Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 22:24:47 Player: f_ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (202) 1010 Value Destroyed (6218) 6218 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1329) 1329 TOTAL SCORE: 12197 Bonus ------- High Alert Combat Kills 1331 Friendly Fire -2 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (18) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Energy Filter Hacking Suite Shock Rifle Proton Cannon Proton Missile Launcher Precision Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core F-cell Engine > --- PROPULSION ------- Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Hardened Medium Armor Plating Hacking Suite System Shield System Shield Improved System Restoration Module > --- WEAPON ----------- Proton Cannon Antimatter Cannon > --- INVENTORY -------- Improved Cooling System Energy Filter Hardened Light Armor Plating Hacking Suite Arc Projector Improved EM Pulse Cannon Advanced Beam Cannon Cooled Particle Cannon Makeshift Shrapnel Gun Magnetic Acceleration Cannon Proton Missile Launcher Precision Grenade Launcher Dirty Datajack Remote Datajack Power Sword [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Heavy Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . . 1 . . . 1 Utility 5 | . . 2 1 1 . . 1 Weapon . | . . . . . . . . Parts Attached 363 | 6 30 90 41 131 10 20 35 Power 32 | 1 4 4 1 14 1 4 3 Engine 22 | 1 4 4 1 6 1 3 2 Core 10 | . . . . 8 . 1 1 Reactor . | . . . . . . . . Propulsion 51 | 2 3 18 5 16 1 4 2 Treads 22 | . . 11 . 10 . . 1 Leg 14 | . . 4 5 4 . 1 . Wheel 8 | 2 3 . . . . 3 . Hover 4 | . . 1 . 1 1 . 1 Flight 3 | . . 2 . 1 . . . Utility 84 | 1 5 12 10 39 2 4 11 Device 41 | . 3 4 3 24 1 3 3 Storage 6 | 1 2 3 . . . . . Processor 5 | . . 2 . 3 . . . Hackware 6 | . . 1 1 3 . . 1 Protection 26 | . . 2 6 9 1 1 7 Artifact . | . . . . . . . . Weapon 196 | 2 18 56 25 62 6 8 19 Energy Gun 33 | 1 5 11 1 8 2 3 2 Energy Cannon 76 | . 2 24 12 30 . 1 7 Ballistic Gun 13 | 1 1 2 . 7 . 1 1 Ballistic Cannon 5 | . . . 1 . 1 1 2 Launcher 21 | . 2 8 5 4 . 1 1 Special Weapon 4 | . . . . 2 . 1 1 Impact Weapon 16 | . 6 6 . 2 1 . 1 Slashing Weapon 10 | . . 1 3 5 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 18 | . 2 4 3 4 2 . 3 Unidentified Prototypes 12 | . . 4 . 5 . . 3 Corrupted Parts 5 | . . . . 2 . 1 2 System Corruption 12 | . . . . 2 . 1 9 Parts Lost 58 | . 6 4 5 16 . 6 21 Power 12 | . 2 . 1 4 . 1 4 Propulsion 12 | . 2 1 1 2 . 2 4 Utility 19 | . 1 3 1 6 . 2 6 Weapon 15 | . 1 . 2 4 . 1 7 Highest Loss Streak 12 | . 3 2 3 4 . 3 12 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 91 | . 90 96 88 95 97 95 63 Engine 9 | . 11 11 8 8 10 8 5 Core 2 | . . . . 5 3 5 3 Treads 8 | . . 15 . 18 . . . Leg 6 | . . 5 24 2 15 4 . Wheel 4 | . 26 . . . . 13 1 Device 16 | . 9 19 14 17 22 16 8 Storage 8 | . 14 11 9 7 7 7 6 Processor 3 | . . 9 . 5 . . . Hackware 5 | . . . 4 3 15 15 15 Protection 4 | . . . 10 7 . 5 7 Energy Gun 2 | . 9 2 . 2 2 1 . Energy Cannon 7 | . 1 11 11 8 . 5 5 Impact Weapon 2 | . 11 2 . . 4 . . Special Melee Weapon 1 | . 2 2 1 . 1 . 2 Naked Turns . | . . . . . . . . Heaviest Build 77 | 12 32 40 61 77 49 53 67 Greatest Support 72 | 32 32 43 44 72 29 51 37 Greatest Overweight (x) 9 | . 8 4 1 6 2 3 9 Average Overweight (x) . | . . . . . 1 . 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 15 15 Average Carried 14 | 1 13 14 13 13 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 2 14 15 14 14 15 14 7 Class Distribution -------------------- 51% | Mutant 38% | Scavenger-Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 5147 | 260 422 1046 628 1807 238 253 493 Remotely . | . . . . . . . . Salvage Created 8836 | 149 681 1577 1099 3359 72 530 1369 Parts 400 | 4 39 100 50 141 5 21 40 Haulers Intercepted 15 | . 