Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.25 @ 21:13:47 Player: LightKnight Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (72) 360 Value Destroyed (2036) 2036 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (804) 804 TOTAL SCORE: 7840 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 257 Met Imprinter 300 Was Imprinted 300 Friendly Fire -83 Cogmind --------- Core Integrity 0/1000 Matter 196/300 Energy 89/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Spectral Analyzer Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Nuclear Pulse Thruster Improved Heat Sink Improved Sensor Array Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Spectral Analyzer Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Experimental Armor Integrity Analyzer > --- WEAPON ----------- High-powered Shock Rifle Heavy Beamcaster Heavy Ion Cannon > --- INVENTORY -------- Light Deuterium Engine Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Improved Sensor Array Recoil Stabilizer Makeshift Weapon Shielding Makeshift Hacking Suite Advanced System Shield High-powered Shock Rifle Phase Cannon Magnetic Acceleration Cannon Phasing Sabre [Rating: 78] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Neutrino Core Propulsion Makeshift Leg Leg Makeshift Leg Hover Unit Gravmag Array Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . Utility 7 | . . . 2 . . . 3 . . 2 Weapon 1 | . . . . . . . 1 . . . Parts Attached 84 | . 10 1 28 . 15 1 14 2 5 8 Power 8 | . 1 . 3 . 1 . 1 1 . 1 Engine 7 | . 1 . 3 . 1 . 1 1 . . Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 17 | . 3 . 4 . 3 . 3 . 1 3 Treads . | . . . . . . . . . . . Leg 13 | . 3 . 4 . 3 . 3 . . . Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . . . . 1 2 Flight 1 | . . . . . . . . . . 1 Utility 35 | . 4 1 8 . 7 1 7 1 3 3 Device 16 | . 2 1 4 . . 1 3 1 1 3 Storage 2 | . 1 . . . . . 1 . . . Processor 12 | . 1 . 1 . 6 . 3 . 1 . Hackware . | . . . . . . . . . . . Protection 5 | . . . 3 . 1 . . . 1 . Artifact . | . . . . . . . . . . . Weapon 24 | . 2 . 13 . 4 . 3 . 1 1 Energy Gun 8 | . 1 . 4 . 1 . 1 . . 1 Energy Cannon 6 | . . . 3 . 1 . 1 . 1 . Ballistic Gun 4 | . 1 . 2 . 1 . . . . . Ballistic Cannon 2 | . . . . . 1 . 1 . . . Launcher 3 | . . . 3 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 6 . . . . . Parts Lost 27 | . 1 5 5 . . . 4 1 3 8 Power 3 | . . 1 1 . . . 1 . . . Propulsion 7 | . . 2 1 . . . 1 . . 3 Utility 8 | . . . 1 . . . 1 . 2 4 Weapon 9 | . 1 2 2 . . . 1 1 1 1 Highest Loss Streak 7 | . 1 3 2 . . . 2 1 3 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 93 88 100 98 100 95 83 52 45 Engine 9 | . 14 11 10 11 11 11 5 3 . . Leg 21 | . 28 28 21 22 22 22 24 26 1 . Device 10 | . 3 14 12 11 11 11 12 20 13 8 Storage 9 | . 14 14 11 11 11 11 6 3 . . Processor 14 | . 9 . 7 11 16 22 25 20 24 16 Protection 4 | . . . 6 11 5 . . . 4 3 Energy Gun 9 | . 13 11 6 11 10 11 10 5 . 1 Energy Cannon 5 | . . . 8 11 6 . 4 3 . . Ballistic Gun 3 | . 14 14 1 . 1 11 1 . . . Peak Build Rating 78 | . 8 8 22 22 49 49 78 75 53 68 Average Rating 33 | . 7 7 17 22 35 48 70 62 46 49 On Entrance 29 | 6 6 8 2 22 22 49 48 75 48 38 Naked Turns . | . . . . . . . . . . . Heaviest Build 50 | 12 16 16 27 25 25 19 50 50 14 23 Greatest Support 72 | 20 20 20 34 32 40 40 72 67 20 29 Greatest Overweight (x) 1 | . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 8 8 8 8 15 15 5 5 Average Capacity 8 | . 7 8 8 8 8 8 11 11 5 5 Most Carried 15 | . 8 7 8 8 8 8 15 15 5 5 Average Carried 7 | . 7 7 7 8 7 7 8 10 2 3 Final Capacity 15 | 8 8 8 8 8 8 8 15 5 5 5 Final Carried 15 | 6 7 7 8 8 8 8 15 5 4 5 Class Distribution -------------------- 53% | Mutant 27% | Derelict-Mutant 8% | Derelict-Gunner 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Scout | -6/Waste Scout | -6/Factory Scout | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Matter Collected 1112 | 200 180 55 319 24 39 148 147 . . . Remotely . | . . . . . . . . . . . Salvage Created 2188 | . 