ballistic Gun          21   | .   2   2   1   .   .   .   .   .   .   .   1   5   .   3   7   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   1   .   .   3   .   1   .   .   .   .   .   1   3   .   
    Special Weapon         4    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 83   | .   10  2   6   .   3   .   5   7   5   .   14  .   1   9   21  
  Power                    17   | .   2   .   1   .   1   .   2   1   1   .   3   .   .   2   4   
  Propulsion               28   | .   4   1   1   .   .   .   1   3   2   .   5   .   1   2   8   
  Utility                  12   | .   1   .   .   .   .   .   .   1   1   .   2   .   .   3   4   
  Weapon                   26   | .   3   1   4   .   2   .   2   2   1   .   4   .   .   2   5   
  Highest Loss Streak      16   | .   4   2   5   .   1   .   3   5   5   .   5   .   1   3   16  
Average Slot Usage (%)     94   | .   93  99  89  99  99  100 96  99  89  100 97  99  99  94  92  
  Engine                   10   | .   12  14  11  11  11  11  8   7   .   .   2   .   .   6   12  
  Core                     2    | .   .   .   .   .   .   .   6   6   8   15  10  13  13  5   .   
  Treads                   15   | .   21  27  7   21  22  22  22  22  19  23  12  .   15  23  12  
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   9   26  9   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Device                   6    | .   .   .   3   11  11  11  7   6   7   7   6   6   13  10  6   
  Storage                  21   | .   17  28  31  33  33  33  23  23  23  23  23  19  20  20  20  
  Processor                5    | .   .   .   .   .   .   .   7   7   7   7   7   6   6   6   5   
  Protection               8    | .   7   .   .   .   .   .   4   7   6   7   6   12  6   7   12  
  Energy Cannon            3    | .   4   4   3   14  17  22  14  9   7   7   8   .   .   .   .   
  Ballistic Gun            2    | .   17  18  12  .   .   .   .   .   .   .   .   12  6   11  .   
  Slashing Weapon          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             132  | 10  58  73  92  94  94  92  125 125 121 121 121 131 132 131 131 
  Greatest Support         91   | 26  40  40  20  46  46  43  63  69  74  74  74  75  91  91  56  
  Greatest Overweight (x)  32   | .   2   7   9   4   2   2   3   2   4   1   32  1   2   2   6   
  Average Overweight (x)   1    | .   .   1   7   1   1   2   1   1   1   1   1   1   1   1   2   
Largest Inventory Capacity 28   | 6   18  20  26  26  26  26  26  26  26  26  26  28  28  28  28  
  Average Capacity         26   | 5   12  19  25  26  26  26  26  26  26  26  26  26  28  28  27  
  Most Carried             28   | 6   17  20  22  26  26  26  26  26  26  26  26  28  28  28  28  
  Average Carried          25   | 4   8   18  19  25  25  25  25  24  24  26  24  25  27  27  27  
  Final Capacity           28   | 6   18  20  26  26  26  26  26  26  26  26  26  28  28  28  4   
  Final Carried            28   | 6   16  20  19  26  26  26  26  25  26  26  25  28  28  28  4   

 Class Distribution 
--------------------
 86% | Hauler-Mutant
  8% | Scavenger-Mutant
  4% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Storage
    Hauler-Mutant | -9/Garrison
    Hauler-Mutant | -9/Recycling
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
    Hauler-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Zion

 Resources                      | -11  -10  -10  -9   -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Matter Collected           5352 | 270  365  281  157  .    1061 145  623  260  114  .    501  272  230  340  733  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6290 | 108  775  323  102  34   988  7    691  473  209  .    1137 332  259  654  198  
  Parts                    347  | 5    55   24   9    4    61   2    37   17   8    .    47   26   10   34   8    
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      109  | .    .    .    .    .    .    .    .    17   8    .    53   .    .    18   13   
  Prevented                30   | .    .    .    .    .    .    .    .    3    .    .    11   .    5    11   .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio 
Combat Hostiles Destroyed  144  | .   16  11  5   1   28  .   14  10  5   .   25  7   4   16  2   
  Guns                     48   | .   13  3   2   .   .   .   .   .   2   .   11  7   .   8   2   
  Cannons                  55   | .   2   1   3   1   15  .   14  9   3   .   7   .   .   .   .   
  AOE                      35   | .   1   7   .   .   13  .   .   .   .   .   4   .   3   7   .   
