Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 15:51:32

Player: omeg

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (192)     960
Value Destroyed (7810)     7810
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (395)                395
              TOTAL SCORE: 15065

 Bonus
-------
High Alert Combat Kills    395

 Cogmind 
---------
Core Integrity             0/1150
Matter                     1/300
Energy                     99/100
System Corruption          29%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Armory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (8) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (4) ----
  Large Storage Unit
        Quantum Capacitor
        Coil Gun

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
          Micro Fission Core
>               --- PROPULSION -------
       Improved Titanium Leg
                Flexi-carbon Leg
        Armored Leg
        Armored Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
       Improved Target Analyzer
       Advanced Transmission Jammer
                Cloaking Device
       Improved Medium Armor Plating
       Improved Force Field
>               --- WEAPON -----------
                KE Penetrator
                KE Penetrator
                KE Penetrator
                Railgun
>               --- INVENTORY --------
                Antimatter Reactor
          Light Antimatter Reactor
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Huge Wheel
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
        Compact Matter Pod
                Gravity Neutralizing Apparatus
                Terrain Scanner
                KE Penetrator
                KE Penetrator
          Heavy Gauss Cannon
[Rating: 105]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Leg
  Leg                      Armored Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Particle Gun
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm 
Slots Evolved              12   | .   .   2   .   2   .   2   .   .   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   
  Utility                  6    | .   .   1   .   1   .   1   .   .   1   1   .   .   1   .   
  Weapon                   2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Parts Attached             204  | 6   3   6   1   11  23  23  3   1   30  19  7   2   40  29  
  Power                    19   | 1   .   1   1   1   2   2   .   1   2   2   2   .   1   3   
    Engine                 8    | 1   .   1   1   .   1   .   .   .   2   2   .   .   .   .   
    Core                   10   | .   .   .   .   1   1   2   .   1   .   .   2   .   1   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               49   | 3   .   1   .   4   7   6   1   .   10  1   .   .   6   10  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    48   | 3   .   1   .   4   7   6   1   .   10  1   .   .   6   9   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  66   | .   2   2   .   2   2   8   .   .   7   13  3   1   18  8   
    Device                 41   | .   1   .   .   .   2   4   .   .   4   10  3   1   12  4   
    Storage                9    | .   1   1   .   .   .   1   .   .   1   1   .   .   2   2   
    Processor              10   | .   .   1   .   1   .   2   .   .   1   1   .   .   3   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   1   .   1   .   .   1   1   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 2   1   2   .   4   12  7   2   .   11  3   2   1   15  8   
    Energy Gun             20   | 1   .   .   .   .   4   6   .   .   5   .   1   .   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          42   | 1   1   2   .   3   7   .   2   .   6   3   1   1   9   6   
    Ballistic Cannon       3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
    Launcher               2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   1   1   1   .   .   .   1   .   .   .   1   
Parts Lost                 102  | .   .   4   1   3   20  5   .   .   11  4   3   2   22  27  
  Power                    8    | .   .   1   1   .   2   .   .   .   1   .   2   .   .   1   
  Propulsion               26   | .   .   2   .   1   7   2   .   .   2   .   .   .   3   9   
  Utility                  29   | .   .   .   .   1   2   1   .   .   2   3   .   1   11  8   
  Weapon                   39   | .   .   1   .   1   9   2   .   .   6   1   1   1   8   9   
  Highest Loss Streak      17   | .   .   3   1   2   9   2   .   .   3   2   2   2   6   17  
Average Slot Usage (%)     94   | .   80  83  76  83  96  98  100 100 98  99  100 99  96  84  
  Engine                   4    | .   14  10  10  7   5   .   .   .   5   11  2   .   .   .   
  Core                     4    | .   .   .   .   1   3   6   7   7   .   .   7   11  9   6   
  Leg                      23   | .   28  19  11  18  26  22  23  23  26  23  23  23  24  20  
  Device                   11   | .   7   11  11  5   5   12  15  15  12  11  11  11  17  13  
  Storage                  9    | .   1   11  11  9   9   7   7   7   9   11  11  11  10  14  
  Processor                11   | .   .   10  11  11  15  13  15  15  13  15  11  11  9   7   
  Protection               2    | .   .   .   .   4   4   3   .   .   3   1   5   4   1   .   
