Cogmind - Beta 13 X2 *** ADVENTURER MODE // 2024.01.05 @ 17:35:07 Player: Minty Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (79) 395 Value Destroyed (2436) 2436 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (2918) 2918 TOTAL SCORE: 10369 Bonus ------- High Alert Combat Kills 18 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 208/300 Energy 97/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (6) ------- XL Autogun Subcomponent > --- INVENTORY (5) ---- Flak Gun Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Aluminum Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Experimental Heat Sink Zionite Weapon Casing Makeshift Hacking Suite > --- WEAPON ----------- Zionite Laser-M Zionite Laser-M Zionite Laser-M AWS/Autocannon > --- INVENTORY -------- Experimental Sensor Array XL Autogun Array [Rating: 91] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Zionite Weapon Casing Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun XL Autogun Array Ballistic Cannon AWS/Autocannon Launcher EMP Blaster Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 1 | . . . 1 . . . . . . . . . Weapon 4 | . . . . . . . 2 2 . . . . Parts Attached 76 | . 8 2 26 . 3 . 18 7 . . 11 1 Power 8 | . . . 4 . . . 3 . . . 1 . Engine 7 | . . . 4 . . . 3 . . . . . Core . | . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 22 | . 4 . 8 . . . 8 2 . . . . Treads . | . . . . . . . . . . . . . Leg 11 | . . . 2 . . . 7 2 . . . . Wheel . | . . . . . . . . . . . . . Hover 3 | . 2 . . . . . 1 . . . . . Flight 8 | . 2 . 6 . . . . . . . . . Utility 15 | . 1 . 3 . 3 . 1 3 . . 4 . Device 7 | . . . 1 . 3 . 1 1 . . 1 . Storage . | . . . . . . . . . . . . . Processor 3 | . 1 . 1 . . . . 1 . . . . Hackware 2 | . . . . . . . . 1 . . 1 . Protection 3 | . . . 1 . . . . . . . 2 . Artifact . | . . . . . . . . . . . . . Weapon 31 | . 3 2 11 . . . 6 2 . . 6 1 Energy Gun 15 | . 1 2 3 . . . 4 2 . . 3 . Energy Cannon 2 | . . . 2 . . . . . . . . . Ballistic Gun 7 | . . . 2 . . . 2 . . . 2 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 . Launcher 5 | . 2 . 3 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . . . 3 . . . 5 . Parts Lost 20 | . . 1 7 . . . 1 . . . 11 . Power 3 | . . 1 1 . . . . . . . 1 . Propulsion 8 | . . . 5 . . . . . . . 3 . Utility 5 | . . . . . . . 1 . . . 4 . Weapon 4 | . . . 1 . . . . . . . 3 . Highest Loss Streak 6 | . . 1 3 . . . 1 . . . 6 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 88 71 63 55 63 66 66 75 76 76 66 9 Engine 6 | . 14 13 8 11 11 11 8 7 7 7 1 . Leg 15 | . 20 . 2 . . . 12 23 23 23 18 . Flight 6 | . 2 28 18 22 22 22 9 . . . . . Device 7 | . . . . . 8 11 12 8 7 7 5 . Storage 7 | . 14 14 11 11 11 11 9 7 7 7 2 . Processor 5 | . 8 14 11 11 11 11 5 . 7 7 2 . Hackware 1 | . . . . . . . . 5 . . 3 . Energy Gun 9 | . 9 1 5 . . . . 15 15 15 17 . Ballistic Gun 5 | . 7 . 3 . . . 8 7 7 7 1 9 Ballistic Cannon 1 | . . . . . . . . . . . 4 . Naked Turns 80 | . . . . . . . . . . . 80 . Heaviest Build 90 | 12 16 9 17 8 10 10 32 40 38 38 90 7 Greatest Support 47 | 20 20 8 20 8 8 8 30 47 47 47 47 3 Greatest Overweight (x) 4 | . 2 1 4 . 1 1 3 1 . . 2 2 Average Overweight (x) . | . . . . . . 1 1 . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | . 8 8 8 8 8 8 8 8 8 8 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 8 7 7 8 1 Average Carried 6 | . 6 7 7 8 7 8 5 7 7 7 4 . Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 8 8 8 8 7 7 7 . 1 Class Distribution -------------------- 23% | Mutant 22% | Skirmisher 20% | Executioner 14% | Hacker-Executioner 14% | Scavenger-Executioner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Hacker-Executioner | -7/Factory Hacker-Executioner | -7/Lower Caves Executioner | -7/Zion Scavenger-Executioner | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Matter Collected 2203 | 200 104 40 200 . 100 . 707 317 . 10 455 70 Remotely . | . . . . . . . . . . . . . Salvage Created 3337 | . 212 108 480 . . . 