Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 22:24:47

Player: f_

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (202)     1010
Value Destroyed (6218)     6218
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1329)               1329
              TOTAL SCORE: 12197

 Bonus
-------
High Alert Combat Kills    1331
Friendly Fire              -2

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (18)
Movement                   Core (350) Ox6
Location                   -6/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (7) ------
      Large Storage Unit
            System Shield
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (15) ---
            Energy Filter
            Hacking Suite
            Shock Rifle
            Proton Cannon
            Proton Missile Launcher
  Precision Grenade Launcher
            Remote Datajack

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
            F-cell Engine
>           --- PROPULSION -------
     Medium Treads
>           --- UTILITY ----------
      Large Storage Unit
   Advanced Weight Redist. System
   Hardened Medium Armor Plating
            Hacking Suite
            System Shield
            System Shield
   Improved System Restoration Module
>           --- WEAPON -----------
            Proton Cannon
            Antimatter Cannon
>           --- INVENTORY --------
   Improved Cooling System
            Energy Filter
   Hardened Light Armor Plating
            Hacking Suite
            Arc Projector
   Improved EM Pulse Cannon
   Advanced Beam Cannon
     Cooled Particle Cannon
  Makeshift Shrapnel Gun
            Magnetic Acceleration Cannon
            Proton Missile Launcher
  Precision Grenade Launcher
            Dirty Datajack
            Remote Datajack
            Power Sword
[Rating: 52]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 System Shield
  Protection               Heavy Armor Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Maul
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  5    | .   .   2   1   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             363  | 6   30  90  41  131 10  20  35  
  Power                    32   | 1   4   4   1   14  1   4   3   
    Engine                 22   | 1   4   4   1   6   1   3   2   
    Core                   10   | .   .   .   .   8   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               51   | 2   3   18  5   16  1   4   2   
    Treads                 22   | .   .   11  .   10  .   .   1   
    Leg                    14   | .   .   4   5   4   .   1   .   
    Wheel                  8    | 2   3   .   .   .   .   3   .   
    Hover                  4    | .   .   1   .   1   1   .   1   
    Flight                 3    | .   .   2   .   1   .   .   .   
  Utility                  84   | 1   5   12  10  39  2   4   11  
    Device                 41   | .   3   4   3   24  1   3   3   
    Storage                6    | 1   2   3   .   .   .   .   .   
    Processor              5    | .   .   2   .   3   .   .   .   
    Hackware               6    | .   .   1   1   3   .   .   1   
    Protection             26   | .   .   2   6   9   1   1   7   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   196  | 2   18  56  25  62  6   8   19  
    Energy Gun             33   | 1   5   11  1   8   2   3   2   
    Energy Cannon          76   | .   2   24  12  30  .   1   7   
    Ballistic Gun          13   | 1   1   2   .   7   .   1   1   
    Ballistic Cannon       5    | .   .   .   1   .   1   1   2   
    Launcher               21   | .   2   8   5   4   .   1   1   
    Special Weapon         4    | .   .   .   .   2   .   1   1   
    Impact Weapon          16   | .   6   6   .   2   1   .   1   
    Slashing Weapon        10   | .   .   1   3   5   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   18   | .   2   4   3   4   2   .   3   
  Unidentified Prototypes  12   | .   .   4   .   5   .   .   3   
  Corrupted Parts          5    | .   .   .   .   2   .   1   2   
    System Corruption      12   | .   .   .   .   2   .   1   9   
Parts Lost                 58   | .   6   4   5   16  .   6   21  
  Power                    12   | .   2   .   1   4   .   1   4   
  Propulsion               12   | .   2   1   1   2   .   2   4   
  Utility                  19   | .   1   3   1   6   .   2   6   
  Weapon                   15   | .   1   .   2   4   .   1   7   
  Highest Loss Streak      12   | .   3   2   3   4   .   3   12  
  To Critical Strikes      2    | .   .   .   .   .   .   .   2   
Average Slot Usage (%)     91   | .   90  96  88  95  97  95  63  
  Engine                   9    | .   11  11  8   8   10  8   5   
  Core                     2    | .   .   .   .   5   3   5   3   
  Treads                   8    | .   .   15  .   18  .   .   .   
