Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.25 @ 11:16:56 // Winter2019/RPGLIKE

Player: viper

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (16)       3200
Robots Destroyed (577)     2885
Value Destroyed (30928)    30928
Prototype IDs (48)         960
Alien Tech Used (0)        0
Bonus (12051)              12051
              TOTAL SCORE: 54024

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    10511
Follower Combat Kills      945
Entered Garrisons          200
Used RIF Installer         500
Network Hubs Disabled      400
Built Enhanced Grunts      300
Hacked Protovariant        500
Scanned by Researcher      500
Friendly Fire              -2305

 Cogmind 
---------
Core Integrity             0/1450
Matter                     255/1050
Energy                     1685/1685
System Corruption          9%
Temperature                Cool (21)
Movement                   Core (200) Ox3
Location                   -2/Research

 Parts 
-------
>              --- POWER (4) --------
        Cooled Fission Core
       Compact Particle Reactor
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (11) -----
      Advanced Energy Well
      Advanced Targeting Computer
      Advanced Target Analyzer
               Core Analyzer
      Improved Kinecellerator
               SHELL Armor
               Hacking Suite
               System Shield
  Experimental System Shield
>              --- WEAPON (7) -------
               Quantum Rifle
               Gauss Cannon
         Heavy Gauss Cannon
               Perforator
>              --- INVENTORY (4) ----
               System Restoration Module

 Peak State 
------------
>              --- POWER ------------
        Cooled Fission Core
       Compact Particle Reactor
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
  Experimental Flexi-carbon Leg
      Enhanced Biometal Leg
               Centrium Leg
  High-density Centrium Leg
>              --- UTILITY ----------
      Advanced Energy Well
      Advanced Targeting Computer
      Advanced Target Analyzer
               Core Analyzer
      Improved Kinecellerator
               SHELL Armor
               Hacking Suite
               System Shield
  Experimental System Shield
>              --- WEAPON -----------
               Null Cannon
               KE Penetrator
               Railgun
               Gauss Cannon
         Heavy Gauss Cannon
               Perforator
>              --- INVENTORY --------
               System Restoration Module
               Quantum Rifle
[Rating: 206]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Improved Ion Engine
  Power Core               Cooled Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Flight Unit              Cooled VTOL Module
Utility                    High-capacity Matter Pod
  Device                   Recoil Stabilizer
  Storage                  High-capacity Matter Pod
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Centrium Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Medium Laser
  Energy Cannon            Null Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Cet Arc Hub Fac Fac Res Tes Res Gar Res 
Slots Evolved              22   | 6   .   4   2   4   1   2   .   .   .   1   1   1   .   .   .   .   
  Power                    3    | 1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | 3   .   2   2   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Weapon                   6    | 1   .   2   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
Parts Attached             157  | 10  3   13  6   27  4   2   7   .   3   7   18  4   45  1   1   6   
  Power                    15   | 2   1   2   1   1   .   1   2   .   .   2   1   .   2   .   .   .   
    Engine                 8    | 2   1   2   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   2   .   .   2   .   .   2   .   .   .   
  Propulsion               33   | 2   .   .   2   12  2   .   1   .   .   .   9   .   4   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    30   | 2   .   .   2   9   2   .   1   .   .   .   9   .   4   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  66   | 4   1   5   3   4   1   1   4   .   1   .   3   3   33  1   .   2   
    Device                 26   | 1   .   1   1   1   .   .   1   .   1   .   1   .   19  .   .   .   
    Storage                9    | .   .   2   2   .   .   .   1   .   .   .   .   .   3   .   .   1   
    Processor              11   | 1   .   .   .   3   .   1   .   .   .   .   1   .   3   1   .   1   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
    Protection             16   | 2   1   2   .   .   1   .   2   .   .   .   1   1   6   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   1   6   .   10  1   .   .   .   2   5   5   1   6   .   1   3   
    Energy Gun             4    | 1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          4    | .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
    Ballistic Gun          22   | 1   .   5   .   6   1   .   .   .   2   3   2   .   1   .   .   1   
    Ballistic Cannon       13   | .   .   .   .   3   .   .   .   .   .   1   3   1   4   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  29   | .   .   3   .   2   .   .   4   .   2   .   2   .   15  .   .   1   
Parts Lost                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 97  92  94  98  99  99  100 100 100 97  99  93  88  88  86  
  Engine                   6    | .   20  15  12  15  14  14  9   8   8   2   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   2   3   3   3   3   3   
  Reactor                  6    | .   .   .   .   .   .   .   6   8   8   13  13  11  10  11  11  11  
  Leg                      15   | .   20  15  11  13  17  18  16  17  17  16  15  15  15  15  15  14  
  Device                   7    | .   10  15  15  8   9   8   8   8   8   12  10  7   6   3   3   3   
  Storage                  6    | .   .   7   13  15  14  13  6   8   7   4   4   3   1   3   3   2   
  Processor                12   | .   10  7   6   11  14  14  17  17  17  16  15  15  12  11  11  11  
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   .   .   6   10  11  11  11  
  Protection               7    | .   20  15  12  8   3   4   10  8   8   8   7   7   6   3   3   3   
  Ballistic Gun            12   | .   10  16  18  15  9   8   8   8   8   13  18  16  12  11  11  9   
  Ballistic Cannon         8    | .   .   .   .   3   14  13  13  13  13  10  9   9   9   11  11  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             166  | 17  18  34  42  63  68  77  111 111 111 132 135 142 153 153 157 166 
  Greatest Support         150  | 20  20  20  30  89  90  90  103 103 103 103 121 131 143 143 143 150 
  Greatest Overweight (x)  16   | 1   .   1   12  16  .   .   1   1   1   1   2   1   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   1   1   1   1   1   .   1   1   1   
Largest Inventory Capacity 4    | 2   2   2   2   2   2   2   2   2   2   2   4   4   4   4   4   4   
  Average Capacity         2    | .   2   2   2   2   2   2   2   2   2   2   3   4   4   4   4   4   
  Most Carried             4    | 1   2   2   2   2   2   2   2   1   2   2   4   4   4   4   4   4   
  Average Carried          2    | .   1   1   .   1   1   2   1   1   1   1   2   3   3   2   4   3   
  Final Capacity           4    | 2   2   2   2   2   2   2   2   2   2   2   4   4   4   4   4   4   
  Final Carried            4    | 1   2   2   2   2   2   2   1   1   2   2   4   4   2   4   4   1   

