Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.15 @ 14:07:40 Player: Infomantis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2209) 2209 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 5238 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 286 Friendly Fire -17 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 100/100 System Corruption 8% Temperature Cool (18) Movement Rolling (100) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (5) ------ Heat Sink Improved Signal Interpreter Improved Signal Interpreter Transport Network Coupler Graphene Brace > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (5) ---- Heavy Ion Engine Experimental Sensor Array Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Graphene Brace Drone Bay Drone Bay > --- WEAPON ----------- Ion Cannon > --- INVENTORY -------- Heavy Ion Engine Armored Treads Compact Wheel Experimental Sensor Array Transport Network Coupler Improved Assault Rifle Rocket Launcher Datajack [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Protection Insulated Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 . 2 . Weapon . | . . . . . . . Parts Attached 78 | 10 8 6 15 8 9 22 Power 7 | 1 1 . 4 . . 1 Engine 6 | 1 1 . 4 . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 29 | 4 6 3 4 4 4 4 Treads 7 | . . . 2 1 2 2 Leg 19 | 2 6 3 2 3 2 1 Wheel 3 | 2 . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 2 . . 3 4 4 11 Device 18 | 1 . . 3 4 3 7 Storage 1 | 1 . . . . . . Processor 4 | . . . . . 1 3 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 18 | 3 1 3 4 . 1 6 Energy Gun 10 | 2 1 3 3 . . 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 4 | 1 . . 1 . . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . Parts Lost 22 | . 2 1 2 2 2 13 Power 4 | . 1 . 1 . . 2 Propulsion 6 | . . . 1 . . 5 Utility 8 | . . . . 2 1 5 Weapon 4 | . 1 1 . . 1 1 Highest Loss Streak 4 | . 1 1 1 2 2 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 99 99 96 97 78 89 Engine 10 | . 13 14 10 11 9 4 Treads 7 | . . . 9 11 8 13 Leg 20 | . 28 28 21 22 18 9 Device 16 | . 14 14 20 19 7 15 Storage 10 | . 14 14 11 11 9 5 Processor 4 | . . . . . 9 17 Energy Gun 13 | . 13 22 19 11 8 4 Energy Cannon 1 | . . . . . 2 3 Ballistic Gun 7 | . 14 4 2 11 6 4 Naked Turns . | . . . . . . . Heaviest Build 31 | 14 14 16 20 20 26 31 Greatest Support 40 | 32 20 20 20 20 30 40 Greatest Overweight (x) 2 | 2 . . 1 . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 6 Most Carried 8 | 7 8 8 8 8 8 8 Average Carried 7 | 5 7 7 7 8 7 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 7 8 8 8 8 8 4 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Sto Matter Collected 1278 | 251 186 84 174 181 104 298 Remotely . | . . . . . . . Salvage Created 2695 | 79 503 276 487 396 179 775 Parts 170 | 11 21 9 28 28 14 59 Haulers Intercepted 4 | . . . 3 . . 1 Recyclers Shooed 4 | . 1 . 1 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 61 | . 11 6 6 15 4 19 Guns 45 | . 10 6 6 15 3 5 Cannons 6 | . . . . . 1 5 AOE 8 | . . . . . . 8 Classes Destroyed 11 | 1 2 1 3 1 2 1 Worker 4 | . . 1 1 . . 2 Builder 2 | . . . . . . 2 Tunneler 6 | 4 . . . 1 . 1 Hauler 4 | . . . 3 . . 1 Recycler 2 | . 1 . 1 . . . Swarmer 13 | . . . 1 8 . 4 Grunt 33 | . 11 6 2 6 . 8 Brawler 1 | . . . . 1 . . Sentry 11 | . . . 3 . 1 7 Hunter 2 | . . . . . 2 . Heavy 1 | . . . . . 1 . Best Kill Streak 13 | 3 4 2 3 9 2 13 Combat Bots Only 8 | . 4 2 2 8 2 8 Max Kills in Single Turn 6 | 1 2 1 1 1 1 6 Gunslinging . | . . . . . . . Exploded 5 | . . . . . . 5 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Damage Taken 4437 | . 559 333 356 458 896 1835 Core 910 | . 159 88 21 91 226 325 Absorbed by Shields . | . . . . . . . Core Remaining (%) 57 | 100 . 1 . 