Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.27 @ 09:58:54 Player: Evilsquid Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (251) 1255 Value Destroyed (7399) 7399 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1112) 1112 TOTAL SCORE: 13086 Bonus ------- High Alert Combat Kills 1050 Follower Combat Kills 62 Cogmind --------- Core Integrity 0/850 Matter 60/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Fission Core Light Antimatter Reactor Improved Cryofiber Web Advanced Heat Sink Coolant Injector Matter Compressor (0) Advanced Targeting Computer Kinecellerator Transmission Jammer Jamming Amplifier Hardened Medium Armor Plating Improved Light Armor Plating Medium Reactive Plating Hardlight Generator Improved Shield Generator High-powered Tractor Beam Long-range Missile Launcher Power Sword Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Layered Medium Armor Plating > --- WEAPON ----------- Coil Gun Heavy Machine Gun Heavy Machine Gun Power Sword > --- INVENTORY -------- Fission Core Light Antimatter Reactor Improved Cryofiber Web Advanced Heat Sink Improved Cooling System Coolant Injector Matter Compressor Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Kinecellerator Transmission Jammer Jamming Amplifier Hardened Medium Armor Plating Improved Light Armor Plating Medium Reactive Plating Hardlight Generator Improved Shield Generator High-powered Tractor Beam Magnetic Acceleration Cannon Long-range Missile Launcher [Rating: 75] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Hardlight Generator Storage Huge Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . 1 1 . Utility 3 | . . . . 1 1 1 Weapon 2 | . . 2 . . . . Parts Attached 145 | 9 13 28 2 23 22 48 Power 22 | 2 1 4 . 6 1 8 Engine 15 | 2 1 3 . 5 1 3 Core 7 | . . 1 . 1 . 5 Reactor . | . . . . . . . Propulsion 29 | 2 2 5 . 5 8 7 Treads 25 | 2 2 5 . 5 8 3 Leg 2 | . . . . . . 2 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 44 | 2 3 5 2 6 7 19 Device 20 | 1 . 1 . 3 3 12 Storage 5 | 1 2 1 . . 1 . Processor 5 | . 1 . . . . 4 Hackware . | . . . . . . . Protection 14 | . . 3 2 3 3 3 Artifact . | . . . . . . . Weapon 50 | 3 7 14 . 6 6 14 Energy Gun 8 | 2 . . . 1 1 4 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 32 | 1 6 13 . 4 5 3 Ballistic Cannon 4 | . . . . . . 4 Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . 1 . . 1 . 1 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 . 2 2 1 Parts Lost 38 | . 3 . 1 7 9 18 Power 2 | . 1 . . . . 1 Propulsion 11 | . 1 . . 2 2 6 Utility 11 | . 1 . 1 2 3 4 Weapon 14 | . . . . 3 4 7 Highest Loss Streak 11 | . 1 . 1 4 7 11 To Critical Strikes 1 | . . . . 1 . . Average Backups 21 | 3 12 17 23 23 24 23 Power 1 | . . . 1 1 1 1 Propulsion 4 | 1 2 3 5 3 5 4 Utility 10 | . 3 6 10 12 13 13 Weapon 5 | . 5 6 6 6 4 4 Tool/Special . | . . . . . . . Unused Backups 50 | . 2 14 1 9 4 20 Power 4 | . . . . . 1 3 Propulsion 9 | . 2 3 . 4 . . Utility 20 | . . 3 1 2 3 11 Weapon 17 | . . 8 . 3 . 6 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 98 99 100 99 98 99 Engine 7 | . 13 8 11 6 7 6 Core 2 | . . 2 . 2 . 6 Treads 25 | . 27 22 22 26 29 25 Device 7 | . 6 . . 8 12 9 Storage 8 | . 14 11 11 9 7 6 Processor 4 | . 5 . . . . 11 Protection 7 | . 1 10 11 9 8 4 Ballistic Gun 27 | . 24 43 43 35 29 8 Ballistic Cannon 3 | . . . . . . 11 Peak Build Rating 75 | 7 8 25 26 43 56 75 Average Rating 40 | 5 7 20 25 35 48 66 On Entrance 21 | . 7 8 24 26 43 45 Avg Prop Armor Cover (%) 7 | . . . . . . 7 Naked Turns . | . . . . . . . Heaviest Build 149 | 15 30 103 106 115 122 149 Greatest Support 114 | 40 40 46 46 84 112 114 Greatest Overweight (x) 18 | 2 . 