Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 23:53:11

Player: Finestep

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (286)     1430
Value Destroyed (10431)    10431
Prototype IDs (66)         1320
Alien Tech Used (0)        0
Bonus (8571)               8571
              TOTAL SCORE: 30452

 Bonus
-------
High Alert Combat Kills    1027
Follower Combat Kills      45
Entered DSFs               500
Aligned with FarCom        300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1298
Met Warlord at Research    2000
Win                        3000
Friendly Fire              -899

 Cogmind 
---------
Core Integrity             879/1600
Matter                     159/300
Energy                     244/600
System Corruption          10%
Temperature                Cool (22)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (12) -----
  Advanced Energy Well
           Transport Network Coupler
  Advanced Melee Analysis Suite
           Hacking Suite
  Improved Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>               --- POWER ------------
           Mini Fusion Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
                Field Propulsion Array
                Impulse Thruster Array
                Impulse Thruster Array
                Impulse Thruster Array
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Gravity Neutralizer
                Machine Analyzer
       Enhanced Optical Array
                Transport Network Coupler
       Advanced Melee Analysis Suite
       Advanced Melee Analysis Suite
   Experimental Armor Integrity Analyzer
                Centrium Light Armor Plating
                Centrium Light Armor Plating
                Centrium Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Power Maul
                Particle Cleaver
                Particle Cleaver
>               --- INVENTORY --------
       Advanced Energy Well
       Advanced ECM Suite
       Improved Weapon Shielding
       Advanced System Restoration Module
                HERF Cannon
        Compact HERF Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Helical Railgun
  Hypervelocity Mass Driver
        Compact Linear Accelerator
                Tiamat Missile Launcher
                Fusion Bomb Launcher
                Plasma Lance
[Rating: 178]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Nuclear Pulse Array
Utility                    Improved Targeting Computer
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Particle Cleaver
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   2   .   .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   
  Utility                  10   | .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   2   2   1   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             400  | 8   12  2   1   2   68  20  12  2   5   22  10  9   31  15  15  33  9   14  24  48  38  
  Power                    23   | 1   .   1   .   .   4   1   .   .   .   2   1   .   2   2   1   1   .   1   2   3   1   
    Engine                 10   | 1   .   1   .   .   4   .   .   .   .   1   1   .   .   1   1   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   1   .   .   .   1   .   .   2   1   .   .   .   1   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   3   1   
  Propulsion               64   | 2   3   .   .   .   14  1   .   .   .   3   2   7   9   2   3   7   1   3   1   5   1   
    Treads                 26   | .   2   .   .   .   11  .   .   .   .   3   .   .   3   .   3   4   .   .   .   .   .   
    Leg                    20   | 2   1   .   .   .   3   .   .   .   .   .   .   6   2   2   .   3   1   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
    Flight                 13   | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   3   1   5   1   
  Utility                  162  | 2   2   .   1   .   16  10  6   2   2   4   5   1   12  9   6   15  4   7   16  24  18  
    Device                 83   | 1   .   .   .   .   11  5   6   2   1   4   2   .   5   6   3   9   3   3   7   8   7   
    Storage                11   | 1   1   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   3   1   
    Processor              24   | .   1   .   .   .   1   .   .   .   .   .   3   .   3   1   2   1   .   2   3   4   3   
    Hackware               10   | .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   1   1   1   2   
    Protection             34   | .   .   .   .   .   4   2   .   .   1   .   .   1   .   1   1   5   1   1   4   8   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   151  | 3   7   1   .   2   34  8   6   .   3   13  2   1   8   2   5   10  4   3   5   16  18  
    Energy Gun             11   | 1   1   .   .   .   7   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          19   | .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   1   .   .   2   4   9   
    Ballistic Gun          36   | 2   2   .   .   .   13  5   2   .   3   6   1   .   1   .   .   .   .   .   .   1   .   
    Ballistic Cannon       35   | .   3   1   .   1   9   .   .   .   .   1   .   1   1   2   3   6   2   1   1   2   1   
    Launcher               22   | .   1   .   .   1   2   .   1   .   .   1   .   .   1   .   2   1   2   .   1   4   5   
    Special Weapon         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          17   | .   .   .   .   .   3   2   2   .   .   3   1   .   1   .   .   2   .   1   .   1   1   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  32   | .   .   .   .   .   5   1   .   .   .   .   .   .   4   .   .   8   .   3   .   7   4   
  Corrupted Parts          19   | .   .   .   .   .   6   .   .   .   .   3   .   .   .   2   1   1   .   1   .   4   1   
    System Corruption      105  | .   .   .   .   .   37  .   .   .   .   26  .   .   .   7   7   3   .   7   .   16  2   
Parts Lost                 76   | .   .   .   .   .   7   .   .   .   .   10  .   3   12  2   .   .   3   .   5   7   27  
  Power                    9    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   1   .   .   .   .   .   1   3   
  Propulsion               21   | .   .   .   .   .   2   .   .   .   .   4   .   2   6   .   .   .   1   .   .   2   4   
  Utility                  33   | .   .   .   .   .   4   .   .   .   .   1   .   1   3   1   .   .   2   .   5   4   12  
  Weapon                   13   | .   .   .   .   .   1   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   8   
  Highest Loss Streak      9    | .   .   .   .   .   3   .   .   .   .   8   .   1   6   2   .   .   3   .   2   5   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  100 100 100 98  88  92  92  90  90  38  62  67  84  87  83  74  63  84  80  71  
  Engine                   4    | .   14  14  14  14  8   2   .   .   .   2   .   .   .   3   5   2   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   4   7   7   7   4   .   .   8   3   5   2   .   .   1   2   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   6   5   6   
  Treads                   15   | .   22  28  28  28  25  15  15  15  15  15  3   .   3   11  16  21  22  2   .   .   .   
