Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.05 @ 09:08:58 Player: Rainbow Dash Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (10) 2000 Robots Destroyed (170) 850 Value Destroyed (4015) 4015 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (881) 881 TOTAL SCORE: 9666 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 25 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 157/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg Armored Leg Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Improved Heavy Laser > --- INVENTORY (15) --- Light Angular Momentum Engine Titanium Leg Seismic Detector Reactive Plating Authchip [Armor] A0-MCA's Component Scanner Splice Drone Bay (6/6) Gauss Rifle Coil Gun Advanced EMP Blaster Improved Datajack Katana Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Titanium Leg Titanium Leg Armored Wheel Seismic Detector Reactive Plating Authchip [Armor] A0-MCA's Component Scanner Splice Drone Bay High-powered Shock Rifle Improved Heavy Laser Gauss Rifle Advanced EMP Blaster Improved Datajack Katana [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Slots Evolved 4 | . . . 2 . . . 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 2 | . . . . . . . 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 82 | 6 9 5 22 . 1 3 20 6 1 9 Power 12 | 1 1 1 3 . . . 4 1 . 1 Engine 10 | 1 1 1 1 . . . 4 1 . 1 Core 2 | . . . 2 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 30 | 2 1 2 10 . . 3 9 . . 3 Treads . | . . . . . . . . . . . Leg 29 | 2 1 2 10 . . 3 9 . . 2 Wheel 1 | . . . . . . . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 17 | 1 2 2 3 . . . 4 2 1 2 Device 5 | . 1 2 . . . . 1 . . 1 Storage 4 | 1 1 . 1 . . . 1 . . . Processor 1 | . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . Protection 7 | . . . 2 . . . 1 2 1 1 Artifact . | . . . . . . . . . . . Weapon 23 | 2 5 . 6 . 1 . 3 3 . 3 Energy Gun 4 | . . . . . . . 1 2 . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 12 | 2 3 . 5 . . . 1 . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . 2 . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . . 1 Unidentified Prototypes 6 | . . 1 1 . . . 1 3 . . Parts Lost 17 | . . . 4 . . 1 3 1 . 8 Power 2 | . . . 1 . . . . . . 1 Propulsion 8 | . . . 3 . . 1 1 . . 3 Utility 3 | . . . . . . . . 1 . 2 Weapon 4 | . . . . . . . 2 . . 2 Highest Loss Streak 8 | . . . 2 . . 1 1 1 . 8 To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | 2 8 10 12 15 15 14 14 15 15 14 Power 1 | . 1 1 . 1 1 1 1 1 1 1 Propulsion 2 | . 2 3 1 2 2 2 3 3 3 2 Utility 4 | . 1 2 4 6 6 5 3 4 5 5 Weapon 5 | . 3 3 4 5 5 5 5 5 5 5 Tool/Special . | . . . . . . . . . . . Unused Backups 23 | . 2 2 5 . . 1 2 4 . 7 Power 6 | . 1 . 2 . . . . 1 . 2 Propulsion 2 | . . . 1 . . . 1 . . . Utility 6 | . 1 1 . . . 1 . . . 3 Weapon 9 | . . 1 2 . . . 1 3 . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 99 | . 94 100 99 100 100 100 99 99 100 99 Engine 8 | . 14 14 2 11 11 11 9 9 9 9 Core 1 | . . . 8 . . . . . . . Leg 36 | . 28 28 43 44 44 44 36 36 36 35 Device 5 | . 9 14 8 11 11 8 5 4 . . Storage 10 | . 14 14 11 11 11 11 9 9 9 9 Processor 5 | . . . . . . . 9 9 9 9 Protection 10 | . . . 2 . . 2 12 13 17 17 Energy Gun 3 | . . . . . . . . 2 9 9 Ballistic Gun 13 | . 27 27 21 22 12 18 16 12 9 1 Special Melee Weapon 2 | . . . . . 9 . . . . 6 Peak Build Rating 46 | 6 10 17 24 17 17 21 38 39 40 46 Average Rating 29 | 4 7 10 19 17 15 18 31 37 38 40 On Entrance 19 | . 