Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 15:59:26 Player: Sap Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (31) 155 Value Destroyed (858) 858 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5393 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 73/300 Energy 380/380 System Corruption 5% Temperature Critical (2610) Movement Core (450) Ox8 Location -7/DSF Parts ------- > --- POWER (2) -------- Nuclear Core Nuclear Core > --- PROPULSION (4) --- Light Treads Armored Treads VSS Leg > --- UTILITY (5) ------ Small Storage Unit Seismic Detector Improved Hacking Suite Authchip [Storage] Authchip [Processor] > --- WEAPON (2) ------- High-powered Shock Rifle > --- INVENTORY (8) ---- Nuclear Core Lightning Gun Firepult Light Assault Rifle Autogun Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads VSS Leg > --- UTILITY ---------- Small Storage Unit Seismic Detector Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Firepult > --- INVENTORY -------- Nuclear Core Lightning Gun Light Assault Rifle Autogun [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Firepult Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . 2 . . . 2 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . . Utility 3 | . . 1 . . . 1 1 . Weapon . | . . . . . . . . . Parts Attached 77 | 5 30 8 . 3 . 6 1 24 Power 10 | 1 1 2 . . . 2 . 4 Engine 7 | 1 1 2 . . . 2 . 1 Core 3 | . . . . . . . . 3 Reactor . | . . . . . . . . . Propulsion 22 | 2 11 3 . . . . . 6 Treads 6 | . 3 . . . . . . 3 Leg 4 | . 1 . . . . . . 3 Wheel 3 | 2 1 . . . . . . . Hover 1 | . 1 . . . . . . . Flight 8 | . 5 3 . . . . . . Utility 28 | 1 12 1 . . . 3 1 10 Device 4 | . 1 . . . . . . 3 Storage 11 | 1 9 . . . . 1 . . Processor 1 | . 1 . . . . . . . Hackware 7 | . . . . . . 1 1 5 Protection 5 | . 1 1 . . . 1 . 2 Artifact . | . . . . . . . . . Weapon 17 | 1 6 2 . 3 . 1 . 4 Energy Gun 7 | 1 2 1 . . . 1 . 2 Energy Cannon 2 | . . . . 1 . . . 1 Ballistic Gun 8 | . 4 1 . 2 . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Corrupted Parts 1 | . 1 . . . . . . . System Corruption 1 | . 1 . . . . . . . Parts Lost 18 | . 6 3 . . . 4 . 5 Power 2 | . . 1 . . . . . 1 Propulsion 8 | . 3 2 . . . 2 . 1 Utility 6 | . 2 . . . . 1 . 3 Weapon 2 | . 1 . . . . 1 . . Highest Loss Streak 4 | . 4 3 . . . 2 . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 94 91 88 77 77 58 15 64 Engine 10 | . 14 8 11 . . 1 . 1 Treads 14 | . 19 . . . . . . 7 Wheel 1 | . 2 . . . . . . . Flight 7 | . 4 28 22 22 22 13 . . Device 1 | . . . . . . . . 8 Storage 11 | . 12 11 11 11 11 9 7 7 Processor 11 | . 13 11 11 11 11 7 . . Hackware 2 | . . . . . . 7 7 14 Protection 2 | . . 11 11 11 11 8 . 1 Energy Gun 9 | . 13 . . . . 2 . 1 Ballistic Gun 11 | . 11 21 22 21 22 9 . . Naked Turns . | . . . . . . . . . Heaviest Build 62 | 10 28 13 13 13 8 15 5 62 Greatest Support 60 | 26 40 12 8 8 8 8 3 60 Greatest Overweight (x) 10 | . 8 1 1 1 . 2 1 10 Average Overweight (x) . | . . . 1 . . . 1 1 Largest Inventory Capacity 30 | 8 25 8 8 8 8 30 8 8 Average Capacity 10 | 7 12 8 8 8 8 8 8 8 Most Carried 15 | 8 15 7 7 8 8 8 8 7 Average Carried 9 | 3 11 6 7 7 8 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 8 8 7 7 8 8 8 7 6 Class Distribution -------------------- 49% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/DSF Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Matter Collected 1021 | 250 385 137 . . . 53 . 196 Remotely . | . . . . . . . . . Salvage Created 1207 | 64 414 72 . . . 53 . 604 Parts 67 | 3 36 4 . . . 3 . 21 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 24 | . 11 2 . . . 1 . 10 Guns 12 | . 10 1 . . . 1 . . Cannons 2 | . . . . . . . . 2 AOE 5 | . 1 1 . . . . . 3 Classes Destroyed 10 | 1 4 . . . . 1 . 4 Worker 2 | . 1 1 . . . . . . Recycler 1 | 1 . . . . . . . . Watcher 4 | . 3 1 . . . . . . Swarmer 12 | . 6 2 . . . . . 4 Grunt 5 | . 5 . . . . . . . Sentry 1 | . . . . . . 1 . . Specialist 2 | . . . . . . . . 2 Hunter 1 | . . . . . . . . 1 Programmer 2 | . . . . . . . . 2 Heavy 1 | . . . . . . . . 1 Best Kill Streak 4 | 1 2 3 . . . 1 . 4 Combat Bots Only 4 | . 2 2 . . . 1 . 4 Max Kills in Single Turn 3 | 1 1 2 . . . 