Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 12:51:59 Player: jimmyl Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (175) 875 Value Destroyed (6117) 6117 Prototype IDs (31) 620 Alien Tech Used (4) 800 Bonus (1122) 1122 TOTAL SCORE: 18634 Bonus ------- High Alert Combat Kills 738 Follower Combat Kills 369 Met Zhirov 300 Friendly Fire -285 Cogmind --------- Core Integrity 0/1600 Matter 213/300 Energy 72/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Advanced Target Analyzer Core Analyzer > --- WEAPON (4) ------- Advanced KE Penetrator > --- INVENTORY (5) ---- Light Antimatter Reactor Subatomic Replicator Force Lance Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Core Analyzer Advanced Kinecellerator Advanced Reaction Control System Makeshift Cloaking Device Improved Utility Shielding Advanced Hacking Suite > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Armored Wheel Transdimensional Reconstructor Subatomic Replicator Advanced KE Penetrator [Rating: 112] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Improved VSS Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Slots Evolved 18 | . . . 2 2 . . . 4 . . 2 . . . . . . 2 2 . . 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 5 | . . . . 1 . . . . . . . . . . . . . 2 . . . . 2 Utility 10 | . . . 2 1 . . . 1 . . 2 . . . . . . . 2 . . 2 . Weapon 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Attached 174 | . 13 . 18 12 7 5 5 44 2 11 13 . 8 3 5 5 . 4 7 3 3 4 2 Power 16 | . 3 . 1 1 . . . 4 . . 4 . 1 . . 1 . 1 . . . . . Engine 9 | . 3 . 1 1 . . . 4 . . . . . . . . . . . . . . . Core 6 | . . . . . . . . . . . 4 . 1 . . 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 38 | . 2 . 5 2 1 1 2 8 1 4 2 . 3 . 1 3 . 1 . . . 2 . Treads 18 | . 2 . 5 2 1 1 2 5 . . . . . . . . . . . . . . . Leg 5 | . . . . . . . . . . 3 2 . . . . . . . . . . . . Wheel 4 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . Hover 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . Flight 9 | . . . . . . . . . 1 . . . 2 . . 3 . 1 . . . 2 . Utility 68 | . 4 . 5 5 2 1 2 18 1 4 3 . 1 3 4 1 . 2 6 3 1 2 . Device 33 | . 2 . 1 1 1 . . 9 . 4 1 . 1 1 2 . . . 5 2 1 2 . Storage 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Processor 15 | . . . 1 1 1 1 1 3 1 . 1 . . 1 2 . . . 1 1 . . . Hackware 3 | . . . . 1 . . . 1 . . . . . . . 1 . . . . . . . Protection 16 | . 1 . 3 2 . . 1 5 . . 1 . . 1 . . . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 52 | . 4 . 7 4 4 3 1 14 . 3 4 . 3 . . . . . 1 . 2 . 2 Energy Gun 8 | . 2 . . 1 1 . . 1 . 1 1 . 1 . . . . . . . . . . Energy Cannon 8 | . . . 1 . 1 . . 2 . 1 3 . . . . . . . . . . . . Ballistic Gun 14 | . 2 . 1 1 1 . . 6 . 1 . . 1 . . . . . . . . . 1 Ballistic Cannon 13 | . . . 5 2 1 2 1 2 . . . . . . . . . . . . . . . Launcher 4 | . . . . . . 1 . 3 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . 1 . 1 2 1 . . 5 1 1 . . . . . 2 . 1 . 1 2 1 2 Parts Lost 56 | . 2 . 2 . 3 . . 22 . . 15 1 . . 1 . . . . . . 2 8 Power 7 | . 1 . 1 . . . . 4 . . 1 . . . . . . . . . . . . Propulsion 20 | . . . 1 . 2 . . 7 . . 5 . . . 1 . . . . . . 1 3 Utility 18 | . . . . . 1 . . 5 . . 6 1 . . . . . . . . . 1 4 Weapon 11 | . 1 . . . . . . 6 . . 3 . . . . . . . . . . . 1 Highest Loss Streak 10 | . 1 . 1 . 2 . . 8 . . 10 1 . . 1 . . . . . . 2 7 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 86 | . 98 100 96 99 95 98 100 88 20 53 64 5 46 51 59 66 76 70 75 75 71 61 41 Engine 8 | . 13 14 10 9 9 9 9 9 . . . . 6 . . . . . . . . . . Treads 17 | . 24 28 22 27 23 26 27 18 . . . . . . . . . . . . . . . Leg 1 | . 3 . . . . . . . . 9 15 . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 10 11 7 10 17 16 19 19 19 15 8 Device 11 | . 12 14 11 9 8 9 9 12 . 14 13 1 4 6 10 11 11 10 15 19 19 16 11 Storage 7 | . 14 14 11 9 9 9 9 5 . . . . . . . . . . . . . . . Processor 11 | . . . 8 14 18 18 18 12 20 20 21 3 . 4 11 11 11 10 12 14 14 13 12 Protection 6 | . 