Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.21 @ 23:11:41 Player: stevie364 Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (67) 335 Value Destroyed (1772) 1772 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1636) 1636 TOTAL SCORE: 9843 Bonus ------- Follower Combat Kills 402 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -66 Cogmind --------- Core Integrity 0/1150 Matter 286/300 Energy 50/100 System Corruption 2% Temperature Cool (0) Movement Hovering (60) Location -4/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- Gravmag System > --- UTILITY (9) ------ Advanced Signal Interpreter Transmission Jammer Experimental Hacking Suite > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (5) ---- Neutrino Core Advanced Hacking Suite Improved System Guard Vortex Shotgun (50) Vortex Shotgun (30) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Cooled Gravmag System Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Cloaking Device Layered Light Armor Plating Experimental Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Heavy Battle Rifle Power Sword > --- INVENTORY -------- Micro Fission Core Backup Propulsion III Improved Linear Gravjet Advanced Sensor Array Transmission Jammer Advanced Hacking Suite KE Penetrator Precision Grenade Launcher [Rating: 113] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Linear Gravjet Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Hackware Experimental Hacking Suite Protection Layered Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Heavy Battle Rifle Launcher Precision Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Slots Evolved 12 | . . 2 2 2 . . . . 2 2 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 5 | . . 1 1 1 . . . . 1 . 1 . . . Utility 7 | . . 1 1 1 . . . . 1 2 1 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 120 | 6 10 28 12 12 3 . 5 2 2 11 17 1 7 4 Power 15 | 1 2 3 3 1 . . 1 . . 1 2 . 1 . Engine 9 | 1 2 2 3 . . . 1 . . . . . . . Core 5 | . . 1 . 1 . . . . . 1 1 . 1 . Reactor 1 | . . . . . . . . . . . 1 . . . Propulsion 41 | 2 3 7 7 4 2 . . 1 . 2 9 1 2 1 Treads 4 | . . 3 . . . . . . . . . . 1 . Leg 8 | 2 1 . 4 . . . . . . . . . 1 . Wheel 2 | . 2 . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . 9 1 . 1 Flight 16 | . . 4 3 4 2 . . 1 . 2 . . . . Utility 41 | 1 3 13 2 4 . . 2 1 . 6 6 . 2 1 Device 22 | 1 1 3 2 2 . . 2 1 . 3 4 . 2 1 Storage 7 | . 2 4 . 1 . . . . . . . . . . Processor 6 | . . 4 . 1 . . . . . 1 . . . . Hackware 2 | . . . . . . . . . . 1 1 . . . Protection 4 | . . 2 . . . . . . . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 23 | 2 2 5 . 3 1 . 2 . 2 2 . . 2 2 Energy Gun 13 | 1 1 4 . 2 1 . 1 . 1 . . . 1 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 5 | 1 1 . . . . . 1 . . 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . 1 . 1 . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . 1 . . 2 . 2 . 3 . . 2 Corrupted Parts 1 | . . . . . . . . 1 . . . . . . System Corruption 3 | . . . . . . . . 3 . . . . . . Parts Lost 53 | . . 13 2 4 1 . . 1 1 2 5 . 21 3 Power 4 | . . 2 . . . . . . . . . . 2 . Propulsion 25 | . . 5 1 3 1 . . 1 1 . 3 . 8 2 Utility 15 | . . 4 . . . . . . . 2 1 . 8 . Weapon 9 | . . 2 1 1 . . . . . . 1 . 3 1 Highest Loss Streak 11 | . . 8 2 4 1 . . 1 1 1 3 . 11 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 7 | 2 7 14 4 4 6 7 8 8 7 7 7 7 6 4 Power . | . . . . . 1 1 1 1 1 . . 1 1 1 Propulsion . | 1 3 4 . . . . . . . . . 1 . . Utility 3 | . 1 5 1 2 4 5 5 4 3 4 4 3 3 2 Weapon 1 | . 2 4 3 1 1 1 2 2 3 3 2 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 23 | . 1 9 1 . . 1 1 1 3 1 . . . 