Classes Destroyed          16   | 2   5   1   1   .   1   .   2   1   .   .   1   .   .   .   2   
  Worker                   2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Builder                  4    | .   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  58   | .   3   9   4   .   12  .   3   1   3   .   10  3   .   10  .   
  Grunt                    54   | .   13  2   .   1   13  .   6   3   1   .   7   .   3   5   .   
  Brawler                  4    | .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Sentry                   11   | .   .   .   1   .   2   .   2   2   .   .   1   3   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   2   2   .   .   2   1   .   1   .   
  Zionite                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thief                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Marauder                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           8    | 1   5   4   5   1   8   1   7   3   4   .   3   3   4   4   2   
  Combat Bots Only         8    | .   5   3   5   1   8   .   7   3   4   .   3   3   4   4   1   
Max Kills in Single Turn   3    | 1   1   2   1   1   3   1   1   1   1   .   3   1   2   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   .   .   3   .   .   .   .   .   3   .   2   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Damage Taken               12480 | .    1132 361  392  124  693  27   726  1189 418  .    2415 418  330  1148 3107 
  Core                     1896  | .    169  51   90   .    81   .    47   134  67   .    386  13   40   93   725  
  Absorbed by Shields      17    | .    .    .    .    .    .    3    14   .    .    .    .    .    .    .    .    
Core Remaining (%)         44    | 100  .    12   .    .    .    57   .    .    .    .    9    .    .    .    .    
Volleys Fired              502   | 5    86   29   20   7    61   1    42   42   25   .    78   23   6    50   27   
  Largest                  2     | 1    2    2    2    2    2    2    2    2    2    .    2    2    2    2    2    
  Hottest                  170   | 40   100  80   125  136  136  136  136  149  160  .    170  56   60   60   170  
Shots Fired                856   | 5    147  51   37   11   106  2    81   69   37   1    141  42   7    74   45   
  Gun                      436   | 5    117  35   28   .    .    .    .    19   12   1    82   42   2    50   43   
  Cannon                   363   | .    25   7    9    8    96   2    81   50   25   .    59   .    .    .    1    
  Launcher                 48    | .    .    9    .    .    10   .    .    .    .    .    .    .    5    24   .    
  Special                  9     | .    5    .    .    3    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  280   | .    97   35   11   .    .    .    .    .    .    .    5    42   2    50   38   
  Thermal                  408   | .    30   7    26   11   96   2    81   63   37   1    48   .    .    .    6    
  Explosive                19    | .    .    9    .    .    10   .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          148   | 5    20   .    .    .    .    .    .    6    .    .    88   .    5    24   .    
  Robot Hit Streak         20    | 3    14   7    12   2    18   .    12   17   7    .    20   8    2    18   13   
  Robot Miss Streak        8     | 1    8    2    2    2    4    2    5    3    3    .    5    6    3    6    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        6     | .    2    .    .    .    .    .    .    .    .    .    2    .    .    2    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Shots Hit Robots           584   | 4    88   37   26   4    66   .    60   51   25   .    104  27   3    53   36   
  Core Hits                303   | 3    34   24   7    1    45   .    25   18   12   .    58   30   8    31   7    
  Critical Hits            28    | .    1    .    .    1    11   .    7    5    .    .    .    .    .    2    1    
  Critical Kills           12    | .    .    .    .    .    5    .    5    1    .    .    .    .    .    1    .    
  Critical Parts Destroyed 16    | .    1    .    .    1    6    .    2    4    .    .    .    .    .    1    1    
Melee Attacks              11    | .    .    .    .    .    .    .    6    .    .    .    .    1    .    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14180 | 52   1206 980  322  80   2434 7    1075 1223 553  .    2664 619  461  1738 766  
  Guns                     5537  | 52   899  257  201  .    .    .    .    325  183  .    1222 619  12   1001 766  
  Cannons                  5177  | .    263  71   121  80   1389 .    1066 898  370  .    919  .    .    .    .    
  Explosions               3444  | .    44   652  .    .    1045 .    .    .    .    .    523  .    449  731  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  22    | .    .    .    .    .    .    7    9    .    .    .    .    .    .    6    .    