2 6 2 4 . . 1 Recyclers Shooed 4 | . . . . . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 20 | . . . . . 7 13 . Prevented 10 | . . . . . . 10 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 138 | . 9 33 21 53 1 5 16 Melee 12 | . 4 1 3 3 . . 1 Guns 17 | . 1 5 . 10 . 1 . Cannons 54 | . . 13 6 25 1 3 6 AOE 42 | . 1 14 12 10 . 1 4 Classes Destroyed 15 | 2 6 5 . 2 . . . Worker 7 | . 1 2 1 3 . . . Builder 5 | . 1 . . 2 . . 2 Tunneler 7 | 2 1 1 1 2 . . . Hauler 15 | . 2 6 2 4 . . 1 Recycler 16 | 1 3 1 3 6 . . 2 Mechanic 2 | . . 1 . 1 . . . Operator 4 | . . 1 1 1 . . 1 Watcher 17 | . 3 4 2 7 . . 1 Swarmer 26 | . 5 11 3 6 . 1 . Grunt 73 | . 4 10 12 33 . 3 11 Brawler 8 | . . 3 1 3 . . 1 Duelist 6 | . . 2 2 2 . . . Sentry 13 | . . 7 3 1 . 1 1 Hunter 3 | . . . . 1 . . 2 Programmer 9 | . . . . 7 1 . 1 Packrat 1 | . . . . . . 1 . Best Kill Streak 13 | 3 6 6 9 13 1 3 5 Combat Bots Only 6 | . 3 4 6 5 1 3 4 Max Kills in Single Turn 4 | 1 1 4 2 4 1 1 2 Gunslinging . | . . . . . . . . Exploded 4 | . 1 4 2 4 . 1 2 Melee 1 | . 1 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 887 | . 48 130 95 349 4 34 227 Missed 253 | . 13 41 28 111 1 5 54 Damage Taken 11391 | . 847 1199 1151 4870 47 406 2871 Core 1873 | . 141 171 187 451 16 40 867 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 145 | . . . 33 101 . 11 . Regen/Repaired (Parts) 322 | . . 91 231 . . . . Core Remaining (%) 58 | 100 43 57 66 . . 27 . Volleys Fired 514 | 10 52 90 61 187 3 25 86 Largest 2 | 1 2 2 2 2 1 2 2 Hottest 138 | 40 136 136 138 138 48 124 124 Shots Fired 748 | 10 61 149 93 296 8 30 101 Gun 238 | 10 42 46 5 105 2 13 15 Cannon 442 | . 12 86 70 174 6 12 82 Launcher 63 | . 7 17 18 15 . 2 4 Special 5 | . . . . 2 . 3 . Kinetic 75 | . 2 13 . 38 6 1 15 Thermal 248 | . 12 76 53 80 . . 27 Explosive 61 | . 7 17 18 15 . . 4 Electromagnetic 359 | 10 40 43 22 161 2 26 55 Robot Hit Streak 18 | 3 7 12 9 16 7 13 18 Robot Miss Streak 6 | 3 6 6 4 5 1 2 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 536 | 6 40 99 63 210 13 23 82 Core Hits 306 | 3 18 53 49 120 7 12 44 Critical Kills 4 | . 1 . . 1 1 . 1 Critical Parts Destroyed 3 | . 2 1 . . . . . Critical Strikes 17 | . 3 1 2 6 1 . 4 Meltdown 2 | . . . . 1 . . 1 Destroy 1 | . . . . . 1 . . Corrupt 7 | . . . 1 4 . . 2 Smash 5 | . 3 1 . 1 . . . Sever 2 | . . . 1 . . . 1 Melee Attacks 163 | . 71 28 16 20 15 1 12 Impact 102 | . 68 23 . 5 5 . 1 Slashing 39 | . . . 16 15 . . 8 Piercing 14 | . . . . . 10 1 3 Sneak Attacks 13 | . 5 5 . 1 2 . . Combat Hostiles 1 | . 1 . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17843 | 86 962 2865 2811 7669 120 550 2780 Guns 2809 | 86 341 371 64 1575 . 147 225 Cannons 8089 | . 63 1329 913 3716 75 290 1703 Explosions 5365 | . 34 1112 1480 2031 . 111 597 Melee 1580 | . 524 53 354 347 45 2 255 Ramming . | . . . . . . . . Kinetic 1185 | . 11 126 . 702 75 38 233 Thermal 4455 | . 97 1360 751 1721 . 45 481 Explosive 4778 | . . 920 1346 1961 . . 551 Electromagnetic 5845 | 86 330 406 360 2938 . 465 1260 Impact 768 | . 524 53 . 191 . . . Slashing 760 | . . . 354 156 . . 250 Piercing 52 | . . . . . 45 2 5 Highest Corruption 12 | . 12 6 . 10 11 12 12 Average Corruption 7 | . 3 6 . 5 10 11 7 Corruption Purged 16 | . . . . 9 . . 7 Corruption Blocked . | . . . . . . . . Effects 237 | . 29 15 . 78 48 47 20 Message Errors 50 | . 4 1 . 21 11 7 6 Matter Fused 53 | . 8 9 . 12 12 9 3 Heat Flow Errors 26 | . 3 1 . 8 5 8 1 Energy Discharges 37 | . 7 1 . 14 8 6 1 Parts Rejected 4 | . . . . 1 . . 3 Parts Fused 4 | . . . . . 