1 . 3 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 1 . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Hostile Shots Fired 198 | . 44 36 . . . 87 . 31 Missed 70 | . 10 13 . . . 39 . 8 Damage Taken 2583 | . 334 244 . . . 705 . 1300 Core 1422 | . 86 82 . . . 471 . 783 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 31 | . . 15 . . . 16 . . Core Remaining (%) 64 | 100 65 . . . 79 14 . . Volleys Fired 64 | 1 35 12 . . . 4 . 12 Largest 2 | 1 2 2 . . . 2 . 1 Hottest 250 | 40 105 40 . . . 40 . 250 Shots Fired 101 | 1 57 24 . . . 8 . 11 Gun 90 | 1 57 24 . . . 8 . . Cannon 11 | . . . . . . . . 11 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 41 | . 9 24 . . . 8 . . Thermal 31 | . 20 . . . . . . 11 Explosive . | . . . . . . . . . Electromagnetic 29 | 1 28 . . . . . . . Robot Hit Streak 10 | 1 10 7 . . . 5 . 8 Robot Miss Streak 4 | . 4 3 . . . 3 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 64 | 1 32 15 . . . 5 . 11 Core Hits 50 | 1 19 7 . . . 3 . 20 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1764 | 40 447 184 . . . 49 . 1044 Guns 594 | 13 424 114 . . . 43 . . Cannons 183 | . . . . . . . . 183 Explosions 978 | 27 20 70 . . . . . 861 Melee . | . . . . . . . . . Ramming 9 | . 3 . . . . 6 . . Kinetic 200 | . 43 114 . . . 43 . . Thermal 1217 | 27 146 . . . . . . 1044 Explosive . | . . . . . . . . . Electromagnetic 338 | 13 255 70 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . 8 1 1 1 1 1 4 5 Average Corruption 3 | . 3 1 1 1 1 1 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 70 | . 52 1 1 2 . . 3 11 Message Errors 12 | . 9 . . 1 . . . 2 Matter Fused 18 | . 17 . . . . . . 1 Heat Flow Errors 11 | . 10 . . . . . . 1 Energy Discharges 10 | . 3 . . . . . 3 4 Data Loss (minor) 11 | . 6 1 1 1 . . . 2 Data Loss (major) 3 | . 3 . . . . . . . Misfires 4 | . 4 . . . . . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 8 | . . . . . . . . 8 Projectiles . | . . . . . . . . . Explosions 8 | . . . . . . . . 8 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 211 | . 1 42 . . . 3 . 165 Shots 11 | . . 1 . . . . . 10 Rammed 3 | . 2 . . . . 1 . . Targets Rammed 3 | . 2 . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 2610 | . 225 6 . . . 2 . 2610 Average Temperature 325 | . 73 4 . . . 2 . 604 Received Heat Transfer 441 | . 105 21 . . . 315 . . Effects 56 | . . . . . . . . 56 Shutdowns 17 | . . . . . . . . 17 Energy Bleed 4 | . . . . . . . . 4 Matter Decay 7 | . . . . . . . . 7 Short Circuit 4 | . . . . . . . . 4 Damage (minor) 6 | . . . . . . . . 6 Damage (major) 12 | . . . . . . . . 12 Damage (core) 6 | . . . . . . . . 6 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 7 | . . . . . . . . 7 Combat Hostiles 5 | . . . . . . . . 5 Parts Melted 30 | . . . . . . . . 30 Heat Transferred 6063 | 50 333 . . . . . . 5680 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Peak Influence 284 | 5 118 148 53 . . 167 71 284 Initial 71 | . 3 . 53 . . . 71 49 Average 51 | 3 30 85 53 . . 93 71 167 Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 96 | 100 100 100 100 . 100 100 100 64 Level 1 3 | . . . . . . . . 35 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Squads Dispatched 9 | . 3 . . . . 4 . 2 Investigation 5 | . 3 . . . . 2 . . Extermination . | . . . . . . . . . Reinforcement 4 | . . . . . . 2 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Distress Signals 9 | . 2 3 . . . 4 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 54 | . 17 9 . . . 17 . 11 Peak Tracking Total 12 | . 3 5 . . . 12 . 4 Tactical Retreats 6 | . 3 1 . . . 1 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Traps Triggered 12 | . 7 . . . . 1 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Machines Disabled 2 | . . 2 . . . . . . Max in Single Turn 2 | . . 2 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Machines Accessed 21 | . 9 2 . 5 . 4 1 . Terminals 12 | . 7 1 . . . 3 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 91 | . 17 13 . 50 . 9 2 . Successful 68 | . 3 9 . 50 . 5 1 . Failed 23 | . 14 4 . . . 4 1 . Catastrophic 10 | . 7 . . . . 3 . . Database Lockouts . | . . . . . . . . . Manual 34 | . 