5 Power 2 | . . . . . . . . . . . . . . 2 Propulsion 3 | . 1 2 . . . . . . . . . . . . Utility 11 | . . 4 1 . . . 1 1 1 1 . . . 2 Weapon 7 | . . 3 . . . 1 . . 2 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 92 87 91 85 87 100 100 99 88 79 90 90 59 45 Engine 3 | . 14 7 5 . . . 5 7 6 . . . . . Core 3 | . . 2 3 6 7 7 1 . . 4 4 . 2 5 Treads 2 | . . 12 . . . . . . . . . . 1 4 Leg 1 | . 14 . 12 . . . . . . . . . . . Wheel 1 | . 11 8 . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . 29 30 12 3 Flight 14 | . . 7 21 29 31 38 38 37 30 25 4 . . . Device 13 | . 15 7 9 8 14 15 15 15 21 24 20 21 12 5 Storage 4 | . 6 8 . 5 7 7 7 7 6 5 5 5 3 . Processor 10 | . . 7 27 23 15 15 15 15 11 7 10 10 8 5 Hackware 1 | . . . . . . . . . . . . 5 5 5 Protection 2 | . . 6 . . . . . . . 2 4 5 3 5 Energy Gun 7 | . 17 16 12 10 9 15 10 7 5 . . . 1 4 Ballistic Gun 2 | . 10 3 . . . . 3 7 2 . 6 . . . Slashing Weapon 1 | . . . . . . . . . . 4 2 5 1 . Peak Build Rating 113 | 6 9 19 30 37 42 42 50 46 57 68 113 105 105 58 Average Rating 47 | 4 7 14 22 30 36 42 43 44 52 58 99 101 64 47 On Entrance 40 | . 6 9 19 18 34 42 42 44 46 38 67 97 105 45 Avg Prop Armor Cover (%) 5 | . . 9 5 . . . . . . . 9 4 3 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 96 | 6 49 96 12 18 21 21 25 20 23 25 36 42 42 30 Greatest Support 76 | 20 26 43 48 27 25 25 25 26 26 26 76 41 49 30 Greatest Overweight (x) 4 | . 4 3 . . 1 . . . . . 1 1 3 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 5 20 30 5 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 8 | 5 12 16 5 7 8 8 8 8 8 8 8 8 7 5 Most Carried 20 | 4 16 20 5 7 8 8 8 8 8 8 8 8 8 5 Average Carried 7 | 2 7 14 4 4 6 7 7 7 7 7 7 7 6 4 Final Capacity 20 | 5 20 5 5 8 8 8 8 8 8 8 8 8 5 5 Final Carried 16 | 4 16 5 5 6 7 8 8 7 8 8 8 8 4 5 Class Distribution -------------------- 32% | Mutant 17% | Scout 9% | Infiltrator-Ninja 6% | Infiltrator-Sprinter 6% | Sprinter 5% | Infiltrator-Scout 4% | Scavenger-Mutant 4% | Derelict-Sprinter 3% | Infiltrator-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Scout | -8/Materials Sprinter | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Derelict-Sprinter | -6/Proximity Caves Sprinter | -6/Factory Infiltrator-Sprinter | -5/Factory Infiltrator-Scout | -4/Factory Infiltrator-Assassin | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Matter Collected 2526 | 267 119 449 151 147 102 . 70 16 . 193 269 365 286 92 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2719 | 98 297 942 119 75 78 46 . 134 . 108 341 233 248 . Parts 136 | 7 20 50 9 5 . 4 . 14 . 1 18 5 3 . Haulers Intercepted 7 | . 1 3 . . . . . . . 1 2 . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . 11 15 . 11 . . . 6 . . Prevented 2 | . . . . . . . . 1 . . . . 1 . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Combat Hostiles Destroyed 46 | 1 7 16 2 3 . 1 . 4 . . 5 3 4 . Melee 3 | . . . . . . . . . . . 1 . 2 . Guns 33 | 1 7 10 2 3 . 1 . 4 . . 4 . 1 . AOE 10 | . . 6 . . . . . . . . . 3 1 . Classes Destroyed 14 | 2 5 4 . . . . . 1 . . . 1 1 . Worker 3 | . . 3 . . . . . . . . . . . . Builder 2 | . . 2 . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . Hauler 7 | . 1 3 . . . . . . . 1 2 . . . Recycler 4 | . 1 3 . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . . . . . Swarmer 21 | . 6 3 . 3 . . . 2 . . 4 3 . . Grunt 14 | 1 1 9 . . . 1 . . . . . . 2 . Brawler 1 | . . 1 . . . . . . . . . . . . Sentry 6 | . . 3 2 . . . . . . . . . 1 . Hunter 1 | . . . . . . . . . . . . . 1 . Programmer 3 | . . . . . . . . 2 . . 1 . . . Packrat 4 | . . . . . 1 . . . . . . 2 1 . Samaritan 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 10 | 3 4 10 2 3 . 