Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 16:06:49

Player: P9H

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (90)      450
Value Destroyed (3059)     3059
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (100)                100
              TOTAL SCORE: 6329

 Bonus
-------
High Alert Combat Kills    100

 Cogmind 
---------
Core Integrity             0/700
Matter                     81/300
Energy                     10/100
System Corruption          4%
Temperature                Warm (115)
Movement                   Core (1500) Ox29
Location                   -7/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
       Improved Heat Sink
                Huge Storage Unit
                Recalibrator
>               --- WEAPON (5) -------
          Heavy Ion Cannon
>               --- INVENTORY (25) ---
                Wheel
        Armored Huge Wheel
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod (200)
       Advanced Targeting Computer
                Particle Charger
   High-powered Tractor Beam
                Arc Projector
                Arc Projector
          Heavy Laser
          Heavy Ion Cannon
          Heavy Ion Cannon
                Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Heavy Deuterium Engine
          Micro Nuclear Core
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
                Huge Storage Unit
>               --- WEAPON -----------
                Arc Projector
                Spread Laser
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
>               --- INVENTORY --------
          Light Ion Engine
                Wheel
        Armored Huge Wheel
                Heat Sink
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod
       Advanced Targeting Computer
                Particle Charger
   High-powered Tractor Beam
                Recalibrator
                Arc Projector
                Arc Projector
          Heavy Laser
          Heavy Ion Cannon
          Heavy Ion Cannon
          Heavy Ion Cannon
                Proton Missile Launcher
                Proton Missile Launcher
[Rating: 52]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    2    | .   .   .   .   .   1   1   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   3    | .   .   .   1   .   1   1   
Parts Attached             91   | 5   8   12  5   15  9   37  
  Power                    20   | .   2   3   1   1   4   9   
    Engine                 18   | .   2   3   1   1   3   8   
    Core                   2    | .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   1   6   .   2   .   3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  14   | 2   1   6   .   2   .   3   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 1   1   .   2   2   2   6   
    Device                 10   | .   1   .   1   2   .   6   
    Storage                2    | 1   .   .   .   .   1   .   
    Processor              2    | .   .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   43   | 2   4   3   2   10  3   19  
    Energy Gun             22   | 1   1   .   2   9   1   8   
    Energy Cannon          3    | .   .   .   .   .   .   3   
    Ballistic Gun          7    | 1   1   1   .   .   2   2   
    Ballistic Cannon       5    | .   .   1   .   .   .   4   
    Launcher               6    | .   2   1   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 41   | .   3   3   .   4   2   29  
  Power                    10   | .   .   1   .   .   .   9   
  Propulsion               6    | .   2   .   .   .   .   4   
  Utility                  5    | .   .   .   .   1   1   3   
  Weapon                   20   | .   1   2   .   3   1   13  
  Highest Loss Streak      12   | .   1   3   .   2   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   79  94  96  91  91  87  
  Engine                   13   | .   11  12  11  11  12  15  
  Core                     2    | .   .   .   .   .   .   5   
  Wheel                    15   | .   15  23  22  22  18  10  
  Device                   11   | .   11  14  12  14  16  9   
  Storage                  9    | .   14  14  11  11  9   7   
  Processor                2    | .   .   .   7   1   .   4   
  Energy Gun               17   | .   9   .   18  29  26  21  
  Ballistic Gun            7    | .   14  14  2   .   8   4   
  Ballistic Cannon         4    | .   .   5   11  1   .   5   
  Launcher                 1    | .   2   8   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             140  | 7   16  16  22  23  109 140 
  Greatest Support         28   | 26  26  20  20  20  20  28  
  Greatest Overweight (x)  12   | .   5   1   1   1   5   12  
  Average Overweight (x)   2    | .   .   .   .   .   4   5   