19 5 . 2 . 8 . . Terminals 27 | . 13 4 . . . 8 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 4 . . . . 1 . . Scanalyzers 9 | . . 9 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 53 | . . . . 50 . 2 1 . Record 49 | . . . . 49 . . . . Robot Analysis 2 | . . . . . . 2 . . Open DSF 1 | . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . 7 . . . . . . Insert Component 4 | . . 4 . . . . . . Analyze 3 | . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 3 2 . . . 3 . . Terminals 6 | . 2 2 . . . 2 . . Track 2 | . 1 1 . . . . . . Assimilate 4 | . 1 1 . . . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . Reject 1 | . 1 . . . . . . . Tunnel 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 9 2 . . . 3 1 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Robot Analysis Total 2 | . . . . . . 2 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Turns Passed 4765 | 63 3224 186 75 314 50 252 123 478 Spaces Moved 3563 | 52 1639 255 61 786 117 399 104 150 Core 205 | 2 16 . . . . 49 104 34 Treads 966 | . 889 . . . . . . 77 Legs 85 | . 46 . . . . . . 39 Wheels 260 | 50 210 . . . . . . . Hover . | . . . . . . . . . Flight 2047 | . 478 255 61 786 117 350 . . Fastest Speed 34 | 50 37 34 117 37 37 37 100 90 Average Speed 97 | 88 138 46 117 38 37 53 100 207 Slowest Speed 550 | 100 450 117 117 117 37 150 100 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 21 | . 3 6 . . 1 11 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 98 19 27 95 21 38 3 68 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 . 1 . . Known Exits Taken 6 | . 1 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 5 | 3 2 . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 5 | 3 2 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Total 4740 | 65 2543 297 64 798 122 424 123 304 Wait 914 | . 769 24 4 3 7 11 19 77 Move 3519 | 51 1632 245 60 785 114 379 103 150 Hop 15 | . 3 3 . . 1 8 . . Pick Up 54 | 8 37 2 . 1 . 5 . 1 Fast Attach 54 | 5 21 3 . 3 . 4 . 18 Attach 14 | . 3 4 . . . 1 1 5 Detach 5 | . . . . 1 . 1 . 3 Swap 9 | . 6 1 . . . 1 . 1 Drop 59 | . 35 3 . 5 . 9 . 7 Fire 64 | 1 35 12 . . . 4 . 12 Melee . | . . . . . . . . . Ram 2 | . 1 . . . . 1 . . Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis 30 | . . . . . . . . 30 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 344 | -10/Materials | Lost 4 parts (1n2u1w) 558 | -10/Materials | Discovered new exit (range 6) 574 | -10/Materials | Identified exit to Subcaves 819 | -10/Materials | Discovered new exit (range 3) 821 | -10/Materials | Identified exit to Materials 966 | -10/Materials | Discovered new exit (range 6) 973 | -10/Materials | Identified exit to Mines 1865 | -10/Materials | Discovered exit to Materials (range 14) 2394 | -10/Materials | Build established: Scavenger-Mutant 2629 | -10/Materials | Discovered exit to Materials (range 7) 3288 | -10/Materials | Entered another Materials area 3288 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3407 | -9/Materials | Met 8R-AWN 3435 | -9/Materials | Lost 3 parts (1p2n) 3468 | -9/Materials | Discovered new exit (range 6) 3473 | -9/Materials | Identified exit to Mines 3474 | -9/Materials | Entered Mines 3475 | -9/Mines | Followed 8R-AWN into the Mines 3544 | -9/Mines | Discovered new exit (range 5) 3548 | -9/Mines | Identified exit to Exiles 3549 | -9/Mines | Entered Exiles 3574 | -9/Exiles | Discovered new exit (range 14) 3578 | -9/Exiles | Identified exit to Mines 3586 | -9/Exiles | Welcomed by 8R-AWN 3591 | -9/Exiles | Met EX-HEX 3621 | -9/Exiles | Met EX-DEC 3637 | -9/Exiles | Visited The Gauntlet 3704 | -9/Exiles | Learned location of Zion (-6) 3714 | -9/Exiles | Met EX-BIN 3762 | -9/Exiles | Aligned with FarCom system 3762 | -9/Exiles | Given EX-Vault access code 3794 | -9/Exiles | Opened EX-Vault 3799 | -9/Exiles | Found Firepult 3818 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3859 | -9/Exiles | Discovered exit to Mines (range 14) 3863 | -9/Exiles | Left Exiles lab with Firepult 3863 | -9/Exiles | Entered Mines 3892 | -8/Mines | Discovered new exit (range 16) 3906 | -8/Mines | Identified exit to Materials 3913 | -8/Mines | Entered Materials 3913 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4130 | -8/Materials | Core integrity fell below 50% 4146 | -8/Materials | Core integrity fell below 20% 4157 | -8/Materials | Discovered new exit (range 9) 4165 | -8/Materials | Entered Factory 4165 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4287 | -7/Factory | Identified exit to DSF 4288 | -7/Factory | Entered DSF 4352 | -7/DSF | Additional patrols routed to DSF 4611 | -7/DSF | Sterilization system engaged 4631 | -7/DSF | Ambient heat levels rising (+10) 4646 | -7/DSF | Ambient heat levels rising (+10) 4661 | -7/DSF | Ambient heat levels rising (+10) 4676 | -7/DSF | Ambient heat levels rising (+10) 4691 | -7/DSF | Ambient heat levels rising (+10) 4695 | -7/DSF | Discovered new exit (range 15) 4706 | -7/DSF | Ambient heat levels rising (+10) 4708 | -7/DSF | Core integrity fell below 50% 4721 | -7/DSF | Ambient heat levels rising (+10) 4727 | -7/DSF | Core integrity fell below 20% 4736 | -7/DSF | Ambient heat levels rising (+10) 4751 | -7/DSF | Ambient heat levels rising (+10) 4766 | -7/DSF | Ambient heat levels rising (+10) 4767 | -7/DSF | Core destroyed Last Messages --------------- 04742_ Overheating: Energy bleed (-55). 04743_ Overheating: Broken Arm. Treads damaged (-40). 04743_ Overheating: Authchip [Storage] damaged (-3). 04743_ Overheating: Sml. Storage Unit damaged (-6). 04747_ Power failure, Nuclear Core shutdown. 04749_ Overheating: Broken Arm. Treads damaged (-25). 04750_ Power failure, Nuclear Core shutdown. 04751_ ALERT: Ambient heat levels +10. 04751_ Discarded Hacking Suite. 04752_ Overheating: Energy bleed (-65). 04753_ Power failure, Nuclear Core shutdown. 04753_ Overheating: Matter decay (-21). 04757_ Overheating: Authchip [Processor] damaged (-5). 04757_ Overheating: VSS Leg damaged (-52). 04757_ Overheating: Nuclear Core damaged (-21). 04759_ Power failure, Nuclear Core shutdown. 04761_ System corrupted: Matter fused (-7). 04763_ Power failure, Nuclear Core shutdown. 04766_ ALERT: Ambient heat levels +10. 04767_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????????????##????????? | | ?????????????????????????????????????#""????????? | | ?????????????????????????????????????#"#????????? | | ????????????????????#########???????##"####?????? | | ????????????????????#!!!!![[#########"""""#?????? | | ????????????????????#!!!! [[# # ##"""""#?????? | | ????????????????????# % % [ ""##"#??? | | ????????????????????# ! ^^ """""#??? | | ????????????????????### ### [[#[[## ""###???? | | ????????????????????### ## [[[#[[### ###?????? | | ????????????????????# ########?# #???????? | | ????????????????????# #????????[ [#??????? | | ????????????????????# #???????[[ [#??????? | | ????????????????????### ##??????### ##??????? | | ????????????????????#]] #???????? [???????? | | ????????????????????#]] #???????? 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[????????#! #??????????? ???????? | | ???????# [????????#! ! %! #??????????? #??????? | | ???????# [[???????#!! % #????????????#??????? | | ???????## ##???????### ###???????????????????? | | ????????] ]????????? ????????????????????? | | ????????] ]????????# #???????????????????? | | ????????# #????????# #???????????????????? | | ????????# #????????### ###???????????????????? | | ????????" ??????????# #?????????????????????? | | ????????" ?????????? ?????????????????????? | | ?????????< ?????????? ?????????????????????? | | ?????????"""????????? !!! ????????????????????? | | ????????????????????? !!! ????????????????????? | | ????????????????????#########???????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 12 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Cargo Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Challenges ------------ None Game ------ Seed DamperAblativeRailgun Manual? 0 Play Time 01:27:45 Cumulative 20.9 hours Start 2024.04.12 @ 10:05:29 End 2024.04.12 @ 15:59:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 15 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 876ac895-cb42-4558-9fb1-17013dc053d2