  Leg                      1    | .   5   .   .   .   .   .   .   .   .   .   .   22  6   5   5   1   4   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   6   7   7   7   6   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   8   5   .   .   .   .   .   12  14  14  13  
  Device                   9    | .   .   .   .   .   9   5   15  15  15  14  6   4   2   11  9   13  10  8   19  9   3   
  Storage                  5    | .   14  14  14  14  9   7   7   7   7   6   .   .   2   .   .   .   .   .   .   3   3   
  Processor                12   | .   13  14  14  14  9   14  7   7   7   6   12  20  13  15  17  15  11  17  18  22  21  
  Hackware                 1    | .   .   .   .   .   .   6   .   .   .   .   .   .   8   1   .   .   .   3   2   6   6   
  Protection               4    | .   .   .   .   .   7   3   7   7   6   6   .   1   .   3   5   3   5   5   5   3   7   
  Ballistic Gun            7    | .   2   .   .   .   8   14  22  23  21  21  1   .   .   3   .   .   .   .   .   1   .   
  Ballistic Cannon         8    | .   23  28  28  27  16  2   .   .   .   .   .   1   1   12  17  12  10  .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   2   .   .   .   .   4   6   4   .   .   2   .   4   4   3   2   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             106  | 15  33  33  50  50  65  82  82  78  77  87  6   35  70  59  66  106 106 37  52  70  75  
  Greatest Support         194  | 20  40  40  40  40  64  62  28  28  28  86  12  100 140 140 188 194 151 39  55  71  79  
  Greatest Overweight (x)  3    | 2   1   .   1   1   2   2   2   2   2   3   .   1   2   .   .   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   1   2   2   2   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  20  20  20  20  20  20  20  20  5   5   25  5   5   5   5   5   15  15  15  
  Average Capacity         14   | 6   13  15  19  20  20  20  20  20  20  19  5   5   13  5   5   5   5   5   5   10  11  
  Most Carried             20   | 6   15  15  17  20  20  20  20  20  20  20  5   5   12  5   5   5   5   5   5   15  15  
  Average Carried          13   | 3   12  14  15  16  19  19  20  19  19  19  4   4   7   4   4   4   4   4   4   8   10  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   15  5   
  Final Carried            20   | 6   15  15  16  20  20  20  20  20  20  5   5   3   5   5   5   5   4   5   5   15  .   

 Class Distribution 
--------------------
 20% | Mutant
 17% | Gunner
 11% | Tank
  8% | Hacker-Mutant
  7% | Skirmisher
  6% | Scavenger-Mutant
  5% | Derelict-Gunner
  4% | Scavenger-Scout
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
                 Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Gunner | -7/Lower Caves
               Gunner | -7/Lower Caves
               Gunner | -7/Zion
               Gunner | -6/Proximity Caves
                Scout | -6/Factory
                Scout | -6/DSF
        Hacker-Mutant | -5/Factory
                 Tank | -5/Upper Caves
      Derelict-Gunner | -5/Upper Caves
     Scavenger-Mutant | -5/Warlord
     Scavenger-Mutant | -4/Proximity Caves
        Hacker-Mutant | -4/Factory
                Ninja | -3/Research
      Scavenger-Scout | -2/Research
      Scavenger-Scout | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Matter Collected           9673  | 193  629  122  20   74   2389 405  193  83   27   487  139  93   581  551  602  790  341  405  318  510  721  
  Remotely                 256   | .    .    .    .    .    .    63   57   .    .    136  .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11878 | 21   569  72   .    146  2574 372  79   120  .    550  139  92   1269 327  614  389  289  231  1207 1130 1688 
  Parts                    450   | 4    42   13   .    7    130  18   .    7    .    35   2    1    23   10   30   6    11   7    33   23   48   
Haulers Intercepted        19    | .    1    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    1    5    2    5    
Recyclers Shooed           10    | .    1    .    .    .    2    1    .    .    .    .    1    .    3    .    .    .    .    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      212   | .    .    .    .    .    .    .    7    5    .    32   .    .    .    8    29   122  9    .    .    .    .    
  Prevented                51    | .    .    .    .    .    .    .    3    .    .    3    .    .    .    4    3    38   .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Res Acc 
Combat Hostiles Destroyed  178  | .   11  2   .   3   48  4   2   3   .   16  .   1   9   5   18  10  13  .   4   8   21  
  Melee                    11   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   2   2   .   
  Guns                     41   | .   1   .   .   .   19  2   1   3   .   13  .   .   .   2   .   .   .   .   .   .   .   
  Cannons                  68   | .   8   2   .   .   25  2   .   .   .   .   .   1   1   3   10  5   6   .   .   .   5   
  AOE                      47   | .   2   .   .   3   3   .   .   .   .   2   .   .   .   .   8   5   7   .   .   3   14  
Classes Destroyed          23   | 1   7   1   .   .   6   1   1   .   .   .   .   .   .   2   .   3   .   .   1   .   .   
