Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 23:49:24

Player: Olafz

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (141)     705
Value Destroyed (5567)     5567
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1894)               1894
              TOTAL SCORE: 13146

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    805
Follower Combat Kills      220
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -31

 Cogmind 
---------
Core Integrity             0/1000
Matter                     174/300
Energy                     98/100
System Corruption          22%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (9) ------
            (None)
>       --- WEAPON (3) -------
        Power Maul
>       --- INVENTORY (5) ----
        Fusion Compressor
  Large Storage Unit
        Matter Compressor (0)
        Matter Compressor (0)
        Autogun

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Heavy Treads
       Improved Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Weapon Mount
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
       Improved System Restoration Module
>               --- WEAPON -----------
                Antimatter Cannon
          Heavy Linear Accelerator
>               --- INVENTORY --------
          Heavy Treads
       Improved Heavy Treads
          Large Storage Unit
                Matter Compressor
                Matter Compressor
                Armor Integrity Analyzer
       Hardened Heavy Armor Plating
                Gauss Rifle
                Gauss Rifle
          Heavy Linear Accelerator
          Heavy Linear Accelerator
          Heavy Linear Accelerator
          Heavy Rocket Launcher
                Power Maul
[Rating: 92]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Improved Heavy Treads
  Treads                   Improved Heavy Treads
  Leg                      Myomer Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy Linear Accelerator
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Linear Accelerator
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Was Fac Low Low Fac Upp 
Slots Evolved              10   | .   .   2   2   2   .   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  7    | .   .   2   2   1   .   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             111  | 6   3   12  7   5   25  2   4   16  3   .   26  2   
  Power                    11   | 1   .   2   1   .   2   .   1   1   1   .   2   .   
    Engine                 9    | 1   .   2   .   .   1   .   1   1   1   .   2   .   
    Core                   2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   5   1   .   5   1   .   1   .   .   6   .   
    Treads                 11   | .   .   3   .   .   1   1   .   1   .   .   5   .   
    Leg                    7    | 2   .   .   .   .   4   .   .   .   .   .   1   .   
    Wheel                  3    | .   .   2   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | 1   1   2   4   4   9   1   1   11  1   .   5   .   
    Device                 24   | .   .   2   2   3   5   1   1   8   .   .   2   .   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   .   .   .   1   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             9    | .   .   .   .   1   4   .   .   2   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   2   3   1   1   9   .   2   3   1   .   13  2   
    Energy Gun             7    | 1   2   1   .   1   2   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   2   1   .   2   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   .   .   .   .   2   .   2   1   1   .   5   .   
    Ballistic Cannon       8    | .   .   .   .   .   2   .   .   2   .   .   4   .   
    Launcher               4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   1   .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   .   .   .   .   1   .   .   1   .   
  Corrupted Parts          2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
    System Corruption      7    | .   .   .   .   .   5   .   .   .   .   .   2   .   
Parts Lost                 56   | .   .   4   1   2   13  .   2   1   4   .   28  1   
  Power                    4    | .   .   1   .   .   .   .   .   .   1   .   2   .   
  Propulsion               14   | .   .   2   1   .   3   .   .   .   .   .   8   .   
  Utility                  20   | .   .   .   .   2   6   .   .   1   2   .   8   1   
  Weapon                   18   | .   .   1   .   .   4   .   2   .   1   .   10  .   
  Highest Loss Streak      19   | .   .   3   1   2   5   .   1   1   3   .   19  1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     70   | .   85  65  79  84  80  66  61  67  68  66  62  6   
  Engine                   6    | .   14  11  8   .   5   6   5   6   5   6   4   .   
  Treads                   7    | .   .   5   .   .   2   13  13  12  13  13  10  .   
  Leg                      4    | .   28  10  .   .   9   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   2   14  15  .   .   .   .   .   .   .   .   
  Device                   16   | .   .   3   27  30  20  13  12  15  15  13  14  .   
  Storage                  6    | .   14  11  9   7   7   6   6   6   6   6   4   .   