6 9 11 17 17 15 20 37 37 40 Avg Prop Armor Cover (%) 17 | . . . . . . . . . . 17 Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 12 24 29 44 34 34 44 55 49 47 49 Greatest Support 72 | 20 20 25 45 40 40 50 72 72 69 69 Greatest Overweight (x) 3 | . 1 1 1 . . 1 . . . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 9 10 13 15 15 15 15 15 15 15 Most Carried 15 | 4 10 10 15 15 15 15 15 15 15 15 Average Carried 13 | 2 8 9 12 15 15 14 14 14 15 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 Final Carried 15 | 3 10 10 15 15 15 15 15 15 15 15 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Matter Collected 4844 | 274 328 286 1116 . 150 414 1302 777 52 145 Remotely . | . . . . . . . . . . . Salvage Created 6174 | 88 405 486 1190 . . 389 1681 1462 163 310 Parts 378 | 3 32 30 77 . . 31 101 76 15 13 Haulers Intercepted 16 | . 1 . 4 . . . 5 6 . . Recyclers Shooed 3 | . . 2 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Combat Hostiles Destroyed 124 | . 11 9 28 . . 17 31 20 3 5 Guns 94 | . 3 3 22 . . 11 31 16 3 5 AOE 30 | . 8 6 6 . . 6 . 4 . . Classes Destroyed 15 | 2 5 . 3 . . . 3 . . 2 Worker 9 | . 1 1 3 . . . 1 3 . . Builder 2 | . 2 . . . . . . . . . Tunneler 2 | 1 1 . . . . . . . . . Hauler 16 | . 1 . 4 . . . 5 6 . . Recycler 6 | 1 . 3 . . . . 1 1 . . Mechanic 1 | . . . . . . . 1 . . . Operator 2 | . . . . . . . 1 1 . . Watcher 8 | . . . 2 . . . 4 2 . . Swarmer 57 | . 8 6 12 . . 14 13 4 . . Grunt 37 | . 3 3 9 . . 3 10 9 . . Duelist 1 | . . . 1 . . . . . . . Sentry 22 | . . . 6 . . . 6 7 3 . Hunter 2 | . . . . . . . 2 . . . Explorer 2 | . . . . . . . . . . 2 Scrapper 3 | . . . . . . . . . . 3 Best Kill Streak 9 | 2 7 8 9 . . 4 8 6 2 4 Combat Bots Only 8 | . 4 6 7 . . 4 8 4 2 4 Max Kills in Single Turn 4 | 1 3 3 2 . . 3 2 4 2 2 Gunslinging 1 | . . . 1 . . 1 1 . 1 1 Exploded 3 | . 2 2 2 . . 3 . 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Hostile Shots Fired 618 | . 65 15 131 . . 77 172 83 6 69 Missed 179 | . 20 6 36 . . 24 48 25 . 20 Hits 439 | . 45 9 95 . . 53 124 58 6 49 Melee 6 | . . . 6 . . . . . . . Projectile 433 | . 45 9 89 . . 53 124 58 6 49 Critical Strikes 13 | . 2 . 3 . . . 4 2 1 1 Damage Taken 5417 | . 429 125 1169 . . 414 1471 817 81 911 Core 742 | . 76 14 182 . . 77 205 99 . 89 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 360 | . . . 55 . . 88 158 48 11 . Regen/Repaired (Parts) 372 | . . . 106 . . . 266 . . . Core Remaining (%) 66 | 100 . 64 . . . 35 . . . . Volleys Fired 419 | 7 25 24 98 . . 42 127 80 3 13 Largest 2 | 2 2 2 2 . . 2 2 2 2 2 Hottest 126 | 40 40 40 56 . . 56 51 89 89 126 Shots Fired 791 | 14 42 42 187 . . 79 243 153 6 25 Gun 756 | 14 34 36 176 . . 71 243 151 6 25 Cannon . | . . . . . . . . . . . Launcher 35 | . 8 6 11 . . 8 . 2 . . Special . | . . . . . . . . . . . Kinetic 713 | 14 34 36 176 . . 71 243 136 3 . Thermal 40 | . . . . . . . . 15 3 22 Explosive . | . . . . . . . . . . . Electromagnetic 38 | . 8 6 11 . . 8 . 2 . 3 Robot Hit Streak 22 | 4 8 10 14 . . 5 22 20 11 7 Robot Miss Streak 4 | 2 3 3 4 . . 4 3 2 1 1 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 13 | . . . 3 . . 3 5 . 1 1 Max Gunslinging Chain 1 | . . . 1 . . 1 1 . 1 1 Shots Hit Robots 562 | 10 20 27 123 . 6 46 186 115 5 24 Core Hits 258 | 5 20 18 53 . . 23 75 51 3 10 Critical Kills 2 | . . . 1 . . . 1 . . . Critical Parts Destroyed 6 | . . . 1 . . . 2 3 . . Critical Strikes 11 | . . . 2 . . . 3 3 1 2 Burn 3 | . . . . . . . . . 