Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 15:51:32 Player: omeg Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (192) 960 Value Destroyed (7810) 7810 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (395) 395 TOTAL SCORE: 15065 Bonus ------- High Alert Combat Kills 395 Cogmind --------- Core Integrity 0/1150 Matter 1/300 Energy 99/100 System Corruption 29% Temperature Cool (9) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Quantum Capacitor Coil Gun Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Target Analyzer Advanced Transmission Jammer Cloaking Device Improved Medium Armor Plating Improved Force Field > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Railgun > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Armored Huge Wheel Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Gravity Neutralizing Apparatus Terrain Scanner KE Penetrator KE Penetrator Heavy Gauss Cannon [Rating: 105] Favorites ----------- Power Reinforced Fission Core Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun Particle Gun Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm Slots Evolved 12 | . . 2 . 2 . 2 . . 2 2 . . 2 . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . . . . 1 . . . 1 . Utility 6 | . . 1 . 1 . 1 . . 1 1 . . 1 . Weapon 2 | . . . . 1 . 1 . . . . . . . . Parts Attached 204 | 6 3 6 1 11 23 23 3 1 30 19 7 2 40 29 Power 19 | 1 . 1 1 1 2 2 . 1 2 2 2 . 1 3 Engine 8 | 1 . 1 1 . 1 . . . 2 2 . . . . Core 10 | . . . . 1 1 2 . 1 . . 2 . 1 2 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 49 | 3 . 1 . 4 7 6 1 . 10 1 . . 6 10 Treads . | . . . . . . . . . . . . . . . Leg 48 | 3 . 1 . 4 7 6 1 . 10 1 . . 6 9 Wheel 1 | . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 66 | . 2 2 . 2 2 8 . . 7 13 3 1 18 8 Device 41 | . 1 . . . 2 4 . . 4 10 3 1 12 4 Storage 9 | . 1 1 . . . 1 . . 1 1 . . 2 2 Processor 10 | . . 1 . 1 . 2 . . 1 1 . . 3 1 Hackware . | . . . . . . . . . . . . . . . Protection 6 | . . . . 1 . 1 . . 1 1 . . 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 70 | 2 1 2 . 4 12 7 2 . 11 3 2 1 15 8 Energy Gun 20 | 1 . . . . 4 6 . . 5 . 1 . 2 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 42 | 1 1 2 . 3 7 . 2 . 6 3 1 1 9 6 Ballistic Cannon 3 | . . . . . . 1 . . . . . . 1 1 Launcher 2 | . . . . 1 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . 3 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 1 . . . 1 . . . 1 Parts Lost 102 | . . 4 1 3 20 5 . . 11 4 3 2 22 27 Power 8 | . . 1 1 . 2 . . . 1 . 2 . . 1 Propulsion 26 | . . 2 . 1 7 2 . . 2 . . . 3 9 Utility 29 | . . . . 1 2 1 . . 2 3 . 1 11 8 Weapon 39 | . . 1 . 1 9 2 . . 6 1 1 1 8 9 Highest Loss Streak 17 | . . 3 1 2 9 2 . . 3 2 2 2 6 17 Average Slot Usage (%) 94 | . 80 83 76 83 96 98 100 100 98 99 100 99 96 84 Engine 4 | . 14 10 10 7 5 . . . 5 11 2 . . . Core 4 | . . . . 1 3 6 7 7 . . 7 11 9 6 Leg 23 | . 28 19 11 18 26 22 23 23 26 23 23 23 24 20 Device 11 | . 7 11 11 5 5 12 15 15 12 11 11 11 17 13 Storage 9 | . 1 11 11 9 9 7 7 7 9 11 11 11 10 14 Processor 11 | . . 10 11 11 15 13 15 15 13 15 11 11 9 7 Protection 2 | . . . . 4 4 3 . . 3 1 5 4 1 . Energy Gun 5 | . 6 . . . 4 22 20 7 8 2 . . 1 . Ballistic Gun 16 | . 21 21 22 20 20 2 2 15 13 20 22 22 17 15 Ballistic Cannon 1 | . . . . . . 5 7 7 1 . . . . 1 Naked Turns 30 | . . . . . . . . . . . . . . 30 Heaviest Build 111 | 7 10 43 43 52 51 57 38 38 61 76 85 83 99 111 Greatest Support 113 | 20 26 36 16 46 45 54 54 54 74 76 76 64 97 113 Greatest Overweight (x) 6 | . . 