Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.20 @ 20:30:47

Player: Dadrick

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (84)      420
Value Destroyed (2598)     2598
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (616)                616
              TOTAL SCORE: 6334

 Bonus
-------
High Alert Combat Kills    121
Follower Combat Kills      195
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     153/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
       Improved Signal Interpreter
                Hacking Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
       Improved Heat Sink
  High-capacity Matter Pod (200)
       Improved Terrain Scanner
   High-powered Tractor Beam
                Longsword +1

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
                Insulated Plating
                Hacking Suite
>               --- WEAPON -----------
                Ion Cannon
                Ion Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
       Advanced Treads
       Advanced Treads
  High-capacity Matter Pod
                Structural Scanner
                Sensor Array
       Improved Terrain Scanner
                Hacking Suite
                System Shield
   High-powered Tractor Beam
                Ion Cannon
          Light Cannon
                Rocket Launcher
                Longsword +1
[Rating: 35]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  3    | .   .   2   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             95   | 8   13  33  10  .   2   29  
  Power                    8    | 1   1   3   .   .   1   2   
    Engine                 4    | 1   1   2   .   .   .   .   
    Core                   4    | .   .   1   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   4   5   .   .   .   6   
    Treads                 12   | .   3   4   .   .   .   5   
    Leg                    4    | 2   1   1   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  42   | 3   3   18  8   .   1   9   
    Device                 30   | 2   2   13  7   .   1   5   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   2   
    Protection             7    | .   .   5   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   28   | 2   5   7   2   .   .   12  
    Energy Gun             4    | 1   .   3   .   .   .   .   
    Energy Cannon          9    | .   1   2   1   .   .   5   
    Ballistic Gun          4    | 1   2   1   .   .   .   .   
    Ballistic Cannon       5    | .   1   .   .   .   .   4   
    Launcher               4    | .   .   .   1   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   1   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 32   | .   4   7   .   .   .   21  
  Power                    5    | .   1   2   .   .   .   2   
  Propulsion               8    | .   1   1   .   .   .   6   
  Utility                  8    | .   1   2   .   .   .   5   
  Weapon                   11   | .   1   2   .   .   .   8   
  Highest Loss Streak      12   | .   3   6   .   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   96  98  100 100 100 94  
  Engine                   4    | .   13  9   .   .   .   .   
  Core                     6    | .   .   1   11  11  11  9   
  Treads                   19   | .   6   20  22  22  22  24  
  Leg                      3    | .   21  .   .   .   .   .   
  Device                   21   | .   11  28  22  22  22  18  
  Storage                  11   | .   14  11  11  11  11  9   
  Hackware                 1    | .   .   .   .   .   .   7   
  Protection               6    | .   .   3   10  11  11  5   
  Energy Gun               2    | .   3   6   .   .   .   .   
  Energy Cannon            14   | .   9   3   21  22  22  15  
  Ballistic Gun            3    | .   12  8   .   .   .   .   
  Ballistic Cannon         1    | .   1   3   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             47   | 13  31  40  46  46  46  47  
  Greatest Support         66   | 20  40  44  44  44  44  66  
  Greatest Overweight (x)  12   | .   2   1   1   1   1   12  
  Average Overweight (x)   .    | .   .   .   .   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  14  
  Most Carried             15   | 4   12  15  15  15  15  15  
  Average Carried          13   | 2   8   13  14  14  15  13  
  Final Capacity           15   | 8   15  15  15  15  15  5   
  Final Carried            15   | 4   8   15  15  15  15  5   

 Class Distribution 
--------------------
 63% | Mutant
 24% | Scavenger-Mutant
 10% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
       Skirmisher | -8/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Matter Collected           1546 | 285  174  694  111  .    20   262  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2563 | 101  493  755  138  .    .    1076 
  Parts                    151  | 7    27   47   5    .    .    65   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  64   | .   13  20  6   .   .   25  
  Guns                     16   | .   3   13  .   .   .   .   