Largest Inventory Capacity 25   | 8   8   8   8   8   25  25  
  Average Capacity         17   | 7   8   8   8   8   23  25  
  Most Carried             25   | 7   8   8   8   8   20  25  
  Average Carried          14   | 3   7   7   7   7   12  21  
  Final Capacity           25   | 8   8   8   8   8   25  25  
  Final Carried            19   | 5   7   8   8   6   19  15  

 Class Distribution 
--------------------
 40% | Gunner
 23% | Mutant
 21% | Scavenger-Gunner
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Storage
 Scavenger-Gunner | -8/Materials
           Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Matter Collected           1574 | 189  189  320  40   154  143  539  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3199 | .    309  413  40   538  311  1588 
  Parts                    193  | .    24   31   1    27   18   92   
Haulers Intercepted        1    | .    .    .    .    .    .    1    
Recyclers Shooed           4    | .    .    .    .    .    2    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Combat Hostiles Destroyed  67   | .   10  12  1   8   9   27  
  Guns                     40   | .   7   2   1   7   9   14  
  Cannons                  13   | .   .   3   .   .   .   10  
  AOE                      14   | .   3   7   .   1   .   3   
Classes Destroyed          16   | .   5   2   .   2   1   6   
  Worker                   9    | .   1   1   .   .   .   7   
  Builder                  4    | .   1   1   .   .   .   2   
  Tunneler                 5    | .   .   4   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 3    | .   .   .   .   1   .   2   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  10   | .   5   .   .   .   3   2   
  Grunt                    28   | .   5   11  1   4   4   3   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   2   
  Sentry                   9    | .   .   .   .   4   1   4   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   6    | .   .   .   .   .   1   5   
  Programmer               8    | .   .   .   .   .   .   8   
  Assembled                1    | .   .   1   .   .   .   .   
Best Kill Streak           12   | .   4   8   1   3   3   12  
  Combat Bots Only         7    | .   3   4   1   3   3   7   
Max Kills in Single Turn   7    | .   3   2   1   2   2   7   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   .   1   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Hostile Shots Fired        484  | .    62   41   .    44   36   301  
  Missed                   142  | .    16   14   .    10   9    93   
Damage Taken               5330 | .    479  406  .    514  419  3512 
  Core                     1113 | .    79   108  .    141  85   700  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         68   | 100  .    25   .    64   84   .    
Volleys Fired              167  | 1    30   34   1    23   16   62   
  Largest                  5    | 2    2    2    3    3    4    5    
  Hottest                  305  | 60   60   55   125  135  198  305  
Shots Fired                445  | 2    59   52   3    52   61   216  
  Gun                      344  | 2    56   33   2    52   61   138  
  Cannon                   81   | .    .    11   1    .    .    69   
  Launcher                 20   | .    3    8    .    .    .    9    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  171  | 1    30   44   1    .    15   80   
  Thermal                  149  | 1    26   .    .    .    27   95   
  Explosive                10   | .    2    8    .    .    .    .    
  Electromagnetic          115  | .    1    .    2    52   19   41   
  Robot Hit Streak         15   | .    8    6    3    15   8    13   
  Robot Miss Streak        10   | .    6    4    1    3    6    10   
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        4    | .    2    .    .    1    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    
Shots Hit Robots           290  | .    31   33   2    46   36   142  
  Core Hits                247  | .    21   29   2    22   29   144  
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         10   | .    .    1    .    .    1    8    
    Burn                   2    | .    .    .    .    .    1    1    
    Destroy                2    | .    .    .    .    .    .    2    
    Blast                  6    | .    .    1    .    .    .    5    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7177 | 12   515  1034 21   669  610  4316 
  Guns                     3327 | 12   305  261  21   600  507  1621 
  Cannons                  1166 | .    .    157  .    .    .    1009 
  Explosions               2670 | .    210  616  .    55   103  1686 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  14   | .    .    .    .    14   .    .    