1 2 Destroy 8 | . . . 2 . . . 3 3 . . Melee Attacks 34 | . . . 1 . 6 5 7 10 . 5 Impact 11 | . . . 1 . . 5 5 . . . Slashing 14 | . . . . . . . 2 10 . 2 Piercing . | . . . . . . . . . . . Sneak Attacks 10 | . . . . . 5 . 1 1 . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10147 | 83 644 507 2194 . . 1000 2821 2349 98 451 Guns 8384 | 83 202 304 1836 . . 643 2778 1989 98 451 Cannons . | . . . . . . . . . . . Explosions 1483 | . 442 184 346 . . 338 . 173 . . Melee 202 | . . . . . . . 38 164 . . Ramming 78 | . . 19 12 . . 19 5 23 . . Kinetic 7655 | 83 202 304 1836 . . 643 2778 1751 58 . Thermal 884 | . 71 . 60 . . 83 . 238 40 392 Explosive . | . . . . . . . . . . . Electromagnetic 1328 | . 371 184 286 . . 255 . 173 . 59 Impact 38 | . . . . . . . 38 . . . Slashing 164 | . . . . . . . . 164 . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . 1 1 1 2 . . . . Average Corruption 1 | . . . 1 1 1 1 . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . . 7 . 2 9 . . . . Message Errors 4 | . . . 1 . . 3 . . . . Matter Fused 3 | . . . . . 1 2 . . . . Heat Flow Errors 3 | . . . 3 . . . . . . . Energy Discharges 5 | . . . 1 . 1 3 . . . . Data Loss (minor) 1 | . . . 1 . . . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . Weapon Failures 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 66 | . 28 4 . . . . 23 11 . . Projectiles . | . . . . . . . . . . . Explosions 32 | . 28 4 . . . . . . . . Melee 34 | . . . . . . . 23 11 . . Knockbacks 1 | . . . . . . 1 . . . . Impact 1 | . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 142 | . 39 11 57 . . 35 . . . . Shots 12 | . 4 1 4 . . 3 . . . . Rammed . | . . . . . . . . . . . Targets Rammed 10 | . . 2 3 . . 1 1 3 . . Kicked 10 | . . 2 3 . . 1 1 3 . . Crushed . | . . . . . . . . . . . Highest Temperature 295 | . 10 3 295 . . 8 153 152 108 60 Average Temperature 53 | . 4 3 103 . . 3 45 42 49 29 Received Heat Transfer 1969 | . 81 54 300 . . 27 612 396 45 454 Effects 1 | . . . 1 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 9 | . . 1 2 . . . 2 2 . 2 Impact Corruptions 1 | . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . 5 Heat Transferred 1426 | . 50 . 100 . . 100 . 370 148 658 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 1 2 1 . . 2 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Maximum Alert Level 2 | . 1 . 1 . . 1 2 2 . . Low Security (%) 67 | 100 98 100 51 100 . 73 78 16 100 . Level 1 29 | . 1 . 48 . . 26 12 79 . . Level 2 2 | . . . . . . . 8 3 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 436 | 5 225 196 367 132 . 242 434 436 176 . Initial 172 | . 3 87 48 132 . . 50 172 166 . Average 154 | 1 55 61 180 119 . 156 123 292 133 . Influence Increases 3822 | 10 385 276 888 . . 446 932 768 117 . Destroy 0b10 Robot/C 2400 | . 220 180 580 . . 340 620 400 60 . Destroy 0b10 Robot/NC 230 | 10 25 20 45 . . . 65 65 . . Destroy Leader 518 | . 42 40 112 . . 50 158 116 . . Allied During Kill 8 | . . . 8 . . . . . . . Successful Hack 231 | . 32 . 63 . . . 48 61 27 . Select Force Hacks 30 | . . . . . . . . . 30 . Disable Machine 180 | . 30 30 30 . . 15 . 75 . . Destroy Structure 45 | . 6 6 5 . . 11 11 6 . . Lose Combat Pursuer 180 | . 30 . 45 . . 30 30 45 . . Influence Decreases 3822 | 5 165 377 672 238 102 316 652 750 468 77 Entered New Map 1183 | . 2 138 76 208 102 . 80 238 262 77 Time Decay 2509 | 5 163 239 516 30 . 306 542 502 206 . Lost Part 90 | . . . 40 . . 10 30 10 . . Lost Ally 40 | . . . 