Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 17:24:23 Player: N.N.O.G.er Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (140) 700 Value Destroyed (3523) 3523 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (361) 361 TOTAL SCORE: 7684 Bonus ------- High Alert Combat Kills 361 Cogmind --------- Core Integrity 378/700 Matter 141/300 Energy 35/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Datajack > --- INVENTORY (5) ---- Kinecellerator Precision Shock Rifle Gauss Rifle Heavy Mass Driver Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Armored Wheel > --- UTILITY ---------- Huge Storage Unit Kinecellerator Hardened Medium Armor Plating Hacking Suite Improved Field Recycling Unit > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Cooling System High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Heavy Plasma Cannon Minigun Gauss Rifle Assault Cannon Heavy Missile Launcher Rocket Array Rocket Array Datajack Power Maul Scythe Scythe Stasis Trap Stasis Trap [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Linear Gravjet Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . . 1 1 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 144 | 7 2 7 18 50 53 3 4 Power 13 | 1 . . 2 6 3 1 . Engine 8 | 1 . . 1 4 2 . . Core 5 | . . . 1 2 1 1 . Reactor . | . . . . . . . . Propulsion 35 | 2 . 1 5 19 7 1 . Treads 20 | 2 . . 2 10 6 . . Leg . | . . . . . . . . Wheel 14 | . . 1 3 9 1 . . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 36 | 2 1 5 7 5 14 1 1 Device 17 | 1 . 2 3 2 7 1 1 Storage 3 | 1 1 . 1 . . . . Processor 3 | . . . 1 1 1 . . Hackware 1 | . . . . . 1 . . Protection 12 | . . 3 2 2 5 . . Artifact . | . . . . . . . . Weapon 60 | 2 1 1 4 20 29 . 3 Energy Gun 9 | 1 . 1 . 5 1 . 1 Energy Cannon 4 | . . . 2 1 1 . . Ballistic Gun 16 | 1 1 . 2 6 5 . 1 Ballistic Cannon 15 | . . . . 3 12 . . Launcher 11 | . . . . 2 9 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . 2 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . 1 Unidentified Prototypes 8 | . . . . 3 4 . 1 Corrupted Parts 1 | . . . . . . 1 . System Corruption 6 | . . . . . . 6 . Parts Lost 34 | . . 3 6 14 10 1 . Power 5 | . . . 1 3 1 . . Propulsion 16 | . . 1 2 6 6 1 . Utility 8 | . . 1 2 2 3 . . Weapon 5 | . . 1 1 3 . . . Highest Loss Streak 9 | . . 3 2 9 2 1 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 100 98 90 92 96 4 12 Engine 6 | . 14 14 4 4 6 . . Core 1 | . . . 5 3 . 1 . Treads 15 | . 28 27 8 17 14 . . Wheel 12 | . . . 19 16 12 . . Device 8 | . 14 6 7 5 11 1 2 Storage 8 | . 14 14 11 9 7 . . Processor 4 | . . . 7 11 1 . . Hackware 2 | . . . . . 5 . . Protection 7 | . . 6 5 5 9 . . Energy Gun 2 | . 8 . 1 4 2 . 4 Energy Cannon 2 | . . . 7 . 2 . . Ballistic Gun 9 | . 19 27 12 6 5 . 2 Ballistic Cannon 4 | . . . . 2 9 . . Slashing Weapon 1 | . . . . 3 . . . Naked Turns 118 | . . . . . . 109 9 Heaviest Build 126 | 14 29 31 94 98 126 113 12 Greatest Support 82 | 40 40 40 28 80 82 82 3 Greatest Overweight (x) 10 | . . 1 3 8 10 2 3 Average Overweight (x) 2 | . . . 1 1 4 . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 5 Average Capacity 21 | 6 14 15 17 25 25 5 5 Most Carried 25 | 4 10 15 24 25 25 24 5 Average Carried 18 | 1 8 13 15 20 24 5 4 Final Capacity 25 | 8 15 15 25 25 25 5 5 Final Carried 24 | 4 10 13 24 23 24 5 5 Class Distribution -------------------- 46% | Mutant 17% | Scavenger-Mutant 12% | Gunner 8% | Tank 6% | Scavenger-Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 2880 | 272 70 187 325 813 1160 53 . Remotely . | . . . . . . . . Salvage Created 4513 | 88 98 299 873 1106 2049 . . Parts 259 | 3 4 16 57 55 124 . . Haulers Intercepted 10 | . 