  Leg                      6    | .   .   5   24  2   15  4   .   
  Wheel                    4    | .   26  .   .   .   .   13  1   
  Device                   16   | .   9   19  14  17  22  16  8   
  Storage                  8    | .   14  11  9   7   7   7   6   
  Processor                3    | .   .   9   .   5   .   .   .   
  Hackware                 5    | .   .   .   4   3   15  15  15  
  Protection               4    | .   .   .   10  7   .   5   7   
  Energy Gun               2    | .   9   2   .   2   2   1   .   
  Energy Cannon            7    | .   1   11  11  8   .   5   5   
  Impact Weapon            2    | .   11  2   .   .   4   .   .   
  Special Melee Weapon     1    | .   2   2   1   .   1   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             77   | 12  32  40  61  77  49  53  67  
  Greatest Support         72   | 32  32  43  44  72  29  51  37  
  Greatest Overweight (x)  9    | .   8   4   1   6   2   3   9   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   3   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  
  Most Carried             15   | 3   15  15  15  15  15  15  15  
  Average Carried          14   | 1   13  14  13  13  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            15   | 2   14  15  14  14  15  14  7   

 Class Distribution 
--------------------
 51% | Mutant
 38% | Scavenger-Mutant
 10% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
    Hacker-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Matter Collected           5147 | 260  422  1046 628  1807 238  253  493  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            8836 | 149  681  1577 1099 3359 72   530  1369 
  Parts                    400  | 4    39   100  50   141  5    21   40   
Haulers Intercepted        15   | .    2    6    2    4    .    .    1    
Recyclers Shooed           4    | .    .    .    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    .    .    .    7    13   .    
  Prevented                10   | .    .    .    .    .    .    10   .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  138  | .   9   33  21  53  1   5   16  
  Melee                    12   | .   4   1   3   3   .   .   1   
  Guns                     17   | .   1   5   .   10  .   1   .   
  Cannons                  54   | .   .   13  6   25  1   3   6   
  AOE                      42   | .   1   14  12  10  .   1   4   
Classes Destroyed          15   | 2   6   5   .   2   .   .   .   
  Worker                   7    | .   1   2   1   3   .   .   .   
  Builder                  5    | .   1   .   .   2   .   .   2   
  Tunneler                 7    | 2   1   1   1   2   .   .   .   
  Hauler                   15   | .   2   6   2   4   .   .   1   
  Recycler                 16   | 1   3   1   3   6   .   .   2   
  Mechanic                 2    | .   .   1   .   1   .   .   .   
  Operator                 4    | .   .   1   1   1   .   .   1   
  Watcher                  17   | .   3   4   2   7   .   .   1   
  Swarmer                  26   | .   5   11  3   6   .   1   .   
  Grunt                    73   | .   4   10  12  33  .   3   11  
  Brawler                  8    | .   .   3   1   3   .   .   1   
  Duelist                  6    | .   .   2   2   2   .   .   .   
  Sentry                   13   | .   .   7   3   1   .   1   1   
  Hunter                   3    | .   .   .   .   1   .   .   2   
  Programmer               9    | .   .   .   .   7   1   .   1   
  Packrat                  1    | .   .   .   .   .   .   1   .   
Best Kill Streak           13   | 3   6   6   9   13  1   3   5   
  Combat Bots Only         6    | .   3   4   6   5   1   3   4   
Max Kills in Single Turn   4    | 1   1   4   2   4   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   4   2   4   .   1   2   
  Melee                    1    | .   1   1   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        887   | .    48   130  95   349  4    34   227  
  Missed                   253   | .    13   41   28   111  1    5    54   
Damage Taken               11391 | .    847  1199 1151 4870 47   406  2871 
  Core                     1873  | .    141  171  187  451  16   40   867  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Shielding  145   | .    .    .    33   101  .    11   .    