  Processor                2    | .   .   .   .   2   .   .   .   3   8   13  10  2   
  Protection               7    | .   .   .   .   3   12  13  13  8   4   .   1   .   
  Energy Gun               2    | .   21  14  .   1   4   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   7   18  15  4   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   6   .   .   .   4   6   2   4   6   6   4   .   
  Ballistic Cannon         4    | .   .   .   .   .   4   6   6   6   6   6   4   .   
Peak Build Rating          92   | 6   9   20  28  36  73  89  90  92  87  78  92  9   
  Average Rating           62   | 4   7   10  24  30  57  88  86  87  83  77  79  5   
  On Entrance              45   | .   6   8   20  28  36  73  89  86  87  77  78  6   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Heaviest Build             131  | 12  34  38  64  70  128 131 131 131 106 86  98  3   
  Greatest Support         150  | 20  20  40  28  28  75  150 150 150 145 145 145 3   
  Greatest Overweight (x)  10   | .   1   10  5   2   5   .   .   1   .   .   2   .   
  Average Overweight (x)   .    | .   .   1   2   2   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         18   | 6   9   15  19  20  20  20  20  20  20  20  19  5   
  Most Carried             20   | 1   7   15  20  20  20  20  20  20  20  18  20  5   
  Average Carried          17   | .   3   9   19  19  19  19  19  19  19  17  17  4   
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  5   5   
  Final Carried            20   | 1   6   15  20  20  19  20  20  20  17  18  5   5   

 Class Distribution 
--------------------
 36% | Scavenger-Tank
 30% | Scavenger-Gunner
 24% | Mutant
  5% | Scavenger-Mutant
  4% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
   Scavenger-Tank | -7/Garrison
   Scavenger-Tank | -6/Factory
 Scavenger-Mutant | -6/Waste
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -5/Factory
           Mutant | -5/Upper Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Upp  
Matter Collected           5478 | 164  .    130  89   127  1063 91   1179 1139 577  57   746  116  
  Remotely                 266  | .    .    .    .    .    .    .    .    76   190  .    .    .    
Salvage Created            6590 | .    .    349  270  443  1739 131  1287 670  300  .    1322 79   
  Parts                    239  | .    .    29   13   20   62   7    1    30   11   .    64   2    
Haulers Intercepted        5    | .    .    2    1    .    .    .    .    2    .    .    .    .    
Recyclers Shooed           4    | .    .    .    1    .    .    .    .    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    .    10   .    .    1    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Was Fac Low Low Fac Upp 
Combat Hostiles Destroyed  122  | .   .   12  6   8   29  4   6   22  9   .   24  2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     32   | .   .   8   .   .   8   2   .   3   3   .   8   .   
  Cannons                  78   | .   .   3   6   8   17  2   6   19  6   .   11  .   
  AOE                      6    | .   .   .   .   .   1   .   .   .   .   .   5   .   
Classes Destroyed          17   | .   .   4   1   2   .   .   1   3   .   .   6   .   
  Worker                   4    | .   .   1   .   .   .   .   .   1   .   .   2   .   
  Builder                  5    | .   .   .   .   .   .   .   .   2   .   .   3   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   5    | .   .   2   1   .   .   .   .   2   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  35   | .   .   11  3   .   7   2   .   6   3   .   2   1   
  Grunt                    47   | .   .   .   .   6   14  .   .   12  3   .   12  .   
  Brawler                  4    | .   .   .   .   1   1   .   .   .   1   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   17   | .   .   1   2   1   6   2   .   2   2   .   1   .   
  Hunter                   6    | .   .   .   1   .   1   .   .   .   .   .   3   1   
  Programmer               3    | .   .   .   .   .   .   .   .   2   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Compactor                6    | .   .   .   .   .   .   .   6   .   .   .   .   .   
