Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.05 @ 01:35:47 Player: Delta Epsilon Result: Destroyed by as-69197 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (210) 1050 Value Destroyed (6893) 6893 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (3372) 3372 TOTAL SCORE: 15095 Bonus ------- High Alert Combat Kills 1228 Follower Combat Kills 50 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -206 Cogmind --------- Core Integrity 0/700 Matter 19/300 Energy 92/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- F-cell Engine Precision Shock Rifle Zionite Laser-S Mini Smartbomb Launcher Great Maul Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Phase Shifter Zionite Weapon Casing Zionite Light Carapace Improved Shield Generator > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle > --- INVENTORY -------- F-cell Engine Zionite Light DM Reactor Armored Treads Armored Treads Advanced Cooling System Zionite Biocell Zionite Biocell Zionite Biocell Structural Scanner Seismic Detector Zionite Light Carapace Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Long-range Tractor Beam Hacking Drone Bay Precision Shock Rifle Heavy Tesla Rifle Zionite Laser-S Zionite Laser-S Missile Launcher Mini Smartbomb Launcher Plasma Cutter Great Maul [Rating: 69] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Hover Unit Zionite Glidesys I Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Medium Reactive Plating Weapon Plasma Cannon Energy Gun Precision Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Smartbomb Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 4 | . . 1 . 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 239 | 7 7 25 8 49 77 4 6 16 40 Power 14 | 1 . 2 1 3 2 . . 2 3 Engine 9 | 1 . 2 1 . 1 . . 2 2 Core 4 | . . . . 3 1 . . . . Reactor 1 | . . . . . . . . . 1 Propulsion 33 | 2 . 7 . 14 3 1 . 2 4 Treads 31 | 2 . 7 . 14 3 1 . 2 2 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 78 | 1 3 3 2 10 27 3 1 8 20 Device 43 | . 1 2 1 5 19 3 . 5 7 Storage 5 | 1 2 . . 1 . . . . 1 Processor 4 | . . . . 2 2 . . . . Hackware . | . . . . . . . . . . Protection 26 | . . 1 1 2 6 . 1 3 12 Artifact . | . . . . . . . . . . Weapon 114 | 3 4 13 5 22 45 . 5 4 13 Energy Gun 46 | . 3 8 4 7 17 . . . 7 Energy Cannon 27 | . . . . 7 13 . 3 2 2 Ballistic Gun 5 | 3 . 2 . . . . . . . Ballistic Cannon 4 | . . 2 . . 2 . . . . Launcher 23 | . 1 1 . 8 7 . 2 1 3 Special Weapon 2 | . . . 1 . 1 . . . . Impact Weapon 7 | . . . . . 5 . . 1 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 17 | . . 4 . 1 5 . . . 7 Parts Lost 27 | . . . . 8 2 . 1 . 16 Power 2 | . . . . 1 . . . . 1 Propulsion 6 | . . . . 2 . . . . 4 Utility 17 | . . . . 5 2 . 1 . 9 Weapon 2 | . . . . . . . . . 2 Highest Loss Streak 14 | . . . . 3 1 . 1 . 14 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 98 | . 97 98 100 98 99 100 100 98 94 Engine 5 | . 14 11 11 1 2 7 7 7 6 Core 2 | . . . . 7 4 . . . . Treads 31 | . 28 32 33 35 30 30 30 30 29 Device 18 | . 11 18 19 8 22 22 21 23 15 Storage 8 | . 14 11 11 9 7 7 7 7 7 Processor 5 | . . . . 8 7 7 7 7 4 Protection 7 | . . 3 2 9 7 7 8 6 11 Energy Gun 7 | . 22 14 18 10 8 . . . 4 Energy Cannon 7 | . . . . 7 4 15 14 13 6 Naked Turns 5 | . . . . . . . . . 5 Heaviest Build 152 | 12 31 43 43 104 152 152 149 150 152 Greatest Support 92 | 40 40 69 69 92 80 80 80 80 80 Greatest Overweight (x) 42 | 1 . . . 2 1 1 1 1 42 Average Overweight (x) . | . . . . . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 Average Capacity 22 | 7 12 15 15 22 25 25 25 25 24 Most Carried 25 | 2 10 15 15 25 25 25 25 25 25 Average Carried 21 | 1 7 13 14 20 24 25 24 24 24 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 5 Final Carried 25 | 2 9 14 15 24 25 25 24 25 5 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Matter Collected 3701 | 225 156 515 140 582 1212 81 261 49 480 Remotely 326 | . . . . . 326 . . . . Salvage Created 7984 | . 318 1252 216 2485 2189 174 323 . 1027 Parts 459 | . 25 79 11 149 147 9 5 . 34 Haulers Intercepted 12 | . 1 4 . 5 2 . . . . Recyclers Shooed 3 | . . 1 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 9 4 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 192 | . 12 23 5 47 41 3 11 . 50 Melee 1 | . . . . 1 . . . . . Guns 60 | . 9 21 5 15 8 . . . 2 Cannons 44 | . . 1 . 18 13 3 1 . 8 AOE 76 | . 3 1 . 9 18 . 9 . 36 Classes Destroyed 21 | . 6 3 1 5 2 1 . . 3 Worker 11 | . 1 3 . 2 5 . . . . Builder 9 | . 1 . . 2 6 . . . . Hauler 12 | . 1 4 . 5 2 . . . . Recycler 5 | . . . . 2 3 . . . . Mechanic 4 | . . 1 . 2 1 . . . . Operator 3 | . . . . 1 2 . . . . Watcher 14 | . 2 3 . 5 4 . . . . Swarmer 39 | . 9 4 . 12 13 . 1 . . Grunt 52 | . 3 10 4 19 11 . 5 . . Brawler 6 | . . . 1 2 . . 3 . . Duelist 5 | . . 1 . 2 1 . 1 . . Protector 1 | . . . . . 1 . . . . Sentry 21 | . . 8 . 8 3 1 1 . . Specialist 4 | . . . . 2 2 . . . . Hunter 4 | . . . . 1 2 1 . . . Programmer 7 | . . . . . 7 . . . . Heavy 2 | . . . . 1 1 . . . . Z-Light 8 | . . . . . . . . . 8 Assembled 37 | . . . . . . . . . 37 Golem 4 | . . . . . . . . . 4 Mutant 1 | . . . . . . 1 . . . Best Kill Streak 39 | . 6 5 2 7 10 1 8 . 39 Combat Bots Only 39 | . 3 4 2 5 6 1 8 . 39 Max Kills in Single Turn 11 | . 2 2 1 3 4 1 2 . 11 Gunslinging 1 | . . 1 . . . . . . . Exploded 11 | . 1 1 . 3 4 . 2 . 11 Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Damage Taken 9832 | . 375 730 209 2044 1773 199 421 . 4081 Core 1232 | . 121 158 37 211 135 16 13 . 541 Absorbed by Shields 1425 | . . 259 81 18 371 69 25 . 602 Redirected to Shielding 174 | . . . . . . . . . 174 Regen/Repaired (Parts) 1905 | . . 23 . 468 . . . 1414 . Core Remaining (%) 65 | 100 51 . 51 61 . . . . . Volleys Fired 478 | . 44 95 28 115 107 16 12 3 58 Largest 2 | . 2 2 2 2 2 2 2 1 2 Hottest 160 | . 130 130 122 136 160 160 160 80 160 Shots Fired 892 | . 81 185 45 227 202 29 21 3 99 Gun 496 | . 75 176 35 98 78 . . . 34 Cannon 334 | . . 8 . 118 109 29 15 3 52 Launcher 52 | . 6 1 . 11 15 . 6 . 13 Special 10 | . . . 10 . . . . . . Kinetic 97 | . 20 54 20 . 3 . . . . Thermal 540 | . 55 114 25 140 106 29 15 3 53 Explosive 52 | . 6 1 . 11 15 . 6 . 13 Electromagnetic 203 | . . 16 . 76 78 . . . 33 Robot Hit Streak 30 | . 7 24 10 15 30 14 7 . 24 Robot Miss Streak 13 | . 6 13 3 4 2 1 2 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 1 1 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . Shots Hit Robots 611 | . 42 132 30 150 148 20 14 . 75 Core Hits 417 | . 21 52 11 92 90 7 20 . 124 Critical Kills 3 | . . . . 2 . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 16 | . 2 9 . 2 . . . . 3 Burn 10 | . 2 8 . . . . . . . Meltdown 3 | . . . . 2 . . . . 1 Corrupt 2 | . . 1 . . . . . . 1 Smash 1 | . . . . . . . . . 1 Melee Attacks 28 | . . . . . 7 . . 19 2 Impact 28 | . . . . . 7 . . 19 2 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 22273 | . 932 2396 447 4564 6285 529 1473 . 5647 Guns 6355 | . 