 Class Distribution 
--------------------
 28% | Hacker-Executioner
 24% | Hacker-Gunner
 18% | Generator-Gunner
  8% | Hacker-Mutant
  6% | Scavenger-Executioner
  4% | Hacker-Skirmisher
  3% | Generator-Executioner

 Dominant Class 
----------------
         Hacker-Mutant | -10/Materials
         Hacker-Mutant | -9/Materials
     Hacker-Skirmisher | -8/Materials
         Hacker-Gunner | -7/Factory
         Hacker-Gunner | -6/Factory
         Hacker-Gunner | -6/Extension
      Generator-Gunner | -6/Cetus
      Generator-Gunner | -6/Archives
      Generator-Gunner | -6/Hub_04(d)
      Generator-Gunner | -5/Factory
      Generator-Gunner | -4/Factory
 Scavenger-Executioner | -3/Research
    Hacker-Executioner | -3/Testing
    Hacker-Executioner | -2/Research
    Hacker-Executioner | -2/Garrison
    Hacker-Executioner | -2/Research

 Resources                       | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -4   -3   -3   -2   -2   -2   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Res  Tes  Res  Gar  Res  
Matter Collected           25176 | 263  371  628  471  1593 627  1030 845  528  1169 611  2206 205  5767 434  1790 6638 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            27568 | .    185  841  415  2371 648  848  736  443  1466 542  2292 205  5462 757  2157 8200 
  Parts                    1296  | .    13   50   27   124  49   41   42   17   68   13   122  5    272  31   94   328  
Haulers Intercepted        9     | .    .    2    1    1    .    .    .    .    .    .    1    .    1    .    .    3    
Recyclers Shooed           10    | .    .    2    3    2    1    .    .    .    .    1    .    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Cet Arc Hub Fac Fac Res Tes Res Gar Res 
Combat Hostiles Destroyed  403  | .   7   16  7   33  14  11  16  3   24  5   40  2   71  8   36  110 
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     199  | .   7   16  7   30  7   4   7   1   12  3   31  .   33  2   13  26  
  Cannons                  199  | .   .   .   .   3   4   7   9   2   12  2   8   2   38  6   23  83  
  AOE                      4    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   
Classes Destroyed          25   | .   3   4   3   4   .   1   .   .   1   .   .   .   4   .   1   4   
  Worker                   36   | .   .   .   .   7   4   1   .   .   4   .   1   .   4   .   .   15  
  Builder                  27   | .   .   .   1   4   1   1   .   .   2   1   6   .   5   2   .   4   
  Tunneler                 6    | .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   2   
  Hauler                   9    | .   .   2   1   1   .   .   .   .   .   .   1   .   1   .   .   3   
  Recycler                 33   | .   .   1   1   11  2   2   .   .   2   2   1   .   3   1   .   7   
  Carrier                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Operator                 23   | .   .   1   .   .   3   1   .   9   1   .   .   .   5   .   .   3   
  Watcher                  17   | .   1   1   1   3   .   1   1   .   2   .   1   .   3   1   .   2   
  Swarmer                  32   | .   2   3   .   6   2   1   3   .   .   .   .   .   .   .   4   11  
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    181  | .   5   8   5   11  7   4   3   .   13  4   20  .   38  3   20  40  
  Brawler                  15   | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   11  
  Duelist                  13   | .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   1   8   
  Protector                3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Researcher               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Sentry                   42   | .   .   5   .   4   .   2   .   3   6   1   3   2   .   4   4   8   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Hunter                   50   | .   .   .   1   7   5   2   1   .   .   .   8   .   16  1   .   9   
  Programmer               42   | .   .   .   .   4   .   .   2   .   .   .   8   .   10  .   3   15  
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 5    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   1   
  Cetus Guard              7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
  Lightning                4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           37   | .   2   6   8   14  11  6   4   6   7   3   10  2   14  10  13  37  
  Combat Bots Only         30   | .   2   3   6   5   6   4   4   2   6   3   6   2   9   6   13  30  
Max Kills in Single Turn   8    | .   1   2   2   4   8   2   1   1   4   3   3   1   3   3   4   5   
  Gunslinging              1    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -6    -6    -6    -6    -5    -4    -3    -3    -2    -2    -2    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Ext   Cet   Arc   Hub   Fac   Fac   Res   Tes   Res   Gar   Res   
Damage Taken               15779 | .     173   531   249   972   878   308   530   47    2030  79    1952  34    2410  317   1068  4201  
  Core                     12163 | .     126   386   191   743   652   225   395   36    1555  60    1504  26    1887  245   818   3314  
  Absorbed by Shields      549   | .     .     .     .     .     .     86    .     .     .     .     .     .     .     .     46    417   
  Redirected to Core       11251 | .     102   338   147   621   575   187   377   36    1511  60    1455  26    1775  229   803   3009  
Core Remaining (%)         86    | 100   100   85    100   91    .     .     .     .     42    60    100   .     100   .     .     .     
Volleys Fired              820   | .     31    60    27    90    30    26    36    19    56    15    92    4     131   16    49    138   
  Largest                  7     | .     2     3     3     4     5     5     5     5     5     4     7     7     6     6     6     6     
  Hottest                  407   | .     70    70    69    177   210   210   210   210   210   147   258   294   377   295   295   407   
Shots Fired                3653  | .     58    125   72    349   150   130   180   95    280   57    429   28    660   81    248   711   
  Gun                      2228  | .     58    125   72    304   60    52    72    38    112   43    329   16    441   48    144   314   
  Cannon                   1425  | .     .     .     .     45    90    78    108   57    168   14    100   12    219   33    104   397   
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3565  | .     31    121   72    338   150   130   180   95    280   57    429   28    653   81    248   672   
  Thermal                  88    | .     27    4     .     11    .     .     .     .     .     .     .     .     7     .     .     39    
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         67    | .     31    43    17    40    10    15    14    22    39    30    67    7     29    29    20    48    
  Robot Miss Streak        8     | .     1     2     3     4     2     3     4     2     2     1     2     3     8     4     3     7     
  Penetration Max          2     | .     .     .     .     1     1     1     1     .     1     1     1     .     2     1     1     2     
  Secondary Targets        29    | .     2     5     2     7     .     .     .     .     .     .     10    .     3     .     .     .     
    Max Gunslinging Chain  2     | .     1     1     1     1     .     .     .     .     .     .     2     .     1     .     .     .     
Shots Hit Robots           2413  | .     54    102   58    238   82    74    90    60    186   50    326   17    419   57    135   465   
  Core Hits                1314  | .     15    38    27    92    44    37    35    29    97    20    133   6     272   31    83    355   
  Critical Hits            626   | .     .     .     .     23    12    12    11    13    19    9     53    4     162   13    52    243   
  Critical Kills           227   | .     .     .     .     5     3     4     7     3     7     2     9     2     60    5     23    97    
  Critical Parts Destroyed 326   | .     .     .     .     18    7     7     4     8     11    7     40    1     86    5     17    115   
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           66523 | .     555   1281  893   4952  2912  1841  2167  1546  4877  1340  8663  490   11011 2004  4879  17112 
  Guns                     42184 | .     555   1273  889   4733  880   946   1114  777   2082  994   6934  264   8011  1343  3070  8319  
  Cannons                  21863 | .     .     .     .     214   909   882   1053  769   2194  271   1175  226   2977  661   1809  8723  
  Explosions               1998  | .     .     .     .     .     1123  .     .     .     579   .     273   .     23    .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  478   | .     .     8     4     5     .     13    .     .     22    75    281   .     .     .     .     70    
  Kinetic                  61528 | .     232   1223  889   4757  1789  1828  2167  1546  4276  1265  8109  490   10473 2004  4879  15601 
  Thermal                  3915  | .     323   50    .     190   1123  .     .     .     .     .     273   .     515   .     .     1441  
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          602   | .     .     .     .     .     .     .     .     .     579   .     .     .     23    .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         11    | .     .     .     .     7     .     .     .     .     11    .     9     .     3     .     .     9     