  Kinetic                  3446  | .    781  257  63   .    .    .    .    .    .    .    42   619  12   1001 671  
  Thermal                  6444  | .    307  71   259  80   1389 .    1066 1079 553  .    1414 .    99   32   95   
  Explosive                1697  | .    .    652  .    .    1045 .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2571  | 52   118  .    .    .    .    .    .    144  .    .    1208 .    350  699  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    1    6    6    6    6    .    1    3    3    
  Average Corruption       3     | .    .    .    .    .    .    .    1    3    6    6    6    .    1    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  344   | .    .    .    .    .    .    .    2    18   20   4    79   .    1    16   204  
    Message Errors         108   | .    .    .    .    .    .    .    2    4    3    .    10   .    .    4    85   
    Matter Fused           52    | .    .    .    .    .    .    .    .    5    4    1    21   .    .    4    17   
    Heat Flow Errors       42    | .    .    .    .    .    .    .    .    2    4    .    4    .    .    2    30   
    Energy Discharges      52    | .    .    .    .    .    .    .    .    2    2    1    14   .    1    4    28   
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      63    | .    .    .    .    .    .    .    .    3    3    1    12   .    .    1    43   
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    
    Targeting Errors       16    | .    .    .    .    .    .    .    .    2    2    .    10   .    .    1    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            193   | .    50   17   .    .    45   .    .    7    3    .    71   .    .    .    .    
  Projectiles              48    | .    .    .    .    .    .    .    .    7    3    .    38   .    .    .    .    
  Explosions               145   | .    50   17   .    .    45   .    .    .    .    .    33   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      883   | .    145  149  .    .    193  .    .    .    .    .    156  71   106  63   .    
  Shots                    32    | .    2    7    .    .    6    .    .    .    .    .    3    1    7    6    .    
  Rammed                   2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
Targets Rammed             3     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        424   | .    144  54   162  33   108  9    219  363  263  27   424  .    10   262  261  
  Average Temperature      92    | .    42   24   73   14   34   6    47   154  113  19   141  .    7    112  104  
  Received Heat Transfer   2026  | .    510  33   99   45   150  .    151  192  189  .    312  42   99   204  .    
  Effects                  6     | .    .    .    .    .    .    .    .    1    .    .    5    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    .    .    1    .    .    3    .    1    1    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    1    .    .    3    .    1    1    .    
  Parts Fried              14    | .    .    .    .    .    .    .    .    1    .    .    11   .    1    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             19    | .    1    .    2    .    3    .    3    2    1    .    7    .    .    .    .    
  Heat Transferred         11050 | .    605  148  592  148  2206 .    1887 1830 1148 .    2300 .    50   100  36   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    1    .    .    .    .    .    .    .    .    .    5    .    2    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Peak Influence             1239 | 10   241  145  125  113  973  723  1239 .    .    .    .    215  .    .    .    
  Average Influence        275  | 4    89   24   39   66   662  543  427  .    .    .    .    50   .    .    .    
Maximum Alert Level        4    | .    1    .    .    .    3    3    4    .    .    .    .    1    .    .    .    
  Low Security (%)         52   | 100  95   100  100  100  4    .    .    .    .    .    .    90   .    .    .    
  Level 1                  18   | .    4    .    .    .    7    .    74   .    .    .    .    9    .    .    .    
  Level 2                  18   | .    .    .    .    .    42   95   14   .    .    .    .    .    .    .    .    
  Level 3                  8    | .    .    .    .    .    45   4    .    .    .    .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          14   | .    4    .    1    2    .    .    5    .    .    .    1    1    .    .    .    
  Investigation            3    | .    1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
  Reinforcement            8    | .    3    .    1    1    .    .    3    .    .    .    .    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio 
Distress Signals           4    | .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              227  | .   28  11  6   7   39  12  21  16  7   .   47  9   4   16  4   
  Peak Tracking Total      7    | .   5   3   5   4   7   4   3   5   4   .   7   3   4   4   3   
  Tactical Retreats        35   | .   3   .   1   1   8   .   .   4   2   .   14  .   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio 
Traps Triggered            8    | .   1   .   .   .   4   .   3   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio 
Machines Disabled          12   | .   2   1   .   1   4   2   .   .   .   .   .   2   .   .   .   
  Max in Single Turn       2    | .   1   1   .   1   1   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Relay           4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio 
Machines Accessed          32   | .   2   1   4   3   .   5   3   3   1   4   .   5   1   .   .   
  Terminals                18   | .   2   1   4   2   .   3   3   1   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                81   | .   4   3   6   7   .   7   5   7   1   27  .   13  1   .   .   