609 2109 361 1419 1358 . . . 499 Cannons 5655 | . . 53 . 1875 2154 526 225 . 822 Explosions 10000 | . 323 200 . 1172 2768 . 1248 . 4289 Melee 35 | . . . . . . . . . 35 Ramming 142 | . . 34 . 98 5 3 . . 2 Kinetic 1152 | . 161 698 201 . 92 . . . . Thermal 8508 | . 448 1313 246 2398 2378 526 225 . 974 Explosive 9252 | . 323 175 . 917 2452 . 1248 . 4137 Electromagnetic 3184 | . . 176 . 1151 1358 . . . 499 Impact 35 | . . . . . . . . . 35 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 7 7 7 7 . Average Corruption 4 | . . . . . 2 7 7 7 . Corruption Purged . | . . . . . . . . . . Corruption Blocked 8 | . . . . . 8 . . . . Effects 124 | . . . . . 60 25 37 2 . Message Errors 25 | . . . . . 15 5 5 . . Matter Fused 29 | . . . . . 13 6 10 . . Heat Flow Errors 16 | . . . . . 5 4 7 . . Energy Discharges 11 | . . . . . 6 1 3 1 . Parts Fused 3 | . . . . . . 1 1 1 . Data Loss (minor) 22 | . . . . . 13 4 5 . . Data Loss (major) 7 | . . . . . 2 2 3 . . Misfires 9 | . . . . . 5 1 3 . . Alerts 1 | . . . . . 1 . . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 556 | . 24 . . 62 156 . 47 . 267 Projectiles 134 | . . . . 38 79 . . . 17 Explosions 387 | . 24 . . 24 77 . 47 . 215 Melee 35 | . . . . . . . . . 35 Knockbacks 4 | . . 2 . 1 . . . . 1 Impact 2 | . . . . 1 . . . . 1 Kinetic 2 | . . 2 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 216 | . 39 44 . 43 50 . . . 40 Shots 6 | . 1 1 . 1 2 . . . 1 Rammed 19 | . . 9 . 7 1 1 . . 1 Targets Rammed 26 | . . 11 . 12 1 1 . . 1 Kicked . | . . . . . . . . . . Crushed 7 | . . 2 . 5 . . . . . Highest Temperature 454 | . 18 16 11 114 233 454 207 . 210 Average Temperature 53 | . 6 4 3 26 63 168 92 . 67 Received Heat Transfer 2575 | . 36 242 126 627 404 6 69 . 1065 Effects 6 | . . . . . . 5 . . 1 Energy Bleed 1 | . . . . . . . . . 1 Interference 2 | . . . . . . 2 . . . Damage (major) 3 | . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 9 | . . . . 3 3 . . . 3 Combat Hostiles 7 | . . . . 2 2 . . . 3 Parts Fried 22 | . . . . 7 15 . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 4 | . . . . 2 . . 1 . 1 Combat Hostiles 4 | . . . . 2 . . 1 . 1 Parts Melted 40 | . 2 11 2 7 8 1 1 . 8 Heat Transferred 15592 | . 1221 3491 592 3554 3850 1000 450 . 1434 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . . 1 . 3 4 . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Peak Influence 1205 | . 269 527 397 860 1205 . . . . Initial 373 | . . 113 187 76 373 . . . . Average 498 | . 99 332 271 625 577 . . . . Maximum Alert Level 4 | . 1 2 1 3 4 . . . . Low Security (%) 11 | 100 76 18 11 2 . . . . . Level 1 19 | . 23 41 88 7 14 . . . . Level 2 46 | . . 40 . 51 60 . . . . Level 3 21 | . . . . 38 21 . . . . Level 4 1 | . . . . . 2 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 29 | . 3 2 . 7 16 . 1 . . Investigation 3 | . . 1 . 1 1 . . . . Extermination 7 | . . . . . 7 . . . . Reinforcement 14 | . 3 1 . 5 5 . . . . Assault 5 | . . . . 1 3 . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Distress Signals 10 | . 2 3 . 4 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 281 | . 22 35 7 71 57 6 11 . 72 Peak Tracking Total 34 | . 4 4 2 5 5 1 11 . 34 Tactical Retreats 10 | . . 1 . 1 3 . 4 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Traps Triggered 4 | . . 2 . 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Machines Disabled 11 | . 1 1 2 2 2 1 1 . 1 Max in Single Turn 1 | . 1 1 . 1 1 1 1 . 1 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Machines Accessed 26 | . 