  Regen/Repaired (Parts)   322   | .    .    91   231  .    .    .    .    
Core Remaining (%)         58    | 100  43   57   66   .    .    27   .    
Volleys Fired              514   | 10   52   90   61   187  3    25   86   
  Largest                  2     | 1    2    2    2    2    1    2    2    
  Hottest                  138   | 40   136  136  138  138  48   124  124  
Shots Fired                748   | 10   61   149  93   296  8    30   101  
  Gun                      238   | 10   42   46   5    105  2    13   15   
  Cannon                   442   | .    12   86   70   174  6    12   82   
  Launcher                 63    | .    7    17   18   15   .    2    4    
  Special                  5     | .    .    .    .    2    .    3    .    
  Kinetic                  75    | .    2    13   .    38   6    1    15   
  Thermal                  248   | .    12   76   53   80   .    .    27   
  Explosive                61    | .    7    17   18   15   .    .    4    
  Electromagnetic          359   | 10   40   43   22   161  2    26   55   
  Robot Hit Streak         18    | 3    7    12   9    16   7    13   18   
  Robot Miss Streak        6     | 3    6    6    4    5    1    2    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    
Shots Hit Robots           536   | 6    40   99   63   210  13   23   82   
  Core Hits                306   | 3    18   53   49   120  7    12   44   
  Critical Kills           4     | .    1    .    .    1    1    .    1    
  Critical Parts Destroyed 3     | .    2    1    .    .    .    .    .    
  Critical Strikes         17    | .    3    1    2    6    1    .    4    
    Meltdown               2     | .    .    .    .    1    .    .    1    
    Destroy                1     | .    .    .    .    .    1    .    .    
    Corrupt                7     | .    .    .    1    4    .    .    2    
    Smash                  5     | .    3    1    .    1    .    .    .    
    Sever                  2     | .    .    .    1    .    .    .    1    
Melee Attacks              163   | .    71   28   16   20   15   1    12   
  Impact                   102   | .    68   23   .    5    5    .    1    
  Slashing                 39    | .    .    .    16   15   .    .    8    
  Piercing                 14    | .    .    .    .    .    10   1    3    
  Sneak Attacks            13    | .    5    5    .    1    2    .    .    
    Combat Hostiles        1     | .    1    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           17843 | 86   962  2865 2811 7669 120  550  2780 
  Guns                     2809  | 86   341  371  64   1575 .    147  225  
  Cannons                  8089  | .    63   1329 913  3716 75   290  1703 
  Explosions               5365  | .    34   1112 1480 2031 .    111  597  
  Melee                    1580  | .    524  53   354  347  45   2    255  
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  1185  | .    11   126  .    702  75   38   233  
  Thermal                  4455  | .    97   1360 751  1721 .    45   481  
  Explosive                4778  | .    .    920  1346 1961 .    .    551  
  Electromagnetic          5845  | 86   330  406  360  2938 .    465  1260 
  Impact                   768   | .    524  53   .    191  .    .    .    
  Slashing                 760   | .    .    .    354  156  .    .    250  
  Piercing                 52    | .    .    .    .    .    45   2    5    
Highest Corruption         12    | .    12   6    .    10   11   12   12   
  Average Corruption       7     | .    3    6    .    5    10   11   7    
  Corruption Purged        16    | .    .    .    .    9    .    .    7    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  237   | .    29   15   .    78   48   47   20   
    Message Errors         50    | .    4    1    .    21   11   7    6    
    Matter Fused           53    | .    8    9    .    12   12   9    3    
    Heat Flow Errors       26    | .    3    1    .    8    5    8    1    
    Energy Discharges      37    | .    7    1    .    14   8    6    1    
    Parts Rejected         4     | .    .    .    .    1    .    .    3    
    Parts Fused            4     | .    .    .    .    .    2    1    1    
    Data Loss (minor)      27    | .    5    2    .    9    2    7    2    
    Data Loss (major)      9     | .    .    1    .    3    2    3    .    