  Energy Gun               5    | .   6   .   .   .   4   22  20  7   8   2   .   .   1   .   
  Ballistic Gun            16   | .   21  21  22  20  20  2   2   15  13  20  22  22  17  15  
  Ballistic Cannon         1    | .   .   .   .   .   .   5   7   7   1   .   .   .   .   1   
Naked Turns                30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  
Heaviest Build             111  | 7   10  43  43  52  51  57  38  38  61  76  85  83  99  111 
  Greatest Support         113  | 20  26  36  16  46  45  54  54  54  74  76  76  64  97  113 
  Greatest Overweight (x)  6    | .   .   2   2   4   4   1   .   .   .   1   1   1   1   6   
  Average Overweight (x)   .    | .   .   1   2   1   .   .   .   .   .   .   1   1   .   .   
Largest Inventory Capacity 24   | 4   4   12  12  12  12  12  10  10  16  16  16  16  16  24  
  Average Capacity         13   | 4   4   10  12  12  12  10  10  10  13  16  16  16  16  16  
  Most Carried             16   | 3   4   12  12  12  12  12  10  10  16  16  16  16  16  16  
  Average Carried          11   | 1   3   8   11  11  10  10  9   9   11  14  15  15  13  11  
  Final Capacity           16   | 4   4   12  12  12  12  10  10  10  16  16  16  16  16  4   
  Final Carried            16   | 3   3   11  11  12  12  10  9   9   16  15  16  14  12  4   

 Class Distribution 
--------------------
 53% | Scavenger-Gunner
 16% | Gunner
 13% | Mutant
 10% | Scavenger-Tank
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage
 Scavenger-Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
 Scavenger-Gunner | -6/Factory
           Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
   Scavenger-Tank | -4/Factory
 Scavenger-Gunner | -4/Armory

 Resources                      | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Arm  
Matter Collected           6876 | 269  89   293  39   431  665  436  10   211  821  752  364  189  1437 870  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9044 | 64   93   398  39   468  1686 730  .    235  1327 958  390  133  1707 816  
  Parts                    462  | 2    6    22   2    36   88   27   .    14   74   36   16   9    84   46   
Haulers Intercepted        4    | .    1    .    .    1    .    .    .    .    2    .    .    .    .    .    
Recyclers Shooed           11   | .    2    .    .    3    .    1    .    .    3    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      38   | .    .    .    .    .    .    .    .    16   .    .    14   8    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm 
Combat Hostiles Destroyed  156  | 1   1   8   2   10  33  12  .   8   18  14  6   5   25  13  
  Guns                     137  | 1   1   8   2   6   28  8   .   7   18  14  6   5   21  12  
  Cannons                  10   | .   .   .   .   .   .   4   .   1   .   .   .   .   4   1   
  AOE                      9    | .   .   .   .   4   5   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | 2   2   3   .   2   1   2   .   .   .   .   .   .   1   3   
  Worker                   13   | 1   1   .   .   1   1   1   .   .   4   1   .   .   3   .   
  Builder                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Hauler                   4    | .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Recycler                 10   | .   .   .   .   1   5   2   .   .   1   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  35   | .   1   .   2   3   9   .   .   5   5   .   .   5   5   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    59   | 1   .   6   .   3   16  8   .   2   3   10  5   .   3   2   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Duelist                  4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   24   | .   .   1   .   2   6   2   .   1   3   1   .   .   7   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   12   | .   .   .   .   2   1   .   .   .   2   .   1   .   4   2   
  Programmer               16   | .   .   .   .   .   .   1   .   .   5   2   .   .   6   2   
Best Kill Streak           12   | 1   1   3   2   7   7   3   .   5   6   5   5   5   12  3   
  Combat Bots Only         6    | 1   1   3   2   4   5   3   .   5   4   4   5   5   6   3   
Max Kills in Single Turn   3    | 1   1   1   1   2   3   1   .   2   2   2   1   2   3   2   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   1   .   .   1   1   1   
  Exploded                 3    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Arm  
Damage Taken               16426 | 26   49   653  63   459  2349 648  .    316  1911 978  669  413  3519 4373 
  Core                     2392  | .    .    113  10   87   355  94   .    16   277  160  48   76   305  851  
  Absorbed by Shields      1059  | .    .    .    .    .    .    .    .    .    69   149  .    .    484  357  
Core Remaining (%)         72    | 100  100  .    69   .    19   .    .    84   67   .    .    71   .    .    