6 4 . 9 7 . . . . Terminals 20 | . 6 3 . 6 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 . 2 . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 70 | . 15 12 . 30 13 . . . . Successful 38 | . 8 8 . 18 4 . . . . Failed 31 | . 6 4 . 12 9 . . . . Catastrophic 6 | . . . . 2 4 . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 26 | . 4 8 . 10 3 . . 1 . Terminals 53 | . 15 9 . 19 10 . . . . Fabricators . | . . . . . . . . . . Repair Stations 13 | . . 3 . 10 . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 25 | . 8 6 . 8 3 . . . . Part Schematic 1 | . 1 . . . . . . . . Robot Schematic 1 | . . 1 . . . . . . . Robot Analysis 7 | . . 3 . 4 . . . . . Prototype ID Bank 3 | . 1 1 . 1 . . . . . Branch Access Points 4 | . 1 1 . 1 1 . . . . Terminal Index 1 | . . . . . 1 . . . . Alert Level 4 | . 2 . . 1 1 . . . . Locate Traps 1 | . 1 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . . 2 . 8 . . . . . Scan Component 5 | . . 1 . 4 . . . . . Repair 5 | . . 1 . 4 . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 1 | . . . . 1 . . . . . Insert Component 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . Terminals 1 | . . . . 1 . . . . . Operators 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 4 4 . 7 6 . . . . Full Trace Events 4 | . 1 1 . 1 1 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . 1 . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . 1 . . . . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . 1 . 4 . . . . . Time 204 | . . 32 . 172 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . Machine Destruction 2 | . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Total Allies 2 | . . . 2 . . . . . . Largest Group 2 | . . . 2 1 . . . . . Highest-Rated Group 42 | . . . 42 11 . . . . . Highest-Rated Ally 31 | . . . 31 11 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . 7 . . . . . . Total Damage 243 | . . . 243 . . . . . . Kills 2 | . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 7 | . . 3 . 4 . . . . . Derelict Logs Recovered 5 | . . . 1 . . 2 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Turns Passed 19197 | 67 1029 1772 452 3935 4379 791 1192 3981 1599 Spaces Moved 7325 | 37 547 813 216 1437 1501 282 443 1511 538 Core 22 | 4 . . . . . . . . 18 Treads 7303 | 33 547 813 216 1437 1501 282 443 1511 520 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 250 250 250 250 50 Average Speed 224 | 150 160 160 160 220 250 250 250 250 248 Slowest Speed 2150 | 160 160 160 160 325 250 250 250 250 2150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 60 | 4 71 75 51 93 36 57 65 87 61 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 5 | . . . 1 . . 1 1 2 . Known Exits Taken 2 | . . 1 . . 1 . . . . Unknown Exits Taken 7 | 1 1 . 1 1 . 1 1 1 . Scrap Searched 7 | . . . 1 . . 2 2 2 . Spaces Dug 18 | . . . . 3 12 . . 3 . Terrain Destroyed 348 | . 59 17 . 86 79 . 60 3 44 Melee 9 | . . . . . 6 . . 3 . Projectile 24 | . . . . 9 9 . 2 . 4 AOE 315 | . 59 17 . 77 64 . 58 . 40 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Total 9107 | 45 622 1098 264 1967 1905 338 506 1672 690 Wait 780 | 1 5 111 11 290 184 35 23 110 10 Move 7316 | 36 546 812 215 1436 1500 281 442 1510 538 Hop . | . . . . . . . . . . Pick Up 92 | 1 10 15 1 33 13 . . 6 13 Fast Attach 57 | 6 4 12 1 13 7 . 1 2 11 Attach 23 | . . . . 10 3 . 1 2 7 Detach 16 | . 3 3 . 3 1 . . 1 5 Swap 159 | 1 3 13 7 26 67 4 4 12 22 Drop 109 | . 