Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.30 @ 16:23:37 Player: spinyeti Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (1974) 1974 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1042) 1042 TOTAL SCORE: 7556 Bonus ------- Follower Combat Kills 194 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -252 Cogmind --------- Core Integrity 0/1000 Matter 72/300 Energy 16/100 System Corruption 7% Temperature Critical (572) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Beamcaster > --- INVENTORY (10) --- Flexi-carbon Leg Improved Terrain Scanner ECM Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Advanced Recoil Stabilizer Precision Matter Filter Makeshift Hacking Suite Z-Drone Bay > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Mini Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Terrain Scanner ECM Suite Advanced Drone Bay Beamcaster Proton Cannon Compact Ion Cannon [Rating: 84] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Weapon Mini Grenade Launcher Energy Gun Particle Gun Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Slots Evolved 10 | . . 2 . . . 6 . 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 6 | . . 1 . . . 4 . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 55 | 9 3 7 . 1 10 10 3 12 Power 7 | 1 . 1 . . 2 1 . 2 Engine 5 | 1 . 1 . . 2 . . 1 Core 1 | . . . . . . 1 . . Reactor 1 | . . . . . . . . 1 Propulsion 16 | 3 . 3 . . 4 1 1 4 Treads 1 | 1 . . . . . . . . Leg 13 | 2 . 3 . . 2 1 1 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . 2 . . . Utility 19 | 3 1 2 . . 2 6 2 3 Device 11 | 2 . 2 . . 1 3 1 2 Storage 3 | 1 1 . . . . . . 1 Processor 4 | . . . . . . 3 1 . Hackware 1 | . . . . . 1 . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 13 | 2 2 1 . 1 2 2 . 3 Energy Gun 3 | . 1 . . 1 1 . . . Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon 3 | . . . . . . 1 . 2 Launcher 3 | . 1 1 . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 . 1 Parts Lost 33 | . . . . . 8 . 2 23 Power 5 | . . . . . 1 . . 4 Propulsion 12 | . . . . . 4 . 1 7 Utility 9 | . . . . . 1 . 1 7 Weapon 7 | . . . . . 2 . . 5 Highest Loss Streak 21 | . . . . . 8 . 2 21 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 4 8 9 10 9 7 7 8 8 Power . | 1 1 1 1 1 . . 1 . Propulsion 1 | 1 2 1 2 2 1 . . 1 Utility 4 | . 4 5 5 5 5 3 3 2 Weapon 1 | 1 . 1 2 1 . 2 4 2 Tool/Special . | . . . . . . . . . Unused Backups 11 | . 4 1 . 3 . 1 . 2 Power . | . . . . . . . . . Propulsion 1 | . 1 . . . . . . . Utility 8 | . 2 1 . 2 . 1 . 2 Weapon 2 | . 1 . . 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 99 100 100 94 89 97 95 Engine 10 | . 14 11 11 11 11 10 6 4 Leg 28 | . 28 33 33 33 26 20 25 21 Flight 1 | . . . . . 4 . . . Device 19 | . 14 21 22 22 17 17 14 19 Storage 10 | . 14 11 11 11 11 6 6 5 Processor 2 | . . . . . . 11 16 12 Hackware 1 | . . . . . 4 6 6 4 Energy Gun 7 | . 9 11 11 11 7 . . . Ballistic Gun 2 | . 15 . . . . . . . Ballistic Cannon 1 | . . . . . . 5 6 10 Launcher 8 | . 3 10 11 11 11 6 6 4 Peak Build Rating 84 | 9 9 15 15 19 30 56 63 84 Average Rating 23 | 6 8 13 15 15 18 45 56 74 On Entrance 23 | . 8 9 15 15 19 30 56 63 Avg Prop Armor Cover (%) 11 | . . . . . 11 . . . Naked Turns . | . . . . . . . . . Heaviest Build 62 | 15 22 25 23 25 28 44 44 62 Greatest Support 78 | 20 20 30 30 30 45 68 78 78 Greatest Overweight (x) 3 | 1 1 . . . 1 . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 Most Carried 10 | 8 10 10 10 10 10 10 10 10 Average Carried 8 | 4 8 9 10 9 8 7 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 7 10 10 10 10 10 10 9 3 Class Distribution -------------------- 55% | Scavenger-Mutant 18% | Mutant 14% | Hacker-Mutant 8% | Hacker-Skirmisher 3% | Hacker-Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Matter Collected 1726 | 312 101 264 . 