2 2 4 4 1 . . . 1 1 1 1 6 Average Overweight (x) . | . . 1 2 1 . . . . . . 1 1 . . Largest Inventory Capacity 24 | 4 4 12 12 12 12 12 10 10 16 16 16 16 16 24 Average Capacity 13 | 4 4 10 12 12 12 10 10 10 13 16 16 16 16 16 Most Carried 16 | 3 4 12 12 12 12 12 10 10 16 16 16 16 16 16 Average Carried 11 | 1 3 8 11 11 10 10 9 9 11 14 15 15 13 11 Final Capacity 16 | 4 4 12 12 12 12 10 10 10 16 16 16 16 16 4 Final Carried 16 | 3 3 11 11 12 12 10 9 9 16 15 16 14 12 4 Class Distribution -------------------- 53% | Scavenger-Gunner 16% | Gunner 13% | Mutant 10% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm Matter Collected 6876 | 269 89 293 39 431 665 436 10 211 821 752 364 189 1437 870 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9044 | 64 93 398 39 468 1686 730 . 235 1327 958 390 133 1707 816 Parts 462 | 2 6 22 2 36 88 27 . 14 74 36 16 9 84 46 Haulers Intercepted 4 | . 1 . . 1 . . . . 2 . . . . . Recyclers Shooed 11 | . 2 . . 3 . 1 . . 3 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . 16 . . 14 8 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm Combat Hostiles Destroyed 156 | 1 1 8 2 10 33 12 . 8 18 14 6 5 25 13 Guns 137 | 1 1 8 2 6 28 8 . 7 18 14 6 5 21 12 Cannons 10 | . . . . . . 4 . 1 . . . . 4 1 AOE 9 | . . . . 4 5 . . . . . . . . . Classes Destroyed 16 | 2 2 3 . 2 1 2 . . . . . . 1 3 Worker 13 | 1 1 . . 1 1 1 . . 4 1 . . 3 . Builder 5 | . . . . . . . . . . . . . 5 . Hauler 4 | . 1 . . 1 . . . . 2 . . . . . Recycler 10 | . . . . 1 5 2 . . 1 . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . 1 Watcher 3 | . . 1 . 1 . . . . 1 . . . . . Swarmer 35 | . 1 . 2 3 9 . . 5 5 . . 5 5 . Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 59 | 1 . 6 . 3 16 8 . 2 3 10 5 . 3 2 Brawler 2 | . . . . . . 1 . . . 1 . . . . Duelist 4 | . . 1 . . . . . . . . . . . 3 Protector 1 | . . . . . 1 . . . . . . . . . Sentry 24 | . . 1 . 2 6 2 . 1 3 1 . . 7 1 Specialist 2 | . . . . . . . . . . . . . . 2 Hunter 12 | . . . . 2 1 . . . 2 . 1 . 4 2 Programmer 16 | . . . . . . 1 . . 5 2 . . 6 2 Best Kill Streak 12 | 1 1 3 2 7 7 3 . 5 6 5 5 5 12 3 Combat Bots Only 6 | 1 1 3 2 4 5 3 . 5 4 4 5 5 6 3 Max Kills in Single Turn 3 | 1 1 1 1 2 3 1 . 2 2 2 1 2 3 2 Gunslinging 1 | . . . . . 1 . . . 1 . . 1 1 1 Exploded 3 | . . . . 1 3 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm Damage Taken 16426 | 26 49 653 63 459 2349 648 . 316 1911 978 669 413 3519 4373 Core 2392 | . . 113 10 87 355 94 . 16 277 160 48 76 305 851 Absorbed by Shields 1059 | . . . . . . . . . 69 149 . . 484 357 Core Remaining (%) 72 | 100 100 . 69 . 19 . . 84 67 . . 71 . . Volleys Fired 491 | 3 16 30 2 27 87 38 . 13 69 45 13 9 78 61 Largest 4 | 2 2 2 2 3 3 4 . 4 4 4 4 4 4 4 Hottest 239 | 60 60 40 40 83 158 239 . 165 211 178 139 124 190 160 Shots Fired 1534 | 6 32 55 4 69 232 110 . 52 232 178 52 36 277 199 Gun 1421 | 6 32 55 4 61 227 77 . 39 223 178 52 36 251 180 Cannon 100 | . . . . . . 33 . 13 9 . . . 26 19 Launcher 13 | . . . . 8 5 . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 1247 | 3 25 55 4 61 185 40 . 39 141 161 47 36 256 194 Thermal 211 | . . . . . 42 70 . 13 56 13 . . 12 5 Explosive 8 | . . . . 8 . . . . . . . . . . Electromagnetic 68 | 3 7 . . . 5 . . . 35 4 5 . 9 . Robot Hit Streak 22 | 2 3 10 1 6 16 18 . 4 11 21 10 6 22 9 Robot Miss Streak 9 | 1 3 2 1 2 3 6 . 5 4 3 1 3 9 5 Penetration Max 2 | . . . . . . . . . . 1 1 . 