402 59 1096 32 . 186 322 . . 91 Parts 154 | . 25 3 80 2 . 8 17 . . 19 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . 1 1 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . . . . Prevented 2 | . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 55 | . 10 2 31 2 . 5 5 . . . Melee 1 | . . . 1 . . . . . . . Guns 32 | . 10 2 10 1 . 5 4 . . . Cannons 17 | . . . 15 1 . . 1 . . . AOE 4 | . . . 4 . . . . . . . Classes Destroyed 10 | . 4 1 3 . . . . . . 2 Worker 2 | . . . . . . . . . . 2 Builder 6 | . . . 3 . . . . . . 3 Tunneler 1 | . 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . . 1 Watcher 6 | . 1 . 2 . . . 1 . . 2 Swarmer 23 | . 3 1 12 2 . 3 2 . . . Grunt 24 | . 7 1 12 . . 1 3 . . . Duelist 1 | . . . 1 . . . . . . . Sentry 7 | . . . 6 . . 1 . . . . Zionite 1 | . . 1 . . . . . . . . Best Kill Streak 9 | . 5 1 9 2 . 2 2 . . 8 Combat Bots Only 7 | . 5 1 7 2 . 2 2 . . . Max Kills in Single Turn 7 | . 2 1 3 1 . 1 1 . . 7 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Hostile Shots Fired 455 | . 50 32 162 8 . 6 22 1 47 127 Missed 161 | . 13 8 54 4 . 3 7 . 19 53 Damage Taken 4954 | . 541 388 1354 32 . 59 444 38 657 1441 Core 1713 | . 122 93 163 8 . . 64 38 219 1006 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 119 | . . . 13 . . . . . 87 19 Core Remaining (%) 58 | 100 . 14 . . . 57 . . 62 . Volleys Fired 193 | . 44 16 92 4 . 9 13 7 1 7 Largest 3 | . 2 2 2 2 . 2 3 3 1 1 Hottest 206 | . 85 85 133 133 . 114 206 206 90 60 Shots Fired 358 | . 86 30 155 8 . 18 35 18 1 7 Gun 260 | . 86 30 78 4 . 18 26 11 . 7 Cannon 92 | . . . 71 4 . . 9 7 1 . Launcher 6 | . . . 6 . . . . . . . Special . | . . . . . . . . . . . Kinetic 108 | . 52 16 27 . . 9 4 . . . Thermal 224 | . 34 14 122 8 . 9 22 14 1 . Explosive . | . . . . . . . . . . . Electromagnetic 26 | . . . 6 . . . 9 4 . 7 Robot Hit Streak 23 | . 10 4 23 3 . 2 7 5 . 2 Robot Miss Streak 9 | . 7 7 8 9 . 3 4 1 . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 1 . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . Shots Hit Robots 231 | . 51 14 119 4 . 8 19 14 . 2 Core Hits 121 | . 24 7 61 4 . 7 11 2 . 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | . . . 1 . . . 2 . . 1 Burn 3 | . . . 1 . . . 2 . . . Corrupt 1 | . . . . . . . . . . 1 Melee Attacks 12 | . . . 12 . . . . . . . Impact 12 | . . . 12 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5032 | . 521 268 2365 46 . 201 509 284 3 835 Guns 2233 | . 515 244 697 26 . 201 348 122 . 80 Cannons 1288 | . . . 945 20 . . 161 162 . . Explosions 1223 | . . . 468 . . . . . . 755 Melee 255 | . . . 255 . . . . . . . Ramming 33 | . 6 24 . . . . . . 3 . Kinetic 792 | . 280 110 154 . . 156 92 . . . Thermal 3484 | . 235 134 1647 46 . 45 344 278 . 755 Explosive . | . . . . . . . . . . . Electromagnetic 468 | . . . 309 . . . 73 6 . 80 Impact 255 | . . . 255 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 2 2 2 2 2 . . 5 5 . Average Corruption 2 | . 2 2 2 2 2 . . 5 5 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 36 | . 6 3 14 8 . . . 2 3 . Message Errors 8 | . . 1 2 3 . . . 1 1 . Matter Fused 9 | . 2 . 4 1 . . . 1 1 . Heat Flow Errors 3 | . 1 . 1 1 . . . . . . Energy Discharges 8 | . 2 1 2 2 . . . . 1 . Parts Rejected 1 | . . 1 . . . . . . . . Data Loss (minor) 2 | . . . 2 . . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . Misfires 1 | . . . 1 . . . . . . . Alerts 1 | . 1 . . . . . . . . . Weapon Failures 2 | . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 348 | . . . 26 . . . . . 71 251 Projectiles 1 | . . . 1 . . . . . . . Explosions 336 | . . . 14 . . . . . 71 251 Melee 11 | . . . 11 . . . . . . . Knockbacks 4 | . . . 4 . . . . . . . Impact 4 | . . . 4 . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 305 | . . 1 19 . . . . . 285 . Shots 5 | . . . 2 . . . . . 3 . Rammed 2 | . . 1 . . . . . . 1 . Targets Rammed 10 | . 3 5 . 1 . . . . 1 . Kicked 8 | . 3 4 . 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 314 | . 