60 317 . 37 635 Remotely . | . . . . . . . . . Salvage Created 1825 | 128 172 231 . . 326 . 75 893 Parts 107 | 16 12 27 . . 22 . 1 29 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 50 | . . . . 4 46 . . . Prevented 11 | . . . . . 11 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Combat Hostiles Destroyed 39 | . 4 10 . . 11 . 2 12 Guns 9 | . 1 6 . . 2 . . . Cannons 7 | . . . . . . . 1 6 AOE 22 | . 3 4 . . 9 . 1 5 Classes Destroyed 16 | 2 3 5 . . 2 . 1 3 Worker 1 | . 1 . . . . . . . Builder 4 | . . 1 . . 2 . . 1 Tunneler 4 | 4 . . . . . . . . Hauler 1 | . . . . . . . . 1 Recycler 3 | 1 . . . . . . . 2 Operator 1 | . . 1 . . . . . . Drone 1 | . . . . . . . . 1 Watcher 5 | . 1 2 . . . . . 2 Swarmer 5 | . . 3 . . 1 . . 1 Saboteur 5 | . . . . . 5 . . . Grunt 15 | . 4 3 . . . . . 8 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . 1 . . 1 . . . Sentry 9 | . . 3 . . 4 . . 2 Specialist 2 | . . . . . . . 2 . Thug 1 | . . . . . 1 . . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 8 | 3 5 8 . . 4 . 2 5 Combat Bots Only 5 | . 3 5 . . 3 . 2 3 Max Kills in Single Turn 3 | 1 2 2 . . 3 . 1 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 1 . . 3 . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Hostile Shots Fired 469 | . 25 33 . . 161 . 32 218 Missed 141 | . 9 12 . . 66 . 11 43 Hits 328 | . 16 21 . . 95 . 21 175 Melee 9 | . . 2 . . 6 . . 1 Projectile 319 | . 16 19 . . 89 . 21 174 Critical Strikes 6 | . . . . . 2 . 1 3 Damage Taken 4480 | . 181 324 . . 871 . 436 2668 Core 1345 | . 23 100 . . 147 . 70 1005 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1256 | . 56 93 . . 283 . 122 702 Regen/Repaired (Parts) 261 | . . 251 . 10 . . . . Core Remaining (%) 79 | 100 90 . . . 38 . 91 . Volleys Fired 108 | 8 11 27 . . 27 . 4 31 Largest 3 | 2 2 2 . . 2 . 2 3 Hottest 184 | 40 95 95 . . 105 . 77 184 Shots Fired 208 | 16 21 49 . . 39 . 7 76 Gun 78 | 16 16 27 . . 19 . . . Cannon 68 | . . . . . . . 4 64 Launcher 62 | . 5 22 . . 20 . 3 12 Special . | . . . . . . . . . Kinetic 89 | 16 10 . . . . . 4 59 Thermal 57 | . 6 27 . . 19 . . 5 Explosive 62 | . 5 22 . . 20 . 3 12 Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | 8 13 10 . . 13 . 7 10 Robot Miss Streak 2 | 2 1 2 . . 2 . . 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 142 | 11 15 33 . . 23 . 6 54 Core Hits 142 | 6 14 22 . . 34 . 3 63 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . . 2 . . . . 1 7 Burn 2 | . . 2 . . . . . . Blast 8 | . . . . . . . 1 7 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6211 | 131 438 1130 . . 1187 . 321 3004 Guns 821 | 131 145 293 . . 252 . . . Cannons 1637 | . . . . . . . 132 1505 Explosions 3730 | . 293 830 . . 935 . 189 1483 Melee . | . . . . . . . . . Ramming 23 | . . 7 . . . . . 16 Kinetic 1750 | 131 119 . . . . . 132 1368 Thermal 708 | . 26 293 . . 252 . . 137 Explosive 3119 | . 293 830 . . 935 . 189 872 Electromagnetic 611 | . . . . . . . . 611 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . . . 5 Message Errors 1 | . . . . . . . . 1 Matter Fused 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 136 | . 14 54 . . 29 . . 39 Projectiles 19 | . . . . . . . . 19 Explosions 117 | . 14 54 . . 29 . . 20 Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 297 | . 7 99 . . 146 . . 45 Shots 16 | . 1 6 . . 7 . . 2 Rammed . | . . . . . . . . . Targets Rammed 3 | . . 2 . . . . . 1 Kicked 3 | . . 2 . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 675 | . 93 237 . . 198 . . 675 Average Temperature 107 | . 32 106 . . 69 . . 151 Received Heat Transfer 1516 | . 129 93 . . 192 . 18 1084 Effects 13 | . . 1 . . . . . 12 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 3 | . . 1 . . . . . 2 Matter Decay 4 | . . . . . . . . 