Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.19 @ 11:18:33 Player: SteelGiant Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (179) 895 Value Destroyed (4589) 4589 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1491) 1491 TOTAL SCORE: 10095 Bonus ------- High Alert Combat Kills 525 Follower Combat Kills 501 Met Imprinter 300 Was Imprinted 300 Friendly Fire -135 Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 170/170 System Corruption 0% Temperature Cool (149) Movement Walking (150) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (2) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (5) ------ Improved Salvage Targeting Computer Targeting Computer Advanced Targeting Computer Improved Utility Shielding Layered Medium Armor Plating > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Battle Rifle Bore Cannon Heavy Hammer > --- INVENTORY (4) ---- Makeshift Armor Plating Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Energy Well Targeting Computer Advanced Targeting Computer Makeshift Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Battle Rifle Bore Cannon Heavy Hammer > --- INVENTORY -------- Flexi-carbon Leg Self-destruct Interrupter [Rating: 52] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Airjet Utility Advanced Targeting Computer Device Bomb Factory No. 2 Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion . | . . . . . . . . Utility 3 | . . 1 2 . . . . Weapon 2 | . . 1 . 1 . . . Parts Attached 230 | 7 31 55 76 27 . 13 21 Power 23 | 1 1 7 9 3 . 2 . Engine 18 | 1 1 7 5 2 . 2 . Core 5 | . . . 4 1 . . . Reactor . | . . . . . . . . Propulsion 49 | 2 6 14 15 3 . . 9 Treads 30 | 2 . 11 13 1 . . 3 Leg 13 | . 4 . 1 2 . . 6 Wheel 5 | . 2 3 . . . . . Hover 1 | . . . 1 . . . . Flight . | . . . . . . . . Utility 67 | 2 7 16 16 11 . 6 9 Device 25 | . . 1 6 10 . 5 3 Storage 7 | 2 1 1 1 . . . 2 Processor 8 | . . 1 4 1 . . 2 Hackware 1 | . . . 1 . . . . Protection 26 | . 6 13 4 . . 1 2 Artifact . | . . . . . . . . Weapon 91 | 2 17 18 36 10 . 5 3 Energy Gun 38 | 2 11 3 13 6 . 1 2 Energy Cannon 15 | . 1 7 7 . . . . Ballistic Gun 7 | . 1 . . 3 . 2 1 Ballistic Cannon 8 | . . 3 3 1 . 1 . Launcher 5 | . 1 2 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon 6 | . . 1 4 . . 1 . Slashing Weapon 6 | . . . 6 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 6 | . 3 2 1 . . . . Unidentified Prototypes 8 | . . 2 1 1 . 1 3 Parts Lost 38 | . 4 11 4 16 . . 3 Power 7 | . 1 1 . 4 . . 1 Propulsion 6 | . . 1 1 3 . . 1 Utility 9 | . 1 5 1 2 . . . Weapon 16 | . 2 4 2 7 . . 1 Highest Loss Streak 7 | . 2 2 1 7 . . 2 Average Slot Usage (%) 79 | . 97 93 94 93 7 66 89 Engine 10 | . 13 10 5 8 . 12 12 Treads 7 | . 12 17 17 13 . . 2 Leg 1 | . 6 . . . . . 10 Wheel 1 | . 9 4 . . . . . Device 7 | . . 1 4 8 . 11 1 Processor 12 | . . 1 36 27 7 7 14 Protection 8 | . 18 24 . . . 5 11 Energy Gun 8 | . 14 2 12 20 . 6 2 Energy Cannon 1 | . 2 9 2 . . . . Ballistic Gun 4 | . . . . 3 . 7 12 Ballistic Cannon 4 | . . 8 3 3 . 4 7 Impact Weapon 4 | . . 1 1 . . 6 7 Special Melee Weapon 2 | . 8 9 1 . . . . Naked Turns . | . . . . . . . . Heaviest Build 67 | 16 19 33 27 35 . 67 63 Greatest Support 56 | 40 40 40 44 42 3 3 56 Greatest Overweight (x) 22 | 2 1 7 1 7 . 22 20 Average Overweight (x) 2 | . . . . . . 