  Successful               57   | .   2   2   2   3   .   3   2   7   1   27  .   7   1   .   .   
  Failed                   24   | .   2   1   4   4   .   4   3   .   .   .   .   6   .   .   .   
    Catastrophic           3    | .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   2   2   1   .   .   5   3   1   .   1   .   4   .   .   .   
  Terminals                36   | .   4   3   6   4   .   5   5   2   .   .   .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Garrison Access          4    | .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             50   | .   2   2   2   2   .   1   2   7   1   27  .   3   1   .   .   
  Record                   17   | .   .   .   .   .   .   .   .   6   .   11  .   .   .   .   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   .   .   .   1   .   .   .   3   .   1   .   .   .   
  Open Door                5    | .   .   .   .   2   .   .   .   1   1   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   1   3   2   .   3   3   .   .   .   .   4   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   .   .   .   7   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        7    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  purge_threat             5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      15   | .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   
  Attached                 3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
Robots Rewired             18   | .   .   .   .   .   .   16  .   .   .   .   2   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  
Total Allies               19   | .    .    .    .    .    .    16   .    .    .    .    3    .    .    .    .    
  Largest Group            14   | .    .    .    .    .    .    14   8    .    .    .    2    .    .    .    .    
  Highest-Rated Group      204  | .    .    .    .    .    .    204  138  .    .    .    94   .    .    .    .    
  Highest-Rated Ally       94   | .    .    .    .    .    .    34   34   .    .    .    94   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               111  | .    .    .    .    .    .    71   6    .    .    .    34   .    .    .    .    
  Total Damage             3199 | .    .    .    .    .    .    1664 401  .    .    .    1134 .    .    .    .    
  Kills                    43   | .    .    .    .    .    .    31   5    .    .    .    7    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   .   .   .   .   .   .   .   2   .   3   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -9    -9    -9    -9    -7    -7    -7    -7    -6    -6    -6    -6    -6    
-------------              Run   | Scr   Mat   Min   Mat   Sto   Gar   Rec   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   
Turns Passed               29252 | 81    926   1243  315   276   1292  644   1540  1089  720   141   2331  1197  440   1189  15828 
Spaces Moved               7114  | 58    388   639   144   118   544   212   698   506   335   79    1140  698   241   566   748   
  Core                     11    | 8     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     
  Treads                   5399  | .     271   607   .     112   544   212   698   506   335   79    594   .     148   566   727   
  Legs                     1355  | .     .     .     .     .     .     .     .     .     .     .     544   698   93    .     20    
  Wheels                   349   | 50    117   32    144   6     .     .     .     .     .     .     .     .     .     .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            50    | 50    90    150   120   120   180   200   180   180   180   180   150   150   150   180   150   
  Average Speed            178   | 84    154   178   157   188   198   200   184   186   188   180   168   150   168   184   203   
  Slowest Speed            1650  | 90    200   220   170   220   200   200   220   200   240   180   1650  150   180   200   280   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Exploration Rate (%)       49    | 3     78    97    12    20    87    51    16    69    43    69    91    16    53    78    13    
  Regions Visited          15
    Branch Regions         10
  Pre-discovered Areas     10    | .     .     2     .     .     .     2     .     2     .     1     1     .     1     1     .     
  Known Exits Taken        5     | .     .     .     1     1     .     .     1     .     .     .     .     1     1     .     .     
  Unknown Exits Taken      9     | 1     1     1     .     .     .     1     .     1     1     1     1     .     .     1     .     
Scrap Searched             14    | .     .     2     .     .     .     .     .     1     2     .     5     .     1     3     .     
Spaces Dug                 35    | .     5     .     .     .     23    .     .     .     .     .     .     .     .     3     4     
Terrain Destroyed          213   | .     28    73    .     .     42    .     .     .     .     .     22    24    10    9     5     
  Melee                    4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Projectile               9     | .     5     .     .     .     .     .     .     .     .     .     1     .     .     2     1     
  AOE                      200   | .     23    73    .     .     42    .     .     .     .     .     21    24    10    7     .     