2 1 Secondary Targets 26 | . . 1 . 1 4 . . . 3 5 4 2 3 3 Max Gunslinging Chain 2 | . . 1 . 1 1 . . . 2 1 1 1 1 1 Shots Hit Robots 957 | 3 15 44 1 44 157 71 . 23 153 104 38 21 184 99 Core Hits 422 | 3 5 19 2 26 74 31 . 12 58 43 16 10 88 35 Critical Hits 28 | . . 1 . . . 1 . . 1 2 . 1 10 12 Critical Kills 15 | . . 1 . . . . . . 1 . . 1 8 4 Critical Parts Destroyed 13 | . . . . . . 1 . . . 2 . . 2 8 Melee Attacks 3 | . . . . . . . . . . . . . 3 . Impact . | . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . 3 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 18943 | 86 218 546 26 1041 2654 1429 . 391 2575 2360 726 223 4164 2504 Guns 16457 | 49 218 546 26 556 2229 896 . 306 2522 2360 726 223 3498 2302 Cannons 1523 | . . . . . . 533 . 85 53 . . . 666 186 Explosions 947 | 37 . . . 485 425 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 16 | . . . . . . . . . . . . . . 16 Kinetic 14238 | 10 179 546 26 556 1709 622 . 205 1250 2094 673 223 3863 2282 Thermal 3278 | 37 . . . . 583 807 . 186 970 219 . . 270 206 Explosive 485 | . . . . 485 . . . . . . . . . . Electromagnetic 926 | 39 39 . . . 362 . . . 355 47 53 . 31 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 29 | . . 4 4 . 2 1 1 1 6 3 3 3 11 29 Average Corruption 5 | . . 3 4 . 1 1 1 1 4 1 3 3 5 15 Corruption Purged . | . . . . . . . . . . . . . . . Effects 148 | . . 2 6 . 4 3 . 1 16 3 14 3 22 74 Message Errors 23 | . . 1 3 . 1 . . 1 1 . 5 1 6 4 Matter Fused 24 | . . 1 . . . . . . 4 . 5 1 . 13 Heat Flow Errors 9 | . . . 1 . 1 . . . 2 1 2 . 1 1 Energy Discharges 10 | . . . . . . 2 . . 1 1 . . 1 5 Parts Rejected 3 | . . . . . . . . . . . . . . 3 Data Loss (minor) 12 | . . . 2 . . 1 . . 2 . 1 1 . 5 Data Loss (major) 2 | . . . . . . . . . . . . . 1 1 Misfires 4 | . . . . . . . . . 1 . . . 1 2 Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 9 | . . . . . . . . . . . . . 1 8 Targeting Errors 43 | . . . . . 1 . . . 5 . 1 . 11 25 Weapon Failures 8 | . . . . . 1 . . . . 1 . . . 6 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 71 | . . . . 10 18 9 . . . . . . 34 . Projectiles 43 | . . . . . . 9 . . . . . . 34 . Explosions 28 | . . . . 10 18 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 10 | . . . . . . 3 . 2 . . . . 3 2 Impact . | . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . 3 . 1 . . . . 2 2 Secondary 2 | . . . . . . . . 1 . . . . 1 . Self-Inflicted Damage 146 | 26 . . . 40 74 . . . . . . . . 6 Shots 6 | 1 . . . 1 4 . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 4 | . . . . . . . . . . . . . . 4 Kicked 1 | . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 497 | 12 . 6 124 89 473 497 . 36 378 279 242 . 222 187 Average Temperature 99 | 12 . 3 70 30 127 216 . 10 103 109 40 . 64 31 Received Heat Transfer 2590 | . . 276 . 72 747 240 . 57 296 163 270 . 312 157 Effects 14 | . . . . . 2 12 . . . . . . . . Shutdowns 5 | . . . . . 1 4 . . . . . . . . Energy Bleed 3 | . . . . . . 3 . . . . . . . . Interference 2 | . . . . . . 2 . . . . . . . . Short Circuit 2 | . . . . . 1 1 . . . . . . . . Damage (minor) 2 | . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . 1 . . . 5 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . 6 2 . . 2 . . . . . Heat Transferred 6078 | 50 . . . . 1358 1776 . 407 1636 333 . . 333 185 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 . . . . 1 . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm Peak Influence 734 | 25 48 212 40 349 734 396 . . 