1 . 3 3 3 . . Recyclers Shooed 3 | . 2 . . . 1 . . Parts Field Recycled 14 | . . . . . 14 . . Retrieved Matter 140 | . . . . . 140 . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 79 | . . 6 15 19 39 . . Melee 3 | . . . . 3 . . . Guns 27 | . . 6 7 7 7 . . Cannons 26 | . . . 7 4 15 . . AOE 22 | . . . 1 5 16 . . Classes Destroyed 13 | 2 2 1 4 3 1 . . Worker 16 | . 2 1 . 5 8 . . Builder 7 | . . . . 1 6 . . Tunneler 4 | 2 . 1 . . 1 . . Hauler 10 | . 1 . 3 3 3 . . Recycler 13 | 1 . . 2 3 7 . . Operator 3 | . . . 1 1 1 . . Watcher 9 | . . . 2 3 4 . . Swarmer 20 | . . . 7 3 10 . . Cutter 3 | . . . . 3 . . . Grunt 41 | . . 6 4 9 22 . . Sentry 11 | . . . 4 3 4 . . Programmer 3 | . . . . . 3 . . Heavy 1 | . . . . 1 . . . Best Kill Streak 9 | 1 2 3 4 4 9 . . Combat Bots Only 4 | . . 2 4 3 4 . . Max Kills in Single Turn 5 | 1 1 1 2 2 5 . . Gunslinging . | . . . . . . . . Exploded 3 | . . . 1 1 3 . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 608 | . 10 46 105 161 283 3 . Missed 180 | . 4 13 28 44 91 . . Damage Taken 6347 | . 45 614 865 2466 2223 134 . Core 1091 | . 14 67 181 507 188 134 . Absorbed by Shields 44 | . . . . . 44 . . Core Remaining (%) 57 | 100 . 67 54 7 . . . Volleys Fired 290 | 12 14 32 60 74 98 . . Largest 3 | 2 2 2 2 2 3 . . Hottest 183 | 70 70 40 136 122 183 . . Shots Fired 610 | 24 28 64 112 134 248 . . Gun 342 | 24 28 64 60 93 73 . . Cannon 246 | . . . 52 33 161 . . Launcher 22 | . . . . 8 14 . . Special . | . . . . . . . . Kinetic 389 | 12 24 64 58 79 152 . . Thermal 199 | 12 4 . 54 47 82 . . Explosive 22 | . . . . 8 14 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | 3 5 10 11 18 15 . . Robot Miss Streak 6 | 3 2 3 3 2 6 . . Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 3 . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 416 | 12 15 49 81 121 138 . . Core Hits 218 | 4 5 19 28 54 108 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 12 | . . . . 8 4 . . Burn 4 | . . . . 3 1 . . Meltdown 1 | . . . . . 1 . . Destroy 1 | . . . . 1 . . . Blast 3 | . . . . 1 2 . . Sever 3 | . . . . 3 . . . Melee Attacks 39 | . . . . 31 8 . . Impact . | . . . . . . . . Slashing 38 | . . . . 30 8 . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 1 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . 2 . . . Damage Inflicted 11559 | 121 147 508 1497 2988 6298 . . Guns 3710 | 121 147 508 705 1184 1045 . . Cannons 3891 | . . . 733 573 2585 . . Explosions 3457 | . . . 59 790 2608 . . Melee 496 | . . . . 436 60 . . Ramming 5 | . . . . 5 . . . Kinetic 4591 | 33 109 508 693 1073 2175 . . Thermal 3550 | 88 38 . 804 684 1936 . . Explosive 2917 | . . . . 790 2127 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 496 | . . . . 436 60 . . Piercing . | . . . . . . . . Highest Corruption 18 | . . . . 4 . 18 18 Average Corruption 6 | . . . . 4 . 12 18 Corruption Purged 2 | . . . . . . 2 . Corruption Blocked . | . . . . . . . . Effects 29 | . . . . 20 . 6 3 Message Errors 4 | . . . . 1 . 1 2 Matter Fused 10 | . . . . 8 . 2 . Heat Flow Errors 3 | . . . . 3 . . . Energy Discharges 3 | . . . . 2 . . 1 Parts Rejected 1 | . . . . 1 . . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 4 | . . . . 3 . 1 . Misdirections 2 | . . . . . . 2 . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 282 | . . . 12 71 199 . . Projectiles 68 | . . . . 4 64 . . Explosions 181 | . . . 12 34 135 . . Melee 33 | . . . . 33 . . . Knockbacks 13 | . . . . 1 12 . . Impact . | . . . . . . . . Kinetic 13 | . . . . 1 12 . . Secondary . | . . . . . . . . Self-Inflicted Damage 318 | . . . . 