  Kinetic                  1761 | .    124  418  .    .    154  1065 
  Thermal                  2351 | 12   181  .    .    55   290  1813 
  Explosive                927  | .    192  616  .    .    .    119  
  Electromagnetic          2124 | .    18   .    21   600  166  1319 
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    3    .    .    .    4    
  Average Corruption       2    | .    .    3    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  22   | .    .    9    .    .    .    13   
    Message Errors         4    | .    .    3    .    .    .    1    
    Matter Fused           3    | .    .    2    .    .    .    1    
    Heat Flow Errors       4    | .    .    1    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    2    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    2    
    Alerts                 1    | .    .    1    .    .    .    .    
    Weapon Failures        3    | .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            38   | .    .    .    .    .    .    38   
  Projectiles              3    | .    .    .    .    .    .    3    
  Explosions               35   | .    .    .    .    .    .    35   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    1    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    1    .    .    .    9    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      230  | .    .    23   .    32   44   131  
  Shots                    8    | .    .    1    .    1    1    5    
  Rammed                   1    | .    .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        700  | 10   59   109  12   194  378  700  
  Average Temperature      173  | 7    29   39   8    89   99   223  
  Received Heat Transfer   1191 | .    198  120  .    201  180  492  
  Effects                  46   | .    .    .    .    .    1    45   
    Shutdowns              18   | .    .    .    .    .    .    18   
    Energy Bleed           6    | .    .    .    .    .    1    5    
    Interference           11   | .    .    .    .    .    .    11   
    Matter Decay           1    | .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    .    .    2    
    Damage (major)         5    | .    .    .    .    .    .    5    
    Damage (core)          2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    2    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | .    2    .    .    .    2    3    
  Heat Transferred         3608 | 25   425  .    .    .    643  2515 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    .    1    1    4    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Peak Influence             690  | .   276 215 115 272 376 690 
  Initial                  114  | .   .   107 70  48  114 79  
  Average                  149  | .   112 136 102 154 210 153 
Maximum Alert Level        2    | .   1   1   .   1   1   2   
  Low Security (%)         78   | 100 92  73  100 74  53  83  
  Level 1                  17   | .   7   26  .   25  46  9   
  Level 2                  3    | .   .   .   .   .   .   6   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   1   1   1   8   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   
  Reinforcement            9    | .   2   .   1   1   1   4   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac 
Distress Signals           7    | .   1   1   .   3   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              101  | .   17  14  2   9   14  45  
  Peak Tracking Total      10   | .   5   4   1   5   6   10  
  Tactical Retreats        5    | .   .   1   .   1   1   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Traps Triggered            7    | .   .   .   .   4   .   3   
  Indirectly               3    | .   .   .   .   .   .   3   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac 
Machines Disabled          12   | .   .   .   .   .   .   12  
  Max in Single Turn       7    | .   .   .   .   .   .   7   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac 
Machines Accessed          .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Turns Passed               3792 | 56   335  731  101  364  410  1795 
Spaces Moved               2255 | 43   197  626  96   271  194  828  
  Core                     34   | 4    30   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   2221 | 39   167  626  96   271  194  828  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   80   80   80   95   145  
  Average Speed            123  | 86   117  82   88   94   147  166  
  Slowest Speed            300  | 90   300  95   95   95   155  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    37   84   9    44   19   21   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          72   | .    9    44   .    3    3    13   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    .    10   
  AOE                      62   | .    9    44   .    3    3    3    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Total                      2926 | 60   248  794  111  332  277  1104 
  Wait                     291  | .    .    105  3    6    34   143  
  Move                     2249 | 42   196  625  95   270  193  828  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  81   | 11   8    8    3    5    21   25   
  Fast Attach              12   | .    2    1    2    7    .    .    