1 . 9 9 9 9 9 5 . . 2 . 10 15 17 17 17 15 10 8 4 2 . Energy Gun 1 | . 15 . . . . . . . . . 2 . 7 . . . . . . . . . . Ballistic Gun 7 | . 12 28 4 . 8 9 9 9 . 5 3 . 1 . . . . . . . . . . Ballistic Cannon 7 | . . . 17 17 9 8 9 9 . . . . . . . . . . . . . . . Peak Build Rating 112 | . 14 14 24 31 32 31 32 67 21 47 67 17 41 48 65 67 67 88 109 105 112 106 97 Average Rating 39 | . 8 14 20 30 29 29 30 54 14 38 53 7 34 43 53 57 67 71 97 103 103 100 76 On Entrance 43 | 6 6 14 14 24 31 28 31 32 10 16 47 17 3 35 48 52 67 67 88 105 103 103 97 Naked Turns 61 | . . . . . . . . . . . . 56 5 . . . . . . . . . . Heaviest Build 70 | 11 35 35 42 46 45 45 46 70 . 12 28 1 20 18 20 18 18 30 32 31 30 26 26 Greatest Support 72 | 20 40 40 44 67 67 65 67 72 3 30 45 3 20 20 20 18 18 33 39 33 42 42 33 Greatest Overweight (x) 4 | . . . 1 1 . . . 4 . 2 2 . . . . 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 12 | . 12 15 15 15 15 15 15 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | . 12 11 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 11 | . 6 11 13 14 14 15 14 13 4 4 4 4 4 5 5 4 5 4 4 5 5 5 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 11 11 15 15 15 15 15 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 3 Class Distribution -------------------- 62% | Mutant 23% | Skirmisher 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -3/Quarantine Sprinter | -3/Section 7 Sprinter | -2/Research Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Matter Collected 5503 | 198 444 129 687 542 342 121 90 1915 200 187 213 . 98 88 45 . . 76 21 39 21 47 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6193 | . 699 118 713 423 364 142 . 2537 . 101 560 . 136 66 136 . . 76 21 39 21 41 . Parts 341 | . 43 8 52 25 24 5 . 121 . 6 20 . 11 3 7 . . 7 2 2 4 1 . Haulers Intercepted 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 12 | . 3 . 3 . . . . 3 . . . . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . . . . . 3 6 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Combat Hostiles Destroyed 114 | . 10 2 14 12 7 2 . 51 . 1 9 . 2 1 2 . . 1 . . . . . Melee 4 | . . . . . . . . . . . . . . 1 2 . . 1 . . . . . Guns 40 | . 9 2 3 . 4 2 . 12 . 1 5 . 2 . . . . . . . . . . Cannons 52 | . . . 11 12 3 . . 23 . . 3 . . . . . . . . . . . . AOE 16 | . . . . . . . . 16 . . . . . . . . . . . . . . . Classes Destroyed 16 | . 7 . 1 1 1 . . 6 . . . . . . . . . . . . . . . Worker 21 | . 2 1 1 1 . . . 11 . 2 2 . . . . . . . 1 . . . . Builder 13 | . 2 . 1 1 1 1 . 7 . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Recycler 6 | . 1 . 1 . 1 . . 3 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 8 | . 1 . 4 1 . . . 1 . . . . . . . . . . . . 1 . . Watcher 6 | . 1 . . 1 . . . 2 . . . . . . . . . . . 1 . 1 . Swarmer 15 | . . . . . . . . 13 . . 2 . . . . . . . . . . . . Grunt 56 | . 10 2 9 9 3 . . 20 . . 2 . . 1 . . . . . . . . . Brawler 4 | . . . . 1 . . . 2 . . 1 . . . . . . . . . . . . Duelist 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Sentry 22 | . . . 6 2 3 2 . 5 . 1 2 . . . . . . 1 . . . . . Hunter 7 | . . . . . 1 . . 2 . . 2 . 2 . . . . . . . . . . Programmer 9 | . . . . . . . . 7 . . . . . . 2 . . . . . . . . Best Kill Streak 10 | . 3 2 3 4 3 1 . 10 . 2 3 . 2 1 2 . . 1 1 1 1 1 . Combat Bots Only 5 | . 3 2 2 4 2 1 . 5 . 1 3 . 2 1 2 . . 1 . . . . . Max Kills in Single Turn 6 | . 2 1 2 1 1 1 . 6 . 1 1 . 1 1 1 . . 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 1 . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Hostile Shots Fired 1126 | . 66 19 110 68 52 8 . 396 . 27 140 4 26 9 13 . . . 4 . 11 12 161 Missed 369 | . 15 5 34 28 10 . . 118 . 13 36 1 18 6 6 . . . 3 . 5 7 64 Damage Taken 12778 | . 638 180 1053 676 724 120 . 4463 . 110 1823 101 137 61 138 . . . 100 . 203 213 2038 Core 3484 | . 162 . 157 59 51 14 . 775 . 22 335 101 37 38 20 . . . . . 62 125 1526 Absorbed by Shields 33 | . . . . . . . . . . . . . . . . . . . . . . . 