72 . . Volleys Fired 215 | 11 52 28 33 38 16 37 Largest 2 | 2 2 2 2 2 2 2 Hottest 123 | 70 70 115 119 86 123 83 Shots Fired 409 | 22 99 49 64 74 32 69 Gun 382 | 22 99 49 64 74 24 50 Cannon 22 | . . . . . 8 14 Launcher 5 | . . . . . . 5 Special . | . . . . . . . Kinetic 161 | 11 52 15 5 38 8 32 Thermal 243 | 11 47 34 59 36 24 32 Explosive 5 | . . . . . . 5 Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 9 17 13 8 12 14 11 Robot Miss Streak 3 | 2 3 3 3 2 1 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 298 | 13 72 38 39 49 27 60 Core Hits 124 | 5 25 16 13 19 10 36 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 3 | 1 . . . . . 2 Critical Strikes 11 | 2 2 . 3 1 . 3 Burn 7 | 1 2 . 3 1 . . Destroy 2 | 1 . . . . . 1 Smash 2 | . . . . . . 2 Melee Attacks 18 | . . . . . . 18 Impact 18 | . . . . . . 18 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5447 | 146 766 440 632 794 477 2192 Guns 3619 | 146 750 440 632 774 298 579 Cannons 420 | . . . . . 162 258 Explosions 993 | . . . . . . 993 Melee 362 | . . . . . . 362 Ramming 53 | . 16 . . 20 17 . Kinetic 1286 | 43 298 96 56 375 71 347 Thermal 2753 | 103 452 344 576 399 389 490 Explosive 993 | . . . . . . 993 Electromagnetic . | . . . . . . . Impact 362 | . . . . . . 362 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 1 1 . . . 8 Average Corruption 1 | . 1 1 . . . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . 5 . . . 1 Message Errors 1 | . . 1 . . . . Matter Fused 2 | . . 2 . . . . Heat Flow Errors 1 | . . 1 . . . . Data Loss (major) 1 | . . 1 . . . . Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 77 | . . . . . . 77 Projectiles . | . . . . . . . Explosions 38 | . . . . . . 38 Melee 39 | . . . . . . 39 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 24 | . . . . . . 24 Shots 1 | . . . . . . 1 Rammed 1 | . . . . . . 1 Targets Rammed 17 | . 4 . . 4 8 1 Kicked 16 | . 4 . . 4 8 . Crushed . | . . . . . . . Highest Temperature 353 | 80 223 268 63 144 353 248 Average Temperature 76 | 33 84 99 22 64 102 79 Received Heat Transfer 1806 | . 306 213 126 126 261 774 Effects 2 | . 1 1 . . . . Energy Bleed 2 | . 1 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions 2 | . . . . . . 2 Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 12 | . 6 . 2 1 1 2 Heat Transferred 6996 | 370 1480 928 1554 925 740 999 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Peak Influence 637 | 20 280 266 399 320 358 637 Initial 155 | . 13 54 103 155 107 150 Average 232 | 8 142 179 224 230 179 415 Maximum Alert Level 2 | . 1 1 1 1 1 2 Low Security (%) 44 | 100 68 51 42 32 71 12 Level 1 41 | . 31 48 57 67 28 23 Level 2 13 | . . . . . . 64 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 4 . 3 . 3 4 Investigation 9 | . 3 . 3 . 2 1 Extermination . | . . . . . . . Reinforcement 5 | . 1 . . . 1 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Distress Signals 3 | . . . 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . 16 7 23 18 13 28 Peak Tracking Total 9 | . 3 2 5 4 7 9 Tactical Retreats 3 | . . . . 1 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Traps Triggered 5 | . 2 . 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Sto Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Machines Accessed 20 | . 2 . 7 . 6 5 Terminals 15 | . 1 . 6 . 4 4 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . 1 . . . 1 . Scanalyzers 2 | . . . 1 . 1 . Garrison Access . | . . . . . . . Total Hacks 47 | . 3 . 17 . 15 12 Successful 24 | . 2 . 9 . 7 6 Failed 23 | . 1 . 8 . 8 6 Catastrophic 3 | . 1 . . . 2 . Database Lockouts . | . . . . . . . Manual 12 | . 5 . 3 . 3 1 Terminals 34 | . 1 . 13 . 11 9 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . . 3 Recycling Units 4 | . 2 . . . 2 . Scanalyzers 6 | . . . 4 . 