1285 508 . . 674 70 Parts 191 | . 13 4 40 . . . 83 22 . . 26 3 Haulers Intercepted 3 | . . . . . . . 3 . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . . 2 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Combat Hostiles Destroyed 74 | . 4 2 16 . . . 16 4 . . 31 1 Melee 1 | . . . 1 . . . . . . . . . Guns 54 | . 4 2 8 . . . 16 4 . . 19 1 Cannons 12 | . . . . . . . . . . . 12 . AOE 7 | . . . 7 . . . . . . . . . Classes Destroyed 16 | . 2 1 4 . . . 5 1 . . 3 . Worker 3 | . . . . . . . 3 . . . . . Builder 6 | . . . 3 . . . 2 1 . . . . Tunneler 2 | . . 1 . . . . . 1 . . . . Hauler 3 | . . . . . . . 3 . . . . . Recycler 5 | . . . . . . . 2 3 . . . . Operator 3 | . . . . . . . 2 1 . . . . Watcher 7 | . 2 . 1 . . . 2 2 . . . . Swarmer 10 | . . . 7 . . . . 3 . . . . Grunt 25 | . 4 2 7 . . . 12 . . . . . Brawler 1 | . . . . . . . 1 . . . . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 5 | . . . 1 . . . 3 . . . . 1 Hunter 1 | . . . . . . . . 1 . . . . Z-Technician 5 | . . . . . . . . . . . 5 . Z-Light 5 | . . . . . . . . . . . 5 . Assembled 24 | . . . . . . . . . . . 24 . Golem 1 | . . . . . . . . . . . 1 . Best Kill Streak 14 | . 5 3 6 . . . 6 4 . . 14 1 Combat Bots Only 14 | . 4 2 6 . . . 4 3 . . 14 1 Max Kills in Single Turn 3 | . 1 1 3 . . . 2 2 . . 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Hostile Shots Fired 421 | . 27 15 84 . . . 22 5 . . 239 29 Missed 146 | . 11 6 31 . . . 6 . . . 78 14 Damage Taken 3721 | . 146 101 553 . . . 193 75 . . 2562 91 Core 985 | . 24 35 212 . . . 11 . . . 652 51 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 296 | . . . . . . . . . . . 296 . Ignored by Resistances 1062 | . 47 29 169 . . . 55 23 . . 709 30 Regen/Repaired (Parts) 307 | . . . 11 . . . . . . 296 . . Core Remaining (%) 80 | 100 . 76 . . . 47 98 . . . . . Volleys Fired 159 | . 13 9 44 . . . 35 11 . . 39 8 Largest 3 | . 2 1 2 . . . 1 3 . . 3 1 Hottest 219 | . 70 40 133 . . . 60 160 . . 219 20 Shots Fired 292 | . 25 9 53 . . . 36 28 . . 133 8 Gun 200 | . 23 9 43 . . . 36 28 . . 53 8 Cannon 83 | . . . 3 . . . . . . . 80 . Launcher 9 | . 2 . 7 . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 192 | . 12 . 11 . . . 36 12 . . 113 8 Thermal 71 | . 11 9 35 . . . . . . . 16 . Explosive 6 | . . . 6 . . . . . . . . . Electromagnetic 23 | . 2 . 1 . . . . 16 . . 4 . Robot Hit Streak 25 | . 20 10 25 . . . 15 14 . . 15 7 Robot Miss Streak 5 | . 1 . 2 . . . 5 2 . . 5 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Autonomous 80 | . . . . . . . . . . . 80 . Shots Hit Robots 248 | . 22 9 47 . . . 33 23 . . 107 7 Core Hits 147 | . 10 6 29 . . . 42 15 . . 42 3 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 9 | . 4 . 2 . . . . . . . 3 . Burn 6 | . 4 . 2 . . . . . . . . . Blast 3 | . . . . . . . . . . . 3 . Melee Attacks 2 | . . . 2 . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 2 | . . . 2 . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10103 | . 332 103 1244 . . . 1886 826 . . 5571 141 Guns 5364 | . 265 103 512 . . . 1886 673 . . 1784 141 Cannons 3828 | . . . 41 . . . . . . . 3787 . Explosions 877 | . 67 . 657 . . . . 153 . . . . Melee 34 | . . . 34 . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 7876 | . 144 . 88 . . . 1886 394 . . 5223 141 Thermal 1197 | . 152 103 465 . . . . 153 . . 324 . Explosive 585 | . . . 585 . . . . . . . . . Electromagnetic 411 | . 36 . 72 . . . . 279 . . 24 . Impact . | . . . . . . . . . . . . . Slashing 34 | . . . 34 . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 1 2 2 2 1 1 Average Corruption 1 | . . . . . . . 1 1 2 2 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 8 | . . . . . . . 4 4 . . . . Matter Fused 4 | . . . . . . . 3 1 . . . . Energy Discharges 1 | . . . . . . . . 1 . . . . Misfires 2 | . . . . . . . 1 1 . . . . Alerts 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 667 | . . . 1 . . . . . . . 666 . Projectiles 666 | . . . . . . . . . . . 