1 . 2 . 1 2 3 1 . Combat Bots Only 7 | 1 3 7 2 3 . 1 . 2 . . 2 3 1 . Max Kills in Single Turn 4 | 1 1 4 1 1 1 1 . 1 . 1 2 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . . . 1 1 . Melee 1 | . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Hostile Shots Fired 650 | 5 36 159 57 50 15 1 . 5 20 19 99 9 123 52 Missed 251 | 2 12 45 27 30 10 . . 2 8 10 47 1 42 15 Hits 399 | 3 24 114 30 20 5 1 . 3 12 9 52 8 81 37 Projectile 399 | 3 24 114 30 20 5 1 . 3 12 9 52 8 81 37 Critical Strikes 11 | . . 1 1 . . . . . . . 4 . 3 2 Damage Taken 6619 | 32 230 1513 342 306 60 16 . 47 142 146 1025 113 1826 821 Core 1748 | . 61 342 132 46 5 . . . 12 . 63 16 700 371 Absorbed by Shields 452 | . . . . . . . . . . . 31 . . 421 Regen/Repaired (Parts) 200 | . . . . 57 . . . . . . . . . 143 Core Remaining (%) 79 | 100 75 14 76 . . . . 92 98 100 . . . . Volleys Fired 195 | 7 27 59 5 11 2 3 . 13 10 . 11 6 24 17 Largest 2 | 2 2 2 2 2 1 2 . 2 1 . 2 1 1 1 Hottest 131 | 60 105 112 101 101 56 131 . 108 33 . 66 36 36 60 Shots Fired 302 | 14 53 93 9 19 2 6 . 26 10 . 22 6 25 17 Gun 274 | 14 53 87 9 19 2 6 . 26 10 . 22 . 9 17 Cannon . | . . . . . . . . . . . . . . . Launcher 28 | . . 6 . . . . . . . . . 6 16 . Special . | . . . . . . . . . . . . . . . Kinetic 100 | 7 24 1 . . . . . 13 10 . 22 . 9 14 Thermal 157 | 7 29 85 4 11 2 6 . 13 . . . . . . Explosive 28 | . . 6 . . . . . . . . . 6 16 . Electromagnetic 14 | . . 1 5 8 . . . . . . . . . . Entropic 3 | . . . . . . . . . . . . . . 3 Robot Hit Streak 11 | 5 7 9 11 3 4 5 . 6 . . 4 . 4 8 Robot Miss Streak 4 | 4 2 3 2 3 . 2 . 3 . . 2 . 1 2 Penetration Max 1 | . . . . . . . . . . . 1 . . 1 Secondary Targets 3 | . . 2 . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . Shots Hit Robots 207 | 7 32 63 7 13 2 2 . 16 . 4 22 8 19 12 Core Hits 131 | 5 16 36 6 7 2 1 . 10 . 1 10 9 25 3 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 10 | . . 6 . . . . . . . 1 2 . 1 . Burn 6 | . . 6 . . . . . . . . . . . . Sever 4 | . . . . . . . . . . 1 2 . 1 . Melee Attacks 59 | . . . . . . . . . . 17 19 10 13 . Impact . | . . . . . . . . . . . . . . . Slashing 55 | . . . . . . . . . . 17 19 10 9 . Piercing 4 | . . . . . . . . . . . . . 4 . Sneak Attacks 7 | . . . . . . . . . . 1 1 3 2 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6346 | 68 408 1582 112 185 35 36 . 425 . 225 785 699 1313 473 Guns 3268 | 68 408 1058 112 185 35 36 . 425 . . 368 . 100 473 Cannons . | . . . . . . . . . . . . . . . Explosions 1573 | . . 497 . . . . . . . . . 258 818 . Melee 1434 | . . . . . . . . . . 225 417 441 351 . Ramming 71 | . . 27 . . . . . . . . . . 44 . Kinetic 1101 | 24 133 . . . . . . 224 . . 368 . 100 252 Thermal 1798 | 44 275 1058 49 100 35 36 . 201 . . . . . . Explosive 1573 | . . 497 . . . . . . . . . 258 818 . Electromagnetic 148 | . . . 63 85 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1277 | . . . . . . . . . . 225 417 441 194 . Piercing 157 | . . . . . . . . . . . . . 157 . Entropic 221 | . . . . . . . . . . . . . . 221 Highest Corruption 10 | . . . . . . . . 3 . . 2 2 10 10 Average Corruption 3 | . . . . . . . . 3 . . 1 2 4 9 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 31 | . . . . . . . . . . . 2 3 22 4 Message Errors 6 | . . . . . . . . . . . . . 5 1 Matter Fused 9 | . . . . . . . . . . . 1 1 6 1 Heat Flow Errors 3 | . . . . . . . . . . . . . 2 1 Energy Discharges 4 | . . . . . . . . . . . . . 3 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . . . 2 . . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 . Data Loss (major) 3 | . . . . . . . . . . . 1 . 2 . Misfires 1 | . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 213 | . . . . . . . . . . . . 188 25 . Projectiles . | . . . . . . . . . . . . . . . Explosions 2 | . . . . . . . . . . . . 2 . . Melee 211 | . . . . . . . . . . . . 186 25 . Knockbacks 1 | . . 1 . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 63 | . . 45 . . . . . . . . . . 18 . Shots 2 | . . 2 . . . . . . . . . . . . Rammed 22 | . . 4 . . . . . . . . . . 18 . Targets Rammed 22 | . . 4 . . . . . . . . . . 18 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 465 | 52 120 465 117 207 32 208 262 297 11 6 210 1 149 74 Average Temperature 100 | 23 45 163 56 88 17 146 123 97 4 1 56 1 51 45 Received Heat Transfer 1213 | 18 54 630 45 24 6 9 . . 12 18 18 . 373 6 Effects 6 | . . 6 . . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . Damage (major) 2 | . . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 9 | . 1 8 . . . . . . . . . . . . Heat Transferred 4285 | 100 633 2738 111 222 74 74 . 333 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Maximum Alert Level 1 | . . 1 . . . . . . . . . . . . Low Security (%) 98 | 100 100 94 100 100 . . . . 100 100 100 . . . Level 1 1 | . . 5 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 212 | 20 112 212 101 50 . . . . 94 90 81 . . . Initial 79 | . 13 22 70 31 . . . . 79 7 44 . . . Average 45 | 4 43 93 78 14 . . . . 33 21 32 . . . Influence Increases 2481 | 30 285 592 120 164 30 35 . 298 61 286 247 70 165 98 Destroy 0b10 Robot/C 1100 | 20 140 320 40 60 . 20 . 180 . . 100 60 80 80 Destroy 0b10 Robot/NC 115 | 10 20 60 . . . . . 10 . 5 10 . . . Destroy Leader 238 | . 34 88 20 10 . . . 40 . 2 24 10 10 . Allied During Kill 71 | . . . . . . . . 53 . . . . . 18 Successful Hack 71 | . 16 7 14 34 . . . . . . . . . . Disable Machine 30 | . . 15 . . . . . . . 15 . . . . Destroy Structure 61 | . . 27 1 . . . . . 1 24 8 . . . Partial Spotted 150 | . . 15 30 30 . . . . 30 45 . . . . Lose Combat Pursuer 645 | . 75 60 15 30 30 15 . 15 30 195 105 . 75 . Influence Decreases 2475 | 10 250 479 218 234 15 45 5 172 172 211 329 78 165 92 Entered New Map 291 | . 7 33 98 39 . 4 5 . 47 8 46 4 . . Time Decay 1694 | 10 243 316 100 155 15 41 . 102 125 183 233 74 85 12 Lost Part 380 | . . 130 20 40 . . . 10 . 20 50 . 80 30 Lost Ally 110 | . . . . . . . . 60 . . . . . 50 Squads Dispatched 20 | . 2 3 3 3 . . . . 1 3 5 . . . Investigation 6 | . . 2 2 2 . . . . . . . . . . Extermination 6 | . . . . 1 . . . . 1 2 2 . . . Reinforcement 8 | . 2 1 1 . . . . . . 1 3 . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Distress Signals 14 | . 2 6 1 . . . . . . 2 1 . . 2 Communications Jammed 12 | . . . . . . . . 1 2 4 4 . 1 . Distress Signals 9 | . . . . . . . . . 2 4 2 . 1 . Times Spotted 198 | 1 16 32 20 7 12 4 . 14 8 29 24 3 12 16 Peak Tracking Total 11 | 1 5 11 9 2 9 3 . 5 5 7 9 3 5 6 Tactical Retreats 31 | . 3 3 3 3 2 1 . 1 2 5 5 . 3 . ECM-based Alert Blocks 11 | . . . 6 1 . . . . . 4 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Traps Triggered 9 | . . . . 1 . . . . 1 . 7 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Machines Disabled 2 | . . 1 . . . . . . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Machines Accessed 35 | . 2 7 5 8 1 1 . . 2 2 . . . 7 Terminals 18 | . 2 6 5 5 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . 2 . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . 1 . . . . 1 1 . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 85 | . 10 23 14 20 1 1 . . 5 3 . . . 8 Successful 44 | . 6 9 7 10 1 1 . . 1 1 . . . 8 Failed 39 | . 4 13 7 10 . . . . 4 1 . . . . Catastrophic 2 | . 1 1 . . . . . . . . . . . . Database Lockouts 2 | . . 1 . . . . . . . 1 . . . . Manual 4 | . 