Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.08 @ 02:07:03 Player: Yanche Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (124) 620 Value Destroyed (4617) 4617 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1480) 1480 TOTAL SCORE: 12277 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 1173 Met Imprinter 300 Was Imprinted 300 Friendly Fire -325 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 85/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Experimental Thermal Converter EM Shield Improved Force Field Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Terrain Scan Processor Targeting Computer Advanced ECM Suite Force Field Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Tesla Rifle Neutron Cannon Heavy Neutron Cannon Heavy Machine Gun Improved Remote Datajack > --- INVENTORY -------- Improved Cryofiber Web Compact Matter Pod Core Shielding Improved Shield Generator KE Penetrator Magnetic Acceleration Cannon Mini Grenade Launcher Smartbomb Launcher [Rating: 107] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Power Shielding Weapon Particle Cannon Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 13 | . 1 2 . 2 2 . . . . 2 2 2 Power 3 | . 1 . . . 1 . . . . . . 1 Propulsion 2 | . . 1 . . . . . . . . 1 . Utility 5 | . . 1 . 2 . . . . . 1 1 . Weapon 3 | . . . . . 1 . . . . 1 . 1 Parts Attached 122 | 9 20 5 2 5 21 8 2 . 2 12 10 26 Power 19 | 1 2 1 . . 4 2 . . . 2 2 5 Engine 7 | 1 2 . . . 3 . . . . 1 . . Core 8 | . . 1 . . 1 2 . . . 1 2 1 Reactor 4 | . . . . . . . . . . . . 4 Propulsion 22 | 2 5 1 1 . 4 1 1 . . 2 2 3 Treads . | . . . . . . . . . . . . . Leg 17 | 2 5 1 1 . 1 . . . . 2 2 3 Wheel 4 | . . . . . 3 . 1 . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . . Utility 32 | 2 5 2 . 2 5 2 . . 2 5 2 5 Device 20 | 1 3 1 . 1 3 . . . 1 4 2 4 Storage 3 | . 2 . . . 1 . . . . . . . Processor 2 | . . . . . 1 . . . . 1 . . Hackware 1 | . . . . 1 . . . . . . . . Protection 6 | 1 . 1 . . . 2 . . 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 49 | 4 8 1 1 3 8 3 1 . . 3 4 13 Energy Gun 19 | . 5 1 . 1 4 1 . . . 3 1 3 Energy Cannon 9 | . . . . 1 1 2 . . . . 1 4 Ballistic Gun 12 | 4 3 . . . 1 . 1 . . . 1 2 Ballistic Cannon 2 | . . . 1 . . . . . . . . 1 Launcher 5 | . . . . 1 1 . . . . . 1 2 Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . . 1 1 1 Parts Lost 44 | . . . . 1 8 8 1 . . . 2 24 Power 9 | . . . . 1 2 2 . . . . . 4 Propulsion 6 | . . . . . 1 1 . . . . . 4 Utility 12 | . . . . . 2 2 . . . . 1 7 Weapon 17 | . . . . . 3 3 1 . . . 1 9 Highest Loss Streak 20 | . . . . 1 2 4 1 . . . 2 20 Average Slot Usage (%) 91 | . 91 96 100 97 84 90 92 92 92 92 95 90 Engine 7 | . 18 15 10 8 13 14 7 7 7 6 5 . Core 8 | . . 4 10 6 . 6 14 14 14 12 9 7 Reactor 1 | . . . . . . . . . . . . 10 Leg 11 | . 24 26 30 25 13 . . . . . 20 18 Wheel 3 | . . . . . 2 11 7 7 7 5 . . Flight 2 | . . . . . . 2 7 7 7 5 . . Device 11 | . 2 8 . 8 15 12 7 7 7 14 21 16 Storage 6 | . 9 10 10 8 7 7 7 7 7 6 5 4 Processor 6 | . . . . . 2 7 7 7 7 8 11 9 Protection 8 | . 12 11 20 16 3 7 14 14 14 6 . 2 Energy Gun 5 | . 10 20 18 7 9 3 . . . 10 8 3 Energy Cannon 8 | . . . . 1 7 12 18 14 14 7 5 8 Ballistic Gun 4 | . 11 . . . 3 4 2 7 7 6 3 4 Launcher 1 | . . . . . . . . . . . 3 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 108 | 7 31 40 40 41 59 60 57 57 61 69 74 108 Greatest Support 76 | 20 20 30 30 30 38 28 28 28 28 40 76 76 Greatest Overweight (x) 22 | . 1 1 1 1 5 18 2 2 2 22 1 6 Average Overweight (x) 1 | . . 1 1 1 2 3 2 2 2 2 . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 8 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 4 8 9 9 10 10 10 10 10 10 10 10 10 Average Carried 8 | 2 4 6 8 7 8 8 8 8 8 8 9 8 Final Capacity 10 | 4 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 2 7 8 8 9 9 8 10 9 9 8 9 3 Class Distribution -------------------- 35% | Hacker-Tank 19% | Hacker-Mutant 17% | Generator-Gunner 11% | Hacker-Gunner 5% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Zion Hacker-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Hacker-Gunner | -5/Factory Generator-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 2435 | 304 250 30 58 135 167 171 36 . 56 217 404 607 Remotely . | . . . . . . . . . . . . . Salvage Created 5396 | 33 358 211 52 347 850 505 62 . 177 688 865 1248 Parts 260 | 1 16 10 6 26 51 25 . . 6 40 32 47 Haulers Intercepted 1 | . . . . . . . . . . . . 1 Recyclers Shooed 3 | . . . . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 94 | 1 8 5 3 10 16 10 1 . 3 9 14 14 Guns 53 | 1 8 5 3 4 8 4 . . 1 5 7 7 Cannons 30 | . . . . 3 7 6 1 . 2 4 2 5 AOE 11 | . . . . 3 1 . . . . . 5 2 Classes Destroyed 15 | 1 1 2 . 3 3 . . . . 2 1 2 Worker 7 | . 1 1 . . 1 . . . . . . 4 Builder 6 | . . . . . 1 . . . . . 1 4 Tunneler 3 | . . . . 1 . . . . . . 1 1 Hauler 1 | . . . . . . . . . . . . 1 Recycler 5 | . . . . . . . . . . . . 5 Operator 1 | . . . . . . . . . . . 1 . Watcher 6 | . . 1 . 2 1 . . . . . 1 1 Swarmer 27 | . . 2 3 6 5 6 . . . . . 5 Grunt 40 | 1 8 3 . . 7 4 . . 3 4 8 2 Brawler 3 | . . . . . 1 . . . . . 2 . Sentry 13 | . . . . 3 2 . 1 . . 4 2 1 Hunter 4 | . . . . 1 . . . . . . . 3 Programmer 6 | . . . . . 1 . . . . . 2 3 Behemoth 1 | . . . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . 1 . . Best Kill Streak 12 | 1 3 3 3 5 5 7 1 . 2 2 3 12 Combat Bots Only 7 | 1 3 2 3 3 5 7 1 . 2 2 3 4 Max Kills in Single Turn 4 | 1 2 2 1 4 2 1 1 . 1 2 2 3 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 3 | . . . . 3 1 . . . . . 1 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Damage Taken 6399 | 21 150 36 36 245 786 748 118 . 182 335 484 3258 Core 1674 | . 26 5 4 6 154 102 15 . 25 145 38 1154 Absorbed by Shields 750 | . . . . . . . . . . 10 400 340 Core Remaining (%) 88 | 100 89 . 97 98 . . . . 57 82 96 . Volleys Fired 244 | 4 19 15 4 26 41 23 5 . 9 26 30 42 Largest 5 | 2 2 2 2 2 3 3 3 . 3 4 4 5 Hottest 343 | 40 88 110 95 108 168 216 216 . 176 251 260 343 Shots Fired 681 | 8 38 29 8 52 110 62 15 . 27 83 105 144 Gun 394 | 8 38 29 8 25 69 33 4 . 9 52 60 59 Cannon 258 | . . . . 26 41 29 11 . 18 31 30 72 Launcher 29 | . . . . 1 . . . . . . 15 13 Special . | . . . . . . . . . . . . . Kinetic 193 | 8 32 . . 23 13 18 4 . 9 25 11 50 Thermal 310 | . 6 14 . . 33 29 11 . 18 58 79 62 Explosive 29 | . . . . 1 . . . . . . 15 13 Electromagnetic 149 | . . 15 8 28 64 15 . . . . . 19 Robot Hit Streak 37 | 3 29 11 6 23 21 11 8 . 25 20 37 29 Robot Miss Streak 3 | . 1 3 1 3 3 2 1 . 1 2 1 3 Penetration Max 1 | . . . . . 1 . . . . 1 . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 498 | 3 34 20 6 37 86 39 9 . 23 65 80 96 Core Hits 265 | 1 20 8 3 19 37 20 2 . 11 27 48 69 Critical Hits 5 | . . . . . . . . . . 1 4 . Critical Kills 2 | . . . . . . . . . . . 2 . Critical Parts Destroyed 3 | . . . . . . . . . . 1 2 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14065 | 35 331 356 70 794 1850 696 203 . 512 1463 2948 4807 Guns 5573 | 35 331 356 70 329 960 295 44 . 123 864 1274 892 Cannons 4986 | . . . . 311 676 401 159 . 389 599 612 1839 Explosions 3411 | . . . . 154 214 . . . . . 1030 2013 Melee . | . . . . . . . . . . . . . Ramming 95 | . . . . . . . . . . . 32 63 Kinetic 2425 | 35 254 . . 241 227 163 44 . 123 378 133 827 Thermal 6851 | . 77 131 . . 690 401 159 . 389 1085 1753 2166 Explosive 2648 | . . . . 154 . . . . . . 1004 1490 Electromagnetic 2046 | . . 225 70 399 933 132 . . . . 26 261 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . 2 3 Average Corruption 2 | . . . . . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . Effects 31 | . . . . . . . . . . . 5 26 Message Errors 8 | . . . . . . . . . . . 1 7 Matter Fused 5 | . . . . . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . . . . 1 1 Energy Discharges 6 | . . . . . . . . . . . 1 5 Data Loss (minor) 4 | . . . . . . . . . . . . 4 Targeting Errors 4 | . . . . . . . . . . . 2 2 Weapon Failures 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 286 | . . . . . 22 17 . . 2 . 13 232 Projectiles 176 | . . . . . 22 17 . . 2 . 13 122 Explosions 110 | . . . . . . . . . . . . 110 Melee . | . . . . . . . . . . . . . Knockbacks 5 | . . . . 2 . . . . . . 1 2 Impact 2 | . . . . . . . . . . . 1 1 Kinetic 3 | . . . . 2 . . . . . . . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 116 | . . . . 25 . . . . . . 51 40 Shots 4 | . . . . 1 . . . . . . 2 1 Rammed 15 | . . . . . . . . . . . . 15 Targets Rammed 18 | . . . . . . . . . . . 1 17 Kicked 3 | . . . . . . . . . . . 1 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 642 | 6 87 240 216 8 303 384 437 . 398 642 572 470 Average Temperature 158 | 6 25 64 106 3 111 201 182 . 182 172 197 173 Received Heat Transfer 1646 | 18 135 12 . 54 300 414 72 . 138 114 236 153 Effects 39 | . . . . . . 1 2 . 1 18 14 3 Shutdowns 17 | . . . . . . . 2 . 1 7 7 . Energy Bleed 7 | . . . . . . 1 . . . 3 3 . Interference 3 | . . . . . . . . . . 2 . 1 Matter Decay 5 | . . . . . . . . . . 2 2 1 Short Circuit 3 | . . . . . . . . . . 2 1 . Damage (minor) 2 | . . . . . . . . . . 1 1 . Damage (major) 1 | . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . . . . 1 4 . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 15 | . . . . . 2 1 . . . 4 6 2 Heat Transferred 9182 | . 185 333 . . 1125 729 298 . 733 2064 2105 1610 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Peak Influence 576 | 20 167 287 148 389 398 . . . . 216 259 576 Initial 127 | . 9 25 78 40 127 . . . . 40 16 93 Average 146 | 9 69 163 92 180 215 . . . . 82 106 212 Maximum Alert Level 2 | . . 1 . 1 1 . . . . 1 1 2 Low Security (%) 76 | 100 100 53 100 52 52 . . . . 94 86 64 Level 1 17 | . . 46 . 47 47 . . . . 5 13 13 Level 2 6 | . . . . . . . . . . . . 21 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . 1 2 . 4 2 . . . . 9 5 6 Investigation 4 | . 1 . . . . . . . . 2 1 . Extermination 6 | . . . . . . . . . . 1 2 3 Reinforcement 10 | . . 2 . . 2 . . . . 1 2 3 Assault . | . . . . . . . . . . . . . Garrison 9 | . . . . 4 . . . . . 5 . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 2 | . . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 167 | 1 10 10 3 15 24 10 1 . 9 19 19 46 Peak Tracking Total 7 | 1 4 2 3 4 3 6 1 . 5 3 4 7 Tactical Retreats 11 | . 1 1 . 1 1 . . . . 1 1 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 9 | . 3 . . . . . . . . 1 1 4 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 29 | . . . . . 2 . . . 2 1 3 21 Max in Single Turn 15 | . . . . . 1 . . . 1 1 2 15 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 16 | . 3 1 . 2 1 3 1 1 1 1 1 1 Terminals 8 | . 3 1 . 1 1 1 . . 1 . . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 53 | . 14 4 . 8 3 6 1 4 5 1 5 2 Successful 47 | . 12 3 . 8 2 6 1 4 5 1 3 2 Failed 6 | . 2 1 . . 1 . . . . . 2 . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 41 | . . . . . . . . 16 . 8 4 13 Terminals 35 | . 14 4 . 6 3 3 . . 5 . . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . . 2 Recycling Units 5 | . . . . . . . . . . . 5 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . Terminal Hacks 39 | . 12 3 . 6 2 6 1 4 5 . . . Record 24 | . 5 3 . 3 2 5 1 . 5 . . . Part Schematic 4 | . . . . . . . . 4 . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . . . . . . . . . . . 3 . Recycle Component 1 | . . . . . . . . . . . 1 . Process 1 | . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Coupler Status 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 3 1 . . 1 1 . . 1 . 1 1 Full Trace Events 2 | . 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time 16 | . . . . . . . . . . . . 