Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.24 @ 20:05:47 Player: szymekc Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (0) 0 Value Destroyed (30) 30 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (7551) 7551 TOTAL SCORE: 15221 Bonus ------- Pacifist 7051 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 206/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (12) -- (None) > --- UTILITY (9) ------ Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Cooled Particle Cannon Ionic Axe Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Field Propulsion Array > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Advanced System Shield Stealth Drone Bay > --- WEAPON ----------- Cooled Particle Cannon Ionic Axe > --- INVENTORY -------- Quantum Reactor [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Enhanced Optical Array Device IFF Parser Processor Enhanced Optical Array Hackware Advanced System Shield Weapon Ionic Axe Energy Cannon Cooled Particle Cannon Impact Weapon Flail Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . . 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 10 | . . . 1 . . . 3 . . . 2 . 1 1 2 Utility 7 | . . . 1 . . . 2 . . . . 2 1 1 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 32 | . 2 . 1 5 . . 6 . . 4 10 2 1 . 1 Power 4 | . . . . 1 . . 2 . . . 1 . . . . Engine 1 | . . . . 1 . . . . . . . . . . . Core 3 | . . . . . . . 2 . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 16 | . 2 . 1 3 . . 1 . . 4 4 1 . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 16 | . 2 . 1 3 . . 1 . . 4 4 1 . . . Utility 9 | . . . . . . . 2 . . . 4 1 1 . 1 Device 4 | . . . . . . . 1 . . . 1 . 1 . 1 Storage . | . . . . . . . . . . . . . . . . Processor 3 | . . . . . . . 1 . . . 1 1 . . . Hackware 2 | . . . . . . . . . . . 2 . . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 3 | . . . . 1 . . 1 . . . 1 . . . . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . . 1 . . . 1 . . . 1 Parts Lost 25 | . . . . . . . 6 . . . 11 4 2 . 2 Power 4 | . . . . . . . 1 . . . 1 2 . . . Propulsion 15 | . . . . . . . 4 . . . 8 2 . . 1 Utility 5 | . . . . . . . 1 . . . 1 . 2 . 1 Weapon 1 | . . . . . . . . . . . 1 . . . . Highest Loss Streak 11 | . . . . . . . 6 . . . 11 4 6 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 1 | . . . . . 2 2 2 2 2 2 2 1 1 1 2 Power . | . . . . . . . . 1 1 . . . . . 1 Propulsion . | . . . . . 2 2 1 . . . 1 . . . . Utility . | . . . . . . . . . . . . . . . . Weapon . | . . . . . . . 1 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 1 | . . . . . . . . . . . . . . . 1 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 38 | . 5 28 33 44 55 55 39 33 33 46 56 39 34 26 20 Engine 2 | . . . . 4 11 11 3 . . . . . . . . Core 2 | . . . . . . . 1 6 6 7 6 2 . . . Flight 17 | . 5 28 33 33 33 33 20 13 13 24 25 10 4 4 1 Processor 6 | . . . . . . . 3 6 6 6 9 10 14 13 12 Hackware 2 | . . . . . . . . . . . 6 10 7 4 4 Impact Weapon 3 | . . . . 6 11 11 4 6 6 6 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . 3 5 4 4 1 Peak Build Rating 61 | . 2 2 3 14 14 14 30 17 17 43 60 58 46 41 61 Average Rating 27 | . . 2 3 7 14 14 19 17 17 29 47 42 44 40 33 On Entrance 19 | . . 2 2 3 14 14 14 17 17 17 43 41 45 40 41 Avg Prop Armor Cover (%) 7 | . . . . . . . . . . . 7 . . . . Naked Turns 31 | . 31 . . . . . . . . . . . . . . Heaviest Build 19 | . . . . 10 10 10 13 7 7 17 19 14 5 4 12 Greatest Support 46 | 3 8 8 12 15 15 15 27 10 10 34 46 26 15 15 15 Greatest Overweight (x) 1 | . . . . . . . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 1 . 2 2 2 4 2 2 5 4 2 1 2 3 Average Carried 1 | . . . . . 2 2 2 2 2 2 2 1 1 1 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 1 . 2 2 2 2 2 2 5 2 1 1 2 3 Class Distribution -------------------- 69% | Mutant 18% | Sprinter 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Sprinter | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/DSF Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Res Acc Matter Collected 387 | 200 10 . . . . . 83 . . . . 94 . . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Res Acc Hostile Shots Fired 458 | . 