 Actions                         | -11   -10   -10   -9    -9    -9    -9    -7    -7    -7    -7    -6    -6    -6    -6    -6    
---------                  Run   | Scr   Mat   Min   Mat   Sto   Gar   Rec   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   
Total                      22797 | 84    558   692   197   156   652   430   863   579   384   78    1397  813   270   635   15009 
  Wait                     14458 | 3     46    8     17    2     12    5     62    13    3     .     80    22    .     2     14183 
  Move                     7098  | 57    387   638   143   117   542   211   697   505   334   78    1139  697   240   565   748   
  Hop                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Pick Up                  169   | 12    21    9     7     12    8     1     18    6     7     .     23    29    5     5     6     
  Fast Attach              35    | .     1     .     .     4     1     .     4     1     2     .     4     4     4     1     9     
  Attach                   85    | 6     10    2     9     .     3     .     8     7     3     .     13    3     4     6     11    
  Detach                   3     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     1     
  Swap                     83    | 1     3     3     .     5     8     .     9     5     5     .     19    11    2     4     8     
  Drop                     97    | .     4     3     .     9     6     1     15    .     3     .     12    23    9     .     12    
  Fire                     502   | 5     86    29    20    7     61    1     42    42    25    .     78    23    6     50    27    
  Melee                    11    | .     .     .     .     .     .     .     6     .     .     .     .     1     .     .     4     
  Ram                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kick                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crush                    3     | .     .     .     .     .     .     1     1     .     .     .     .     .     .     1     .     
  Escape Stasis            8     | .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     
  Rewire                   245   | .     .     .     .     .     3     210   1     .     2     .     29    .     .     .     .     
  Trap                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Miscellaneous            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: Min / *Sto x2)
-9/Storage
-9/Garrison (discovered 3 exits: *Rec x3)
-9/Recycling
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: [*Fac] / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / [*Zio])
-6/Zion (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location           | Event
    23 | -11/Scrapyard      | Discovered new exit (range 15)
    82 | -11/Scrapyard      | Entered Materials
   140 | -10/Materials      | Discovered new exit (range 9)
   296 | -10/Materials      | Lost 4 parts (1p2n1w)
   312 | -10/Materials      | Build established: Mutant
   687 | -10/Materials      | Core integrity fell below 50%
   721 | -10/Materials      | Lost 3 parts (1n1u1w)
   958 | -10/Materials      | Discovered new exit (range 14)
  1008 | -10/Materials      | Entered Mines
  1131 | -10/Mines          | Learned location of Mines (-8)
  1195 | -10/Mines          | Learned location of Zion (-6)
  1445 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1544 | -10/Mines          | Destroyed YI-UF0
  1560 | -10/Mines          | Found Prototype Storage
  1647 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1782 | -10/Mines          | Core integrity fell below 20%
  1855 | -10/Mines          | Build established: Hauler-Mutant
  1858 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2225 | -10/Mines          | Discovered new exit (range 14)
  2251 | -10/Mines          | Entered Materials
  2251 | -9/Materials       | Evolved 2 slots: Utility x2
  2251 | -9/Materials       | Identified YI-UF0's Bottomless Matter Pit
  2307 | -9/Materials       | Identified exit to Mines
  2307 | -9/Materials       | Identified exit to Storage
  2501 | -9/Materials       | Lost 5 parts (1p1n3w)
  2566 | -9/Materials       | Entered Storage
  2840 | -9/Storage         | Identified exit to Garrison
  2842 | -9/Storage         | Entered Garrison
  2916 | -9/Garrison        | Triggered checkpoint
  2925 | -9/Garrison        | Destroyed 8 combat bots
  2949 | -9/Garrison        | Garrison Relay disabled
  3076 | -9/Garrison        | Triggered checkpoint
  3262 | -9/Garrison        | Triggered checkpoint
  3347 | -9/Garrison        | Garrison Relay disabled
  3431 | -9/Garrison        | Discovered new exit (range 10)