4 . . . . . . . . . . . . . Terminals 58 | . 10 21 14 13 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 7 | . . . . 4 . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 9 | . . 2 . 3 . . . . 2 2 . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Terminal Hacks 38 | . 6 8 7 7 1 1 . . . . . . . 8 Record 21 | . 1 4 3 6 . . . . . . . . . 7 Prototype ID Bank 2 | . . 1 1 . . . . . . . . . . . Open Door 3 | . . . . . 1 1 . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . Emergency Access Points 3 | . 1 1 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 . . . . 1 . . . . . Scan Component 2 | . . . . 1 . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 3 | . . 1 . 1 . . . . . 1 . . . . Retrieve Study 3 | . . 1 . 1 . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 23 | . 2 6 5 7 . . . . 2 1 . . . . Full Trace Events 6 | . . 2 2 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . 1 . 1 . . . . . 1 . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . Time 70 | . . . . 70 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . 5 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Total Allies 9 | . . . . . . . 4 . . . . . . 5 Largest Group 5 | . . . . . . . 4 4 . . . . . 5 Highest-Rated Group 291 | . . . . . . . 90 90 . . . . . 291 Highest-Rated Ally 68 | . . . . . . . 28 28 . . . . . 68 Total Orders 18 | . . . . . . . . . 6 11 1 . . . FOLLOW 1 | . . . . . . . . . 1 . . . . . RETURN 17 | . . . . . . . . . 5 11 1 . . . Ally Attacks 46 | . . . . . . . . 27 . . . . . 19 Total Damage 1354 | . . . . . . . . 464 . . . . . 890 Kills 11 | . . . . . . . . 7 . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Active Infowar (turns) 7080 | 4 589 560 219 462 435 239 554 313 356 514 586 443 779 1027 Optics 4794 | . . 205 219 462 435 239 554 313 356 433 586 443 549 . Sensors 1609 | . 56 . . . . . . . . 189 543 429 392 . Terrain 1455 | . . . 177 . 430 239 554 . 28 27 . . . . Seismic 3514 | 4 589 355 . 428 435 239 546 313 356 249 . . . . Cloaking 449 | . . . . . . . . . . . 1 429 19 . Jamming 2070 | . . . . . . . . 313 355 99 30 . 246 1027 ECM 167 | . . . 42 17 . . . . 1 16 . . 91 . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 2 2 1 . . . . 2 3 . Drone Launches 16 | . . . . . . . . . 4 11 1 . . . Drone Recoveries 16 | . . . . . . . . . 4 11 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Turns Passed 7608 | 113 591 821 219 462 435 239 554 313 356 601 586 443 848 1027 Spaces Moved 10737 | 75 403 783 362 1027 975 849 1057 386 665 1536 781 684 566 588 Core 34 | 13 . . . . . . . . . . . . 17 4 Treads 826 | . . 62 . . . . . . . . . . 182 582 Legs 287 | 62 200 . 16 . . . . . . . . . 9 . Wheels 409 | . 203 206 . . . . . . . . . . . . Hover 1668 | . . . . . . . . . . . 624 684 358 2 Flight 7513 | . . 515 346 1027 975 849 1057 386 665 1536 157 . . . Fastest Speed 19 | 50 105 34 29 26 25 25 25 25 25 24 19 30 34 50 Average Speed 46 | 107 116 74 42 28 27 25 25 25 25 25 35 46 84 159 Slowest Speed 320 | 120 260 320 90 32 100 25 25 28 27 29 116 102 200 320 Overloaded Moves 215 | . . . . . 3 . . . 38 38 20 . 116 . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 30 | . . 1 2 6 . . . . 8 13 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 55 | 7 68 72 39 28 83 83 86 62 21 50 23 69 53 84 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . 3 . . . . 1 . . Known Exits Taken 7 | . . 1 1 1 . . . 1 . 1 1 1 . . Unknown Exits Taken 7 | 1 1 . . . 1 1 1 . 1 . . . 1 . Scrap Searched 16 | . . . . . 5 4 2 . . . . 3 2 . Spaces Dug 29 | . . . . . . . . . 1 12 3 . 13 . Terrain Destroyed 141 | . . 26 . . . . . . 1 12 3 10 89 . Melee 15 | . . . . . . . . . . 