Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 15:59:26

Player: Sap

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (31)      155
Value Destroyed (858)      858
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 5393

 Bonus
-------
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     73/300
Energy                     380/380
System Corruption          5%
Temperature                Critical (2610)
Movement                   Core (450) Ox8
Location                   -7/DSF

 Parts 
-------
>              --- POWER (2) --------
               Nuclear Core
               Nuclear Core
>              --- PROPULSION (4) ---
         Light Treads
       Armored Treads
               VSS Leg
>              --- UTILITY (5) ------
         Small Storage Unit
               Seismic Detector
      Improved Hacking Suite
               Authchip [Storage]
               Authchip [Processor]
>              --- WEAPON (2) -------
  High-powered Shock Rifle
>              --- INVENTORY (8) ----
               Nuclear Core
               Lightning Gun
               Firepult
         Light Assault Rifle
               Autogun

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
           Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
   Armored Treads
           VSS Leg
>          --- UTILITY ----------
     Small Storage Unit
           Seismic Detector
  Hardened Heavy Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Firepult
>          --- INVENTORY --------
           Nuclear Core
           Lightning Gun
     Light Assault Rifle
           Autogun
[Rating: 48]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Firepult
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   
  Utility                  3    | .   .   1   .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             77   | 5   30  8   .   3   .   6   1   24  
  Power                    10   | 1   1   2   .   .   .   2   .   4   
    Engine                 7    | 1   1   2   .   .   .   2   .   1   
    Core                   3    | .   .   .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   11  3   .   .   .   .   .   6   
    Treads                 6    | .   3   .   .   .   .   .   .   3   
    Leg                    4    | .   1   .   .   .   .   .   .   3   
    Wheel                  3    | 2   1   .   .   .   .   .   .   .   
    Hover                  1    | .   1   .   .   .   .   .   .   .   
    Flight                 8    | .   5   3   .   .   .   .   .   .   
  Utility                  28   | 1   12  1   .   .   .   3   1   10  
    Device                 4    | .   1   .   .   .   .   .   .   3   
    Storage                11   | 1   9   .   .   .   .   1   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   .   
    Hackware               7    | .   .   .   .   .   .   1   1   5   
    Protection             5    | .   1   1   .   .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 1   6   2   .   3   .   1   .   4   
    Energy Gun             7    | 1   2   1   .   .   .   1   .   2   
    Energy Cannon          2    | .   .   .   .   1   .   .   .   1   
    Ballistic Gun          8    | .   4   1   .   2   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   
  Corrupted Parts          1    | .   1   .   .   .   .   .   .   .   
    System Corruption      1    | .   1   .   .   .   .   .   .   .   
Parts Lost                 18   | .   6   3   .   .   .   4   .   5   
  Power                    2    | .   .   1   .   .   .   .   .   1   
  Propulsion               8    | .   3   2   .   .   .   2   .   1   
  Utility                  6    | .   2   .   .   .   .   1   .   3   
  Weapon                   2    | .   1   .   .   .   .   1   .   .   
  Highest Loss Streak      4    | .   4   3   .   .   .   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   94  91  88  77  77  58  15  64  
  Engine                   10   | .   14  8   11  .   .   1   .   1   
  Treads                   14   | .   19  .   .   .   .   .   .   7   
  Wheel                    1    | .   2   .   .   .   .   .   .   .   
  Flight                   7    | .   4   28  22  22  22  13  .   .   
  Device                   1    | .   .   .   .   .   .   .   .   8   
  Storage                  11   | .   12  11  11  11  11  9   7   7   
  Processor                11   | .   13  11  11  11  11  7   .   .   
  Hackware                 2    | .   .   .   .   .   .   7   7   14  
  Protection               2    | .   .   11  11  11  11  8   .   1   
  Energy Gun               9    | .   13  .   .   .   .   2   .   1   
  Ballistic Gun            11   | .   11  21  22  21  22  9   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 10  28  13  13  13  8   15  5   62  
  Greatest Support         60   | 26  40  12  8   8   8   8   3   60  
  Greatest Overweight (x)  10   | .   8   1   1   1   .   2   1   10  
  Average Overweight (x)   .    | .   .   .   1   .   .   .   1   1   
Largest Inventory Capacity 30   | 8   25  8   8   8   8   30  8   8   
  Average Capacity         10   | 7   12  8   8   8   8   8   8   8   
  Most Carried             15   | 8   15  7   7   8   8   8   8   7   
  Average Carried          9    | 3   11  6   7   7   8   7   7   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   
  Final Carried            8    | 8   8   7   7   8   8   8   7   6   