Best Kill Streak           11   | .   .   9   4   5   7   2   4   5   5   .   11  1   
  Combat Bots Only         8    | .   .   8   4   5   7   2   4   4   5   .   5   1   
Max Kills in Single Turn   5    | .   .   2   1   1   1   1   1   2   1   .   5   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   .   .   .   .   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Upp  
Hostile Shots Fired        1162  | .    1    79   34   63   254  51   18   153  90   .    390  29   
  Missed                   377   | .    .    25   6    33   91   20   .    50   26   .    117  9    
Damage Taken               13265 | .    11   474  314  397  1902 396  830  1366 1061 .    6193 321  
  Core                     1748  | .    .    71   73   127  228  10   .    199  38   .    702  300  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    437   | .    .    .    .    .    .    .    73   5    51   .    308  .    
Core Remaining (%)         81    | 100  100  82   86   .    49   .    .    .    .    70   .    .    
Volleys Fired              354   | .    .    29   21   21   102  9    39   54   22   .    57   .    
  Largest                  3     | .    .    2    2    2    3    2    2    2    2    .    3    .    
  Hottest                  223   | .    .    136  143  143  223  111  116  111  111  .    129  .    
Shots Fired                737   | .    .    58   42   42   272  18   53   97   44   .    111  .    
  Gun                      315   | .    .    44   .    .    128  9    14   41   21   .    58   .    
  Cannon                   413   | .    .    14   42   42   144  9    39   56   23   .    44   .    
  Launcher                 9     | .    .    .    .    .    .    .    .    .    .    .    9    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  418   | .    .    .    .    .    104  18   53   97   44   .    102  .    
  Thermal                  235   | .    .    28   42   42   123  .    .    .    .    .    .    .    
  Explosive                5     | .    .    .    .    .    .    .    .    .    .    .    5    .    
  Electromagnetic          79    | .    .    30   .    .    45   .    .    .    .    .    4    .    
  Robot Hit Streak         30    | .    .    9    10   4    26   9    24   29   19   .    30   .    
  Robot Miss Streak        5     | .    .    5    3    3    4    1    1    1    1    .    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    .    1    .    
  Secondary Targets        3     | .    .    3    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           523   | .    .    34   26   24   185  13   42   76   37   .    84   2    
  Core Hits                261   | .    .    17   7    15   92   5    11   28   11   .    75   .    
  Critical Kills           9     | .    .    .    .    .    6    1    .    1    .    .    1    .    
  Critical Parts Destroyed 12    | .    .    .    .    .    7    .    .    3    .    .    1    1    
  Critical Strikes         51    | .    .    2    .    .    17   2    3    14   4    .    8    1    
    Burn                   2     | .    .    2    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    2    .    .    .    .    .    .    .    
    Destroy                23    | .    .    .    .    .    13   1    1    5    1    .    2    .    
    Blast                  23    | .    .    .    .    .    2    1    2    9    3    .    6    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              12    | .    .    .    .    .    2    .    .    .    .    .    .    10   
  Impact                   12    | .    .    .    .    .    2    .    .    .    .    .    .    10   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23020 | .    .    453  717  677  5801 520  2731 4265 1796 .    5935 125  
  Guns                     4957  | .    .    331  .    .    1890 136  253  687  380  .    1280 .    
  Cannons                  15893 | .    .    122  717  677  3747 384  2478 3563 1416 .    2789 .    
  Explosions               2013  | .    .    .    .    .    164  .    .    .    .    .    1849 .    
  Melee                    125   | .    .    .    .    .    .    .    .    .    .    .    .    125  
  Ramming                  32    | .    .    .    .    .    .    .    .    15   .    .    17   .    
  Kinetic                  16661 | .    .    .    .    .    3295 520  2731 4250 1796 .    4069 .    
  Thermal                  4189  | .    .    223  717  677  2065 .    .    .    .    .    507  .    
  Explosive                926   | .    .    .    .    .    .    .    .    .    .    .    926  .    
  Electromagnetic          1087  | .    .    230  .    .    441  .    .    .    .    .    416  .    