12 3 . . . Projectile 1 | . . . . . . . . . 1 . . . . . AOE 125 | . . 26 . . . . . . . . . 10 89 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Total 12897 | 91 472 914 414 1164 1138 869 1348 574 835 1715 1025 784 895 659 Wait 1496 | . 10 5 17 103 152 15 268 170 135 132 159 81 249 . Move 10664 | 74 402 780 357 1015 974 848 1056 385 648 1509 780 683 565 588 Hop 29 | . . 1 2 5 . . . . 8 13 . . . . Pick Up 82 | 4 15 10 3 7 3 2 7 1 6 10 3 2 6 3 Fast Attach 69 | 6 3 14 2 2 3 . 2 2 . 8 20 . 5 2 Attach 43 | . . 6 1 8 1 . . 1 2 6 4 2 10 2 Detach 13 | . . . . 3 1 . . . 1 4 2 . 1 1 Swap 83 | . 9 20 17 8 1 . 5 1 3 4 12 . 1 2 Drop 79 | . 6 15 10 2 1 1 10 1 7 12 6 . 3 5 Fire 195 | 7 27 59 5 11 2 3 . 13 10 . 11 6 24 17 Melee 59 | . . . . . . . . . . 17 19 10 13 . Ram 22 | . . 4 . . . . . . . . . . 18 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . 15 . 9 . . . Rewire 39 | . . . . . . . . . . . . . . 39 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Ext x2) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 114 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 675 | -10/Materials | Discovered new exit (range 13) 705 | -10/Materials | Entered another Materials area 705 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 878 | -9/Materials | Central database locked down 1025 | -9/Materials | Discovered new exit (range 8) 1133 | -9/Materials | Lost 5 parts (1p2n2u) 1145 | -9/Materials | Destroyed 7 combat bots 1299 | -9/Materials | Core integrity fell below 50% 1317 | -9/Materials | Core integrity fell below 20% 1354 | -9/Materials | Lost 8 parts (1p3n2u2w) 1358 | -9/Materials | Discovered new exit (range 8) 1452 | -9/Materials | Build established: Scavenger-Mutant 1473 | -9/Materials | Discovered new exit (range 18) 1499 | -9/Materials | Identified exit to Materials 1526 | -9/Materials | Entered another Materials area 1526 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1675 | -8/Materials | Discovered new exit (range 8) 1739 | -8/Materials | Discovered new exit (range 3) 1739 | -8/Materials | Identified exit to Factory 1745 | -8/Materials | Entered Factory 1745 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1886 | -7/Factory | Discovered new exit (range 4) 1886 | -7/Factory | Identified exit to Factory 1965 | -7/Factory | Lost 4 parts (3n1w) 2152 | -7/Factory | Repaired Cld. VTOL Module 2196 | -7/Factory | Discovered exit to Factory (range 17) 2204 | -7/Factory | Discovered new exit (range 9) 2206 | -7/Factory | Identified exit to Lower Caves 2207 | -7/Factory | Entered Lower Caves 2449 | -7/Lower Caves | Encountered a Warlord checkpoint 2526 | -7/Lower Caves | Build established: Scout 2584 | -7/Lower Caves | Learned 4 Factory zone layouts 2606 | -7/Lower Caves | Spotted B-75 Beast 2621 | -7/Lower Caves | Discovered new exit (range 2) 2642 | -7/Lower Caves | Entered another Lower Caves area 2649 | -7/Lower Caves | Discovered exit to Factory (range 4) 2782 | -7/Lower Caves | Encountered a Warlord checkpoint 2854 | -7/Lower Caves | Learned Factory stockpile data 2869 | -7/Lower Caves | Discovered new exit (range 17) 2881 | -7/Lower Caves | Entered Zion 2905 | -7/Zion | Found GAL Module 2940 | -7/Zion | Learned location of Data Miner (-6) 2946 | -7/Zion | Given the Hacking Drone Bay 2946 | -7/Zion | Found Prototype Device 2946 | -7/Zion | Identified Hacking Drone Bay 2961 | -7/Zion | Found Prototype Device 2961 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2981 | -7/Zion | Given A8's code to call for help 3043 | -7/Zion | Learned location of Recycling (-7) 3044 | -7/Zion | Learned location of Storage (-7) 