2 1 1 Data Loss (minor) 27 | . 5 2 . 9 2 7 2 Data Loss (major) 9 | . . 1 . 3 2 3 . Misfires 9 | . . . . 3 5 1 . Alerts 9 | . 1 . . 3 1 3 1 Weapon Failures 9 | . 1 . . 4 . 2 2 Overload Shots . | . . . . . . . . Overflow Damage 627 | . 135 96 56 246 . 76 18 Projectiles 249 | . . . 5 179 . 47 18 Explosions 228 | . 14 67 51 67 . 29 . Melee 150 | . 121 29 . . . . . Knockbacks 8 | . 6 . . 1 . . 1 Impact 7 | . 6 . . 1 . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 897 | . 61 101 116 375 . 74 170 Shots 29 | . 3 4 5 11 . 2 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 429 | . 260 207 333 405 245 247 429 Average Temperature 105 | . 110 46 88 117 121 85 135 Received Heat Transfer 2703 | . 48 297 585 1206 . 114 453 Effects 7 | . . . . 3 . . 4 Shutdowns 4 | . . . . 3 . . 1 Energy Bleed 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 10 | . 1 . . 5 . . 4 Combat Hostiles 7 | . . . . 3 . . 4 Parts Fried 45 | . 4 2 4 23 . 3 9 Impact Corruptions 7 | . 5 1 . 1 . . . Robots Melted 2 | . . . . 1 . . 1 Combat Hostiles 2 | . . . . 1 . . 1 Parts Melted 11 | . . 3 . 7 . . 1 Heat Transferred 6705 | . 161 2259 1310 2283 . 50 642 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . 1 . 3 2 . 1 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 1340 | 15 223 723 754 1340 . . 413 Initial 304 | . 9 . 304 294 . . 31 Average 406 | 3 75 341 584 622 . . 127 Maximum Alert Level 4 | . 1 3 3 4 . . 2 Low Security (%) 31 | 100 88 30 . 8 . . 67 Level 1 21 | . 11 24 17 23 . . 31 Level 2 34 | . . 41 59 45 . . . Level 3 7 | . . 4 22 10 . . . Level 4 4 | . . . . 12 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 33 | . 1 5 4 18 . . 5 Investigation 7 | . 1 3 1 2 . . . Extermination 8 | . . . . 6 . . 2 Reinforcement 10 | . . 1 2 4 . . 3 Assault 8 | . . 1 1 6 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 2 . . 1 Haulers Reinforced 2 | . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 8 | . 1 3 2 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 218 | . 13 54 35 83 1 5 27 Peak Tracking Total 9 | . 4 9 6 9 1 3 5 Tactical Retreats 12 | . 1 4 1 4 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 9 | . 4 . . 3 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts 142 | . 142 . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . 3 . . . . . . Reprogrammed 9 | . 9 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 1 . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 27 | . 2 3 4 12 . . 6 Max in Single Turn 6 | . 1 1 1 6 . . 6 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 27 | . 8 8 2 6 2 . 1 Terminals 16 | . 6 5 1 3 . . 1 Fabricators 1 | . . . . 1 . . . Repair Stations 4 | . . 2 1 1 . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 74 | . 19 25 11 14 3 . 2 Successful 45 | . 10 15 7 8 3 . 2 Failed 29 | . 9 10 4 6 . . . Catastrophic 4 | . 2 1 . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 34 | . 11 11 3 7 . . 2 Fabricators 3 | . . . . 3 . . . Repair Stations 20 | . . 10 8 2 . . . Recycling Units 8 | . 8 . . . . . . Scanalyzers 6 | . . 4 . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 7 7 1 3 3 . 2 Record 5 | . 1 2 . . 2 . . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . 1 . . . Alert Level 3 | . 1 2 . . . . . Dispatch Records 4 | . 1 1 1 1 . . . Security Status 1 | . . . . . . . 1 Surveillance Status 1 | . . . . . . . 1 Transport Status 2 | . 2 . . . . . . Recall Investigation 2 | . . 1 . 1 . . . Hauler Manifests 2 | . 1 1 . . . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 13 | . . 6 6 1 . . . Scan Component 8 | . . 4 3 1 . . . Repair 5 | . . 2 3 . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Report Inventory 2 | . 