33 Redirected to Shielding 83 | . 23 . . . . . . . . . . . . . 13 . . . . . 30 17 . Regen/Repaired (Parts) 18 | . . . . . . . . 18 . . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 35 60 . . . 77 . . 6 . . . . . . 46 100 . . 89 91 . Volleys Fired 470 | . 73 11 66 60 33 18 . 147 . 8 37 . 16 . . . . . . . . . 1 Largest 4 | . 2 2 2 2 2 2 . 4 . 2 2 . 2 . . . . . . . . . 1 Hottest 255 | . 105 46 78 78 84 62 . 168 . 95 165 . 255 . . . . . . . . . 35 Shots Fired 981 | . 145 23 130 120 65 26 . 370 . 11 58 . 32 . . . . . . . . . 1 Gun 512 | . 145 23 40 . 32 8 . 181 . 11 39 . 32 . . . . . . . . . 1 Cannon 459 | . . . 90 120 33 16 . 181 . . 19 . . . . . . . . . . . . Launcher 10 | . . . . . . 2 . 8 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 804 | . 61 23 130 120 61 24 . 350 . 10 15 . 9 . . . . . . . . . 1 Thermal 133 | . 66 . . . . . . . . 1 43 . 23 . . . . . . . . . . Explosive 10 | . . . . . . 2 . 8 . . . . . . . . . . . . . . . Electromagnetic 34 | . 18 . . . 4 . . 12 . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 19 8 13 19 24 18 . 20 . 8 11 . 4 . . . . . . . . . . Robot Miss Streak 13 | . 5 1 3 7 1 1 . 5 . 1 13 . 4 . . . . . . . . . . Penetration Max 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 678 | . 97 17 88 80 55 18 . 247 . 8 37 . 14 2 7 . . 1 2 2 1 2 . Core Hits 314 | . 34 5 30 32 21 5 . 144 . 5 22 . 7 2 3 . . 1 . 2 . 1 . Critical Kills 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . 2 . . . . . . 3 . . . . . . . . . . . . . . . Critical Strikes 29 | . 3 . 2 4 . 1 . 14 . . 1 . . . 3 . . . . . . 1 . Burn 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . Destroy 8 | . 2 . 1 . . . . 5 . . . . . . . . . . . . . . . Blast 15 | . . . 1 4 . 1 . 9 . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . 3 . . . . . . 1 . Melee Attacks 46 | . . . . . . . . . . . . . 1 4 9 . . 5 4 7 2 7 7 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 36 | . . . . . . . . . . . . . 1 4 9 . . 5 2 . 1 7 7 Piercing 10 | . . . . . . . . . . . . . . . . . . . 2 7 1 . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . 1 2 . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17702 | . 1230 277 1824 1730 978 352 . 8646 . 179 1135 . 380 68 298 . . 74 179 136 100 116 . Guns 6818 | . 1228 277 408 . 433 103 . 3164 . 179 646 . 380 . . . . . . . . . . Cannons 7796 | . . . 1390 1730 522 240 . 3426 . . 488 . . . . . . . . . . . . Explosions 2056 | . . . . . . . . 2056 . . . . . . . . . . . . . . . Melee 969 | . . . . . . . . . . . . . . 68 298 . . 74 177 136 100 116 . Ramming 63 | . 2 . 26 . 23 9 . . . . 1 . . . . . . . 2 . . . . Kinetic 12227 | . 455 277 1798 1730 902 343 . 6302 . 154 186 . 80 . . . . . . . . . . Thermal 1847 | . 574 . . . . . . . . 25 948 . 300 . . . . . . . . . . Explosive 2056 | . . . . . . . . 2056 . . . . . . . . . . . . . . . Electromagnetic 540 | . 199 . . . 53 . . 288 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 833 | . . . . . . . . . . . . . . 68 298 . . 74 177 . 100 116 . Piercing 136 | . . . . . . . . . . . . . . . . . . . . 136 . . . Highest Corruption 23 | . 6 6 . 1 1 1 . 14 23 23 4 12 12 12 9 8 8 . . . . 8 . Average Corruption 5 | . 5 6 . 1 1 1 . 3 20 23 4 10 12 11 8 8 8 . . . . 5 . Corruption Purged 4 | . . . . . . . . . . . . . . 3 1 . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Effects 154 | . 5 19 . . 4 6 . 54 4 30 4 3 10 5 5 1 1 . . . . 3 . Message Errors 47 | . 1 8 . . 1 2 . 17 . 9 . 2 3 2 1 . . . . . . 1 . Matter Fused 38 | . 2 4 . . 3 1 . 14 1 5 2 1 2 1 1 . 1 . . . . . . Heat Flow Errors 10 | . 1 2 . . . . . 1 1 2 . . 1 . . 1 . . . . . 1 . Energy Discharges 22 | . . . . . . 1 . 10 . 7 . . . 2 2 . . . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 17 | . . 4 . . . 1 . 6 . 4 1 . . . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . Misfires 7 | . 1 1 . . . . . . . 2 1 . 