2 2 1 2 18 Average Overweight (x) . | . . . 2 1 . 1 Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 Average Capacity 22 | 7 14 19 25 25 25 25 Most Carried 25 | 5 15 23 25 25 25 25 Average Carried 21 | 3 12 17 24 24 24 23 Final Capacity 25 | 8 15 25 25 25 25 25 Final Carried 25 | 5 15 23 25 25 21 18 Class Distribution -------------------- 63% | Tank 18% | Assassin 9% | Mutant 4% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Assassin | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 9186 | 206 421 1569 431 2131 1895 2533 Remotely 66 | . . . . . . 66 Salvage Created 9001 | 24 664 1821 310 2178 1888 2116 Parts 564 | 4 46 131 27 125 126 105 Haulers Intercepted 16 | . 2 6 . 6 2 . Recyclers Shooed 8 | . . 1 . 6 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 175 | . 18 36 9 44 34 34 Melee 1 | . . . . . . 1 Guns 151 | . 18 36 6 39 32 20 Cannons 13 | . . . . . . 13 AOE 10 | . . . 3 5 2 . Classes Destroyed 17 | 1 5 4 1 2 4 . Worker 15 | . . 5 . 3 2 5 Builder 14 | . . 3 1 1 5 4 Tunneler 8 | 1 . 1 2 1 1 2 Hauler 16 | . 2 6 . 6 2 . Recycler 4 | . . 1 . . . 3 Mechanic 1 | . . . . . 1 . Operator 2 | . 1 1 . . . . Watcher 16 | . 1 4 . 5 2 4 Swarmer 51 | . 9 17 4 15 3 3 Grunt 66 | . 9 9 2 17 18 11 Brawler 5 | . . . 1 2 2 . Duelist 4 | . . . . . 2 2 Protector 1 | . . . . . 1 . Sentry 25 | . . 10 2 7 1 5 Specialist 3 | . . . . 2 . 1 Hunter 2 | . . . . 1 . 1 Programmer 18 | . . . . . 7 11 Best Kill Streak 14 | 1 3 5 5 14 8 4 Combat Bots Only 11 | . 3 5 4 11 8 4 Max Kills in Single Turn 4 | 1 2 2 3 4 3 2 Gunslinging 1 | . 1 1 . 1 1 . Exploded 3 | . . . 3 3 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 1076 | . 132 103 23 213 242 363 Missed 265 | . 38 27 4 50 54 92 Hits 811 | . 94 76 19 163 188 271 Melee 44 | . . . . 9 16 19 Projectile 767 | . 94 76 19 154 172 252 Critical Strikes 31 | . . 1 1 6 11 12 Part Disruptions 1 | . . . . . . 1 Damage Taken 11628 | . 949 852 222 1939 2984 4682 Core 1687 | . 208 73 13 151 381 861 Absorbed by Shields 972 | . . . . 308 520 144 Regen/Repaired (Parts) 322 | . 147 . . 134 41 . Core Remaining (%) 62 | 100 16 . 78 72 45 . Volleys Fired 521 | 2 94 95 11 116 84 119 Largest 4 | 2 2 4 4 4 4 4 Hottest 173 | 60 60 100 94 97 139 173 Shots Fired 1757 | 3 188 371 36 457 315 387 Gun 1609 | 3 188 368 34 454 313 249 Cannon 138 | . . . . . . 138 Launcher 10 | . . 3 2 3 2 . Special . | . . . . . . . Kinetic 1690 | 2 179 368 34 454 310 343 Thermal 47 | . . . . . 3 44 Explosive 10 | . . 3 2 3 2 . Electromagnetic 10 | 1 9 . . . . . Robot Hit Streak 23 | 1 21 23 15 17 12 12 Robot Miss Streak 8 | 2 6 3 1 6 4 8 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 27 | . 2 6 . 10 6 3 Max Gunslinging Chain 2 | . 1 2 . 1 1 1 Shots Hit Robots 1066 | 1 119 210 25 293 182 236 Core Hits 421 | 1 44 82 15 111 85 83 Critical Kills 5 | . . 2 . 1 1 1 Critical Parts Destroyed 10 | . 1 . 1 3 3 2 Critical Strikes 25 | . 1 2 1 4 4 13 Burn 3 | . . . . . . 3 Destroy 15 | . 1 2 1 4 4 3 Blast 7 | . . . . . . 7 Melee Attacks 111 | . 2 . . 1 5 103 Impact 46 | . 2 . . 1 5 38 Slashing 65 | . . . . . . 65 Piercing . | . . . . . . . Sneak Attacks 14 | . . . . . . 14 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 21574 | 17 1104 3127 678 5206 4871 6571 Guns 16425 | 12 1104 3025 365 4776 4231 2912 Cannons 2230 | . . . . . . 2230 Explosions 1526 | . . 102 258 404 619 143 Melee 1244 | . . . . . . 1244 Ramming 149 | 5 . . 55 26 21 42 Kinetic 18173 | 12 1059 3025 365 4776 4198 4738 Thermal 919 | . . . . . 388 531 Explosive 1028 | . . 102 258 404 264 . Electromagnetic 61 | . 45 . . . . 16 Impact 258 | . . . . . . 258 Slashing 986 | . . . . . . 