2 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 4 | . . 2 . 2 . . . Insert Component 2 | . . 1 . 1 . . . Analyze 2 | . . 1 . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 6 7 2 6 . . . Full Trace Events 7 | . 1 2 2 2 . . . Feedback Events 1 | . . . 1 . . . . Hackware Fried 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 51 | . . . . 51 . . . Total Part Build Rating 2 | . . . . 2 . . . Parts Repaired 5 | . . 2 3 . . . . Time 200 | . . 85 115 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked 7 | . 1 2 . 2 . 2 . Non-combat 7 | . 1 2 . 2 . 2 . Combat . | . . . . . . . . Robot Hacks Applied 8 | . 1 3 . 2 . 2 . parse_system 2 | . . . . . . 2 . no_distress 3 | . . 2 . 1 . . . find_recycling 2 | . 1 . . 1 . . . find_station 1 | . . 1 . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 32 | . . . . . . 32 . Highest-Rated Ally 32 | . . . . . . 32 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 13225 | 78 1483 3072 1271 3721 1307 1194 1099 Spaces Moved 6109 | 47 809 1408 461 1527 653 893 311 Core 269 | 5 12 . . . . 38 214 Treads 2402 | . . 1037 . 1334 . . 31 Legs 1768 | . . 353 461 193 651 110 . Wheels 1644 | 42 797 . . . . 745 60 Hover 26 | . . 18 . . 2 . 6 Flight . | . . . . . . . . Fastest Speed 50 | 50 100 120 110 166 190 93 105 Average Speed 162 | 94 104 170 180 180 190 114 244 Slowest Speed 540 | 100 450 300 190 540 260 260 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 4 | . 3 . . 1 . . . Exploration Rate (%) 51 | 4 88 78 33 34 85 81 6 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . . . . 1 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 4 2 . Spaces Dug 81 | . 41 19 4 11 5 . 1 Terrain Destroyed 598 | . 58 182 131 128 8 4 87 Melee 81 | . 41 19 4 11 5 . 1 Projectile 13 | . . . 1 3 3 . 6 AOE 504 | . 17 163 126 114 . 4 80 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 8395 | 70 1246 1877 783 2148 709 1030 532 Wait 718 | . 101 187 156 134 10 75 55 Move 6101 | 46 807 1407 460 1526 652 892 311 Hop . | . . . . . . . . Pick Up 209 | 8 26 32 26 80 10 8 19 Fast Attach 35 | . 3 13 1 8 3 4 3 Attach 89 | 6 2 11 16 31 2 6 15 Detach 4 | . . 1 2 . . 1 . Swap 239 | . 25 66 24 92 5 10 17 Drop 182 | . 17 43 21 70 9 8 14 Fire 514 | 10 52 90 61 187 3 25 86 Melee 161 | . 70 27 16 20 15 1 12 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . 1 . . . . . . Rewire . | . . . . . . . . Trap 142 | . 142 . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Discovered new exit (range 15) 338 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 15) 536 | -10/Materials | Discovered new exit (range 16) 1145 | -10/Materials | Discovered new exit (range 11) 1469 | -10/Materials | Crushed by falling debris 1469 | -10/Materials | Core integrity fell below 50% 1476 | -10/Materials | Crushed by falling debris 1507 | -10/Materials | Lost 3 parts (1p2n) 1517 | -10/Materials | Crushed by falling debris 1518 | -10/Materials | System corruption reached 10% 1562 | -10/Materials | Entered another Materials area 1562 | -9/Materials | Evolved 2 slots: Utility x2 1984 | -9/Materials | Build established: Scavenger-Mutant 2424 | -9/Materials | Repaired Hvy. EM Pulse Gun 2640 | -9/Materials | Discovered new exit (range 16) 3783 | -9/Materials | Build established: Mutant 4060 | -9/Materials | Discovered new exit (range 12) 4362 | -9/Materials | First assault squad dispatched 4481 | -9/Materials | Discovered new exit (range 12) 4623 | -9/Materials | Repaired Broken Carbon-fiber Leg 4634 | -9/Materials | Entered another Materials area 4634 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4899 | -8/Materials | Lost 3 parts (1p1n1w) 4959 | -8/Materials | Repaired Carbon-fiber Leg 4988 | -8/Materials | Repaired Core Shielding 5050 | -8/Materials | Repaired Adv. Beam Cannon 5291 | -8/Materials | System Shield fried by hacking feedback 5756 | -8/Materials | Discovered new exit (range 11) 5834 | -8/Materials | First assault squad dispatched 5905 | -8/Materials | Entered Factory 5905 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7514 | -7/Factory | Crushed by falling debris 7545 | -7/Factory | Lost 4 parts (2p2u) 7681 | -7/Factory | Fabricated Transport Network Coupler? 