  Average Corruption       4     | .     .     .     .     6     .     .     .     .     6     .     7     .     1     .     .     4     
  Corruption Purged        6     | .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     
  Effects                  230   | .     .     .     .     68    .     .     .     .     27    .     47    .     18    .     .     70    
    Message Errors         33    | .     .     .     .     10    .     .     .     .     4     .     2     .     5     .     .     12    
    Matter Fused           24    | .     .     .     .     11    .     .     .     .     .     .     6     .     1     .     .     6     
    Heat Flow Errors       14    | .     .     .     .     6     .     .     .     .     .     .     4     .     1     .     .     3     
    Energy Discharges      18    | .     .     .     .     7     .     .     .     .     2     .     5     .     3     .     .     1     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     
    Data Loss (minor)      15    | .     .     .     .     5     .     .     .     .     2     .     4     .     1     .     .     3     
    Data Loss (major)      5     | .     .     .     .     2     .     .     .     .     1     .     1     .     .     .     .     1     
    Misfires               4     | .     .     .     .     3     .     .     .     .     .     .     1     .     .     .     .     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Targeting Errors       93    | .     .     .     .     18    .     .     .     .     17    .     19    .     6     .     .     33    
    Weapon Failures        19    | .     .     .     .     6     .     .     .     .     .     .     2     .     1     .     .     10    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            772   | .     .     .     .     .     260   8     11    16    41    35    78    .     49    1     42    231   
  Projectiles              428   | .     .     .     .     .     21    .     11    16    41    .     16    .     49    1     42    231   
  Explosions               294   | .     .     .     .     .     239   .     .     .     .     .     55    .     .     .     .     .     
  Melee                    50    | .     .     .     .     .     .     8     .     .     .     35    7     .     .     .     .     .     
Knockbacks                 192   | .     .     .     .     1     5     2     4     11    29    4     12    .     37    2     6     79    
  Impact                   4     | .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     1     
  Kinetic                  179   | .     .     .     .     1     5     2     4     10    27    1     11    .     36    2     5     75    
  Secondary                9     | .     .     .     .     .     .     .     .     1     2     1     .     .     1     .     1     3     
Self-Inflicted Damage      318   | .     .     4     2     2     .     1     .     .     140   37    70    .     .     .     35    27    
  Shots                    3     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     
  Rammed                   25    | .     .     1     1     1     .     1     .     .     1     2     15    .     .     .     .     3     
Targets Rammed             46    | .     .     1     1     1     .     2     .     .     4     2     30    .     .     .     .     5     
  Kicked                   21    | .     .     .     .     .     .     1     .     .     3     .     15    .     .     .     .     2     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        827   | .     445   247   535   827   4     .     90    90    302   18    536   261   621   108   347   269   
  Average Temperature      137   | .     162   80    180   245   2     .     12    35    73    12    159   115   131   45    95    41    
  Received Heat Transfer   3618  | .     141   264   216   291   87    60    45    .     582   36    252   18    564   36    294   732   
  Effects                  149   | .     6     3     19    82    .     .     .     .     .     .     16    .     22    .     1     .     
    Shutdowns              54    | .     5     .     6     32    .     .     .     .     .     .     4     .     7     .     .     .     
    Energy Bleed           21    | .     1     .     1     12    .     .     .     .     .     .     3     .     3     .     1     .     
    Interference           30    | .     .     3     2     18    .     .     .     .     .     .     .     .     7     .     .     .     
    Matter Decay           13    | .     .     .     3     6     .     .     .     .     .     .     2     .     2     .     .     .     
    Short Circuit          8     | .     .     .     1     5     .     .     .     .     .     .     2     .     .     .     .     .     
    Damage (minor)         7     | .     .     .     2     4     .     .     .     .     .     .     1     .     .     .     .     .     
    Damage (major)         15    | .     .     .     4     4     .     .     .     .     .     .     4     .     3     .     .     .     
    Damage (core)          1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              4     | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     
  Impact Corruptions       5     | .     .     .     .     .     .     1     .     .     .     2     1     .     .     .     .     1     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             7     | .     1     .     .     1     1     1     1     .     .     .     1     .     .     .     1     .     
  Heat Transferred         3687  | .     962   148   .     333   700   .     .     .     .     .     200   .     300   .     .     1044  
Parts Sabotaged            7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -4   -3   -3   -2   -2   -2   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Res  Tes  Res  Gar  Res  
Peak Influence             3575 | .    132  312  220  889  771  671  408  205  677  750  706  251  1152 603  1750 3575 
  Average Influence        560  | .    40   149  74   388  450  372  212  145  334  323  310  175  528  474  1103 1606 
Maximum Alert Level        5    | .    .    1    1    3    3    2    2    1    2    3    3    1    4    2    5    5    
  Low Security (%)         30   | 100  100  55   79   39   4    16   61   95   22   56   33   64   19   .    .    .    
  Level 1                  20   | .    .    44   20   1    39   48   23   4    43   15   39   35   20   35   3    .    
  Level 2                  20   | .    .    .    .    50   36   34   15   .    34   10   25   .    21   64   5    .    
  Level 3                  15   | .    .    .    .    8    19   .    .    .    .    17   .    .    36   .    45   25   
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    42   37   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    13   
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          111  | .    2    4    .    16   4    7    2    .    8    2    11   .    21   4    .    30   
  Investigation            37   | .    2    2    .    9    2    5    2    .    4    1    4    .    5    .    .    1    
  Extermination            16   | .    .    .    .    2    .    .    .    .    1    .    4    .    4    .    .    5    
  Reinforcement            29   | .    .    2    .    1    2    2    .    .    3    1    3    .    9    1    .    5    
  Assault                  23   | .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    19   
  Garrison                 6    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       10   | .    .    .    .    1    .    2    .    .    1    .    1    .    1    1    .    3    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Ext Cet Arc Hub Fac Fac Res Tes Res Gar Res 
Distress Signals           19   | .   1   .   2   .   1   1   2   .   .   .   3   .   2   1   .   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              568  | .   13  27  14  37  14  23  22  12  40  7   46  2   104 9   34  164 
  Peak Tracking Total      19   | .   3   5   3   4   3   6   5   1   8   2   7   1   6   5   5   19  
  Tactical Retreats        17   | .   2   1   2   1   .   1   .   .   1   1   1   .   1   .   .   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Cet Arc Hub Fac Fac Res Tes Res Gar Res 
Traps Triggered            22   | .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   16  2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  -2  -2  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Ext Cet Arc Hub Fac Fac Res Tes Res Gar Res 
Machines Disabled          112  | .   .   .   .   5   23  5   5   4   20  1   17  1   8   .   10  13  
  Max in Single Turn       21   | .   .   .   .   1   21  1   1   1   8   1   14  1   1   .   2   1   
  Garrison Relay           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      3    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Ext Cet Arc Hub Fac Fac Res Tes Res Gar Res 
Machines Accessed          59   | .   3   3   .   10  3   10  2   1   4   2   5   1   10  1   .   4   
  Terminals                41   | .   3   2   .   5   2   10  2   .   4   1   3   1   7   .   .   1   
  Fabricators              7    | .   .   .   .   3   .   .   .   .   .   1   .   .   1   .   .   2   
  Repair Stations          8    | .   .   1   .   1   1   .   .   .   .   .   2   .   2   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                309  | .   17  8   .   35  14  34  6   25  27  10  31  12  70  1   .   19  