18 . Largest Inventory Capacity 8 | 8 8 4 4 4 4 4 4 Average Capacity 4 | 7 5 4 4 4 4 4 4 Most Carried 6 | 4 6 4 4 3 . 4 4 Average Carried 1 | 1 3 2 3 1 . 1 1 Final Capacity 8 | 8 4 4 4 4 4 4 4 Final Carried 4 | 2 4 4 4 . . 1 2 Class Distribution -------------------- 38% | Derelict-Mutant 34% | Mutant 12% | Messiah-Mutant 8% | Gunner 4% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Messiah-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Matter Collected 3368 | 270 319 827 1141 327 . 98 386 Remotely . | . . . . . . . . Salvage Created 6053 | 157 1051 2343 1596 547 . 131 228 Parts 358 | 11 65 146 104 21 . . 11 Haulers Intercepted 6 | . 1 3 2 . . . . Recyclers Shooed 13 | . 5 5 2 1 . . . Parts Field Recycled 5 | . . . . . . 5 . Retrieved Matter 101 | . . . . . . 101 . Parts Self-Destructed 13 | . . . . . . . 13 Prevented 9 | . . . . . . . 9 Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 121 | . 18 46 40 14 . . 3 Melee 5 | . . . 5 . . . . Guns 51 | . 12 12 14 12 . . 1 Cannons 53 | . 2 28 19 2 . . 2 AOE 8 | . 3 5 . . . . . Classes Destroyed 16 | 3 5 3 1 3 . . 1 Worker 13 | 1 2 6 4 . . . . Builder 4 | . 4 . . . . . . Tunneler 5 | 3 . 2 . . . . . Hauler 6 | . 1 3 2 . . . . Recycler 13 | 1 5 6 1 . . . . Mechanic 1 | . . 1 . . . . . Operator 4 | . 1 2 1 . . . . Watcher 11 | . 2 4 5 . . . . Swarmer 36 | . . 13 19 4 . . . Grunt 60 | . 18 24 10 5 . . 3 Brawler 2 | . . . . 2 . . . Protector 2 | . . . . 2 . . . Sentry 18 | . . 9 9 . . . . Hunter 2 | . . . 2 . . . . Programmer 1 | . . . . 1 . . . Mutant 1 | . . . . . . . 1 Best Kill Streak 12 | 2 5 12 7 4 . . 1 Combat Bots Only 6 | . 4 6 6 4 . . 1 Max Kills in Single Turn 3 | 1 3 3 1 3 . . 1 Gunslinging 2 | . . . . 2 . . . Exploded 3 | . 2 3 . . . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Damage Taken 7237 | . 858 1965 2144 1621 . . 649 Core 1646 | . 167 270 491 650 . . 68 Absorbed by Shields 136 | . . . 136 . . . . Core Remaining (%) 43 | 100 33 32 10 . . . . Volleys Fired 449 | 15 112 157 117 29 . . 19 Largest 4 | 2 2 2 3 4 . . 3 Hottest 298 | 90 130 126 218 298 . . 159 Shots Fired 767 | 29 136 272 177 96 . . 57 Gun 397 | 29 116 61 67 86 . . 38 Cannon 361 | . 17 205 110 10 . . 19 Launcher 9 | . 3 6 . . . . . Special . | . . . . . . . . Kinetic 233 | . 4 73 69 38 . . 49 Thermal 406 | 29 129 105 79 58 . . 6 Explosive 9 | . 3 6 . . . . . Electromagnetic 119 | . . 88 29 . . . 2 Robot Hit Streak 28 | 5 9 10 28 15 . . 5 Robot Miss Streak 15 | 2 15 5 2 4 . . 6 Penetration Max 2 | . . . . . . . 2 Secondary Targets 6 | . . . 1 5 . . . Max Gunslinging Chain 2 | . . . 1 2 . . . Shots Hit Robots 586 | 18 112 162 174 82 . 5 33 Core Hits 272 | 6 78 80 62 38 . . 8 Critical Hits 17 | . 1 3 3 2 . . 8 Critical Kills 6 | . . . 2 1 . . 3 Critical Parts Destroyed 10 | . 1 2 1 1 . . 5 Melee Attacks 46 | . 6 7 28 . . 5 . Impact 10 | . . 1 4 . . 5 . Slashing 22 | . . . 22 . . . . Piercing . | . . . . . . . . Sneak Attacks 16 | . 3 3 10 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13091 | 162 1703 3787 5054 1294 . 451 640 Guns 4370 | 162 1168 663 977 1017 . . 383 Cannons 5214 | . 141 2532 2088 196 . . 257 Explosions 1033 | . 390 564 . 79 . . . Melee 2439 | . . 19 1969 . . 451 . Ramming 35 | . 4 9 20 2 . . . Kinetic 3183 | . 50 835 1262 471 . . 565 Thermal 4789 | 162 1326 1335 1164 742 . . 60 Explosive 892 | . 323 490 . 