Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.24 @ 22:51:42 Player: kraphead Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1843) 1843 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 5866 Bonus ------- Pacifist 200 High Alert Combat Kills 68 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 99/100 System Corruption 0% Temperature Cool (36) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Weight Redist. System Hardened Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Heat Sink Advanced Weight Redist. System Improved Medium Armor Plating Improved Shield Generator Dynamic Insulation System > --- WEAPON ----------- Heavy Particle Cannon Heavy Ion Cannon Maul > --- INVENTORY -------- Light Antimatter Reactor Remote Datajack [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Makeshift Flight Unit Utility Heat Sink Device Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 2 | . . 1 . 1 . . . Propulsion 1 | . . . . . . . 1 Utility 4 | . . 1 1 1 . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 75 | 7 2 9 24 9 18 . 6 Power 16 | 2 . 2 7 3 2 . . Engine 10 | 2 . 2 4 1 1 . . Core 6 | . . . 3 2 1 . . Reactor . | . . . . . . . . Propulsion 16 | 2 . 1 5 . 6 . 2 Treads 10 | 2 . 1 3 . 4 . . Leg 2 | . . . . . . . 2 Wheel . | . . . . . . . . Hover 2 | . . . 2 . . . . Flight 2 | . . . . . 2 . . Utility 25 | 1 2 2 6 4 6 . 4 Device 12 | . 1 1 1 3 3 . 3 Storage 2 | 1 . 1 . . . . . Processor . | . . . . . . . . Hackware 1 | . . . 1 . . . . Protection 10 | . 1 . 4 1 3 . 1 Artifact . | . . . . . . . . Weapon 18 | 2 . 4 6 2 4 . . Energy Gun 4 | 1 . 1 . 2 . . . Energy Cannon 8 | . . 1 3 . 4 . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . Launcher 3 | . . 2 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 6 | . . . . . 6 . . Parts Lost 16 | . . 2 . 2 . . 12 Power 4 | . . 1 . . . . 3 Propulsion 3 | . . . . 1 . . 2 Utility 6 | . . . . 1 . . 5 Weapon 3 | . . 1 . . . . 2 Highest Loss Streak 9 | . . 2 . 1 . . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 97 86 92 77 95 92 64 Engine 8 | . 14 13 12 3 7 7 5 Core 7 | . . . 1 5 15 15 9 Treads 12 | . 28 22 14 . 12 15 7 Hover 3 | . . . 3 13 1 . . Device 22 | . 8 16 21 17 29 30 23 Protection 8 | . 11 11 9 13 6 7 5 Energy Gun 2 | . 14 8 . 2 . . . Energy Cannon 9 | . . 2 9 7 14 15 9 Ballistic Cannon 1 | . . . 1 4 . . . Launcher 2 | . . 7 7 . . . . Impact Weapon 4 | . . . 8 7 4 . . Naked Turns . | . . . . . . . . Heaviest Build 58 | 11 14 19 37 43 57 54 58 Greatest Support 65 | 40 40 40 46 18 65 65 65 Greatest Overweight (x) 4 | . . . 3 3 2 . 4 Average Overweight (x) . | . . . . 1 . . 1 Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 6 6 5 5 5 5 5 Most Carried 6 | 5 5 6 5 5 5 . 3 Average Carried 1 | 1 . 1 3 3 . . . Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | . . 2 5 2 . . . Class Distribution -------------------- 88% | Mutant 5% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Matter Collected 1558 | 229 . 356 249 181 403 7 133 Remotely . | . . . . . . . . Salvage Created 1817 | . . 577 697 114 109 . 320 Parts 103 | . . 35 50 5 3 . 10 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled 8 | . . . . . 8 . . Retrieved Matter 15 | . . . . . 15 . . Parts Self-Destructed 6 | . . . . . 6 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 34 | . . 12 12 2 2 . 6 Guns 3 | . . 2 . 1 . . . Cannons 15 | . . 1 6 1 2 . 5 AOE 15 | . . 9 6 . . . . Classes Destroyed 13 | . . 5 6 . . . 2 Worker 1 | . . 1 . . . . . Builder 6 | . . . 6 . . . . Tunneler 1 | . . . 1 . . . . Hauler 2 | . . . 2 . . . . Recycler 5 | . . 3 2 . . . . Mechanic 2 | . . . 2 . . . . Watcher 8 | . . 4 4 . . . . Swarmer 1 | . . . . . . . 1 Grunt 20 | . . 9 6 1 . . 4 Duelist 2 | . . . 2 . . . . Sentry 7 | . . 3 3 1 . . . Hunter 3 | . . . 1 . 2 . . Programmer 1 | . . . . . . . 1 Best Kill Streak 11 | . . 7 11 1 1 . 3 Combat Bots Only 6 | . . 6 5 1 1 . 3 Max Kills in Single Turn 3 | . . 2 3 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Damage Taken 3558 | . . 549 358 715 115 . 1821 Core 1022 | . . 107 10 48 . . 857 Absorbed by Shields 265 | . . . . . 40 . 225 Regen/Repaired (Parts) 41 | . . . . 41 . . . Core Remaining (%) 92 | 100 100 73 98 . . 93 . Volleys Fired 105 | . 1 26 33 22 9 . 