2 . . . . . . . . . . Alerts 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . Misdirections 3 | . . . . . . . . . 2 . . . 1 . . . . . . . . . . Weapon Failures 4 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . Overload Shots 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Overflow Damage 571 | . . . 23 23 3 12 . 280 . . . . . . 68 . . . 77 . 85 . . Projectiles 176 | . . . 23 23 3 12 . 115 . . . . . . . . . . . . . . . Explosions 165 | . . . . . . . . 165 . . . . . . . . . . . . . . . Melee 230 | . . . . . . . . . . . . . . . 68 . . . 77 . 85 . . Knockbacks 63 | . . . 11 18 3 2 . 29 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 57 | . . . 11 17 3 2 . 24 . . . . . . . . . . . . . . . Secondary 6 | . . . . 1 . . . 5 . . . . . . . . . . . . . . . Self-Inflicted Damage 190 | . . . . . . 4 . 185 . . . . . . . . . . 1 . . . . Shots 5 | . . . . . . 1 . 4 . . . . . . . . . . . . . . . Rammed 4 | . . . 2 . 1 . . . . . . . . . . . . . 1 . . . . Targets Rammed 8 | . 1 . 2 . 1 1 . . . . 2 . . . . . . . 1 . . . . Kicked 3 | . 1 . . . . . . . . . 2 . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 299 | . 206 262 18 22 23 15 . 299 166 190 146 . 200 . . 172 . . 1 . 119 160 . Average Temperature 72 | . 63 101 4 4 11 9 . 139 92 72 59 . 95 . . 88 . . 1 . 53 113 . Received Heat Transfer 2940 | . 381 105 441 360 324 54 . 891 . 36 279 . . 9 . . . . 12 . 21 9 18 Effects 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . 2 . . . . . . 2 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . Parts Melted 8 | . 3 . . . . . . . . . 4 . 1 . . . . . . . . . . Heat Transferred 3238 | . 1416 . . . . . . . . 37 1315 . 470 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Peak Influence 1253 | . 170 108 363 342 317 216 . 1253 431 317 330 25 166 . . . . 113 125 206 201 361 430 Initial 431 | . . 45 22 132 67 123 . . 431 287 66 10 10 . . . . . 59 69 115 112 216 Average 220 | . 85 44 248 211 203 82 . 364 420 240 155 15 74 . . . . 22 75 155 135 192 311 Maximum Alert Level 4 | . . . 1 1 1 1 . 4 2 1 1 . . . . . . . . 1 1 1 2 Low Security (%) 57 | . 100 100 23 46 50 92 . 39 . 31 73 100 100 . . . . 100 100 77 99 53 . Level 1 34 | . . . 76 53 50 7 . 33 . 68 26 . . . . . . . . 22 . 46 87 Level 2 2 | . . . . . . . . 7 100 . . . . . . . . . . . . . 12 Level 3 2 | . . . . . . . . 9 . . . . . . . . . . . . . . . Level 4 3 | . . . . . . . . 10 . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 2 . 5 1 2 . . 18 . 2 2 . . . . . . . . 1 1 1 . Investigation 8 | . . . 2 1 1 . . 1 . 1 . . . . . . . . . 1 . 1 . Extermination 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . Reinforcement 16 | . 2 . 3 . 1 . . 6 . 1 2 . . . . . . . . . 1 . . Assault 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Distress Signals 15 | . 3 1 1 2 2 . . 2 . . 1 . . . . . . 1 . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 270 | . 25 4 37 20 11 2 . 78 2 4 15 6 9 2 2 . . 6 2 6 9 11 19 Peak Tracking Total 9 | . 4 2 8 4 5 1 . 6 3 1 4 6 4 1 2 . . 5 2 5 7 8 9 Tactical Retreats 24 | . 3 . . . 2 . . 7 . . 1 . . . . . . 1 . 1 1 5 3 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Traps Triggered 18 | . 3 . 1 1 1 . . 3 . . 2 . . . . . . . 2 . 1 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Machines Disabled 30 | . . . 1 . 1 . . 21 . . 1 . 2 . . . . . 1 2 1 . . Max in Single Turn 4 | . . . 1 . 1 . . 4 . . 1 . 1 . . . . . 1 1 1 . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Machines Accessed 62 | . 1 . 4 3 3 11 . 7 . 3 1 . 3 . 1 5 . 1 5 6 1 6 1 Terminals 36 | . 1 . 4 2 3 5 . 4 . 1 . . 1 . . . . . 2 6 1 5 1 Fabricators 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . Repair Stations 7 | . . . . 1 . . . 1 . . 1 . 2 . . . . . 1 . . 1 . Recycling Units 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 3 | . . . . . . . . . . 1 . . . . . . . 1 1 . . . . Total Hacks 130 | . 4 . 13 7 8 17 . 15 . 6 1 . 6 . 1 18 . 3 8 10 3 9 1 Successful 68 | . 1 . 4 2 4 12 . 5 . 1 . . 3 . 1 18 . 