223 95 . . Shots 10 | . . . . 6 4 . . Rammed 1 | . . . . 1 . . . Targets Rammed 2 | . . . . 2 . . . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 374 | 50 42 26 338 268 374 . . Average Temperature 86 | 22 21 10 95 59 112 . . Received Heat Transfer 1620 | . . 186 324 522 588 . . Effects 6 | . . . 4 . 2 . . Interference 6 | . . . 4 . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 10 | . 1 . 3 2 4 . . Heat Transferred 6157 | 259 111 . 1419 1628 2740 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Peak Influence 952 | 15 70 162 287 276 952 353 247 Initial 333 | . 9 27 . 56 84 333 247 Average 254 | 6 24 69 130 132 462 346 247 Maximum Alert Level 3 | . . . 1 1 3 1 1 Low Security (%) 56 | 100 100 100 70 83 19 . . Level 1 20 | . . . 29 16 21 100 100 Level 2 13 | . . . . . 34 . . Level 3 9 | . . . . . 25 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 . 1 3 10 . . Investigation 2 | . . . . 1 1 . . Extermination 3 | . . . . . 3 . . Reinforcement 10 | . 1 . 1 2 6 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 3 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 7 | . . . 3 2 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 7 8 28 26 49 6 . Peak Tracking Total 6 | . 5 2 6 4 5 6 . Tactical Retreats 2 | . . . 1 . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 2 | . . . . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . 1 . . . Traps Extracted . | . . . . . . . . Installed 2 | . . . 1 1 . . . Triggered 1 | . . . . 1 . . . Most Traps Carried 4 | . . 4 4 3 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 9 | . . . 2 . 7 . . Max in Single Turn 3 | . . . 1 . 3 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 18 | . 2 . 2 4 10 . . Terminals 14 | . 2 . 2 4 6 . . Fabricators 3 | . . . . . 3 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 48 | . 5 . 7 16 20 . . Successful 12 | . 1 . 3 4 4 . . Failed 36 | . 4 . 4 12 16 . . Catastrophic 7 | . . . 1 1 5 . . Database Lockouts . | . . . . . . . . Manual 32 | . 4 . 5 12 11 . . Terminals 38 | . 5 . 7 16 10 . . Fabricators 9 | . . . . . 9 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . . 1 4 1 . . Record 1 | . . . . . 1 . . Robot Analysis 3 | . . . . 3 . . . Prototype ID Bank 1 | . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 1 . 2 . 2 . . Terminals 3 | . 1 . 2 . . . . Botnet 3 | . 1 . 2 . . . . Fabricators 1 | . . . . . 1 . . Fabnet 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Tunnel 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 17 | . 2 . 2 4 9 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 47 | . . . . . 47 . . Total Part Build Rating 10 | . . . . . 10 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Robot Analysis Total 3 | . . . . 3 . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 5894 | 161 191 757 859 1389 2325 165 47 Spaces Moved 2924 | 74 90 407 431 616 979 278 49 Core 299 | 4 . . . . . 246 49 Treads 927 | 70 90 372 39 171 183 2 . Legs . | . . . . . . . . Wheels 1668 | . . 35 392 445 796 . . Hover 30 | . . . . . . 30 . Flight . | . . . . . . . . Fastest Speed 40 | 50 160 115 105 105 120 40 50 Average Speed 149 | 154 160 156 129 149 182 56 81 Slowest Speed 325 | 160 160 160 240 325 240 236 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 7 22 70 40 32 34 99 2 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 3 | . . 2 . . 1 . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 3 | . . 3 . . . . . Spaces Dug 16 | . . . . 7 9 . . Terrain Destroyed 220 | . . . 13 32 175 . . Melee 10 | . . . . 3 7 . . Projectile 39 | . . . . 