7 26 1 29 15 1 . 7 23 Fire 478 | . 44 95 28 115 107 16 12 3 58 Melee 28 | . . . . . 7 . . 19 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 26 | . . 11 . 12 1 1 . . 1 Escape Stasis . | . . . . . . . . . . Rewire 23 | . . . . . . . 23 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 68 | -11/Junkyard | Entered Materials 93 | -10/Materials | Identified exit to Mines 93 | -10/Materials | Central database locked down 311 | -10/Materials | Build established: Mutant 594 | -10/Materials | Discovered new exit (range 5) 817 | -10/Materials | Discovered new exit (range 14) 1097 | -10/Materials | Entered another Materials area 1097 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1431 | -9/Materials | Discovered new exit (range 13) 1494 | -9/Materials | Identified exit to Mines 1584 | -9/Materials | Discovered new exit (range 10) 2418 | -9/Materials | Repaired Shield Generator 2547 | -9/Materials | Discovered new exit (range 15) 2869 | -9/Materials | Entered Mines 3306 | -9/Mines | Discovered new exit (range 6) 3321 | -9/Mines | Entered Materials 3321 | -8/Materials | Accompanied by 1 ally 3321 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3851 | -8/Materials | Lost 3 parts (1p2u) 3861 | -8/Materials | Found Prototype Device 4100 | -8/Materials | Repaired Imp. Treads 4133 | -8/Materials | Repaired Imp. Treads 4336 | -8/Materials | Discovered new exit (range 15) 4408 | -8/Materials | Identified Active Sensor Suite 5102 | -8/Materials | Discovered new exit (range 5) 6121 | -8/Materials | First assault squad dispatched 6923 | -8/Materials | Repaired Arm. Treads 7004 | -8/Materials | Repaired Prc. Shock Rifle 7256 | -8/Materials | Entered Factory 7256 | -7/Factory | Evolved 2 slots: Utility x2 7383 | -7/Factory | Discovered new exit (range 9) 7455 | -7/Factory | Identified exit to Storage 8051 | -7/Factory | Discovered new exit (range 9) 8075 | -7/Factory | Identified exit to Factory 8174 | -7/Factory | Identified exit to Lower Caves 8955 | -7/Factory | Cargo convoy interrupted 9988 | -7/Factory | Found Prototype Launcher 9988 | -7/Factory | Identified Mni. Smartbomb Launcher 10856 | -7/Factory | First assault squad dispatched 11635 | -7/Factory | Entered Lower Caves 11785 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11843 | -7/Lower Caves | Learned Factory emergency access door positions 12275 | -7/Lower Caves | Discovered new exit (range 15) 12310 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 12426 | -7/Lower Caves | Entered another Lower Caves area 12592 | -7/Lower Caves | Learned Factory non-interactive machine intel 12640 | -7/Lower Caves | Build established: Scavenger-Mutant 12682 | -7/Lower Caves | Discovered exit to Factory (range 15) 13441 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13491 | -7/Lower Caves | Destroyed 8 combat bots 13598 | -7/Lower Caves | Discovered new exit (range 5) 13618 | -7/Lower Caves | Entered Zion 13714 | -7/Zion | System corruption cleaned by Quarantine Array 13933 | -7/Zion | Discovered new exit (range 15) 14436 | -7/Zion | Learned location of Warlord (-4) 14461 | -7/Zion | Learned Factory emergency access door positions 14641 | -7/Zion | Received a visual enhancement algorithm 15006 | -7/Zion | Given the Hacking Drone Bay 15017 | -7/Zion | Found Prototype Device 16489 | -7/Zion | Visited the Megawrench Repair Shop 16489 | -7/Zion | Megawrench repaired 12 parts 16762 | -7/Zion | Build established: Mutant 17575 | -7/Zion | Discovered new exit (range 4) 17578 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 17599 | -7/Zion | Entered Deep Caves 18172 | -7/Deep Caves | Attacked by Z-Imprinter 18203 | -7/Deep Caves | Destroyed Z-Imprinter 18297 | -7/Deep Caves | Found Prototype Protection 18301 | -7/Deep Caves | Identified Zio. Weapon Casing 18547 | -7/Deep Caves | Z-Facility disabled 18930 | -7/Deep Caves | Build established: Scavenger-Mutant 19059 | -7/Deep Caves | Spotted as-12426 19070 | -7/Deep Caves | Core integrity fell below 50% 19076 | -7/Deep Caves | Destroyed as-12426 19117 | -7/Deep Caves | Triggered Deep Caves wall 19123 | -7/Deep Caves | Exposed GOLEM chamber 19188 | -7/Deep Caves | Core integrity fell below 20% 19189 | -7/Deep Caves | Destroyed 39 combat bots 19198 | -7/Deep Caves | Destroyed by as-69197 with Assembled Heavy Rifle Last Messages --------------- 19185_ Slug penetrates as-23771. 19185_ A GOLEM Unit tumbles out of the Wall Chamber. 19186_ Knocked back. 19187_ Slug penetrates as-23771. 19187_ Slug penetrates as-21342. 19187_ Penetrated by Slug. 19188_ Dropped Huge Storage Unit. 19189_ Dropped Med. Reactive Plating. 19189_ Penetrated by Slug. 19189_ Zio. Light Carapace destroyed. 19189_ Knocked back. 19191_ GOLEM Unit springs to life. 19191_ Penetrated by Slug. 19192_ as-36829 GOLEM Unit beginning Prototype Leg integration. 19192_ GOLEM Unit springs to life. 19193_ as-98543 GOLEM Unit beginning Prototype Leg integration. 19193_ Penetrated by Slug. 19193_ Exp. Heat Sink destroyed. 19197_ Slug penetrates PA-A8Y(b). 19198_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????? #? | | ?????????????????????????????????????????????? # | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????? ?????????????????????????????????????? | | ???? ?????????????????????????? | | ???? * #???????? ?????????? | | ???? * ##?????? ????????? | | ???? * #????# ????????? | | ????? #???# ???????? | | ????? == #??? ????????? | | ???### ###? ?????????? | | ???# =* ** #?? #?????????? | | ???# g ???? #?????????# | | ???# b b #??????# ##????????# | | ????" != ##??????# ######???# | | ????" == * #??????# ##?## | | ?????# a #??????# ### | | ?????" !!! b #?????## | | ?????"!!!![ s ####### | | ?????"*!!!| ## | | ?????"""]== h #### | | ?????" ![ a @ ##??? | | ?????"" a a ######## ##???? | | ?????" #?????# ##????? | | ?????"" ##?????# ##?????? | | ?????" # # #??????## ##??????? | | ?????" #### ## ## ##???????## #???????? | | ?????""" ###??# ## ####?????????## ##???????? | | ??????" ????#### #?????????????######????????? | | ??????######????????#????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 30 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Proton Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Antigrav System | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Recalibrator | -7/Zion | Archive Beamcaster | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Drone Bay | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked T-07 Excavator | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Boltbath Killing Spree That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed TransmissionTransportMatter Manual? 0 Play Time 01:58:14 Cumulative 121.5 hours Start 2023.03.04 @ 23:17:21 End 2023.03.05 @ 01:35:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 66 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6894c90-c055-4587-a317-eb680de11d04