666 . Explosions 1 | . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 15 | . . . . . . . . . . . 15 . Impact . | . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . . 15 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 148 | . . . 127 . . . . 21 . . . . Shots 6 | . . . 5 . . . . 1 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 478 | . 112 70 248 . . . 290 159 . . 478 . Average Temperature 87 | . 57 33 79 . . . 72 63 . . 147 . Received Heat Transfer 1135 | . 105 69 183 . . . 117 . . . 625 36 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . 2 . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . 1 . 4 . . . . . . . . . Heat Transferred 2756 | . 716 225 1258 . . . . 150 . . 407 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Peak Influence 467 | . 144 107 467 154 . . 362 284 . . . . Initial 154 | . . 47 34 154 . . . 63 . . . . Average 168 | . 99 96 286 154 . . 149 183 . . . . Maximum Alert Level 2 | . . . 2 . . . 1 1 . . . . Low Security (%) 63 | . 100 100 30 100 . 100 70 47 . . . . Level 1 32 | . . . 34 . . . 29 52 . . . . Level 2 4 | . . . 34 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 6 | . 1 . 1 . . . 3 1 . . . . Investigation 5 | . 1 . . . . . 3 1 . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Distress Signals 6 | . . . 6 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 102 | . 6 4 21 . . . 18 6 . . 44 3 Peak Tracking Total 34 | . 5 2 6 . . . 4 3 . . 34 3 Tactical Retreats 3 | . . . . . . . . . . . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Traps Triggered 1 | . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . 1 . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Machines Disabled 10 | . . . 2 . . . 2 4 . . 2 . Max in Single Turn 2 | . . . 1 . . . 1 2 . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Machines Accessed 14 | . 1 . 1 . 1 . 7 4 . . . . Terminals 9 | . 1 . . . . . 6 2 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 46 | . 6 . 2 . 1 . 25 12 . . . . Successful 25 | . 4 . 2 . 1 . 12 6 . . . . Failed 21 | . 2 . . . . . 13 6 . . . . Catastrophic 2 | . 1 . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 29 | . 1 . . . 1 . 15 8 . 4 . . Terminals 34 | . 6 . . . . . 22 6 . . . . Fabricators 6 | . . . . . . . . 6 . . . . Repair Stations 2 | . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 11 | . 3 . . . 1 . 5 2 . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . Alert Level 2 | . . . . . . . 1 1 . . . . Locate Traps 1 | . . . . . . . 1 . . . . . Reprogram Traps 1 | . . . . . . . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . . . . Insert Component 1 | . . . . . . . 1 . . . . . Analyze 2 | . . . . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 . . . . . 4 3 . . . . Terminals 7 | . 1 . . . . . 4 2 . . . . Botnet 7 | . 1 . . . . . 4 2 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Overload 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 2 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 1 . . . 7 4 . . . . Full Trace Events 7 | . 1 . . . . . 6 . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 1 . . 14 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 108 | . . . 108 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Total Allies 4 | . . . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . . . 4 . . Highest-Rated Group 156 | . . . . . . . . . . 156 . . Highest-Rated Ally 40 | . . . . . . . . . . 40 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Robot Analysis Total 1 | . . . . . . . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Turns Passed 3600 | . 154 146 272 8 234 32 805 577 9 467 865 31 Spaces Moved 2580 | 1 89 326 194 22 277 28 327 336 8 366 580 26 Core 246 | . . . 5 . . . . . . . 215 26 Treads . | . . . . . . . . . . . . . Legs 1342 | 1 56 . 20 . . . 190 336 8 366 365 . Wheels . | . . . . . . . . . . . . . Hover 11 | . 11 . . . . . . . . . . . Flight 981 | . 