7843 | -7/Factory | Build established: Scavenger-Mutant 8145 | -7/Factory | Build established: Mutant 8705 | -7/Factory | First assault squad dispatched 9312 | -7/Factory | Build established: Hacker-Mutant 9318 | -7/Factory | Lost 3 parts (1p1n1w) 9326 | -7/Factory | Core integrity fell below 50% 9555 | -7/Factory | Discovered new exit (range 7) 9595 | -7/Factory | System corruption reached 10% 9626 | -7/Factory | Entered Lower Caves 9664 | -7/Lower Caves | Build established: Scavenger-Mutant 9843 | -7/Lower Caves | Learned location of Extension (-6) 10212 | -7/Lower Caves | Encountered a Warlord checkpoint 10876 | -7/Lower Caves | Discovered new exit (range 10) 10933 | -7/Lower Caves | Entered another Lower Caves area 11005 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11265 | -7/Lower Caves | Learned Factory emergency access door positions 12037 | -7/Lower Caves | Lost 3 parts (1n1u1w) 12081 | -7/Lower Caves | Discovered new exit (range 9) 12127 | -7/Lower Caves | Entered Factory 12127 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12256 | -6/Factory | Lost 3 parts (2n1w) 12321 | -6/Factory | Build established: Hacker-Mutant 12814 | -6/Factory | System corruption reached 10% 13051 | -6/Factory | Core integrity fell below 50% 13095 | -6/Factory | Lost 12 parts (3p1n5u3w) 13217 | -6/Factory | Core integrity fell below 20% 13226 | -6/Factory | Cargo convoy interrupted 13226 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13156_ Acquired 77 matter. 13160_ R-10 Processor collects Carbon-fiber Leg. 13165_ System corrupted: Energy discharge (-16). 13171_ U-05 Engineer lays Concrete. 13178_ U-05 Engineer builds a Wall. 13179_ U-05 Engineer lays Concrete. 13181_ BW5:VULM9Y3WVKOM 13199_ Dirty Datajack destroyed. 13200_ U-05 Engineer lays Concrete. 13203_ K-01 Serf collects debris. 13216_ Cld. Particle Cannon destroyed. 13226_ N|8UBJDXNB9J6PTQQDVKBMDFMXGIVV 13226_ ALERT: Cargo convoy interrupted, initiating access lockdown. Map ----- +----------------------------------------------------+ | #????????????????# #?????????????????????????????? | | ##???????????????# #?????????????????????????????? | | #???????????????# #?????????????????????????????? | | #???????????????# #?????????????????????????????? | | #??????????######+#####+#? ????????????????? | | ############# !%! 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""" #???????????????? | | ?# #?????# #???????????????? | | ?##############?????##############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 31 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 30 Core Shielding 20 Power Shielding 66 Utility Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Transport Network Coupler | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Factory Defaults GoHome() Just What I Needed Challenges ------------ None Game ------ Seed FocalBeamInverter Manual? 0 Play Time 04:15:18 Cumulative 32.9 hours Start 2024.03.22 @ 17:46:22 End 2024.03.22 @ 22:24:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 17 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77c90329-c75c-480a-bbd4-2d1d1731608c