986 Piercing . | . . . . . . . Highest Corruption 10 | . . . . 6 10 3 Average Corruption 3 | . . . . 5 3 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 133 | . . . . 52 49 32 Message Errors 29 | . . . . 10 10 9 Matter Fused 32 | . . . . 11 13 8 Heat Flow Errors 18 | . . . . 5 7 6 Energy Discharges 12 | . . . . 6 4 2 Parts Rejected 4 | . . . . 3 . 1 Parts Fused 4 | . . . . 4 . . Data Loss (minor) 11 | . . . . 8 3 . Data Loss (major) 5 | . . . . 2 1 2 Misfires 7 | . . . . 3 4 . Alerts 6 | . . . . . 2 4 Weapon Failures 5 | . . . . . 5 . Overload Shots . | . . . . . . . Overflow Damage 628 | . . . 28 . 148 452 Projectiles 89 | . . . . . . 89 Explosions 166 | . . . 18 . 148 . Melee 373 | . . . 10 . . 363 Knockbacks 10 | . . . . . . 10 Impact 1 | . . . . . . 1 Kinetic 8 | . . . . . . 8 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 388 | . 61 . 28 41 245 13 Shots 7 | . 1 . 1 1 3 1 Rammed 19 | 1 . . 5 5 1 7 Targets Rammed 21 | 1 . . 5 6 1 8 Kicked . | . . . . . . . Crushed 2 | . . . . 1 . 1 Highest Temperature 900 | . 12 262 101 355 559 900 Average Temperature 108 | . 5 60 35 76 122 159 Received Heat Transfer 3133 | . 228 204 57 601 820 1223 Effects 67 | . . . . . 12 55 Shutdowns 20 | . . . . . 2 18 Energy Bleed 3 | . . . . . . 3 Interference 12 | . . . . . 2 10 Matter Decay 10 | . . . . . 3 7 Short Circuit 3 | . . . . . 1 2 Damage (minor) 4 | . . . . . 1 3 Damage (major) 12 | . . . . . 2 10 Damage (core) 3 | . . . . . 1 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . 2 . . 4 Impact Corruptions 7 | . . . 1 . . 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1499 | . . . . . 274 1225 Parts Sabotaged 6 | . . . . . . 6 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 3 | . . 2 1 3 3 3 Low Security (%) 35 | 100 100 11 90 20 68 1 Level 1 29 | . . 41 9 9 8 60 Level 2 23 | . . 47 . 26 6 30 Level 3 11 | . . . . 42 16 6 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 903 | 5 161 515 268 795 871 903 Initial 424 | . . 64 198 . 338 424 Average 313 | . 70 369 85 509 202 384 Influence Increases 6016 | 5 581 1162 284 1488 1157 1339 Destroy 0b10 Robot/C 3520 | . 360 720 200 900 660 680 Destroy 0b10 Robot/NC 385 | 5 20 105 15 80 70 90 Destroy Leader 964 | . 76 220 30 232 178 228 Allied During Kill 45 | . . . 24 21 . . Successful Hack 100 | . 8 17 . 30 16 29 Disable Machine 315 | . 30 30 . 60 105 90 Destroy Structure 327 | . 27 40 15 45 68 132 Lose Combat Pursuer 360 | . 60 30 . 120 60 90 Influence Decreases 5203 | 5 428 806 793 742 1037 1392 Entered New Map 1250 | . . 89 311 . 408 442 Time Decay 3382 | 5 398 717 472 641 379 770 Lost Part 380 | . 30 . 10 70 90 180 Lost Ally 191 | . . . . 31 160 . Squads Dispatched 55 | . 4 5 . 11 12 23 Investigation 6 | . 2 . . 2 . 2 Extermination 16 | . . . . . 5 11 Reinforcement 20 | . 2 5 . 2 4 7 Assault 6 | . . . . 1 2 3 Garrison 7 | . . . . 6 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 6 | . . . . . 2 4 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 10 | . 3 2 . 2 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 273 | . 39 50 10 63 49 62 Peak Tracking Total 9 | . 9 5 4 7 6 9 Tactical Retreats 16 | . 2 2 . 7 2 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 8 | . 2 1 . 1 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 21 | . 2 2 . 4 7 6 Max in Single Turn 5 | . 2 1 . 1 5 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 31 | . 3 7 1 7 4 9 Terminals 10 | . 1 3 . 2 1 3 Fabricators 2 | . . . . . 1 1 Repair Stations 7 | . 1 . . 2 2 2 Recycling Units 6 | . 1 2 . 1 . 2 Scanalyzers 5 | . . 2 . 2 . 1 Garrison Access . | . . . . . . . Total Hacks 74 | . 11 20 1 16 8 18 Successful 45 | . 7 15 1 9 4 9 Failed 28 | . 4 4 . 