22 326 169 22 277 28 137 . . . . . Fastest Speed 34 | 120 37 37 34 37 37 117 120 123 126 126 50 50 Average Speed 121 | 120 105 37 62 37 81 117 220 162 126 126 132 69 Slowest Speed 360 | 120 200 117 360 37 117 117 277 190 126 126 270 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 9 | . . 6 3 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 2 21 76 25 7 61 14 39 11 3 56 70 9 Regions Visited 12 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . . 1 . Scrap Searched 3 | . . 2 . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 107 | . 3 . 49 . . . 25 16 . . 14 . Melee . | . . . . . . . . . . . . . Projectile 41 | . . . . . . . 25 2 . . 14 . AOE 66 | . 3 . 49 . . . . 14 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Total 2937 | . 128 336 287 21 288 27 413 357 7 372 665 36 Wait 33 | . . . 2 . . . 9 . . 7 15 . Move 2550 | . 88 313 187 21 276 27 326 335 7 365 579 26 Hop 9 | . . 6 3 . . . . . . . . . Pick Up 24 | . 3 2 5 . 2 . 6 1 . . 5 . Fast Attach 42 | . 7 . 15 . 1 . 10 1 . . 7 1 Attach 23 | . 1 2 9 . . . 5 2 . . 4 . Detach 27 | . 7 2 8 . . . 6 1 . . 2 1 Swap 11 | . . . 2 . 2 . 3 4 . . . . Drop 56 | . 9 2 10 . 7 . 13 2 . . 13 . Fire 159 | . 13 9 44 . . . 35 11 . . 39 8 Melee 2 | . . . 2 . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 16) 155 | -10/Materials | Entered Mines 158 | -10/Mines | Discovered new exit (range 6) 194 | -10/Mines | Learned Materials emergency access door positions 200 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 201 | -10/Mines | Found Prototype Device 269 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 295 | -10/Mines | Discovered new exit (range 6) 301 | -10/Mines | Entered Materials 301 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 433 | -9/Materials | Identified Exp. Sensor Array 490 | -9/Materials | Lost 3 parts (3n) 520 | -9/Materials | Core integrity fell below 50% 546 | -9/Materials | Repaired Exp. Sensor Array 564 | -9/Materials | Discovered new exit (range 14) 573 | -9/Materials | Entered Mines 579 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 580 | -9/Mines | Discovered new exit (range 5) 581 | -9/Mines | Entered Exiles 587 | -9/Exiles | Discovered new exit (range 15) 591 | -9/Exiles | Met 8R-AWN 597 | -9/Exiles | Met EX-HEX 608 | -9/Exiles | Met EX-BIN 613 | -9/Exiles | Aligned with FarCom system 613 | -9/Exiles | Given EX-Vault access code 622 | -9/Exiles | Opened EX-Vault 628 | -9/Exiles | Found XL Autogun Array 631 | -9/Exiles | Found AWS/Autocannon 633 | -9/Exiles | Found Skeleton Box 658 | -9/Exiles | Warned to stay clear of 0b10 Research branches 695 | -9/Exiles | Met EX-DEC 739 | -9/Exiles | Discovered new exit (range 12) 744 | -9/Exiles | Build established: Mutant 815 | -9/Exiles | Stole three prototypes: Skeleton Box, XL Autogun Array, AWS/Autocannon 815 | -9/Exiles | Entered Mines 831 | -8/Mines | Discovered new exit (range 15) 847 | -8/Mines | Entered Materials 847 | -8/Materials | Evolved 2 slots: Weapon x2 1142 | -8/Materials | Build established: Skirmisher 1635 | -8/Materials | Discovered new exit (range 10) 1652 | -8/Materials | Entered Factory 1652 | -7/Factory | Evolved 2 slots: Weapon x2 1654 | -7/Factory | FarCom data flow suspended 2061 | -7/Factory | Build established: Hacker-Executioner 2214 | -7/Factory | Discovered new exit (range 10) 2229 | -7/Factory | Identified exit to Lower Caves 2229 | -7/Factory | Entered Lower Caves 2230 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2237 | -7/Lower Caves | Identified exit to Zion 2238 | -7/Lower Caves | Entered Zion 2278 | -7/Zion | System corruption cleaned by Quarantine Array 2333 | -7/Zion | Learned Factory emergency access door positions 2431 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2492 | -7/Zion | Imprinted 2494 | -7/Zion | Declared Zion's savior 2534 | -7/Zion | Build established: Executioner 2580 | -7/Zion | Visited the Megawrench Repair Shop 2582 | -7/Zion | Megawrench repaired 7 parts 2672 | -7/Zion | Opened final containment barrier to the Deep Caves 2691 | -7/Zion | Discovered new exit (range 3) 2691 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2692 | -7/Zion | Identified exit to Deep Caves 2705 | -7/Zion | Entered Deep Caves 2705 | -7/Deep Caves | Accompanied by 4 allies 2818 | -7/Deep Caves | Attacked by Z-Imprinter 2831 | -7/Deep Caves | Destroyed Z-Imprinter 2851 | -7/Deep Caves | Z-Facility disabled 3031 | -7/Deep Caves | Found Prototype Protection 3031 | -7/Deep Caves | Identified Zio. Weapon Casing 3166 | -7/Deep Caves | Build established: Scavenger-Executioner 3179 | -7/Deep Caves | Found Zio. Weapon Casing 3342 | -7/Deep Caves | Spotted as-65583 3374 | -7/Deep Caves | Destroyed as-65583 3405 | -7/Deep Caves | Lost 5 parts (1p1n2u1w) 3421 | -7/Deep Caves | Exposed GOLEM chamber 3422 | -7/Deep Caves | Triggered Deep Caves wall 3449 | -7/Deep Caves | Core integrity fell below 50% 3464 | -7/Deep Caves | Destroyed 7 combat bots 3477 | -7/Deep Caves | Lost 6 parts (2n2u2w) 3484 | -7/Deep Caves | Core integrity fell below 20% 3500 | -7/Deep Caves | Destroyed 14 combat bots 3564 | -7/Deep Caves | Discovered new exit (range 13) 3570 | -7/Deep Caves | Entered Proximity Caves 3572 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3601 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03476_ as-49975 destroyed. 03478_ Destroyed Asb. Hover Unit. 03478_ as-64492 destroyed. 03479_ as-86953 destroyed. 03480_ as-61621 destroyed. XL Autogun Array falls apart. 03539_ Acquired 13 matter. 03539_ Acquired 52 matter. 03540_ Acquired 25 matter. 03541_ Acquired Prototype Ballistic Gun. 03541_ Identified XL Autogun Subcomponent. 03564_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03572_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03579_ Y-54 Guardian destroyed. 03583_ Acquired 70 matter. 03584_ Imp. Heat Sink fries itself beyond repair. 03584_ Lgt. Treads fries itself beyond repair. 03585_ Acquired Flak Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ###??????????????????????????????????? | | ??????????? #?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ??????###??? #????????????????????????????????? | | ??????# #??? ##??????????????????????????????? | | ?????# #??? #??????????????????????????????? | | ????# ???# #??????????????????????????????? | | ???? ???? #####??????????????????????????? | | ???# #???# ???????????????????????????? | | ???? ##?# ????????????????????????????? | | ???????# ### ##????????????????????????????? | | ????????# #????????????????????????????? | | ?????????# #????##??????????????????????? | | ?????????## ##### #??????????????????????? | | ?????????## #??????????????????????? | | ????????## ##??????????#??????????? | | ???????## #???????? ??????????? | | ???????# #?????# s #?????????? | | ???????# ## #??? s #?????????? | | ???????## ### ## ?????????? | | ????????# #?# #????????????????? | | ????????# #?# @ #????????????????? | | ????? ######?# #????????????????? | | ??? #??????## #????????????????? | | ???? ???????# #????????????????? | | ???# ??????? ##????????????????? | | ???##### ?????? ##?????????????????? | | ???????# ??????## ##??????????????????? | | ???????## ## ???????####???????????????????? | | ????????## ###?##??????????????????????????????? | | ?????????####????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 100 Evasion (%) 63 Targeting Accuracy 5 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Imp. Deuterium Engine | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Focal Shield | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentSuspensionSabre Manual? 0 Play Time 00:20:35 Cumulative 568.9 hours Start 2024.01.05 @ 17:14:45 End 2024.01.05 @ 17:35:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 460 Rogue 187 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 77 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3403006-223b-4dec-8b45-118f067bb753