    Misfires               9     | .    .    .    .    3    5    1    .    
    Alerts                 9     | .    1    .    .    3    1    3    1    
    Weapon Failures        9     | .    1    .    .    4    .    2    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            627   | .    135  96   56   246  .    76   18   
  Projectiles              249   | .    .    .    5    179  .    47   18   
  Explosions               228   | .    14   67   51   67   .    29   .    
  Melee                    150   | .    121  29   .    .    .    .    .    
Knockbacks                 8     | .    6    .    .    1    .    .    1    
  Impact                   7     | .    6    .    .    1    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      897   | .    61   101  116  375  .    74   170  
  Shots                    29    | .    3    4    5    11   .    2    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        429   | .    260  207  333  405  245  247  429  
  Average Temperature      105   | .    110  46   88   117  121  85   135  
  Received Heat Transfer   2703  | .    48   297  585  1206 .    114  453  
  Effects                  7     | .    .    .    .    3    .    .    4    
    Shutdowns              4     | .    .    .    .    3    .    .    1    
    Energy Bleed           2     | .    .    .    .    .    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           10    | .    1    .    .    5    .    .    4    
  Combat Hostiles          7     | .    .    .    .    3    .    .    4    
  Parts Fried              45    | .    4    2    4    23   .    3    9    
  Impact Corruptions       7     | .    5    1    .    1    .    .    .    
Robots Melted              2     | .    .    .    .    1    .    .    1    
  Combat Hostiles          2     | .    .    .    .    1    .    .    1    
  Parts Melted             11    | .    .    3    .    7    .    .    1    
  Heat Transferred         6705  | .    161  2259 1310 2283 .    50   642  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    1    .    3    2    .    1    1    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Peak Influence             1340 | 15   223  723  754  1340 .    .    413  
  Initial                  304  | .    9    .    304  294  .    .    31   
  Average                  406  | 3    75   341  584  622  .    .    127  
Maximum Alert Level        4    | .    1    3    3    4    .    .    2    
  Low Security (%)         31   | 100  88   30   .    8    .    .    67   
  Level 1                  21   | .    11   24   17   23   .    .    31   
  Level 2                  34   | .    .    41   59   45   .    .    .    
  Level 3                  7    | .    .    4    22   10   .    .    .    
  Level 4                  4    | .    .    .    .    12   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          33   | .    1    5    4    18   .    .    5    
  Investigation            7    | .    1    3    1    2    .    .    .    
  Extermination            8    | .    .    .    .    6    .    .    2    
  Reinforcement            10   | .    .    1    2    4    .    .    3    
  Assault                  8    | .    .    1    1    6    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    2    .    .    1    
Haulers Reinforced         2    | .    .    .    .    1    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Distress Signals           8    | .   1   3   2   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              218  | .   13  54  35  83  1   5   27  
  Peak Tracking Total      9    | .   4   9   6   9   1   3   5   
  Tactical Retreats        12   | .   1   4   1   4   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Traps Triggered            9    | .   4   .   .   3   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         142  | .   142 .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   .   
  Reprogrammed             9    | .   9   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Machines Disabled          27   | .   2   3   4   12  .   .   6   
  Max in Single Turn       6    | .   1   1   1   6   .   .   6   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Machines Accessed          27   | .   8   8   2   6   2   .   1   
  Terminals                16   | .   6   5   1   3   .   .   1   
  Fabricators              1    | .   .   .   .   1   .   .   .   
