Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.10 @ 16:28:57 Player: Zach Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (2) 10 Value Destroyed (68) 68 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 278 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 278/300 Energy 100/100 System Corruption 0% Temperature Warm (121) Movement Walking (120) Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Small Laser Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine [Rating: 6] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 7 | 7 . Power 2 | 2 . Engine 2 | 2 . Core . | . . Reactor . | . . Propulsion 2 | 2 . Treads . | . . Leg 2 | 2 . Wheel . | . . Hover . | . . Flight . | . . Utility 1 | 1 . Device . | . . Storage 1 | 1 . Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon 2 | 2 . Energy Gun 1 | 1 . Energy Cannon . | . . Ballistic Gun 1 | 1 . Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 3 | . 3 Power 1 | . 1 Propulsion 1 | . 1 Utility . | . . Weapon 1 | . 1 Highest Loss Streak 3 | . 3 To Critical Strikes . | . . Average Slot Usage (%) 80 | . 80 Engine 13 | . 13 Leg 24 | . 24 Storage 14 | . 14 Energy Gun 13 | . 13 Ballistic Gun 14 | . 14 Naked Turns . | . . Heaviest Build 12 | 12 12 Greatest Support 20 | 20 20 Greatest Overweight (x) 2 | 2 . Average Overweight (x) . | . . Largest Inventory Capacity 8 | 8 8 Average Capacity 7 | 7 8 Most Carried 3 | 2 3 Average Carried 2 | 1 2 Final Capacity 8 | 8 8 Final Carried 3 | 2 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 251 | 251 . Remotely . | . . Salvage Created 67 | . 67 Parts 5 | . 5 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed 2 | . 2 Guns 2 | . 2 Classes Destroyed 1 | . 1 Grunt 2 | . 2 Best Kill Streak 2 | . 2 Combat Bots Only 2 | . 2 Max Kills in Single Turn 1 | . 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 653 | . 653 Core 252 | . 252 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 18 | . 18 Largest 2 | . 2 Hottest 60 | . 60 Shots Fired 29 | . 29 Gun 29 | . 29 Cannon . | . . Launcher . | . . Special . | . . Kinetic 18 | . 18 Thermal 11 | . 11 Explosive . | . . Electromagnetic . | . . Robot Hit Streak 7 | . 7 Robot Miss Streak 2 | . 2 Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 19 | . 19 Core Hits 8 | . 8 Critical Kills . | . . Critical Parts Destroyed . | . . Critical Strikes . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 185 | . 185 Guns 185 | . 185 Cannons . | . . Explosions . | . . Melee . | . . Ramming . | . . Kinetic 105 | . 105 Thermal 80 | . 80 Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Corruption Blocked . | . . Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature 246 | . 246 Average Temperature 123 | . 123 Received Heat Transfer 405 | . 405 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 175 | . 175 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 40 | . 40 Initial . | . . Average 2 | . 4 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 1 | . 1 Investigation . | . . Extermination . | . . Reinforcement 1 | . 1 Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals 1 | . 1 Communications Jammed . | . . Distress Signals . | . . Times Spotted 5 | . 5 Peak Tracking Total 5 | . 5 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Scr Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 2 | . 2 Terminals 2 | . 2 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks 4 | . 4 Successful 4 | . 4 Failed . | . . Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals 4 | . 4 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 4 | . 4 Record 4 | . 4 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections . | . . Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 232 | 62 170 Spaces Moved 150 | 45 105 Core 13 | 13 . Treads . | . . Legs 137 | 32 105 Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 120 Average Speed 118 | 113 120 Slowest Speed 190 | 190 120 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 11 | 3 20 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 176 | 52 124 Wait . | . . Move 149 | 44 105 Hop . | . . Pick Up 2 | 1 1 Fast Attach 6 | 6 . Attach . | . . Detach . | . . Swap 1 | 1 . Drop . | . . Fire 18 | . 18 Melee . | . . Ram . | . . Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Core integrity fell below 50% 228 | -10/Materials | Core integrity fell below 20% 233 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- line. Relevant information is monitored and relayed by the terminal's Operator. Types of information accessible directly from each terminal are limited in order to mitigate the negative impacts of unauthorized access. Access is restricted by shielding the system behind multi-layered security, the first layer of which requires a dynamic key to clear without triggering defense mechanisms. >>Query(Mines) Deep underground areas newly excavated to provide access to raw materials for processing in the lower levels of [Complex 0b10]. Initially the mining tunnels only rarely experienced hostile [Derelict] activity, not enough to justify allocating significant resources to defense. This has recently changed with the [Infestation], for which the current response is to dispatch garrisoned Demolishers until a more permanent solution can be put in place. 00199_ Aluminum Leg destroyed. 00200_ Critical hit (Burn: +37). 00207_ G-34 Mercenary destroyed. 00220_ Ion Engine destroyed. 00221_ Sml. Laser destroyed. 00225_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????##### | | ??????????????????????????????????####### | | ??????????????????????##+##???????# # "T" | | ??????????????????????# ######### # | | ??????????????????????# + | | ???????????#??????????+ # | | ???????????+ ?????????# """ # | | ???????????# ######### """ ##### | | ???????????# """ #???? | | ???????????? #???? | | ???????????# """ T #???? | | ???????????# ^""" """ ##### | | ???????????# """ """ | | ??????????## ^ @ """ ############ | | ??????# #??????????? | | ?????# #??????????? | | ?????? gg #??????????? | | ?????? !%= #??????????? | | ??????? ####+########## *!!! #??????????? | | ??????????# #!%!!! #??????????? | | ??????????# + !!! #??????????? | | ??????????+ # #??????????? | | ??????????# # #??????????? | | ??????????# ?# k #??????????? | | ??????????+ ?# #??????????? | | ??????????# ??# #??????????? | | ??????????##?######???# #??????????? | | ??????????????????????# !! ##??????????? | | ????????????????????? !! #???????????? | | ??????????????????? #???????????? | | ????????????????? #???????????? | | ????????????????######## #???????????? | | ???????????????????????# ??????????? | | ???????????????????????# ?????????? | | ???????????????????????# ????????? | | ???????????????????????# ###### ????????? | | ???????????????????????# #?????##????????? | | ???????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 282 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeBladePurifier Manual? 0 Play Time 00:15:08 Cumulative 31.2 hours Start 2022.02.10 @ 16:10:47 End 2022.02.10 @ 16:28:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 180d1797-d40a-412a-a42a-5ca38ddfa556