2 . Garrison Access . | . . . . . . . Terminal Hacks 14 | . . . 5 . 4 5 Robot Analysis 3 | . . . 3 . . . Open Door 2 | . . . . . . 2 Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Terminal Index 1 | . . . . . . 1 Scanalyzer Index 1 | . . . . . . 1 Unreport Threat 1 | . . . 1 . . . Dispatch Records 1 | . . . . . . 1 Recall Investigation 1 | . . . . . 1 . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . 4 . 1 . Insert Component 3 | . . . 2 . 1 . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 2 . . . 2 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . . . 2 . Recyclers 2 | . 1 . . . 1 . Tunnel 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 2 . 7 . 5 3 Full Trace Events 6 | . 1 . 2 . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 2 2 . . Highest-Rated Group 40 | . . 40 32 32 . . Highest-Rated Ally 16 | . . 16 16 16 . . Total Orders 4 | . . . . . . 4 STAY 1 | . . . . . . 1 FOLLOW 1 | . . . . . . 1 EXPLORE 2 | . . . . . . 2 Ally Attacks 88 | . . 20 63 5 . . Total Damage 860 | . . 200 597 63 . . Kills 20 | . . 2 18 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Robot Analysis Total 3 | . . . 3 . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches 4 | . . . . . . 4 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Sto Turns Passed 3242 | 135 514 371 701 549 314 658 Spaces Moved 1810 | 73 263 217 432 339 194 292 Core 7 | 4 . . . . . 3 Treads 270 | . . . 113 . 3 154 Legs 1472 | 51 263 217 319 339 191 92 Wheels 61 | 18 . . . . . 43 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 Average Speed 127 | 113 120 120 130 120 122 147 Slowest Speed 250 | 150 120 120 190 120 250 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 41 | 5 51 47 47 69 25 49 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . 1 . . . 1 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 5 | . . . . . . 5 Terrain Destroyed 47 | . . . . . 1 46 Melee 5 | . . . . . . 5 Projectile 2 | . . . . . 1 1 AOE 40 | . . . . . . 40 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Total 2322 | 100 376 282 508 409 235 412 Wait 112 | . 34 25 7 12 4 30 Move 1803 | 72 262 216 431 338 193 291 Hop . | . . . . . . . Pick Up 28 | 7 6 2 7 . 1 5 Fast Attach 34 | 7 1 1 6 4 5 10 Attach 10 | . 1 . 2 . 1 6 Detach 5 | . . . 1 1 . 3 Swap 34 | 3 6 5 7 4 3 6 Drop 45 | . 10 5 14 8 4 4 Fire 215 | 11 52 28 33 38 16 37 Melee 18 | . . . . . . 18 Ram . | . . . . . . . Kick 16 | . 4 . . 4 8 . Crush 1 | . . . . . . 1 Escape Stasis 1 | . . . . . . 1 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 6) 425 | -10/Materials | Discovered new exit (range 14) 511 | -10/Materials | Core integrity fell below 50% 650 | -10/Materials | Entered Mines 699 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 735 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 746 | -10/Mines | Learned location of 1 exit from Materials 764 | -10/Mines | Core integrity fell below 20% 897 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 983 | -10/Mines | Discovered new exit (range 11) 1021 | -10/Mines | Entered Materials 1021 | -9/Materials | Accompanied by 2 allies 1021 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1022 | -9/Materials | Identified exit to Mines 1023 | -9/Materials | Identified exit to Materials 1145 | -9/Materials | Build established: Scavenger-Mutant 1393 | -9/Materials | Discovered exit to Materials (range 5) 1656 | -9/Materials | Build established: Mutant 1722 | -9/Materials | Entered Mines 1722 | -9/Mines | Accompanied by 2 allies 1771 | -9/Mines | Discovered exit to Materials (range 9) 1886 | -9/Mines | Learned location of 1 exit from Materials 1979 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1986 | -9/Mines | Found Prototype Device 1986 | -9/Mines | Identified Exp. Sensor Array 2141 | -9/Mines | Excavation squad dispatched 2141 | -9/Mines | A large section of the Mines collapsed 2144 | -9/Mines | Build established: Scavenger-Mutant 2211 | -9/Mines | Discovered exit to Materials (range 5) 2256 | -9/Mines | Destroyed 8 combat bots 2271 | -9/Mines | Entered Materials 2271 | -8/Materials | Evolved 2 slots: Utility x2 2272 | -8/Materials | Identified exit to Factory 2479 | -8/Materials | Identified exit to Storage 2537 | -8/Materials | Build established: Mutant 2585 | -8/Materials | Entered Storage 2840 | -8/Storage | Core integrity fell below 50% 2841 | -8/Storage | Destroyed 8 combat bots 2994 | -8/Storage | Lost 4 parts (1p3u) 3163 | -8/Storage | Build established: Scavenger-Mutant 3176 | -8/Storage | Crushed by falling debris 3207 | -8/Storage | Lost 4 parts (1p1n2u) 3230 | -8/Storage | Core integrity fell below 20% 3241 | -8/Storage | Used back door to open Recycling access 3241 | -8/Storage | Discovered new exit (range 5) 3243 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03176_ Lgt. Nuclear Core destroyed. 03176_ System corrupted by crushing effect (+3). 03176_ Lgt. Treads destroyed. 03176_ System corrupted by crushing effect (+1). 03186_ U-05 Engineer builds a Wall. 03190_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03191_ K-01 Serf cleans the Repair Station. 03191_ C-30 ARC bursts open, deploying its payload. 03191_ G-47 Trooper unfolds itself. 03198_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S015. 03220_ Acquired Imp. Signal Interpreter. 03227_ Arm. Treads destroyed. 03227_ Beam Rifle destroyed. 03231_ System corrupted: IFF burst signal emitted. 03234_ Aluminum Leg destroyed. 03241_ Connecting with Door Terminal... 03241_ Access granted. >>\\IAMDERELICT Access granted. 03241_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????????# ????????????????? #??# | | ??????????# #?????????????????# #??# | | ??????????# #???###+####+#????# #??# | | ??????????# #???# ^""" #????# #??# | | ??????????# #???# "R" #????# #?## | | ??????????# #???# " " #????# #?# | | ??????????# #???# #???## ### | | ??????????# ##### ##### # | | ??######### # | | ??#!! " # a / | | ??# #k ######### % # | | ??#!!!!" + #?????# ## ## | | ??######T## ##########????## ## ## | | ??####?#### #?????????????# # ## | | ?? ???# #?????????????? # ##% | | ?# [???# #?##???????????#### %## | | ?? [ ??# g# #???????????# # ## | | ?? ?#g # "???????????#% ## | | ??? ?#ggg "???????????#=# ## | | ??? " " # # "???????????### % ## | | ?? "Y" # ##T#?????????????## ### | | ?? """ /Y #?##????????????### #?# | | ?# # #???????????????# # ### | | ??### ##### ##??????????????# # ### | | ??????????# T#??????????????# # *%/ | | ??????????# @##???????########## ### | | ?????????# #???????# # =### | | ?????????## #???????# """ # ### | | ??????????# < #???????# """ # # " | | ??????????# #???????# """ #* # " | | ??????????#####???????# # %# " | | ??????????????????????# """ #/]# | | ??????????????????????# """ + +* | | ??????????????????????# """ # %# | | ??????????????????????# + %# | | ??????????????????????#######+####### | | ???????????????????????????# T#???? | | ???????????????????????????# ##???? | | ???????????????????????????#!!!#????? | | ???????????????????????????#!!!#????? | | ???????????????????????????#####????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Mak. Hammer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointForceGenerator Manual? 0 Play Time 00:37:42 Cumulative 150.8 hours Start 2022.04.15 @ 12:20:15 End 2022.04.15 @ 14:07:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 94 Adventurer 6 Explorer 14 Win Type - Total 10 Types 6/0/1/1/0/0/1/1/0 Lore% 83 Gallery% 84 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4886c7f-3971-472b-8be2-fa7162985513