 Class Distribution 
--------------------
 49% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Matter Collected           1021 | 250 385 137 .   .   .   53  .   196 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1207 | 64  414 72  .   .   .   53  .   604 
  Parts                    67   | 3   36  4   .   .   .   3   .   21  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Combat Hostiles Destroyed  24   | .   11  2   .   .   .   1   .   10  
  Guns                     12   | .   10  1   .   .   .   1   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   2   
  AOE                      5    | .   1   1   .   .   .   .   .   3   
Classes Destroyed          10   | 1   4   .   .   .   .   1   .   4   
  Worker                   2    | .   1   1   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   3   1   .   .   .   .   .   .   
  Swarmer                  12   | .   6   2   .   .   .   .   .   4   
  Grunt                    5    | .   5   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   1   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           4    | 1   2   3   .   .   .   1   .   4   
  Combat Bots Only         4    | .   2   2   .   .   .   1   .   4   
Max Kills in Single Turn   3    | 1   1   2   .   .   .   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   1   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  
Hostile Shots Fired        198  | .    44   36   .    .    .    87   .    31   
  Missed                   70   | .    10   13   .    .    .    39   .    8    
Damage Taken               2583 | .    334  244  .    .    .    705  .    1300 
  Core                     1422 | .    86   82   .    .    .    471  .    783  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  31   | .    .    15   .    .    .    16   .    .    
Core Remaining (%)         64   | 100  65   .    .    .    79   14   .    .    
Volleys Fired              64   | 1    35   12   .    .    .    4    .    12   
  Largest                  2    | 1    2    2    .    .    .    2    .    1    
  Hottest                  250  | 40   105  40   .    .    .    40   .    250  
Shots Fired                101  | 1    57   24   .    .    .    8    .    11   
  Gun                      90   | 1    57   24   .    .    .    8    .    .    
  Cannon                   11   | .    .    .    .    .    .    .    .    11   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  41   | .    9    24   .    .    .    8    .    .    
  Thermal                  31   | .    20   .    .    .    .    .    .    11   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          29   | 1    28   .    .    .    .    .    .    .    
  Robot Hit Streak         10   | 1    10   7    .    .    .    5    .    8    
  Robot Miss Streak        4    | .    4    3    .    .    .    3    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           64   | 1    32   15   .    .    .    5    .    11   
  Core Hits                50   | 1    19   7    .    .    .    3    .    20   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           1764 | 40   447  184  .    .    .    49   .    1044 
  Guns                     594  | 13   424  114  .    .    .    43   .    .    
  Cannons                  183  | .    .    .    .    .    .    .    .    183  
  Explosions               978  | 27   20   70   .    .    .    .    .    861  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  9    | .    3    .    .    .    .    6    .    .    
  Kinetic                  200  | .    43   114  .    .    .    43   .    .    
  Thermal                  1217 | 27   146  .    .    .    .    .    .    1044 
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          338  | 13   255  70   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    8    1    1    1    1    1    4    5    
  Average Corruption       3    | .    3    1    1    1    1    1    3    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  70   | .    52   1    1    2    .    .    3    11   
    Message Errors         12   | .    9    .    .    1    .    .    .    2    
    Matter Fused           18   | .    17   .    .    .    .    .    .    1    
    Heat Flow Errors       11   | .    10   .    .    .    .    .    .    1    
    Energy Discharges      10   | .    3    .    .    .    .    .    3    4    
    Data Loss (minor)      11   | .    6    1    1    1    .    .    .    2    
    Data Loss (major)      3    | .    3    .    .    .    .    .    .    .    
    Misfires               4    | .    4    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            8    | .    .    .    .    .    .    .    .    8    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               8    | .    .    .    .    .    .    .    .    8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      211  | .    1    42   .    .    .    3    .    165  
  Shots                    11   | .    .    1    .    .    .    .    .    10   
  Rammed                   3    | .    2    .    .    .    .    1    .    .    