314 57 225 156 . 72 244 83 65 16 Average Temperature 77 | . 73 25 94 79 . 25 91 40 50 6 Received Heat Transfer 1204 | . 246 63 561 . . . 136 . 135 63 Effects 1 | . 1 . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 3 | . . . . . . . 3 . . . Impact Corruptions 1 | . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . 2 . 6 . . . . . . . Heat Transferred 5670 | . 537 333 3086 67 . 74 666 407 . 500 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Peak Influence 465 | . 282 190 465 267 . . 181 61 72 460 Initial 156 | . . 63 52 156 . . 50 60 18 25 Average 159 | . 116 146 220 184 . . 115 41 21 175 Maximum Alert Level 2 | . 1 . 2 1 . . . . . 2 Low Security (%) 69 | . 83 100 53 41 . . 100 100 100 58 Level 1 25 | . 16 . 34 58 . . . . . 31 Level 2 4 | . . . 11 . . . . . . 10 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 3 . 2 . . . 1 . 1 2 Investigation 1 | . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 8 | . 2 . 2 . . . 1 . 1 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Distress Signals 7 | . 3 . 4 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 146 | . 17 14 47 2 . 9 14 6 7 30 Peak Tracking Total 13 | . 5 6 6 3 . 3 4 6 7 13 Tactical Retreats 10 | . . . 5 1 . . 2 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Traps Triggered 4 | . 2 . 1 . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Machines Disabled 19 | . . . 1 2 . . . . 3 13 Max in Single Turn 13 | . . . 1 2 . . . . 3 13 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Machines Accessed 10 | . 4 . 4 1 . . . . . 1 Terminals 9 | . 4 . 4 1 . . . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 27 | . 15 . 7 4 . . . . . 1 Successful 12 | . 8 . 2 2 . . . . . . Failed 15 | . 7 . 5 2 . . . . . 1 Catastrophic 4 | . 1 . 2 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 43 | . 9 . 5 4 1 . 7 . 13 4 Terminals 26 | . 15 . 7 4 . . . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . 5 . 1 1 . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 3 . 1 1 . . . . . . Terminals 5 | . 3 . 1 1 . . . . . . Track 1 | . . . . 1 . . . . . . Botnet 3 | . 2 . 1 . . . . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 3 . 4 . . . . . . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Total Allies 10 | . . 2 . 3 4 . . . 1 . Largest Group 7 | . . 2 . 3 7 7 7 2 1 . Highest-Rated Group 191 | . . 36 . 40 191 191 191 77 30 . Highest-Rated Ally 40 | . . 31 . 16 40 40 40 40 30 . Zionite Dispatches 2 | . . . . . . . . . 2 . Recon 1 | . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 99 | . . 16 . . . 35 28 20 . . Total Damage 1338 | . . 231 . . . 527 534 46 . . Kills 13 | . . 3 . . . 3 7 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 38 | . . . . . . . 38 . . . Items 38 | . . . . . . . 38 . . . Zionite Intel Received 3 | . . . . . . . 1 . 2 . Main Access 1 | . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Turns Passed 6013 | . 518 185 1241 655 1624 438 701 110 202 339 Spaces Moved 4396 | 1 303 110 639 500 1141 284 458 109 259 592 Core 224 | . . . 4 . . . . 83 19 118 Treads . | . . . . . . . . . . . Legs 3458 | 1 303 110 635 500 1141 284 458 26 . . Wheels . | . . . . . . . . . . . Hover 402 | . . . . . . . . . 240 162 Flight 312 | . . . . . . . . . . 312 Fastest Speed 40 | 120 120 120 100 125 125 140 127 50 50 40 Average Speed 113 | 120 120 120 128 125 136 140 132 68 59 44 Slowest Speed 140 | 120 120 120 130 125 140 140 140 127 60 70 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . 9 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 2 58 24 65 98 91 59 17 85 8 24 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 8 | . . . . 1 2 . 5 . . . Known Exits Taken 2 | . 1 . . . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . Scrap Searched 6 | . . 1 . 1 3 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 82 | . . . 2 13 . . 2 1 28 36 Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . 2 1 . . AOE 79 | . . . 2 13 . . . . 