40 . . . . . . . Squads Dispatched 9 | . . . 3 . . . 5 1 . . Investigation 2 | . . . 1 . . . 1 . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . . . 2 . . . 1 1 . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Distress Signals 9 | . 2 . 2 . . . 3 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 195 | . 17 9 45 . . 20 47 27 2 28 Peak Tracking Total 11 | . 4 3 4 . . 4 5 4 2 11 Tactical Retreats 9 | . 2 . 2 . . 1 1 3 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Traps Triggered 2 | . . . 1 . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 14 | . . . . . . . . 14 . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . . . . . 1 . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Machines Disabled 12 | . 2 2 2 . . 1 . 5 . . Max in Single Turn 2 | . 2 1 1 . . 1 . 1 . . Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Machines Accessed 60 | . 10 1 12 . 1 . 8 12 11 5 Terminals 37 | . 8 . 8 . . . 6 9 6 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . Recycling Units 10 | . 2 . 1 . . . . 2 5 . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . Total Hacks 195 | . 42 1 37 . 1 . 30 37 33 14 Successful 122 | . 21 1 27 . 1 . 20 25 13 14 Failed 70 | . 21 . 9 . . . 9 12 19 . Catastrophic 5 | . . . 1 . . . 1 1 2 . Database Lockouts 3 | . . . 1 . . . 1 . 1 . Manual 117 | . 33 . 24 . . . 19 27 13 1 Terminals 132 | . 33 . 30 . . . 21 31 17 . Fabricators . | . . . . . . . . . . . Repair Stations 9 | . . . 2 . . . 7 . . . Recycling Units 31 | . 9 . 1 . . . . 5 16 . Scanalyzers 4 | . . . 4 . . . . . . . Garrison Access 3 | . . . . . . . 2 1 . . Terminal Hacks 49 | . 6 1 7 . 1 . 3 10 7 14 Record 16 | . . . 1 . 1 . . . 1 13 Part Schematic 2 | . . . . . . . . 1 1 . Robot Analysis 1 | . . . . . . . . . 1 . Prototype ID Bank 10 | . 2 . 2 . . . 1 3 2 . Open Door 4 | . . 1 . . . . . 3 . . Branch Access Points 2 | . 1 . . . . . 1 . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 2 | . . . . . . . . 1 1 . Locate Traps 2 | . 1 . 1 . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . 1 . . Registered Components 1 | . . . . . . . . . 1 . Zone Layout 4 | . 1 . 1 . . . 1 1 . . Proto ID Catalog 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . . . 2 . . . 5 . . . Scan Component 4 | . . . 1 . . . 3 . . . Repair 3 | . . . 1 . . . 2 . . . Recycling Unit Hacks 6 | . 2 . 1 . . . . . 3 . Retrieve Components 6 | . 2 . 1 . . . . . 3 . Scanalyzer 3 | . . . 3 . . . . . . . Retrieve Study 3 | . . . 3 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 56 | . 13 . 14 . . . 12 14 3 . Terminals 46 | . 10 . 14 . . . 11 11 . . Track 13 | . 2 . 5 . . . 3 3 . . Botnet 7 | . 2 . 1 . . . 2 2 . . Operators 3 | . 1 . . . . . 1 1 . . Skim 23 | . 5 . 8 . . . 5 5 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Mechanics 1 | . . . . . . . 1 . . . Recycling Units 9 | . 3 . . . . . . 3 3 . Monitor 1 | . . . . . . . . 1 . . Recyclers 3 | . 1 . . . . . . . 2 . Mask 4 | . 2 . . . . . . 2 . . Tunnel 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . Used 1 | . . . . . . . . 1 . . Hacking Detections 49 | . 10 . 10 . . . 8 10 11 . Full Trace Events 5 | . . . 1 . . . 1 . 3 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . Parts Repaired 3 | . . . 1 . . . 2 . . . Time 127 | . . . 51 . . . 76 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 11 | . 3 . 3 . . . . . 5 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . . . . Robots Hacked 8 | . . . . . 