  Successful               212  | .   13  7   .   21  10  23  6   25  16  5   13  11  48  1   .   13  
  Failed                   97   | .   4   1   .   14  4   11  .   .   11  5   18  1   22  .   .   6   
    Catastrophic           7    | .   .   .   .   1   .   2   .   .   1   .   .   .   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Terminals                215  | .   17  6   .   15  10  34  6   .   27  6   18  12  57  .   .   7   
  Fabricators              30   | .   .   .   .   11  .   .   .   .   .   4   .   .   6   .   .   9   
  Repair Stations          34   | .   .   2   .   5   4   .   .   .   .   .   13  .   7   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             169  | .   13  5   .   9   7   23  6   25  16  2   6   11  41  .   .   5   
  Record                   64   | .   3   .   .   5   .   6   6   25  6   .   1   2   10  .   .   .   
  Part Schematic           12   | .   .   .   .   2   3   1   .   .   .   .   .   .   6   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Robot Analysis           3    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
  Prototype ID Bank        7    | .   1   .   .   .   1   1   .   .   .   .   1   .   2   .   .   1   
  Open Door                7    | .   .   .   .   .   1   5   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      3    | .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  8    | .   1   .   .   .   .   .   .   .   2   1   .   .   3   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   
  Locate Traps             7    | .   1   .   .   .   .   2   .   .   1   1   .   1   1   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         4    | .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Maintenance Status       3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Assault Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Prototypes    5    | .   .   .   .   .   1   .   .   .   1   .   .   1   1   .   .   1   
  Zone Layout              12   | .   2   2   .   1   .   1   .   .   2   .   2   1   1   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           19   | .   .   .   .   8   .   .   .   .   .   3   .   .   2   .   .   6   
  Load Schematic           8    | .   .   .   .   2   .   .   .   .   .   2   .   .   1   .   .   3   
  Build                    11   | .   .   .   .   6   .   .   .   .   .   1   .   .   1   .   .   3   
Repair Station Hacks       21   | .   .   2   .   2   3   .   .   .   .   .   7   .   5   .   .   2   
  Scan Component           13   | .   .   1   .   2   2   .   .   .   .   .   4   .   3   .   .   1   
  Repair                   8    | .   .   1   .   .   1   .   .   .   .   .   3   .   2   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         48   | .   3   2   .   10  2   8   2   .   4   1   4   1   9   .   .   2   
  Full Trace Events        37   | .   2   2   .   9   2   5   2   .   4   1   4   .   5   .   .   1   
  Feedback Events          3    | .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   
    Corruption             3    | .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Robots Built             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
    Matter                 987  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   987 
    Time                   174  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   174 
  Total Robot Build Rating 43   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   43  
Part Schematics Acquired   13   | .   .   .   .   3   3   1   .   .   .   .   .   .   6   .   .   .   
  Parts Built              7    | .   .   .   .   4   .   .   .   .   .   2   .   .   1   .   .   .   
    Matter                 1221 | .   .   .   .   570 .   .   .   .   .   234 .   .   417 .   .   .   
    Time                   275  | .   .   .   .   143 .   .   .   .   .   58  .   .   74  .   .   .   
  Total Part Build Rating  47   | .   .   .   .   24  .   .   .   .   .   14  .   .   9   .   .   .   
Parts Repaired             8    | .   .   1   .   .   1   .   .   .   .   .   3   .   2   .   .   1   
  Time                     246  | .   .   13  .   .   13  .   .   .   .   .   106 .   65  .   .   49  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  -2  -2  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Ext Cet Arc Hub Fac Fac Res Tes Res Gar Res 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   .   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Programmers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -4   -3   -3   -2   -2   -2   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Res  Tes  Res  Gar  Res  
Total Allies               26   | .    .    .    .    .    .    6    5    .    .    .    .    .    .    .    8    7    
  Largest Group            6    | .    .    .    .    .    .    5    4    2    2    .    .    .    .    .    6    3    
  Highest-Rated Group      376  | .    .    .    .    .    .    273  376  188  188  .    .    .    .    .    100  104  
  Highest-Rated Ally       156  | .    .    .    .    .    .    156  129  94   94   .    .    .    .    .    50   50   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               228  | .    .    .    .    .    .    101  64   6    14   .    .    .    .    .    16   27   
  Total Damage             5240 | .    .    .    .    .    .    2358 1162 226  326  .    .    .    .    .    465  703  
  Kills                    27   | .    .    .    .    .    .    13   4    1    3    .    .    .    .    .    3    3    
Allies Corrupted           3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Cet Arc Hub Fac Fac Res Tes Res Gar Res 
Robot Analysis Total       3    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -4   -3   -3   -2   -2   -2   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Res  Tes  Res  Gar  Res  
Turns Passed               16662 | 82   570  910  499  2273 499  1394 523  483  875  415  1644 139  2570 251  1571 1964 
Spaces Moved               7911  | 63   375  406  204  983  260  917  232  264  355  173  651  84   1310 109  824  701  
  Core                     22    | 16   .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    3    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7873  | 47   375  406  203  965  260  917  232  264  355  173  651  84   1310 109  824  698  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   16    | .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  150  125  125  125  125  155  155  155  136  140  100  135  135  135  
  Average Speed            135   | 106  120  149  152  144  125  125  150  155  155  155  150  140  116  135  135  136  
  Slowest Speed            850   | 120  120  150  650  850  126  125  155  155  155  155  190  140  140  135  135  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 5    54   42   23   27   7    97   73   95   49   7    20   3    96   2    92   24   
  Regions Visited          16
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        15    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 3     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          1048  | .    .    .    .    34   69   30   12   22   351  8    120  .    7    25   141  229  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               575   | .    .    .    .    34   39   30   12   22   38   8    76   .    7    25   55   229  
  AOE                      473   | .    .    .    .    .    30   .    .    .    313  .    44   .    .    .    86   .    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -4   -3   -3   -2   -2   -2   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Res  Tes  Res  Gar  Res  
Total                      11504 | 73   445  595  333  1608 349  1092 307  286  527  282  1066 92   1939 167  1131 1212 
  Wait                     1649  | .    21   92   68   431  38   106  .    4    54   68   151  .    272  13   110  221  
  Move                     7896  | 62   374  405  203  982  259  916  231  263  355  172  650  83   1309 108  823  701  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  39    | 1    3    2    1    5    .    .    1    .    5    .    3    1    15   2    .    .    
  Fast Attach              81    | 10   1    6    4    15   2    2    6    .    .    4    10   .    19   .    .    2    
  Attach                   30    | .    .    4    1    5    1    .    1    .    .    1    2    2    10   .    .    3    
  Detach                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     47    | .    2    4    1    7    1    .    .    .    3    2    6    2    16   1    1    1    
  Drop                     101   | .    5    7    4    17   .    .    8    .    4    4    11   .    38   .    1    2    
  Fire                     820   | .    31   60   27   90   30   26   36   19   56   15   92   4    131  16   49   138  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     45    | .    .    1    1    1    .    2    .    .    3    2    30   .    .    .    .    5    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            123   | .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    62   37   
  Rewire                   24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            648   | .    8    14   23   54   18   40   24   .    47   14   111  .    105  27   61   102  