28 36 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Total 5051 | . 382 131 888 522 1213 307 521 130 308 649 Wait 265 | . 10 . 82 18 30 11 25 9 32 48 Move 4371 | . 302 110 638 499 1140 283 458 108 258 575 Hop 8 | . . . . . . . . . . 8 Pick Up 37 | . 5 . 16 . 5 1 8 . 2 . Fast Attach 46 | . 3 1 14 . 11 . 7 . 4 6 Attach 17 | . 2 . 6 . . . 5 1 1 2 Detach 19 | . 2 . 2 . 8 . 2 . 2 3 Swap 21 | . 5 . 8 . 4 1 2 1 . . Drop 53 | . 6 . 18 . 15 2 1 4 7 . Fire 193 | . 44 16 92 4 . 9 13 7 1 7 Melee 12 | . . . 12 . . . . . . . Ram 1 | . . . . . . . . . 1 . Kick 8 | . 3 4 . 1 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Identified exit to Mines 153 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 519 | -10/Materials | Entered Mines 527 | -10/Mines | Discovered new exit (range 10) 548 | -10/Mines | Core integrity fell below 50% 610 | -10/Mines | Discovered new exit (range 8) 656 | -10/Mines | Assembled infested the area 661 | -10/Mines | Assisted by a Guerilla fighting off Assembled 704 | -10/Mines | Entered Materials 704 | -9/Materials | Evolved 2 slots: Utility x2 734 | -9/Materials | Lost 3 parts (2n1w) 1338 | -9/Materials | Discovered new exit (range 7) 1637 | -9/Materials | Destroyed 7 combat bots 1930 | -9/Materials | Discovered new exit (range 11) 1945 | -9/Materials | Entered Mines 1946 | -9/Mines | Learned location of Storage (-7) 1960 | -9/Mines | Met a Derelict bent on vengeance 2046 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2145 | -9/Mines | Discovered new exit (range 5) 2245 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2381 | -9/Mines | Discovered new exit (range 3) 2387 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2536 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2536 | -9/Mines | Discovered new exit (range 5) 2600 | -9/Mines | Entered Zion 2600 | -7/Zion | Accompanied by 3 allies 2637 | -7/Zion | System corruption cleaned by Quarantine Array 2687 | -7/Zion | Received a visual enhancement algorithm 2767 | -7/Zion | Discovered new exit (range 15) 3041 | -7/Zion | Learned location of Armory (-4) 3064 | -7/Zion | Learned Factory stockpile data 3131 | -7/Zion | Given the Hacking Drone Bay 3131 | -7/Zion | Found Prototype Device 3256 | -7/Zion | Learned location of Recycling (-7) 3265 | -7/Zion | Learned Factory emergency access door positions 3285 | -7/Zion | Build established: Derelict-Mutant 3345 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3402 | -7/Zion | Found Prototype Processor 3402 | -7/Zion | Identified Exp. Terrain Scan Processor 3405 | -7/Zion | Found Prototype Processor 3405 | -7/Zion | Identified Exp. Core Analyzer 3409 | -7/Zion | Found Prototype Processor 3409 | -7/Zion | Identified Exp. Signal Interpreter 3664 | -7/Zion | Met Imprinter 3690 | -7/Zion | Imprinted 3692 | -7/Zion | Declared Zion's savior 3845 | -7/Zion | Found Prototype Processor 3845 | -7/Zion | Identified Exp. Melee Analysis Suite 3849 | -7/Zion | Found Prototype Processor 3849 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3855 | -7/Zion | Found Prototype Processor 3855 | -7/Zion | Identified Spectral Analyzer 4224 | -7/Zion | Entered Proximity Caves 4224 | -6/Proximity Caves | Accompanied by 7 allies 4248 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4637 | -6/Proximity Caves | Discovered new exit (range 8) 4662 | -6/Proximity Caves | Entered Factory 4662 | -6/Factory | Accompanied by 7 allies 4662 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4799 | -6/Factory | Lost 3 allies 4965 | -6/Factory | Discovered new exit (range 8) 4990 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 5007 | -6/Factory | Identified exit to Lower Caves 5137 | -6/Factory | Build established: Derelict-Gunner 5363 | -6/Factory | Sucked down chute 5363 | -6/Factory | Entered Waste 5378 | -6/Waste | EMP discharged 5383 | -6/Waste | Spotted C-40 Crusher 5395 | -6/Waste | Spotted C-40 Crusher 5398 | -6/Waste | 2 allies followed down the chute 5409 