  Impact                   125   | .    .    .    .    .    .    .    .    .    .    .    .    125  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         31    | .    .    .    1    5    10   .    31   31   3    3    22   22   
  Average Corruption       6     | .    .    .    1    5    5    .    16   6    3    3    6    22   
  Corruption Purged        28    | .    .    .    .    .    .    .    .    28   .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  138   | .    .    .    1    6    51   .    16   40   12   1    6    5    
    Message Errors         32    | .    .    .    .    1    13   .    2    13   2    .    .    1    
    Matter Fused           35    | .    .    .    .    2    10   .    5    11   4    .    1    2    
    Heat Flow Errors       12    | .    .    .    1    1    4    .    2    .    1    1    2    .    
    Energy Discharges      15    | .    .    .    .    .    7    .    2    3    2    .    1    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    1    .    .    .    1    1    
    Parts Fused            2     | .    .    .    .    1    1    .    .    .    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    .    1    8    .    1    6    .    .    .    .    
    Data Loss (major)      12    | .    .    .    .    .    6    .    1    3    1    .    1    .    
    Misfires               6     | .    .    .    .    .    2    .    .    3    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    1    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    1    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1065  | .    .    .    35   .    47   34   2    693  50   .    104  100  
  Projectiles              951   | .    .    .    35   .    47   34   2    693  50   .    90   .    
  Explosions               14    | .    .    .    .    .    .    .    .    .    .    .    14   .    
  Melee                    100   | .    .    .    .    .    .    .    .    .    .    .    .    100  
Knockbacks                 38    | .    .    .    .    .    6    1    .    11   5    .    14   1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  34    | .    .    .    .    .    6    1    .    11   5    .    11   .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
Self-Inflicted Damage      245   | .    .    .    .    .    .    .    .    .    .    .    245  .    
  Shots                    5     | .    .    .    .    .    .    .    .    .    .    .    5    .    
  Rammed                   5     | .    .    .    .    .    .    .    .    2    .    .    3    .    
Targets Rammed             6     | .    .    .    .    .    .    .    .    2    .    .    4    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Highest Temperature        624   | .    .    241  197  198  230  113  368  624  120  171  240  .    
  Average Temperature      119   | .    .    95   99   83   42   55   129  191  20   105  70   .    
  Received Heat Transfer   2241  | .    6    18   54   186  684  42   .    423  291  .    510  27   
  Effects                  21    | .    .    .    .    .    .    .    .    21   .    .    .    .    
    Shutdowns              5     | .    .    .    .    .    .    .    .    5    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    4    .    .    .    .    
    Interference           6     | .    .    .    .    .    .    .    .    6    .    .    .    .    
    Matter Decay           3     | .    .    .    .    .    .    .    .    3    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          9     | .    .    .    .    .    .    .    2    2    1    .    4    .    
  Total Turns              253   | .    .    .    .    .    .    .    78   34   52   .    89   .    
  Longest Duration         72    | .    .    .    .    .    .    .    72   27   52   .    55   .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              4     | .    .    1    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
Robots Melted              4     | .    .    1    .    .    3    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    1    .    .    3    .    .    .    .    .    .    .    
  Parts Melted             15    | .    .    2    4    2    7    .    .    .    .    .    .    .    
  Heat Transferred         6549  | .    .    629  1036 962  3519 .    .    .    .    .    403  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    1    .    .    .    .    .    3    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Upp  
Peak Influence             1608 | .    .    212  282  249  1608 935  284  377  .    .    634  .    
  Initial                  844  | .    .    .    56   37   174  844  282  48   .    .    132  .    
  Average                  497  | .    .    85   156  140  1015 849  258  190  .    .    241  .    
Maximum Alert Level        5    | .    .    1    1    1    5    3    1    1    .    .    2    .    
  Low Security (%)         36   | 100  100  84   62   84   2    .    6    48   .    .    65   .    
  Level 1                  24   | .    .    15   37   15   8    .    93   51   .    .    9    .    
  Level 2                  6    | .    .    .    .    .    9    .    .    .    .    .    25   .    
  Level 3                  17   | .    .    .    .    .    30   100  .    .    .    .    .    .    
  Level 4                  14   | .    .    .    .    .    45   .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    2    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          16   | .    .    .    .    1    .    .    .    6    .    .    9    .    