1 4 6 1 4 1 Failed 61 | . 2 . 9 5 4 5 . 10 . 5 1 . 3 . . . . 2 4 4 2 5 . Catastrophic 15 | . . . . 2 2 . . 3 . 3 1 . 1 . . . . . . 1 1 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 50 | . 4 . 9 . 4 18 . 9 . 1 . . 1 . . . . . 1 1 . 2 . Terminals 71 | . 4 . 13 5 8 7 . 7 . 2 . . 1 . . . . . 2 10 3 8 1 Fabricators 7 | . . . . . . . . 5 . 2 . . . . . . . . . . . . . Repair Stations 14 | . . . . 2 . . . 3 . . 1 . 5 . . . . . 2 . . 1 . Recycling Units 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . Garrison Access 6 | . . . . . . . . . . 2 . . . . . . . 3 1 . . . . Terminal Hacks 45 | . 1 . 4 1 4 1 . 1 . 1 . . . . 1 18 . . 1 6 1 4 1 Record 12 | . . . . . . . . . . . . . . . . 6 . . . 4 . 2 . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 6 | . . . . . 1 . . . . 1 . . . . . 4 . . . . . . . Open Door 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . 1 1 . . . . . . . . . . . . . . . 1 . 1 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . 1 . . . 2 . . . . 3 . . . . . . . . . . Scan Component 3 | . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . Repair 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Unauthorized Hacks 13 | . . . . . . 11 . 2 . . . . . . . . . . . . . . . Terminals 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . Skim 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . Tunnel 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 1 . 3 2 3 5 . 6 . 3 1 . 2 . . . . 1 3 3 1 6 1 Full Trace Events 6 | . . . 1 . 1 . . 1 . 1 . . . . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . . . . . 4 . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Time 131 | . . . . . . . . 19 . . . . 112 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Total Allies 7 | . . 3 . . . . . 3 1 . . . . . . . . . . . . . . Largest Group 3 | . . 3 3 . . . . 3 1 . . . . . . . . . . . . . . Highest-Rated Group 87 | . . 40 40 . . . . 87 31 . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 16 16 . . . . 29 31 . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . Ally Attacks 112 | . . 4 70 . . . . 34 4 . . . . . . . . . . . . . . Total Damage 1292 | . . 65 806 . . . . 360 61 . . . . . . . . . . . . . . Kills 18 | . . 2 15 . . . . 1 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . Drone Launches 4 | . . . . . . . . 2 . 2 . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Turns Passed 13253 | . 1042 678 1776 910 336 1257 751 3619 67 588 442 87 221 124 191 83 53 103 229 139 166 233 158 Spaces Moved 10476 | 1 491 324 858 407 141 768 484 1742 123 635 288 147 306 254 269 160 181 245 677 400 577 671 327 Core 736 | . . . . . . . . 50 123 206 142 147 8 . . . . . . . . . 60 Treads 5062 | . 444 324 858 407 141 768 484 1636 . . . . . . . . . . . . . . . Legs 196 | 1 47 . . . . . . . . 2 146 . . . . . . . . . . . . Wheels 56 | . . . . . . . . 56 . . . . . . . . . . . . . . . Hover 427 | . . . . . . . . . . 427 . . . . . . . . . . . . . Flight 3999 | . . . . . . . . . . . . . 298 254 269 160 181 245 677 400 577 671 267 Fastest Speed 17 | 120 120 160 145 145 150 152 150 50 50 50 50 50 39 39 39 29 29 27 20 27 17 17 24 Average Speed 100 | 120 156 160 176 149 150 154 153 156 50 85 103 50 40 39 39 36 29 28 26 27 25 27 32 Slowest Speed 245 | 120 160 160 240 225 152 155 155 245 50 150 150 50 50 39 40 105 29 29 27 27 27 30 100 Overloaded Moves 192 | . . . . . . . . . . . . . . . . . . . 5 . 58 19 110 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . . . 1 . . . . . 7 1 4 7 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 41 | 2 82 56 83 32 29 96 48 40 76 20 10 81 9 51 47 62 31 8 20 55 24 24 10 Regions Visited 23 Branch Regions 10 Pre-discovered Areas 14 | . . . . . . 10 1 . . . . . . . . 3 . . . . . . . Known Exits Taken 9 | . . . . 1 1 1 1 . . 1 . . . . . . . . 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 . . . . . . . . . 1 1 1 1 1 1 . . . . . Scrap Searched 9 | . . . . . . . 6 . . . . . . 