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / Min)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 3 exits: *Fac x3)
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-3/Testing
-2/Research
-2/Garrison (discovered 3 exits: *Res x3)
-2/Research

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Identified exit to Materials
     4 | -11/Scrapyard | Discovered exit to Materials (range 16)
    12 | -11/Scrapyard | Upgraded with Power slot (x1)
    12 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    12 | -11/Scrapyard | Upgraded with Utility slot (x1)
    12 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    35 | -11/Scrapyard | Upgraded with Utility slot (x2)
    83 | -11/Scrapyard | Entered Materials
   227 | -10/Materials | Identified exit to Mines
   313 | -10/Materials | Build established: Hacker-Mutant
   452 | -10/Materials | Identified exit to Materials
   452 | -10/Materials | Discovered exit to Materials (range 9)
   624 | -10/Materials | Discovered exit to Materials (range 6)
   653 | -10/Materials | Entered another Materials area
   655 | -9/Materials  | Reached level 2
   655 | -9/Materials  | Reached level 3
   658 | -9/Materials  | Upgraded with Utility slot (x2)
   717 | -9/Materials  | Reached level 4
   956 | -9/Materials  | Identified exit to Mines
   956 | -9/Materials  | Discovered exit to Mines (range 14)
  1025 | -9/Materials  | Repaired Lgt. Armor Plating
  1242 | -9/Materials  | Reached level 5
  1277 | -9/Materials  | Upgraded with Weapon slot (x2)
  1320 | -9/Materials  | Identified exit to Materials
  1320 | -9/Materials  | Discovered exit to Materials (range 10)
  1563 | -9/Materials  | Entered another Materials area
  1565 | -8/Materials  | Reached level 6
  1565 | -8/Materials  | Reached level 7
  1565 | -8/Materials  | Upgraded with Utility slot (x2)
  1679 | -8/Materials  | Build established: Hacker-Skirmisher
  2037 | -8/Materials  | Identified exit to Factory
  2037 | -8/Materials  | Discovered exit to Factory (range 16)
  2062 | -8/Materials  | Entered Factory
  2064 | -7/Factory    | Reached level 8
  2064 | -7/Factory    | Reached level 9
  2064 | -7/Factory    | Upgraded with Power slot (x1)
  2064 | -7/Factory    | Upgraded with Propulsion slot (x1)
  2252 | -7/Factory    | Reached level 10
  2725 | -7/Factory    | Fabricated KE Penetrator (x2)
  2765 | -7/Factory    | Fabricated KE Penetrator (x2)
  2789 | -7/Factory    | Build established: Hacker-Gunner
  2836 | -7/Factory    | Garrison activated, responded to threat
  2890 | -7/Factory    | Upgraded with Utility slot (x1)
  2961 | -7/Factory    | Local fabrication network quarantined
  3052 | -7/Factory    | Reached level 11
  3058 | -7/Factory    | Upgraded with Propulsion slot (x1)
  3262 | -7/Factory    | First assault squad dispatched
  3288 | -7/Factory    | Identified exit to Lower Caves
  3288 | -7/Factory    | Discovered exit to Lower Caves (range 19)
  3293 | -7/Factory    | Identified exit to Factory
  3362 | -7/Factory    | Reached level 12
  4097 | -7/Factory    | Reached level 13
  4335 | -7/Factory    | Entered another Factory area
  4337 | -6/Factory    | Reached level 14
  4337 | -6/Factory    | Upgraded with Weapon slot (x1)
  4463 | -6/Factory    | Identified exit to Lower Caves
  4463 | -6/Factory    | Identified exit to Extension
  4624 | -6/Factory    | Core integrity fell below 50%
  4632 | -6/Factory    | Reached level 15
  4706 | -6/Factory    | Repaired Propulsion Shielding
  4834 | -6/Factory    | Entered Extension
  4836 | -6/Extension  | Reached level 16
  4898 | -6/Extension  | Rescued a captive Derelict
  4979 | -6/Extension  | Rescued a captive Derelict
  4980 | -6/Extension  | Rescued a captive Derelict
  4989 | -6/Extension  | Rescued A7
  5110 | -6/Extension  | Energy Cycler disabled
  5110 | -6/Extension  | Rescued a captive Derelict
  5112 | -6/Extension  | Rescued a captive Derelict
  5115 | -6/Extension  | Rescued a captive Derelict
  5150 | -6/Extension  | Reached level 17
  5208 | -6/Extension  | Spotted B-75 Beast
  5220 | -6/Extension  | Spotted B-75 Beast
  5223 | -6/Extension  | Identified exit to Factory
  5223 | -6/Extension  | Discovered exit to Factory (range 19)
  5235 | -6/Extension  | Destroyed B-75 Beast
  5246 | -6/Extension  | Destroyed B-75 Beast
  5461 | -6/Extension  | Reached level 18
  5504 | -6/Extension  | Identified exit to Cetus
  5504 | -6/Extension  | Discovered exit to Cetus (range 23)
  5506 | -6/Extension  | Discovered exit to Factory (range 22)
  6194 | -6/Extension  | Upgraded with Power slot (x1)
  6194 | -6/Extension  | Upgraded with Utility slot (x1)
  6228 | -6/Extension  | Entered Cetus
  6228 | -6/Cetus      | Accompanied by 4 allies
  6233 | -6/Cetus      | Acquired a Cetus Manufacturing Module code from A7
  6238 | -6/Cetus      | Spotted Cetus Guard
  6242 | -6/Cetus      | Spotted Cetus Guard
  6243 | -6/Cetus      | Spotted Cetus Guard
  6243 | -6/Cetus      | Destroyed Cetus Guard
  6245 | -6/Cetus      | Spotted Cetus Guard
  6252 | -6/Cetus      | Allies destroyed Cetus Guard
  6256 | -6/Cetus      | Extracted ID and sensor layout for unrecognized location from A7's data core
  6257 | -6/Cetus      | Destroyed Cetus Guard
  6261 | -6/Cetus      | Destroyed Cetus Guard
  6477 | -6/Cetus      | Started Cetus Manufacturing Module
