Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.16 @ 17:17:36 Player: BoomBlip Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (1847) 1847 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 5467 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/700 Matter 266/300 Energy 81/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Hacking Suite Katana Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Precision Beam Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Aerolev Unit Aerolev Unit Cooling System Small Storage Unit Large Storage Unit Visual Processing Unit Advanced Sensor Array Improved Terrain Scan Processor Light Armor Plating Heavy EM Shotgun EM Pulse Cannon EM Pulse Cannon Improved Heavy Machine Gun Improved Heavy Machine Gun Rocket Launcher [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Heavy Machine Gun Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Slots Evolved 6 | . . 2 2 . 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . 2 2 . . . . . Weapon . | . . . . . . . . . Parts Attached 79 | 6 2 34 7 20 5 . 4 1 Power 7 | 1 . 4 . 2 . . . . Engine 6 | 1 . 4 . 1 . . . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 29 | 2 . 13 . 9 1 . 3 1 Treads 18 | 2 . 13 . 3 . . . . Leg 3 | . . . . 2 1 . . . Wheel . | . . . . . . . . . Hover 5 | . . . . 4 . . 1 . Flight 3 | . . . . . . . 2 1 Utility 14 | 1 2 6 4 . 1 . . . Device 6 | . . 3 3 . . . . . Storage 4 | 1 2 1 . . . . . . Processor 4 | . . 2 1 . 1 . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 29 | 2 . 11 3 9 3 . 1 . Energy Gun 13 | 1 . 8 2 1 1 . . . Energy Cannon 2 | . . 2 . . . . . . Ballistic Gun 12 | 1 . 1 1 7 2 . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 2 . 5 1 . . . Parts Lost 15 | . . 4 . 3 . 5 2 1 Power 1 | . . . . . . 1 . . Propulsion 6 | . . . . 2 . 1 2 1 Utility 3 | . . 1 . . . 2 . . Weapon 5 | . . 3 . 1 . 1 . . Highest Loss Streak 5 | . . 2 . 2 . 5 1 1 Average Slot Usage (%) 88 | . 96 97 100 98 88 42 5 1 Engine 8 | . 14 11 9 8 . . . . Treads 12 | . 28 21 18 . . . . . Leg 2 | . . . . 2 19 10 . . Hover 3 | . . . . 14 . . 1 . Device 9 | . . 5 18 18 15 7 . . Storage 18 | . 25 22 18 18 15 6 . . Processor 13 | . . 15 18 18 15 8 . . Energy Gun 9 | . 14 14 14 5 2 3 . . Energy Cannon 1 | . . 4 . . . . . . Ballistic Gun 6 | . 14 2 3 12 12 2 . . Naked Turns 233 | . . . . . . 33 102 98 Heaviest Build 65 | 11 39 63 65 65 61 61 2 . Greatest Support 40 | 40 40 40 40 40 30 30 14 7 Greatest Overweight (x) 21 | . . 2 1 21 3 10 . . Average Overweight (x) . | . . 1 1 2 2 . . . Largest Inventory Capacity 18 | 6 16 18 18 18 18 18 4 4 Average Capacity 16 | 5 13 17 18 18 18 10 4 4 Most Carried 18 | 1 9 18 18 18 18 18 4 4 Average Carried 14 | . 5 16 17 17 17 10 3 3 Final Capacity 18 | 6 16 18 18 18 18 4 4 4 Final Carried 18 | 1 9 18 18 18 18 4 3 3 Class Distribution -------------------- 56% | Mutant 31% | Skirmisher 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Matter Collected 1391 | 266 . 385 98 470 105 . . 67 Remotely . | . . . . . . . . . Salvage Created 2549 | 93 . 1177 371 803 105 . . . Parts 160 | 1 . 73 22 59 5 . . . Haulers Intercepted 8 | . . 4 . 3 1 . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Combat Hostiles Destroyed 47 | . . 23 6 17 1 . . . Guns 36 | . . 16 5 14 1 . . . Cannons 7 | . . 7 . . . . . . AOE 4 | . . . 1 3 . . . . Classes Destroyed 9 | 1 . 7 1 . . . . . Worker 2 | . . 1 . 1 . . . . Hauler 8 | . . 