2 1 . . . . . . . . Spaces Dug 16 | . . . . . . . . 2 . . . . 1 . . . . 4 1 . . 2 6 Terrain Destroyed 174 | . . . . 6 . 16 . 137 . . . . 2 . . . . 4 1 . . 2 6 Melee 13 | . . . . . . . . . . . . . . . . . . 4 1 . . 2 6 Projectile 32 | . . . . 6 . . . 24 . . . . 2 . . . . . . . . . . AOE 128 | . . . . . . 16 . 112 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Total 12259 | . 636 466 995 591 197 809 493 2369 128 667 365 159 369 269 336 182 180 267 709 415 585 701 371 Wait 897 | . 35 132 21 96 13 17 . 401 . 9 20 12 33 9 49 12 . 11 . . 4 23 . Move 10414 | . 490 323 857 406 140 767 483 1742 122 633 288 146 303 253 268 159 180 244 663 397 568 657 325 Hop 20 | . . . . . . . . . . . . . 1 . . . . . 7 1 4 6 1 Pick Up 51 | . 11 . 13 6 1 . 1 8 2 1 . 1 . . 1 2 . 1 2 1 . . . Fast Attach 114 | . 9 . 14 6 3 2 2 19 1 8 9 . 7 3 5 5 . 3 7 4 3 4 . Attach 41 | . 3 . 2 3 1 . 1 16 1 3 4 . 1 . . 1 . 1 . . . . 4 Detach 16 | . . . . . . . . 7 . 2 3 . 2 . . . . . . . 1 . 1 Swap 23 | . 1 . 2 3 3 3 2 9 . . . . . . . . . . . . . . . Drop 112 | . 13 . 18 11 2 1 4 20 2 2 2 . 5 . 4 3 . 2 8 5 3 4 3 Fire 470 | . 73 11 66 60 33 18 . 147 . 8 37 . 16 . . . . . . . . . 1 Melee 46 | . . . . . . . . . . . . . 1 4 9 . . 5 4 7 2 7 7 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . 1 . . . . . . . . . 2 . . . . . . . . . . . . Crush 4 | . . . 2 . 1 1 . . . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . . . 1 . . . . . . . . 18 . . . 29 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Central database locked down 310 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 6) 334 | -10/Materials | Discovered new exit (range 10) 641 | -10/Materials | Discovered new exit (range 16) 776 | -10/Materials | Core integrity fell below 50% 792 | -10/Materials | Discovered new exit (range 15) 1043 | -10/Materials | Entered Mines 1053 | -10/Mines | Met a Derelict bent on vengeance 1146 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1177 | -10/Mines | Assembled infested the area 1455 | -10/Mines | Found a hidden stash of uninstalled traps 1483 | -10/Mines | Learned 2 Materials zone layouts 1663 | -10/Mines | Discovered new exit (range 14) 1721 | -10/Mines | Entered Materials 1721 | -9/Materials | Accompanied by 3 allies 1721 | -9/Materials | Evolved 2 slots: Utility x2 2088 | -9/Materials | Discovered new exit (range 12) 2381 | -9/Materials | Discovered new exit (range 9) 3001 | -9/Materials | Discovered new exit (range 2) 3145 | -9/Materials | Discovered new exit (range 8) 3497 | -9/Materials | Entered another Materials area 3497 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3862 | -8/Materials | Discovered new exit (range 15) 4200 | -8/Materials | Identified exit to Storage 4407 | -8/Materials | Entered Storage 4738 | -8/Storage | Used back door to open Recycling access 4738 | -8/Storage | Discovered new exit (range 4) 4741 | -8/Storage | Identified exit to Recycling 4743 | -8/Storage | Entered Recycling 4917 | -8/Recycling | Discovered new exit (range 5) 4925 | -8/Recycling | Identified exit to Factory 5288 | -8/Recycling | Scanned before Scraplab entrance 5470 | -8/Recycling | Learned location of Lower Caves (-7) 5502 | -8/Recycling | Learned Factory stockpile data 5525 | -8/Recycling | Learned Storage emergency access door positions 5536 | -8/Recycling | Learned 2 Storage zone layouts 5539 | -8/Recycling | Identified exit to Scraptown 5542 | -8/Recycling | Learned location of Storage (-8) 5553 | -8/Recycling | Learned location of Lower Caves (-6) 5572 | -8/Recycling | Learned Factory emergency access door positions 5985 | -8/Recycling | Entered Scraplab 6000 | -8/Recycling | Entered Scraptown 6000 | -8/Scraptown | System corruption cleaned by C-Scrubber 6022 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6379 | -8/Scraptown | Visited The Evicted 6401 | -8/Scraptown | Visited Shadow of the Wyrm 6413 | -8/Scraptown | Visited Comm