427 346 . . 498 404 Initial 279 | . 16 20 4 15 146 279 . . 194 147 . . 74 207 Average 260 | 6 27 108 18 183 495 301 . . 301 222 . . 260 229 Maximum Alert Level 3 | . . 1 . 1 3 1 . . 2 1 . . 2 2 Low Security (%) 31 | 100 100 76 100 60 9 12 . . 7 46 . . 35 11 Level 1 56 | . . 23 . 39 14 87 . . 88 53 . . 52 87 Level 2 11 | . . . . . 72 . . . 4 . . . 11 1 Level 3 . | . . . . . 4 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 22 | . . . . . 6 2 . . 4 2 . . 6 2 Investigation 3 | . . . . . 2 . . . 1 . . . . . Extermination 9 | . . . . . . 1 . . 2 1 . . 3 2 Reinforcement 9 | . . . . . 3 1 . . 1 1 . . 3 . Assault 1 | . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm Distress Signals 8 | . . 1 . . 2 . . . 1 1 . . 1 2 Communications Jammed 42 | . . . . . . . . . . . . . . 42 Distress Signals 42 | . . . . . . . . . . . . . . 42 Times Spotted 215 | 1 3 10 4 13 45 15 . 8 24 18 6 5 34 29 Peak Tracking Total 9 | 1 3 4 4 6 6 4 . 5 5 5 5 5 9 9 Tactical Retreats 15 | . 1 . 1 1 5 . . . 2 3 . . 1 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm Traps Triggered 19 | . . 3 . . 4 2 . . 5 1 . . 1 3 Indirectly 2 | . . . . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm Machines Disabled 27 | . . . . 1 5 1 . . 5 4 . . 7 4 Max in Single Turn 3 | . . . . 1 1 1 . . 3 2 . . 2 1 Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm Machines Accessed 24 | . 1 1 1 1 2 3 1 . 5 1 1 . 4 3 Terminals 13 | . 1 1 1 1 2 2 . . 2 1 . . 1 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . 1 . . 1 . . . 2 1 Recycling Units 2 | . . . . . . . . . 1 . . . . 1 Scanalyzers 2 | . . . . . . . . . 1 . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 62 | . 2 1 6 6 4 5 1 . 12 3 1 . 13 8 Successful 37 | . 1 1 4 3 3 3 1 . 3 3 1 . 8 6 Failed 25 | . 1 . 2 3 1 2 . . 9 . . . 5 2 Catastrophic 3 | . . . . 1 . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 37 | . 2 1 6 6 4 4 . . 3 3 . . 7 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 11 | . . . . . . 1 . . 1 . . . 5 4 Recycling Units 6 | . . . . . . . . . 3 . . . . 3 Scanalyzers 6 | . . . . . . . . . 5 . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 26 | . 1 1 4 3 3 3 1 . . 3 1 . 5 1 Record 14 | . 1 . 3 1 1 3 . . . . . . 4 1 Open Door 3 | . . . . . 1 . 1 . . . 1 . . . Scanalyzer Index 1 | . . . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . 1 . . . . Transport Status 1 | . . . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . . . . . . 3 4 Scan Component 4 | . . . . . . . . . . . . . 2 2 Repair 3 | . . . . . . . . . . . . . 1 2 Recycling Unit Hacks 3 | . . . . . . . . . 2 . . . . 1 Recycle Component 1 | . . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . 1 1 1 3 . . 4 . . . 3 2 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . 1 2 Time 156 | . . . . . . . . . . . . . 50 106 Parts Recycled 1 | . . . . . . . . . . . . . . 1 Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . 10 . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm Turns Passed 8482 | 117 228 411 241 394 863 841 319 114 1265 714 698 139 1267 871 Spaces Moved 4197 | 82 137 190 126 171 350 459 257 57 629 306 426 69 559 379 Core 86 | 18 . . . 5 . . . . . . . . . 63 Treads . | . . . . . . . . . . . . . . . Legs 4051 | 64 137 190 126 166 350 459 257 57 629 306 426 69 559 256 Wheels 60 | . . . . . . . . . . . . . . 