Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.22 @ 12:56:08 Player: PDRM Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (91) 455 Value Destroyed (2484) 2484 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (177) 177 TOTAL SCORE: 5436 Bonus ------- High Alert Combat Kills 177 Cogmind --------- Core Integrity 0/700 Matter 226/300 Energy 297/340 System Corruption 5% Temperature Critical (510) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Terrain Scan Processor Hacking Suite Tractor Beam > --- WEAPON (4) ------- Shock Rifle Gatling Laser Ion Cannon > --- INVENTORY (5) ---- Gravmag System Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Terrain Scan Processor Hacking Suite Tractor Beam > --- WEAPON ----------- Shock Rifle Particle Gun Ion Cannon Enhanced Autogun > --- INVENTORY -------- Heavy Deuterium Engine Improved Field Recycling Unit Shock Rifle Gatling Laser Ion Cannon [Rating: 35] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Battery Device Improved Field Recycling Unit Storage High-capacity Battery Processor Transport Network Coupler Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . 1 1 . Weapon 2 | . . 1 1 . Parts Attached 70 | 7 12 11 8 32 Power 11 | 1 2 2 . 6 Engine 8 | 1 1 2 . 4 Core 3 | . 1 . . 2 Reactor . | . . . . . Propulsion 18 | 4 4 1 1 8 Treads 6 | 2 2 1 1 . Leg 5 | . . . . 5 Wheel 7 | 2 2 . . 3 Hover . | . . . . . Flight . | . . . . . Utility 12 | . 3 1 3 5 Device 5 | . 1 . 1 3 Storage 1 | . 1 . . . Processor 4 | . 1 1 1 1 Hackware 1 | . . . . 1 Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 29 | 2 3 7 4 13 Energy Gun 13 | 1 . 1 1 10 Energy Cannon 3 | . . . . 3 Ballistic Gun 7 | 1 1 2 3 . Ballistic Cannon . | . . . . . Launcher 3 | . 1 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . 1 2 . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 19 | . 1 1 4 13 Power 2 | . 1 . 1 . Propulsion 5 | . . . 1 4 Utility 4 | . . . 1 3 Weapon 8 | . . 1 1 6 Highest Loss Streak 4 | . 1 1 3 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 81 | . 79 86 91 74 Engine 5 | . 4 6 5 5 Core 3 | . 8 . . 3 Treads 12 | . 24 22 16 . Leg 5 | . . . . 12 Wheel 2 | . 2 . . 4 Device 4 | . 2 . 6 7 Storage 5 | . 2 11 9 2 Processor 8 | . 4 14 12 4 Hackware 1 | . . . . 3 Protection 1 | . . . 5 . Energy Gun 9 | . 1 3 9 16 Energy Cannon 1 | . . . . 2 Ballistic Gun 12 | . 13 10 21 7 Launcher 5 | . 12 10 5 . Special Melee Weapon 1 | . . 7 . . Naked Turns . | . . . . . Heaviest Build 40 | 6 13 19 36 40 Greatest Support 46 | 40 46 46 46 43 Greatest Overweight (x) 7 | . 3 . 1 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 5 5 4 5 Average Carried 3 | . 3 3 3 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 4 | 2 4 3 4 2 Class Distribution -------------------- 38% | Mutant 35% | Scavenger-Gunner 9% | Tank 8% | Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1766 | 229 362 212 256 707 Remotely 311 | . 94 . . 217 Salvage Created 3517 | 82 571 312 625 1927 Parts 171 | 2 38 13 26 92 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 6 | . 2 1 1 2 Parts Field Recycled 5 | . . . 5 . Retrieved Matter 163 | . . . 163 . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 48 | . 9 6 12 21 Melee 2 | . . 2 . . Guns 29 | . 5 1 7 16 Cannons 1 | . . . . 1 AOE 15 | . 4 3 5 3 Classes Destroyed 12 | 1 5 2 2 2 Worker 9 | . 2 . . 7 Tunneler 2 | . 1 1 . . Hauler 2 | . . 1 1 . Recycler 21 | 1 5 2 2 11 Operator 2 | . . . 2 . Watcher 7 | . 3 1 2 1 Swarmer 9 | . 3 3 3 . Grunt 25 | . 6 . 6 13 Sentry 10 | . . 3 2 5 Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 12 | 1 7 5 5 12 Combat Bots Only 4 | . 