4 . 3 1 . . . Recycler 2 | 1 . . 1 . . . . . Watcher 2 | . . 2 . . . . . . Swarmer 8 | . . 4 . 4 . . . . Grunt 22 | . . 14 3 4 1 . . . Duelist 1 | . . 1 . . . . . . Sentry 15 | . . 4 2 9 . . . . Hunter 1 | . . . 1 . . . . . Best Kill Streak 6 | 1 . 4 3 6 1 . . . Combat Bots Only 5 | . . 4 3 5 1 . . . Max Kills in Single Turn 3 | 1 . 2 1 3 1 . . . Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . 1 3 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Damage Taken 3402 | . . 913 405 1058 122 270 449 185 Core 1098 | . . 145 54 199 15 177 338 170 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 100 63 . 54 . . . . Volleys Fired 162 | 2 . 75 16 55 9 5 . . Largest 2 | 2 . 2 2 2 2 2 . . Hottest 125 | 60 . 125 112 94 76 76 . . Shots Fired 312 | 4 . 141 32 108 18 9 . . Gun 277 | 4 . 107 32 107 18 9 . . Cannon 34 | . . 34 . . . . . . Launcher 1 | . . . . 1 . . . . Special . | . . . . . . . . . Kinetic 137 | 2 . 25 8 82 16 4 . . Thermal 133 | . . 92 10 24 2 5 . . Explosive 1 | . . . . 1 . . . . Electromagnetic 41 | 2 . 24 14 1 . . . . Robot Hit Streak 25 | 2 . 25 12 11 6 4 . . Robot Miss Streak 5 | 2 . 2 2 5 5 1 . . Penetration Max 1 | . . . 1 . . . . . Secondary Targets 5 | . . 3 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 230 | 2 . 112 25 74 9 7 1 . Core Hits 94 | 2 . 44 12 32 3 1 . . Critical Hits 1 | 1 . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . Melee Attacks 2 | . . . . . . . 2 . Impact . | . . . . . . . . . Slashing 2 | . . . . . . . 2 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4624 | 35 . 1895 709 1553 169 167 96 . Guns 3493 | 35 . 1274 485 1363 169 167 . . Cannons 581 | . . 581 . . . . . . Explosions 454 | . . 40 224 190 . . . . Melee 96 | . . . . . . . 96 . Ramming . | . . . . . . . . . Kinetic 1592 | 22 . 154 153 1067 129 67 . . Thermal 1883 | . . 1282 165 296 40 100 . . Explosive 414 | . . . 224 190 . . . . Electromagnetic 639 | 13 . 459 167 . . . . . Impact . | . . . . . . . . . Slashing 96 | . . . . . . . 96 . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . 6 7 7 Average Corruption 6 | . . . . . . 6 6 7 Corruption Purged . | . . . . . . . . . Effects 10 | . . . . . . 2 6 2 Message Errors 2 | . . . . . . . 1 1 Matter Fused 2 | . . . . . . . 2 . Energy Discharges 3 | . . . . . . 1 1 1 Data Loss (minor) 3 | . . . . . . 1 2 . Overload Shots . | . . . . . . . . . Overflow Damage 81 | . . 25 . . . . 56 . Projectiles . | . . . . . . . . . Explosions 25 | . . 25 . . . . . . Melee 56 | . . . . . . . 56 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 40 | . . 40 . . . . . . Shots 1 | . . 1 . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 267 | . . 267 6 7 . . . . Average Temperature 69 | . . 74 4 5 . . . . Received Heat Transfer 936 | . . 270 135 414 72 . 24 21 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . . 6 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 5 . . . . . . Heat Transferred 4009 | . . 2751 370 629 74 185 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Peak Influence 536 | 5 3 266 263 536 248 86 315 . Initial 196 | . 3 . 83 68 196 86 35 . Average 146 | 2 3 91 142 287 224 64 110 . Maximum Alert Level 2 | . . 1 1 2 1 . 1 . Low Security (%) 68 | 100 100 87 80 23 37 100 78 . Level 1 27 | . . 12 19 57 62 . 21 . Level 2 4 | . . . . 18 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . 3 2 1 1 . 2 . Investigation 3 | . . 1 1 . . . 