1 38 . . AOE 171 | . . . 13 28 130 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 3837 | 96 111 469 620 897 1304 284 56 Wait 288 | . 1 17 78 92 99 1 . Move 2918 | 73 89 406 430 615 979 277 49 Hop . | . . . . . . . . Pick Up 89 | 4 5 6 21 20 32 1 . Fast Attach 38 | 7 . . 7 8 12 3 1 Attach 40 | . . 2 5 21 9 . 3 Detach 12 | . . . 1 5 3 . 3 Swap 66 | . 2 5 6 21 32 . . Drop 56 | . . 1 11 10 32 2 . Fire 290 | 12 14 32 60 74 98 . . Melee 36 | . . . . 28 8 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . . 2 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 2 | . . . 1 1 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Waste -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 162 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 6) 353 | -10/Materials | Entered Mines 524 | -10/Mines | Found a hidden stash of uninstalled traps 793 | -10/Mines | Discovered new exit (range 16) 1036 | -10/Mines | Assembled infested the area 1041 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1079 | -10/Mines | Discovered new exit (range 13) 1098 | -10/Mines | Lost 3 parts (1n1u1w) 1110 | -10/Mines | Entered Materials 1110 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1439 | -9/Materials | Discovered new exit (range 15) 1825 | -9/Materials | Build established: Scavenger-Mutant 1883 | -9/Materials | Discovered new exit (range 12) 1969 | -9/Materials | Entered another Materials area 1969 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2655 | -8/Materials | Core integrity fell below 50% 2680 | -8/Materials | Lost 9 parts (1p4n1u3w) 2769 | -8/Materials | Core integrity fell below 20% 2773 | -8/Materials | Discovered new exit (range 6) 2831 | -8/Materials | Identified exit to Factory 2874 | -8/Materials | Build established: Mutant 3358 | -8/Materials | Entered Factory 3358 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3621 | -7/Factory | Discovered new exit (range 10) 3779 | -7/Factory | Discovered new exit (range 11) 3820 | -7/Factory | Fabricated Hvy. Plasma Cannon (x2) 4298 | -7/Factory | Build established: Gunner 4980 | -7/Factory | Found Prototype Launcher 4980 | -7/Factory | Identified Rocket Array 4984 | -7/Factory | Found Rocket Array 5177 | -7/Factory | Build established: Scavenger-Tank 5245 | -7/Factory | Discovered new exit (range 9) 5309 | -7/Factory | Identified exit to Factory 5594 | -7/Factory | Build established: Scavenger-Skirmisher 5683 | -7/Factory | Sucked down chute 5683 | -7/Factory | Entered Waste 5688 | -7/Waste | Released all parts (13) 5698 | -7/Waste | EMP discharged 5699 | -7/Waste | Spotted C-40 Crusher 5706 | -7/Waste | System corruption reached 10% 5712 | -7/Waste | Spotted C-40 Crusher 5712 | -7/Waste | Spotted C-40 Crusher 5717 | -7/Waste | Spotted C-40 Crusher 5731 | -7/Waste | Spotted C-40 Crusher 5741 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5758 | -7/Waste | Discovered new exit (range 10) 5758 | -7/Waste | Spotted C-40 Crusher 5798 | -7/Waste | EMP discharged 5848 | -7/Waste | Entered Factory 5895 | -7/Factory | Self-destructed Last Messages --------------- 05741_ Linear Gravjet crushed. 05741_ Broken Rnf. Fission Core crushed. 05749_ Acquired 53 matter. 05752_ System corrupted: Matter fused (-10). 05756_ Imp. System Restoration Module purges 1% system corruption (10%). 05756_ Imp. System Restoration Module expended. 05758_ EXIT=FOUND 05788_ ALERT: Foreign system detected. Charging EMP. 05798_ System corrupted: Component data lost. 05798_ System corrupted (+8). 05820_ 3I3TIVKFLUFWTWMD2TS9=Q #5G=P LOCATION=UNKNOWN GOAL=ESCAPE 05852_ DXSMS0ZC