3084 | -7/Zion | Gained Derelict followers 3085 | -7/Zion | Learned Factory non-interactive machine intel 3151 | -7/Zion | Met Imprinter 3202 | -7/Zion | Discovered new exit (range 17) 3435 | -7/Zion | Entered Proximity Caves 3435 | -6/Proximity Caves | Accompanied by 4 allies 3516 | -6/Proximity Caves | Spotted B-75 Beast 3718 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3730 | -6/Proximity Caves | Build established: Derelict-Sprinter 3732 | -6/Proximity Caves | Discovered exit to Factory (range 6) 3748 | -6/Proximity Caves | Entered Factory 3748 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3749 | -6/Factory | Identified exit to Extension 3752 | -6/Factory | Loaded intel: 224 non-interactive machine locations 3846 | -6/Factory | Discovered exit to Extension (range 4) 4095 | -6/Factory | Discovered new exit (range 10) 4104 | -6/Factory | Entered another Factory area 4104 | -5/Factory | Evolved 2 slots: Utility x2 4105 | -5/Factory | Identified exit to Upper Caves 4184 | -5/Factory | Identified exit to Factory 4255 | -5/Factory | Central database locked down 4336 | -5/Factory | Build established: Infiltrator-Sprinter 4705 | -5/Factory | Entered another Factory area 4705 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4915 | -4/Factory | Discovered new exit (range 4) 4916 | -4/Factory | Identified exit to Upper Caves 5221 | -4/Factory | Spotted B-86 Titan 5259 | -4/Factory | Found Prototype Hackware 5259 | -4/Factory | Identified Exp. Hacking Suite 5263 | -4/Factory | Discovered exit to Upper Caves (range 11) 5291 | -4/Factory | Entered Upper Caves 5322 | -4/Upper Caves | Lost 3 parts (2n1w) 5692 | -4/Upper Caves | Identified exit to Upper Caves 5734 | -4/Upper Caves | Entered another Upper Caves area 5742 | -4/Upper Caves | Learned Research stockpile data 6025 | -4/Upper Caves | Lost 3 parts (1p2n) 6095 | -4/Upper Caves | Lost 6 parts (3n2u1w) 6157 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6220 | -4/Upper Caves | Learned Research terminal intel 6300 | -4/Upper Caves | Core integrity fell below 50% 6314 | -4/Upper Caves | Lost 11 parts (1p3n5u2w) 6322 | -4/Upper Caves | Crushed by falling debris 6322 | -4/Upper Caves | System corruption reached 10% 6437 | -4/Upper Caves | Discovered new exit (range 5) 6528 | -4/Upper Caves | Build established: Mutant 6582 | -4/Upper Caves | Entered Warlord 6621 | -4/Warlord | Discovered new exit (range 14) 6685 | -4/Warlord | System corruption cleaned by Quarantine Array 7012 | -4/Warlord | Warlord's base attacked by MAIN.C 7035 | -4/Warlord | Found Prototype Energy Gun 7038 | -4/Warlord | Found Prototype Energy Gun 7044 | -4/Warlord | Identified Vortex Shotgun (x2) 7147 | -4/Warlord | Found Prototype Device 7147 | -4/Warlord | Identified Minesniffer Drone Bay 7314 | -4/Warlord | Met Warlord 7362 | -4/Warlord | Warlord forces counterattacked 7404 | -4/Warlord | Spotted B-90 Cyclops 7449 | -4/Warlord | Lost 8 allies 7553 | -4/Warlord | Spotted Executioner 7601 | -4/Warlord | Core integrity fell below 20% 7606 | -4/Warlord | Spotted Executioner 7609 | -4/Warlord | Destroyed by Executioner with Helical Railgun Last Messages --------------- 07594_ Backup Propulsion III destroyed. 07597_ Penetrated by Slug. 07597_ KE Penetrator destroyed. 07597_ Slug penetrates Blast Doors. 07600_ Penetrated by Slug. 07600_ Destroyed Prototype Reactor. 07602_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 07603_ Penetrated by Slug. 07604_ Dropped Neutrino Core. 07605_ Dropped Lyr. Medium Armor Plating. 07606_ Penetrated by Slug. 07606_ Archangel 7b destroyed. 07606_ Acquired 92 matter. 