  Worker                   17   | .   1   1   .   1   5   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   5   
  Builder                  16   | .   .   1   .   .   3   .   .   .   .   .   .   .   5   .   .   .   .   .   4   .   3   
  Tunneler                 6    | 1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Hauler                   19   | .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   5   2   5   
  Recycler                 26   | .   4   .   .   1   6   2   .   .   .   .   1   .   6   .   .   .   .   1   2   1   2   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Operator                 6    | .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Watcher                  22   | .   2   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   6   6   2   
  Swarmer                  45   | .   3   .   .   .   6   .   1   2   .   12  .   .   .   4   6   .   5   .   1   .   5   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Grunt                    83   | .   8   2   .   3   30  .   .   .   .   1   .   .   2   .   6   5   8   .   .   7   11  
  Brawler                  4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   
  Sentry                   13   | .   .   .   .   .   7   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   2   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   2   
  Programmer               14   | .   .   .   .   .   .   4   .   .   .   .   .   .   7   .   2   .   .   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   5   1   .   4   7   1   1   3   .   4   1   1   5   4   7   9   5   2   5   3   9   
  Combat Bots Only         8    | .   3   1   .   3   6   1   1   3   .   4   .   1   4   4   7   8   5   .   2   2   7   
Max Kills in Single Turn   5    | 1   2   1   .   2   2   1   1   1   .   2   1   1   1   2   3   3   2   1   1   2   5   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   2   1   .   .   .   .   1   .   .   .   .   3   3   2   .   .   2   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Damage Taken               17293 | .    260  63   .    39   2015 166  57   308  .    1922 .    1287 1815 325  576  418  2572 85   861  748  3776 
  Core                     2323  | .    72   .    .    .    148  55   11   38   .    246  .    132  332  .    47   52   164  54   154  97   721  
  Absorbed by Shields      450   | .    .    .    .    .    187  28   .    66   .    .    .    .    8    12   24   125  .    .    .    .    .    
  Reduced by Siege Mode    55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   19   20   .    .    .    .    
  Redirected to Shielding  279   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   78   10   91   .    82   
  Regen/Repaired (Parts)   29    | .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74    | 100  .    .    .    71   73   .    .    .    .    50   .    84   .    .    .    .    40   95   88   93   54   
Volleys Fired              527   | 1    42   7    .    6    164  21   4    7    .    50   .    10   21   22   20   19   23   2    26   19   63   
  Largest                  3     | 2    2    2    .    2    3    3    3    3    .    3    .    1    2    3    3    3    2    1    1    1    3    
  Hottest                  306   | 60   78   78   .    74   117  83   69   69   .    75   .    60   85   138  158  171  147  61   120  120  306  
Shots Fired                1084  | 2    82   14   .    9    452  47   12   22   .    114  .    10   22   54   50   31   38   2    26   19   78   
  Gun                      344   | 2    10   .    .    .    138  37   12   22   .    100  .    .    1    22   .    .    .    .    .    .    .    
  Cannon                   683   | .    70   14   .    6    307  10   .    .    .    6    .    10   20   32   46   28   32   2    26   14   60   
  Launcher                 56    | .    2    .    .    3    7    .    .    .    .    8    .    .    .    .    4    3    6    .    .    5    18   
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  909   | 1    75   14   .    6    421  47   12   22   .    101  .    10   19   54   46   28   32   2    .    .    19   
  Thermal                  85    | .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    26   14   31   
  Explosive                52    | .    2    .    .    3    3    .    .    .    .    8    .    .    .    .    4    3    6    .    .    5    18   
  Electromagnetic          37    | 1    5    .    .    .    14   .    .    .    .    5    .    .    2    .    .    .    .    .    .    .    10   
  Robot Hit Streak         24    | 1    9    5    .    13   13   24   9    6    .    17   .    1    7    11   19   23   10   .    1    .    9    
  Robot Miss Streak        6     | .    3    4    .    .    4    2    5    1    .    4    .    4    6    3    3    1    2    .    1    3    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Secondary Targets        4     | .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           715   | 1    42   8    .    8    253  34   8    16   .    64   2    3    58   25   32   22   26   3    37   25   48   
  Core Hits                407   | 1    25   5    .    8    122  11   2    6    .    37   1    2    9    15   22   17   20   1    8    22   73   
  Critical Kills           10    | .    .    .    .    .    .    1    .    .    .    .    1    .    1    1    1    .    .    .    .    2    3    
  Critical Parts Destroyed 35    | .    .    .    .    .    2    1    2    .    .    1    .    1    10   .    1    .    .    .    5    3    9    
  Critical Strikes         62    | .    4    1    .    .    7    2    2    .    .    1    1    1    12   1    2    2    3    .    5    6    12   
    Burn                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                17    | .    .    .    .    .    1    1    1    .    .    1    .    .    .    1    2    .    .    .    .    .    10   
    Blast                  15    | .    4    1    .    .    4    .    .    .    .    .    .    .    1    .    .    2    3    .    .    .    .    
    Smash                  27    | .    .    .    .    .    1    1    1    .    .    .    1    1    11   .    .    .    .    .    5    5    1    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              305   | .    .    .    .    .    11   7    4    .    .    4    11   4    70   .    .    20   .    29   73   44   28   
  Impact                   237   | .    .    .    .    .    11   7    4    .    .    4    11   4    68   .    .    20   .    22   42   32   12   
  Slashing                 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Piercing                 55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    31   12   5    
  Sneak Attacks            49    | .    .    .    .    .    1    4    .    .    .    .    1    .    16   .    .    .    .    3    13   5    6    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    5    
Damage Inflicted           35833 | 11   1063 167  .    373  5726 1130 235  238  .    1666 112  227  3539 801  2178 2320 2679 253  2815 3037 7263 
  Guns                     3487  | 11   82   .    .    .    1536 467  71   238  .    857  .    .    .    225  .    .    .    .    .    .    .    
  Cannons                  11006 | .    757  167  .    103  3552 269  .    .    .    139  .    153  592  576  943  1036 1419 .    45   .    1255 
  Explosions               10952 | .    224  .    .    270  542  .    .    .    .    668  .    .    .    .    1235 1284 1260 .    .    1256 4213 
  Melee                    10342 | .    .    .    .    .    60   394  164  .    .    .    112  66   2947 .    .    .    .    253  2770 1781 1795 
  Ramming                  46    | .    .    .    .    .    36   .    .    .    .    2    .    8    .    .    .    .    .    .    .    .    .    