Volleys Fired              491   | 3    16   30   2    27   87   38   .    13   69   45   13   9    78   61   
  Largest                  4     | 2    2    2    2    3    3    4    .    4    4    4    4    4    4    4    
  Hottest                  239   | 60   60   40   40   83   158  239  .    165  211  178  139  124  190  160  
Shots Fired                1534  | 6    32   55   4    69   232  110  .    52   232  178  52   36   277  199  
  Gun                      1421  | 6    32   55   4    61   227  77   .    39   223  178  52   36   251  180  
  Cannon                   100   | .    .    .    .    .    .    33   .    13   9    .    .    .    26   19   
  Launcher                 13    | .    .    .    .    8    5    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1247  | 3    25   55   4    61   185  40   .    39   141  161  47   36   256  194  
  Thermal                  211   | .    .    .    .    .    42   70   .    13   56   13   .    .    12   5    
  Explosive                8     | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          68    | 3    7    .    .    .    5    .    .    .    35   4    5    .    9    .    
  Robot Hit Streak         22    | 2    3    10   1    6    16   18   .    4    11   21   10   6    22   9    
  Robot Miss Streak        9     | 1    3    2    1    2    3    6    .    5    4    3    1    3    9    5    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    1    1    .    2    1    
  Secondary Targets        26    | .    .    1    .    1    4    .    .    .    3    5    4    2    3    3    
    Max Gunslinging Chain  2     | .    .    1    .    1    1    .    .    .    2    1    1    1    1    1    
Shots Hit Robots           957   | 3    15   44   1    44   157  71   .    23   153  104  38   21   184  99   
  Core Hits                422   | 3    5    19   2    26   74   31   .    12   58   43   16   10   88   35   
  Critical Hits            28    | .    .    1    .    .    .    1    .    .    1    2    .    1    10   12   
  Critical Kills           15    | .    .    1    .    .    .    .    .    .    1    .    .    1    8    4    
  Critical Parts Destroyed 13    | .    .    .    .    .    .    1    .    .    .    2    .    .    2    8    
Melee Attacks              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18943 | 86   218  546  26   1041 2654 1429 .    391  2575 2360 726  223  4164 2504 
  Guns                     16457 | 49   218  546  26   556  2229 896  .    306  2522 2360 726  223  3498 2302 
  Cannons                  1523  | .    .    .    .    .    .    533  .    85   53   .    .    .    666  186  
  Explosions               947   | 37   .    .    .    485  425  .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Kinetic                  14238 | 10   179  546  26   556  1709 622  .    205  1250 2094 673  223  3863 2282 
  Thermal                  3278  | 37   .    .    .    .    583  807  .    186  970  219  .    .    270  206  
  Explosive                485   | .    .    .    .    485  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          926   | 39   39   .    .    .    362  .    .    .    355  47   53   .    31   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         29    | .    .    4    4    .    2    1    1    1    6    3    3    3    11   29   
  Average Corruption       5     | .    .    3    4    .    1    1    1    1    4    1    3    3    5    15   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  148   | .    .    2    6    .    4    3    .    1    16   3    14   3    22   74   
    Message Errors         23    | .    .    1    3    .    1    .    .    1    1    .    5    1    6    4    
    Matter Fused           24    | .    .    1    .    .    .    .    .    .    4    .    5    1    .    13   
    Heat Flow Errors       9     | .    .    .    1    .    1    .    .    .    2    1    2    .    1    1    
    Energy Discharges      10    | .    .    .    .    .    .    2    .    .    1    1    .    .    1    5    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      12    | .    .    .    2    .    .    1    .    .    2    .    1    1    .    5    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Misfires               4     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          9     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    
    Targeting Errors       43    | .    .    .    .    .    1    .    .    .    5    .    1    .    11   25   
    Weapon Failures        8     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    6    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            71    | .    .    .    .    10   18   9    .    .    .    .    .    .    34   .    
  Projectiles              43    | .    .    .    .    .    .    9    .    .    .    .    .    .    34   .    