  Cannons                  36   | .   10  6   4   .   .   16  
  AOE                      10   | .   .   .   2   .   .   8   
Classes Destroyed          12   | 2   5   1   .   .   .   4   
  Worker                   6    | .   1   .   .   .   .   5   
  Builder                  2    | .   .   .   .   .   .   2   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Operator                 4    | .   2   1   .   .   .   1   
  Watcher                  4    | .   1   .   .   .   .   3   
  Swarmer                  13   | .   3   5   2   .   .   3   
  Grunt                    39   | .   10  10  4   .   .   15  
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   10   | .   .   5   .   .   .   5   
Best Kill Streak           9    | 2   3   7   4   .   .   9   
  Combat Bots Only         8    | .   2   7   4   .   .   8   
Max Kills in Single Turn   4    | 1   1   2   2   .   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        497  | .    88   151  17   .    7    234  
  Missed                   134  | .    21   45   5    .    1    62   
Damage Taken               5389 | .    781  1275 123  .    109  3101 
  Core                     917  | .    168  198  .    .    .    551  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         60   | 100  32   .    .    .    50   .    
Volleys Fired              232  | 5    65   69   10   .    3    80   
  Largest                  2    | 2    2    2    2    .    2    2    
  Hottest                  123  | 60   80   120  120  .    120  123  
Shots Fired                438  | 10   128  138  19   .    6    137  
  Gun                      179  | 10   77   92   .    .    .    .    
  Cannon                   248  | .    51   46   18   .    6    127  
  Launcher                 11   | .    .    .    1    .    .    10   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  177  | 5    68   82   .    .    .    22   
  Thermal                  244  | 5    60   56   18   .    6    99   
  Explosive                11   | .    .    .    1    .    .    10   
  Electromagnetic          6    | .    .    .    .    .    .    6    
  Robot Hit Streak         13   | 8    8    9    4    .    5    13   
  Robot Miss Streak        10   | .    6    10   3    .    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           262  | 8    69   85   11   .    5    84   
  Core Hits                133  | 4    25   33   6    .    2    63   
  Critical Kills           2    | .    1    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         6    | .    1    4    .    .    .    1    
    Burn                   4    | .    .    4    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    1    
    Destroy                1    | .    1    .    .    .    .    .    
Melee Attacks              15   | .    12   3    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 15   | .    12   3    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5937 | 90   886  1199 419  .    116  3227 
  Guns                     1167 | 90   343  734  .    .    .    .    
  Cannons                  3300 | .    543  465  255  .    116  1921 
  Explosions               1470 | .    .    .    164  .    .    1306 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1229 | 34   280  538  .    .    .    377  
  Thermal                  3140 | 56   606  661  255  .    116  1446 
  Explosive                1470 | .    .    .    164  .    .    1306 
  Electromagnetic          98   | .    .    .    .    .    .    98   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            169  | .    25   23   13   .    .    108  
  Projectiles              143  | .    25   23   13   .    .    82   
  Explosions               26   | .    .    .    .    .    .    26   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 3    | .    1    2    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  3    | .    1    2    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      30   | .    .    .    .    .    .    30   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        302  | 40   302  29   24   .    104  165  
  Average Temperature      68   | 20   96   11   9    .    64   38   
  Received Heat Transfer   1980 | .    381  525  45   .    54   975  
  Effects                  1    | .    1    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    1    .    .    .    1    
  Combat Hostiles          2    | .    .    1    .    .    .    1    
  Parts Melted             16   | .    2    7    .    .    .    7    
  Heat Transferred         6159 | 125  1298 1813 407  .    185  2331 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Peak Influence             572  | 15  172 245 254 .   139 572 
  Initial                  95   | .   9   49  95  .   .   .   