  Kinetic                  12925 | 11   796  167  .    103  4740 736  71   238  .    857  .    153  592  801  943  1036 1419 .    .    .    262  
  Thermal                  1094  | .    24   .    .    .    192  .    .    .    .    166  .    .    .    .    .    .    .    .    45   .    667  
  Explosive                10374 | .    200  .    .    270  189  .    .    .    .    502  .    .    .    .    1235 1284 1260 .    .    1221 4213 
  Electromagnetic          1052  | .    43   .    .    .    509  .    .    .    .    139  .    .    .    .    .    .    .    .    .    35   326  
  Impact                   7754  | .    .    .    .    .    60   394  164  .    .    .    112  66   2947 .    .    .    .    253  1531 1399 828  
  Slashing                 763   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    763  
  Piercing                 1825  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1239 382  204  
Highest Corruption         37    | .    .    .    .    .    37   5    2    2    2    26   .    .    8    15   30   30   3    .    12   16   10   
  Average Corruption       8     | .    .    .    .    .    24   3    2    2    2    19   .    .    6    12   25   6    3    .    10   8    4    
  Corruption Purged        4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    
  Effects                  197   | .    .    .    .    .    14   23   7    11   1    8    .    .    17   17   42   9    13   .    33   .    2    
    Message Errors         45    | .    .    .    .    .    4    6    3    2    .    3    .    .    6    2    7    1    3    .    7    .    1    
    Matter Fused           45    | .    .    .    .    .    4    4    .    3    .    3    .    .    3    4    10   3    3    .    8    .    .    
    Heat Flow Errors       22    | .    .    .    .    .    3    4    .    2    .    .    .    .    2    2    4    1    .    .    3    .    1    
    Energy Discharges      30    | .    .    .    .    .    2    3    2    1    1    .    .    .    3    2    6    1    3    .    6    .    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    1    .    .    
    Data Loss (minor)      21    | .    .    .    .    .    1    2    2    1    .    .    .    .    1    4    5    1    1    .    3    .    .    
    Data Loss (major)      14    | .    .    .    .    .    .    3    .    1    .    .    .    .    2    3    2    .    1    .    2    .    .    
    Misfires               5     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    1    .    1    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    .    .    1    .    .    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    1    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            4807  | .    22   .    .    .    100  140  57   .    .    .    .    26   1577 26   78   40   189  49   1341 398  764  
  Projectiles              405   | .    18   .    .    .    26   2    .    .    .    .    .    .    160  26   4    40   113  .    .    .    16   
  Explosions               323   | .    4    .    .    .    14   .    .    .    .    .    .    .    .    .    74   .    76   .    .    .    155  
  Melee                    4079  | .    .    .    .    .    60   138  57   .    .    .    .    26   1417 .    .    .    .    49   1341 398  593  
Knockbacks                 100   | .    6    1    .    .    37   4    .    .    .    .    .    4    14   1    4    2    8    1    5    10   3    
  Impact                   24    | .    .    .    .    .    1    2    .    .    .    .    .    2    5    .    .    .    .    1    5    8    .    
  Kinetic                  70    | .    6    1    .    .    34   2    .    .    .    .    .    2    8    1    4    2    7    .    .    .    3    
  Secondary                6     | .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    1    .    .    2    .    
Self-Inflicted Damage      117   | .    17   .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    81   
  Shots                    3     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   5     | .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             8     | .    .    .    .    .    5    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        504   | .    222  60   .    36   343  233  6    132  .    35   .    .    398  264  148  165  399  13   232  360  504  
  Average Temperature      79    | .    56   21   .    18   82   49   2    54   .    6    .    .    69   79   43   29   160  9    51   103  121  
  Received Heat Transfer   3190  | .    111  33   .    24   861  .    .    94   .    342  .    138  185  .    153  125  570  .    95   90   369  
  Effects                  13    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    7    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           4     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Interference           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    2    .    .    .    .    
  Total Turns              147   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   71   52   .    .    .    .    
  Longest Duration         34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   34   30   .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          3     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              63    | .    .    .    .    .    6    3    2    .    .    1    .    .    20   .    .    .    .    3    13   10   5    
  Impact Corruptions       110   | .    .    .    .    .    2    6    2    .    .    .    .    1    50   .    .    .    .    3    25   14   7    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         1265  | .    50   .    .    .    383  .    .    .    .    240  .    .    .    .    .    .    .    .    37   .    555  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Peak Influence             1087 | 5    209  166  .    176  556  386  .    .    .    .    50   128  165  .    .    .    .    254  750  1080 1087 
  Initial                  587  | .    3    81   .    .    68   252  .    .    .    .    11   35   61   .    .    .    .    37   132  416  587  
  Average                  257  | 1    76   71   .    72   238  216  .    .    .    .    25   49   74   .    .    .    .    139  357  776  686  
Maximum Alert Level        3    | .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    1    3    3    3    
  Low Security (%)         57   | 100  98   100  .    100  49   42   .    .    .    .    100  100  100  .    .    .    .    74   22   .    .    
  Level 1                  16   | .    1    .    .    .    24   57   .    .    .    .    .    .    .    .    .    .    .    25   36   .    .    