  Explosions               28    | .    .    .    .    10   18   .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    .    .    .    .    .    3    .    2    .    .    .    .    3    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    3    .    1    .    .    .    .    2    2    
  Secondary                2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
Self-Inflicted Damage      146   | 26   .    .    .    40   74   .    .    .    .    .    .    .    .    6    
  Shots                    6     | 1    .    .    .    1    4    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        497   | 12   .    6    124  89   473  497  .    36   378  279  242  .    222  187  
  Average Temperature      99    | 12   .    3    70   30   127  216  .    10   103  109  40   .    64   31   
  Received Heat Transfer   2590  | .    .    276  .    72   747  240  .    57   296  163  270  .    312  157  
  Effects                  14    | .    .    .    .    .    2    12   .    .    .    .    .    .    .    .    
    Shutdowns              5     | .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    1    .    .    .    5    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    .    .    .    6    2    .    .    2    .    .    .    .    .    
  Heat Transferred         6078  | 50   .    .    .    .    1358 1776 .    407  1636 333  .    .    333  185  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | 1    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm 
Peak Influence             734  | 25  48  212 40  349 734 396 .   .   427 346 .   .   498 404 
  Initial                  279  | .   16  20  4   15  146 279 .   .   194 147 .   .   74  207 
  Average                  260  | 6   27  108 18  183 495 301 .   .   301 222 .   .   260 229 
Maximum Alert Level        3    | .   .   1   .   1   3   1   .   .   2   1   .   .   2   2   
  Low Security (%)         31   | 100 100 76  100 60  9   12  .   .   7   46  .   .   35  11  
  Level 1                  56   | .   .   23  .   39  14  87  .   .   88  53  .   .   52  87  
  Level 2                  11   | .   .   .   .   .   72  .   .   .   4   .   .   .   11  1   
  Level 3                  .    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   .   .   .   .   6   2   .   .   4   2   .   .   6   2   
  Investigation            3    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Extermination            9    | .   .   .   .   .   .   1   .   .   2   1   .   .   3   2   
  Reinforcement            9    | .   .   .   .   .   3   1   .   .   1   1   .   .   3   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm 
Distress Signals           8    | .   .   1   .   .   2   .   .   .   1   1   .   .   1   2   
Communications Jammed      42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   42  
  Distress Signals         42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   42  
Times Spotted              215  | 1   3   10  4   13  45  15  .   8   24  18  6   5   34  29  
  Peak Tracking Total      9    | 1   3   4   4   6   6   4   .   5   5   5   5   5   9   9   
  Tactical Retreats        15   | .   1   .   1   1   5   .   .   .   2   3   .   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm 
Traps Triggered            19   | .   .   3   .   .   4   2   .   .   5   1   .   .   1   3   
  Indirectly               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm 
Machines Disabled          27   | .   .   .   .   1   5   1   .   .   5   4   .   .   7   4   
  Max in Single Turn       3    | .   .   .   .   1   1   1   .   .   3   2   .   .   2   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm 
Machines Accessed          24   | .   1   1   1   1   2   3   1   .   5   1   1   .   4   3   
  Terminals                13   | .   1   1   1   1   2   2   .   .   2   1   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   1   .   .   1   .   .   .   2   1   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                62   | .   2   1   6   6   4   5   1   .   12  3   1   .   13  8   
  Successful               37   | .   1   1   4   3   3   3   1   .   3   3   1   .   8   6   
  Failed                   25   | .   1   .   2   3   1   2   .   .   9   .   .   .   5   2   
    Catastrophic           3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                37   | .   2   1   6   6   4   4   .   .   3   3   .   .   7   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   .   .   1   .   .   1   .   .   .   5   4   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   5   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             26   | .   1   1   4   3   3   3   1   .   .   3   1   .   5   1   
  Record                   14   | .   1   .   3   1   1   3   .   .   .   .   .   .   4   1   