  Average                  117  | 6   64  101 76  .   125 256 
Maximum Alert Level        2    | .   .   1   1   .   .   2   
  Low Security (%)         80   | 100 100 85  79  .   100 48  
  Level 1                  10   | .   .   14  20  .   .   2   
  Level 2                  9    | .   .   .   .   .   .   48  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          15   | .   3   3   1   .   .   8   
  Investigation            4    | .   1   1   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            8    | .   2   2   .   .   .   4   
  Assault                  2    | .   .   .   1   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Distress Signals           3    | .   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              103  | .   20  33  7   .   3   40  
  Peak Tracking Total      9    | .   3   7   4   .   3   9   
  Tactical Retreats        5    | .   1   2   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Traps Triggered            3    | .   1   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Disabled          5    | .   1   .   .   .   .   4   
  Max in Single Turn       1    | .   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Accessed          13   | .   5   2   1   1   .   4   
  Terminals                11   | .   4   2   1   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                31   | .   12  4   2   1   .   12  
  Successful               14   | .   7   2   .   1   .   4   
  Failed                   17   | .   5   2   2   .   .   8   
    Catastrophic           4    | .   1   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   20   | .   5   4   .   1   .   10  
  Terminals                29   | .   11  4   2   .   .   12  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             13   | .   6   2   .   1   .   4   
  Record                   1    | .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   1   .   .   .   1   
  Unreport Threat          2    | .   1   .   .   .   .   1   
  Locate Traps             3    | .   1   1   .   .   .   1   
  Recall Investigation     1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   1   
Hacking Detections         12   | .   5   2   1   .   .   4   
  Full Trace Events        2    | .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat 
Total Allies               5    | .   .   .   5   .   .   .   
  Largest Group            4    | .   .   .   4   3   3   2   
  Highest-Rated Group      71   | .   .   .   71  40  40  24  
  Highest-Rated Ally       31   | .   .   .   31  16  16  16  
Total Orders               2    | .   .   .   .   .   .   2   
  STAY                     1    | .   .   .   .   .   .   1   
  FOLLOW                   1    | .   .   .   .   .   .   1   
Ally Attacks               47   | .   .   .   21  .   22  4   
  Total Damage             535  | .   .   .   281 .   197 57  
  Kills                    9    | .   .   .   3   .   6   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Turns Passed               6135 | 117  1002 1405 1616 490  413  1092 
Spaces Moved               2312 | 66   438  436  644  218  176  334  
  Core                     16   | 7    .    .    .    .    .    9    
  Treads                   1875 | .    104  436  644  218  176  297  
  Legs                     393  | 59   334  .    .    .    .    .    
  Wheels                   28   | .    .    .    .    .    .    28   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  145  145  225  225  50   
  Average Speed            186  | 112  152  161  222  225  225  164  
  Slowest Speed            650  | 120  260  240  225  225  225  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 5    78   51   96   60   38   48   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    1    .    
Scrap Searched             2    | .    .    .    2    .    .    .    
Spaces Dug                 6    | .    3    2    .    .    .    1    
Terrain Destroyed          89   | .    3    5    16   .    1    64   
  Melee                    5    | .    3    2    .    .    .    .    
  Projectile               18   | .    .    3    2    .    1    12   
  AOE                      66   | .    .    .    14   .    .    52   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Total                      3664 | 96  629 995 804 219 188 733 
  Wait                     953  | 14  92  422 137 .   7   281 
  Move                     2306 | 65  437 435 643 217 175 334 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  36   | 3   8   19  1   1   .   4   
  Fast Attach              26   | 8   3   7   2   .   .   6   
  Attach                   23   | .   4   7   .   .   .   12  
  Detach                   2    | 1   .   1   .   .   .   .   