  Level 2                  15   | .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    28   30   54   
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   69   45   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          51   | .    2    .    .    .    9    4    .    .    .    1    .    2    6    .    1    .    .    4    9    5    8    
  Investigation            17   | .    .    .    .    .    3    1    .    .    .    1    .    .    .    .    .    .    .    1    4    4    3    
  Extermination            10   | .    .    .    .    .    .    3    .    .    .    .    .    .    4    .    .    .    .    .    2    .    1    
  Reinforcement            18   | .    2    .    .    .    3    .    .    .    .    .    .    2    2    .    .    .    .    3    2    1    3    
  Assault                  4    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    
  Garrison                 2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Construction Impeded       3    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Res Acc 
Distress Signals           15   | .   .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   1   5   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              410  | .   17  3   .   6   70  4   3   3   .   25  .   15  19  5   20  56  28  6   34  43  53  
  Peak Tracking Total      15   | .   3   2   .   3   4   1   1   3   .   6   .   9   6   4   8   14  15  6   8   9   9   
  Tactical Retreats        39   | .   .   1   .   1   4   .   1   .   .   2   .   2   .   .   .   1   .   2   10  8   7   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Res Acc 
Traps Triggered            14   | .   2   .   .   .   2   2   .   .   .   .   .   1   1   .   .   .   .   .   5   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Triggered                22   | .   .   .   .   .   .   .   2   .   .   2   .   .   .   2   2   14  .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Res Acc 
Machines Disabled          25   | .   3   1   .   .   2   2   1   .   .   4   .   2   2   .   .   .   .   .   2   3   3   
  Max in Single Turn       2    | .   1   1   .   .   1   1   1   .   .   2   .   1   1   .   .   .   .   .   1   1   1   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   4   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Res Acc 
Machines Accessed          68   | .   3   .   1   .   11  6   1   1   .   1   4   .   3   .   .   4   .   8   13  7   5   
  Terminals                39   | .   3   .   .   .   8   4   .   .   .   1   4   .   1   .   .   .   .   5   7   1   5   
  Fabricators              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Repair Stations          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Recycling Units          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   4   .   
Total Hacks                179  | .   9   .   1   .   38  16  2   1   .   3   10  .   4   .   .   8   .   29  33  13  12  
  Successful               92   | .   4   .   1   .   22  8   2   1   .   3   3   .   3   .   .   8   .   9   19  5   4   
  Failed                   87   | .   5   .   .   .   16  8   .   .   .   .   7   .   1   .   .   .   .   20  14  8   8   
    Catastrophic           21   | .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   .   5   4   4   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   4   .   1   .   18  2   .   .   .   .   5   .   .   .   .   .   .   9   19  1   5   
  Terminals                117  | .   9   .   .   .   28  12  .   .   .   3   10  .   2   .   .   .   .   18  21  2   12  
  Fabricators              10   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   
  Repair Stations          9    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   
  Recycling Units          4    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   8   .   
Terminal Hacks             47   | .   3   .   1   .   8   4   2   1   .   3   2   .   1   .   .   8   .   3   7   .   4   
  Record                   9    | .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   .   3   .   .   1   .   .   
  Part Schematic           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Branch Access Points     4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Locate Traps             5    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   
  Load Schematic           4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Build                    4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
Repair Station Hacks       6    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Insert Component         6    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Analyze                  3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Unauthorized Hacks         18   | .   1   .   .   .   6   .   .   .   .   .   1   .   .   .   .   .   .   4   6   .   .   
  Terminals                14   | .   1   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   3   4   .   .   
    Track                  3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Assimilate             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   2   3   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Jam                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         55   | .   3   .   .   .   10  6   .   .   .   1   3   .   2   .   .   .   .   7   13  5   5   
  Full Trace Events        13   | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   3   4   3   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Built              5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   244  | .   .   .   .   .   .   73  .   .   .   .   .   .   .   .   .   .   .   .   146 25  .   
  Total Part Build Rating  15   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   11  1   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     174  | .   .   .   .   .   174 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Res Acc 
Total Allies               3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   
  Highest-Rated Group      60   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   60  60  .   .   .   .   .   
  Highest-Rated Ally       30   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   30  30  .   .   .   .   .   
Total Orders               15   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   4   .   .   .   3   2   
  STAY                     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   3   1   
  RETURN                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Ally Attacks               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Total Damage             50   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Res Acc 
Robot Analysis Total       2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   .   .   .   1   1   1   2   .   .   .   1   1   .   1   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   4   6   
  Drone Recoveries         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   2   2   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Turns Passed               23385 | 79   1027 784  1077 307  3984 1251 720  928  1575 1618 356  224  1798 741  855  1741 652  560  1199 1312 597  
Spaces Moved               17532 | 49   548  452  455  118  1619 676  462  671  1122 963  445  125  1130 384  424  907  370  907  2267 2652 786  
  Core                     226   | 15   .    .    .    .    .    .    .    .    .    17   13   .    .    .    .    .    59   108  .    .    14   
  Treads                   5504  | .    417  452  455  118  1563 8    .    .    .    36   .    .    429  384  424  907  311  .    .    .    .    
  Legs                     521   | 34   131  .    .    .    56   .    .    .    .    .    .    26   274  .    .    .    .    .    .    .    .    
  Wheels                   3833  | .    .    .    .    .    .    668  462  671  1122 910  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    427   | .    .    .    .    .    .    .    .    .    .    .    .    .    427  .    .    .    .    .    .    .    .    
  Flight                   7021  | .    .    .    .    .    .    .    .    .    .    .    432  99   .    .    .    .    .    799  2267 2652 772  
  Fastest Speed            34    | 50   120  160  160  240  150  115  130  130  130  50   37   37   46   160  160  160  50   34   34   34   34   
  Average Speed            104   | 120  150  160  235  240  191  128  130  130  130  130  47   68   118  160  160  161  148  41   34   34   35   
  Slowest Speed            330   | 150  190  160  240  240  330  250  130  130  130  166  60   200  270  160  160  167  167  100  37   117  122  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    5    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 4    85   89   87   22   87   9    48   62   86   76   16   83   18   53   62   96   47   19   60   59   25   
  Regions Visited          21
    Branch Regions         11
  Pre-discovered Areas     5     | .    .    .    .    .    1    .    1    .    2    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    1    .    1    1    1    .    .    .    1    1    1    1    1    1    .    .    .    
Scrap Searched             11    | .    .    1    .    .    .    .    1    1    1    1    .    .    .    2    3    .    1    .    .    .    .    