Targets Rammed             3    | .    2    .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        2610 | .    225  6    .    .    .    2    .    2610 
  Average Temperature      325  | .    73   4    .    .    .    2    .    604  
  Received Heat Transfer   441  | .    105  21   .    .    .    315  .    .    
  Effects                  56   | .    .    .    .    .    .    .    .    56   
    Shutdowns              17   | .    .    .    .    .    .    .    .    17   
    Energy Bleed           4    | .    .    .    .    .    .    .    .    4    
    Matter Decay           7    | .    .    .    .    .    .    .    .    7    
    Short Circuit          4    | .    .    .    .    .    .    .    .    4    
    Damage (minor)         6    | .    .    .    .    .    .    .    .    6    
    Damage (major)         12   | .    .    .    .    .    .    .    .    12   
    Damage (core)          6    | .    .    .    .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              7    | .    .    .    .    .    .    .    .    7    
  Combat Hostiles          5    | .    .    .    .    .    .    .    .    5    
  Parts Melted             30   | .    .    .    .    .    .    .    .    30   
  Heat Transferred         6063 | 50   333  .    .    .    .    .    .    5680 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | 1    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Peak Influence             284  | 5   118 148 53  .   .   167 71  284 
  Initial                  71   | .   3   .   53  .   .   .   71  49  
  Average                  51   | 3   30  85  53  .   .   93  71  167 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   1   
  Low Security (%)         96   | 100 100 100 100 .   100 100 100 64  
  Level 1                  3    | .   .   .   .   .   .   .   .   35  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   1   
Squads Dispatched          9    | .   3   .   .   .   .   4   .   2   
  Investigation            5    | .   3   .   .   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   .   2   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Distress Signals           9    | .   2   3   .   .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              54   | .   17  9   .   .   .   17  .   11  
  Peak Tracking Total      12   | .   3   5   .   .   .   12  .   4   
  Tactical Retreats        6    | .   3   1   .   .   .   1   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Traps Triggered            12   | .   7   .   .   .   .   1   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Machines Disabled          2    | .   .   2   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Machines Accessed          21   | .   9   2   .   5   .   4   1   .   
  Terminals                12   | .   7   1   .   .   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                91   | .   17  13  .   50  .   9   2   .   
  Successful               68   | .   3   9   .   50  .   5   1   .   
  Failed                   23   | .   14  4   .   .   .   4   1   .   
    Catastrophic           10   | .   7   .   .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   19  5   .   2   .   8   .   .   
  Terminals                27   | .   13  4   .   .   .   8   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   4   .   .   .   .   1   .   .   
  Scanalyzers              9    | .   .   9   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             53   | .   .   .   .   50  .   2   1   .   
  Record                   49   | .   .   .   .   49  .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   2   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   7   .   .   .   .   .   .   
  Insert Component         4    | .   .   4   .   .   .   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   3   2   .   .   .   3   .   .   
  Terminals                6    | .   2   2   .   .   .   2   .   .   
    Track                  2    | .   1   1   .   .   .   .   .   .   
    Assimilate             4    | .   1   1   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   9   2   .   .   .   3   1   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   3   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Robot Analysis Total       2    | .   .   .   .   .   .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  
Turns Passed               4765 | 63   3224 186  75   314  50   252  123  478  
Spaces Moved               3563 | 52   1639 255  61   786  117  399  104  150  
  Core                     205  | 2    16   .    .    .    .    49   104  34   
  Treads                   966  | .    889  .    .    .    .    .    .    77   
  Legs                     85   | .    46   .    .    .    .    .    .    39   
  Wheels                   260  | 50   210  .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   2047 | .    478  255  61   786  117  350  .    .    
  Fastest Speed            34   | 50   37   34   117  37   37   37   100  90   
  Average Speed            97   | 88   138  46   117  38   37   53   100  207  