3 3 4 4 Max Kills in Single Turn 4 | 1 3 1 2 4 Gunslinging 1 | . . . 1 . Exploded 2 | . 2 1 2 2 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3200 | . 427 589 374 1810 Core 1020 | . 141 101 34 744 Absorbed by Shields . | . . . . . Redirected to Shielding 104 | . . . 104 . Regen/Repaired (Parts) 6 | . 6 . . . Core Remaining (%) 77 | 100 43 74 93 . Volleys Fired 173 | 2 44 18 27 82 Largest 4 | 2 2 3 4 4 Hottest 235 | 60 50 88 137 235 Shots Fired 427 | 4 60 35 99 229 Gun 349 | 4 44 22 85 194 Cannon 35 | . . . . 35 Launcher 43 | . 16 13 14 . Special . | . . . . . Kinetic 191 | 2 44 14 58 73 Thermal 136 | . . 8 27 101 Explosive 43 | . 16 13 14 . Electromagnetic 57 | 2 . . . 55 Robot Hit Streak 10 | 1 8 6 6 10 Robot Miss Streak 7 | 3 5 7 6 4 Penetration Max . | . . . . . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 244 | 1 37 28 42 136 Core Hits 167 | 1 37 21 34 74 Critical Kills 1 | 1 . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | 1 . . 1 1 Burn 2 | . . . 1 1 Destroy 1 | 1 . . . . Melee Attacks 7 | . . 7 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . 3 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6276 | 10 996 712 1308 3250 Guns 2792 | 10 217 147 448 1970 Cannons 510 | . . . . 510 Explosions 2968 | . 779 559 860 770 Melee . | . . . . . Ramming 6 | . . 6 . . Kinetic 1375 | 10 217 86 290 772 Thermal 2447 | . . 267 220 1960 Explosive 1930 | . 779 353 798 . Electromagnetic 518 | . . . . 518 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 1 . 5 Average Corruption 3 | . . 1 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . . . . 19 Message Errors 3 | . . . . 3 Matter Fused 4 | . . . . 4 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 123 | . 2 19 21 81 Projectiles 16 | . . . . 16 Explosions 107 | . 2 19 21 65 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 402 | . 63 186 20 133 Shots 12 | . 4 5 1 2 Rammed 1 | . . 1 . . Targets Rammed 3 | . . 3 . . Kicked . | . . . . . Crushed 2 | . . 2 . . Highest Temperature 568 | 20 56 148 451 568 Average Temperature 161 | 15 16 53 121 205 Received Heat Transfer 945 | . 237 99 108 501 Effects 39 | . . . . 39 Shutdowns 13 | . . . . 13 Energy Bleed 3 | . . . . 3 Interference 10 | . . . . 10 Matter Decay 3 | . . . . 3 Short Circuit 6 | . . . . 6 Damage (minor) 1 | . . . . 1 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 12 | . . . 1 11 Heat Transferred 3866 | . . 275 531 3060 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 800 | 5 454 800 673 525 Initial 289 | . 3 162 289 235 Average 356 | 2 224 544 484 285 Maximum Alert Level 3 | . 2 3 2 2 Low Security (%) 21 | 100 47 18 . 19 Level 1 42 | . 45 6 9 78 Level 2 30 | . 7 43 90 2 Level 3 5 | . . 30 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . . 2 3 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . 1 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 13 10 17 26 Peak Tracking Total 5 | . 4 3 4 5 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 21 | . 3 5 5 8 Max in Single Turn 5 | . 1 2 1 5 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . 3 2 2 1 Terminals 4 | . 1 1 2 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 1 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 4 3 3 1 Successful 9 | . 4 3 2 . Failed 2 | . . . 1 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . 1 1 3 . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 4 | . 1 2 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 1 2 . Emergency Access Points 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 3 | . 1 2 . . Process 1 | . 1 . . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 1 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter 27 | . 27 . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . 9 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . 2 . . Non-combat 1 | . . 1 . . Combat 1 | . . 1 . . Robot Hacks Applied 3 | . . 3 . . parse_system 2 | . . 2 . . no_distress 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3393 | 89 588 566 773 1377 Spaces Moved 1918 | 65 290 298 368 897 Core 18 | 6 4 . . 8 Treads 940 | 18 240 298 368 16 Legs 457 | . . . . 457 Wheels 503 | 41 46 . . 416 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 160 160 95 Average Speed 140 | 112 151 160 174 118 Slowest Speed 400 | 160 200 160 240 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 59 32 33 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 411 | . 76 159 144 32 Melee . | . . . . . Projectile . | . . . . . AOE 411 | . 76 159 144 32 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2331 | 75 394 353 445 1064 Wait 68 | . 24 4 32 8 Move 1914 | 64 289 297 367 897 Hop . | . . . . . Pick Up 37 | . 10 3 6 18 Fast Attach 32 | 7 5 3 3 14 Attach 37 | . 7 8 5 17 Detach 25 | 2 5 7 3 8 Swap 1 | . . . . 1 Drop 34 | . 10 3 2 19 Fire 173 | 2 44 18 27 82 Melee 7 | . . 7 . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 374 | -10/Materials | Core integrity fell below 50% 384 | -10/Materials | Discovered new exit (range 15) 602 | -10/Materials | Repaired Datajack 627 | -10/Materials | Discovered new exit (range 18) 678 | -10/Materials | Entered another Materials area 678 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 973 | -9/Materials | Discovered new exit (range 14) 1244 | -9/Materials | Entered another Materials area 1244 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1565 | -8/Materials | Discovered new exit (range 10) 1730 | -8/Materials | Build established: Tank 1768 | -8/Materials | Lost 3 parts (1p1u1w) 2017 | -8/Materials | Entered Factory 2017 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2085 | -7/Factory | Lost 4 parts (2n2w) 2505 | -7/Factory | Build established: Scavenger-Gunner 2508 | -7/Factory | Lost 3 parts (1n2u) 2601 | -7/Factory | Core integrity fell below 50% 2617 | -7/Factory | Lost 3 parts (1n1u1w) 2885 | -7/Factory | Discovered new exit (range 14) 3392 | -7/Factory | Core integrity fell below 20% 3395 | -7/Factory | Core destroyed Last Messages --------------- 03391_ Shock Rifle broken. 03391_ Overheating: Short circuit. 03391_ U-05 Engineer lays Concrete. 03391_ U-05 Engineer builds a Wall. 03391_ Lgt. Nuclear Core melted. 03391_ G-47 Trooper destroyed. 03392_ Power failure, Imp. Deuterium Engine shutdown. 03392_ Overheating: Core damaged (-119). 03392_ U-05 Engineer lays Concrete. 03393_ Overheating: Matter decay (-59). 03393_ U-05 Engineer lays Concrete. 03393_ K-01 Serf collects debris. 03393_ U-05 Engineer lays Concrete. 03394_ Power failure, Mic. Nuclear Core shutdown. 03394_ Gatling Laser broken. 03394_ Overheating: Short circuit. 03394_ U-05 Engineer lays Concrete. 03394_ K-01 Serf collects debris. 03395_ Overheating: Core damaged (-70). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ""?????????????????? | | ??????????????????????????? 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Loot Pinata Made in Tau Ceti IV Challenges ------------ None Game ------ Seed MiningPhysicsNanosword Manual? 0 Play Time 00:54:18 Cumulative 4.5 hours Start 2023.01.21 @ 21:57:13 End 2023.01.22 @ 12:56:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/X11Bold Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bce19da-f8ab-45b6-9e51-66fa90442ca6