  6494 | -6/Cetus      | Build established: Generator-Gunner
  6502 | -6/Cetus      | Manufactured an Enhanced Grunt
  6527 | -6/Cetus      | Manufactured an Enhanced Grunt
  6552 | -6/Cetus      | Manufactured an Enhanced Grunt
  6553 | -6/Cetus      | Identified exit to Archives
  6553 | -6/Cetus      | Discovered exit to Archives (range 22)
  6577 | -6/Cetus      | Manufactured an Enhanced Grunt
  6602 | -6/Cetus      | Manufactured an Enhanced Grunt
  6603 | -6/Cetus      | Reached level 19
  6604 | -6/Cetus      | Spotted Cetus Guard
  6605 | -6/Cetus      | Spotted Cetus Guard
  6607 | -6/Cetus      | Spotted Cetus Guard
  6613 | -6/Cetus      | Spotted Cetus Guard
  6619 | -6/Cetus      | Found Prototype Device
  6619 | -6/Cetus      | Identified Exp. Thermal Shield
  6623 | -6/Cetus      | Destroyed Cetus Guard
  6631 | -6/Cetus      | Destroyed Cetus Guard
  6638 | -6/Cetus      | Destroyed Cetus Guard
  6642 | -6/Cetus      | Destroyed Cetus Guard
  6650 | -6/Cetus      | Discovered exit to Factory (range 23)
  6751 | -6/Cetus      | Entered Archives
  6751 | -6/Archives   | Accompanied by 2 allies
  6830 | -6/Archives   | Identified exit to Hub_04(d)
  6830 | -6/Archives   | Discovered exit to Hub_04(d) (range 22)
  6868 | -6/Archives   | Discovered exit to Factory (range 21)
  6870 | -6/Archives   | Discovered exit to Hub_04(d) (range 18)
  6925 | -6/Archives   | Unable to access archive contents
  6953 | -6/Archives   | Unable to access archive contents
  6970 | -6/Archives   | Unable to access archive contents
  7234 | -6/Archives   | Entered Hub_04(d)
  7234 | -6/Hub_04(d)  | Accompanied by 2 allies
  7234 | -6/Hub_04(d)  | Discovered exit to Factory (range 11)
  7632 | -6/Hub_04(d)  | Discovered exit to Factory (range 12)
  7685 | -6/Hub_04(d)  | Network Hub disabled
  7722 | -6/Hub_04(d)  | Network Hub disabled
  7753 | -6/Hub_04(d)  | Spotted Lightning
  7754 | -6/Hub_04(d)  | Spotted Lightning
  7754 | -6/Hub_04(d)  | Spotted Lightning
  7773 | -6/Hub_04(d)  | Destroyed Lightning
  7773 | -6/Hub_04(d)  | Reached level 20
  7793 | -6/Hub_04(d)  | Destroyed Lightning
  7801 | -6/Hub_04(d)  | Destroyed Lightning
  7830 | -6/Hub_04(d)  | Found Prototype Device
  7831 | -6/Hub_04(d)  | Spotted Lightning
  7832 | -6/Hub_04(d)  | Spotted Lightning
  7834 | -6/Hub_04(d)  | Spotted Lightning
  7952 | -6/Hub_04(d)  | Discovered exit to Factory (range 6)
  8040 | -6/Hub_04(d)  | Identified Exp. Phase Shifter
  8048 | -6/Hub_04(d)  | Spotted Lightning
  8050 | -6/Hub_04(d)  | Spotted Lightning
  8055 | -6/Hub_04(d)  | Spotted Lightning
  8076 | -6/Hub_04(d)  | System corruption reached 10%
  8082 | -6/Hub_04(d)  | Destroyed Lightning
  8109 | -6/Hub_04(d)  | Entered Factory
  8110 | -5/Factory    | Core integrity fell below 50%
  8167 | -5/Factory    | Upgraded with Weapon slot (x1)
  8191 | -5/Factory    | Reached level 21
  8249 | -5/Factory    | Fabricated Antimatter Reactor (x2)
  8408 | -5/Factory    | Local fabrication network quarantined
  8453 | -5/Factory    | Identified exit to Factory
  8453 | -5/Factory    | Discovered exit to Factory (range 22)
  8524 | -5/Factory    | Entered another Factory area
  8526 | -4/Factory    | Reached level 22
  8545 | -4/Factory    | Upgraded with Weapon slot (x1)
  8830 | -4/Factory    | Build established: Generator-Executioner
  8845 | -4/Factory    | Spotted B-86 Titan
  8854 | -4/Factory    | Destroyed B-86 Titan
  8963 | -4/Factory    | Reached level 23
  9616 | -4/Factory    | Repaired Centrium Medium Armor Plating
  9620 | -4/Factory    | Reached level 24
  9683 | -4/Factory    | Build established: Generator-Gunner
  9702 | -4/Factory    | Identified exit to Research
 10046 | -4/Factory    | Repaired Gauss Cannon
 10078 | -4/Factory    | Repaired Broken Gauss Cannon
 10168 | -4/Factory    | Entered Research
 10170 | -3/Research   | Reached level 25
 10170 | -3/Research   | Reached level 26
 10170 | -3/Research   | Upgraded with Utility slot (x1)
 10219 | -3/Research   | Identified exit to Testing
 10219 | -3/Research   | Discovered exit to Testing (range 10)
 10307 | -3/Research   | Entered Testing
 10436 | -3/Testing    | Found Prototype Ballistic Cannon
 10438 | -3/Testing    | Identified Perforator
 10470 | -3/Testing    | Reached level 27
 10605 | -3/Testing    | Repaired Broken KE Penetrator
 10702 | -3/Testing    | Identified exit to Research
 10702 | -3/Testing    | Protovariant out of control (PL-Z9QQ735RPR)
 10702 | -3/Testing    | Unleashed a protovariant (PL-Z9QQ735RPR)
 10765 | -3/Testing    | Found Prototype Processor
 10765 | -3/Testing    | Identified Exp. Target Analyzer
 10905 | -3/Testing    | Spotted Investigator
 11023 | -3/Testing    | Scanned by Researcher
 11029 | -3/Testing    | Destroyed Investigator
 11029 | -3/Testing    | Reached level 28
 11041 | -3/Testing    | Build established: Scavenger-Executioner
 11306 | -3/Testing    | Repaired Imp. Heavy Machine Gun
 11413 | -3/Testing    | Local fabrication network quarantined
 11431 | -3/Testing    | Build established: Hacker-Executioner
 11460 | -3/Testing    | Fabricated Hdn. Centrium Leg (x1)
 11511 | -3/Testing    | Spotted Striker
 11523 | -3/Testing    | Found Prototype Energy Cannon
 11523 | -3/Testing    | Identified Null Cannon
 11536 | -3/Testing    | Spotted Striker
 11560 | -3/Testing    | Destroyed Striker