79 . . . Electromagnetic 1753 | . . 1099 639 . . . 15 Impact 718 | . . 19 248 . . 451 . Slashing 1721 | . . . 1721 . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 4 3 3 3 . Average Corruption 3 | . . . 3 2 3 3 . Corruption Purged . | . . . . . . . . Effects 51 | . . . 32 2 1 16 . Message Errors 7 | . . . 4 . . 3 . Matter Fused 12 | . . . 7 . 1 4 . Heat Flow Errors 6 | . . . 4 . . 2 . Energy Discharges 7 | . . . 4 1 . 2 . Parts Rejected 2 | . . . 2 . . . . Data Loss (minor) 13 | . . . 7 1 . 5 . Targeting Errors 3 | . . . 3 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 1012 | . . 83 608 . . 321 . Projectiles 120 | . . 45 75 . . . . Explosions 38 | . . 38 . . . . . Melee 854 | . . . 533 . . 321 . Knockbacks 30 | . . 9 16 2 . . 3 Impact 3 | . . 1 2 . . . . Kinetic 27 | . . 8 14 2 . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 468 | . 205 149 . 114 . . . Shots 9 | . 5 3 . 1 . . . Rammed 9 | . 2 3 3 1 . . . Targets Rammed 12 | . 2 5 4 1 . . . Kicked . | . . . . . . . . Crushed 3 | . . 2 1 . . . . Highest Temperature 1012 | 250 408 427 546 1012 . 261 305 Average Temperature 151 | 90 113 140 109 394 . 113 113 Received Heat Transfer 2280 | . 357 717 441 540 . . 225 Effects 102 | . 4 14 14 69 . . 1 Shutdowns 18 | . 2 . 2 14 . . . Energy Bleed 16 | . 2 6 1 6 . . 1 Interference 12 | . . 3 5 4 . . . Matter Decay 13 | . . 2 1 10 . . . Short Circuit 4 | . . . 1 3 . . . Damage (minor) 13 | . . 3 2 8 . . . Damage (major) 20 | . . . . 20 . . . Damage (core) 6 | . . . 2 4 . . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . 3 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 13 | . 4 2 7 . . . . Impact Corruptions 22 | . . . 5 . . 17 . Robots Melted 2 | . . 1 1 . . . . Combat Hostiles 2 | . . 1 1 . . . . Parts Melted 11 | 1 1 4 4 1 . . . Heat Transferred 9331 | 445 2381 2690 2248 1456 . . 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Peak Influence 891 | 25 299 635 872 891 . . . Average Influence 393 | 13 72 333 552 607 . . . Maximum Alert Level 3 | . 1 2 3 3 . . . Low Security (%) 26 | 100 89 27 1 . . . . Level 1 25 | . 10 37 28 12 . . . Level 2 34 | . . 35 42 69 . . . Level 3 12 | . . . 27 18 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 6 8 2 6 . . . Investigation 13 | . 5 5 . 3 . . . Extermination 1 | . . . . 1 . . . Reinforcement 6 | . 1 3 2 . . . . Assault 2 | . . . . 2 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Distress Signals 7 | . 1 4 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 196 | . 29 59 66 22 . . 20 Peak Tracking Total 7 | . 5 4 5 5 . . 7 Tactical Retreats 19 | . . 3 14 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Traps Triggered 15 | . 4 5 6 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts 35 | . 35 . . . . . . Triggered . | . . . . . . . . Disarmed 2 | . . . 2 . . . . Reprogrammed 7 | . 7 . . . . . . Reused 2 | . 2 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . 3 . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Disabled 19 | . 5 6 7 1 . . . Max in Single Turn 2 | . 2 2 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Accessed 25 | . 9 9 3 4 . . . Terminals 18 | . 7 7 2 2 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 4 | . 1 2 . 1 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 82 | . 35 28 8 11 . . . Successful 45 | . 18 16 5 6 . . . Failed 37 | . 