  Open Door                3    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Recycle Component        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   .   1   1   1   3   .   .   4   .   .   .   3   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Time                     156  | .   .   .   .   .   .   .   .   .   .   .   .   .   50  106 
Parts Recycled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
--------                   Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Arm  
Turns Passed               8482 | 117  228  411  241  394  863  841  319  114  1265 714  698  139  1267 871  
Spaces Moved               4197 | 82   137  190  126  171  350  459  257  57   629  306  426  69   559  379  
  Core                     86   | 18   .    .    .    5    .    .    .    .    .    .    .    .    .    63   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4051 | 64   137  190  126  166  350  459  257  57   629  306  426  69   559  256  
  Wheels                   60   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  180  120  120  120  120  120  120  120  150  150  120  50   
  Average Speed            136  | 104  120  151  180  161  149  130  120  120  121  140  150  150  140  120  
  Slowest Speed            350  | 120  120  180  180  250  240  150  120  120  122  150  150  150  152  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 9    29   23   40   20   55   17   40   8    23   10   62   8    17   24   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      14   | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Spaces Dug                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    
Terrain Destroyed          211  | .    .    .    .    70   4    6    .    6    3    14   3    5    83   17   
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Projectile               125  | .    .    .    .    .    1    6    .    6    1    6    3    5    80   17   
  AOE                      83   | .    .    .    .    70   3    .    .    .    2    8    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm 
Total                      5975 | 106 170 259 137 247 545 639 270 72  993 483 453 83  855 663 
  Wait                     740  | 8   6   16  6   19  60  53  .   .   209 101 2   .   115 145 
  Move                     4183 | 81  136 189 125 170 349 458 256 56  628 305 425 68  558 379 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  226  | 8   5   15  2   14  23  34  5   1   36  9   5   2   37  30  
  Fast Attach              5    | .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   
  Attach                   150  | 5   3   6   1   10  20  20  3   .   18  6   3   2   26  27  
  Detach                   19   | .   1   .   .   .   .   8   .   .   3   .   .   .   2   5   
  Swap                     49   | 1   .   .   .   1   3   3   .   1   10  13  4   .   11  2   
  Drop                     94   | .   3   3   1   6   3   25  6   1   15  4   1   2   17  7   
  Fire                     491  | 3   16  30  2   27  87  38  .   13  69  45  13  9   78  61  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            11   | .   .   .   .   .   .   .   .   .   3   .   .   .   5   3   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: Upp / *Arm)
-4/Armory

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   82 | -11/Scrapyard  | Discovered new exit (range 8)
  118 | -11/Scrapyard  | Entered Materials
  204 | -10/Materials  | Discovered new exit (range 13)
  301 | -10/Materials  | Build established: Mutant
  340 | -10/Materials  | Discovered new exit (range 4)
  346 | -10/Materials  | Entered another Materials area
  346 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  660 | -9/Materials   | Lost 3 parts (2n1w)
  708 | -9/Materials   | Discovered new exit (range 19)
  757 | -9/Materials   | Entered Mines
  804 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  879 | -9/Mines       | Learned location of Zion (-7)
  955 | -9/Mines       | Discovered new exit (range 11)
  998 | -9/Mines       | Entered Materials
  998 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1346 | -8/Materials   | Discovered new exit (range 20)
 1392 | -8/Materials   | Entered Storage
 1559 | -8/Storage     | Build established: Scavenger-Gunner
 1792 | -8/Storage     | First assault squad dispatched
 1877 | -8/Storage     | Lost 3 parts (2n1u)
 2032 | -8/Storage     | Core integrity fell below 50%
 2077 | -8/Storage     | Lost 9 parts (4n1u4w)
 2198 | -8/Storage     | Discovered new exit (range 12)
 2227 | -8/Storage     | Core integrity fell below 20%
 2255 | -8/Storage     | Entered Factory
 2255 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3079 | -7/Factory     | Discovered new exit (range 5)
 3096 | -7/Factory     | Entered Lower Caves
 3339 | -7/Lower Caves | Discovered new exit (range 17)
 3407 | -7/Lower Caves | Build established: Gunner
 3415 | -7/Lower Caves | Entered another Lower Caves area
 3448 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3475 | -7/Lower Caves | Discovered new exit (range 7)