16 Parts Recycled 1 | . . . . . . . . . . . 1 . Recycled Matter 172 | . . . . . . . . . . . 172 . Retrieved Matter 392 | . . . . . . . . . . . 392 . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . 1 . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 22 | . . . . . . . . 7 . 3 5 7 Largest Group 7 | . . . . . . . . 7 7 3 3 6 Highest-Rated Group 271 | . . . . . . . . 215 215 210 210 271 Highest-Rated Ally 103 | . . . . . . . . 41 41 70 85 103 Zionite Dispatches 6 | . . . . . . . . . . 1 2 3 Heavy 2 | . . . . . . . . . . . 1 1 Light 2 | . . . . . . . . . . 1 1 . Fire 1 | . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 157 | . . . . . . . . . 44 46 9 58 Total Damage 4564 | . . . . . . . . . 849 1077 332 2306 Kills 35 | . . . . . . . . . 8 7 3 17 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . 1 . 1 Emergency Access 1 | . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 9788 | 192 745 260 191 328 828 760 650 1521 486 921 1048 1858 Spaces Moved 6495 | 131 462 131 117 158 440 521 517 1244 366 625 687 1096 Core 119 | 17 6 . . . . 2 . . . 3 . 91 Treads . | . . . . . . . . . . . . . Legs 2973 | 114 456 131 117 158 282 . . . . 23 687 1005 Wheels 3403 | . . . . . 158 519 517 1244 366 599 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 50 150 150 150 100 120 120 120 120 120 120 50 Average Speed 131 | 110 134 150 150 150 147 128 120 120 120 126 132 142 Slowest Speed 1150 | 120 150 150 150 150 180 950 120 120 120 1150 150 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 8 42 17 31 17 13 59 66 89 56 24 18 31 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 4 | . . . 1 . . 2 . 1 . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 10 | . . . . . . 1 6 3 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 240 | . . . . 15 2 2 . . 1 . 82 138 Melee . | . . . . . . . . . . . . . Projectile 23 | . . . . . . 2 . . 1 . 8 12 AOE 217 | . . . . 15 2 . . . . . 74 126 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Total 7282 | 172 557 170 125 199 536 563 537 1273 393 704 755 1298 Wait 174 | 12 20 3 . . 1 1 3 27 13 17 5 72 Move 6483 | 130 461 130 116 157 439 520 516 1243 365 624 686 1096 Hop . | . . . . . . . . . . . . . Pick Up 146 | 13 23 9 1 6 20 9 7 1 2 13 14 28 Fast Attach . | . . . . . . . . . . . . . Attach 116 | 8 18 5 1 4 20 8 2 . 2 12 10 26 Detach 19 | . 5 2 1 2 5 . . . . . 1 3 Swap 6 | 1 2 . 1 1 1 . . . . . . . Drop 76 | 4 9 6 1 3 9 2 4 2 2 12 8 14 Fire 244 | 4 19 15 4 26 41 23 5 . 9 26 30 42 Melee . | . . . . . . . . . . . . . Ram 14 | . . . . . . . . . . . . 14 Kick 4 | . . . . . . . . . . . 1 3 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 4 exits: *Fac / Upp x2 / Ext) -4/Factory (discovered 2 exits: *Res x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 91 | -11/Scrapyard | Identified exit to Materials 91 | -11/Scrapyard | Discovered exit to Materials (range 8) 193 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Evolved 1 slot: Power x1 374 | -10/Materials | Build established: Hacker-Mutant 840 | -10/Materials | Identified exit to Mines 840 | -10/Materials | Discovered exit to Mines (range 14) 862 | -10/Materials | Identified exit to Materials 862 | -10/Materials | Discovered exit to Materials (range 10) 938 | -10/Materials | Entered another Materials area 938 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1124 | -9/Materials | Identified exit to Mines 1124 | -9/Materials | Discovered exit to Mines (range 16) 1198 | -9/Materials | Entered Mines 1264 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1384 | -9/Mines | Identified exit to Materials 1384 | -9/Mines | Discovered exit to Materials (range 3) 1385 | -9/Mines | Learned location of Storage (-7) 1389 | -9/Mines | Entered Materials 1389 | -8/Materials | Evolved 2 slots: Utility x2 1582 | -8/Materials | Identified exit to Garrison 1662 | -8/Materials | Garrison activated, responded to threat 1712 | -8/Materials | Identified exit to Factory 1712 | -8/Materials | Discovered exit to Factory (range 4) 1717 | -8/Materials | Entered Factory 1717 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2538 | -7/Factory | Identified exit to Lower Caves 2538 | -7/Factory | Discovered exit to Lower Caves (range 6) 2545 | -7/Factory | Entered Lower Caves 2581 | -7/Lower Caves | Learned location of Zion (-7) 2603 | -7/Lower Caves | Learned Extension emergency access door positions 2637 | -7/Lower Caves | Build established: Scavenger-Skirmisher 2836 | -7/Lower Caves | Attracted the attention of an 0b10 base 2918 | -7/Lower Caves | Destroyed 7 combat bots 2923 | -7/Lower Caves | Lost 4 parts (1p2u1w) 2926 | -7/Lower Caves | Identified exit to Lower Caves 2926 | -7/Lower Caves | Learned location of Armory (-4) 3034 | -7/Lower Caves | Lost 4 parts (1p1n2w) 3305 | -7/Lower Caves | Entered another Lower Caves area 3309 | -7/Lower Caves | Build established: Hacker-Tank 3501 | -7/Lower Caves | Learned Factory stockpile data 3744 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3944 | -7/Lower Caves | Identified exit to Zion 3944 | -7/Lower Caves | Discovered exit to Zion (range 12) 3955 | -7/Lower Caves | Entered Zion 4196 | -7/Zion | Learned Factory emergency access door positions 4337 | -7/Zion | Imprinted 4339 | -7/Zion | Declared Zion's savior 4601 | -7/Zion | Found Prototype Device 4957 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5209 | -7/Zion | Gained Derelict followers 5418 | -7/Zion | Received a hallucinogenic algorithm 5454 | -7/Zion | Identified exit to Proximity Caves 5454 | -7/Zion | Discovered exit to Proximity Caves (range 8) 5476 | -7/Zion | Entered Proximity Caves 5476 | -6/Proximity Caves | Accompanied by 7 allies 5863 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5897 | -6/Proximity Caves | Learned Factory trap positions 5937 | -6/Proximity Caves | Identified exit to Factory 5937 | -6/Proximity Caves | Discovered exit to Factory (range 9) 5962 | -6/Proximity Caves | Entered Factory 5962 | -6/Factory | Accompanied by 3 allies 5962 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5963 | -6/Factory | Identified exit to Lower Caves 5964 | -6/Factory | Loaded intel: 61 trap records 6011 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 6270 | -6/Factory | Spotted B-75 Beast 6279 | -6/Factory | Destroyed B-75 Beast 6475 | -6/Factory | Zion Light squad teleported in 6611 | -6/Factory | Garrison activated, responded to threat 6683 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6697 | -6/Factory | Garrison activated, responded to threat 6737 | -6/Factory | Build established: Scavenger-Gunner 6853 | -6/Factory | Identified exit to Factory 6853 | -6/Factory | Discovered exit to Factory (range 5) 6883 | -6/Factory | Entered another Factory area 6883 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6884 | -5/Factory | Identified exit to Upper Caves 6884 | -5/Factory | Identified exit to Extension 7002 | -5/Factory | Zion Light squad teleported in 7038 | -5/Factory | Build established: Hacker-Gunner 7827 | -5/Factory | Zion Heavy squad teleported in 7894 | -5/Factory | Identified exit to Factory 7894 | -5/Factory | Discovered exit to Factory (range 6) 7931 | -5/Factory | Entered another Factory area 7931 | -4/Factory | Accompanied by 2 allies 7931 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 7932 | -4/Factory | Identified exit to Research 8263 | -4/Factory | Zion Explosive Resupply teleported in 8603 | -4/Factory | Build established: Generator-Gunner 8668 | -4/Factory | Zion Heavy squad teleported in 8890 | -4/Factory | Zion Fire squad teleported in 9040 | -4/Factory | P-70 Sage assimilated allied FI-JSA(i) 9098 | -4/Factory | Retrieved Zion intel report: Emergency Access 9540 | -4/Factory | Spotted B-86 Titan 9709 | -4/Factory | Lost 20 parts (4p4n5u7w) 9732 | -4/Factory | Core integrity fell below 50% 9782 | -4/Factory | Core integrity fell below 20% 9789 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- Slammed into H-77 Assassin. Slug penetrates H-77 Assassin. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Slammed into H-77 Assassin. Slug penetrates H-77 Assassin. H-77 Assassin suffers critical hit. Penetrated by Slug. Slug penetrates Wall. Slammed into H-77 Assassin. Penetrated by Slug. Slammed into Y-64 Sentinel. Penetrated by Slug. Slug penetrates Y-64 Sentinel. Penetrated by Slug. Broken Imp. Cryofiber Web destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????#?????????# #???????????????????????? | | ##### #??#?????# #???????????????????????? | | # #?????# #???????????????????????? | | # """"" #?????# #???????????????????????? | | # """"" #?????# / #???????????????????????? | | # """ #?????### ###???????????????????????? | | # #???????# #?????????????????????????? | | # " " #???????# ##############????????????? | | #!!! "Y" #???????# # #????????????? | | #!!! """ #???????# # #????????????? | | #!! #???????# # #????????????? | | #####+############ # #????????????? | | ^ # """ #????????????? | | # """ #????????????? | | ^ """"""""" + """ ""#????????????? | | # ""#????????????? | | """"""""" # """ T"#????????????? | | ##### """ ""#????????????? | | "" """"""""" #???# """ ""#????????????? | | Y #???# #????????????? | | "" """"""""" ??#######/######????????????? | | ????????# #?????????????????? | | #???????# #?????????????????? | | ##+########### #?????????????????? | | #### ########### u%%!h%%[% #?????????????????? | | #?##+#?????????# %%!p@%#####?????????????????? | | #? ???????????# h% !!Y%# #???????????????????? | | # ????????????# [ % # #???????????????????? | | # ?????????????#"" # ##??????????????????? | | +??????????????#"Y% % # #??????????????????? | | #??????????????#"" # #??????????????????? | | #??????????????# # #??????????????????? | | ######+################# # #??????????????????? | | # ^ # ### ##??????????????????? | | # # # #???????????????????? | | # ##### ###???????????????????? | | %+% ! """" !!! #????##?????????????????????? | | % # *""""""" !!! #???????????????????????????? | | # """"""" !!! #???????????????????????????? | | # """"""" #???????????????????????????? | | # #???????????????????????????? | | ####################???????????????????????????? | | #???####???????????????????????????????????????? | | % #?? ##??????????????????????????????????????? | | #?? ??????????????????????????????????????? | | #? ??????????????????????????????????????? | | ## ??????????????????????????????????????? | | # ?????????????????????????????????????? | | # ?????????????????????????????????????? | | #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 69 Energy Capacity 645 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 3 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Weapon Shielding 33 Reclamation Efficiency 10 Evasion (%) 50 Targeting Accuracy 5 Energy Filtering 30 Offensive Hacking 30 Item Schematics ----------------- Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab Crack Shot First Step to Greatness I'm Back, Baby! It Was An Accident, I Swear Knowing Is Half The Battle Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Please Form A Line Remodeling Respectable Loadout Risk Taker Robot Respite Serviceable Loadout The More The Merrier The One Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed PotentialHoverMatrix Manual? 0 Play Time 03:26:37 Cumulative 6.8 hours Start 2021.02.07 @ 05:31:24 End 2021.02.08 @ 02:07:03 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 15508862-aa2f-4101-81b7-359bcc5bb522