14 Largest 2 | . 2 2 2 2 2 . 2 Hottest 155 | . 70 101 101 136 155 . 140 Shots Fired 186 | . 2 47 59 33 18 . 27 Gun 40 | . 2 24 . 10 4 . . Cannon 99 | . . 2 33 23 14 . 27 Launcher 47 | . . 21 26 . . . . Special . | . . . . . . . . Kinetic 2 | . 1 . . 1 . . . Thermal 137 | . 1 26 33 32 18 . 27 Explosive 47 | . . 21 26 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | . . 14 21 4 8 . 15 Robot Miss Streak 3 | . 2 1 3 3 3 . 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 126 | . . 38 39 14 15 . 20 Core Hits 105 | . . 36 51 5 4 . 9 Critical Kills 3 | . . . 2 . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . 1 2 1 . . 1 Burn 2 | . . 1 . 1 . . . Meltdown 3 | . . . 2 . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5301 | . . 1571 2490 373 308 . 559 Guns 381 | . . 258 . 100 23 . . Cannons 1744 | . . 42 585 273 285 . 559 Explosions 3176 | . . 1271 1905 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 30 | . . . . 30 . . . Thermal 2095 | . . 300 585 343 308 . 559 Explosive 3176 | . . 1271 1905 . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . 6 . 1 7 7 . Average Corruption 5 | . . 5 . 1 6 7 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 59 | . . 6 . 5 40 8 . Message Errors 19 | . . 3 . 2 14 . . Matter Fused 9 | . . 1 . 1 5 2 . Heat Flow Errors 7 | . . . . 1 6 . . Energy Discharges 13 | . . 2 . . 8 3 . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 7 | . . . . 1 5 1 . Alerts 3 | . . . . . 1 2 . Overload Shots . | . . . . . . . . Overflow Damage 138 | . . 19 119 . . . . Projectiles . | . . . . . . . . Explosions 138 | . . 19 119 . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . 1 . . . Impact . | . . . . . . . . Kinetic 1 | . . . . 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 103 | . . 98 5 . . . . Shots 7 | . . 5 2 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 532 | . 36 159 229 532 375 . 433 Average Temperature 118 | . 19 50 73 163 144 . 193 Received Heat Transfer 1195 | . . 156 108 426 . . 505 Effects 15 | . . . . 5 4 . 6 Shutdowns 7 | . . . . 2 1 . 4 Energy Bleed 2 | . . . . . 1 . 1 Interference 2 | . . . . . 2 . . Matter Decay 3 | . . . . 2 . . 1 Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 2 . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 13 | . . . 4 2 3 . 4 Heat Transferred 3639 | . . 888 925 592 457 . 777 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Peak Influence 624 | . 18 449 624 165 . . 150 Initial 165 | . . 6 105 165 . . . Average 162 | . 4 257 298 93 . . 42 Maximum Alert Level 2 | . . 2 2 . . . . Low Security (%) 69 | 100 100 25 38 100 . . 100 Level 1 14 | . . 50 21 . . . . Level 2 15 | . . 23 39 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 1 . 3 . . 4 Investigation 2 | . . 1 . 1 . . . Extermination 2 | . . . . 1 . . 1 Reinforcement 3 | . . . . 1 . . 2 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 1 20 28 8 2 . 22 Peak Tracking Total 13 | . 1 6 5 4 1 . 13 Tactical Retreats 5 | . . . 2 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Traps Triggered 6 | . . 2 . 3 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Machines Disabled 5 | . . 3 2 . . . . Max in Single Turn 1 | . . 1 1 . . . . Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Machines Accessed 12 | . 1 3 2 5 1 . . Terminals 5 | . 1 1 1 2 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 4 | . . 2 . 2 . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 24 | . 2 4 6 11 1 . . Successful 15 | . 1 2 6 5 1 . . Failed 9 | . 1 2 . 6 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . . . 3 . . Terminals 10 | . 2 1 4 3 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 4 . . . Recycling Units 7 | . . 3 . 4 . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 1 . 4 1 1 . . Record 2 | . . . 1 1 . . . Open Door 1 | . . . . . 1 . . Dispatch Records 2 | . 1 . 1 . . . . Maintenance Status 1 | . . . 1 . . . . Investigation Status 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 4 | . . 2 . 2 . . . Recycle Component 2 | . . 1 . 1 . . . Report Inventory 1 | . . 1 . . . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . 1 5 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 38 | . . . . 38 . . . Parts Recycled 2 | . . 1 . 1 . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Turns Passed 5517 | 92 320 516 1089 883 1700 316 601 Spaces Moved 3107 | 74 189 261 565 496 985 194 343 Core 274 | 37 . . . . 2 . 235 Treads 1993 | 37 189 261 402 . 869 194 41 Legs 67 | . . . . . . . 67 Wheels . | . . . . . . . . Hover 766 | . . . 163 496 107 . . Flight 7 | . . . . . 7 . . Fastest Speed 50 | 50 160 160 116 116 150 160 50 Average Speed 157 | 105 160 160 147 157 164 160 158 Slowest Speed 260 | 160 160 160 240 240 240 160 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 28 | 4 25 27 41 14 96 15 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 288 | . . 107 170 10 . . 1 Melee . | . . . . . . . . Projectile 13 | . . . 2 10 . . 1 AOE 275 | . . 107 168 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Total 3616 | 89 208 319 782 570 1070 200 378 Wait 136 | . 5 . 92 25 2 7 5 Move 3100 | 73 188 260 564 495 984 193 343 Hop . | . . . . . . . . Pick Up 85 | 7 6 12 28 9 19 . 4 Fast Attach . | . . . . . . . . Attach 75 | 7 2 9 24 9 18 . 6 Detach 51 | 1 1 6 19 3 17 . 4 Swap . | . . . . . . . . Drop 63 | 1 5 6 22 7 20 . 2 Fire 105 | . 1 26 33 22 9 . 14 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 93 | -11/Junkyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 413 | -10/Materials | Entered another Materials area 413 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 708 | -9/Materials | Crushed by falling debris 795 | -9/Materials | Discovered new exit (range 15) 929 | -9/Materials | Entered another Materials area 929 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1709 | -8/Materials | Build established: Hacker-Mutant 1920 | -8/Materials | Discovered new exit (range 16) 2018 | -8/Materials | Build established: Mutant 2018 | -8/Materials | Entered Factory 2018 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2033 | -7/Factory | Found Powered Armor 2846 | -7/Factory | Repaired Lgt. Nuclear Core? 2868 | -7/Factory | Discovered new exit (range 15) 2901 | -7/Factory | Entered Lower Caves 4069 | -7/Lower Caves | Encountered a Warlord checkpoint 4450 | -7/Lower Caves | Discovered new exit (range 15) 4482 | -7/Lower Caves | Learned location of Extension (-6) 4601 | -7/Lower Caves | Entered another Lower Caves area 4724 | -7/Lower Caves | Discovered new exit (range 13) 4917 | -7/Lower Caves | Entered Factory 4917 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5282 | -6/Factory | Spotted B-75 Beast 5431 | -6/Factory | Core integrity fell below 50% 5440 | -6/Factory | Core integrity fell below 20% 5460 | -6/Factory | Lost 9 parts (2p1n5u1w) 5518 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05426_ The unstable cave ceiling collapses. 05427_ Nuclear Reactor explodes. 05427_ G-50 Soldier destroyed. 05427_ U-05 Engineer destroyed. 05429_ Adv. Heat Sink destroyed. 05430_ C-30 ARC bursts open, deploying its payload. 05430_ G-67 Veteran unfolds itself. 05430_ G-50 Soldier unfolds itself. 05430_ B-48 Gladiator unfolds itself. 05430_ G-50 Soldier unfolds itself. 05430_ I-36 Angel unfolds itself. 05439_ The unstable cave ceiling collapses. 05452_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05458_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. 05471_ Acquired Hrd. Light Armor Plating. 05476_ Penetrated by Slug. 05501_ Slug penetrates Wall. 05501_ Penetrated by Slug. 05518_ Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????# """ #????????????????????? | | ?????????????????????# "Y" #????????????????????? | | ?????????????????????#! #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# % #????????????????????? | | ?????????????#######?# #????????????????????? | | ?????# ??????# #?######+#????????????????????? | | ?????# ?????# """ #??????# #??????? ???????????? | | ?????# """"# """ #??????# #????? 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Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Loot Pinata Oops Remodeling Safety First Challenges ------------ None Game ------ Seed LatentBiometalDevice Manual? 0 Play Time 01:34:48 Cumulative 5.5 hours Start 2023.04.24 @ 21:11:30 End 2023.04.24 @ 22:51:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 2 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f79fc143-c905-4634-ae82-666b9512e2b3