 3529 | -7/Lower Caves | Entered Factory
 3529 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4375 | -6/Factory     | Lost 3 parts (1u2w)
 4680 | -6/Factory     | Build established: Scavenger-Gunner
 4788 | -6/Factory     | Discovered new exit (range 5)
 4794 | -6/Factory     | Entered another Factory area
 4794 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 5262 | -5/Factory     | Build established: Gunner
 5480 | -5/Factory     | Discovered new exit (range 12)
 5508 | -5/Factory     | Entered Upper Caves
 5642 | -5/Upper Caves | Build established: Scavenger-Gunner
 6083 | -5/Upper Caves | Learned 4 Factory zone layouts
 6166 | -5/Upper Caves | Discovered new exit (range 11)
 6206 | -5/Upper Caves | Entered another Upper Caves area
 6241 | -5/Upper Caves | Discovered new exit (range 3)
 6257 | -5/Upper Caves | Learned location of Armory (-4)
 6345 | -5/Upper Caves | Entered Factory
 6345 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6346 | -4/Factory     | Identified exit to Upper Caves
 6913 | -4/Factory     | Repaired Arm. Leg
 6967 | -4/Factory     | Lost 3 parts (1u2w)
 7057 | -4/Factory     | Lost 3 parts (3u)
 7333 | -4/Factory     | Build established: Scavenger-Tank
 7400 | -4/Factory     | Discovered new exit (range 16)
 7467 | -4/Factory     | Lost 6 parts (1n2u3w)
 7468 | -4/Factory     | System corruption reached 10%
 7551 | -4/Factory     | Lost 6 parts (1n3u2w)
 7612 | -4/Factory     | Entered Armory
 7772 | -4/Armory      | Repaired Arm. Leg
 7830 | -4/Armory      | Repaired Rnf. Fission Core
 7852 | -4/Armory      | Build established: Scavenger-Gunner
 8031 | -4/Armory      | Lost 4 parts (1n2u1w)
 8097 | -4/Armory      | Lost 5 parts (1p1n1u2w)
 8118 | -4/Armory      | Found Quantum Capacitor
 8258 | -4/Armory      | Core integrity fell below 50%
 8387 | -4/Armory      | Energy Cycler disabled
 8412 | -4/Armory      | Lost 17 parts (6n5u6w)
 8459 | -4/Armory      | Core integrity fell below 20%
 8483 | -4/Armory      | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
08415_ System corrupted: Component data lost.
08417_ Acquired Force Lance.
08423_ Acquired Med. Storage Unit.
08433_ System corrupted: Matter fused (-7).
08435_ Acquired System Backup Module.
08437_ Arm. Leg destroyed.
08437_ Slug penetrates Wall.
08444_ Penetrated by Slug. <x2>
08449_ System corrupted: Arm. Huge Wheel rejected.
08450_ Penetrated by Slug.
08450_ Component Storage disabled.
08451_ Dropped Lrg. Storage Unit.
08451_ Dropped Hcp. Storage Unit.
08452_ Discarded Imp. Target Analyzer. <x2>
08453_ Penetrated by Slug.
08453_ Dropped Rnf. Fission Core.
08456_ Slug penetrates Wall.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ??????????????????############################???? |
| ??????????????????# |  """"""" ##            #???? |
| ??????????????????#    """"""" ##     || ||  #???? |
| ???????????????????    """"""" #??    || ||  #???? |
| ?????????????????????         ??????  || ||  ????? |
| ???????????????????????     ??????????     ??##### |
| ???????????????????????##@##############+##### !   |
| ???????????????????????#                           |
| ?????????????????????+                             |
| ?????????????????????###  ####################     |
| ???????????????????????#  #??????????????????##### |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  ???????????????????????? |
| ???????????????????????#  ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ??????????????????????? Y ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ??????????????????????##  ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          35
Energy Capacity            535
Matter Stores              303
Matter Capacity            450
Sight Range                22
Robot Scan Range           13
Terrain Scan Range         14
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             2
Additional Mass Support    12
Armor Coverage             225
Resistance: TH             25
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            6
Kinecelleration            40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Crack Shot
Everything Is Under Control
First Step to Greatness
Hey, That's Mine!
Leap Before You Look
Librarian
Loot Pinata
Made in Tau Ceti IV
Oh No You Don't!
Oops
Part-time Mechanic
Please Form A Line
Power Corrupts
Respectable Loadout
Risk Taker
Serviceable Loadout
Shopping List
Significant Disruption
Storm Trooper
System Compromised
Total Silence
Tourist
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              LongswordMyomerExtractor
  Manual?         0
Play Time         04:44:08
  Cumulative      10.4 hours
  Start           2020.10.09 @ 15:48:37
  End             2020.10.11 @ 15:51:32
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          12
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 61ed8032-95f9-448d-94f0-a273fd180dfd