Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 22:05:18 Player: Blanco! Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (7) 35 Value Destroyed (239) 239 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (680) 680 TOTAL SCORE: 2674 Bonus ------- Follower Combat Kills 80 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 275/300 Energy 85/100 System Corruption 0% Temperature Warm (170) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Small Storage Unit Improved Melee Analysis Suite > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (8) ---- Light Fission Core Spread Laser Storm Laser Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Layered Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Rocket Launcher > --- INVENTORY -------- Improved Melee Analysis Suite Improved Medium Armor Plating Spread Laser Storm Laser Makeshift Spear [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Hover Unit Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Recoil Stabilizer Storage Small Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Gauss Rifle Launcher Rocket Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 23 | 6 5 1 2 2 4 3 Power 2 | 1 . . 1 . . . Engine 2 | 1 . . 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 3 . 1 . 1 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover 4 | . 2 . 1 . 1 . Flight 1 | . 1 . . . . . Utility 9 | 1 2 1 . 1 2 2 Device 1 | . . . . . 1 . Storage 3 | 1 2 . . . . . Processor 2 | . . 1 . . . 1 Hackware . | . . . . . . . Protection 3 | . . . . 1 1 1 Artifact . | . . . . . . . Weapon 5 | 2 . . . 1 1 1 Energy Gun 2 | 2 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . . . 1 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 10 | . . . . 2 . 8 Power 2 | . . . . . . 2 Propulsion 4 | . . . . 1 . 3 Utility 2 | . . . . 1 . 1 Weapon 2 | . . . . . . 2 Highest Loss Streak 8 | . . . . 2 . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 83 93 99 83 95 98 Engine 20 | . 14 14 22 22 22 21 Hover 28 | . 15 28 32 22 29 32 Storage 11 | . 14 14 11 11 11 11 Processor 1 | . . 8 11 . . . Protection 7 | . . . . 5 9 11 Energy Gun 9 | . 28 28 22 16 4 . Ballistic Gun 4 | . . . . . 5 10 Launcher 8 | . . . . 5 11 10 Peak Build Rating 23 | 6 10 10 13 13 22 23 Average Rating 16 | 4 7 9 12 11 17 22 On Entrance 10 | . 6 9 10 13 12 22 Naked Turns . | . . . . . . . Heaviest Build 29 | 12 12 12 17 20 28 29 Greatest Support 26 | 26 26 14 21 21 21 21 Greatest Overweight (x) 4 | . 2 . . 1 1 4 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 25 | 8 25 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 9 | 7 9 8 8 8 8 8 Average Carried 7 | 3 7 8 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 7 7 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 416 | 244 . 76 20 20 16 40 Remotely . | . . . . . . . Salvage Created 154 | . . 16 56 . . 82 Parts 7 | . . 2 2 . . 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 7 | . . 2 1 . . 4 Guns 3 | . . 2 1 . . . AOE 4 | . . . . . . 4 Classes Destroyed 4 | . . 2 1 . . 1 Swarmer 4 | . . 1 . . . 3 Grunt 1 | . . . . . . 1 Sentry 1 | . . . 1 . . . Demolisher 1 | . . 1 . . . . Best Kill Streak 4 | . . 1 1 . . 4 Combat Bots Only 4 | . . 1 1 . . 4 Max Kills in Single Turn 2 | . . 1 1 . . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 104 | . 10 7 15 . . 72 Missed 35 | . 5 5 8 . . 17 Damage Taken 1170 | . 43 52 77 14 . 984 Core 400 | . . . 16 . . 384 Absorbed by Shields . | . . . . . . . Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 17 | . . 3 10 . . 4 Largest 2 | . . 2 2 . . 2 Hottest 100 | . . 100 100 . . 61 Shots Fired 32 | . . 6 20 . . 6 Gun 29 | . . 6 20 . . 3 Cannon . | . . . . . . . Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 3 | . . . . . . 3 Thermal 26 | . . 6 20 . . . Explosive 3 | . . . . . . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 5 | . . 1 5 . . 4 Robot Miss Streak 3 | . . 3 2 . . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 17 | . . 2 11 . . 4 Core Hits 22 | . . 2 2 1 . 