15 10 4 6 . . 109 . . 1 77 49 32 12 143 Missed 241 | . 9 6 3 4 . . 60 . . 1 41 25 20 9 63 Hits 217 | . 6 4 1 2 . . 49 . . . 36 24 12 3 80 Projectile 217 | . 6 4 1 2 . . 49 . . . 36 24 12 3 80 Critical Strikes 7 | . . . . . . . . . . . . . 2 . 5 Damage Taken 4333 | . 59 37 14 26 . . 689 . . . 753 448 238 106 1963 Core 2705 | . 59 29 . 12 . . 265 . . . 270 286 117 67 1600 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 64 . . . 97 . . . 68 73 75 91 95 . Volleys Fired 1 | . . . . . . . . . . . . . . . 1 Largest 1 | . . . . . . . . . . . . . . . 1 Hottest 30 | . . . . . . . . . . . . . . . 30 Shots Fired 1 | . . . . . . . . . . . . . . . 1 Gun . | . . . . . . . . . . . . . . . . Cannon 1 | . . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 1 | . . . . . . . . . . . . . . . 1 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks 14 | . . . . 2 . . 1 . . . 10 . . 1 . Impact 4 | . . . . 2 . . 1 . . . 1 . . . . Slashing 10 | . . . . . . . . . . . 9 . . 1 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 3 | . . . . . . . . . . . . . . 3 . Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 3 | . . . . . . . . . . . . . . 3 . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 8 8 8 1 . . 1 2 Average Corruption 3 | . . . . . . . . 8 8 8 1 . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . 2 . . . . 1 1 Message Errors 1 | . . . . . . . . . . . . . . 1 . Matter Fused 2 | . . . . . . . . . 1 . . . . . 1 Alerts 1 | . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 69 | . . . . . . . . . . . . . . 1 68 Shots 1 | . . . . . . . . . . . . . . . 1 Rammed 1 | . . . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 233 | . . . . . . . . . . . 233 . 5 . . Average Temperature 113 | . . . . . . . . . . . 116 . 5 . . Received Heat Transfer 460 | . 24 . 9 . . . 21 . . . 72 18 55 18 243 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 187 | . 11 45 32 28 11 . 104 24 9 3 120 73 14 15 187 Initial 58 | . . . 17 13 3 . . 24 9 3 1 58 14 . . Average 22 | . 4 10 25 15 1 . 30 22 6 3 33 61 10 3 47 Influence Increases 895 | . 11 45 15 15 8 . 179 . 5 . 287 30 . 33 267 Successful Hack 57 | . 11 . . . 8 . 28 . 5 . 5 . . . . Disable Machine 45 | . . . . 15 . . . . . . 15 . . . 15 Destroy Structure 73 | . . . . . . . 1 . . . 12 . . 3 57 Partial Spotted 120 | . . . 15 . . . 15 . . . 45 30 . 15 . Lose Combat Pursuer 600 | . . 45 . . . . 135 . . . 210 . . 15 195 Influence Decreases 708 | . 11 . 28 39 16 . 110 55 14 2 170 122 28 33 80 Entered New Map 182 | . . . 28 19 5 . . 45 5 2 2 62 14 . . Time Decay 278 | . 11 . . 20 11 . 50 10 9 . 70 20 4 33 40 Lost Part 228 | . . . . . . . 60 . . . 98 40 10 . 20 Lost Ally 20 | . . . . . . . . . . . . . . . 20 Squads Dispatched 8 | . 1 . . . . . . . . . 1 . 1 1 4 Investigation 2 | . . . . . . . . . . . 1 . . 1 . Extermination 1 | . . . . . . . . . . . . . . . 1 Reinforcement 5 | . 1 . . . . . . . . . . . 1 . 3 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Res Acc Distress Signals 5 | . 1 . . . . . 1 . . . 1 . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 124 | . 8 5 1 2 . . 16 6 . 1 19 10 9 6 41 Peak Tracking Total 19 | . 7 3 1 4 . . 12 6 . 1 10 10 11 5 19 Tactical Retreats 9 | . . 1 . . . . 2 . . . 3 . . 1 2 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Res Acc Traps Triggered 4 | . . . . . . . 1 . . . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Res Acc Machines Disabled 3 | . . . . 1 . . . . . . 1 . . . 1 Max in Single Turn 1 | . . . . 1 . . . . . . 1 . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Res Acc Machines Accessed 11 | . 1 . . . 4 . 2 . 1 . 1 . 1 1 . Terminals 10 | . 1 . . . 4 . 1 . 1 . 1 . 1 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . Total Hacks 30 | . 4 . . . 10 . 4 . 1 . 4 . 4 3 . Successful 11 | . 3 . . . 2 . 3 . 1 . 1 . 1 . . Failed 19 | . 1 . . . 8 . 1 . . . 3 . 3 3 . Catastrophic 7 | . . . . . 4 . 1 . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 16 | . 1 . . 1 10 . . . . . . . 4 . . Terminals 28 | . 4 . . . 10 . 2 . 1 . 4 . 