Corps 6458 | -8/Scraptown | Visited Bundlers 6565 | -8/Scraptown | Visited Fellowship of the Rings 6656 | -8/Scraptown | Visited Cyclists 6748 | -8/Scraptown | Discovered exit to Factory (range 3) 6751 | -8/Scraptown | Entered Factory 6751 | -6/Factory | Evolved 4 slots: Power x1, Utility x1, Weapon x2 7261 | -6/Factory | Build established: Skirmisher 8276 | -6/Factory | Repaired Imp. Sensor Array 9901 | -6/Factory | First assault squad dispatched 10227 | -6/Factory | System corruption reached 10% 10254 | -6/Factory | Lost 8 parts (2p2n2u2w) 10286 | -6/Factory | Core integrity fell below 50% 10321 | -6/Factory | Core integrity fell below 20% 10346 | -6/Factory | Lost 5 parts (2n1u2w) 10370 | -6/Factory | Manually triggered Chute Trap 10370 | -6/Factory | Sucked down chute 10370 | -6/Factory | Entered Waste 10371 | -6/Waste | Met a frightened Derelict 10382 | -6/Waste | Spotted C-40 Crusher 10385 | -6/Waste | EMP discharged 10387 | -6/Waste | Spotted C-40 Crusher 10388 | -6/Waste | Spotted C-40 Crusher 10397 | -6/Waste | Spotted C-40 Crusher 10397 | -6/Waste | Spotted C-40 Crusher 10399 | -6/Waste | Spotted C-40 Crusher 10406 | -6/Waste | Discovered new exit (range 13) 10437 | -6/Waste | Identified exit to Factory 10437 | -6/Waste | Entered Factory 10614 | -6/Factory | Build established: Mutant 11002 | -6/Factory | Discovered new exit (range 14) 11022 | -6/Factory | Identified exit to Factory 11025 | -6/Factory | Entered another Factory area 11025 | -5/Factory | Evolved 2 slots: Utility x2 11464 | -5/Factory | Spotted B-75 Beast 11467 | -5/Factory | Manually triggered Chute Trap 11467 | -5/Factory | Sucked down chute 11467 | -5/Factory | Entered Waste 11480 | -5/Waste | Lost 10 parts (1p3n4u2w) 11482 | -5/Waste | EMP discharged 11482 | -5/Waste | System corruption reached 10% 11486 | -5/Waste | Spotted C-40 Crusher 11486 | -5/Waste | Spotted C-40 Crusher 11486 | -5/Waste | Spotted C-40 Crusher 11486 | -5/Waste | Spotted C-40 Crusher 11498 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11506 | -5/Waste | Spotted C-40 Crusher 11527 | -5/Waste | Found Corrupted Adv. Powered Armor 11541 | -5/Waste | Spotted C-40 Crusher 11549 | -5/Waste | Discovered new exit (range 11) 11554 | -5/Waste | Entered Factory 11768 | -5/Factory | Discovered new exit (range 8) 11775 | -5/Factory | Entered Upper Caves 11896 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11896 | -5/Upper Caves | Discovered new exit (range 8) 11899 | -5/Upper Caves | Core integrity fell below 50% 11899 | -5/Upper Caves | Entered another Upper Caves area 12086 | -5/Upper Caves | Discovered new exit (range 8) 12090 | -5/Upper Caves | Entered Zhirov 12090 | -5/Zhirov | Discovered new exit (range 3) 12098 | -5/Zhirov | Met Zhirov 12105 | -5/Zhirov | Learned location of Quarantine (-3) 12105 | -5/Zhirov | Learned location of Command (-1) 12112 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12123 | -5/Zhirov | Found Alien Artifact 12123 | -5/Zhirov | Identified Integrated Dissipator 12123 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12162 | -5/Zhirov | Found Alien Artifact 12173 | -5/Zhirov | Entered Proximity Caves 12219 | -4/Proximity Caves | Learned Research security intel 12223 | -4/Proximity Caves | Discovered new exit (range 7) 12226 | -4/Proximity Caves | Entered Factory 12226 | -4/Factory | Evolved 2 slots: Propulsion x2 12227 | -4/Factory | Spotted B-86 Titan 12297 | -4/Factory | Discovered new exit (range 10) 12329 | -4/Factory | Entered Research 12329 | -3/Research | Evolved 2 slots: Utility x2 12414 | -3/Research | Build established: Sprinter 12498 | -3/Research | Identified exit to Armory 12498 | -3/Research | Identified exit to Quarantine 12558 | -3/Research | Entered Quarantine 12631 | -3/Quarantine | Found Alien Artifact 12638 | -3/Quarantine | Discovered new exit (range 16) 12671 | -3/Quarantine | Found Alien Artifact 12671 