Spaces Dug                 257   | .    5    .    .    .    34   6    .    .    .    30   9    1    18   3    .    16   20   18   43   14   40   
Terrain Destroyed          758   | .    16   .    .    27   71   6    .    .    .    62   9    8    25   15   62   50   92   19   53   45   198  
  Melee                    116   | .    .    .    .    .    9    2    .    .    .    3    9    1    17   .    .    16   .    17   30   9    3    
  Projectile               130   | .    4    .    .    .    19   4    .    .    .    1    .    7    8    15   9    3    13   2    23   10   12   
  AOE                      512   | .    12   .    .    27   43   .    .    .    .    58   .    .    .    .    53   31   79   .    .    26   183  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Total                      21043 | 63   678  501  460  135  2172 1007 560  712  1239 1221 563  238  1418 468  557  1115 431  1045 2539 2938 983  
  Wait                     1825  | .    27   32   .    2    219  243  77   23   104  174  90   72   142  33   77   100  27   81   113  136  53   
  Move                     17489 | 48   547  451  454  117  1618 675  461  670  1121 962  444  124  1129 383  423  906  369  906  2254 2642 785  
  Hop                      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    4    .    
  Pick Up                  170   | 5    27   4    3    6    35   13   .    5    3    2    3    2    12   5    2    5    .    7    8    18   5    
  Fast Attach              207   | 8    8    1    .    .    22   7    2    .    3    6    8    7    28   8    9    22   1    12   12   34   9    
  Attach                   73    | .    1    1    .    .    20   5    .    .    1    3    1    2    3    3    .    1    1    2    7    5    17   
  Detach                   23    | 1    .    .    .    .    4    .    .    .    .    .    .    .    3    .    .    1    .    2    2    4    6    
  Swap                     120   | .    3    .    1    2    26   8    10   2    1    13   1    .    .    4    6    10   7    .    5    9    12   
  Drop                     250   | .    23   5    2    2    48   19   2    5    6    5    5    2    10   10   9    30   3    11   13   29   11   
  Fire                     527   | 1    42   7    .    6    164  21   4    7    .    50   .    10   21   22   20   19   23   2    26   19   63   
  Melee                    276   | .    .    .    .    .    11   7    4    .    .    4    11   4    70   .    .    20   .    22   65   38   20   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    .    .    .    .    5    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            50    | .    .    .    .    .    .    9    .    .    .    .    .    13   .    .    .    .    .    .    28   .    .    
  Rewire                   11    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    10   .    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / [*Low] / DSF)
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2)
-3/Research (discovered 6 exits: *Res x3 / *Arm / *Tes x2)
-2/Research (discovered 2 exits: *Acc / *Qua)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 16)
    80 | -11/Scrapyard      | Entered Materials
   329 | -10/Materials      | Build established: Mutant
   490 | -10/Materials      | Discovered new exit (range 15)
  1049 | -10/Materials      | Discovered new exit (range 15)
  1107 | -10/Materials      | Entered Mines
  1233 | -10/Mines          | Discovered new exit (range 13)
  1311 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1645 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1649 | -10/Mines          | Found Prototype Device
  1877 | -10/Mines          | Learned Materials terminal intel
  1885 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1885 | -10/Mines          | Discovered new exit (range 5)
  1891 | -10/Mines          | Entered Exiles
  1936 | -10/Exiles         | Met 8R-AWN
  1974 | -10/Exiles         | Met EX-HEX
  2044 | -10/Exiles         | Met EX-BIN
  2231 | -10/Exiles         | Met EX-DEC
  2283 | -10/Exiles         | Visited The Gauntlet
  2680 | -10/Exiles         | Aligned with FarCom system
  2683 | -10/Exiles         | Given EX-Vault access code
  2738 | -10/Exiles         | Opened EX-Vault
  2791 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2835 | -10/Exiles         | Exiles lab attacked by MAIN.C
  2937 | -10/Exiles         | Discovered new exit (range 14)
  2968 | -10/Exiles         | Entered Mines
  3105 | -9/Mines           | Discovered new exit (range 9)
  3182 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  3275 | -9/Mines           | Entered Materials
  3275 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3276 | -8/Materials       | Loaded intel: 10 terminal locations
  3608 | -8/Materials       | Build established: Tank
  4355 | -8/Materials       | Discovered new exit (range 3)
  4718 | -8/Materials       | Repaired Lgt. Deuterium Engine?