17 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 2 . . . Burn 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1175 | . . 25 136 30 . 984 Guns 199 | . . 25 136 . . 38 Cannons . | . . . . . . . Explosions 946 | . . . . . . 946 Melee . | . . . . . . . Ramming 30 | . . . . 30 . . Kinetic 38 | . . . . . . 38 Thermal 161 | . . 25 136 . . . Explosive 946 | . . . . . . 946 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 2 . Average Corruption 2 | . . . . 2 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . 1 . . Matter Fused 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 2 | . . . . . . 2 Projectiles . | . . . . . . . Explosions 2 | . . . . . . 2 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 14 | . . . . 14 . . Shots . | . . . . . . . Rammed 5 | . . . . 5 . . Targets Rammed 5 | . . . . 5 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 175 | . . 90 165 . . 175 Average Temperature 75 | . . 40 74 . . 118 Received Heat Transfer 309 | . . . 18 . . 291 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 629 | . . 74 555 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 222 | . 30 116 222 86 . . Initial 86 | . . 11 44 86 . . Average 54 | . . 51 136 66 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 97 | 100 100 100 87 100 . . Level 1 2 | . . . 12 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 33 | . 3 9 7 . . 14 Peak Tracking Total 12 | . 3 3 3 . . 12 Tactical Retreats 2 | . 1 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 1 | . . . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 2 | . . . 2 . . . Successful 2 | . . . 2 . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . 1 . 13 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 7 | . . 3 . . 4 . Largest Group 5 | . . 3 2 1 5 5 Highest-Rated Group 168 | . . 40 32 16 168 168 Highest-Rated Ally 41 | . . 16 16 16 41 41 Total Orders . | . . . . . . . Ally Attacks 46 | . . 20 23 . . 3 Total Damage 532 | . . 82 236 . . 214 Kills 10 | . . 2 7 . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 2 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2845 | 67 226 264 181 144 1502 461 Spaces Moved 3163 | 56 285 421 280 118 1610 393 Core 4 | 2 . . . . . 2 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 111 | 54 57 . . . . . Hover 3027 | . 207 421 280 118 1610 391 Flight 21 | . 21 . . . . . Fastest Speed 50 | 50 56 56 52 52 52 112 Average Speed 85 | 88 73 56 52 113 91 112 Slowest Speed 250 | 100 200 56 56 116 116 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 34 60 21 17 87 40 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 1 2 2 Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . . . . . . 7 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 7 | . . . . . . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3288 | 73 302 442 295 128 1643 405 Wait 32 | . . 18 . . 14 . Move 3155 | 55 284 420 279 117 1607 393 Hop 1 | . . . . . 1 . Pick Up 31 | 12 5 . 3 2 7 2 Fast Attach 4 | . 3 1 . . . . Attach 17 | 6 1 . 2 2 4 2 Detach 2 | . 2 . . . . . Swap 2 | . 1 . . . . 1 Drop 19 | . 6 . 1 2 9 1 Fire 17 | . . 3 10 . . 4 Melee . | . . . . . . . Ram 5 | . . . . 5 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . 1 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 14) 153 | -10/Materials | Met 8R-AWN 294 | -10/Materials | Entered Mines 295 | -10/Mines | Followed 8R-AWN into the Mines 300 | -10/Mines | Met a Derelict bent on vengeance 307 | -10/Mines | Build established: Mutant 340 | -10/Mines | Assembled infested the area 364 | -10/Mines | Discovered new exit (range 12) 393 | -10/Mines | Learned location of Zion (-7) 399 | -10/Mines | Found DCF Scrap (12 items) 458 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 481 | -10/Mines | Discovered new exit (range 5) 544 | -10/Mines | Discovered new exit (range 10) 558 | -10/Mines | Entered Materials 558 | -9/Materials | Accompanied by 2 allies 558 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 687 | -9/Materials | Discovered new exit (range 13) 739 | -9/Materials | Entered Mines 739 | -9/Mines | Accompanied by 1 ally 771 | -9/Mines | Discovered new exit (range 7) 772 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 789 | -9/Mines | Learned Materials stockpile data 793 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 818 | -9/Mines | Learned Materials trap positions 883 | -9/Mines | Entered Zion 883 | -7/Zion | Accompanied by 1 ally 931 | -7/Zion | System corruption cleaned by Quarantine Array 1233 | -7/Zion | Learned Factory trap positions 1278 | -7/Zion | Learned Factory garrison access intel 1473 | -7/Zion | Found Prototype Energy Gun 1668 | -7/Zion | Met Imprinter 1701 | -7/Zion | Imprinted 1704 | -7/Zion | Declared Zion's savior 2348 | -7/Zion | Given A8's code to call for help 2367 | -7/Zion | Discovered new exit (range 10) 2385 | -7/Zion | Entered Proximity Caves 2385 | -6/Proximity Caves | Accompanied by 5 allies 2553 | -6/Proximity Caves | Learned Factory machine intel 2562 | -6/Proximity Caves | Learned 4 Factory zone layouts 2838 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2842 | -6/Proximity Caves | Core integrity fell below 50% 2846 | -6/Proximity Caves | Core integrity fell below 20% 2846 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02831_ S-27 Virus destroyed. 02832_ Imp. Hover Unit destroyed. 02832_ Critical hit (Burn: +37). 02833_ Trooper 1b destroyed. 02834_ G-50 Soldier destroyed. 02834_ S-27 Virus destroyed. 02836_ Lgt. Ion Engine destroyed. 02837_ Gauss Rifle destroyed. 02837_ Machine disabled. 02837_ Destroyed Lgt. Angular Momentum Engine. 02838_ Imp. Hover Unit destroyed. 02838_ Rocket Launcher destroyed. 02839_ VTOL Module fries itself beyond repair. 02839_ Ion Engine destroyed. 02840_ VTOL Module fries itself beyond repair. 02843_ S-27 Virus suffers critical hit (Destroy). 02844_ Lyr. Medium Armor Plating destroyed. 02844_ Slug penetrates Wall. 02846_ Chain reaction triggered in Lgt. Nuclear Core. 02846_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ?##?????? ???????????????????????????????????????? | | ?? #??? ??????????????????????????????????????? | | ??? # ??? ??????????????????????????????????????? | | ?### ??? ??????????????????????????????????????? | | ?? ?## #??????????????????????????????????????? | | ???# ## ??????????????????????????????????????? | | ???# # #??????????????????????????????????????? | | ????# ???????????????????????????????????????? | | ????# #####??????????????????????????????????? | | ????## # #######????????????????????????????? | | ????# # # #????????????????????????????? | | ?????# #????????????????????????????? | | ??#### ## ### #????????????????????????????? | | ### # #######?# #????????????????????????????? | | # # #???????# #????????????????????????????? | | ?# #???????# #????????????????????????????? | | # # ##???????# #????????????????????????????? | | ##??????### #################????????????? | | ##???###?# MM #????????????? | | # ##??# ### *%@ #????????????? | | # #?# ## ######/;;;;##### #????????????? | | #### ## #?# ?"""""s % """????????????????? | | ???#### #??# # " " s gY " #???????????????? | | ?????## ##?# # Y % #???????????????? | | ????## #?# # g #???????????????? | | ??### #?# # ## gg ## #???????????????? | | ### #?# # ? "? #???????????????? | | ## + ? g "#? +???????????????? | | ## # +? " "#??+???????????????? | | ###### #? # #??????????????????? | | ##???? #### """" #??????????????????? | | ##????? ## #??" """" $"??????????????????? | | ??????? ###? #??" """" "??????????????????? | | ??????? #???? #??T ???? "??????????????????? | | ??????? #???? #??? ?????? "??????????????????? | | ??????? ????? #??????????????????????????????? | | ??????? ?????? ??????????????????????????????? | | ??????? ???????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 54 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Field Recycling Unit | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed GhostHelicalLegs Manual? 0 Play Time 00:47:41 Cumulative 11.4 hours Start 2025.01.09 @ 21:14:06 End 2025.01.09 @ 22:05:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90fc7397-22df-49d7-9dbf-eeffd9c76b50