  Attach                   54   | 5    3    3    2    6    4    31   
  Detach                   4    | .    .    .    .    1    .    3    
  Swap                     25   | .    3    8    1    2    5    6    
  Drop                     34   | 1    6    10   4    3    4    6    
  Fire                     167  | 1    30   34   1    23   16   62   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    8    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Sto x2)
-9/Storage
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  275 | -10/Materials | Discovered new exit (range 11)
  308 | -10/Materials | Discovered new exit (range 15)
  392 | -10/Materials | Entered Mines
  481 | -10/Mines     | Excavation squad dispatched
  481 | -10/Mines     | A large section of the Mines collapsed
  596 | -10/Mines     | Build established: Mutant
  700 | -10/Mines     | Learned location of Storage (-9)
  731 | -10/Mines     | Excavation squad dispatched
  779 | -10/Mines     | Core integrity fell below 50%
  820 | -10/Mines     | Lost 3 parts (1p2w)
  981 | -10/Mines     | Excavation squad dispatched
 1117 | -10/Mines     | Discovered new exit (range 6)
 1123 | -10/Mines     | Entered Materials
 1123 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1123 | -9/Materials  | Discovered new exit (range 7)
 1124 | -9/Materials  | Identified exit to Storage
 1224 | -9/Materials  | Entered Storage
 1581 | -9/Storage    | Discovered new exit (range 9)
 1588 | -9/Storage    | Entered Materials
 1588 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1844 | -8/Materials  | Build established: Scavenger-Gunner
 1916 | -8/Materials  | Discovered new exit (range 12)
 1998 | -8/Materials  | Entered Factory
 1998 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2267 | -7/Factory    | Build established: Gunner
 2917 | -7/Factory    | Lost 5 parts (2n3w)
 3075 | -7/Factory    | Cargo convoy interrupted
 3114 | -7/Factory    | Destroyed 7 combat bots
 3166 | -7/Factory    | Lost 3 parts (2p1w)
 3227 | -7/Factory    | Lost 3 parts (1u2w)
 3388 | -7/Factory    | Lost 3 parts (2p1w)
 3695 | -7/Factory    | Core integrity fell below 50%
 3769 | -7/Factory    | Core integrity fell below 20%
 3793 | -7/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03783_ Spread Laser destroyed.
03784_ Core Shielding fried.
03784_ Axe fried.
03784_ L-41 Fighter destroyed.
03784_ Heat Sink destroyed.
03786_ Gauss Cannon destroyed.
03786_ K-01 Serf collects debris.
03787_ Slug penetrates Wall.
03788_ U-05 Engineer lays Concrete. <x3>
03789_ U-05 Engineer builds a Wall.
03789_ K-01 Serf collects debris.
03790_ Slug penetrates I-36 Angel.
03790_ I-36 Angel destroyed.
03790_ U-05 Engineer lays Concrete.
03790_ R-06 Scavenger collects Sml. Storage
  Unit.
03791_ U-05 Engineer lays Concrete. <x3>
03792_ K-01 Serf collects debris.
03792_ U-05 Engineer lays Concrete. <x3>
03793_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????????? ????????????????????? |
| ???????????????????????????? #???????????????????? |
| ???????????????????????????? #???????????????????? |
| ????????????????????????#### ######??????????????? |
| ????????????????????????           ??????????????? |
| ????????????????????????           ??????????????? |
| ????????????????????????          ???????????????? |
| ????????????????????????u %     """? ? ??????????? |
| ????????????????????????#       """     ?????????? |
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| #########???????????????#w u       k    ?????????? |
|         #???????????????#m  u =      a   ????????? |
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|         #         ###;;#       %          ???????? |
|         #              k @%   !%  %       ???????? |
|         #        ==   %!= %   ]g  %%  %   ???????? |
|         +         !                       ???????? |
|         #                %   m    !  % h ????????? |
|         #     r%           ""  " %%=     ????????? |
|         #         #######  ""G""        ?????????? |
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|  ""F""  #???????#        [ =#  !    #??#?????????? |
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|         #????####+#####     #########   ##???????? |
|         #????#        #  =  %% ] %       +???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          40
Energy Capacity            695
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackRemoteThruster
  Manual?         0
Play Time         00:39:48
  Cumulative      15.3 hours
  Start           2024.05.12 @ 15:22:55
  End             2024.05.12 @ 16:06:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          22
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4892e2e0-5dcf-43aa-b49a-1ab6b4a6a9e0