1 . Extermination . | . . . . . . . . . Reinforcement 6 | . . 2 1 1 1 . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Distress Signals 4 | . . 3 . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . . 31 8 23 2 6 22 8 Peak Tracking Total 10 | . . 4 4 7 2 6 10 8 Tactical Retreats 16 | . . . . 10 1 . 5 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Traps Triggered 7 | . . 5 . 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Machines Disabled 5 | . . 2 2 1 . . . . Max in Single Turn 2 | . . 1 2 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Machines Accessed 8 | . 1 3 2 1 . . 1 . Terminals 8 | . 1 3 2 1 . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 2 5 6 2 . . 3 . Successful 6 | . 1 4 . 1 . . . . Failed 12 | . 1 1 6 1 . . 3 . Catastrophic 3 | . . 1 1 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 19 | . 2 5 6 3 . . 3 . Terminals 18 | . 2 5 6 2 . . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . . Level Access Points 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 1 3 . 1 . . . . Terminals 5 | . 1 3 . 1 . . . . Assimilate 1 | . . 1 . . . . . . Botnet 4 | . 1 2 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 1 2 1 . . 1 . Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Turns Passed 4049 | 72 279 1613 425 914 343 83 196 124 Spaces Moved 2388 | 38 169 730 187 382 162 79 384 257 Core 473 | 3 . . . 2 . 65 210 193 Treads 1142 | 35 169 730 187 21 . . . . Legs 225 | . . . . 49 162 14 . . Wheels . | . . . . . . . . . Hover 364 | . . . . 310 . . 54 . Flight 184 | . . . . . . . 120 64 Fastest Speed 37 | 50 160 160 190 166 180 50 37 40 Average Speed 141 | 151 160 181 190 179 190 84 48 47 Slowest Speed 1100 | 160 160 200 190 1100 210 550 60 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 30 64 15 50 5 91 14 26 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . . Unknown Exits Taken 3 | 1 1 . . . . . 1 . Scrap Searched 2 | . . . . . . . . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 64 | . . 4 42 18 . . . . Melee . | . . . . . . . . . Projectile 4 | . . . . 4 . . . . AOE 60 | . . 4 42 14 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Total 2802 | 46 177 904 229 523 187 87 390 259 Wait 47 | . . 9 9 29 . . . . Move 2377 | 37 168 729 186 381 162 78 379 257 Hop 2 | . . . . . . . 2 . Pick Up 57 | 1 7 25 5 11 5 2 . 1 Fast Attach 36 | 6 1 13 . 12 2 . 2 . Attach 13 | . . 5 3 1 1 . 2 1 Detach 2 | . . . . . . . 2 . Swap 30 | . 1 16 4 7 2 . . . Drop 70 | . . 32 6 23 6 2 1 . Fire 162 | 2 . 75 16 55 9 5 . . Melee 2 | . . . . . . . 2 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . 4 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Utility x2 1431 | -9/Materials | Discovered new exit (range 14) 1882 | -9/Materials | Identified exit to Materials 1965 | -9/Materials | Entered another Materials area 1965 | -8/Materials | Evolved 2 slots: Utility x2 2270 | -8/Materials | Build established: Skirmisher 2277 | -8/Materials | Discovered new exit (range 18) 2332 | -8/Materials | Identified exit to Storage 2390 | -8/Materials | Entered Storage 3253 | -8/Storage | Discovered new exit (range 12) 3274 | -8/Storage | Identified exit to Factory 3304 | -8/Storage | Entered Factory 3304 | -7/Factory | Evolved 2 slots: Propulsion x2 3522 | -7/Factory | Build established: Scavenger-Skirmisher 3647 | -7/Factory | Sucked down chute 3647 | -7/Factory | Entered Waste 3658 | -7/Waste | Spotted C-40 Crusher 