  Investigation            3    | .    .    .    .    1    .    .    .    1    .    .    1    .    
  Extermination            4    | .    .    .    .    .    .    .    .    2    .    .    2    .    
  Reinforcement            7    | .    .    .    .    .    .    .    .    3    .    .    4    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    1    .    .    2    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Was Fac Low Low Fac Upp 
Distress Signals           6    | .   1   1   .   .   .   1   .   2   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              180  | .   3   16  7   9   35  7   6   30  13  .   46  8   
  Peak Tracking Total      15   | .   3   9   4   4   6   3   4   5   7   .   15  4   
  Tactical Retreats        15   | .   .   1   .   1   2   2   .   2   4   .   2   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Was Fac Low Low Fac Upp 
Traps Triggered            15   | .   .   .   1   1   10  2   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Gar Fac Was Fac Low Low Fac Upp 
Machines Disabled          11   | .   .   .   .   .   5   .   .   .   .   .   6   .   
  Max in Single Turn       4    | .   .   .   .   .   2   .   .   .   .   .   4   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Phase Generator          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Was Fac Low Low Fac Upp 
Machines Accessed          7    | .   .   .   .   1   2   1   .   1   .   .   2   .   
  Terminals                3    | .   .   .   .   .   2   1   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
Total Hacks                13   | .   .   .   .   2   5   2   .   1   .   .   3   .   
  Successful               4    | .   .   .   .   1   .   1   .   1   .   .   1   .   
  Failed                   9    | .   .   .   .   1   5   1   .   .   .   .   2   .   
    Catastrophic           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                7    | .   .   .   .   .   5   2   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   .   .   .   .   .   1   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   2   1   .   1   .   .   1   .   
  Full Trace Events        3    | .   .   .   .   .   2   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   .   117 .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   7   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Gar Fac Was Fac Low Low Fac Upp 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Gar Fac Was Fac Low Low Fac Upp 
Total Allies               3    | .   .   .   .   .   1   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   .   1   .   .   .   2   2   2   .   
  Highest-Rated Group      50   | .   .   .   .   .   39  .   .   .   50  50  50  .   
  Highest-Rated Ally       39   | .   .   .   .   .   39  .   .   .   30  30  30  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   .   18  .   .   .   .   .   9   .   
  Total Damage             472  | .   .   .   .   .   268 .   .   .   .   .   204 .   
  Kills                    7    | .   .   .   .   .   5   .   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Was Fac Low Low Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Upp  
Turns Passed               7814 | 51   172  574  405  278  2300 503  428  1502 505  67   873  156  
Spaces Moved               3666 | 38   124  251  246  162  877  291  185  581  250  40   390  231  
  Core                     257  | 6    .    5    .    .    .    .    .    .    .    .    15   231  
  Treads                   2044 | .    .    64   .    .    258  291  185  581  250  40   375  .    
  Legs                     809  | 32   124  118  .    .    535  .    .    .    .    .    .    .    
  Wheels                   556  | .    .    64   246  162  84   .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  105  105  125  125  160  160  160  160  160  50   50   
  Average Speed            161  | 108  132  179  133  125  211  160  160  162  160  160  156  50   
  Slowest Speed            550  | 120  190  550  165  125  330  160  160  240  160  160  160  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    26   29   34   6    93   12   91   15   43   5    16   33   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    .    .    .    .    1    1    1    1    .    
Scrap Searched             12   | .    .    .    .    .    .    .    .    .    10   1    .    1    
Spaces Dug                 14   | .    .    .    .    .    1    .    6    .    .    .    .    7    
Terrain Destroyed          245  | .    .    .    9    7    96   5    8    15   4    .    94   7    
  Melee                    7    | .    .    .    .    .    .    .    .    .    .    .    .    7    
  Projectile               66   | .    .    .    9    7    8    5    8    15   4    .    10   .    