  Repair Stations          4    | .   .   2   1   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                74   | .   19  25  11  14  3   .   2   
  Successful               45   | .   10  15  7   8   3   .   2   
  Failed                   29   | .   9   10  4   6   .   .   .   
    Catastrophic           4    | .   2   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                34   | .   11  11  3   7   .   .   2   
  Fabricators              3    | .   .   .   .   3   .   .   .   
  Repair Stations          20   | .   .   10  8   2   .   .   .   
  Recycling Units          8    | .   8   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   4   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             23   | .   7   7   1   3   3   .   2   
  Record                   5    | .   1   2   .   .   2   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   
  Alert Level              3    | .   1   2   .   .   .   .   .   
  Dispatch Records         4    | .   1   1   1   1   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   1   
  Surveillance Status      1    | .   .   .   .   .   .   .   1   
  Transport Status         2    | .   2   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   1   .   1   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   
Repair Station Hacks       13   | .   .   6   6   1   .   .   .   
  Scan Component           8    | .   .   4   3   1   .   .   .   
  Repair                   5    | .   .   2   3   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   2   .   2   .   .   .   
  Insert Component         2    | .   .   1   .   1   .   .   .   
  Analyze                  2    | .   .   1   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   6   7   2   6   .   .   .   
  Full Trace Events        7    | .   1   2   2   2   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   
    Hackware Fried         1    | .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   51  .   .   .   
  Total Part Build Rating  2    | .   .   .   .   2   .   .   .   
Parts Repaired             5    | .   .   2   3   .   .   .   .   
  Time                     200  | .   .   85  115 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   1   2   .   2   .   2   .   
  Non-combat               7    | .   1   2   .   2   .   2   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        8    | .   1   3   .   2   .   2   .   
  parse_system             2    | .   .   .   .   .   .   2   .   
  no_distress              3    | .   .   2   .   1   .   .   .   
  find_recycling           2    | .   1   .   .   1   .   .   .   
  find_station             1    | .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      32   | .   .   .   .   .   .   32  .   
  Highest-Rated Ally       32   | .   .   .   .   .   .   32  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               13225 | 78   1483 3072 1271 3721 1307 1194 1099 
Spaces Moved               6109  | 47   809  1408 461  1527 653  893  311  
  Core                     269   | 5    12   .    .    .    .    38   214  
  Treads                   2402  | .    .    1037 .    1334 .    .    31   
  Legs                     1768  | .    .    353  461  193  651  110  .    
  Wheels                   1644  | 42   797  .    .    .    .    745  60   
  Hover                    26    | .    .    18   .    .    2    .    6    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  120  110  166  190  93   105  
  Average Speed            162   | 94   104  170  180  180  190  114  244  
  Slowest Speed            540   | 100  450  300  190  540  260  260  500  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4     | .    3    .    .    1    .    .    .    
Exploration Rate (%)       51    | 4    88   78   33   34   85   81   6    
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     2     | .    .    .    .    .    1    1    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    
Scrap Searched             6     | .    .    .    .    .    4    2    .    
Spaces Dug                 81    | .    41   19   4    11   5    .    1    
Terrain Destroyed          598   | .    58   182  131  128  8    4    87   
  Melee                    81    | .    41   19   4    11   5    .    1    
  Projectile               13    | .    .    .    1    3    3    .    6    
  AOE                      504   | .    17   163  126  114  .    4    80   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Total                      8395 | 70   1246 1877 783  2148 709  1030 532  
  Wait                     718  | .    101  187  156  134  10   75   55   
  Move                     6101 | 46   807  1407 460  1526 652  892  311  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  209  | 8    26   32   26   80   10   8    19   
  Fast Attach              35   | .    3    13   1    8    3    4    3    
  Attach                   89   | 6    2    11   16   31   2    6    15   
  Detach                   4    | .    .    1    2    .    .    1    .    