60 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 180 120 120 120 120 120 120 120 150 150 120 50 Average Speed 136 | 104 120 151 180 161 149 130 120 120 121 140 150 150 140 120 Slowest Speed 350 | 120 120 180 180 250 240 150 120 120 122 150 150 150 152 350 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 9 29 23 40 20 55 17 40 8 23 10 62 8 17 24 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . . . . 1 . . Spaces Dug 6 | . . . . . . . . . . . . . 4 2 Terrain Destroyed 211 | . . . . 70 4 6 . 6 3 14 3 5 83 17 Melee 3 | . . . . . . . . . . . . . 3 . Projectile 125 | . . . . . 1 6 . 6 1 6 3 5 80 17 AOE 83 | . . . . 70 3 . . . 2 8 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Upp Fac Arm Total 5975 | 106 170 259 137 247 545 639 270 72 993 483 453 83 855 663 Wait 740 | 8 6 16 6 19 60 53 . . 209 101 2 . 115 145 Move 4183 | 81 136 189 125 170 349 458 256 56 628 305 425 68 558 379 Hop . | . . . . . . . . . . . . . . . Pick Up 226 | 8 5 15 2 14 23 34 5 1 36 9 5 2 37 30 Fast Attach 5 | . . . . . . . . . 2 . . . 3 . Attach 150 | 5 3 6 1 10 20 20 3 . 18 6 3 2 26 27 Detach 19 | . 1 . . . . 8 . . 3 . . . 2 5 Swap 49 | 1 . . . 1 3 3 . 1 10 13 4 . 11 2 Drop 94 | . 3 3 1 6 3 25 6 1 15 4 1 2 17 7 Fire 491 | 3 16 30 2 27 87 38 . 13 69 45 13 9 78 61 Melee 3 | . . . . . . . . . . . . . 3 . Ram . | . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . 4 Crush . | . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . 3 . . . 5 3 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Upp / *Arm) -4/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 118 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 4) 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 660 | -9/Materials | Lost 3 parts (2n1w) 708 | -9/Materials | Discovered new exit (range 19) 757 | -9/Materials | Entered Mines 804 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 879 | -9/Mines | Learned location of Zion (-7) 955 | -9/Mines | Discovered new exit (range 11) 998 | -9/Mines | Entered Materials 998 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1346 | -8/Materials | Discovered new exit (range 20) 1392 | -8/Materials | Entered Storage 1559 | -8/Storage | Build established: Scavenger-Gunner 1792 | -8/Storage | First assault squad dispatched 1877 | -8/Storage | Lost 3 parts (2n1u) 2032 | -8/Storage | Core integrity fell below 50% 2077 | -8/Storage | Lost 9 parts (4n1u4w) 2198 | -8/Storage | Discovered new exit (range 12) 2227 | -8/Storage | Core integrity fell below 20% 2255 | -8/Storage | Entered Factory 2255 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3079 | -7/Factory | Discovered new exit (range 5) 3096 | -7/Factory | Entered Lower Caves 3339 | -7/Lower Caves | Discovered new exit (range 17) 3407 | -7/Lower Caves | Build established: Gunner 3415 | -7/Lower Caves | Entered another Lower Caves area 3448 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3475 | -7/Lower Caves | Discovered new exit (range 7) 3529 | -7/Lower Caves | Entered Factory 3529 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4375 | -6/Factory | Lost 3 parts (1u2w) 4680 | -6/Factory | Build established: Scavenger-Gunner 4788 | -6/Factory | Discovered new exit (range 5) 4794 | -6/Factory | Entered another Factory area 4794 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5262 | -5/Factory | Build established: Gunner 5480 | -5/Factory | Discovered new exit (range 12) 5508 | -5/Factory | Entered Upper Caves 5642 | -5/Upper Caves | Build established: Scavenger-Gunner 6083 | -5/Upper Caves | Learned 4 Factory zone layouts 6166 | -5/Upper Caves | Discovered new exit (range 11) 6206 | -5/Upper Caves | Entered another Upper Caves area 6241 | -5/Upper Caves | Discovered new exit (range 3) 6257 | -5/Upper Caves | Learned location of Armory (-4) 6345 | -5/Upper Caves | Entered Factory 6345 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6346 | -4/Factory | Identified exit to Upper Caves 6913 | -4/Factory | Repaired Arm. Leg 6967 | -4/Factory | Lost 3 parts (1u2w) 7057 | -4/Factory | Lost 3 parts (3u) 7333 | -4/Factory | Build established: Scavenger-Tank 7400 | -4/Factory | Discovered new exit (range 16) 7467 | -4/Factory | Lost 6 parts (1n2u3w) 7468 | -4/Factory | System corruption reached 10% 7551 | -4/Factory | Lost 6 parts (1n3u2w) 7612 | -4/Factory | Entered Armory 7772 | -4/Armory | Repaired Arm. Leg 7830 | -4/Armory | Repaired Rnf. Fission Core 7852 | -4/Armory | Build established: Scavenger-Gunner 8031 | -4/Armory | Lost 4 parts (1n2u1w) 8097 | -4/Armory | Lost 5 parts (1p1n1u2w) 8118 | -4/Armory | Found Quantum Capacitor 8258 | -4/Armory | Core integrity fell below 50% 8387 | -4/Armory | Energy Cycler disabled 8412 | -4/Armory | Lost 17 parts (6n5u6w) 8459 | -4/Armory | Core integrity fell below 20% 8483 | -4/Armory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 08415_ System corrupted: Component data lost. 08417_ Acquired Force Lance. 08423_ Acquired Med. Storage Unit. 08433_ System corrupted: Matter fused (-7). 08435_ Acquired System Backup Module. 08437_ Arm. Leg destroyed. 08437_ Slug penetrates Wall. 08444_ Penetrated by Slug. 08449_ System corrupted: Arm. Huge Wheel rejected. 08450_ Penetrated by Slug. 08450_ Component Storage disabled. 08451_ Dropped Lrg. Storage Unit. 08451_ Dropped Hcp. Storage Unit. 08452_ Discarded Imp. Target Analyzer. 08453_ Penetrated by Slug. 08453_ Dropped Rnf. Fission Core. 08456_ Slug penetrates Wall. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????############################???? | | ??????????????????# | """"""" ## #???? | | ??????????????????# """"""" ## || || #???? | | ??????????????????? """"""" #?? || || #???? | | ????????????????????? ?????? || || ????? | | ??????????????????????? ?????????? ??##### | | ???????????????????????##@##############+##### ! | | ???????????????????????# | | ?????????????????????+ | | ?????????????????????### #################### | | ???????????????????????# #??????????????????##### | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? Y ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????## ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 35 Energy Capacity 535 Matter Stores 303 Matter Capacity 450 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 225 Resistance: TH 25 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Everything Is Under Control First Step to Greatness Hey, That's Mine! Leap Before You Look Librarian Loot Pinata Made in Tau Ceti IV Oh No You Don't! Oops Part-time Mechanic Please Form A Line Power Corrupts Respectable Loadout Risk Taker Serviceable Loadout Shopping List Significant Disruption Storm Trooper System Compromised Total Silence Tourist Uninvited Guest Challenges ------------ None Game ------ Seed LongswordMyomerExtractor Manual? 0 Play Time 04:44:08 Cumulative 10.4 hours Start 2020.10.09 @ 15:48:37 End 2020.10.11 @ 15:51:32 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61ed8032-95f9-448d-94f0-a273fd180dfd