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 12671 | -3/Quarantine | Warped through subspace 12695 | -3/Quarantine | Discovered new exit (range 6) 12696 | -3/Quarantine | Identified exit to Section 7 12697 | -3/Quarantine | Entered Section 7 12705 | -3/Section 7 | Found Prototype Device 12705 | -3/Section 7 | Identified Adv. Kinecellerator 12719 | -3/Section 7 | Identified exit to Research 12863 | -3/Section 7 | Entered Research 12863 | -2/Research | Evolved 2 slots: Utility x2 13070 | -2/Research | Identified exit to Access 13096 | -2/Research | Entered Access 13096 | -1/Access | Evolved 2 slots: Propulsion x2 13215 | -1/Access | Spotted B-99 Colossus 13217 | -1/Access | Identified Transdimensional Reconstructor 13217 | -1/Access | Warped through subspace 13218 | -1/Access | Identified Subatomic Replicator 13240 | -1/Access | Core integrity fell below 50% 13240 | -1/Access | Spotted B-99 Colossus 13251 | -1/Access | Core integrity fell below 20% 13254 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 13243_ Slug penetrates Wall. 13243_ Knocked back. 13246_ Penetrated by Slug. 13247_ Knocked back. 13247_ Slug penetrates Reinforced Barrier. 13248_ B-99 Colossus activates siege mode. 13250_ Slug penetrates Wall. 13250_ Penetrated by Slug. 13250_ Slug penetrates Reinforced Barrier. 13250_ Penetrated by Slug. 13250_ Adv. Hacking Suite destroyed. 13250_ Penetrated by Slug. 13252_ Wall collapses. 13252_ Ionic Axe destroyed. 13253_ Slug penetrates Wall. 13253_ Slug penetrates Reinforced Barrier. 13253_ Slug penetrates Sealed Heavy Doors. 13254_ Adv. Signal Interpreter destroyed. 13254_ Critical hit (Blast). 13254_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????#### ####??????????????????????? | | ? # """""" #??# #?????????????????????????? | | ? # """""" #??# #?????????????????????????? | | ? / "" #??# #?????????????????????????? | | ? # "" #??# #?????????????????????????? | | ? # #??# ############??????????????? | | ? # #??# ## #??????????????? | | ? # #??# ## #??????????????? | | ? # #??# ## ! #??????????????? | | #################/## #??????????????? | | # !!= # #??????????????? | | # !== # +??????????????? | | # != =%#% #??????????????? | | # # #??????????????? | | " #######"####+#######?????? | | # #?????# #?????? | | # """T"""" #?????# #?????? | | # """"""""""" #?????# #?????? | | ###/"#"#############?????# #?????? | | % #?????????????# #?????? | | % #?????????????########!##"##?????? | | #????????????????????##*###??????? | | #?##############??????#"!#???????? | | ########## #?# @"""" ???????? ??????? | | #????????# BB; ; % % """" ????????? ?????? | | ? #???????## BB;;# % """" "????????? ????? | | ? #???????#; p """" "?????????? ??? | | ? ########## """" "?????????? ?? | | ? # #?# % """" "??????????? ? | | ? # #?# % BB """" "??????????? # | | ? # ######+### BB """" "???????????? "%"# | | ? # # # """" ????????????"""" # | | ??????????????????# "??????????????????"" # | | ??????????????????#########????????????????????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 36 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 30 Additional Mass Support 12 Corruption Block 10 Armor Coverage 225 Resistance: TH 30 Utility Shielding 66 Weapon Shielding 33 Phase Shifting 15 Evasion (%) 91 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Lrn. Sensor Array | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator High-powered Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Achievements -------------- Origins Prolific Hacker Challenges ------------ None Game ------ Seed WeaponsStormBiocell Manual? 0 Play Time 01:39:04 Cumulative 161.1 hours Start 2024.11.16 @ 19:01:53 End 2024.11.17 @ 12:51:59 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 264 Rogue 263 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 72 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 104046d0-e9a9-417c-a0c8-d254efdc6c32