7 4 9 Catastrophic 3 | . . . . 1 . 2 Database Lockouts 1 | . . 1 . . . . Manual 3 | . . 1 . 2 . . Terminals 23 | . 3 9 . 4 1 6 Fabricators 4 | . . . . . 2 2 Repair Stations 21 | . 7 . . 6 5 3 Recycling Units 8 | . 1 2 . 1 . 4 Scanalyzers 17 | . . 9 . 5 . 3 Garrison Access . | . . . . . . . Terminal Hacks 9 | . . 5 1 1 . 2 Robot Analysis 1 | . . . . 1 . . Open Door 1 | . . . 1 . . . Branch Access Points 1 | . . . . . . 1 Alert Level 1 | . . 1 . . . . Maintenance Status 1 | . . 1 . . . . Surveillance Status 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 2 | . . 1 . . . 1 Fabricator Hacks 3 | . . . . . 1 2 Network Status 1 | . . . . . 1 . Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 13 | . 6 . . 4 3 . Scan Component 8 | . 3 . . 3 2 . Repair 4 | . 2 . . 1 1 . Refit 1 | . 1 . . . . . Recycling Unit Hacks 6 | . 1 2 . 1 . 2 Process 1 | . . . . . . 1 Report Inventory 5 | . 1 2 . 1 . 1 Scanalyzer 14 | . . 8 . 3 . 3 Insert Component 4 | . . 3 . 1 . . Analyze 4 | . . 3 . 1 . . Retrieve Study 6 | . . 2 . 1 . 3 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 21 | . 2 4 . 5 4 6 Full Trace Events 5 | . 1 . . 2 . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 73 | . . . . . . 73 Total Part Build Rating 6 | . . . . . . 6 Part Studies Acquired 5 | . . 1 . 1 . 3 Parts Repaired 4 | . 2 . . 1 1 . Time 147 | . 52 . . 51 44 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . . Part Schematics Acquired 4 | . . 3 . 1 . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 6 | . . . 6 . . . Largest Group 6 | . . . 6 5 . . Highest-Rated Group 112 | . . . 112 81 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders 1 | . . . . . 1 . EXPLORE 1 | . . . . . 1 . Ally Attacks 47 | . . . 15 17 15 . Total Damage 352 | . . . 152 200 . . Kills 2 | . . . 1 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 9711 | 71 1365 119 . 703 2063 5390 Optics 4781 | . . . . . . 4781 Sensors 3930 | . . . . . . 3930 Terrain 724 | . . 119 . . . 605 Seismic 4503 | 71 730 . . 703 2063 936 T.N.C. 635 | . 635 . . . . . Triangulation 335 | . . . . . . 335 Jamming 612 | . . . . . . 612 Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches 16 | . . . . . 16 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 18198 | 158 1533 3330 1726 2972 3012 5467 Spaces Moved 6421 | 78 629 1198 681 1021 923 1891 Core 11 | 11 . . . . . . Treads 6403 | 67 629 1198 681 1021 923 1884 Legs . | . . . . . . . Wheels 6 | . . . . . . 6 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Fastest Speed 50 | 50 160 160 240 200 160 195 Average Speed 211 | 156 160 204 240 219 243 202 Slowest Speed 1475 | 160 160 240 240 243 330 1475 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 67 | 4 96 93 99 89 48 46 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . 3 . . . Spaces Dug 107 | . 1 20 . 1 5 80 Terrain Destroyed 343 | . 38 30 15 43 79 138 Melee 85 | . 1 . . 1 5 78 Projectile 42 | . . . . . 5 37 AOE 214 | . 37 30 15 42 68 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 9761 | 105 994 1894 744 1477 1465 3082 Wait 2107 | 11 218 478 32 238 367 763 Move 6415 | 77 628 1197 680 1020 922 1891 Hop . | . . . . . . . Pick Up 163 | 4 19 38 6 28 24 44 Fast Attach 31 | 7 3 4 . 2 3 12 Attach 47 | . 2 1 1 14 12 17 Detach . | . . . . . . . Swap 186 | 3 14 35 4 26 31 73 Drop 155 | . 14 46 5 26 16 48 Fire 521 | 2 94 95 11 116 84 119 Melee 111 | . 2 . . 1 5 103 Ram . | . . . . . . . Kick . | . . . . . . . Crush 21 | 1 . . 5 6 1 8 Escape Stasis 4 | . . . . . . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / [*Sto x2]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 4 exits: *Fac x2 / Low x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 159 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 16) 809 | -10/Materials | Discovered new exit (range 16) 935 | -10/Materials | Discovered new exit (range 7) 1231 | -10/Materials | Discovered new exit (range 13) 1320 | -10/Materials | Core integrity fell below 50% 1395 | -10/Materials | Core integrity fell below 20% 1585 | -10/Materials | Repaired Assault Rifle 1613 | -10/Materials | Repaired Lgt. Treads 1674 | -10/Materials | Discovered new exit (range 8) 1692 | -10/Materials | Entered another Materials area 1692 | -9/Materials | Evolved 2 slots: Weapon x2 1985 | -9/Materials | Build established: Tank 2170 | -9/Materials | Discovered new exit (range 8) 2689 | -9/Materials | Discovered new exit (range 11) 2814 | -9/Materials | Discovered new exit (range 16) 3653 | -9/Materials | Discovered new exit (range 6) 3812 | -9/Materials | Central database locked down 4047 | -9/Materials | Discovered new exit (range 16) 4952 | -9/Materials | Discovered new exit (range 12) 5022 | -9/Materials | Entered Mines 5218 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5313 | -9/Mines | Found DCF Scrap (12 items) 5398 | -9/Mines | Discovered new exit (range 6) 5423 | -9/Mines | Found the Drone Emporium 5433 | -9/Mines | Found Prototype Device 6314 | -9/Mines | Received a Mining Laser from a helpful Derelict 6335 | -9/Mines | Discovered new exit (range 5) 6606 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6606 | -9/Mines | Discovered new exit (range 5) 6748 | -9/Mines | Entered Materials 6748 | -8/Materials | Accompanied by 5 allies 6748 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6753 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 7039 | -8/Materials | Garrison activated, responded to threat 7098 | -8/Materials | Lost 3 allies 7428 | -8/Materials | Destroyed 11 combat bots 7530 | -8/Materials | Garrison activated, responded to threat 7948 | -8/Materials | First assault squad dispatched 8102 | -8/Materials | Lost 4 parts (1n3w) 8167 | -8/Materials | Discovered new exit (range 6) 8709 | -8/Materials | Discovered new exit (range 16) 8981 | -8/Materials | Repaired Imp. Assault Rifle 9720 | -8/Materials | Entered Factory 9720 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9870 | -7/Factory | Identified Bomb Drone Bay 9910 | -7/Factory | Discovered new exit (range 27) 9934 | -7/Factory | Discovered new exit (range 157) 10333 | -7/Factory | Repaired Gauss Rifle 12120 | -7/Factory | First assault squad dispatched 12398 | -7/Factory | System corruption reached 10% 12557 | -7/Factory | Garrison activated, responded to threat 12569 | -7/Factory | Core integrity fell below 50% 12604 | -7/Factory | Lost 7 parts (2n2u3w) 12613 | -7/Factory | Destroyed 8 combat bots 12732 | -7/Factory | Entered another Factory area 12732 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13378 | -6/Factory | Discovered new exit (range 12) 13654 | -6/Factory | Build established: Gunner 13924 | -6/Factory | Discovered new exit (range 12) 14223 | -6/Factory | Identified exit to Lower Caves 14288 | -6/Factory | Build established: Assassin 14316 | -6/Factory | Identified exit to Factory 15261 | -6/Factory | Fabricated Hardlight Generator? 17632 | -6/Factory | First assault squad dispatched 17846 | -6/Factory | Lost 3 parts (2n1w) 18049 | -6/Factory | Core integrity fell below 50% 18196 | -6/Factory | Core integrity fell below 20% 18199 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 18190_ Penetrated by Slug. 18190_ Discarded Imp. Signal Interpreter. 18191_ K-01 Serf collects debris. 18192_ Wheel destroyed. 18192_ Critical hit (Burn: +37). 