  3459 | -9/Garrison        | Installed Relay Interface Framework
  3548 | -9/Garrison        | Triggered checkpoint
  3558 | -9/Garrison        | Triggered checkpoint
  3724 | -9/Garrison        | Discovered new exit (range 14)
  3800 | -9/Garrison        | Triggered checkpoint
  3840 | -9/Garrison        | Garrison Relay disabled
  3939 | -9/Garrison        | Triggered checkpoint
  4001 | -9/Garrison        | Discovered new exit (range 9)
  4044 | -9/Garrison        | Triggered checkpoint
  4074 | -9/Garrison        | Garrison Relay disabled
  4134 | -9/Garrison        | Entered Recycling
  4169 | -9/Recycling       | Spotter reported a threat
  4177 | -9/Recycling       | Spotter reported a threat
  4179 | -9/Recycling       | Spotter reported a threat
  4189 | -9/Recycling       | Spotter reported a threat
  4250 | -9/Recycling       | Spotter reported a threat
  4250 | -9/Recycling       | Spotter reported a threat
  4253 | -9/Recycling       | Spotter reported a threat
  4264 | -9/Recycling       | Spotter reported a threat
  4275 | -9/Recycling       | Spotter reported a threat
  4288 | -9/Recycling       | Spotter reported a threat
  4290 | -9/Recycling       | Spotter reported a threat
  4293 | -9/Recycling       | Spotter reported a threat
  4312 | -9/Recycling       | Spotter reported a threat
  4325 | -9/Recycling       | Spotter reported a threat
  4341 | -9/Recycling       | Spotter reported a threat
  4360 | -9/Recycling       | Spotter reported a threat
  4408 | -9/Recycling       | Spotter reported a threat
  4408 | -9/Recycling       | Spotter reported a threat
  4409 | -9/Recycling       | Spotter reported a threat
  4410 | -9/Recycling       | Spotter reported a threat
  4458 | -9/Recycling       | Spotter reported a threat
  4458 | -9/Recycling       | Spotter reported a threat
  4458 | -9/Recycling       | Spotter reported a threat
  4461 | -9/Recycling       | Spotter reported a threat
  4496 | -9/Recycling       | Spotter reported a threat
  4496 | -9/Recycling       | Spotter reported a threat
  4496 | -9/Recycling       | Spotter reported a threat
  4509 | -9/Recycling       | Discovered new exit (range 16)
  4593 | -9/Recycling       | Spotter reported a threat
  4593 | -9/Recycling       | Spotter reported a threat
  4593 | -9/Recycling       | Spotter reported a threat
  4593 | -9/Recycling       | Spotter reported a threat
  4651 | -9/Recycling       | Spotter reported a threat
  4667 | -9/Recycling       | Spotter reported a threat
  4693 | -9/Recycling       | Spotter reported a threat
  4720 | -9/Recycling       | Spotter reported a threat
  4724 | -9/Recycling       | Spotter reported a threat
  4724 | -9/Recycling       | Spotter reported a threat
  4760 | -9/Recycling       | Spotter reported a threat
  4770 | -9/Recycling       | Spotter reported a threat
  4777 | -9/Recycling       | Spotter reported a threat
  4777 | -9/Recycling       | Spotter reported a threat
  4778 | -9/Recycling       | Entered Factory
  4778 | -7/Factory         | Accompanied by 8 allies
  4778 | -7/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  5353 | -7/Factory         | Destroyed 7 combat bots
  5357 | -7/Factory         | Lost 3 parts (1p2w)
  5724 | -7/Factory         | Discovered new exit (range 9)
  5939 | -7/Factory         | Identified exit to Lower Caves
  6318 | -7/Factory         | Entered Lower Caves
  6320 | -7/Lower Caves     | Adv. Beam Cannon stolen by Master Thief
  6738 | -7/Lower Caves     | Learned location of Extension (-6)
  6747 | -7/Lower Caves     | Lost 5 parts (1p2n1u1w)
  7250 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7388 | -7/Lower Caves     | Discovered new exit (range 5)
  7407 | -7/Lower Caves     | Entered another Lower Caves area
  7553 | -7/Lower Caves     | Lost 5 parts (1p2n1u1w)
  7580 | -7/Lower Caves     | Discovered new exit (range 13)
  8075 | -7/Lower Caves     | Discovered new exit (range 12)
  8127 | -7/Lower Caves     | Entered Data Miner
  8127 | -7/Data Miner      | Discovered new exit (range 6)
  8162 | -7/Data Miner      | Met Data Miner
  8210 | -7/Data Miner      | Learned location of Section 7 (-3)
  8210 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8226 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8268 | -7/Data Miner      | Entered Proximity Caves
  8288 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8335 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  8621 | -6/Proximity Caves | Found Prototype Device
  8622 | -6/Proximity Caves | Identified Exp. Thermal Shield
  9292 | -6/Proximity Caves | Core integrity fell below 50%
  9614 | -6/Proximity Caves | Lost 5 parts (3n1u1w)