4 Damage (major) 3 | . . . . . . . . 3 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 5 | . . . . . 1 . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1554 | . 74 851 . . 444 . . 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Maximum Alert Level 1 | . . 1 . . . . . 1 Low Security (%) 89 | 100 100 96 100 . . 100 100 62 Level 1 10 | . . 3 . . . . . 37 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 359 | 10 92 209 52 . . . 51 359 Initial 52 | . . 15 52 . . . . 18 Average 85 | 2 20 142 49 . . . 24 145 Influence Increases 1736 | 25 202 429 . . 402 . 61 617 Destroy 0b10 Robot/C 920 | . 80 200 . . 360 . 40 240 Destroy 0b10 Robot/NC 95 | 25 10 20 . . 10 . . 30 Destroy Leader 162 | . 22 64 . . 10 . 10 56 Allied During Kill 22 | . . . . . 22 . . . Successful Hack 17 | . . 5 . . . . . 12 Disable Machine 144 | . 9 45 . . . . . 90 Destroy Structure 286 | . 21 80 . . . . 11 174 Partial Spotted 15 | . . 15 . . . . . . Lose Combat Pursuer 75 | . 60 . . . . . . 15 Influence Decreases 1529 | 25 160 312 117 42 402 . 20 451 Entered New Map 199 | . . 27 107 42 . . . 23 Time Decay 960 | 25 160 285 10 . 292 . . 188 Lost Part 320 | . . . . . 70 . 20 230 Lost Ally 50 | . . . . . 40 . . 10 Squads Dispatched 7 | . . 1 . . 2 . 1 3 Investigation 3 | . . 1 . . 1 . . 1 Extermination . | . . . . . . . . . Reinforcement 4 | . . . . . 1 . 1 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Distress Signals 4 | . 1 1 . . 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 10 21 . . 14 . 4 33 Peak Tracking Total 18 | . 5 3 . . 5 . 2 18 Tactical Retreats 4 | . 3 . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Disabled 16 | . 1 5 . . . . . 10 Max in Single Turn 5 | . 1 2 . . . . . 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Accessed 10 | . . 4 . . 2 2 . 2 Terminals 5 | . . 3 . . 1 1 . . Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . 1 . . . . . . Recycling Units 2 | . . . . . 1 1 . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 31 | . . 20 . . 4 3 . 4 Successful 27 | . . 17 . . 3 3 . 4 Failed 4 | . . 3 . . 1 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . . . . . . 1 . 8 Terminals 14 | . . 12 . . 1 1 . . Fabricators 1 | . . . . . . . . 1 Repair Stations 8 | . . 8 . . . . . . Recycling Units 5 | . . . . . 3 2 . . Scanalyzers 3 | . . . . . . . . 3 Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . . 9 . . 1 1 . . Record 3 | . . 3 . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . Open Door 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . Locate Traps 2 | . . 2 . . . . . . Maintenance Status 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 8 | . . 8 . . . . . . Scan Component 4 | . . 4 . . . . . . Repair 4 | . . 4 . . . . . . Recycling Unit Hacks 4 | . . . . . 2 2 . . Report Inventory 2 | . . . . . 1 1 . . Retrieve Components 2 | . . . . . 1 1 . . Scanalyzer 3 | . . . . . . . . 3 Insert Component 1 | . . . . . . . . 1 Analyze 1 | . . . . . . . . 1 Retrieve Study 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . 3 . . 1 1 . 2 Full Trace Events 3 | . . 2 . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . 1 Parts Repaired 4 | . . 4 . . . . . . Time 104 | . . 104 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 13 | . . . . . 10 3 . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total Allies 4 | . . . . 4 . . . . Largest Group 4 | . . . . 4 4 . . . Highest-Rated Group 156 | . . . . 156 156 . . . Highest-Rated Ally 41 | . . . . 41 41 . . . Zionite Dispatches 1 | . . . . . . . . 1 Recon 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 25 | . . . . . 25 . . . Total Damage 614 | . . . . . 614 . . . Kills 7 | . . . . . 7 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Active Infowar (turns) 3583 | 68 559 595 27 962 750 120 70 432 Terrain 2692 | 59 . 