18192_ Penetrated by Slug. 18193_ Fission Core destroyed. 18193_ Adv. Terrain Scanner destroyed. 18194_ Cesium-ion Thruster destroyed. 18194_ U-05 Engineer lays Concrete. 18195_ Penetrated by Slug. 18195_ Imp. Cooling System destroyed. 18195_ Penetrated by Slug. 18195_ Slug penetrates G-67 Veteran. 18196_ K-01 Serf collects debris. 18196_ U-05 Engineer lays Concrete. 18196_ Penetrated by Slug. 18196_ Slug penetrates Wall. 18197_ U-05 Engineer lays Concrete. 18199_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?#????????????#?????#??#?????????????????????????? | | ??#???????#?#?#???? ? ? ? ??????????????????????? | | #??#??????#??????#?? ?? ? ?? ???????????????????? | | ?????#????#?#?????? ?????? ??????????????????????? | | ???????????##??????????? ? ???? ?????????????????? | | ??#??##???######?????????? ???????????????????? | | ???#??##???????????? ??? ?? ? ???#????????????? | | ??##???#?##??##??#?????? ???????????????????????? | | #??????#??#?##?############+###??????????????????? | | #??#???#???#???# # +? ????????????????? | | #########??????# """ # #??????????????????? | | #####??# "T" # # ? ?? ???????????? | | #######+#"""#??# + +?? ???????????????? | | ##?## "#?## ** # #??????????????????? | | ??### """"##### ** # # ???? ????????????? | | ???## """"#?### ** # #??????????????????? | | ???##! """"#???# !" # # ???? ???????????? | | ????# """"#???# " " # #??????????????????? | | #?#?# ###?###"###### #??????#???????????? | | ????###"##"############## # ?????????????????? | | #???######!# ! [% # #????????"?????????? | | ?#?????### # """"""""" # #???????"??????????? | | ??##??#??# # = # # ???? ???????????? | | ?#????###### # # ? ??????????????? | | ????##???#?#/ !!% *#= #???? ?????????????? | | ???????????# ! !=#@* #??????????????????? | | ???#????#??# ! =%gl +?????? ???????????? | | ??#???###### o=#m% #????#?##??????????? | | ???#?##????# #! #???????? ? ???????? | | ????#????#?# # #?#????#???????????? | | ?#?????##??# # gg ? ??????????"????? | | ????????#??# ! # g h ???????????????? | | ????????##?######;;;;"""# % ?? ??????????? | | ???#???????????## # hh hk #???????????? | | ????????????#?#?####### # #???????????? | | ?#??#????##????#?????#######+### #?? ????????? | | ????????????#???????## ??? ????? #???????????? | | ?#?????????#???????#????????????? ??????????? | | ?????????????????????? "????????? ?????????? | | ????????????????????????????????? ????????? | | ????????????????????????"?????????? ???????? | | ??#??#??#???????##??#??"??????????? ???????? | | ???#???????????????????????????#????#####????????? | | ?????????????#???#??#????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#???##????????????#????????????????????????? | | ?????????#???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: KI 30 Evasion (%) 40 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hardlight Generator | x2 | -6/Factory Repaired ---------- Assault Rifle | 22% | -10/Materials Lgt. Treads | 50% | -10/Materials Imp. Assault Rifle | 4% | -8/Materials Gauss Rifle | 70% | -7/Factory Studied --------- Imp. Treads | -9/Materials | Hacked Minigun | -8/Materials | Hacked Arm. Treads | -6/Factory | Hacked Med. Treads | -6/Factory | Hacked Adv. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Heavy Suspicion I Have A Map? Overwhelming Spot Them First Well Done Challenges ------------ None Game ------ Seed ExpertRecyclingLegs Manual? 0 Play Time 03:00:07 Cumulative 90.7 hours Start 2026.03.26 @ 17:41:17 End 2026.03.27 @ 09:58:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 41 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 658f5c7e-6b15-4e13-a314-e00450e7c8ea