3662 | -7/Waste | EMP discharged 3678 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3681 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3684 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3694 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3697 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3702 | -7/Waste | Spotted C-40 Crusher 3704 | -7/Waste | Spotted C-40 Crusher 3706 | -7/Waste | Spotted C-40 Crusher 3719 | -7/Waste | Spotted C-40 Crusher 3720 | -7/Waste | Spotted C-40 Crusher 3723 | -7/Waste | Discovered new exit (range 14) 3728 | -7/Waste | Lost 5 parts (1p1n2u1w) 3730 | -7/Waste | Entered Factory 3844 | -7/Factory | Core integrity fell below 50% 3918 | -7/Factory | Discovered new exit (range 15) 3926 | -7/Factory | Entered Lower Caves 3975 | -7/Lower Caves | Spotted B-75 Beast 3979 | -7/Lower Caves | Build established: Mutant 3988 | -7/Lower Caves | Core integrity fell below 20% 4050 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03931_ Found Shock Absorption System. 03931_ Found Hacking Suite. 03931_ Found 16 Matter. 03932_ Acquired Hacking Suite. 03933_ Acquired 16 matter. 03983_ XI PP/>IGREVKBD%|<0|A#U#I%ASMPH:K C 04001_ Acquired 5 matter. 04002_ Acquired 2 matter. 04022_ 8Q-UGO(k) breaks down the debris. 04044_ Machine disabled. 04044_ Penetrated by Slug. 04044_ S-27 Virus springs to life. 04044_ G-47 Trooper springs to life. 04044_ Searching scrap... 04044_ Found Hvy. Mace. 04044_ Found Energy Filter. 04044_ Found 44 Matter. 04045_ Acquired 44 matter. 04046_ System corrupted: Energy discharge (-18). 04048_ Xenon Bombardment Thruster destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????# #??# #??# | | ?????????????????????????????# ###?## #### | | ?????????????????????????????# #####??## ## | | ?????????????????????????????# ???????# ## ## | | ?????????????????????????????# ???????# ## | | ??????????????????????????? ## ???????## # | | ??????????????????????????? ###????# # | | ??????????????????????????? ????## | | ??????????????????????????? #????##### | | ???????????????????????????? ####????### | | ??????????????????????????? ##????# | | ??????????????????????????? #???## # | | ?????????????????????????? ? #??## | | ?????????????????????????######+#??# ##### ## | | ?????????????????????##??#""""" ??# # #? | | ????????????????????? ??# ""# ##? | | ????????????????????? ?# T"# ####### ##?? | | ?????????????????????? ?# ""# #?????###??? | | ?????????????????????? ?# # #??????????? | | ??????????????????????# ?# + #??????????? | | ??????????????????????# ???" # /#??????????? | | ??????????????????????# ???" 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"# #??????????? | | ??????????????????????# ####/###+## #??????????? | | ?????????????????# ### s s #??????????? | | ?????????????????# @ #??????????? | | ?????????????????# ###############??????????? | | ????????????????# ???????????????????????????? | | ????????????????# ?????????????????????????????? | | ???????????????# ???????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed AnalysisWaveArmor Manual? 0 Play Time 00:35:58 Cumulative 63.7 hours Start 2021.08.16 @ 15:55:38 End 2021.08.16 @ 17:17:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 87 Adventurer 8 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 47 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7fd4bb6-5bef-437a-a2d7-20574790c9e9