5 . . . . 3 Non-combat 3 | . . . . . 3 . . . . . Combat 5 | . . . . . 2 . . . . 3 Robot Hacks Applied 8 | . . . . . 5 . . . . 3 parse_system 8 | . . . . . 5 . . . . 3 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Total Allies 4 | . . . 4 . . . . . . . Largest Group 1 | . . . 1 . . . . . . . Highest-Rated Group 18 | . . . 18 . . . . . . . Highest-Rated Ally 18 | . . . 18 . . . . . . . Total Orders 2 | . . 1 1 . . . . . . . RETURN 2 | . . 1 1 . . . . . . . Ally Attacks 12 | . . . 12 . . . . . . . Total Damage 131 | . . . 131 . . . . . . . Kills 1 | . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Active Infowar (turns) 4866 | . 518 670 1031 66 294 535 1097 627 28 . Structural 1112 | . 518 594 . . . . . . . . Traps 95 | . . . . . . . 67 . 28 . Seismic 3725 | . . 76 1031 66 294 535 1096 627 . . Robot Analysis Total 1 | . . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 10 | . . 1 9 . . . . . . . Drone Recoveries 10 | . . 1 9 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Turns Passed 11312 | 77 782 687 1551 66 294 721 1947 1342 427 3418 Spaces Moved 7778 | 43 465 398 977 63 271 500 1106 833 345 2777 Core 8 | 8 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 7759 | 35 465 398 977 63 271 500 1106 833 345 2766 Wheels 11 | . . . . . . . . . . 11 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 105 105 105 112 120 120 120 Average Speed 120 | 106 147 146 111 105 105 110 119 120 120 120 Slowest Speed 190 | 120 190 190 175 105 105 175 122 120 120 135 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 69 | 3 82 85 77 18 65 86 74 90 95 92 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 13 | . 3 . 2 . 1 . 2 2 1 2 Known Exits Taken 7 | . 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . . Scrap Searched 9 | . . 1 . . . 2 . . . 6 Spaces Dug 11 | . . . 1 . . 3 5 . . 2 Terrain Destroyed 41 | . 5 6 3 . . 15 5 4 . 3 Melee 11 | . . . 1 . . 3 5 . . 2 Projectile 5 | . . . . . . . . 4 . 1 AOE 25 | . 5 6 2 . . 12 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Total 8858 | 61 522 458 1244 62 277 575 1474 1000 353 2832 Wait 263 | . 4 18 73 . . 8 140 13 . 7 Move 7768 | 42 464 397 976 62 270 499 1105 832 344 2777 Hop . | . . . . . . . . . . . Pick Up 63 | 5 9 3 19 . . 1 14 6 1 5 Fast Attach 27 | 5 2 1 5 . . . 4 5 . 5 Attach 23 | 1 . 1 6 . . 1 10 1 . 3 Detach 2 | . 1 . 1 . . . . . . . Swap 154 | . 10 6 42 . 1 16 44 25 3 7 Drop 81 | 1 7 6 20 . . 2 22 11 2 10 Fire 419 | 7 25 24 98 . . 42 127 80 3 13 Melee 34 | . . . 1 . 6 5 7 10 . 5 Ram . | . . . . . . . . . . . Kick 10 | . . 2 3 . . 1 1 3 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 14 | . . . . . . . . 14 . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 15) 230 | -10/Materials | Discovered new exit (range 16) 235 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 377 | -10/Materials | Learned location of Mines (-9) 428 | -10/Materials | Learned location of 1 exit from Storage 430 | -10/Materials | Discovered new exit (range 10) 468 | -10/Materials | Learned Storage terminal intel 498 | -10/Materials | Learned Storage trap positions 520 | -10/Materials | Identified exit to Materials 534 | -10/Materials | Identified exit to Subcaves 559 | -10/Materials | Learned 4 Recycling zone layouts 592 | -10/Materials | Learned location of Storage (-8) 635 | -10/Materials | Learned 4 Recycling zone layouts 860 | -10/Materials | Entered Mines 885 | -10/Mines | Met a Derelict bent on vengeance 1446 | -10/Mines | Found DCF Scrap (15 items) 1515 | -10/Mines | Found the Drone Emporium 1523 | -10/Mines | Found Prototype Device 1523 | -10/Mines | Identified Splice Drone Bay 1547 | -10/Mines | Entered Materials 1547 | -9/Materials | Evolved 2 slots: Propulsion x2 2057 | -9/Materials | Destroyed 7 combat bots 2077 | -9/Materials | Build established: Scavenger-Mutant 2138 | -9/Materials | Repaired Imp. Assault Rifle? 