4 3 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . Terminal Hacks 10 | . 3 . . . 2 . 2 . 1 . 1 . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . 1 . 1 . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . . . 4 . 1 . . . 1 . . 1 . Full Trace Events 3 | . . . . . 1 . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . . . Highest-Rated Group 31 | . . . . . . . . 31 . . . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . 4 EXPLORE 3 | . . . . . . . . . . . . . . . 3 RETURN 1 | . . . . . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Res Acc Active Infowar (turns) 712 | . . . . . . . 136 22 25 23 173 47 24 143 119 Optics 649 | . . . . . . . 73 22 25 23 173 47 24 143 119 Sensors 22 | . . . . . . . . . . . 22 . . . . IFF 92 | . . . . . . . 92 . . . . . . . . Seismic 19 | . . . . . . . . . . . . . 19 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Res Acc Turns Passed 995 | 10 40 35 18 42 104 28 142 22 25 23 173 47 24 143 119 Spaces Moved 2462 | 21 78 91 50 85 304 82 382 59 65 35 441 118 54 348 249 Core 224 | 21 60 . . . . . . . . . . . . . 143 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2238 | . 18 91 50 85 304 82 382 59 65 35 441 118 54 348 106 Fastest Speed 19 | 50 37 37 34 34 34 34 24 37 37 25 19 34 40 40 40 Average Speed 36 | 50 47 37 34 34 34 34 32 37 37 32 29 36 40 40 45 Slowest Speed 107 | 50 50 37 34 34 34 34 107 37 37 37 37 40 40 40 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 46 | . . 1 1 1 4 . 14 . . . 8 4 4 8 1 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 24 | 2 31 28 11 17 78 15 11 73 4 48 21 6 5 16 19 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . . 1 . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 11 | . . . . . . . 1 . . . 9 . . 1 . Terrain Destroyed 30 | . . . . . . . 1 . . . 9 . . 1 19 Melee 11 | . . . . . . . 1 . . . 9 . . 1 . Projectile . | . . . . . . . . . . . . . . . . AOE 19 | . . . . . . . . . . . . . . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Res Acc Total 2473 | 20 79 90 49 90 299 81 381 58 65 43 456 116 51 342 253 Wait 2 | . . . . . . . . . . . 1 . 1 . . Move 2362 | 20 77 88 48 82 295 81 355 58 65 34 424 110 46 332 247 Hop 42 | . . 1 . 1 4 . 13 . . . 8 3 3 8 1 Pick Up 6 | . . 1 . . . . . . . 4 . . . 1 . Fast Attach 24 | . 2 . . 2 . . 6 . . 4 6 2 1 . 1 Attach 12 | . . . 1 . . . 3 . . 1 5 1 . . 1 Detach 7 | . . . . . . . 3 . . . 2 . . . 2 Swap 3 | . . . . 3 . . . . . . . . . . . Drop . | . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . 1 Melee 14 | . . . . 2 . . 1 . . . 10 . . 1 . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -9/Scraptown -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / [*Qua]) -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 11 | -11/Scrapyard | Entered Materials 45 | -10/Materials | Discovered new exit (range 15) 51 | -10/Materials | Entered Mines 85 | -10/Mines | Discovered new exit (range 3) 86 | -10/Mines | Entered Materials 86 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 97 | -9/Materials | Discovered new exit (range 16) 104 | -9/Materials | Entered Storage 144 | -9/Storage | Used back door to open Recycling access 144 | -9/Storage | Discovered new exit (range 5) 146 | -9/Storage | Entered Recycling 196 | -9/Recycling | Discovered new exit (range 13) 241 | -9/Recycling | Scanned before Scraplab entrance 246 | -9/Recycling | Entered Scraplab 249 | -9/Recycling | Discovered new exit (range 2) 250 | -9/Recycling | Entered Scraptown 277 | -9/Scraptown | Discovered new exit (range 3) 278 | -9/Scraptown | Entered Factory 278 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 311 | -6/Factory | Build established: Mutant 420 | -6/Factory | Manually triggered Chute Trap 420 | -6/Factory | Sucked down chute 420 | -6/Factory | Entered Waste 421 | -6/Waste | Met a frightened Derelict 426 | -6/Waste | Spotted C-40 Crusher 429 | -6/Waste | Spotted C-40 Crusher 431 | -6/Waste | Spotted C-40 Crusher 432 | -6/Waste | Spotted C-40 Crusher 434 | -6/Waste | Discovered new exit (range 22) 435 | -6/Waste | EMP discharged 436 | -6/Waste | Lost 6 parts (1p4n1u) 436 | -6/Waste | Spotted C-40 Crusher 