  Swap                     239  | .    25   66   24   92   5    10   17   
  Drop                     182  | .    17   43   21   70   9    8    14   
  Fire                     514  | 10   52   90   61   187  3    25   86   
  Melee                    161  | .    70   27   16   20   15   1    12   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    1    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     142  | .    142  .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
  Turn | Location       | Event
     6 | -11/Scrapyard  | Discovered new exit (range 16)
    79 | -11/Scrapyard  | Entered Materials
   324 | -10/Materials  | Discovered new exit (range 15)
   338 | -10/Materials  | Build established: Mutant
   345 | -10/Materials  | Discovered new exit (range 15)
   536 | -10/Materials  | Discovered new exit (range 16)
  1145 | -10/Materials  | Discovered new exit (range 11)
  1469 | -10/Materials  | Crushed by falling debris
  1469 | -10/Materials  | Core integrity fell below 50%
  1476 | -10/Materials  | Crushed by falling debris
  1507 | -10/Materials  | Lost 3 parts (1p2n)
  1517 | -10/Materials  | Crushed by falling debris
  1518 | -10/Materials  | System corruption reached 10%
  1562 | -10/Materials  | Entered another Materials area
  1562 | -9/Materials   | Evolved 2 slots: Utility x2
  1984 | -9/Materials   | Build established: Scavenger-Mutant
  2424 | -9/Materials   | Repaired Hvy. EM Pulse Gun
  2640 | -9/Materials   | Discovered new exit (range 16)
  3783 | -9/Materials   | Build established: Mutant
  4060 | -9/Materials   | Discovered new exit (range 12)
  4362 | -9/Materials   | First assault squad dispatched
  4481 | -9/Materials   | Discovered new exit (range 12)
  4623 | -9/Materials   | Repaired Broken Carbon-fiber Leg
  4634 | -9/Materials   | Entered another Materials area
  4634 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  4899 | -8/Materials   | Lost 3 parts (1p1n1w)
  4959 | -8/Materials   | Repaired Carbon-fiber Leg
  4988 | -8/Materials   | Repaired Core Shielding
  5050 | -8/Materials   | Repaired Adv. Beam Cannon
  5291 | -8/Materials   | System Shield fried by hacking feedback
  5756 | -8/Materials   | Discovered new exit (range 11)
  5834 | -8/Materials   | First assault squad dispatched
  5905 | -8/Materials   | Entered Factory
  5905 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  7514 | -7/Factory     | Crushed by falling debris
  7545 | -7/Factory     | Lost 4 parts (2p2u)
  7681 | -7/Factory     | Fabricated Transport Network Coupler?
  7843 | -7/Factory     | Build established: Scavenger-Mutant
  8145 | -7/Factory     | Build established: Mutant
  8705 | -7/Factory     | First assault squad dispatched
  9312 | -7/Factory     | Build established: Hacker-Mutant
  9318 | -7/Factory     | Lost 3 parts (1p1n1w)
  9326 | -7/Factory     | Core integrity fell below 50%
  9555 | -7/Factory     | Discovered new exit (range 7)
  9595 | -7/Factory     | System corruption reached 10%
  9626 | -7/Factory     | Entered Lower Caves
  9664 | -7/Lower Caves | Build established: Scavenger-Mutant
  9843 | -7/Lower Caves | Learned location of Extension (-6)
 10212 | -7/Lower Caves | Encountered a Warlord checkpoint
 10876 | -7/Lower Caves | Discovered new exit (range 10)
 10933 | -7/Lower Caves | Entered another Lower Caves area
 11005 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 11265 | -7/Lower Caves | Learned Factory emergency access door positions
 12037 | -7/Lower Caves | Lost 3 parts (1n1u1w)
 12081 | -7/Lower Caves | Discovered new exit (range 9)
 12127 | -7/Lower Caves | Entered Factory
 12127 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 12256 | -6/Factory     | Lost 3 parts (2n1w)
 12321 | -6/Factory     | Build established: Hacker-Mutant
 12814 | -6/Factory     | System corruption reached 10%
 13051 | -6/Factory     | Core integrity fell below 50%
 13095 | -6/Factory     | Lost 12 parts (3p1n5u3w)
 13217 | -6/Factory     | Core integrity fell below 20%
 13226 | -6/Factory     | Cargo convoy interrupted
 13226 | -6/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
13156_ Acquired 77 matter.