  5086 | -8/Materials       | Identified Exp. Sensor Array
  5675 | -8/Materials       | First assault squad dispatched
  5702 | -8/Materials       | Build established: Skirmisher
  5895 | -8/Materials       | Garrison activated, responded to threat
  6020 | -8/Materials       | Discovered new exit (range 15)
  6364 | -8/Materials       | Repaired Broken Exp. Sensor Array
  6555 | -8/Materials       | Garrison activated, responded to threat
  6796 | -8/Materials       | Discovered new exit (range 5)
  6840 | -8/Materials       | Lost 3 parts (1n1u1w)
  6966 | -8/Materials       | System corruption reached 10%
  7259 | -8/Materials       | System corruption reached 30%
  7259 | -8/Materials       | Entered Factory
  7259 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7331 | -7/Factory         | Identified exit to Lower Caves
  7845 | -7/Factory         | Build established: Scavenger-Skirmisher
  7902 | -7/Factory         | Fabricated Hvy. Assault Cannon (x1)
  8510 | -7/Factory         | Entered Lower Caves
  8918 | -7/Lower Caves     | Learned location of Extension (-4)
  8996 | -7/Lower Caves     | Build established: Gunner
  9041 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  9091 | -7/Lower Caves     | Discovered new exit (range 9)
  9230 | -7/Lower Caves     | Entered another Lower Caves area
  9232 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9278 | -7/Lower Caves     | Identified exit to Factory
  9467 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9689 | -7/Lower Caves     | Discovered new exit (range 15)
 10158 | -7/Lower Caves     | Entered Zion
 10218 | -7/Zion            | System corruption cleaned by Quarantine Array
 10311 | -7/Zion            | Given A8's code to call for help
 10354 | -7/Zion            | Discovered new exit (range 13)
 10834 | -7/Zion            | Learned location of Quarantine (-2)
 11139 | -7/Zion            | Learned 4 Factory zone layouts
 11158 | -7/Zion            | Received a visual enhancement algorithm
 11241 | -7/Zion            | Rebuked by Imprinter
 11733 | -7/Zion            | Entered Proximity Caves
 12302 | -6/Proximity Caves | Learned 4 Factory zone layouts
 12414 | -6/Proximity Caves | Learned location of 1 exit from Factory
 12608 | -6/Proximity Caves | Discovered exit to Factory (range 6)
 12793 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 13231 | -6/Proximity Caves | System corruption reached 10%
 13297 | -6/Proximity Caves | Learned Research security intel
 13297 | -6/Proximity Caves | Learned Extension trap positions
 13297 | -6/Proximity Caves | Learned Factory trap positions
 13342 | -6/Proximity Caves | Released all parts (5)
 13351 | -6/Proximity Caves | Entered Factory
 13351 | -6/Factory         | Evolved 2 slots: Propulsion x2
 13352 | -6/Factory         | Identified exit to Factory
 13354 | -6/Factory         | Loaded intel: 107 trap records
 13372 | -6/Factory         | Lost 8 parts (2p4n2w)
 13559 | -6/Factory         | Build established: Scout
 13627 | -6/Factory         | Discovered new exit (range 19)
 13687 | -6/Factory         | Discovered exit to Factory (range 18)
 13701 | -6/Factory         | Identified exit to DSF
 13707 | -6/Factory         | Entered DSF
 13754 | -6/DSF             | Additional patrols routed to DSF
 13852 | -6/DSF             | Discovered exit to Factory (range 19)
 13931 | -6/DSF             | Entered Factory
 13931 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 14434 | -5/Factory         | Lost 4 parts (2n1u1w)
 14442 | -5/Factory         | Build established: Hacker-Mutant
 15352 | -5/Factory         | Lost 6 parts (1p4n1u)
 15520 | -5/Factory         | Build established: Mutant
 15712 | -5/Factory         | Discovered new exit (range 12)
 15729 | -5/Factory         | Entered Upper Caves
 15895 | -5/Upper Caves     | System corruption reached 10%
 16435 | -5/Upper Caves     | Discovered new exit (range 15)
 16470 | -5/Upper Caves     | Entered another Upper Caves area
 16546 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16583 | -5/Upper Caves     | Learned Factory emergency access door positions
 16852 | -5/Upper Caves     | Build established: Derelict-Gunner
 16913 | -5/Upper Caves     | System corruption reached 30%
 17044 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 17097 | -5/Upper Caves     | Destroyed 7 combat bots
 17263 | -5/Upper Caves     | Discovered new exit (range 8)
 17325 | -5/Upper Caves     | Entered Warlord
 17325 | -5/Warlord         | Accompanied by 2 allies
 17380 | -5/Warlord         | System corruption cleaned by Quarantine Array
 17676 | -5/Warlord         | Found Prototype Device
 17676 | -5/Warlord         | Identified Minesniffer Drone Bay
 17868 | -5/Warlord         | Discovered new exit (range 51)
 18013 | -5/Warlord         | Build established: Derelict-Mutant
 18187 | -5/Warlord         | Visited the Vortex Lab
 18198 | -5/Warlord         | Warlord's base attacked by MAIN.C
 18207 | -5/Warlord         | Found Prototype Energy Cannon
 18207 | -5/Warlord         | Identified Vortex Cannon
 18313 | -5/Warlord         | Met Warlord
 18327 | -5/Warlord         | Build established: Scavenger-Mutant
 18336 | -5/Warlord         | Found Prototype Processor
 18336 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
 18352 | -5/Warlord         | Found Prototype Reactor
 18352 | -5/Warlord         | Identified Vortex Chain Reactor
 18361 | -5/Warlord         | Found Prototype Hackware
 18540 | -5/Warlord         | Spotted Striker
 18548 | -5/Warlord         | Warlord forces counterattacked
 18564 | -5/Warlord         | Spotted Executioner
 18578 | -5/Warlord         | Found Prototype Ballistic Cannon
 18578 | -5/Warlord         | Identified Hvy. Autocannon
 18637 | -5/Warlord         | Build established: Derelict-Gunner
 18749 | -5/Warlord         | Spotted Executioner
 18763 | -5/Warlord         | Destroyed Executioner
 18787 | -5/Warlord         | Destroyed 8 combat bots
 18845 | -5/Warlord         | Spotted Striker
 18873 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 19066 | -5/Warlord         | Entered Proximity Caves
 19218 | -4/Proximity Caves | Learned location of 1 exit from Research
 19578 | -4/Proximity Caves | Build established: Scavenger-Mutant
 19644 | -4/Proximity Caves | Core integrity fell below 50%
 19684 | -4/Proximity Caves | Entered a huge 0b10 base via the front door
 19685 | -4/Proximity Caves | Spotted B-86 Titan
 19710 | -4/Proximity Caves | Discovered new exit (range 16)
 19718 | -4/Proximity Caves | Entered Factory
 19718 | -4/Factory         | Evolved 2 slots: Utility x2
 19720 | -4/Factory         | Lost 3 parts (1n2u)
 19856 | -4/Factory         | Identified Ghost Barrier
 20040 | -4/Factory         | Spotted B-86 Titan
 20146 | -4/Factory         | Identified exit to Upper Caves
 20146 | -4/Factory         | Identified exit to Extension
 20155 | -4/Factory         | Build established: Hacker-Mutant
 20275 | -4/Factory         | Discovered new exit (range 5)
 20278 | -4/Factory         | Entered Research
 20278 | -3/Research        | Evolved 2 slots: Utility x2
 20279 | -3/Research        | Identified exit to Armory
 20378 | -3/Research        | Fabricated Imp. Trap Scanner?