  9692 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
  9849 | -6/Proximity Caves | Core integrity fell below 20%
  9893 | -6/Proximity Caves | Lost 4 parts (1p1u2w)
 10053 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10461 | -6/Proximity Caves | Learned location of 1 exit from Factory
 10507 | -6/Proximity Caves | Discovered new exit (range 6)
 10599 | -6/Proximity Caves | Entered Factory
 10599 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10600 | -6/Factory         | Identified exit to Lower Caves
 10904 | -6/Factory         | Build established: Scavenger-Mutant
 11513 | -6/Factory         | Discovered exit to Lower Caves (range 6)
 11677 | -6/Factory         | Discovered new exit (range 15)
 11796 | -6/Factory         | Entered Lower Caves
 11993 | -6/Lower Caves     | Identified exit to Lower Caves
 11995 | -6/Lower Caves     | Learned Factory terminal intel
 12086 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12236 | -6/Lower Caves     | Entered another Lower Caves area
 12274 | -6/Lower Caves     | Build established: Hauler-Mutant
 12657 | -6/Lower Caves     | Build established: Scavenger-Mutant
 12795 | -6/Lower Caves     | Discovered new exit (range 14)
 13169 | -6/Lower Caves     | Lost 3 parts (1p1n1u)
 13220 | -6/Lower Caves     | Build established: Hauler-Mutant
 13226 | -6/Lower Caves     | Lost 3 parts (1n1u1w)
 13310 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13417 | -6/Lower Caves     | Discovered new exit (range 3)
 13425 | -6/Lower Caves     | Entered Zion
 13838 | -6/Zion            | Discovered new exit (range 10)
 29102 | -6/Zion            | RIF detected upon attempting to enter Zion
 29102 | -6/Zion            | Attacked by Zionites
 29102 | -6/Zion            | Spotted H1-QXF(B)
 29102 | -6/Zion            | Spotted FT-QIF(B)
 29129 | -6/Zion            | Destroyed H1-QXF(B)
 29161 | -6/Zion            | Destroyed FT-QIF(B)
 29166 | -6/Zion            | Lost 5 parts (1p3n1w)
 29222 | -6/Zion            | P1-3CE came to Zion's defense
 29232 | -6/Zion            | Core integrity fell below 50%
 29251 | -6/Zion            | Core integrity fell below 20%
 29253 | -6/Zion            | Destroyed by P1-3CE with P1-3CE's Gatling Flakker

 Last Messages 
---------------
29236_ Spk. Medium Treads destroyed.
29240_ Antimatter Reactor destroyed.
29240_ Force Rifle destroyed.
29242_ System corrupted: Remote Datajack targeting data glitched.
29242_ Jacked P1-3CE...
>>parse_system
Reading system data...
New IDs:
  Quantum Reactor
  Med. Reactive Plating
  Hcp. Battery
  Adv. Matter Compressor
  Exp. Core Analyzer
  Exp. Hacking Suite
  P1-3CE's Gatling Flakker
29243_ Spk. Medium Treads destroyed.
29245_ System corrupted: Heat flow error (+265).
29245_ Autogun destroyed. <x2>
29252_ Imp. Heat Sink destroyed.
29252_ Dropped Hcp. Storage Unit. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????????????????????????????#  # |
| ??????????????????????????????????????????????#  # |
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| ????????????????  ""????#%!"############??????#    |
| ????????????????"  ""???#!   """"""" ""#??????#    |
| ????????????????""   "###       "      ###????#"## |
| ?????????????   """"""#                ;"######"## |
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| ??????????????         !!!!       !                |
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| ??????????????????????###@![!          #?????????# |
| ????????????????????????#!![!     """""#?????????# |
| ????????????????????????#!]"############?????????? |
| ????????????????????????#####????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          34
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             30
Resistance: TH             30
Utility Shielding          66
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Exp. Cesium-ion Thruster | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
  Exp. Transmission Jammer | -7/Data Miner | Free
            Exp. ECM Suite | -7/Data Miner | Free
           Cloaking Device | -7/Data Miner | Free
         Hcp. Storage Unit | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoordinationUltimateCycler
  Manual?         0
Play Time         02:30:03
  Cumulative      135.5 hours
  Start           2020.08.25 @ 18:55:45
  End             2020.08.26 @ 14:11:27
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          161
  Rogue           161
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0
Lore%             51
Gallery%          67
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 00dafe6f-323e-42d0-b2ce-c0360eec81a1