437 | -6/Waste | Spotted C-40 Crusher 442 | -6/Waste | Entered Factory 467 | -6/Factory | Identified exit to DSF 467 | -6/Factory | Entered DSF 470 | -6/DSF | Discovered new exit (range 21) 484 | -6/DSF | Additional patrols routed to DSF 490 | -6/DSF | Entered Factory 490 | -5/Factory | Evolved 2 slots: Propulsion x2 659 | -5/Factory | Lost 11 parts (1p8n1u1w) 659 | -5/Factory | Discovered new exit (range 13) 663 | -5/Factory | Identified exit to Factory 663 | -5/Factory | Entered another Factory area 663 | -4/Factory | Evolved 2 slots: Utility x2 692 | -4/Factory | Discovered new exit (range 22) 707 | -4/Factory | Spotted B-86 Titan 710 | -4/Factory | Identified exit to Research 710 | -4/Factory | Entered Research 710 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 726 | -3/Research | Identified exit to Research 734 | -3/Research | Entered another Research area 734 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 763 | -2/Research | Lost 6 parts (2p2n2u) 836 | -2/Research | Spotted B-90 Cyclops 872 | -2/Research | Discovered new exit (range 14) 872 | -2/Research | Spotted B-90 Cyclops 873 | -2/Research | Discovered new exit (range 9) 876 | -2/Research | Identified exit to Access 877 | -2/Research | Entered Access 877 | -1/Access | Evolved 2 slots: Propulsion x2 914 | -1/Access | Energy Cycler disabled 976 | -1/Access | Core integrity fell below 50% 990 | -1/Access | Core integrity fell below 20% 996 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 00971_ C-30 ARC bursts open, deploying its payload. 00971_ B-74 Champion unfolds itself. 00971_ G-73 Enforcer unfolds itself. 00974_ K-01 Serf collects debris. 00976_ Triggered Ambush Trap. 00976_ S-43 Plague emerges from a hatch in the floor. 00978_ K-01 Serf collects debris. 00978_ K-01 Serf destroyed. 00981_ Critical hit (Burn: +37). 00985_ O-24 Administrator sends out distress signal. 00985_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00986_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 7W. 00986_ O-24 Administrator uses terminal to summon reinforcements. 00986_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A009. 00986_ O-24 Administrator locks terminal. 00988_ Slug penetrates Wall. 00991_ Penetrated by Slug. 00994_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | #?????# #?????????? | | ?????? !!!#?????# #?????????? | | ????????????????+ #?????????? | | ????????????????# #?????????? | | ?????????????#### #?????????? | | #??########### +?????????? | | #??# ## #?????????? | | #### ## ####??????? | | + ""## +??????? | | #### ""## #??????? | | ???# T"## #??????? | | ???# ""# #??????? | | ???# ""# #??????? | | ???# # #??????? | | ???# # +??????? | | ???####/##### #??????? | | ????# ### #??????? | | ##### % A +??????? | | + s #??????? | | ##### ss #??????? | | ????# ##"#######s #??????? | | ????## ### ????# #??????? | | ?????# #?# ??# #??????? | | ?????# #?# [ ## ###????? | | ?????# #?# ## #????? | | ?????# H #?#"" ## @ #????? | | ????? ?#"" ## #????? | | ???? ?#"" ## #????? | | ???? ?#T ## #????? | | ??? ?#"" ##w #????? | | ?? ?#"" ##p[[ #????? | | ??## ???" ##[[[ ????? | | ???# ???? [ ##[[ ???? | | ???## #??? ## #??? | | ????# #???###### #??? | | ????# ????????? #??? | | ????# ???????? #??? | | ????? ???????? #??? | | ????????????????? p #??? | | ????????????????? #??? | | ???????????????? #??? | | ??????????????? #??? | | ??????????????? p #??? | | ???????????????? p #??? | | ?????????????????? #??? | | ????????????????????? ????? | | ??????????????????????? ??????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 28 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 65 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingImpulseDiverter Manual? 0 Play Time 00:20:27 Cumulative 1109.5 hours Start 2026.01.24 @ 19:48:03 End 2026.01.24 @ 20:05:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 344 Rogue 342 Adventurer 2 Explorer 0 Win Type - Total 82 Types 22/19/19/1/1/1/14/2/1/2 Lore% 97 Gallery% 95 Achievement% 86 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acb6f0aa-c802-480b-9879-8b32694c79ae