592 27 962 434 116 70 432 Seismic 2602 | 9 559 595 27 962 450 . . . ECM 490 | . . . . . 300 120 28 42 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . Drone Launches 6 | . . . . . . . . 6 Drone Recoveries 4 | . . . . . . . . 4 Zionite Intel Received 1 | . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Turns Passed 3677 | 115 559 595 27 962 767 120 70 462 Spaces Moved 2398 | 65 395 320 23 729 474 79 37 276 Core 22 | 21 . . . . . . . 1 Treads 3 | 3 . . . . . . . . Legs 2256 | 41 395 320 23 729 357 79 37 275 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 117 | . . . . . 117 . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 108 Average Speed 121 | 105 129 120 120 120 125 120 120 117 Slowest Speed 200 | 160 190 120 120 120 190 120 120 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 46 43 13 72 50 1 41 10 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug 5 | . . 5 . . . . . . Terrain Destroyed 258 | . 20 101 . . 12 . 12 113 Melee . | . . . . . . . . . Projectile 23 | . . . . . . . 1 22 AOE 235 | . 20 101 . . 12 . 11 91 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total 2951 | 94 426 481 22 818 606 101 54 349 Wait 280 | . 2 110 . 81 69 . 8 10 Move 2390 | 64 394 319 22 728 473 78 36 276 Hop . | . . . . . . . . . Pick Up 58 | 12 8 9 . 2 10 7 1 9 Fast Attach 10 | 2 2 1 . . 1 1 2 1 Attach 33 | 6 . 2 . 1 7 6 1 10 Detach 3 | 1 . . . 1 . 1 . . Swap 27 | 1 1 6 . 1 4 7 1 6 Drop 27 | . 8 5 . 4 3 1 1 5 Fire 108 | 8 11 27 . . 27 . 4 31 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . 2 . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 12 | . . . . . 12 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 12) 602 | -10/Materials | Discovered new exit (range 15) 675 | -10/Materials | Entered another Materials area 675 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 866 | -9/Materials | Repaired Aluminum Leg 894 | -9/Materials | Repaired Aluminum Leg 923 | -9/Materials | Repaired Aluminum Leg 951 | -9/Materials | Repaired Aluminum Leg 998 | -9/Materials | Build established: Scavenger-Mutant 1217 | -9/Materials | Discovered new exit (range 15) 1270 | -9/Materials | Entered Mines 1286 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1297 | -9/Mines | Entered Zion 1351 | -7/Zion | Identified exit to Deep Caves 1635 | -7/Zion | Found Prototype Device 1835 | -7/Zion | Met Imprinter 1862 | -7/Zion | Imprinted 1864 | -7/Zion | Declared Zion's savior 2230 | -7/Zion | Discovered new exit (range 15) 2259 | -7/Zion | Entered Proximity Caves 2259 | -6/Proximity Caves | Accompanied by 4 allies 2265 | -6/Proximity Caves | Learned Factory security intel 2276 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2302 | -6/Proximity Caves | Learned location of 1 exit from Factory 2622 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 2640 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 2719 | -6/Proximity Caves | Lost 3 allies 2737 | -6/Proximity Caves | Core integrity fell below 50% 2781 | -6/Proximity Caves | Lost 8 parts (1p4n1u2w) 2831 | -6/Proximity Caves | Discovered new exit (range 8) 2989 | -6/Proximity Caves | Build established: Hacker-Mutant 3026 | -6/Proximity Caves | Entered Factory 3026 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3027 | -6/Factory | Identified exit to Factory 3027 | -6/Factory | Identified Bomb Factory No. 2 3037 | -6/Factory | Identified exit to DSF 3146 | -6/Factory | Entered DSF 3169 | -6/DSF | Additional patrols routed to DSF 3190 | -6/DSF | Discovered exit to Factory (range 15) 3216 | -6/DSF | Entered Factory 3216 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3332 | -5/Factory | Zion Recon squad teleported in 3558 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 3642 | -5/Factory | Build established: Hacker-Skirmisher 3671 | -5/Factory | Core integrity fell below 50% 3678 | -5/Factory | Core integrity fell below 20% 3678 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03674_ Overheating: System interference. 