  Slowest Speed            550  | 100  450  117  117  117  37   150  100  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            21   | .    3    6    .    .    1    11   .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 3    98   19   27   95   21   38   3    68   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    1    .    1    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    .    .    .    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          5    | 3    2    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      5    | 3    2    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  
Total                      4740 | 65   2543 297  64   798  122  424  123  304  
  Wait                     914  | .    769  24   4    3    7    11   19   77   
  Move                     3519 | 51   1632 245  60   785  114  379  103  150  
  Hop                      15   | .    3    3    .    .    1    8    .    .    
  Pick Up                  54   | 8    37   2    .    1    .    5    .    1    
  Fast Attach              54   | 5    21   3    .    3    .    4    .    18   
  Attach                   14   | .    3    4    .    .    .    1    1    5    
  Detach                   5    | .    .    .    .    1    .    1    .    3    
  Swap                     9    | .    6    1    .    .    .    1    .    1    
  Drop                     59   | .    35   3    .    5    .    9    .    7    
  Fire                     64   | 1    35   12   .    .    .    4    .    12   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    1    .    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    .    .    
  Escape Stasis            30   | .    .    .    .    .    .    .    .    30   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory
-7/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  223 | -10/Materials | Discovered new exit (range 16)
  302 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Lost 4 parts (1n2u1w)
  558 | -10/Materials | Discovered new exit (range 6)
  574 | -10/Materials | Identified exit to Subcaves
  819 | -10/Materials | Discovered new exit (range 3)
  821 | -10/Materials | Identified exit to Materials
  966 | -10/Materials | Discovered new exit (range 6)
  973 | -10/Materials | Identified exit to Mines
 1865 | -10/Materials | Discovered exit to Materials (range 14)
 2394 | -10/Materials | Build established: Scavenger-Mutant
 2629 | -10/Materials | Discovered exit to Materials (range 7)
 3288 | -10/Materials | Entered another Materials area
 3288 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3407 | -9/Materials  | Met 8R-AWN
 3435 | -9/Materials  | Lost 3 parts (1p2n)
 3468 | -9/Materials  | Discovered new exit (range 6)
 3473 | -9/Materials  | Identified exit to Mines
 3474 | -9/Materials  | Entered Mines
 3475 | -9/Mines      | Followed 8R-AWN into the Mines
 3544 | -9/Mines      | Discovered new exit (range 5)
 3548 | -9/Mines      | Identified exit to Exiles
 3549 | -9/Mines      | Entered Exiles
 3574 | -9/Exiles     | Discovered new exit (range 14)
 3578 | -9/Exiles     | Identified exit to Mines
 3586 | -9/Exiles     | Welcomed by 8R-AWN
 3591 | -9/Exiles     | Met EX-HEX
 3621 | -9/Exiles     | Met EX-DEC
 3637 | -9/Exiles     | Visited The Gauntlet
 3704 | -9/Exiles     | Learned location of Zion (-6)
 3714 | -9/Exiles     | Met EX-BIN
 3762 | -9/Exiles     | Aligned with FarCom system
 3762 | -9/Exiles     | Given EX-Vault access code
 3794 | -9/Exiles     | Opened EX-Vault
 3799 | -9/Exiles     | Found Firepult
 3818 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3859 | -9/Exiles     | Discovered exit to Mines (range 14)
 3863 | -9/Exiles     | Left Exiles lab with Firepult
 3863 | -9/Exiles     | Entered Mines
 3892 | -8/Mines      | Discovered new exit (range 16)
 3906 | -8/Mines      | Identified exit to Materials
 3913 | -8/Mines      | Entered Materials
 3913 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4130 | -8/Materials  | Core integrity fell below 50%
 4146 | -8/Materials  | Core integrity fell below 20%
 4157 | -8/Materials  | Discovered new exit (range 9)
 4165 | -8/Materials  | Entered Factory
 4165 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4287 | -7/Factory    | Identified exit to DSF
 4288 | -7/Factory    | Entered DSF
 4352 | -7/DSF        | Additional patrols routed to DSF
 4611 | -7/DSF        | Sterilization system engaged
 4631 | -7/DSF        | Ambient heat levels rising (+10)
 4646 | -7/DSF        | Ambient heat levels rising (+10)
 4661 | -7/DSF        | Ambient heat levels rising (+10)
 4676 | -7/DSF        | Ambient heat levels rising (+10)
 4691 | -7/DSF        | Ambient heat levels rising (+10)
 4695 | -7/DSF        | Discovered new exit (range 15)
 4706 | -7/DSF        | Ambient heat levels rising (+10)
 4708 | -7/DSF        | Core integrity fell below 50%
 4721 | -7/DSF        | Ambient heat levels rising (+10)
 4727 | -7/DSF        | Core integrity fell below 20%
 4736 | -7/DSF        | Ambient heat levels rising (+10)
 4751 | -7/DSF        | Ambient heat levels rising (+10)
 4766 | -7/DSF        | Ambient heat levels rising (+10)
 4767 | -7/DSF        | Core destroyed