  AOE                      172  | .    .    .    .    .    88   .    .    .    .    .    84   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Upp  
Total                      4738 | 44   132  315  282  194  1083 309  244  1018 302  43   521  251  
  Wait                     407  | .    .    12   1    3    3    .    11   336  4    3    27   7    
  Move                     3654 | 37   123  250  245  161  875  291  184  580  249  39   389  231  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  66   | 1    3    6    5    1    16   4    4    13   1    1    10   1    
  Fast Attach              58   | 6    2    9    5    5    12   1    1    9    .    .    7    1    
  Attach                   38   | .    .    2    .    .    6    1    3    6    3    .    16   1    
  Detach                   16   | .    2    5    1    .    2    1    .    4    .    .    1    .    
  Swap                     16   | .    1    1    2    .    7    .    .    1    .    .    4    .    
  Drop                     57   | .    1    1    2    3    26   2    2    13   1    .    6    .    
  Fire                     354  | .    .    29   21   21   102  9    39   54   22   .    57   .    
  Melee                    12   | .    .    .    .    .    2    .    .    .    .    .    .    10   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    .    .    .    .    .    2    .    .    4    .    
  Escape Stasis            31   | .    .    .    .    .    31   .    .    .    .    .    .    .    
  Rewire                   23   | .    .    .    .    .    1    .    .    .    22   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Discovered new exit (range 16)
   52 | -11/Scrapyard  | Entered Materials
  210 | -10/Materials  | Discovered new exit (range 8)
  224 | -10/Materials  | Entered another Materials area
  224 | -9/Materials   | Evolved 2 slots: Utility x2
  309 | -9/Materials   | Build established: Mutant
  483 | -9/Materials   | Destroyed 8 combat bots
  483 | -9/Materials   | Lost 3 parts (1p1n1w)
  561 | -9/Materials   | Discovered new exit (range 9)
  798 | -9/Materials   | Entered another Materials area
  798 | -8/Materials   | Evolved 2 slots: Utility x2
 1118 | -8/Materials   | Discovered new exit (range 16)
 1203 | -8/Materials   | Entered Factory
 1203 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1479 | -7/Factory     | Identified exit to Garrison
 1481 | -7/Factory     | Entered Garrison
 1547 | -7/Garrison    | Triggered checkpoint
 1606 | -7/Garrison    | Destroyed 7 combat bots
 1762 | -7/Garrison    | Rescued a captive Derelict
 1874 | -7/Garrison    | Build established: Scavenger-Tank
 1891 | -7/Garrison    | Triggered checkpoint
 2084 | -7/Garrison    | Discovered new exit (range 10)
 2351 | -7/Garrison    | Triggered checkpoint
 2433 | -7/Garrison    | Triggered checkpoint
 2480 | -7/Garrison    | Lost 5 parts (1n1u3w)
 2503 | -7/Garrison    | Phase Generator disabled
 2792 | -7/Garrison    | Discovered new exit (range 8)
 2889 | -7/Garrison    | Triggered checkpoint
 3019 | -7/Garrison    | Triggered checkpoint
 3028 | -7/Garrison    | Core integrity fell below 50%
 3267 | -7/Garrison    | Discovered new exit (range 7)
 3614 | -7/Garrison    | Installed Relay Interface Framework
 3780 | -7/Garrison    | System corruption reached 10%
 3781 | -7/Garrison    | Entered Factory
 3781 | -6/Factory     | Evolved 2 slots: Propulsion x2
 4284 | -6/Factory     | Sucked down chute
 4284 | -6/Factory     | Entered Waste
 4296 | -6/Waste       | Spotted C-40 Crusher
 4299 | -6/Waste       | EMP discharged
 4313 | -6/Waste       | Destroyed C-40 Crusher
 4399 | -6/Waste       | EMP discharged
 4399 | -6/Waste       | System corruption reached 10%
 4402 | -6/Waste       | Spotted C-40 Crusher
 4402 | -6/Waste       | Spotted C-40 Crusher
 4432 | -6/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 4436 | -6/Waste       | Spotted C-40 Crusher