2170 | -9/Materials | Identified exit to Materials 2170 | -9/Materials | Identified exit to Mines 2222 | -9/Materials | Learned Materials stockpile data 2230 | -9/Materials | Learned location of Mines (-8) 2235 | -9/Materials | Learned location of 1 exit from Recycling 2243 | -9/Materials | Learned Storage security intel 2856 | -9/Materials | Central database locked down 3098 | -9/Materials | Entered Mines 3118 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3134 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3134 | -9/Mines | Discovered new exit (range 5) 3148 | -9/Mines | Assembled infested the area 3164 | -9/Mines | Entered Exiles 3190 | -9/Exiles | Met 8R-AWN 3212 | -9/Exiles | Met EX-HEX 3287 | -9/Exiles | Met EX-DEC 3316 | -9/Exiles | Learned location of Zion (-7) 3353 | -9/Exiles | Met EX-BIN 3450 | -9/Exiles | Discovered new exit (range 10) 3458 | -9/Exiles | Entered Mines 3497 | -8/Mines | Discovered exit to Materials (range 4) 3510 | -8/Mines | Core integrity fell below 50% 3982 | -8/Mines | Discovered exit to Materials (range 5) 4179 | -8/Mines | Entered Materials 4179 | -8/Materials | Evolved 2 slots: Utility x2 4319 | -8/Materials | Build established: Mutant 4359 | -8/Materials | Identified exit to Storage 4494 | -8/Materials | Discovered new exit (range 15) 4889 | -8/Materials | Central database locked down 4948 | -8/Materials | Repaired Reactive Plating 4987 | -8/Materials | Repaired Reactive Plating 5005 | -8/Materials | Discovered new exit (range 16) 5116 | -8/Materials | Garrison activated, responded to threat 5755 | -8/Materials | Destroyed 8 combat bots 5855 | -8/Materials | Learned location of 2 exits from Lower Caves 5885 | -8/Materials | Learned 8 Factory zone layouts 5906 | -8/Materials | Learned location of Recycling (-8) 5919 | -8/Materials | Learned 8 Factory zone layouts 5920 | -8/Materials | Learned Factory trap positions 5921 | -8/Materials | Learned location of Lower Caves (-6) 5936 | -8/Materials | Learned 2 Lower Caves zone layouts 5957 | -8/Materials | Identified exit to Factory 6126 | -8/Materials | Entered Storage 6128 | -8/Storage | Identified exit to Recycling 6129 | -8/Storage | Loaded intel: 14 trap records 6131 | -8/Storage | Loaded intel: 15 terminal locations 6808 | -8/Storage | Core integrity fell below 50% 7042 | -8/Storage | Learned Storage terminal intel 7116 | -8/Storage | Learned location of 1 exit from Lower Caves 7150 | -8/Storage | Learned Factory stockpile data 7153 | -8/Storage | Learned Recycling recycling unit intel 7191 | -8/Storage | Learned Factory scanalyzer intel 7464 | -8/Storage | Used back door to open Recycling access 7468 | -8/Storage | Entered Recycling 7469 | -8/Recycling | Identified exit to Factory 7470 | -8/Recycling | Identified exit to Scraptown 7472 | -8/Recycling | Loaded intel: 6 recycling unit locations 7717 | -8/Recycling | Watched by a mysterious "MATRIX" hacker. 