 11561 | -3/Testing    | Spotted Alpha 7
 11565 | -3/Testing    | Destroyed Striker
 11590 | -3/Testing    | Destroyed Alpha 7
 11758 | -3/Testing    | Destroyed 7 combat bots
 11807 | -3/Testing    | First assault squad dispatched
 11860 | -3/Testing    | Core integrity fell below 50%
 11866 | -3/Testing    | Reached level 29
 11897 | -3/Testing    | Destroyed 9 combat bots
 12019 | -3/Testing    | Build established: Scavenger-Executioner
 12108 | -3/Testing    | Found Prototype Hackware
 12110 | -3/Testing    | Identified Exp. System Shield
 12294 | -3/Testing    | Found Lgt. Regenerative Plating
 12297 | -3/Testing    | Found Prototype Protection
 12297 | -3/Testing    | Identified Hvy. Regenerative Plating
 12302 | -3/Testing    | Found Prototype Protection
 12302 | -3/Testing    | Identified SHELL Armor
 12543 | -3/Testing    | Build established: Hacker-Executioner
 12557 | -3/Testing    | Found Unknown Device
 12564 | -3/Testing    | Identified Launcher Loader
 12681 | -3/Testing    | Destroyed 7 combat bots
 12877 | -3/Testing    | Entered Research
 12879 | -2/Research   | Reached level 30
 13124 | -2/Research   | Identified exit to Garrison
 13128 | -2/Research   | Entered Garrison
 13130 | -2/Garrison   | Reached level 31
 13178 | -2/Garrison   | Triggered checkpoint
 13184 | -2/Garrison   | Spotted B-90 Cyclops
 13190 | -2/Garrison   | Triggered checkpoint
 13214 | -2/Garrison   | Triggered checkpoint
 13219 | -2/Garrison   | Destroyed B-90 Cyclops
 13261 | -2/Garrison   | Destroyed 13 combat bots
 13322 | -2/Garrison   | Triggered checkpoint
 13508 | -2/Garrison   | Triggered checkpoint
 13594 | -2/Garrison   | Identified exit to Research
 13594 | -2/Garrison   | Discovered exit to Research (range 14)
 13642 | -2/Garrison   | Installed Relay Interface Framework
 13688 | -2/Garrison   | Triggered checkpoint
 13702 | -2/Garrison   | Garrison Relay disabled
 13796 | -2/Garrison   | Discovered exit to Research (range 10)
 13824 | -2/Garrison   | Triggered checkpoint
 13864 | -2/Garrison   | Garrison Relay disabled
 13960 | -2/Garrison   | Triggered checkpoint
 14000 | -2/Garrison   | Garrison Relay disabled
 14134 | -2/Garrison   | Garrison Relay disabled
 14206 | -2/Garrison   | Triggered checkpoint
 14223 | -2/Garrison   | Triggered checkpoint
 14223 | -2/Garrison   | Reached level 32
 14290 | -2/Garrison   | Triggered checkpoint
 14472 | -2/Garrison   | Discovered exit to Research (range 16)
 14663 | -2/Garrison   | Phase Generator disabled
 14699 | -2/Garrison   | Entered Research
 14699 | -2/Research   | Accompanied by 2 allies
 14790 | -2/Research   | Spotted B-90 Cyclops
 14809 | -2/Research   | Destroyed B-90 Cyclops
 14994 | -2/Research   | First assault squad dispatched
 15065 | -2/Research   | Fabricated B-60 Warrior (x3)
 15145 | -2/Research   | Fabricated O-32 Director (x1)
 15261 | -2/Research   | Destroyed 7 combat bots
 15547 | -2/Research   | Found Prototype Processor
 15547 | -2/Research   | Identified Exp. Targeting Computer
 15586 | -2/Research   | Reached level 33
 15725 | -2/Research   | Fabricated B-60 Warrior (x3)
 15823 | -2/Research   | P-80 Master assimilated allied Warrior 9d
 16040 | -2/Research   | Destroyed 8 combat bots
 16205 | -2/Research   | Repaired Exp. Flexi-carbon Leg
 16209 | -2/Research   | High security lockdown imminent
 16289 | -2/Research   | High security lockdown engaged
 16550 | -2/Research   | Reached level 34
 16552 | -2/Research   | Core integrity fell below 50%
 16574 | -2/Research   | Spotted Investigator
 16586 | -2/Research   | Destroyed Investigator
 16589 | -2/Research   | Destroyed 30 combat bots
 16644 | -2/Research   | Core integrity fell below 20%
 16661 | -2/Research   | Spotted Executioner
 16663 | -2/Research   | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
16661_ H-88 Terminator suffers critical hit.
16661_ H-88 Terminator destroyed.
16661_ H-88 Terminator suffers critical hit.
16661_ H-88 Terminator destroyed.
16661_ HV Slug penetrates H-88 Terminator.
16661_ H-88 Terminator suffers critical hit.
16661_ H-88 Terminator destroyed.
16661_ HV Slug penetrates Wall. <x5>
16661_ HV Slug penetrates P-80 Master.
16661_ P-80 Master suffers critical hit.
16661_ Destroyed Adv. Remote Datajack.
16661_ HV Slug penetrates Wall. <x5>
16661_ HV Slug penetrates G-73 Enforcer.
16661_ HV Slug penetrates P-80 Master.
16661_ P-80 Master suffers critical hit.
16661_ P-80 Master destroyed.
16661_ HV Slug penetrates Wall.
16661_ E-15 Imp destroyed.
16662_ Acquired 120 matter.
16663_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ???????????????????????????????????????????????#   |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           121
Energy Generation          123
Energy Capacity            1685
Matter Stores              1050
Matter Capacity            1050
Sight Range                26
Robot Scan Range           6
Terrain Scan Range         14
Terrain Scan Density       310
ECM Strength               1
Power Amplification        40
Armor Coverage             900
Resistance: KI             40
Resistance: TH             65
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         8
Target Analysis            8
Core Analysis              6
Recoil Reduction           2
Kinecelleration            40
Offensive Hacking          42
Defensive Hacking          26