17 12 3 5 . . . Catastrophic 7 | . 4 1 . 2 . . . Database Lockouts . | . . . . . . . . Manual 10 | . 8 . . . . 2 . Terminals 58 | . 29 20 5 4 . . . Fabricators 4 | . . . . 4 . . . Repair Stations 15 | . 4 8 . 3 . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 3 . . . . Terminal Hacks 29 | . 13 11 3 2 . . . Record 4 | . 1 2 . 1 . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . 1 . . . . . Unreport Threat 2 | . 1 1 . . . . . Locate Traps 5 | . 2 1 1 1 . . . Disarm Traps 1 | . . . 1 . . . . Dispatch Records 2 | . 1 1 . . . . . Maintenance Status 2 | . 2 . . . . . . Surveillance Status 1 | . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . Zone Layout 6 | . 2 3 1 . . . . Fabricator Hacks 2 | . . . . 2 . . . Network Status 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 10 | . 3 5 . 2 . . . Scan Component 6 | . 2 3 . 1 . . . Repair 4 | . 1 2 . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 2 . . . . Unlock Access 1 | . . . 1 . . . . Coupler Status 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 8 6 3 3 . . . Full Trace Events 13 | . 5 4 1 3 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . 2 . . . Matter 234 | . . . . 234 . . . Time 117 | . . . . 117 . . . Total Part Build Rating 14 | . . . . 14 . . . Parts Repaired 4 | . 1 2 . 1 . . . Time 100 | . 26 52 . 22 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked 8 | . 4 3 1 . . . . Non-combat 6 | . 4 2 . . . . . Combat 2 | . . 1 1 . . . . Robot Hacks Applied 8 | . 4 3 1 . . . . parse_system 3 | . 1 1 1 . . . . no_distress 2 | . 2 . . . . . . find_recycling 3 | . 1 2 . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total Allies 6 | . . . . . . 6 . Largest Group 6 | . . . . . . 6 6 Highest-Rated Group 342 | . . . . . . 342 342 Highest-Rated Ally 94 | . . . . . . 94 94 Total Orders . | . . . . . . . . Ally Attacks 90 | . . . . . . . 90 Total Damage 2852 | . . . . . . . 2852 Kills 11 | . . . . . . . 11 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Turns Passed 20326 | 147 1661 2801 3405 1009 42 10279 982 Spaces Moved 6779 | 60 1096 1545 1823 536 81 1067 571 Core 1175 | 10 . 1 . 11 81 1067 5 Treads 3967 | 50 292 1172 1767 499 . . 187 Legs 771 | . 310 . 56 26 . . 379 Wheels 866 | . 494 372 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 145 50 50 50 120 Average Speed 271 | 146 117 143 155 154 50 959 152 Slowest Speed 1150 | 160 160 400 180 400 50 1150 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 5 96 95 87 11 9 84 68 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 2 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 162 | . 45 83 5 24 . . 5 Melee . | . . . . . . . . Projectile 13 | . . 1 5 2 . . 5 AOE 149 | . 45 82 . 22 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total 7938 | 90 1325 1848 2187 654 82 1114 638 Wait 62 | . 4 2 16 29 . 9 2 Move 6772 | 59 1095 1544 1822 535 80 1066 571 Hop . | . . . . . . . . Pick Up 177 | 9 19 46 55 18 . 14 16 Fast Attach 31 | . 10 6 15 . . . . Attach 123 | 7 7 28 35 21 . 12 13 Detach 8 | . 1 . 3 2 . 2 . Swap 76 | . 14 21 26 6 . 1 8 Drop 147 | . 20 32 66 13 2 5 9 Fire 449 | 15 112 157 117 29 . . 19 Melee 46 | . 6 7 28 . . 5 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 12 | . 2 5 4 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 35 | . 35 . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 6 exits: *Fac x3 / [*Sto x2] / Gar) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 444 | -10/Materials | Core integrity fell below 50% 488 | -10/Materials | Discovered new exit (range 12) 808 | -10/Materials | Discovered new exit (range 16) 955 | -10/Materials | Discovered new exit (range 16) 1581 | -10/Materials | Repaired Lgt. Armor Plating 1625 | -10/Materials | Discovered new exit (range 12) 1809 | -10/Materials | Entered another Materials area 1809 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1974 | -9/Materials | Repaired Lgt. Armor Plating 2002 | -9/Materials | Repaired Beam Cannon 2636 | -9/Materials | Discovered new exit (range 11) 2867 | -9/Materials | Discovered new exit (range 14) 2888 | -9/Materials | Core integrity fell below 50% 2984 | -9/Materials | Discovered new exit (range 5) 3433 | -9/Materials | Build established: Scavenger-Mutant 3671 | -9/Materials | Discovered new exit (range 13) 3963 | -9/Materials | Build established: Mutant 4610 | -9/Materials | Entered another Materials area 4610 | -8/Materials | Evolved 2 slots: Utility x2 4721 | -8/Materials | Identified exit to Garrison 4916 | -8/Materials | Discovered new exit (range 16) 5854 | -8/Materials | Discovered new exit (range 16) 6408 | -8/Materials | Discovered new exit (range 15) 6838 | -8/Materials | Core integrity fell below 50% 6839 | -8/Materials | Core integrity fell below 20% 6998 | -8/Materials | Discovered new exit (range 7) 7072 | -8/Materials | Discovered new exit (range 8) 7401 | -8/Materials | Build established: Gunner 7876 | -8/Materials | Build established: Mutant 8015 | -8/Materials | Entered Factory 8015 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 8046 | -7/Factory | Discovered new exit (range 11) 8109 | -7/Factory | Repaired Hvy. Laser 8226 | -7/Factory | Build established: Gunner 8373 | -7/Factory | Fabricated Dispersion Rifle? 8398 | -7/Factory | Local fabrication network quarantined 8415 | -7/Factory | First assault squad dispatched 8716 | -7/Factory | Lost 4 parts (1p3w) 8927 | -7/Factory | Core integrity fell below 50% 8955 | -7/Factory | Core integrity fell below 20% 8958 | -7/Factory | Lost 5 parts (1p2n1u1w) 9024 | -7/Factory | Entered Lower Caves 9029 | -7/Lower Caves | Learned Factory stockpile data 9036 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9051 | -7/Lower Caves | Lost 7 parts (2p1n1u3w) 9066 | -7/Lower Caves | Entered Zion 9397 | -7/Zion | Build established: Derelict-Mutant 9536 | -7/Zion | Found Prototype Device 9557 | -7/Zion | Identified Bomb Factory No. 2 9927 | -7/Zion | System corruption cleaned by Quarantine Array 10161 | -7/Zion | Learned Factory security intel 10606 | -7/Zion | Learned location of Warlord (-4) 13788 | -7/Zion | Given A8's code to call for help 16823 | -7/Zion | Imprinted 16834 | -7/Zion | Declared Zion's savior 17120 | -7/Zion | Build established: Messiah-Mutant 17870 | -7/Zion | Enhanced Grunt warped into view, answering call for help 17875 | -7/Zion | Enhanced Grunt warped into view, answering call for help 19219 | -7/Zion | Discovered new exit (range 12) 19345 | -7/Zion | Entered Proximity Caves 19345 | -6/Proximity Caves | Accompanied by 6 allies 19414 | -6/Proximity Caves | Learned Factory emergency access door positions 19598 | -6/Proximity Caves | Learned location of Extension (-5) 19756 | -6/Proximity Caves | Build established: Messiah-Gunner 19960 | -6/Proximity Caves | Spotted B-75 Beast 19993 | -6/Proximity Caves | Found Prototype Device 19994 | -6/Proximity Caves | Identified Exp. Thermal Shield 20311 | -6/Proximity Caves | Attracted the attention of an 0b10 base 20327 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 20305_ Found 34 Matter. 