 Last Messages 
---------------
04742_ Overheating: Energy bleed (-55).
04743_ Overheating: Broken Arm. Treads damaged (-40).
04743_ Overheating: Authchip [Storage] damaged (-3).
04743_ Overheating: Sml. Storage Unit damaged (-6).
04747_ Power failure, Nuclear Core shutdown.
04749_ Overheating: Broken Arm. Treads damaged (-25).
04750_ Power failure, Nuclear Core shutdown.
04751_ ALERT: Ambient heat levels +10.
04751_ Discarded Hacking Suite.
04752_ Overheating: Energy bleed (-65).
04753_ Power failure, Nuclear Core shutdown.
04753_ Overheating: Matter decay (-21).
04757_ Overheating: Authchip [Processor] damaged (-5).
04757_ Overheating: VSS Leg damaged (-52).
04757_ Overheating: Nuclear Core damaged (-21).
04759_ Power failure, Nuclear Core shutdown.
04761_ System corrupted: Matter fused (-7).
04763_ Power failure, Nuclear Core shutdown.
04766_ ALERT: Ambient heat levels +10.
04767_ Overheating: Core damaged (-140).

 Map 
-----
+----------------------------------------------------+
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ??????????????????????????????????????##????????? |
|  ?????????????????????????????????????#""????????? |
|  ?????????????????????????????????????#"#????????? |
|  ????????????????????#########???????##"####?????? |
|  ????????????????????#!!!!![[#########"""""#?????? |
|  ????????????????????#!!!! [[#   #  ##"""""#?????? |
|  ????????????????????# % %   [           ""##"#??? |
|  ????????????????????#      !      ^^    """""#??? |
|  ????????????????????###   ### [[#[[##   ""###???? |
|  ????????????????????###   ## [[[#[[###  ###?????? |
|  ????????????????????#       ########?#  #???????? |
|  ????????????????????#       #????????[  [#??????? |
|  ????????????????????#       #???????[[  [#??????? |
|  ????????????????????###    ##??????###  ##??????? |
|  ????????????????????#]]     #????????   [???????? |
|  ????????????????????#]]     #????????   [???????? |
|  ????????????????????#]]     #????????   [???????? |
|  ??????################# [ ############  ###?????? |
|  ??????#!!  ##   #! !###=%%###[[[#  *##    #?????? |
|  ??????#!!  ##   #!  ##%!   ## [[# **##    #?????? |
|  ??????#               *     %             #?????? |
|  ??????#                        [          #?????? |
|  ??????#               *  !   % %*         #?????? |
|  ??????#!!  ##   #[[[##% @  ## % #   ##    #?????? |
|  ??????#!!  ##   #[[[###   ### [ #   #?    #?????? |
|  ??????###  ############   ###########?? ###?????? |
|  ????????   [????????#!      #??????????? ???????? |
|  ???????#   [????????#! ! %! #??????????? #??????? |
|  ???????#   [[???????#!!  %  #????????????#??????? |
|  ???????##  ##???????###   ###???????????????????? |
|  ????????]  ]?????????       ????????????????????? |
|  ????????]  ]????????#       #???????????????????? |
|  ????????#  #????????#       #???????????????????? |
|  ????????#  #????????###   ###???????????????????? |
|  ????????"   ??????????#   #?????????????????????? |
|  ????????"   ??????????     ?????????????????????? |
|  ?????????<  ??????????     ?????????????????????? |
|  ?????????"""?????????  !!!  ????????????????????? |
|  ?????????????????????  !!!  ????????????????????? |
|  ????????????????????#########???????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          23
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             600
Propulsion Shielding       33
Melee Speed Boost          20
Evasion (%)                63
Recoil Reduction           3
Offensive Hacking          12
Defensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
          Flight Unit | -9/Materials | Scanalyzed
 Propulsion Shielding | -9/Materials | Scanalyzed
   Cargo Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!

 Challenges 
------------
None

 Game 
------
Seed              DamperAblativeRailgun
  Manual?         0
Play Time         01:27:45
  Cumulative      20.9 hours
  Start           2024.04.12 @ 10:05:29
  End             2024.04.12 @ 15:59:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           15
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          23
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 876ac895-cb42-4558-9fb1-17013dc053d2