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5412 | -6/Waste | Spotted C-40 Crusher 5442 | -6/Waste | Spotted C-40 Crusher 5448 | -6/Waste | Spotted C-40 Crusher 5458 | -6/Waste | Spotted C-40 Crusher 5469 | -6/Waste | Discovered new exit (range 10) 5473 | -6/Waste | Identified exit to Factory 5473 | -6/Waste | Entered Factory 5505 | -6/Factory | Retrieved Zion intel report: Main Access 5505 | -6/Factory | Identified exit to Factory 5525 | -6/Factory | Retrieved Zion intel report: Active Garrisons 5526 | -6/Factory | Zion Recon squad teleported in 5656 | -6/Factory | Zion Kinetic Resupply teleported in 5675 | -6/Factory | Entered another Factory area 5675 | -5/Factory | Evolved 2 slots: Utility x2 5705 | -5/Factory | Lost 3 parts (2u1w) 5788 | -5/Factory | Build established: Scout 5961 | -5/Factory | Core integrity fell below 50% 6003 | -5/Factory | Core integrity fell below 20% 6005 | -5/Factory | Lost 7 parts (3n3u1w) 6014 | -5/Factory | Discovered new exit (range 22) 6014 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05953_ Knocked back. 05954_ Gyrokinetic Inverter destroyed. 05954_ U-05 Engineer lays Concrete. 05955_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 05955_ U-05 Engineer lays Concrete. 05955_ R-10 Processor collects Sml. Matter Pod. 05955_ U-05 Engineer lays Concrete. 05959_ K-01 Serf collects debris. 05960_ U-05 Engineer lays Concrete. 05960_ Transmission Jammer destroyed. 05961_ U-05 Engineer lays Concrete. 05974_ Exp. Armor Integrity Analyzer destroyed. 05976_ K-01 Serf collects debris. 05985_ Acquired Adv. ECM Suite. 05986_ K-01 Serf collects debris. 06007_ Construction Platform disabled. 06012_ Adv. ECM Suite destroyed. 06014_ EXIT=FOUND 06014_ Slug penetrates Construction Platform. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ????????????? #### ?????????????????????????????? | | ????????????# ????????????????????????????? | | ????????????? ???????????????????????????? | | ????????????? ??????????????????????????? | | ?????????????? ??????????????????????????? | | ??????????????? ?????????????????????????? | | ???????????????# ######???????????????????? | | ???????????????# +???????????????????? | | ??????????#????# #???????????????????? | | ?????? ### ???# """ ###+###?????????????? | | ????? ### !!! """ #?????????????? | | ?????< !!! """ #?????????????? | | ??????? ^ !! #?????????????? | | ?????????# !! """ ^#?????????????? | | ?????????# !! """ ###########???? | | ?????????# ! """ #???? | | ?????????# ##### | | ???????### A | | ???????# s p p | | ???????# @ g s | | ???????? """ s | | ?????????A"F" """"""" """"""" """""""s"""" " | | ???????# " """"""" """"""" """"""" """"""" | | ???????# """ """"""" """"""" """"""" """"""" | | ???????????"" """"""" """""""g""""""" """"""" | | ????????????? | | ???????????????? | | ????????????????### | | ??????????????????# h | | ??????????????????# h | | ??????????????????# ######+######## | | ??????????????????## ## # | | ???????????????????# ## = # | | ???????????????????# ############# / ! / | | #??????????#########/##??????????#### ! *! # | | ???????????# #?????????????# # | | ???????????# #?????????????############## | | ############ #??????????????????????????? | | !## #??????????????????????????? | | ## #??????????????????????????? | | ## #??????????????????????????? | | """ ## #??????????????????????????? | | """ ## #?????###########??????????? | | """ ## ####### [ = #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 50 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 6 Melee Accuracy 5 Core Analysis 6 Armor Integrity Analysis 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentHellfireRifle Manual? 0 Play Time 00:59:58 Cumulative 214.4 hours Start 2025.03.25 @ 20:18:50 End 2025.03.25 @ 21:13:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/0/2/0/0/0/0/0 Lore% 81 Gallery% 71 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 749af4bc-2433-40bc-a91c-299a16f6f339