20305_ Found Sml. Storage Unit. 20306_ Acquired 34 matter. 20311_ G-50 Soldier springs to life. 20311_ S-27 Virus springs to life. 20311_ G-50 Soldier springs to life. 20320_ G-50 Soldier IFF system glitched. 20321_ HV Slug penetrates G-50 Soldier. 20321_ G-50 Soldier suffers critical hit. 20321_ Destroyed Carbon-fiber Leg. 20321_ G-50 Soldier knocked back. 20321_ CI-8DE(M) suffers critical hit. 20321_ CI-8DE(M) destroyed. [Achievement: Backstab] 20323_ G-50 Soldier IFF system glitched. 20324_ HV Slug penetrates G-50 Soldier. 20324_ G-50 Soldier suffers critical hit. 20324_ G-50 Soldier destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###########?????????????????????? | | ??????????######## ## ## ##????????????????????? | | #????????## #???##???????????????? | | ##???????# #??# #???????????????? | | ##???????# ##?# #???????????????? | | #??????## ####?# #????????????????? | | ##????## ###???# #????????????????? | | ##???# ###????# ?????????????????? | | ##### ### ######## ###?????????????????? | | ## # ! !gg! #?????????????????? | | ## # !%[s=@ #?????????????????? | | ?## ##### # ####/###### #?????????????????? | | ??###??# # ??" ""????????????????????????? | | ?????? #"" ??????????????????????? | | ?????# #"T #????????????????????? | | ?????# #"" #????????????????????? | | ?????# # # #????????????????????? | | ????? ##### # #????????????????????? | | ???? ##???# #" """#????????????????????? | | ??? #????? #" "???????????????????????? | | ??? ###?????? #" "???????????????????????? | | ?? ????????? ######+#???????????????????????? | | ???# ??????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#??##????????????????????????????????????????? | | ????"##"#????????????????????????????????????????? | | ???? ####?????????????????????????????????????? | | ????? ??????????????????????????????????????? | | ????? #???????????????????????????????????????? | | ?????# #????#??????????????????????????????????? | | ???### %#### #??????????????????????????????????? | | #### = %[!% #??????????????????????????????????? | | ## !% %#### #??????????????????????????????????? | | ! ##???#??????? ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 29 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 15 Core Shielding 20 Utility Shielding 66 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 40 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Dispersion Rifle | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab Gunslinger Help From High Places It's Just You Just What I Needed Made in Tau Ceti IV Perfect Aim Please Form A Line Robot Respite Serviceable Loadout The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed DiametricMomentumNanovents Manual? 0 Play Time 02:12:32 Cumulative 10.3 hours Start 2020.01.19 @ 09:06:05 End 2020.01.19 @ 11:18:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99507dfe-dcda-4537-801e-7339c018c7f7