  Swap                     46   | .   6   19  8   .   2   11  
  Drop                     25   | .   2   13  3   1   1   5   
  Fire                     232  | 5   65  69  10  .   3   80  
  Melee                    15   | .   12  3   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
  118 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Discovered new exit (range 13)
  589 | -10/Materials | Discovered new exit (range 11)
  838 | -10/Materials | Discovered new exit (range 16)
  872 | -10/Materials | Core integrity fell below 50%
  931 | -10/Materials | Lost 3 parts (1p1n1u)
 1120 | -10/Materials | Entered another Materials area
 1120 | -9/Materials  | Evolved 2 slots: Utility x2
 1197 | -9/Materials  | Identified exit to Mines
 1197 | -9/Materials  | Identified exit to Storage
 1424 | -9/Materials  | Discovered new exit (range 9)
 1545 | -9/Materials  | Build established: Scavenger-Mutant
 2195 | -9/Materials  | Destroyed 7 combat bots
 2198 | -9/Materials  | Lost 6 parts (1p1n2u2w)
 2525 | -9/Materials  | Entered Mines
 2526 | -9/Mines      | Met a Derelict testing a Signal Generator
 2547 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2591 | -9/Mines      | Build established: Mutant
 2598 | -9/Mines      | Discovered new exit (range 16)
 3285 | -9/Mines      | Learned location of Recycling (-9)
 3355 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3719 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 3920 | -9/Mines      | Discovered new exit (range 7)
 4121 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4121 | -9/Mines      | Discovered new exit (range 5)
 4141 | -9/Mines      | Entered Exiles
 4141 | -9/Exiles     | Accompanied by 3 allies
 4198 | -9/Exiles     | Met 8R-AWN
 4234 | -9/Exiles     | Met EX-HEX
 4303 | -9/Exiles     | Met EX-BIN
 4335 | -9/Exiles     | Aligned with FarCom system
 4337 | -9/Exiles     | Given EX-Vault access code
 4398 | -9/Exiles     | Opened EX-Vault
 4417 | -9/Exiles     | Found Longsword +1
 4465 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4528 | -9/Exiles     | Met EX-DEC
 4604 | -9/Exiles     | Discovered new exit (range 14)
 4631 | -9/Exiles     | Left Exiles lab with Longsword +1
 4631 | -9/Exiles     | Entered Mines
 4631 | -8/Mines      | Accompanied by 3 allies
 4936 | -8/Mines      | Build established: Skirmisher
 5024 | -8/Mines      | Discovered new exit (range 12)
 5044 | -8/Mines      | Entered Materials
 5044 | -8/Materials  | Accompanied by 2 allies
 5044 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 5546 | -8/Materials  | Garrison activated, responded to threat
 5606 | -8/Materials  | Destroyed 8 combat bots
 5635 | -8/Materials  | Build established: Scavenger-Mutant
 5738 | -8/Materials  | Discovered new exit (range 15)
 5817 | -8/Materials  | Lost 3 parts (1p1u1w)
 6069 | -8/Materials  | Core integrity fell below 50%
 6080 | -8/Materials  | Lost 12 parts (1p5n2u4w)
 6121 | -8/Materials  | Core integrity fell below 20%
 6136 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
06052_ U-05 Engineer lays Concrete. <x4>
06056_ U-05 Engineer builds a Wall. <x2>
06058_ Acquired 25 matter.
06064_ U-05 Engineer builds a Wall.
06070_ Acquired Wheel.
06071_ U-05 Engineer builds a Wall.
06071_ Critical hit (Burn: +37).
06077_ Slug penetrates Wall.
06077_ Fusion Modulator explodes.
06077_ G-47 Trooper destroyed.
06081_ U-05 Engineer lays Concrete. <x2>
06082_ Assault Cannon destroyed.
06082_ Knocked back.
06087_ U-05 Engineer lays Concrete.
06089_ Knocked back.
06105_ Wheel destroyed.
06133_ Imp. Heat Sink destroyed.
06134_ Dropped Lrg. Storage Unit.
06135_ Dropped Lgt. Nuclear Core.
06135_ Dropped Assault Cannon.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: EM             15
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedAnalysisPlating
  Manual?         0
Play Time         00:54:04
  Cumulative      56.6 hours
  Start           2024.06.18 @ 14:59:33
  End             2024.06.20 @ 20:30:47
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           26
  Adventurer      21
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          45
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a9cdb4d6-758e-44c8-984a-5fe43e5e75c8