07608_ Acquired Gravmag System. 07609_ Penetrated by Slug. 07609_ Slug penetrates System Quarantine Field Array. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #???????????????????????????????????????####????? | | #??????????????????????????????????????## #????? | | #?????????????????????????????????????## ????? | | #?????????????????????????????????????# ????? | | ##??????#######????????????????????????# ##???? | | #??????# #????????????????????????# #???? | | ##?????# #????????????????????????#^ ##??? | | #?????# #?????????????????????????# #??? | | ####?### #??###????????????????????### ##?? | | ## ### #/######## # #????????????????????## #?? | | #?????????????????????## #?? | | #??????????????????????# ### | | #??????????????????????# | | ################ # #??????????????????????## ## | | #??????????????### #???????????????????????## | | #?????#######????# ##???????????????????????### | | #?????#"""""##???# #?????""??????????????????# | | #####?#" X X #???# ##????#""###???????????????## | | #?#"X #???# #????##""; ##???????????????# | | #?#" ##### #####;#"";!*##??????????????? | | #?#"X X## ]%!*=!|**=[!############???? | | #?#### ### ==%!![=!==[*==% """"""#???? | | ######+#### !*%!!!%%!%%=g==*!=="""""#?### | | # =*==%!%%!%[%=%g!%%!%= ### | | # !%=%=*![%!!%xE%%%%%%* + | | # !%*]@[=[[g%!%[*/%=/! + | | # %E[*=%==*[*[]%=[%!*! #### | | ##+## ###### =! [[*!""=[[!!!![=! """"#??## | | #???## !%= != !""=!*"=%"!! """""#???# | | #??# ; !=!* # ""[!["############???# | | #??###;;;!!%*######""#=###??????????????# | | #????# =i%=# #???#""#?#???????????????? | | ##+###+###????## *=![###???#""#????????????????? | | #??????# #!%*[#??????""?????????????????? | | "" """ #??####;#;;[!!##????????????????????????? | | "" """ #??# #???????????????????????? | | "" """ #??# #???????????????????????? # | | "" """ #??# #???????????????????????? ? | | "" """ #??# " " #????????????????????????? ? | | #??# "" " #??????????????????????????? | | ? #??# " "" " #########???????????????????? | | ####?###??# # #???????????????????? | | ??????????# # #???????????????????? | | ??????????# """" # = #???????????????????? | | ??????????# """""" # #???????????????????? | | ??????????# " "" " # #???????????????????? | | ??????????# + [ #???????????????????? | | ??????????# # = #???????????????????? | | ??????????# #[ #???????????????????? | | ?????????####+###### # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Armor Coverage 225 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 16 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cld. VTOL Module | 5% | -7/Factory Studied --------- Grenade Launcher | -9/Materials | Hacked Flight Unit | -7/Factory | Hacked VTOL Module | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend A Powerful Ally? A Problem For Future Me Adventurer Can't Catch Me Crack Shot First Step to Greatness Fist Fight For Emergencies Only Heavy Suspicion I Have A Map? I Spy I'm Back, Baby! Item+ King Drone Librarian Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Novice Programmer Omniscient Cartographer One Hack Too Far Organ Harvest Overwhelming Part-time Excavator Part-time Mechanic Please Form A Line Respectable Loadout Risk Taker Robot Respite Serviceable Loadout Shopping List Spot Them First Sprinter System Compromised The More The Merrier There's More Where That Came From Tourist Uninvited Guest Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed AntimatterScrapLog Manual? 0 Play Time 03:17:50 Cumulative 3.2 hours Start 2026.02.19 @ 13:01:27 End 2026.02.21 @ 23:11:41 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89f9f04f-1357-4389-8e0d-50e6a98b828d