 4441 | -6/Waste       | Destroyed C-40 Crusher
 4444 | -6/Waste       | Spotted C-40 Crusher
 4451 | -6/Waste       | Crushed by Compactor (1 part destroyed)
 4456 | -6/Waste       | Destroyed C-40 Crusher
 4461 | -6/Waste       | Destroyed C-40 Crusher
 4471 | -6/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 4478 | -6/Waste       | Destroyed C-40 Crusher
 4499 | -6/Waste       | EMP discharged
 4542 | -6/Waste       | Spotted C-40 Crusher
 4551 | -6/Waste       | Destroyed C-40 Crusher
 4599 | -6/Waste       | EMP discharged
 4696 | -6/Waste       | Discovered new exit (range 11)
 4699 | -6/Waste       | EMP discharged
 4699 | -6/Waste       | System corruption reached 30%
 4712 | -6/Waste       | Entered Factory
 5307 | -6/Factory     | Build established: Tank
 5650 | -6/Factory     | Build established: Scavenger-Gunner
 6096 | -6/Factory     | Fabricated Hvy. Siege Treads (x1)
 6129 | -6/Factory     | Discovered new exit (range 16)
 6214 | -6/Factory     | Entered Lower Caves
 6473 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6541 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 6615 | -6/Lower Caves | Lost 3 parts (1p1u1w)
 6694 | -6/Lower Caves | Discovered new exit (range 15)
 6719 | -6/Lower Caves | Entered another Lower Caves area
 6719 | -6/Lower Caves | Accompanied by 2 allies
 6720 | -6/Lower Caves | Encountered a Warlord checkpoint
 6752 | -6/Lower Caves | Discovered new exit (range 4)
 6786 | -6/Lower Caves | Entered Factory
 6786 | -5/Factory     | Accompanied by 2 allies
 6786 | -5/Factory     | Evolved 2 slots: Utility x2
 7267 | -5/Factory     | Spotted B-75 Beast
 7275 | -5/Factory     | Destroyed B-75 Beast
 7472 | -5/Factory     | Garrison activated, responded to threat
 7546 | -5/Factory     | Lost 7 parts (2n3u2w)
 7571 | -5/Factory     | Cargo convoy interrupted
 7618 | -5/Factory     | System corruption reached 10%
 7638 | -5/Factory     | Core integrity fell below 50%
 7645 | -5/Factory     | Discovered new exit (range 16)
 7659 | -5/Factory     | Entered Upper Caves
 7664 | -5/Upper Caves | Core integrity fell below 20%
 7685 | -5/Upper Caves | Lost 19 parts (2p6n4u7w)
 7815 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
S-27 Virus destroyed.
Acquired Corrupted Autogun.
System corrupted: Matter fused (-5).
Slug penetrates Earth.
Penetrated by Slug. <x3>
System corrupted: Power Maul rejected.
Slug penetrates Wall.
Penetrated by Slug.
Armor Integrity Analyzer destroyed.
Acquired Power Maul.
H-66 Slayer suffers critical hit (Smash).
Destroyed Gauss Rifle.
H-66 Slayer system corrupted by crushing effect.
H-66 Slayer knocked back.
H-66 Slayer system terminally corrupted.
Flexi-carbon Leg fried.
Targeting Computer fried. <x2>
Acquired 62 matter.
Corrupted Hvy. Assault Rifle self-destruct mechanism malfunctions.
5V7PB0Q|PBG,JJF:HOL0 8DMGIJNG% <SRFH

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          100
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             2400
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         20
Target Analysis            5
Armor Integrity Analysis   30
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Siege Treads | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Turtlemind

 Challenges 
------------
None

 Game 
------
Seed              NeutronElectronGreatsword
  Manual?         0
Play Time         01:09:04
  Cumulative      246.1 hours
  Start           2024.08.23 @ 21:24:05
  End             2024.08.23 @ 23:49:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          430
  Rogue           428
  Adventurer      2
  Explorer        0
Win Type          -
  Total           11
  Types           8/0/1/2/0/0/0/0/0
Lore%             73
Gallery%          68
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3b18c200-f20a-425e-b44f-b9e494aab8cb