 20664 | -3/Research        | Identified exit to Testing
 20691 | -3/Research        | Spotted B-86 Titan
 20701 | -3/Research        | System corruption reached 10%
 21127 | -3/Research        | Found Prototype Device
 21134 | -3/Research        | Identified Exp. Thermal Shield
 21272 | -3/Research        | Fabricated Med. Storage Unit (x1)
 21278 | -3/Research        | Search patrols dispatched
 21370 | -3/Research        | Identified exit to Research
 21477 | -3/Research        | Entered another Research area
 21477 | -2/Research        | Warlord forces began assault on 0b10
 21477 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 21511 | -2/Research        | Fabricated Med. Storage Unit?
 21587 | -2/Research        | Research machine network offline
 21746 | -2/Research        | Found Unknown Launcher
 21746 | -2/Research        | Identified Fusion Bomb Launcher
 21751 | -2/Research        | Found Fusion Bomb Launcher
 21883 | -2/Research        | Borebot progress halted
 21897 | -2/Research        | Borebot progress halted
 21981 | -2/Research        | Spotted Striker
 22017 | -2/Research        | Lost 5 parts (1p2n2u)
 22191 | -2/Research        | Met up with Warlord
 22271 | -2/Research        | Spotted Executioner
 22273 | -2/Research        | Destroyed Executioner
 22323 | -2/Research        | Found Corrupted Prototype Slashing Weapon
 22352 | -2/Research        | Found Corrupted Prototype Slashing Weapon
 22418 | -2/Research        | Discovered new exit (range 8)
 22420 | -2/Research        | Identified exit to Quarantine
 22496 | -2/Research        | Warlord destroyed during the assault
 22552 | -2/Research        | Build established: Scavenger-Scout
 22580 | -2/Research        | Discovered new exit (range 7)
 22582 | -2/Research        | Identified exit to Access
 22585 | -2/Research        | Borebot progress halted
 22745 | -2/Research        | Spotted Executioner
 22777 | -2/Research        | Identified Particle Cleaver (x2)
 22786 | -2/Research        | System corruption reached 10%
 22789 | -2/Research        | Entered Access
 22789 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 22911 | -1/Access          | Identified exit to Surface
 22964 | -1/Access          | Imp. System Shield fried by hacking feedback
 23005 | -1/Access          | Found Prototype Processor
 23039 | -1/Access          | Search patrols dispatched
 23088 | -1/Access          | Identified Exp. Terrain Scan Processor
 23122 | -1/Access          | Energy Cycler disabled
 23194 | -1/Access          | Destroyed 7 combat bots
 23196 | -1/Access          | Lost 6 parts (1n3u2w)
 23283 | -1/Access          | Destroyed 7 combat bots
 23312 | -1/Access          | Lost 7 parts (2p1n3u1w)
 23325 | -1/Access          | First assault squad dispatched
 23381 | -1/Access          | System corruption reached 10%
 23386 | ***                | Escaped!

 Last Messages 
---------------
23374_ The unstable cave ceiling collapses.
23374_ Adv. Melee Analysis Suite destroyed.
23375_ Overheating: System interference.
23375_ Transport Network Coupler temporarily disabled.
23375_ Adv. Melee Analysis Suite temporarily disabled.
23375_ Hyp. Mass Driver temporarily disabled.
23376_ The unstable cave ceiling collapses. <x2>
23376_ R-10 Processor collects Com. Wheel.
23376_ C-30 ARC bursts open, deploying its payload.
23376_ G-73 Enforcer unfolds itself.
23376_ L-61 Swordsman unfolds itself.
23376_ G-73 Enforcer unfolds itself. <x2>
23376_ E-15 Imp unfolds itself.
23377_ FI:<KR,MUPMISPZAHP0N2M#JHYT: 
23377_ Hyp. Mass Driver destroyed.
23378_ Enh. Nova Cannon destroyed.
23380_ The unstable cave ceiling collapses.
23380_ R-10 Processor collects Hpw. Tractor Beam.
23381_ Acquired 137 matter.
23382_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|         #               #????????????????????#     |
|         #  %            #????????????????????#     |
|                         #????????????????????#""   |
|           %  !          #????????????????????#""   |
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| ????????????????????#  /]!     #????????????????#  |
| ????????????????????#   /!     #????????????????#  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          120
Energy Generation          55
Energy Capacity            720
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Additional Mass Support    16
Base Temperature (-)       200
Corruption Containment     12
Armor Coverage             1200
Resistance: KI             30
Propulsion Shielding       33
Weapon Shielding           66
Evasion (%)                73
Targeting Accuracy         6
Melee Accuracy             24
Target Analysis            6
Armor Integrity Analysis   50
Recoil Reduction           6
Salvage Targeting          2
Offensive Hacking          22
Defensive Hacking          20
Trap Extractor Capacity    8

 Item Schematics 
-----------------
   Exp. Sensor Array | -8/Materials | Scanalyzed
   Imp. Trap Scanner | -7/Factory   | Hacked
 Hvy. Assault Cannon | -7/Factory   | Scanalyzed
   Med. Storage Unit | -3/Research  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Assault Cannon | x1 | -7/Factory  
   Imp. Trap Scanner | x2 | -3/Research 
   Med. Storage Unit | x1 | -3/Research 
   Med. Storage Unit | x1 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatFusionSteel
  Manual?         0
Play Time         03:31:59
  Cumulative      565.2 hours
  Start           2022.03.24 @ 19:59:44
  End             2022.03.24 @ 23:53:11
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          355
  Rogue           355
  Adventurer      0
  Explorer        0
Win Type          0
  Total           7
  Types           5/0/1/0/1/0/0/0/0
Lore%             83
Gallery%          84
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          68x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a42b70e-b57c-476b-8f87-f193996b0027