03674_ Com. Ion Cannon temporarily disabled. 03674_ The unstable cave ceiling collapses. 03674_ U-05 Engineer lays Concrete. 03674_ K-01 Serf collects debris. 03674_ U-05 Engineer lays Concrete. 03674_ U-05 Engineer builds a Wall. 03674_ Com. Ion Cannon destroyed. 03675_ K-01 Serf collects debris. 03675_ U-05 Engineer lays Concrete. 03675_ Penetrated by Slug. 03675_ U-05 Engineer lays Concrete. 03676_ R-10 Processor collects Imp. Hover Unit. 03676_ U-05 Engineer lays Concrete. 03676_ K-01 Serf collects debris. 03677_ Overheating: Energy bleed (-3). 03677_ U-05 Engineer builds a Wall. 03677_ U-05 Engineer lays Concrete. 03678_ Overheating: Core damaged (-150). 03678_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????"" ?????????????????????????? | | ??????????????? ? ?? ?????? ????????????????? | | ???????????#?????"? ???""?????????????????? | | ????????????#?????? #? ??"S????????????????? | | ????????????????"?"?? = #?##?###?##????????????? | | ?????????####??? #????#???##?? ????????? | | ???????#??#???? ? ##??#???#??? ??????????? | | ?????????##### ##?#????#???????#??????? | | ???#?#???######"?"### % %"??? ? ??????????????? | | ???????############## [k%##?#?# #?##???#?#??????? | | ??#?###?#? ## % #?##?#?#??#?#??????????? | | ??#?###?##? ## ######?###???##????????? | | ?###??#### # %##?#?? ##???#????#?????? | | ########## # u %u####?#k##?#?#???#??????? | | ###?##?#?# """"""" # [ #####/#?######?##?????? | | ##?###?### """"""" ##*% R ## ? #???????? | | ?####?#?## """"""" # u ### #???????? | | ???####### """"""" g #; #?#?????? | | ?######### gggg; +???????? | | ?######### # ukus gk# % #???????? | | ?##?###### ug u gggsh% +? ?????? | | ##??###### # %@s;# # ?? ???? | | ? ? #### " # ## #???????? | | "? #### "" #u kk ## #? ????? | | Y? #### ] ### ###? ? #???????? | | ?" #####+########## #### ? ????????? | | ### ! # ##?# ? ? # ??????? | | "" ? ### # ############?###????????? | | "" ### # #?####?##### ?##???? ???? | | "? ### # ############ ??##? ?????? | | ### # ####?###?### #?##? ????? | | ##+#####" [ # #########?##?#??? ?????? | | ? ? ####" = # ## ##?# ?##????????? | | T / # ## + ?#?????????? | | # ### # # ## ???##??###????????? | | #?##### # # ##?"""" ####?#??????????? | | ?? #?# #? ## """" #### ???????????? | | ? ? # # """ # ## """" ?##?????????????? | | ? # ########+##### ## "?"" ????????????????? | | ? ?# # ? ?# ?????????????? | | ? ?# # ?""??#? ?????????????? | | ? ? + # ""?" #???????????????? | | ?? # # ??"??????????????????? | | ? # # ""?" ? ??????????????? | | ? ?##### #### "### # ??#???????????????? | | ? ? ##### #### #### ###+#### ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 78 Targeting Accuracy 12 Recoil Reduction 6 Offensive Hacking 21 Item Schematics ----------------- Carbon-fiber Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel Y-64 Sentinel | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 36% | -9/Materials Aluminum Leg | 22% | -9/Materials Aluminum Leg | 20% | -9/Materials Aluminum Leg | 42% | -9/Materials Studied --------- Carbon-fiber Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Backstab Dodgeball, But With Guns Dramatic Entrance Heavy Suspicion I'm Back, Baby! Power Corrupts Window Shopping Challenges ------------ None Game ------ Seed HypercooledWarpStrikerail Manual? 0 Play Time 01:17:01 Cumulative 8.0 hours Start 2026.06.30 @ 15:05:32 End 2026.06.30 @ 16:23:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 9 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 038c4995-00a5-4d1c-8827-5eb1ed4d570a