13160_ R-10 Processor collects Carbon-fiber Leg.
13165_ System corrupted: Energy discharge (-16).
13171_ U-05 Engineer lays Concrete. <x5>
13178_ U-05 Engineer builds a Wall.
13179_ U-05 Engineer lays Concrete.
13181_ BW5:VULM9Y3WVKOM<IOTFBBDMEI|VSQ,
13182_ U-05 Engineer builds a Door.
13186_ R-10 Processor collects Hvy. Laser.
13188_ U-05 Engineer lays Concrete.
13189_ U-05 Engineer builds a Wall.
13192_ Acquired 19 matter.
13193_ U-05 Engineer lays Concrete. <x6>
13199_ Dirty Datajack destroyed.
13200_ U-05 Engineer lays Concrete. <x2>
13203_ K-01 Serf collects debris. <x4>
13216_ Cld. Particle Cannon destroyed.
13226_ N|8UBJDXNB9J6PTQQDVKBMDFMXGIVV
13226_ ALERT: Cargo convoy interrupted,
  initiating access lockdown.

 Map 
-----
+----------------------------------------------------+
| #????????????????# #?????????????????????????????? |
| ##???????????????# #?????????????????????????????? |
|  #???????????????# #?????????????????????????????? |
|  #???????????????# #?????????????????????????????? |
|  #??????????######+#####+#?      ????????????????? |
| #############   !%!      "         ??????????????? |
|        +    +    =       "            ???????????? |
| "" """ ######!                         #?????????? |
| "" """ #????#  %         "             #?????????? |
| "" """ #????#            #             ??????????? |
|        #????#            #            #??????????? |
|        #????#            #            #??????????? |
|        #????#       /    ""           #??????????? |
|        #????#            #"         " #??????????? |
| ########????#            #          "#???????????? |
| ????????????#            #          "#???????????? |
| ????????????#            #"   =     "#???????????? |
| #######################+#####"#+## ############### |
|                                %    %              |
| #############                         %            |
| ????????????#                                      |
| ##??????????#                   %                  |
|  #??????????#                                      |
|  ##############     ###;#######/%###     ###+##### |
|  #          ! #     #   %     g  #?#     #???????? |
|  #            #     +    @    p% #?#     #???????? |
|  #            +     #         g g#?#     #???????? |
| ##            #     #         b  #?#     +???????? |
| ?# """ """    #     #       ""   #?#     #???????? |
| ## """ """    +     #       ""   ###     #???????? |
|  + """ """    #######       """   ##     #???????? |
| ##            #?????#       ""    ##     #???????? |
| ?# """ """    #?????#    !! ""   ;       +???????? |
| ?# "Y  """ !  #?????#     ! """  #########???????? |
| ?# """ """    #?????#    !  """  #???????????????? |
| ?#            #?????#            #???????????????? |
| ?##############?????##############???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          65
Energy Generation          31
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             600
Resistance: KI             30
Core Shielding             20
Power Shielding            66
Utility Shielding          66
Evasion (%)                55
Target Analysis            5
Recoil Reduction           3
Energy Filtering           30
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
 Transport Network Coupler | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Transport Network Coupler | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Factory Defaults
GoHome()
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              FocalBeamInverter
  Manual?         0
Play Time         04:15:18
  Cumulative      32.9 hours
  Start           2024.03.22 @ 17:46:22
  End             2024.03.22 @ 22:24:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           17
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          22
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 77c90329-c75c-480a-bbd4-2d1d1731608c