 Item Schematics 
-----------------
              Titanium Leg | -7/Factory   | Scanalyzed
              Gauss Cannon | -7/Factory   | Hacked
               Gauss Rifle | -7/Factory   | Hacked
                Myomer Leg | -6/Factory   | Hacked
        Adv. Medium Treads | -6/Factory   | Hacked
        Antimatter Reactor | -6/Factory   | Hacked
     Adv. Reclamation Unit | -6/Extension | Hacked
         Hdn. Centrium Leg | -3/Testing   | Hacked
              Centrium Leg | -3/Testing   | Hacked
             Quantum Rifle | -3/Testing   | Hacked
   Adv. Heavy Siege Treads | -3/Testing   | Hacked
 Lgt. Regenerative Plating | -3/Testing   | Hacked
 Med. Regenerative Plating | -3/Testing   | Hacked

 Robot Schematics 
------------------
  O-32 Director | -3/Testing | Hacked
   B-60 Warrior | -3/Testing | Hacked
 L-61 Swordsman | -3/Testing | Hacked

 Fabricated
------------
      KE Penetrator | x2 | -7/Factory  | Preloaded
      KE Penetrator | x2 | -7/Factory  | Preloaded
 Antimatter Reactor | x2 | -5/Factory  
  Hdn. Centrium Leg | x1 | -3/Testing  
       B-60 Warrior | x3 | -2/Research 
      O-32 Director | x1 | -2/Research 
       B-60 Warrior | x3 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Killing Spree
Project G-00

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -4   -3   -3   -2   -2   -2   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Res  Tes  Res  Gar  Res  
Levels Raised              33    | .    .    4    2    6    2    3    1    .    1    1    3    2    3    1    2    2    
  XP Earned                55755 | 6000 935  5610 3453 8508 3489 3755 1416 329  1444 1387 5188 2208 5008 1979 2194 2852 
  XP Spent                 52495 | 4650 .    5000 4300 8550 1400 7560 .    1250 .    1700 3750 4800 3300 3210 1475 1550 
Upgrades                   99    | 8    .    4    2    21   1    24   .    5    .    1    3    4    8    10   3    5    
  Power Slot               3     | 1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             10    | 3    .    2    2    1    .    1    .    .    .    .    .    1    .    .    .    .    
  Weapon Slot              6     | 1    .    2    .    .    1    .    .    .    .    1    1    .    .    .    .    .    
  Core Integrity           17    | .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         16    | .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    5    
  Energy Generation        3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Matter Storage           15    | .    .    .    .    .    .    .    .    5    .    .    .    .    8    .    2    .    
  Mass Support             7     | .    .    .    .    5    .    .    .    .    .    .    .    2    .    .    .    .    
  Inventory Capacity       4     | 2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Sight Range              2     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Sensor Range             3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    
  Terrain Scan Density     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Ranged Accuracy          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  KI Resistance %          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  TH Resistance %          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  KI Damage %              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Protomatter Created        9679  | .    110  192  217  612  257  242  287  .    545  106  1190 .    1813 218  1115 2775 
  Integrity Restored       13957 | .    161  308  500  1072 373  856  474  .    1021 318  2487 .    2297 582  1336 2172 
    Core                   10711 | .    126  296  281  689  276  655  395  .    763  318  2074 .    1913 245  794  1886 
    Parts                  3246  | .    35   12   219  383  97   201  79   .    258  .    413  .    384  337  542  286  
Protomatter Decayed        5051  | .    41   89   44   245  56   223  291  .    266  .    192  .    1045 19   785  1755 

 Game 
------
Seed              EnhancedWeaponCapacitor
  Manual?         0
Play Time         03:06:09
  Cumulative      716.2 hours
  Start           2019.12.23 @ 20:34:29
  End             2019.12.25 @ 11:16:56
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          561
  Rogue           62
  Adventurer      0
  Explorer        499
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             73
Gallery%          80
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6edb08a7-ed0a-465f-8d13-27d82704080b