7866 | -8/Recycling | Scanned before Scraplab entrance 7883 | -8/Recycling | Entered Scraplab 7895 | -8/Recycling | Entered Scraptown 7949 | -8/Scraptown | Received an X-ray algorithm 7993 | -8/Scraptown | Ran an X-ray algorithm 8201 | -8/Scraptown | Visited Red Mages 8273 | -8/Scraptown | Visited Assassins FH 8305 | -8/Scraptown | Visited Bundlers 8369 | -8/Scraptown | Visited TADAMA 8586 | -8/Scraptown | Visited UFD Registry 8587 | -8/Scraptown | Registered with UFD as "Phasecase" 8595 | -8/Scraptown | Visited Awakened 8631 | -8/Scraptown | Visited Cyclists 8643 | -8/Scraptown | Entered Cyclist Reading Room 8667 | -8/Scraptown | Visited IN-MT5's Study 8721 | -8/Scraptown | Visited Junk Repository 8763 | -8/Scraptown | Visited Abandonware Association 8779 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 8779 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 8807 | -8/Scraptown | Visited Observation Area 8860 | -8/Scraptown | Visited Derelict Rescue Squad 9046 | -8/Scraptown | Visited Scrap Suit Storage 9068 | -8/Scraptown | Visited Junk Repository 9107 | -8/Scraptown | Visited Research Penetration Think Tank 9137 | -8/Scraptown | Visited Science Guys 9181 | -8/Scraptown | Visited A0-MCA Data Center 9188 | -8/Scraptown | Given a B+ rating by A0-MCA 9195 | -8/Scraptown | Found A0-MCA's Component Scanner 10711 | -8/Scraptown | Visited Curators Association 11010 | -8/Scraptown | Met Optimus 11010 | -8/Scraptown | Accepted into 0bPrime 11214 | -8/Scraptown | Civil war broke out across Scraptown 11285 | -8/Scraptown | Lost 11 allies 11313 | -8/Scraptown | Self-destructed Last Messages --------------- 11288_ 72-5PT(j) suffers critical hit (Burn). 11289_ 5N-MZB(j) cannibalizes Aluminum Leg+ to repair Ovr. Titanium Leg. 11289_ 72-5PT(j) critical meltdown. 11291_ Imp. Light Armor Plating destroyed. 11293_ N5-1WW(j) heat damages Ovr. Titanium Leg. 11293_ N5-1WW(j) destroyed. 11295_ AL-FZ5(M) suffers critical hit (Burn). 11295_ Imp. Carbon-fiber Leg destroyed. 11297_ QT-AW0(E) heat spikes uncontrollably. 11297_ Carbon-fiber Leg destroyed. 11299_ Acquired 10 matter. 11306_ 5N-MZB(j) destroyed. 11310_ Adv. Beam Rifle destroyed. 11310_ Knocked back. 11310_ Angular Momentum Engine destroyed. 11311_ CC-ZK5(p) heat spikes uncontrollably. 11311_ CC-ZK5(p) destroyed. 11312_ 59-004(g) destroyed. 11313_ Imp. Cooling System destroyed. 11313_ Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????#######???????????????????????? | | "??????????????????? #???????????????????????? | | "#??????????????????< ??###############?####?? | | "#????#######???????? 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"#??#!!#" "" !! * ######### # | | [ "#??#!!#" !%! #####??????????## | | "#??#! #" """ == #???????????????# | | "#??####" #%* #???????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Authchip Count 1 Item Schematics ----------------- Cmb. Airjet | -8/Storage | Hacked Actuator Array | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 24% | -9/Materials Reactive Plating | 16% | -8/Materials Reactive Plating | 36% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked EMP Blaster | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticUtilitySuite Manual? 0 Play Time 02:25:51 Cumulative 152.6 hours Start 2026.04.04 @ 20:13:59 End 2026.04.05 @ 09:08:58 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 93 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 74 Gallery% 61 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1da7569-2c0d-4709-877c-96fd1898c29b